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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trapped1.png]]
7 [[caption-width-right:350:"Why do I feel so... Trapped?"]]
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9The ''Trapped'' Trilogy is an {{adventure game}} series by Patrick Majewski (Creator/{{Godlimations}}). It consists of three installments: ''Trapped'', ''Pursuit'' and ''Escape''.
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11''Trapped'' focuses on an unnamed protagonist who wakes up afflicted with EasyAmnesia. [[TitleDrop Trapped]] in a bathroom, he tries to figure out [[IdentityAmnesia who he is]], where he is, and how to get out.
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13''Pursuit'' shifts focus to Dialla Reineheart and her partner, Mickey Lee, as they attempt to [[TitleDrop pursue]] the Armor Gamsees, a notorious gang led by crime lord Dan [=McNeely=].
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15''Escape'' follows Dialla as she attempts to [[TitleDrop escape]] capture and put an end to everything once and for all.
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17Apparently, a fourth game, entitled ''Stranded'', was in the works. This would have shifted focus back to Dan as he finds himself [[TitleDrop stranded]] on an island, with something evil lurking in the background. With the quiet closure of Godlimations's site in 2014 this never came to be.
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19The games are notable for having been featured on WebVideo/{{Retsupurae}}.
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21Not to be confused with the ''VideoGame/TrappedSeries'' or the UK kids' game show which are similarly named.
22
23----
24!!This flash series provides examples of:
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26
27* ActionGirl: Dialla, despite not always looking the part. Without going overboard, she's able to deal with a lot of physical and psychological damage through the second and third games, and can fight dangerous opponents despite of it.
28* AerithAndBob: On one side, we have ordinary names like Dan and Mickey, and on the other we have names like Dialla.
29* AndIMustScream: [[spoiler:Dan ends up in a safe at the bottom of the ocean after making himself immortal.]] He doesn't seem too bothered by this, though.
30* AmnesiacDissonance: [[spoiler:Dialla]] used to be the leader of Armor Gamsees. [[spoiler:[=McNeely=]]] also didn't seem so bad when he had amnesia, but he apparently had no trouble going back to being over-the-top evil once he got his memories back.
31* AmnesiacsAreInnocent: See above. [[spoiler:Played straight with Dialla.]]
32* {{Animesque}}: The series is done in an anime-inspired art style.
33* ArtShift: ''Repeatedly'', sometimes even during the same cutscene.
34* AsTheGoodBookSays: "Greunbaum" reads briefly from a bible he finds in ''Trapped''.
35** A bible comes into play (complete with shoehorned in bible quote) at least once per game.
36* AttemptedRape: [[spoiler:Jason to Dialla in ''Escape''.]] It also happens in the other games.
37* BeardOfEvil: [[spoiler:[=McNeely=] grows one in the second game.]]
38* BigBad: Dan [=McNeely=], leader of the Armor Gamsees crime syndicate [[spoiler:and the [[TomatoInTheMirror amnesiac protagonist]] of the first game]].
39* BitingTheHandHumor: As noted under {{Tuckerization}}, the game's main antagonists are named after the site and founder of the site the game is hosted on. Whether it was intended in this way is up to debate.
40* BlackAndGrayMorality: Everybody in the series kills at least one person. Kinda killing the point of this being a game about religion. Pretty much the only decent person is Benjamin Grenbaum, and he's dead before the series even starts.
41* BoomHeadshot: In the shotgun duel with Merik in ''Escape'', headshots lower his health more, allowing you to kill him faster.
42* BunnyEarsLawyer: Dialla, probably unintentionally. She's [[ActionGirl quite competent]] ([[FauxActionGirl usually]]), but refuses to leave her apartment without her gun, her teddy bear, her knife, a light-bulb, and a banana. She ''does'' need all these items eventually, but if she somehow knew that, she's a better detective than [[BatDeduction Batman]].
43* CardCarryingVillain: Literally. Members of Armor Gamsees have personalized ID Cards that also function as keycards.
44* CaptainErsatz: In the second and third games, Dan bears a striking resemblance to [[Anime/NeonGenesisEvangelion Gendo Ikari]].
45* ChekhovsGun: Averted. You would think the Bible would serve any purpose in the trilogy after picking it up twice. It doesn't.
46* ContrivedCoincidence: Two very valuable gold coins you find in a ''prison cell''.
47%%** [[spoiler:The blow torch.]]
48* DarkIsEvil: Most bad guys tend to wear black. Merik seems to be an exception to this. Also, [[spoiler:Mickey Lee, if you consider his past connection with the Armor Gamsees.]]
49* DecoyProtagonist: [[spoiler:Dan [=McNeely=]]] is the player character of Trapped but Dialla is the player character of Pursuit and Escape and is the real protagonist of the trilogy.
50%%* DoesThisRemindYouOfAnything: How could I forget my banana?
51%%* TheDragon: Merik to [=McNeely=] in ''Escape''.
52* DullSurprise: Mickey Lee's voice actor completely fails to express any meaningful emotion.
53* EveryoneIsRelated: With one very minor exception, ''every'' character in the entire series is [[spoiler:a member of the Armor Gamsees.]]
54* EvilLaugh: [[spoiler:Dan [=McNeely=]]] indulges in one at the end of ''Trapped''.
55* FakeMemories: [[spoiler:Inorgamzics is said to have this as a side effect for those who take it.]]
56* FauxActionGirl: Zigzagged with Dialla. Despite being a famed detective InUniverse, she spends 90% of the first game BoundAndGagged, refuses to touch a light-switch because she doesn't want to mess up her nails, and somehow gets locked in her own car. But at other times, she also manages to escape from prison and off multiple would-be assassins.
57* SugarWiki/FictionIdentityPostulate: There's [[http://immorgamsicsgambit.weebly.com/ a website]] dedicated to making a movie of it. Notably, it attempts to explain most of the JustForFun/{{egregious}} plot twists, like [[spoiler:Dialla being the leader of Armor Gamesees]].
58* {{Fingore}}: The first game subverts this with the finger found in the wallet, which turns out to be prosthetic.
59* FlatCharacter: All of the characters could be considered this to an extent. Mickey Lee is just the most obvious one.
60* ForTheEvulz: Seems to be the reason [=McNeely=] does anything evil. Especially since he decides to [[spoiler:have Mickey Lee's dead body tossed in the cell with Dialla (after she didn't accept [=McNeely's=] invitation to join their gang)]] and walks away laughing cruelly. There's no ''logical'' reason for doing something like this since, if he really wanted that person on his side, [[spoiler:tossing the dead corpse of a partner and friend]] is not a way to endear somebody to you...
61%%* GainaxEnding
62* GodhoodSeeker: [=McNeely=] seems to be trying at this with the Inorgamzics.
63* GuideDangIt: All three games are guilty of this, though ''Pursuit'' is the biggest offender with its infamous "banana-knife-rope-glue" puzzle.
64* HaveIMentionedIAmHeterosexualToday: Jason states he has "a ''thing'' for women" in ''Escape''. No one had suggested otherwise.
65* IdiotBall: Both Dialla and "Greunbaum" in the same scene.
66* ImportantHaircut: Dialla's hair changes between Pursuit and Escape. [[spoiler:This is explained a bit by saying Jason cut it off, though it never explained how the hell he managed to cut her hair or get the hair.]]
67%%* InformingTheFourthWall
68* ItsAWonderfulFailure: Failing to escape the room in 'Trapped'' when the guards are about to break in results in a funny conversation with Dialla, and a funny message telling you to try the door.
69* TheKillerInMe: The plot twist of ''Trapped'' reveals the amnesiac Dan [=McNeely=] is actually the BigBad of the series and a ruthless murderer and gang leader.
70* LargeHam: [=McNeely=] treads into this.
71* MilkingTheGiantCow: Dan.
72-->'''slowbeef:''' You ever hear of ''over-animation''?
73* MoodWhiplash: The relatively serious plot contrasts heavily with the ludicrousness of the puzzles.
74* MoonLogicPuzzle: Need to open a locked door? Burn the artificial finger you found! Want to catch a fish? Make a fishing rod out of a rope, a knife, and a banana! Looking for evidence? Open an alcove on a wall, stick a lamp in the alcove and turn it on, hang a picture with a pinhole in it over the alcove and ''tap on the wall where the light shines to find evidence''!!
75* MundaneUtility: Found two very old, probably valuable coins in your cell? Use one to unscrew a toilet lid and the other one to stop up a drain.
76* PocketProtector: ''Literature/TheBible'' "Greunbaum" carries in ''Trapped''.
77-->''"I've heard about the Word saving people's lives, and this has me all but convinced."''
78* PoliticallyIncorrectVillain: Played with. At first [=McNeely=] calling Dialla "baby doll" seems to be establishing him as a sexist pig, but we later find out [[spoiler:that they were lovers and this was his pet name for her.]]
79* {{Railroading}}: If you don't pick up the bible in the first game, [[spoiler:you get shot, and it tells you to go back and try again]].
80* RecurringRiff: That 4 note motif when often plays when something happens.
81* RedHerring: Despite being the one thing Armor Gamsees is after, you never learn the combination to the safe in ''Trapped'' and it is never opened.
82** The Treasure being guarded by Armor Gamsees nor the other members gathered around are encountered in the final game and the focus is instead put on the Imorgamzics drug being produced by [=McNeely=].
83* TheReveal: [[spoiler:"Greunbaum" being [=McNeely=] (didn't see that coming, did 'ya?) in ''Trapped''. Dialla being the actual leader of Armor Gamsees in ''Escape''.]]
84* RedemptionEqualsDeath: A possible interpretation of [[spoiler:Mickey Lee's death since we find out later that he was a member of Armor Gamsees.]] Though, considering that things seemed to be tacked on as the story went on, it doesn't seem right to give the writer that much credit.
85* ResurrectiveImmortality: The effects of the inorgamzics, which was created by the Armor Gamsees to turn humans into gods. Because [[spoiler:both Dialla & Dan [=McNeely=]]] have consumed this...
86* RogueProtagonist: [[spoiler:The protagonist of "TRAPPED"]] becomes the antagonist of the two other games.
87* RuleOfCool: At the end of Pursuit, Dan makes his appearance in the sewer in a Slick Black Suit Complete with a pair of Sunglasses. (You know, to see in a dark sewer.)
88* SequelHook: The ending of Escape post credits shows Dan lighting a match in the safe.
89* SolveTheSoupCans: An infamous offender.
90* SomeDexterityRequired: The interface is rather painful when it comes to combining items.
91* StealthPun: The main force behind the games, the Armor Gamsees, is a play on "Armor Games", who were the sponsors for the trilogy.
92* TitleDrop: Done twice, in ''Trapped'' and ''Escape''.
93--> '''"Greunbaum":''' "Where am I? Why am I here? I can't remember... Who am I? And why do I feel so... Trapped?"
94** From WebVideo/{{Retsupurae}}: "I feel '''trapped''' in this '''pursuit''', and I need to '''escape'''!"
95* TomatoInTheMirror: Done '''twice'''. [[spoiler:The protagonist of the first game is [[BigBad Dan McNeely]], and Dialla was the original leader of the Armor Gamsees and Dan’s boss.]]
96* TooDumbToLive:
97** [[spoiler:Mickey Lee. Going down into a sewer--which is acting as a base for a dangerous gang (and ''knowing'' that)--unarmed and alone]]. Yeah.
98** Also, [[spoiler:[=McNeely=] shoots Jason by offering him Inorgamzics to distract him.]]
99---> '''[=McNeely=]''': [[LampshadeHanging You'd think he would've noticed the gun in my other hand.]]
100** Dialla can come across as this, most notably in [[spoiler:the puzzle where she is somehow ''locked '''inside''' a car''.]]
101* {{Tuckerization}}: Dan [=McNeely=] and Armor Gamsees are named after, well... Daniel [=McNeely=], founder of Armor Games, the site where the games are hosted.
102* UnexpectedGameplayChange: The shooting sections of ''Trapped'' and ''Escape''.
103* ViolationOfCommonSense: The fishing rod puzzle is the most obvious example (requiring you to tie a knife to a rope and ''glue it to a banana'' to act as a makeshift handle), but there's plenty more strange solutions, like using a vintage coin to clog a sink or unlocking a car by removing the door's side panel.
104* VoodooShark: [[spoiler:Dialla being the leader of the Armor Gamsees]] doesn't explain ''anything'', and somehow manages to screw up the earlier story.
105* WeCanRuleTogether: [=McNeely=] to [[spoiler:Dialla]] in ''Escape''.
106* WhereTheHellIsSpringfield: The story takes place in an unnamed city. The only thing that seems to be named as far as location is concerned is Greunbaum's mansion in ''Trapped''. It's not even clear if that mansion is located in the same city we see in ''Pursuit'' and ''Escape''--which kind of makes it jarring for the player.
107* WorstNewsJudgementEver: PlayedForLaughs at the end of ''Trapped''. We see a newspaper with the headline "WANTED CRIMINAL: DAN MCNEELY. SERIAL KILLER LARGE REWARD"; a smaller headline reads "More exciting news! Jesus has returned!".
108* WickedCultured: Not so much the character as the voice actor: Tiong has a way of making [=McNeely=] ''sound'' like this. Tiong has a way of making ''[[SmugSnake anyone]]'' sound like this.

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