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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_longest_journey_coverart.jpg]]
2
3->''"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where."''
4-->-- '''Cortez'''
5
6''The Longest Journey'' is the first game of the ''VideoGame/TheLongestJourneySaga''. It is a 1999 AdventureGame written by Ragnar Tørnquist and developed by the Norwegian company Funcom for Platform/MicrosoftWindows. Famous for its expansive storyline, a lovable, GenreSavvy heroine, and flawless gameplay (as far as [[PointAndClickGame point-and-click]] gameplay goes), the game is commonly credited with resurrecting the AdventureGame genre after its crisis in the late '90s. In November 2014, '' The Longest Journey'' also received an iOS port.
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8April Ryan is an [[OrdinaryHighSchoolStudent ordinary art student]] living in the Orwellian metropolis Newport and applying for the local Academy of Arts. She has her share of problems with her parents, insecurity about her future, and increasingly strange dreams, but she also has some great friends, a job, and a friendly landlady. Then a weird CoolOldGuy named Cortez appears and tells her that she is TheChosenOne who has to SaveBothWorlds -- and then he sends her to that [[AnotherDimension other world]], {{Arcadia}}, that she is supposed to save. As her familiar world [[WhenDimensionsCollide crumbles around her]], April has to dive deeper into the secrets of the universe, fulfill cryptic prophecies, bring down an AncientConspiracy or two, save the [[PhysicalGod Guardian of the Balance]], and ultimately restore the harmony between the Twin Worlds of Stark and Arcadia. And that all in less than two weeks.
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10The game is available on both Platform/{{Steam}} and Website/GogDotCom, but notoriously difficult to get to run on some modern systems. It is, however, currently [[https://www.residualvm.org/compatibility/DEV/tlj/ fully playable]] in MediaNotes/ScummVM.
11
12----
13!!Tropes found in the game:
14
15* ThirteenIsUnlucky: Inverted. In Arcadia, thirteen is a lucky number with strong tradition. The Ayrede High Council has thirteen ministers, and thirteen Fathers who begat the Sentinel and built the Tower of Balance.
16* AbusiveParents: [[spoiler: April's adoptive father]], though it's strongly hinted he feels deep remorse over it.
17* AliceAllusion: When Cortez helps April travel to Arcadia for the first time, he deliberately invokes this imagery to her: "Why, Alice, I am sending you through the looking glass!"
18* AlienGeometries: The maze in Roper Klacks' castle has some fake perspectives. There is also a staircase at the background, which is revealed to be just a painting.
19* AlmostDeadGuy: Flipper utters some final words to April when she meets him half-dead.
20* AlphabetSoupCans: Roper Klack is beaten by using a calculator, to prove that you can do math and he can't. Or at least, you can do it faster. Afterward, the mage gets sucked into the calculator, for reasons unexplained.
21* AmuletOfConcentratedAwesome: The Talisman of the Balance helps April out in various situations.
22* AncientAstronauts: The Alatien and the Maerum has a common lineage. Their ancestors apparently came from space.
23* AncientConspiracy: The Vanguard.
24* AncientTradition: The Sentinel Fathers.
25* BirdPeople: The Alatien are roughly humanoid birds with wings for arms.
26* BittersweetEnding:
27** After all her numerous trials and sacrifices throughout ''TLJ'', April is basically given heartfelt thanks...[[spoiler: and then left to her own devices]]. She even admits as not knowing how to feel as she starts her trek "home".
28** By the end Arcadia is under attack and Tobias is dead.
29* BorrowedBiometricBypass: Glass eye on retinal scanner.
30* ChekhovsBoomerang: Mr. Guybrush is utilized twice in the game.
31* ChekhovsGun: [[spoiler: The Mystery Door by the Fringe.]]
32* ChekhovsVolcano: The volcano on Alais.
33* TheChosenOne: Played with heavily. When April asks Cortez if she is the chosen one, he denies the idea. Later, he gets to admit it to be true. April [[RefusalOfTheCall doesn't want to be in that role]] either, but grows into it.
34* {{Cloudcuckoolander}}: You never know what George the maintenance man will say next.
35* ConspicuousTrenchcoat: Minelli uses this to secretly keep an eye on the movie entrance. [[LampshadeHanging April points out that obviously, he must be a cop.]]
36* CosmicDeadline: Sort of a Disc one variant, with April obtaining two pieces of the stone disc within roughly ten minutes of each other. In true Longest Journey Fashion, she [[LampshadeHanging points out how easy obtaining these pieces was]].
37* CovertGroupWithMundaneFront: In Stark, the Vanguard are working under the cover of the Church of Voltec.
38* CreatorCameo: Ragnar Tørnquist voices Marcus, a minor character near the start of the game.
39* CrueltyIsTheOnlyOption: There are other things too, but special mention goes to Detective Minelli. First you poison him (or at least give him a ''severely'' upset stomach) to get him to move out of an area, then you steal his glass eye (he obviously becomes very panicked when you do this) and replace it with a plastic eye from a toy monkey (which he then puts in his eye socket). Other solutions involve conning your way around problems.
40* CyberPunkIsTechno: A lot of technoheads in the cyberpunk metropolis of Newport.
41* CymbalBangingMonkey: The Guybrush monkey toy.
42* DeliveryGuyInfiltration: April breaks into the Vanguard headquarters by pretending to deliver pizza.
43* DidntSeeThatComing: [[spoiler: The ending reveals that April is actually supposed to get the Guardian to his destination, not become the Guardian herself.]]
44* DismantledMacGuffin: The Stone Disc, the key to the Guardian's realm in the first game. Justified in the BackStory: the disc was originally kept at the Sentinel Enclave, ready for pickup by TheChosenOne, but then the Vanguard tried to steal it. Afterwards, the Sentinels decided to break it up and hand the pieces over to the four magical peoples most motivated to keep it hidden (since most magical creatures would likely perish if the Twin Worlds were forcibly reunited).
45* DisneyVillainDeath: [[spoiler: Cortez and Jacob [=McAllen=]]], WordOfGod stating that the former [[HesJustHiding is just hiding]], [[FridgeHorror though what that would imply about the latter]]...
46* ADogNamedDog: April's sidekick is a crow named Crow. He was also originally a bird named Bird.
47* DoomDoors: The sound of any automatic door. These become more apparent in the later parts of the game, on the upper level and the space station.
48* DownTheRabbitHole: Pretty much the point of the first part of the game and it [[AliceAllusion explicitly references Alice]] at many occasions.
49* DramaticGunCock: The cop at the shuttle crash does this after April speaks with him and he sends her away.
50* DreamIntro: Subverted. While it looks like a dream, when April visits the same location in the waking world, she can see the traces of her actions from when she was "dreaming" about it at the start of the game. In other words, it was real from the start, she just didn't realize it then.
51* DrugsAreBad: The fictitious drug "Rapture" comes up repeatedly, though it's not important to the story. Too many will really mess you up. Also referenced is the fictitious drug "Amathin".
52* EntertaininglyWrong: Captain Nebevay is tricked by April into leaving to checking on apple supplies below decks, despite noticing what pest is infecting them.
53-->''These are worms, all right -- vicious, snarling wheat worms, driven mad by their hunger for a change of diet!''
54* FantasticDrug: "Rapture" and "Amathin", the effects which are never explained in detail. "Instant Heat Potency Pills" can be found in the men's rooms, a fantastic replacement for Viagra.
55* FramingDevice: The game starts with an old woman named Lady Alvane being asked to tell a story to two children. Instead of the one they asked her, she tells them the story of April Ryan. At the end of the game, Lady Alvane finishes her story, and the children leave.
56* FunnyBackgroundEvent: April crashes a news report and does this.
57* GameBreakingBug: Some actions have to be done in the exact right order, even if the game ''seems'' to accept any order. Usually, it's no big deal, except for one puzzle that doesn't allow disassembling a partly-assembled contraption. It requires to [[spoiler: pull a rubber duck (that has to stay inflated) over a steel clamp and then tie a rope to the clamp]]. Since there's a time limit [[spoiler: until the duck deflates]], many players reverse the order: [[spoiler: attach the rope to the clamp, then blow up the duck and attach it]]. But this way the game behaves as if there is no rope, and April can neither use the device nor untie the rope. The device is required to finish Chapter 2, but the mistake can be made early in Chapter 1. In other words, a player has to restart.[[note]]There seem to exist several different versions where the bug may or may not manifest. The build 142 sold at gog.com does have the bug.[[/note]]
58* GentleGiant: Sleeping Q'aman. Not surprisingly, his official circus nickname is "The Gentle Giant."
59* GlassEye: The police officer's eye falling out and rolling around. Also an example of ElectronicEye. It becomes a BorrowedBiometricBypass.
60* GuardianOfTheMultiverse: Guardians of the Balance.
61* TheGuardsMustBeCrazy: In the space station, if a guard catches April, she runs away and the guard just returns to his post. The worst thing happens when the guard at the HQ catches you: he escorts you out, no matter how many times he caught you before. This same guard, when you disconnect the security camera, simply leaves his post to reconnect it instead of raising the alarm.
62* GuideDangIt: One of the reasons this game was so well received was the lack of this trope. However, even then, a few puzzles may come off as unintuitive, namely the rubber ducky puzzle very early in the game.
63* HeelFaceTurn: [[spoiler: Gordon Halloway]] has one after [[spoiler: his soul is reunited with his body.]]
64* HilariousOuttakes: Accessible via the Book of Secrets.
65* HitlerCam: Used when recording the speech of Jason [=McAllen=].
66* ImprovisedScrewdriver: April has to unscrew a grating and uses the single Arcadian coin she has left to do it.
67%%* InformingTheFourthWall
68* InTheEndYouAreOnYourOwn: {{Invoked}} by name.
69* ItMayHelpYouOnYourQuest: Tobias gives you the Talisman of the Balance, and is quick to admit that aside from being magical, he has no idea what it does and doesn't really know how it will help, only that it's supposed to be given to April.
70* KeepItForeign: In the Spanish version Cortez is not Hispanic, but rather a Frenchman named "Corthes".
71* LastSecondWordSwap: The Gribbler takes this to ludicrous levels, one of many, many signs that she is [[ObviouslyEvil totally evil]] and [[ImAHumanitarian will]] '''[[ImAHumanitarian eat you]]''':
72-->I was out picking bones -- uh, berries, for my stew, and flowers, ''yeeess'', pretty flowers...\
73Oh, I'm no one, no one at all, just a frail, old woman out picking ''booones''- uh, '''berries''', picking berries, for her stew so she can feed her ''prisoners'' -- uh, '''guests''', so she can ''fatten them up for''... um, [[BlatantLies the long winter]]...\
74I still need your help, plump pudd- um, nice pretty girl, [...] Help me home and ''I'll cook you''... um, a nice stew! Yum, I'm ''getting hungry already'' *'''growl'''*...\
75Oh, what have we here, this... "stew", isn't good enough to ''stuff yo''-- um, to ''serve'', a guest as ''plump''-- as ''well built and deliciou''-- as ''honoured'' as you, ''my dear''...
76** ...And April ''[[StupidityIsTheOnlyOption still]]'' [[StupidityIsTheOnlyOption follows her home]]. Not until she's [[TooDumbToLive trapped inside the Gribbler's house]] does she go "[[LateToTheRealization Hey, you know what...]]"
77* LimitedWardrobe: Partially averted, with different, context-sensitive outfits for April. Justified, too, when she enters Arcadia in her nightclothes.
78* LukeIAmYourFather: The White Dragon, who turns out to be [[spoiler: April's real mother.]]
79* MacGuffinDeliveryService: April has to collect the pieces of the Disk of the Guardian and the Dragon Eye Jewels.
80* {{Magitek}}: The "statue-cum-phonebooths", as April calls them, are used as communication devices between different parts of the island. They can be rotated to configure which other statue they are listening/talking to.
81* MergedReality: That's what the Vanguard are attempting to do; apparently, chances of failure don't bother them much.
82* ModernStasis: The game is set 200 years in the future, yet, apart from the cyberpunkish aesthetics, there is little plot-relevant futuristic technology.
83* MoonLogicPuzzle: The infamous key on the subway tracks, which requires you to go out of your way to snoop around and solve seemingly inconsequential puzzles to amass a shopping list of random items and [[MacGyvering MacGyver]] most of them together into a bizarre contraption to retrieve it. And it won't even be obvious ''why'' you're going out of your way to get this random key unless you get far enough in the game.
84** There is also a "mystifying" machine by the hotel that acts as a Myst-esque puzzle.
85* MoreTeethThanTheOsmondFamily: The Gribbler, [[http://vignette3.wikia.nocookie.net/tlj/images/4/48/523354-gribbler_large.jpg/revision/latest?cb=20120828150551&path-prefix=pl ye gods]].
86* MoveAlongNothingToSeeHere: Said by the police guard bot at the site of the crashed transportation unit in front of PD.
87* MrExposition: Cortez and Tobias have lengthy exposition speeches.
88* NiceJobBreakingItHero: When traveling on Nebevay's ship, April first manages to divert the ship into dangerous waters with her magic talisman. Then, when she tries to recover the talisman after Nebeway takes it away from her, she hits the floorboard with the axe instead of the chest in which the talisman is locked away, which results in the ship sinking.
89* NPCAmnesia: April can change her answers without fearing any backlash. The most blatant example is a high-strung secretary who won't let you into the CorruptCorporateExecutive's office. You can go through every option in the DialogueTree (all of which will fail), then leave, come back with a pizza, and pretend to be a delivery girl (in the same set of clothes), and he'll let you through. Although he does acknowledge that your character April does look familiar, April pretty much gaslights him into believing you.
90* OminousFloatingCastle: Roper Klack's castle.
91* OurDragonsAreDifferent: The Draic Kin
92* OverlyLongName: The first two Bandas met have long names, Bandu-umanu-banta-au-rubana-biutan-binaort ('the little one who tries hard to live up to his father who sings to the Soil') and Bandu-uta-matuta-uiaten-aiama-binaort. April clearly wants to refer to them with a shorter name.
93* PaperThinDisguise: Simply by ''holding a pizza box'', April can get past a guard she had previously pestered to no avail.
94* ThePasswordisAlwaysSwordfish: At PD, April correctly guesses the password for the database to be "laura0731" which is the name and birthday of the officer's wife.
95* PercussiveMaintenance: The housekeeper at the Mercury theatre kicks the flickering neon sign with his broom in hope to get it to work again. The actual problem is in a nearby fuse box - when the percussion doesn't work anymore, he leaves.
96* PhysicalGod: The Guardian. However, after or during the Changing of the Guard, they are as helpless as normal humans.
97* ProductPlacement: One of the bits of graffiti on the subway is the logo for Coca-Cola's short-lived Mountain Dew competitor Surge.
98* ProphecyPileup: By the end, April fulfills the prophecies of at least three magical peoples who all proclaim her their respective ChosenOne.
99* ReconcileTheBitterFoes: April has to play the peacemaker between the Alatien and the Maerum to get to the Old God, a.k.a. the Blue Kin.
100* RidiculousFutureSequelisation: If you look at a red cherub in the cathedral, April mentions that it must be from the sequel of the Bible.
101* ScaryShadowFakeout: Invoked - you must assemble a pile of things to make a shadow that resembles one of a man pointing a gun, so that a guy sees it and gets scared.
102* SetPiecePuzzle
103* ShoutOut: The game features a lot of homages to famous TV shows and movies of our time, including ''WesternAnimation/LooneyTunes'', ''Franchise/EvilDead'', ''WesternAnimation/{{Futurama}}'', ''Film/{{Labyrinth}}'', and ''Franchise/StarTrek''. And there is Constable [[VideoGame/MonkeyIsland Guybrush]].
104* SlidingScaleOfShinyVersusGritty: Most of Newport is quite gritty, which is in contrast with the shiny upper levels. The space station is also gritty.
105* SlippingAMickey: While putting candy in ooze gives a rather obvious bad taste and only has the detective driven off because spitting out the candy hits Freddie, it's done more direct later by putting "Instant Heat" in a security guard's coffee.
106* SorryImGay: When April tries to get past a security guard by acting cute, all he says is, "Sorry, ma'am, I'm gay".
107* StandardPowerupPose: The [[PhysicalGod Guardian of the Balance]] assumes this pose (but with his legs together) upon ascending to the top of the Tower of the Balance.
108* StealthPun: When April returns Crow to his original horrid owner, she's literally [[FlippingTheBird giving him the bird.]]
109* StupidityIsTheOnlyOption:
110** The scene with the Gribbler, although the jury is still out on whether it was played straight or as a mockery of the trope.
111** Disrupt the magic compass and prevent the ship's escape from a storm that even got the hardened crew shaking in their boots? WhatCouldPossiblyGoWrong
112* SuperstitiousSailors: PlayedForLaughs with Captain Nebeway, who invents the craziest maritime superstitions on the spot that allegedly prevent him from signing a map delivery receipt -- all to conceal the fact that he cannot actually read or write.
113* SupervillainLair: Roper Klacks' castle and [=McAllen's=] skyscraper and office.
114* SurprisinglyEasyMiniquest: Getting the Stone Disc pieces kept by [[spoiler: the Dark People]] and by [[spoiler: Abnaxus]].
115* TakenForGranite: [[EvilSorcerer Roper Klacks]] favorite pastime is turning people into [[AndIMustScream sentient statues]].
116* TalkLikeAPirate: Defied. Captain Nebeway talks normally, even if April tries pirate-speech on him. Nebeway is not impressed.
117* ThirdPersonPerson: Q'aman refers to himself by his name, seemingly related to him not fully understanding some conversation from April.
118* TitleDrop: ''"You're about to take the first step on the longest journey of your life."''
119* UnlikelyHero: April is just a minimum wage waitress and starving artist at the start of the game
120* VisibleInvisibility: We can still make out April when she becomes invisible.
121* WeCanRuleTogether: [=McAllen=] tries to convince Cortes of this.
122* WhatHappenedToTheMouse: Near the end, after April escapes Venice, Emma and Charlie is never heard from again, [[spoiler: except that Emma is alive]]. We don't get to know whether April finally got reunited with them or not. These questions are resolved in ''Dreamfall'', though.
123* WormInAnApple: April has to distract Captain Nebevay away from the compass aboard his ship. Her course of action is to catch a wheat worm, stick it inside an apple, and show the infested apple to the captain as "proof" that the barrel might be infested and needs to be checked up on.
124* WorthlessYellowRocks: If you try to gamble your gold ring in the cups game, the dealer will refuse and say that he only accepts iron coins.
125* WretchedHive: Newport to varying degrees. Venice is quite nice, except for the sewage flowing in the canals. The Metro Square area looks like a typical CyberPunk city. Then there is TheCityNarrows, Hope Street. You don't want to go there unless really needed.
126* YouCantMissIt: The mapmaker's directions in the delivery mission.

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