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7[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/skyward_sword.png]]
8[[caption-width-right:299:[[{{Tagline}} The birth of the legend.]]]]
9
10->''"This is a tale that you humans have told for many ages, generation to generation... but there are other legends, long hidden away from memory, that are intertwined with this tale. Now, a new legend bound to this great story stands ready to be revealed. A legend that will be forged by your own hand."''
11-->-- '''Fi'''
12
13''The Legend of Zelda: Skyward Sword'' is the sixteenth game in ''Franchise/TheLegendOfZelda'' series, and the first chronologically (with the second in the timeline currently being ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', which takes place an unspecified amount of time after this title). The game was released in November 2011 for the Platform/{{Wii}}, as part of the series' 25th anniversary.
14
15The story follows Link, a young man who lives in a land above the clouds called Skyloft, where knowledge of the surface below is all but lost. Among Link's friends in Skyloft is a girl named Zelda; Link wins Skyloft's annual bird-riding contest and he gets to take her out on a date afterwards. As they fly among the clouds, a dark whirlwind springs up around the two, separating them; Link's [[GiantFlyer Loftwing]] saves him from his fall, but Zelda is lost to the surface. Upon returning to Skyloft, Link is visited by a mysterious being named Fi, the spirit who inhabits a weapon, hidden in the temple of Skyloft, known as the Goddess Sword.
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17In order to save Zelda and restore peace to Skyloft, Fi leads Link to a land below the clouds devoid of humans and inhabited by strange creatures facing an onslaught from monsters who seem just as interested in locating Zelda as Link. Link must travel back and forth between the surface and Skyloft in order to find Zelda and defeat the forces of the Demon Lord Ghirahim, the evil ruler of the surface world who is planning to use Zelda to awaken an even greater evil from a dark, bygone era.
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19At the Press Conferences and at E3, Creator/{{Nintendo}} mentioned that they built this game around Wii Motion Plus partially due to criticism of the tacked-on motion controls in the last console game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. That game began development for the Platform/NintendoGameCube, but was later ported to the Wii when Nintendo began to ramp up publicity for the then-new system (The [=GameCube=] version that eventually arrived later is largely identical, barring some differences in the control scheme and the orientation of the world map). However, ''Skyward Sword'' requires the Wii Motion Plus accessory in order to play. In other words, this is the ''Zelda'' game made specifically for the console. The game's visual style resembles both ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' in that the designs for the characters have realistic proportions while still being cel-shaded and brightly colored. Miyamoto says that the painterly style was specifically inspired by Impressionist paintings, and was done to accommodate the new control scheme by making enemies and their attacks easier to see. In terms of gameplay and themes, [[MegamixGame it amalgamates several elements and mechanics from previous installments, including the aforementioned two]] (which is on par with the game's role as a MilestoneCelebration of the series).
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21The next 3D game in the series is ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which implemented many of the new story elements and a few gameplay elements introduced in ''Skyward Sword''. The sequel to ''Breath of the Wild'', ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', would later heavily feature islands in the sky much like in this game.
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23An HD remaster for the Platform/NintendoSwitch, co-developed by Tantalus Media much like ''Twilight Princess HD'', was released on July 16, 2021. The Switch version retains and enhances the motion controls (which, this time, operate with the system's Joy-Con) but also introduces a more traditional control scheme so the game can be played in the console's handheld mode and on the handheld-only Switch Lite. It does this by moving the controls for sword swings and the like to the right analog stick. It also runs at 60fps and comes with number of quality-of-life changes to improve the gameplay experience, such as cutscene and tutorial skipping.
24----
25!!This game provides examples of the following tropes:
26[[index]]
27* TheLegendOfZeldaSkywardSword/TropesAToL
28* TheLegendOfZeldaSkywardSword/TropesMToZ
29[[/index]]
30----
31->[[TheStinger Master]], due to size constraints, I calculate that there is a 0% chance that you will find any tropes on this page. I suggest you look for them in the subpages.

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