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9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight_princess.png]]
10[[caption-width-right:350:Those are only for the one who carries the blood of the hero... the one whose spirit is that of the sublime beast.]]
11->''"Shadow and light are two sides of the same coin… One cannot exist without the other."''
12-->-- '''Princess Zelda'''
13
14''The Legend of Zelda: Twilight Princess'' is the thirteenth game in ''Franchise/TheLegendOfZelda'' series, released on November 19, 2006. Both a launch title for the Platform/{{Wii}} and the final first-party release for the Platform/NintendoGameCube (on December 11, 2006), the game later received with a remastered version a decade later on the Platform/WiiU on March 4, 2016.
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16In ''Twilight Princess'', Link is a mere farmhand living a passive life in peaceful Ordon Village. This peace is shattered when strange shadow monsters invade and kidnap some of the children, including Link's best friend Ilia. Pursuing them, Link discovers that most of Hyrule has become drowned in "Twilight": an oppressive darkness where monsters thrive and life is frozen. What's more, this Twilight curses him into the form of a wolf, which brings with it a whole new set of abilities (like a wolf's sense of smell). Fortunately, his lack of opposable thumbs is made up for by a [[DeadpanSnarker sarcastic imp]] named Midna, a denizen of the Twilight who allies with Link for [[EnigmaticMinion her own mysterious reasons]]. Together they must fight Zant, the King of the Twilight, who seeks to rule over both the realms of light and shadow.
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18The game featured a realistic graphics style that had been eagerly anticipated by fans since ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. A main feature is that Link can (eventually) shapeshift at will between his Hylian and wolf forms in order to solve puzzles and pass obstacles. The game also features more complex character development than most other titles have had (Link, in particular, has an actual life before the whole story starts), attempted to include a bit of moral complexity (primarily DarkIsNotEvil) and is the first to feature a character whose lines are fully "voiced" (Midna, even though it's just a selection of [[SpeakingSimlish gibberish syllables]]).
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20''Twilight Princess'' offers new variations on the ''Zelda'' story, but still sticks to the [[StrictlyFormula series formula]] of "gather first set of {{Plot Coupon}}s, Master Sword, gather second set of plot coupons, final dungeon", trademarked by ''A Link to the Past''. However, this is done much differently in ''Twilight Princess'' in regards to function: the order of plot events is almost reversed from previous titles, and familiar items and locations show up in a much different context.
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22The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for Platform/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike roughly eight-ninths of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' on Wii U and Switch, which again took so long to develop that it was released as a launch title for the system following the one it was developed for.[[note]]although this time with much better control porting.[[/note]] As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.
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24In 2011, alongside other Wii games released in 2006 and 2007, it was re-released under the Nintendo Selects category. In 2015, an HD remaster co-developed by Australian studio Tantalus Media was announced for the Platform/WiiU and released on March 2016, which included 1080p HD retextured, Toys/{{amiibo}} compatibility (including a new Wolf Link figurine created for the game), and the same functionalities featured in later console installments, such as gyro control for arrows and slingshots as well as Inventory and map placement on the Gamepad. While the main quest is based on the [=GameCube=] version, Hero Mode mirrors the entire game like the Wii version.
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26As mentioned elsewhere, ''Twilight Princess'' is generally DarkerAndEdgier than other ''Zelda'' titles, and is thus far the only main series Zelda game to be rated T by the ESRB.
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28The game would later receive [[Manga/TheLegendOfZeldaTwilightPrincess2016 a 70-chapter manga adaptation]] by Akira Himekawa, which ran from February 2016 to January 2022.
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30!!Due to size constraints, the page has been split into the following subpages:
31[[index]]
32* TheLegendOfZeldaTwilightPrincess/TropesAToJ
33* TheLegendOfZeldaTwilightPrincess/TropesKToZ
34[[/index]]

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