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1[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/4f0ae768539776ace83a1697c6faf23f.png]]
2The first of many Creator/{{Capcom}} games to be based on a Creator/MarvelComics license, ''The Punisher'' is a ''VideoGame/FinalFight''-like BeatEmUp, in which two players can have ComicBook/ThePunisher team up with S.H.I.E.L.D. agent ComicBook/NickFury. (The two characters are identical in gameplay, though they have different dialogue when played alone.) Originally a 1993 UsefulNotes/ArcadeGame, a port for the UsefulNotes/SegaGenesis developed by Sculptured Software was released in 1994.
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4!!This game contains examples of:
5* AbsurdlySpaciousSewer: Stage 5 takes place in a very spacious sewer.
6* AllYourBaseAreBelongToUs: Stage 5, "Kingpin's Wrath," has Kingpin's gang attack Frank and/or Fury's secret base. It goes badly for Kingpin's men.
7* AmbidextrousSprite: Averted. Nick Fury's eyepatch stays on his left eye no matter which way he's facing.
8* AndTheAdventureContinues: Punisher has defeated Kingpin, destroyed his hotel and his criminal empire falls in pieces, but his mission will continue as long as there is a single criminal around.
9* ArmCannon: Bushwacker, the boss of "Death on Rails", can fire missiles from his hands.
10* AscendedExtra: Chester Scully, a minor villain from the comics (he died in his second appearance) is a mini-boss (and later a DegradedBoss) here.
11* BaitAndSwitchBoss: Bruno is replaced with the Kingpin's Guardroid as the boss of Stage 2.
12* BatterUp: The mooks Dylan and Shone attack with wooden bats, which you can pick up and use.
13* BlueOniRedOni: Nick Fury and The Punisher respectively. Fury behaves like a ByTheBookCop who's would rather keep the collateral damage and body count to a minimum if possible (And as a representative of S.H.I.E.L.D., who could blame him?). Frank Castle on the other hand is more than happy to blast cannon fodder point blank in the face once [[PerpSweating he's satisfied with any information and leads he's given.]]
14* BonusStage: Shooting up barrels between stages 3 and 4.
15* BossInMookClothing: Jigsaw, Punisher's iconic arch-nemesis from the comics, makes an appearance in the final stage, but the game treats him like a regular underling. Notably, he has a completely unique sprite (that's significantly more muscular than most versions of Jigsaw).
16* BottomlessMagazines: The protagonists have a pistol that can be used when gun-toting enemies are around, and it never runs out ammo.
17* BreakableWeapons: All the weapons that can be used by the player have limited durability that is displayed when wielded. After the limit has been reached, the weapon will no longer be usable (some guns may still be used as clubs or thrown after running out of bullets). Some of the melee weapons, such as the baseball bat and the pipe, will break in its last use.
18* ButtonMashing: Some attacks involve this.
19* CastFromHitPoints: Just like ''Final Fight'', pressing both attack and jump performs a "Megacrush" that knocks down everyone around you at the cost of your health. The Punisher does a [[SpinAttack 360 sweep kick]], while Nick Fury [[PistolWhipping swings his holstered gun around himself]]. If performed in mid-air or at low health, however, both characters will instead chuck a grenade as long as they have one left.
20* ContinueCountdown: The continue screen has someone frantically performing CPR on your unfortunate character once their health runs down. For the Punisher, it's David "Microchip" Lieberman. For Nick Fury, it's Alexander Pierce. Continuing has them spring back up ready for more. Running out of time results in a {{flatline}}, to the despair of the reviver.
21* [[DamselInDistress Damsels in Distress]]: The two "Barbara" women locked up in the Punta Verde mansion in Stage 2.
22* DarkActionGirl: The kunoichi enemies.
23* DegradedBoss: The first boss Scully reappears as an ordinary grunt in the final stage.
24* DemotedToExtra: Along with the aforementioned Jigsaw, there's Pretty Boy, an individual villain in the comics who is a {{Mecha Mook|s}} in this.
25* DesperationAttack: The screen-clearing grenade attack can only be used when life bar is near zero.
26* ElaborateUndergroundBase: The underground cave (Stage 4). It's huge enough to house railroads and a large farm of narcotic plants.
27* ElementalPunch: In the Japanese version, Punisher and Nick somehow have supernatural kicks that set enemies on [[TechnicolorFire blue fire]]. These moves were removed in other versions.
28* ExecutiveSuiteFight: The final battle with the Kingpin.
29* {{Expy}}: The kunoichi enemies are loosely based on Comicbook/{{Daredevil}}'s on/off love interest ComicBook/{{Elektra}}.
30* TheFourthWallWillNotProtectYou: Punisher aims his weapon to the player. Then all the screen goes red. "If you're guilty, you're dead".
31* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background. If you continue, Frank or Nick will spring back up much to the other characters' joy and relief; otherwise, the player character will flatline much to the resuscitators' despair and anguish.
32* GiantMook: Gus, Red and Scully.
33* HeadSwap: Not only were most of the enemy grunts head-swaps of each other, but the two sole female [=NPCs=] (a bystander in Stage 1 and a hostage in Stage 2) are head ''and'' torso swaps of each other. They both wear the same type of skirt and high-heel pumps, but one of them is wearing a white blouse and the other a halter dress.
34* HumanHammerThrow: You can do a [[CastFromHitPoints Megacrush]] while holding an enemy, and the result is this trope.
35* HyperactiveMetabolism: Pick up food (such as flan pudding, cheese, pizza, hot dogs, roast chickens, and barbecued ribs) on the street to recover health.
36* ImprovisedWeapon: Almost any item can be used as a weapon.
37* InCaseOfBossFightBreakGlass: The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)
38* JokerImmunity: Kingpin is the BigBad of the story and the final boss. By the end of the story he has been killed and King building razed down. Still, the final text clarified that the police searched through the debris the next day, and NeverFoundTheBody.
39* JoustingLance: Available as a throwing weapon that will pierce and knock over anyone in its way without stopping until it hits a wall. You can find it either by itself at random, or in the hands of a destructible suit of armor (mostly found in the Kingpin's building).
40* KatanasAreJustBetter: Katanas are one of the better melee weapons the protagonists can pick up and use.
41* {{Kiai}}: The karate mooks' "WAI-YAH!" and Frank and Nick's "MRARAARRRRRUGGH!" when performing their specials.
42* MechaMooks: The cyborg Pretty Boys.
43* NeverFoundTheBody: After defeating the Kingpin, Frank waits for Fury to leave then drops a grenade by the Kingpin's body before destroying his penthouse. The police dug up the rubble but could not find the Kingpin anywhere.
44* NinjaRun: The Kunoichi enemies (Midori, Mizuki, Luna, Misa). And they do this [[CombatStilettos in high heels]].
45* PistolWhipping: In a variant of this trope, Nick Fury can wield his holstered pistol as a weapon, swinging it by the belt for his [[CastFromHitPoints Megacrush]] attack.
46* SeanConneryIsAboutToShootYou: The OriginStory narrated during idle time (when the game is waiting for players to insert the coin) shows Punisher aiming his weapon to the screen.
47* SpinAttack: Both characters get a Roundhouse Kick and a radial throw to hit all nearby enemies [[CastFromHitPoints at the cost of some health]].
48* SpinningPiledriver: The Izuna Drop.
49* SuperWindowJump: Middle of Stage 1 onto a bus and in Stage 2 to get into Bruno's red-carpet mansion with a rousing "KA-BLAM!"
50* ThereWasADoor: Why bother going into the King building through the door? Let's open a new door with a bazooka!
51* TraintopBattle: Stage 4, "Death on Rails"
52* WhatTheHellHero: Much of the dialogue in two player mode involves Nick Fury trying and failing to get through to Frank Castle about toning down the body count and collateral damage.
53* YouHaveOutlivedYourUsefulness: You will interrogate Scully, the first boss, after defeating him. After learning what he needs to know Fury will knock him out, but Frank will execute him(over Fury's objections in 2-player mode).
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56->''The next morning, the police searched through the rubble of the King building. They found over 296 ex-criminals.''
57->''But they could not find any body that could be identified as the Kingpin.''

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