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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/The_Saboteur_cover_9519.jpg ]]
2[[caption-width-right:250:"What's an Irishman doing in Paris?" It's kind of a long story.]]
3
4''The Saboteur'' is a 2009 WideOpenSandbox game developed by Pandemic Studios (their last game before they were shut down later that year) and published by Creator/ElectronicArts. It is mostly set in GayParee during UsefulNotes/WorldWarII, and can be summed up simply as ''VideoGame/{{Mercenaries}}'' but with ThoseWackyNazis instead of UsefulNotes/NorthKoreansWithNodongs, or as ''Franchise/AssassinsCreed'' [[JustForFun/XMeetsY meets]] ''VideoGame/GrandTheftAuto''; though that's a bit simplistic.
5
6The player steps into the shoes of Sean Devlin, an Irish mechanic turned race car driver turned saboteur, as he attempts to avenge his friend's death, while beating back the Nazi occupation of France along the way. One of its most distinctive features is that [[DeliberatelyMonochrome the Nazi-occupied sections of France are black and white]] ([[SplashOfColor with occasional tinges of red and blue]]), presumably inspired by ''ComicBook/SinCity'', while sections where Sean has effectively disrupted the Nazis' control are [[LighterAndSofter fully colored, and the citizens will aid Devlin in his fight]].
7
8The game is also notable in that its incentive for buying it new over pre-owned was literally a code for ''[[{{Fanservice}} topless strippers]]''.
9
10Not related to the 1980s UsefulNotes/ZXSpectrum game ''Saboteur'' or its sequel.
11----
12!!''The Saboteur'' provides examples of the following tropes:
13
14* ActionGirl: Skylar St. Claire, who is an SOE operative and ace pilot. Veronique, after CharacterDevelopment goes from mousey kid sister to leading the Resistance herself.
15* AerithAndBob: Almost all characters carry popular names, common in their respective countries: Sean, Luc, Jules, Veronique, Vittorio, Kurt... And then there is Skylar.
16* AKA47: Played with, with both guns and cars. One example is the [=MP40=] being correctly referred to by name, but the Kubelwagen being renamed "Sturmwagen". Interestingly, the naming is consistent and pretty thinly-veiled. Corrino is the stand-in for Citroen, Renoir for Renault and Beta Romero for Alfa Romeo.
17* TheAllegedCar: In the beginning, the only cars the Resistance garages have are rust bucket family sedans and the occasional rust bucket truck. All have poor stats and blech out a cloud of black smoke every time the accelerator is pressed.
18* AmericaSavesTheDay: One of the rare [=WW2=] games to avert this, as the game takes place before the United States actually entered the war - in fact, there aren't even any American ''characters'', although [[FakeNationality there are plenty of American voice actors]] and a couple of guns.
19* AnachronismStew: Basically, the developers weren't trying to be historically accurate; they just went with whatever looked [[RuleOfCool cool]]. Be sure to remember the [[MST3KMantra mantra]], because you'll be reciting it quite frequently if you have more than a passing familiarity with [=WW2=] history.
20** The game manages to make quite a hash of [=WW2=], featuring weapons that were introduced into service years after it takes place. Most visibly are the [=MP44s=] commonly carried by [[EliteMooks SS troopers]] (introduced 1943), and the Panzerschreck (1943). France is also littered with V1 and V2 launch sites (the latter was first launched in 1944; in a bit of historical irony, it was aimed at liberated Paris).
21** There's also more minor ones in the form of the song "Feeling Good", which was written 20 years after [=WW2=], the cabaret song "Koop Island Blues", which was written in ''2006'', the 2004 Madeleine Peyroux cover of "Dance Me to the End of Love", originally written in 1984, and... let's just say ''most'' of the soundtrack isn't from the time period, they just sound like they would be.
22** The in-game rendition of the Trocadéro Palace across the river from the Eiffel Tower was actually demolished in 1937 and replaced by the Palais de Chaillot long before the Nazis occupied Paris.
23** You are asked to obtain some antibiotics in an early mission. Whilst antibiotics existed before the war, they were not referred to as such until 1942, two years after the events of the game. Justified, for the same reasons the French characters don't speak French all the time.
24** There was also a bit of [[JustForFun/IThoughtThatWas name confusion]] on part of the developers with regard to the German firearm designation scheme, the result of which is the fictional [=MP60=], which is neither a Maschinenpistole (submachine gun, though it might as well be one in the hands of the [[EliteMook Terror Squad]]; amusingly, it was modeled after the USAS-12, ''a South Korean shotgun from 1989''), nor was it introduced in service in 1960 (and then presumably traveled back to [=WW2=] via a temporal vortex).
25** The plane that Skylar uses to insert Sean behind enemy lines is based heavily off the P-61 Black Widow, which did not see service until 1944. In fact, it wasn't even on paper during the game's timeline.
26** The role of Vichy France, is vastly downplayed with no sign of French military forces underneath the Nazis. The only sign they exist is an off-hand mention by Sean that the French military is fighting with the Nazis. This may be to prevent the player having to kill French soldiers.
27** During the prologue, which is stated to be set three months before the game proper, there is talk of an "impending" war with Germany. There is no mention of Poland being invaded, of France's subsequent declaration of war on Germany, or of the [[https://en.wikipedia.org/wiki/Phoney_War "Phoney War"]] that lasted ''eight'' months between the declaration of war and the actual Nazi invasion.
28** [[spoiler:[[LaResistance The French Resistance]] effectively forces the Nazis out of France, reducing them to [[TheRemnant a minor token presence with virtually no power]], over a ''year'' before the Normandy landings.]]
29** The enemies that carry shotguns are heavy Wehrmacht soldiers and Terror Squad officers. The Germans, remembering [[UsefulNotes/WorldWar1 their experiences with trench gun-toting Americans]], hated the shotgun as a weapon of war. The only shotgun they issued was the M30 Luftwaffe Drilling, a combination gun. Even then, it was only issued to Luftwaffe pilots, and was intended for hunting and self-defense against natural predators.
30** Nazi Zeppelins Patrol the skies above France and help hunt you down at high alert levels. While Zeppelins were used in Warfare(particularly as bombers) during [=WW1=], by the 1940s Zeppelins had largely been discontinued due to being MadeOfExplodium, among other reasons. This MadeOfExplodium aspect of the zeppelins is played straight in game.
31** The Double Barreled Super Heavy Wulf tank didn't exist in real life, period. At best, it's a scaled down version of the proposed P.1000 Ratte tank, which was also never built or even prototyped(because despite the Nazis obsession with AwesomeButImpractical weapons, even they had some standards).
32** The Nazis never mounted a battleship turret in the Pantheon and it's extremely unlikely the structure would have even survived the installation process, let alone the gun firing, if it had been tried IRL.
33* ArtisticLicenseGeography:
34** If the placement of the Chateau de Chambord and Chateau de Chenonceau is any indication, the Loire Valley is north of Paris in this version of France. It's south of Paris in real life.
35** Paris takes up 90% of France in the game world, with a couple miles of countryside around it making up the rest.
36* AsianAndNerdy: Dr. Kwong.
37* AwesomeButImpractical: The Nazis' real life obsession with giant guns is turned up to 11 here. On particularly bizarre example is a battleship turret mounted in in the Pantheon dome... which can only fire in one direction because the gun cannot rotate in more then a few degrees in either direction. It also doesn't help the Pantheon was originally built as a church in the 18th century and is not exactly optimal for the task of mounting a giant cannon. Dr. Kwong is likely onto something when he accuses the Nazis of CompensatingForSomething.
38* BackStab: The Knife {{DLC}}[=/=]Touch of Death perk upgrades Sean's stealth melee kill into a backstab so quick and quiet that he can slip away before his hapless victim topples over.
39* BadassDriver: Sean, who as a race car driver ''needs'' to be one. If the resistance needs a getaway driver, he's generally the one they turn to.
40* BadassPreacher: Father Denis. He's willing to sacrifice his life to aid Sean's escape after the Nazi's come looking for him by stalling them as they raid his church.
41* BadGuyBar: The Belle is a popular hangout for Nazi officers and is always packed with them (except after all the main missions have been completed). In an interesting twist, [[PlayerHeadquarters Sean's hideout]] is concealed behind the dressing room, [[HiddenInPlainSight literally feet away from dozens of carousing Nazis]].
42* BeingEvilSucks:
43** It may not be stated outright, but by the time of the end of the story, as Sean is climbing the Eiffel Tower to get to Dierker, its pretty clear that the remaining Nazis are feeling this trope ''HARD''; they're either [[LaughingMad cackling like maniacs]] and killing each other [[DrivenToSuicide and themselves]] or sitting around sobbing uncontrollably.
44** The officer that Sean encounters while climbing the tower is clearly despondent from all that has transpired, and his simple response of, "He's upstairs," is said in a tone that sounds completely defeated. These guys made a very, ''VERY'' poor career choice, and now they are reaping what they've sown.
45* BenevolentArchitecture: Most buildings have little protrusions on them that help Sean climb. Particularly intricate climbing sequences have yellow lanterns to guide your way.
46* BettyAndVeronica: Veronique and Skylar, respectively, which is a little funny when you realize Veronique is the French form of Veronica, but she's the stable, mature one, while Skylar is the lusty party girl with a penchant for violence.
47* BilingualBonus: If you happen to speak and/or read German and/or French, read the road signs and try to eavesdrop on the Nazis' conversations. Some of them are pure gold!
48* BookDumb: Sean.
49--> '''Bishop''': ''"Have you ever heard of atomic fission before, Sean?"''\
50'''Sean''': ''"Meh... I never was one for poofy cocktails."''
51** Rather understandable, since nuclear physics was still a fledgling concept by this point.
52** There's also the ''"What the fuck is 'radar'?"'' conversation, but justified here as well, since the British referred to it as RDF at the time, thus Sean would either know it by a different name or not know about it at all. Also, only the British made widespread use of radar at the time the game takes place in, so they would be keeping the details as secret as possible, for obvious reasons (Wilcox immediately responds to the above with something along the lines of "something very secret, you don't need to know").
53* BookEnds:
54** The prologue has Sean breaking out of Doppelsieg, the penultimate mission has him break into it.
55** The song playing when the game starts and the credits end is Koop Island Blues.
56* BorderPatrol: Entering the war zones on the edge of the map, marked with stripes on the minimap, will get you attacked by planes which do much more damage than normal.
57* BoringButPractical: Once you get silenced weapons, you'll likely be using them for most of the game, except when fighting the Terror Squad or armored vehicles.
58* BrokenBridge: Subverted. There are Nazi checkpoints that won't let you pass unless you possess the right forged papers (= are far enough in the story), but you can just crash through guns blazing or bypass them via stealth.
59* CharacterDevelopment: Veronique eventually evolves from a non-action bystander to a competent soldier and leader in her own right.
60* CheeseEatingSurrenderMonkeys: Completely averted. Although the player character is Irish, the French Resistance are your primary allies and are generally depicted as stone-cold badasses to the last man and woman. In the prologue, when [[WarWasBeginning the war has just broken out]] and Sean is fleeing the Nazi invasion, it's possible to see French farmers rushing out to fight the Germans despite being armed with nothing more than farm implements and old hunting shotguns.
61* ChummyCommies: It's implied Luc Gudain is a communist and, apart from [[FrenchJerk a bit of a smug prick]], he's otherwise a good guy.
62* ColoringInTheWorld: Oppressed territories are areas where the people of WWII France under the boot of the Nazi regime, and DeliberatelyMonochrome to represent the Nazis' oppression. Freeing them by completing certain missions, destroying enough of German war material, and inspiring the people will bring back color to the world.
63* CombatPragmatist: Sean has no problem with sucker punching an opponent, throwing them off a tower or kicking them in the crotch to win a fight.
64* CoolAirship: Nazi zeppelins patrol the skies above France. If you've got rockets, get in an AA gun, or steal a tank, you can shoot them down. They're MadeOfExplodium, so they make really big, pretty explosions quite easily if you can hit them.
65* CoolCar: The Altair. It [[http://img.ie/9c115.jpg looks gorgeous]], goes like stink, handles well and it's so easy to obtain that you can have it two minutes after [[OpeningTheSandbox the sandbox opens up]]. It will likely be your car of choice until you get the Aurora relatively late in the game, and possibly even afterwards due to its friendlier handling.
66** The Aurora, Sean's personal race car which can also come with a machine gun.
67** Many more count if you're a fan of 1940s-style cars.
68* CreateYourOwnHero: Sean wouldn't have joined the resistance if it wasn't for Dierker's actions towards him and the other members of his racing team.
69* CriticalExistenceFailure: Cows don't even move if they are injured, but they gib into pieces when they die... even if it's by being punched.
70* CrypticBackgroundReference: Any conversation Sean has with Skylar and Vittore that does not refer to their current predicament, as well as any mention of Sean's past. Why can't Sean return to Ireland? Who are the enemies he met there? Why was he in Budapest when he met Skylar? What did Sean's ''father'' do that got ''him'' kicked out of Ireland? It's reasonably obvious (given that it's explicitly pointed out in-setting that Sean knows how to handle explosives even before the first mission, and given how he goes ballistic when mistaken for a Brit) that either he, his father, or both were members of the IRA, and that he originally learned the skills he uses in the game intending to apply them against the ''British''.
71* DarkAndTroubledPast: Sean apparently did something so bad back in Ireland that he was forced to leave the country after his father was killed by his enemies. Given his ice-cold interactions with the British and his familiarity with weapons and dynamite, it's implied that he was involved in the Irish Civil War and the violence in the aftermath that served as a precursor to UsefulNotes/TheTroubles.
72* DayOfTheJackboot: In the final prologue mission, you flee to Paris as the Nazi war machine bears down upon France. A [[https://www.youtube.com/watch?v=04Y5sLXw-f4 cut-scene follows showing the Nazis marching through Paris, complete with saluting and sieg heil-ing.]]
73* DeliberatelyMonochrome: Areas without the "Will to Fight" appear in monochrome with [[SplashOfColor splashes of color]] here and there. Once Sean has sufficiently disrupted Nazi control over an area, that area stops being monochrome.
74* DevelopersForesight:
75** You get a "Mission Failed" screen ''right after the credits'' if you kill Dierker during the Saarsbrüchen Grand Prix (possible by getting the gold Mayhem Perk before sleeping in the Belle).
76** Occasionally, the Resistance will contact you by having an NPC run up to you in the street and pass you a note. If you kill this NPC, Sean remarks:
77--> ''"I guess that's what they mean by shooting the messenger. They can chat me up later."''
78** When Sean smokes a cigarette, he usually takes it from a pack that he stores in the inner pocket of his jacket. When he isn't wearing the jacket, he has a different animation, taking the cigarette from behind his ear instead.
79** If you're riding a vehicle with NPC passengers who are having a conversation and you pass through a checkpoint, they will go silent, and once you pass the guards, Sean will say something like, "So, where were we?" and the conversation continues.
80** During the mission "Jailbreak", Sean and Bryman will have different conversations depending on if Sean is disguised or not.
81* DiegeticSoundtrackUsage: A remixed version of Nina Simone's rendition of "Feeling Good" shows up during [[spoiler: the final mission at the Eiffel Tower, played by a broken Nazi general on a piano. It's quite probably one of the most poignant and haunting moments in the game.]]
82* DoubleEntendre: In a flashback near the beginning of the game, Dierker tells Veronique that soon, the women of France will learn to appreciate the taste of a purebred German bratwurst.
83** The dialogue in "Deutschland Uber Phallus" is almost nothing but this.
84* DressingAsTheEnemy: One of the approaches to completing missions, and probably the one you will end up using the most. Oddly though, Sean does not take either his victims' pants or their armbands. [[FridgeBrilliance This is why he attracts suspicion if he gets too close to a Nazi looking at him. The Gestapo are trained to look for the small details, and are thus able to pierce your disguises better]].
85* DueToTheDead: When [[spoiler: Vittore]] dies, Sean closes [[spoiler: his]] eyes.
86* EasilyForgiven: If you murder enough innocent French civilians, the Resistance will turn on you and hunt you down... for all of ten minutes, after which they forgive and forget, no matter how many people you murdered.
87* EliteMooks: The SS troopers (at least compared to the standard mooks) and the Terror Squad.
88* EverythingTryingToKillYou: If you get the Alarm level up to 5, you're in deep trouble. The "alarm zone" covers the entire game map and there are only ''two'' still active hiding spots in the entire game [[note]]unless you've managed to get the perk that keeps hiding spots active even at level 5. Unfortunately, you need to escape a level 5 alarm (or spend 3000 contraband) to get it in the first place.[[/note]]; one at the Morini Farm on the northern-most tip of the map, the other in the bar at the top of the Eiffel Tower. While you're struggling to reach either, airplanes will appear and start strafing you wherever you go, in addition to the [[ZeppelinsFromAnotherWorld zeppelins]], [[TankGoodness superheavy Wulf Tanks]], and the [[EliteMook Terror Squads]] shuttled around by [[AwesomePersonnelCarrier armored halftracks]] trying to kill you.
89* {{Fanservice}}:
90** The game ''starts'' with a stripper wearing nothing but a bottom and pasties.
91** Your main hideout is in the girls' changing rooms. And to make it even better, downloading the DLC will not only take away the pasties, you will also get 4 stripteases.
92** The Loading screens routinely show attractive women, including a busty lady in a tight-fitting Nazi Uniform.
93* FemmeFatale: Inverted for Skylar, who has all the trappings of one (including Veronique not trusting her), but she's on Sean's side. Franziska is a straight example, but she doesn't appear very often.
94* FrenchJerk: Subverted, as Jules, Veronique and Luc are all Sean's friends (though somewhat grudgingly in Luc's case). Jules [[LampshadeHanging lampshades]] it while he and Sean are sneaking into Doppelsieg:
95-->''"I'm French, I'm supposed to be rude."''
96* GoombaStomp: It's entirely possible to hurt, if not outright kill people by jumping on them.
97* TheGuardsMustBeCrazy:
98** The only reason for sounding an alarm is seeing and identifying an intruder, then blowing a whistle. Gunfire, explosions and heaps of dead bodies are A-okay with the guards, who deal with them by congregating at the site of the disturbance and performing a ritualistic group dance that consists of turning one's head from side to side while standing around in a half-crouched position for half a minute. Once the gods of watchfulness have been thus appeased, it's business as usual.
99** Sean can take the uniform of a sniper while being shot at on a sniper tower and the guards will stop shooting at him as long as they don't actually see him while he's putting it on.
100* GuideDangIt: On the PC version, in-game tooltips and loading screens tell you that F2 will call the Getaway Car. By default it is F4, and F2 removes your disguise.
101* HardModeFiller: Near the beginning of the game, you are captured in [[spoiler: Dierker's base]]. Near the end of the game you fly back there, only this time it's filled to the brim with Terror Squad members.
102* HistoricalHeroUpgrade: The real-life French Resistance was pretty badass to begin with, but this game takes it to outright ridiculous levels - by the mid-to-late game it becomes a fairly regular occurrence for Resistance forces to meet the Germans in full-scale open battle and ''win'', or at least hold their own competently.
103* HyperCompetentSidekick: Sean is treated nothing more than a resistance lackey despite single handedly liberating Paris by himself while the leaders spend most of their time hiding and giving him assignments. He even calls out Luc for sending him, Veronique and other members to dangerous missions while he simply stay behind at the base enjoying whatever luxuries he has (when he is not flirting with Veronique).
104* HyperspaceArsenal: Not quite as outrageous as in other games, but Sean can still carry far more weaponry and explosives than would ever fit into his bag or coat. Also, when he isn't wearing a coat with an inner pocket, he can pull an infinite number of cigarettes out of his ear.
105* ICannotSelfTerminate: When the Nazis [[spoiler: attack the Catacombs HQ and destroy a critical cavern wall, Luc is trapped under three huge boulders. After the Nazis retreat to get reinforcements, Sean and Veronique try to pry him free, but it's clear they won't be able to get him out on time. Luc urges Sean to shoot him, because he'd break under torture and [[BetterToDieThanBeKilled would die anyhow]].]] Sean can't bring himself to pull the trigger, but Veronique does it after giving [[spoiler: Luc]] a LastKiss.
106* ILetGwenStacyDie: Jules' death weighs very heavily on Sean's soul, and it is the main reason why he's fighting the Germans. It's only at the end that Veronique tells him to forgive himself, and that his fight is more than for Jules' sake.
107* IncrediblyObviousBomb: Mostly played straight, as most of Sean's stock is a bundle of dynamite with a clock on it, though there is one notable aversion with Veronique's "package."
108* InfinityPlusOneSword:
109** Any of the "Terror" weapons count as this, once you unlock them or scavenge them in the field. They all have enormous amounts of ammunition, can kill in only one or two hits and are generally very nasty. Additionally, the Executioner Pistol made available after beating the game. It uses normal pistol ammo (a somewhat common ammo type), and can kill most enemies with a single body shot. Oh, and it's fully automatic.
110** The Wulf Tank could be considered as one. It is impossible to hijack and must be stolen, and you can only collect it once you've collected 'every other non-tank in the game'. However, it's extremely strong and durable, with rockets barely denting it. The average player will most likely only see it during 1 early mission and at level 5 alarms.
111* InformedAbility: Luc is well respected by other resistance members but he rarely gets involve in any combat. When he does, he either gets injured or has to retreat.
112* IrishExplosivesExpert: Sean, of course.
113* JigglePhysics:
114** Skylar's rack jiggles so much, you might think it's sentient.
115** Veronique as well. At the beginning of the game watch as she runs to you and Luc. They sway with every step.
116* LargeHam: Kurt Dierker. He's rather subdued in the beginning, but once the Nazi uniform goes on, any hint of subtlety goes right out the window.
117* LeaveHimToMe: When the French Resistance rises against the Nazis and Sean convinces Veronique to lead them, she inquiries about Dierker. Sean tells her to let him deal with her brother's killer. Dierker himself says that Sean was [[TheOnlyOneAllowedtoDefeatYou destined to kill him]].
118* LethalChef: Sean, if his comment near the end of the mission [[spoiler: at the Gestapo HQ when the building goes up in flames]] is to be believed.
119-->'''Sean''': ''"This reminds me of when I tried to make breakfast."''
120* LocomotiveLevel: One mission has Sean rescuing a Nazi defector from a train.
121* LudicrousGibs: If you drive your car through a herd of cows, they will explode into bloody chunks. Oddly, you will also get the same effect if you punch them.
122* MacGuffin: The artifact that Sean has to retrieve for Bishop and Wilcox in one mission. It's mysterious, in a huge glowing chest, and they are very adamant that Sean must not learn what it actually is. Therefore, the player doesn't either, and after the mission it's never mentioned again. Though if one goes around the area you found it, there are some people chattering thinking it was Napoleon's treasure.
123* MadeOfExplodium: The game runs off this. The Nazis in particular seem to love putting explosive barrels and fuel tanks all over their bases and next to their vital equipment, meaning one explosion often sets off a number of others(sometimes without even trying). Zeppelins and V2 rockets also create nice pretty explosions when ignited.
124* MaleGaze: The ''very first'' shot in the game is of some boobs. If you have the DLC, there is a toggle in the options to remove the pasties, leaving the dancers topless. Not that the pasties leave much to the imagination anyway...
125* TheMentor: Vittore is very fatherly to Sean throughout the game, [[spoiler: making it all the more painful when he [[MentorOccupationalHazard finally dies]].]]
126* MistakenForSpies: Dierker assumes that Sean and Jules are British spies under Bishop when his men catch them in Doppelsieg, resulting in Jules' torture and death. They were actually just there to trash Dierker's car in retaliation for him cheating in a race that morning.
127* TheMole: The candidates are: Luc (arrogant bastard), Bryman (a bit too helpful), Santos (profiteer), Skylar (FemmeFatale), and [[spoiler: The Kesslers (supposedly defected)]]. The mole apparently has complete access to all the information of the French Resistance. It turns out that [[spoiler: Santos is the mole. This is revealed when the Nazis invade the Catacombs HQ near the end of the game.]]
128* MolotovTruck: Sean can booby-trap vehicles he's driving with explosives, which will detonate once the vehicle impacts something. Make sure to bail out beforehand. In addition, there's the Phoenix, a modified version of the Aurora packed with 90 pounds of explosives that's used to assassinate a German general in one mission.
129* MonumentalBattle: The Nazis transform nearly every prominent Parisian landmark into a base of some form; and in order to inspire the areas nearby, Sean must rout the Nazis from them.
130** The Hotel De Ville is used as the Gestapo HQ.
131** The entirety of the Ile de la Cité (including Notre-Dame and the Conciergerie) is used as a prison.
132** The Panthéon has a ''massive'' howitzer mounted in its Dome and weapons caches stored inside.
133** The Eiffel Tower is used as [[spoiler:a temporary command post by Dierker as the city plunges into revolt against the Nazis. Sean must "[[ZeroEffortBoss fight]]" Dierker on the third floor observation deck.]]
134** The Palais-Royale is a supply depot.
135** The Louvre is home to a tower blasting propaganda across Paris.
136* MookMaker:
137** Small barracks littered throughout France will spawn enemy troops if/when the alarm is sounded. Very annoying, especially since they're not considered freeplay targets and don't provide contraband (the game's currency) upon destruction.
138** Nazis can also emerge from the buildings of Paris. In an interesting inversion, so can Resistance fighters, especially in areas where color has been restored.
139* NaziGold: "Nazi gold bars" sometimes pop up as Contraband.
140* NoodleIncident: Whatever it was that got Sean kicked out of Ireland, it involved a huge explosion and a lot of fire. [[BrickJoke He was probably making breakfast]].
141* NoSwastikas:
142** Averted in the game itself. The Nazi swastika is featured prominently on flags and banners on lampposts, landmarks and occupied structures, as well as of course on Nazi armbands and vehicles.
143** In early trailers and screenshots, all Nazi swastikas were replaced with the Iron Cross (because you can't show Nazi swastikas on broadcast television).
144** The game does, however, go out of its way to not portray Hitler himself in any way. The famous [[http://i.imgur.com/2KJJv.jpg poster of Hitler holding the Nazi flag]] is reproduced in the game, but features a generic Wehrmacht soldier instead. However, [[http://upload.wikimedia.org/wikipedia/commons/1/12/Standarte_Adolf_Hitlers.svg Hitler's personal standard]] is liberally sprinkled throughout many parts of the game.
145* {{Oireland}}: Sean Devlin is sadly a perfect storm of Oirish stereotypes. His accent, [[InformedAttribute allegedly]] that of a man from Belfast, is not even close to the mark. Unsurprisingly he's voiced by an [[FakeIrish English actor]]. Much of his speech involves faux slang such as "top o' the morning", "to be sure" and various other turns of phrase no man from Belfast (or Ireland for that matter) has ever uttered. And finally Devlin is of course an explosives expert with a love of violence, womanizing and excessive drinking.
146* ParentalSubstitute: Vittore took Sean in after the latter was forced to flee Ireland and treated him as the son he never had.
147* PatheticDroopingWeapon: The target of one mission given by Dr. Kwong is a massive cannon ThoseWackyNazis installed in the dome of the [[https://en.wikipedia.org/wiki/Panthéon Panthéon]], supposedly as a phallic symbol of their dominance. When sabotaged, this cannon is left hanging in a suggestive manner.
148* PlayerHeadquarters: There are various Resistance headquarters scattered throughout France, mostly in Paris. They have Weapons Dealers and are the only places with Garages. Sean spawns in the one nearest to where he was last when a save game is loaded.
149** Sean's hideout is inside the Belle de Nuit cabaret. Also a case of HiddenInPlainSight, since it's a major Nazi hangout. [[spoiler: It comes under attack by the Nazis after the assassination of General Eckhart.]]
150** Luc's Resistance cell HQ is in the La Villette Slaughterhouse after the first post-flashback mission. [[spoiler: The Nazis attack it after it harbors the Kesslers, forcing them to flee to the Catacombs HQ.]]
151** The Le Havre Resistance/SOE HQ is in the town church.
152** Margot's Resistance cell HQ is in a cavern underneath a house in the northwestern side of Paris.
153** Mingo's Resistance cell HQ is in a section of the Paris Catacombs south of the Seine river. [[spoiler: It's attacked shortly after the Nazis hit the Belle.]]
154* PublicDomainArtifact:
155** On one mission, you're sent to recover an artifact that the Germans are trying to get their hands on. It's strongly implied to be the HolyGrail, although [[TheUnreveal you never actually see it]].
156** If you listen to the conversations around that part of town, the people suspect that the Nazis found Napoleon's treasure.
157* RealSongThemeTune: "Feeling Good" by Nina Simone. A great tune that fits perfectly with the setting [[AnachronismStew if you ignore that it was not composed until 1964.]]
158* LaResistance: The ''[[TropeMaker original]]'' LaResistance, no less.
159* RoaringRampageOfRevenge: The game's plot revolves around this. Jules, Sean's best friend who was like a brother to him, is murdered by Kurt Dierker and Sean sets out to avenge Jules' murder. Jules' sister Veronique helps him, even when Sean wants her to stay safe and not get involved with blowing up buildings and shooting Nazis.
160* RoofHopping: Sean is on an ''Franchise/AssassinsCreed'' level of climbing (see BenevolentArchitecture above), not so much with LeParkour.
161* SceneryPorn: Climb to the top of the Eiffel Tower and gaze upon all of Paris. Doubly so when you've inspired the entire city and are thus seeing it in full colour.
162* SequenceBreaking: Most notably in a mission that expects you to run an obstacle course of narrow alleys and back yards crawling with Nazi guards, snipers, officers and MG nests in order to destroy a large artillery piece placed atop a building. While the [[TimedMission timer]] is fairly generous, it's still pretty difficult whether you go by stealth or slaughter. [[TakeAThirdOption Or you can just drive around the back and climb the building...]]
163* SeriousBusiness: During the race near the beginning of the game, once Sean reaches second place, the announcer suddenly goes from commentating to yelling:
164-->''"This illiterate Irish upstart threatens to besmirch the honor of the German people!"''
165* SexSells: The ''very first thing'' you see in the game is a stripper wearing pasties. If you have a new copy of the game, it came with a code to remove said pasties.
166* ShoutOut:
167** One to ''Film/RaidersOfTheLostArk'' when you overhear some soldiers talking about how "Major Toht" is going to Nepal searching for a staff artifact.
168** Another to ''Franchise/AssassinsCreed'', appropriately enough, in the form of a car called the "Altair", which is noted in its description as having the nickname "The Flying Eagle". There's also one for the vantage points - this game has scenic vantage points too, complete with the 'leap of faith' areas marked with birds. However, if you jump off of them, you plummet and pancake into the ground instead of landing safely in a conveniently-placed hay cart. It's even [[LampshadeHanging lampshaded]] by Sean on one occasion:
169-->''"No thanks, I'll take the stairs."''
170** Mission names contain a ton of these, for example: "[[Music/{{Megadeth}} Symphony of Destruction]]", "[[Literature/TheManchurianCandidate The Bavarian Candidate]]", "[[VideoGame/ZeroWing Set Up Us the Bomb]]", "[[Literature/Fahrenheit451 Fahrenheit Four-Fifty]]", "[[VideoGame/GrandTheftAuto Grand Theft Limo]]", "[[Film/StarTrekIITheWrathOfKhan Needs of the Few... or the One]]", and "Film/BlazingSaddles".
171** Sean's last name, Devlin, implies he could be in the same bloodline as Ewan Devlin from ''[[VideoGame/{{Mercenaries}} Mercenaries 2]]'' (considering both were made by Pandemic).
172** Terror Squad soldiers look awfully like members of [[Anime/JinRohTheWolfBrigade Kerberos Corps]]. While you can pin the trenchcoats, Stahlhelms, masks and machine guns on being part of the SS, the characteristic shields worn on the left arm are a dead giveaway.
173* ShownTheirWork: There are a number of giant Nazi cannons pointed across the Channel at Le Havre. In real life, a [[https://en.wikipedia.org/wiki/Dover_Strait_coastal_guns number of giant cannons were actually installed on the French coast to shell England across the Channel.]]
174* SigilSpam: Swastikas. In reality, armbands were worn only by SA and SS members, usually only with dress uniform. In the game, they're displayed on banners adorning most buildings and streets in occupied zones, armbands worn by all soldiers and markings on every German vehicle.
175* SignedWithAKiss: Skylar sends her letters to Sean on pink paper signed with a lipstick mark.
176* SmugSnake: Bishop. A big reason why he and Sean don't get along (beside the undercurrent of UsefulNotes/TheTroubles) is how much he looks down his nose at Sean. The only thing holding him back from being a MagnificentBastard is that he's just a very unlikeable guy.
177* SplashOfColor:
178** In the DeliberatelyMonochrome zones, Nazis and some of their equipment will have red areas, typically their armbands. Resistance-affiliated people usually have some blue clothing, like Luc's blue turtleneck or Veronique's blue pendant.
179** Also applies to blood spatter and some car paintjobs (most strikingly for [[CoolCar the Aurora]]).
180** The characters' eyes are also colored. Sean's, for instance, is light green, while Kurt Dierker's is [[MasterRace bright blue]].
181* SoftWater: Feel free to leap from the top of the Eiffel Tower: as long as you land in that 2 metre deep kidney shaped pond next to it, you'll be fine! Of course, it's sometimes funnier to deliberately miss it and splat into the pavement.
182* SophisticatedAsHell: Father Denis. He usually talks like you would expect a priest to do in this kind of setting, but he actually swears a lot when it comes to it.
183-->''"My son. In the name of all there is holy: Blow his fucking head off!"''
184-->''"Go now, my son! The Lord will be my shield, but He expects you to save your own ass!"''
185* SourceMusic:
186** During the final mission in [[spoiler: the Eiffel Tower]], a Nazi general plays [[https://www.youtube.com/watch?v=LeNv8zlzlV8 a sorrowful piano rendition of "Feeling Good"]], which sets the tone for the final scene. If you shoot him while he is playing, the music will stop, leaving the rest of [[spoiler: the Eiffel Tower]] in eerie silence.
187** Vehicle radios play one of several songs when you get into them, including the original Nina Simone rendition of "Feeling Good". After a short while, [[DiegeticSwitch they morph into background music]].
188* SpaceCompression: The game world includes pretty much all of France along with a small bit of Germany, with the northern and southern coasts included. About 80% of it is taken up by Paris, which is a five minute drive from the border with Germany.
189* StayInTheKitchen: Alluded to in one of Margot's missions. Shocked by her vitriol towards a Nazi book-burning, Sean asks, "Shouldn't you be in the kitchen, baking crumpets or something?" However, this is less the fact that she's a woman, and more the fact that she's an ''old'' woman; he can't look at her without thinking of a grandmother. In response, Margot scoffs, "Spare me your chauvinistic bullshit." and gives a short speech on the importance of culture. After that, Sean accepts her orders without question.
190* StuffBlowingUp: The trademark of a saboteur, of course, and there is a ''lot'' of stuff to blow up. Each major zone of Paris has ''hundreds'' of possible targets, and there's more out in the surrounding countryside. This is important for a couple of reasons: you get contraband (the game's currency) for every target you take out and missions become easier when the mission area no longer has those annoying sniper towers surrounding it.
191* StupidJetpackHitler: The Terror Squad troops, who have several different [[{{BFG}} ridiculously massive fictional guns]], including a fully-automatic shotgun and the 'MP-60', which is essentially a [[GatlingGood man-portable minigun]].
192* SupportingLeader: After taking over the slaughter house, Luc rarely does anything other than spending time with Veronique. Despite this, he still gathers a lot of respect. Sean even calls him out for it despite he's the one who does everything.
193* TankGoodness:
194** The Nazis have a variety of armored vehicles that serve as freeplay targets, which will shoot at you if an alert has been triggered. They'll also start sending out massive Wulf tanks with two main guns at alert level 5 to hunt for you.
195** There are a variety of abandoned tanks scattered around the French countryside, including the aforementioned Wulf tank. If you have a certain perk, you can store them in your garage, and even if you don't, you can still go on a rampage with them.
196* ThoseWackyNazis: There are several soldiers who can be snuck up upon in order to listen to some EnemyChatter, and of course, there's [[BrainwashedAndCrazy Cpl. "Spitzy" Spitz]].
197-->'''Sean''': ''"So... What's it like, being a Nazi and all?"''\
198'''Cpl. Spitz''': ''"My name is Corporal Spitz... I have ein package for Herr Bauer."''\
199'''Sean''': ''"Oh? What's in the package?"''\
200'''Cpl. Spitz''': ''"Whiskey. Sausages... Porno Magazine."''
201* TitleDrop: Enemy soldiers will occasionally outright refer to you as 'The Saboteur' ([[BilingualBonus in German, of course]]).
202* TwoFistedTales: The game borrows heavily from old pulp stories circa 1940-1941, with plenty of fistfighting, car racing, and Nazis to punch.
203* UnusuallyUninterestingSight: Climb up to the tallest chimney with a group of Nazi soldiers nearby you can find, and then just stand there having a smoke. They don't even bother looking at you. Now walk a step or two so you jump down and grab the ledge where you were just standing, which causes the soldiers to start looking at you. HilarityEnsues.
204* VideoGameCaringPotential: You can save Parisians from firing squads or Nazi harassment.
205* VideoGameCrueltyPotential:
206** Instead of saving the Parisians from the Nazis, you can let them die or kill them yourself.
207** In one missions, you need to take out a Nazi RADAR Development facility built around an occupied convent. There are nuns locked up on the grounds by the Nazis. You can gun them down, YouBastard.
208* VideoGameCrueltyPunishment: Killing enough civilians in a short time frame will temporarily get you negative perks with more and more severe consequences, up to the point where Resistance members will hunt you down for 10 minutes.
209* VillainousBreakdown: [[spoiler:Dierker falls apart when you confront him at the Eiffel Tower. He says that history will vindicate them for defending against the "mongrel hordes", [[NotSoDifferentRemark tells Sean they're not so different]], and ends, nearly crying, by saying:]]
210-->[[spoiler:''"We are going to hell, aren't we, Irishman?"'']]
211%%* ViolentGlaswegian: Wilcox.
212* WalkItOff: Sean's health quickly regenerates after a bit if he's not taking any damage.
213* WeaponizedLandmark: The occupying Nazis [[DoesThisRemindYouOfAnything erect]] a [[BiggerIsBetter huge]] artillery piece in the [[https://static.tvtropes.org/pmwiki/pub/images/PantheonWepLandSab.jpg dome of the Panthéon.]]
214* WeCannotGoOnWithoutYou: If you or any of your named allies die, it's game over. This is doubly weird [[spoiler: when Luc is trapped under fallen rocks]]. If you kill him, or he dies in the ongoing firefight, it's game over. However, once the shooting stops, he is mercy-killed almost immediately.
215* WhatHappenedToTheMouse:
216** After you complete the full set of {{sidequest}}s for a person, they are never mentioned again.
217** The chest that British Intelligence sought is not brought up again after Sean delivered it to them and the players are left wondering what is inside it.
218* WideOpenSandbox: It's possible to explore most of the map right off the bat, but good luck outrunning all the alarms this will set off.
219* WidowedAtTheWedding: One mission tasks Sean with assassinating a Nazi officer at his wedding to a Parisian girl. It's well established she's not marrying him willingly.
220* WithThisHerring: With this pistol, you will defeat the entire German occupation force! Justified, as Sean and Luc are building a resistance from scratch and the arms dealers (if Santos is anything to go by) are a bunch of money-grubbing bastards.
221* ZeroEffortBoss: [[spoiler:The last confrontation with Dierker is essentially you riding an elevator up the Eiffel Tower in order to execute him with a single shot, without him ever trying putting up any kind of a fight. He will even jump off the tower himself if you remain idle for some time, sparing you the trouble of killing him.]]

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