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1[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/the_godfather_the_game.jpg]]
2[[caption-width-right:255:''Welcome to the family.'']]
3In 2006, [[Creator/ElectronicArts EA]] released a video game adaptation of ''Film/TheGodfather.'' It was a basic sandbox crime game starring an original enforcer character, Aldo Trapani (default name, confirmed by the sequel). Originally the son of a mere Corleone-aligned baker, his life changed the day Barzini mobsters gunned down his father. Fast forward to the film's timeframe, where Don Vito does a favor for his mother by accepting him into the Corleones proper. The game thus [[BeenThereShapedHistory goes through the events of the film]], with Aldo carrying out the dirty deeds ordered by the main characters while making his own way up the Mafia hierarchy and towards the eventual confrontation with the man who ordered his father killed.
4
5A sequel was released in 2009, loosely adapting ''The Godfather Part II.'' It is now 1959 and the Corleones are meeting Hyman Roth and new families over plans to "do business" in Cuba. Disaster strikes, however, leaving you as Aldo's Underboss Dominic to pick up the pieces, fighting both splinter ex-Corleones and the newcomers for control of New York and Florida. At the same time, Roth is not ready to give up on Cuba just yet... Major additions to the mechanics include the Don's View - a semi-strategic overview of the cities and their fronts present - enemies that will actively attempt to undo your takeovers, crime rings that give bonuses so you GottaCatchEmAll, as well as the ability to build your own BadassCrew to either fight alongside you and provide support or go capture and defend businesses in your stead. The game was released to negative to mixed reviews, mainly due to its compete shuffling of the game's mechanics, a nonexistent story, and very little relation to The Godfather compared to the first game.
6
7Due to conflicts with the copyright owners of The Godfather series, EA, and the Puzo family (the estate of Mario Puzo, author of the novel that the movie is based on), the game has been declared to be non-canon to ''Film/TheGodfather'' universe, mainly to distance itself due to the poor sales of and the lackluster reviews that the sequel received, as well as the wider public controversy with the exclusion of Creator/FrancisFordCoppola in the development of the game.
8----
9!!The games provide examples of
10* ATeamFiring: Your accuracy will go to hell fast if you fire sustained bursts.
11* AbandonedHospital: The first game has an abandoned hospital...because of bribery. The only people left inside are Don Corleone, a wounded mafia soldier and your love interest. And the window in the next room has just shattered...
12* AcceptableBreaksFromReality:
13** The game would get quite boring if every time Aldo wanted to kill a member of another family he had to get permission, as hits have to get formal approval. Especially before he becomes a made man and kills even a lowly soldier, a big no-no in the Mafia.
14** Once the game reaches a certain point, you start to receive hit contracts from senior members of the family, meaning that anyone other than a basic mook has been sanctioned by the family.
15* ActionGirl: If you've progressed far enough in "The Godfather: Blackhand Edition," you'll find five women in five safe-houses you've purchased, one per each. They're dressed like the dancing girls seen in many of the safe-houses. But it turns out they're actually hit women for hire--if not the best assassins, they're the priciest, from $20,000 to $60,000.
16* AdaptationalBadass: In the original story the Tattaglia family gets little respect and is mostly reliant on Sollozzo and Barzini. Here they're more of a direct threat and a number of their men take part in the hit on Don Vito.
17* AdaptationExpansion:
18** Some parts the first movie skimmed over are playable, like Bruno Tattaglia's whacking.
19** The sequel pushes all events to after the Cuban Revolution, creating new plotlines of the Corleone's squeezing out rival families in Florida and Hyman Roth dragging the new protagonist Dominic into a CIA plot to kill Castro.
20* AffablyEvil: Don Stracci and Don Mangano.
21* {{AKA47}}:
22** Guns in the first game generally have generic names. For example, the Colt Detective Special is called the "Snubnose", while the Winchester Model 1912 is referred to as the "Long-Barreled Shotgun". The "Street Sweeper" looks like an aversion, but it's not: while there is a real gun with that name, it looks more like a heavily modified Winchester Model 1912, essentially making it a fictional gun that happens to share a name and some functionalities (namely a drum magazine and rapid fire rate) with a real-world weapon.
23** The second game has pretty odd naming conventions. The Browning Auto-5 shotgun is called the "Schofield Semi-auto", an interesting choice of name given that Schofield is a famous line of revolvers. The Level 3 pistol looks like a Beretta M1951 and is called the "Delta M1911", which is kind of funny given that the Level 2 version is a suppressed Colt [=M1911A1=] going under the name "Silenced Pistol". A Smith and Wesson Model 629 appears as the ".44 Magnum Force". The AK-47 goes [[AvertedTrope under its actual name]], though it has a drum magazine modeled after the RPD light machine gun.
24* AlmightyJanitor:
25** In the first game the majority of your skills come not from plotline promotions up the Family's ladder but Respect levels gained through free-roaming. This means that your rank can still be "Outsider" while you're already far more powerful than any number of enemy Underbosses.
26** Implicit in the second. Seemingly random civilians know an awful lot about mob affairs, including the kill conditions for Made Men.
27* AlwaysChaoticEvil: The Straccis. They're described by Clemenza as "pure, fucking evil". Curiously, when you meet Don Stracci, he appears to be a reasonable, peace-seeking individual compared with the crooked and brutal Tattaglia and Barzini.
28* AlwaysCheckBehindTheChair: Missions in the first game have money bags hidden with varying degrees of visibility. If you don't get them while you can, they're [[PermanentlyMissableContent lost for good]].
29* AnachronismStew:
30** Not really that bad, but a lot of the events in ''II'' would make much more sense if it were set in 1961 instead of 1959, and the NPC chatter is all over the era, making it sort of a MisterSandmanSequence for TheSixties.
31** The first game follows the story of the first film across the years, however New York City is stuck TheForties even as TheFifties roll around in the endgame. Meanwhile the drivable cars are all over the place from multiple decades throughout the entire game's run.
32* AndNowForSomeoneCompletelyDifferent: You start off controlling Johnny Trapani, but he's [[DecoyProtagonist gunned down within minutes]]. The real main character is his son (Website/ThatOtherWiki dubs him Aldo, your character's default name, which the sequel confirms) after a TimeSkip.
33* AndYourRewardIsClothes: So, what do you do with all your money once you've bought out all the businesses and weapons? Go shopping! Especially in the first game, as you get more money, you get more expensive (and stylish) duds, going from a rough-and-tumble youth to a BadassInANiceSuit.
34* ApatheticCitizens: As long as you're not outright firing away, the civilians don't pay much attention when you open carry.
35* ArbitraryHeadcountLimit: In most editions of the first game, it's just you and (at most) one other person in a car, no matter how big it is.
36* ArmedBlag: You can attack racket trucks.
37* ArtificialStupidity: During any car chase, expect civilians to jump directly into the path of your car while supposedly attempting to leap out of the way.
38* ArtisticLicenseGeography: New Jersey, which is a state bigger than all of New York City and its boroughs by a considerable margin, here becomes just another [=NYC=] suburb, and the smallest one at that.
39* AscendedExtra: Al Neri, Willie Cicci, and Rocco Lampone were Corleone underlings who barely got any lines in the movie. Al Neri's name wasn't even mentioned. Though since Neri gets a much bigger role in the two sequels, it makes sense that he would be more important in a game made after them.
40** Luca Brasi's role is greatly expanded, as he acts as TheMentor to your character in the first game.
41* AwesomeButImpractical: The upgraded Tommy gun in the first game may be this. Some Execution Styles, like Traffic Accident, also call for more setup than the extra Respect you gain will pay off.
42* {{BFG}}: The Dillinger and the Street Sweeper. Really all of the level 3 upgrades, except for the Saturday Night Special.
43* BackForTheDead: [[spoiler:Aldo, protagonist of the first game, dies in the opening Cuba escape of the second to make way for the new protagonist Dominic to take over his position.]]
44* BackFromTheBrink: In both games, despite whatever renown the Corleone might have had in backstory, by the start they have been reduced to almost no Fronts at all.
45* BackStab: You can garrote people, but the main point is the stealth and the extra Respect, since it takes a while to strangle your victims. However, you can also use the garrote to snap their necks, which is accomplished much quicker.
46* BackAlleyDoctor: You respawn at these in the first game.
47* BadassCrew: In the [=PS3=] version of the first game, four Corleone mobsters (an associate, a soldier, a capo and an underboss), all of whom wear jet-black suits and red ties, serve as optional crew members for when you want some assistance in extortion or warehouse/hub/compound-takedowns. The second game expands on this, giving you four soldiers, two capos and one underboss, nearly all of whom can be chosen exclusively by you.
48* BadassInANiceSuit: ''Everyone''! in the first game. Encouraged with AndYourRewardIsClothes, earning money to buy better duds to reflect your upward mobility in the Family.
49* BadassLongcoat: Stronger, high-ranking gangsters in the first game wear long coats.
50* BangBangBANG:!Used and averted; The Magnum series is definitely loud, but the other guns are more subdued.
51* BankRobbery: Guarded by small handfuls of green (white in the sequel) security guards, non-affiliated.
52* BatterUp: Both games give you a baseball bat as an alternative to using your fists.
53* BeefGate: If you have problems with a warehouse, you need to grind more.
54* BeenThereShapedHistory: Both Aldo and Dominic play key roles in making the events of canon happen, such as planting the gun Michael used to kill Sollozzo or carrying out the baptism executions.
55* BigDamnFireExit: There are also at least two sequences where you have to find your way through a burning building - and yep, everything is burning, except that one path that leads straight to your goal. (In fact, this game is somewhat of a serial perpetrator of this - all of the Warehouse and Transport Hub missions use the same two-or-three warehouse-maps, but lock and block different doors and stairwells while placing the Racket Boss in different places to ensure that you always have just ONE route to take, but it's a different one each time.)
56* BigGood:
57** The first game has Vito for the first half and Michael for the second, with Sonny taking it up in-between.
58** Part II has Michael at the start, then Hyman Roth takes the role once the game progresses to Florida up until the point when he turns on Dominic, and then Michael resumes the position.
59* BigNo: Monk shouts one after [[spoiler: Frankie's death]] at the hands of Tattaglia goons.
60* BilingualBonus: In ''2'' there's a lot of flavour dialogue in untranslated Spanish. Dominic doesn't speak the language and sometimes has to remind people of that.
61* BlingBlingBang: The level 3 snubnose has gold and ivory on it, as does the level 3 Magnum.
62* BloodierAndGorier: Executions are much more graphic in the sequel, especially [[EyeScream the melee ones]].
63* BoomHeadshot: Almost everyone can be killed with a headshot even from the weakest weapon.
64* BoringButPractical: When you raise the Vendetta of any enemy family to the max and start a MobWar, you can bomb a business which could result in a loss of income if you die and can make difficult. Usually a more practical way is simply bribing an FBI Agent or G-Man which automatically gives your family the win and reduces any Vendetta to 0.
65* BossBattle: A main, recurring feature of the first game. Mostly averted in the second.
66* BottomlessMagazines: The BraggingRightsReward for becoming Don of NYC. You still have to reload, unfortunately.
67* BraggingRightsReward: In some versions, becoming Don of NYC gives you BottomlessMagazines. Unfortunately, by then there's not much use for it.
68* BribingYourWayToVictory: Both games on the [=PS3=] and Xbox 360 had as DLC access to Level 4 weapons, exclusive henchmen who are better than any in the base game, and you could also buy in-game money by microtransaction.
69* BrokenBridge: Averted in the first, played straight in the second.
70* BulletproofVest: The sequel has bulletproof vests as a reward for completing the diamond smuggling crime ring. They only reduce damage and don't guard the head or limbs; fortunately, this also applies to mooks wearing them. As a result, you can kill armoured mooks much faster by going for BoomHeadshot.
71* CanonForeigner: You have the great good fortune to have been '''just''' off-camera during all the important events of films.
72* CarFu: You can easily run over lots of people with your car. . . indeed, sometimes the challenge is to ''avoid'' committing rampant vehicular manslaughter. Some special kills involve you deliberately making someone get hit by a car that you aren't driving.
73%%* CharacterCustomization
74* ChaseScene: When [[spoiler:Sonny]] gets whacked, you chase down the car to one of the conspirators.
75* CherryTapping: You can take down the Barzini Compounds with only a level 3 character and level 1 snubnose. [[https://www.youtube.com/watch?v=zUZ71j-a1UY Behold]].
76%%* CollapsingLair
77* ColorCodedForYourConvenience: Each family has their own color:
78** First game:
79*** Corleone = Black
80*** Tattaglia = Tan
81*** Stracci = Blue
82*** Cuneo = Red
83*** Barzini = Apple Green
84** Second game:
85*** Corleone = Red
86*** Almeida = Lime Green
87*** Carmine Rosato = Brown
88*** Tony Rosato = Grey
89*** Granado = Yellow
90*** Mangano = Cyan
91* CombatPragmatist: Dominic can use a variety of vicious moves including but not limited to neck punches and arm breaks.
92* ComesGreatResponsibility: Tom Hagen tells you as much after your promotion to Capo in the first game.
93* TheComputerIsACheatingBastard: The enemies can be this in the original Platform/PlayStation2, Platform/{{Xbox}} and even the PC versions of the first game. Half of the time, you have no cover whatsoever.
94* ContinuityNod: In the second game, your Made Man told to crack a safe might comment that he thought he would have to blow the lock. In the previous game, you had to blow safes open with explosives.
95* ContractualBossImmunity: Averted; though stronger than the {{mook}}s, the Dons in either game aren't especially hard to take down. There's no taking multiple headshots or full magazines of tommygun fire the way many other games' supposedly-human bosses do.
96* ConvectionSchmonvection: One of the Execution Styles requires you to toss an enemy into an oven and cook him alive. You can stand right next to one of these and not take damage.
97* ConvenientWeaknessPlacement: Many Made Men hangouts have the element needed to achieve their Kill Condition.
98* CoolOldGuy: Many Capos and Underbosses in the first game, have heads full of grey hair, but can still kick Aldo's ass if you get careless.
99%%* CoolShades
100%%* CopyAndPasteEnvironments
101* CoupDeGrace: Several Execution Styles has you get in close to a weakened enemy and take him out this way.
102* CrateExpectations: Crates can be smashed to reveal things like ammo, money, or health pickups.
103%%* CriticalExistenceFailure
104* CorruptCop: All the cops can be bribed.
105%%* CrowdPanic
106%%* CustomUniform
107* CutsceneIncompetence: When [[spoiler: the Manganos]] take over some of your businesses, you're forced to watch, even though you could fight them back if you had player control.
108* DamnItFeelsGoodToBeAGangster: Despite the intended PlayerPunch (see the [[YMMV/TheGodfather YMMV page]]), most of the game seems to play this trope straight.
109* DamnYouMuscleMemory: In the second game, Select/Back brings up the pause menu and Start brings up Don's View.
110* DepletedPhlebotinumShells: One of the rewards you can get for completing crime rings is incendiary ammo.
111%%* DiedInYourArmsTonight: [[spoiler: Frankie]]
112* DirtyCop: Virtually every cop in the games has his price.
113* DiscOneFinalBoss:
114** During the first game, Virgil Sollozzo's narcotics business earns the partnership of the Tattaglia family, who employs dozens of Tattaglia mobsters as his private army of sorts. The first act deals with protecting Vito Corleone from Sollozzo's hitmen, taking down Sollozzo's main drug rackets ([=PS3=] version) and assisting in Sollozzo's eventual assassination, but the war against the Tattaglias continues after that point.
115** This falls onto the Rosatos and Granados in the second game, with the Manganos and Almeidas taking up the rest of the spotlight.
116* DiscOneNuke: The lack of BrokenBridge means you can get a lot done before doing any more plot missions. The sequel has BrokenBridge preventing you from getting the best henchmen and weapons early on, but you can still earn the cash needed to fully upgrade yourself not far from the start.
117* DoNotRunWithAGun: Accuracy will go down if you move and fire and you can't run in Free Aim mode, but otherwise you still can run with a gun out if you like.
118* TheDogBitesBack: Luca Brasi warns the player in the tutorial not to antagonize businessmen too much when trying to take over. They will start attacking you; most are harmless but some will pull out Tommy guns.
119* DragonAscendant:
120** Played with in the first. Once Sollozzo's taken down, Bruno Tattaglia seems to be the one pulling the Tattaglias' strings during the mid-point of the war against the Corleones, but he's killed fairly quickly. After ''that'', Johnny Tattaglia (Bruno's brother) tries to form up his own army to take down the Corleones from Brooklyn in one of Tessio's contract hits. Key words: Contract Hits, so he's whacked shortly after his existence becomes known.
121** Played straight in the sequel. [[spoiler: You as Dominic were Aldo's underboss and become the new Don after Aldo gets killed.]]
122* DragonInChief: Aldo and Dominic sit on the line between this and TheDragon-normal to Michael.
123* TheDreaded: The Straccis, considered the most violent family in New York. You are cautioned not to trust them and in the training video, you're told not to enter New Jersey (their home base) without a crew.
124* DroppedABridgeOnHim: [[spoiler: Agent Mitchell]] in the sequel. Your boss fight with him, if you can even call it one, is terribly short. He doesn't even get a FacingTheBulletsOneLiner or PreMortemOneLiner, never mind a full death scene.
125* DudeWheresMyRespect: In cutscenes, your former bosses will still call you "kid" and treat you like an underling, though this ends after you become Don. Also, civilians and Corleone mooks will grow to recognize and respect you. Played particularly straight in the second though, where both Michael and others belittle you even when you've proven yourself capable of mowing down whole enemy Families.
126* EasterEgg: On the mission where you help protect Vito in the hospital, if you go up to Vito's room while Michael is talking to him and listen in, the conversation is one of Creator/MarlonBrando's last recorded performances. A [[TheOtherDarrin Marlon Brando soundalike]] was used for Vito's other scenes, as Brando was too ill to complete his work.
127* EmptyRoomPsych: Some rooms and locations seem to exist just for filler.
128* EnemyCivilWar:
129** Not really a civil war per se, but...if you fight against mobsters nearby other rival mobsters, the two mobster crews will attack one another, depending on how close they are, and how you play your cards.
130** If you piss cops off enough to provoke a city-scale manhunt (i.e. maxed-out Heat), they'll chase after you all over the place, even attacking rival mobsters along the way, including the ones under your payroll. If you leave the Heat-filled city, the fighting will continue off-screen for a while.
131** The second game has members of rival families, mostly Granados, Manganos and Almeidas, assaulting the others' rackets at random.
132* EnemyMine: Three families' mobsters cooperate to [[spoiler: kill Sonny]]. Also, you can bribe cops to help you fight other mobsters.
133* EscortMission: Subverted in that the character you're guarding tends to be ImmuneToBullets, but still annoying in that they literally will not get out of a burning car and thus die when the vehicle assigned to you for that mission [[EveryCarIsAPinto explodes]].
134* EtTuBrute: As in the movie, Paulie and Tessio betray the Family. Then there are the original storylines written for the game where betrayal is heavily involved.
135* EvenEvilHasStandards: Kill as many men as you want and your family won't bat an eye. Kill a woman or a cop you'll hear it from them.
136* EvilIsPetty: You are warned against it, but there's not much really stopping you from attacking civilians.
137* EveryCarIsAPinto: Cars that take enough damage catch fire, which means they're about to go up like a bomb. This can be incredibly annoying... or used to your advantage.
138* EveryManHasHisPrice: Bribing the {{Dirty Cop}}s is very useful.
139%%* EverythingFades
140* EverythingTryingToKillYou: It's possible to get the police and all four Families out for your blood, and if you harass shopkeepers too much they'll attack you.
141%%* EvilIsEasy: ZigZaggingTrope.
142* EvilPaysBetter: Cops certainly think so.
143* EvilVersusEvil: Your character Aldo can be a right bastard at times, but neither the cops nor the other four[[note]]actually five in the Wii version, which includes a Chicago-based family that only appears in some hitlist missions[[/note]] families have any moral high ground.
144%%* ExplodingBarrels: Ahem, Crates.
145* ExtremityExtremist: Both Aldo and Dominic exclusively use their fists in melee combat (unless you've got a baseball bat equipped).
146* FinishingMove: Some of the Execution Styles involve these.
147%%* FriendlyFireproof
148* {{Foreshadowing}}: Monk gets angry when he, Aldo, and Paulie discussed about beating up the guys that beat up Bonasera's daughter. It's later revealed that she has a sister named Frankie, and is very close to her. [[spoiler: She got killed later on, and Monk becomes insane and betrays the Corleone not long after.]]
149* FromNobodyToNightmare: Aldo was just the son of a Corleone-aligned baker, not even the lowliest of proper mobsters, but events led to him destroying the other four Families and taking over NYC. Averted in the sequel where Dominic is already established as Aldo's underboss before the game starts.
150* FullSetBonus: In the second game, you get bonuses for taking over all of a type of front, such as incendiary ammo.
151* GameBreakingInjury: Shooting anyone in the knees twice almost always kills him/her.
152%%* GameplayAllyImmortality
153* GameplayAndStorySegregation: After [[spoiler: Sonny's death]] Don Vito calls a truce with the other four families, saying that unless pushed he will not be the one to break it. [[ConflictBall Doesn't make a bit of difference, guys.]]
154* GenreBlindness: When Carmine Rosato calls to propose a truce despite a reputation for not doing so, most people think it Seems Legit. [[spoiler: Obviously, it isn't. Michael calls Dominic out on falling for it.]]
155* GetBackHereBoss: Paulie Gatto and Sal Tessio will run away from you in the respective missions where you have to kill them. In the latter’s case, you must also brave Tessio’s Barzini bodyguards to catch up with him.
156* GoodOldFisticuffs: Your fighting style is straightforward brawling.
157* GoryDiscretionShot: Given to Rocco's killing of [[spoiler: Woltz's horse]].
158* GuideDangIt: In the sequel, there are several Made Men around the cities who start with two specialties compared to the one of most and better levels of weapons training. The problem is that the places they can be found are usually not obvious.
159* HandCannon: The Magnum. The sequel takes it to ridiculous lengths: You start with .357, upgrade to .44, then hit .50 and a real cash-purchased extra gives you .700.
160%%* HealingPotion
161* HundredPercentCompletion: Getting this--completing all the missions, finding all the collectibles, extorting all the businesses, etc.--unlocks the ending where Aldo [[TakeOverTheCity becomes the Don of NYC]].
162* HyperspaceArsenal: Aldo keeps a massive arsenal — a shotgun, 2 handguns, a Tommy gun, garrote wire, 1 stick of dynamite, 4 Molotovs, 1 bomb, and a burning two by four in some versions, along with all the attendant ammo — inside of his shirt. Plus you can upgrade your Street Smarts to increase the carry limit on your throwables, and upgrading your weapons increases the max ammo capacity.
163* IfIWantedYouDead: The Mangano consigliore in ''2'' threatens you with this.
164* ImAHumanitarian: One of the businesses the Stracci family owns is a slaughterhouse, and it is implied that they dispose of their enemies's corpses by bringing them to the slaughterhouse, throwing them in the meat grinder, and then...
165%%* ImplacableMan: You as Aldo.
166* ImmuneToBullets: The more important {{NPC}}s, such as Monk and Sonny Corleone [[spoiler: until the plot calls for their deaths]].
167* ImprovisedArmour: The armoured cars in ''2'' are after-market mods.
168* InTheBack - Some enemy mobsters may show up behind you.
169%%* InUniverseGameClock
170* InformedEquipment: averted. In the second game body armor is worn visibly over clothes, getting the ammo increase upgrade gives Dominic and crew literal ammo belts...
171* InstantWinCondition: In ''2'' an enemy Family is defeated once you take over their Compound. There will be no [[TheRemnant Remnant]] running around trying to take back territory, unlike the first game; all will be KilledOffForReal even if you did not use the kill conditions. Balanced in that you need to take all their fronts first to unlock the Compounds.
172%%* InsurmountableWaistHeightFence
173* InterrogationByVandalism: One possible tactic for extorting shopkeepers is to smash up their store until they cave.
174* InvincibleMinorMinion: These sometimes show up.
175* ItsPersonal: It already was since the Barzini Don [[YouKilledMyFather killed Aldo's father]], but it goes even further after [[spoiler: Frankie's death]] at the hands of Tattaglia goons.
176* ItsUpToYou: Played straight in the first game. The sequel tries to avert this by allowing you to send your own Made Men to attack enemy businesses or defend your own. In practice, success is much more likely when you deal with matters personally.
177* JustOneMan: You can choose this as a dialogue option early on in the second about the Cuban rebels. Predictably enough, it's not too long before El Presidente abdicates.
178* KillItWithFire: In addition to the oven execution (named "Over Cooked") listed under ConvectionSchmonvection, there's an execution (entitled "Sicilian Candle") that involves lighting your enemy on fire and watching him burn to death.
179%%* KillTheOnesYouLove: [[spoiler: Monk]]
180* KingMook: Enemy Made Men.
181%%* KleptomaniacHero
182* KneelBeforeZod: You can make people do this, usually by {{kneecapping}} them.
183* KnightTemplarBigBrother: A possible sidequest in the sequel involves you being told to beat up or kill someone taking advantage of the quest-giver's sibling.
184* KubrickStare: Your character gives a ''hell'' of a good one [[https://youtu.be/-TNALQRKTo0?t=6s upon becoming the Don of the Corleones.]]
185* LawOfChromaticSuperiority:
186** Averted. Your black-clad Corleone comrades start out in the worst position, and it's the green Barzinis, not the red Cuneos, who are considered the strongest.
187** In the sequel, the Corleones now wear red, but still start out the weakest, with the strongest Family (Almeidas) wearing yellow.
188* TheLawOfConservationOfDetail: Subverted; There are some places that appear different on the map, many a locked door... Quite a few are {{Red Herring}}s.
189* LeaningOnTheFourthWall: In the first game you find FBI files about the Corleone family. It briefly shows the protagonist listed as "--- Trapani, AKA The Player".
190* LeaveHimToMe: In the sequel, marking a Made Man For Death causes your allies to leave him alone so you can have him KilledOffForReal in the necessary matter.
191* LeaveNoWitnesses: Possible in the second. There may be witnesses to your crimes. You can run away, intimidate them into silence... or just kill them.
192* TheManBehindTheMan: Roth in the second game, Barzini in the first. Michael can be seen as this, since while both Aldo and Dominic are the nominal Dons, they're taking their cues from him.
193* MagikarpPower: In the first game, the shotgun becomes drastically better after you upgrade it fully.
194* MakeItLookLikeAnAccident: Happens at least three times in the first game. In one, you throw the target off a high ledge, then plant a used bottle of alcohol, making it seem like he fell off while drunk.
195* MarathonLevel: "Baptism By Fire" in the first game, which involves assassinating four bosses and their mooks as well as driving and getting chased by angry mobsters (and eventually police) through four out of five regions in the game. Whew.
196* MentorOccupationalHazard: Luca Brasi acts as your mentor in the start and doesn't escape his canon fate.
197* AMinorKidroduction: The first game begins with Aldo witnessing his father's murder and the destruction of their family bakery by the Barzinis and Don Corleone's promise that he'll be able to take his revenge. Flash forward nine years...
198%%* MolotovCocktail
199* MookChivalry: Averted. The members of the other four families don't know or care about fighting one-on-one like gentlemen, though oftentimes if they get close enough they'll put the guns away and fight you with their fists, especially if you're unarmed.
200* MooksButNoBosses: Present in both games. Even important enemy characters go down like ordinary mooks when you actually face them.
201* MoonLogicPuzzle: Most plotline missions have money bags lying around. They aren't hidden {{Mind Screw}}ingly-well enough to be GuideDangIt, but most will still miss them.
202* MoreDakka: The Tommy gun acts like this from the start and weapon upgrades generally increase the rate of fire.
203* MurderByCremation: One of the possible finishing moves involves throwing the enemy into an open oven.
204%%* NamedWeapons
205* NeckSnap: Appears in some of the Execution Styles.
206* NintendoHard:
207** Approaches this, due to the severe damage you can take quite often. In the first game, the enemies often spawn with shotguns, and if you go outside Corleone territory early into the game, you'll get killed in a hurry.
208** Some of the optional challenges in the assassinations qualify. You're besieged on all sides by goons with machine guns, but you're expected to first weaken the main target, then throw a bottle at his head to kill him.
209* NoCelebritiesWereHarmed: Although the former President of Cuba is never named, for some reason, the anti-Castro rebels have a "B" as their symbol, presumably for [[http://en.wikipedia.org/wiki/Fulgencio_Batista Batista]].
210* NoCommunitiesWereHarmed: The first game takes place in an accurate rendition of New York and New Jersey. The sequel is set in Queens, Miami and Havana, but all the names of the areas were changed to ones such as "Astoria" and "Deco Beach" for no obvious reason.
211%%* NoHoldsBarredBeatdown
212* NoNameGiven: The Trojan. In the second film, a character with this nickname appears on the family chart as "Angelo Granelli".
213* NoOSHACompliance: Various places have conveniently low railings to knock people over for the Watch Your Step Execution Style.
214* NominalImportance: Thoroughly averted; Every last NPC has a name.
215* NonActionBigBad: [[spoiler: Hyman Roth]] in the sequel. Once you get past his plans and mooks, he doesn't even put up a fight and you can kill him with ease however you like.
216* NotQuiteDead: If you don't kill an enemy Made Man in the sequel using the specific "condition" needed, he'll just come back for more later.
217%%* NothingIsScarier
218* NothingPersonal: [[spoiler: Hyman Roth]] in the second game tries to offer this at the final confrontation.
219%%* NoticeThis
220* OddlySmallOrganization: All the Families in the second game, including your own, have a very small number of Made Men. Some are justified: With yours at least, it's somewhat clear that you're just a branch of the greater Corleone Family. The Manganos are also apparently an offshoot of an established Sicilian Family. The two Rosato Families are unauthorised splinters from the Corleones. The Granados and Almeidas have no onscreen-stated excuse, though.
221* OffscreenTeleportation: Your crew does this to keep up with you in the second game if you take off in a car without them, yet they have been ordered to follow you.
222%%* OneBulletClips
223* OneManArmy: In the first game, you will run up at least 250 kills just taking over Little Italy, and with four more areas to cover, over 1000 is expected. In the second you have a BadassCrew, but even with or without them you can still regularly take on several times your number and win.
224* OptionalSexualEncounter: You get respect points for "negotiation".
225* PapaWolf: Averted; contract killing the other Dons' sons doesn't make the eventual encounter with them tougher.
226* ParkingPayback: One of the mini side missions/favors has you [[DisproportionateRetribution destroying]] the vehicle of such a parker.
227* PayEvilUntoEvil: Many sidequests in the sequel involve you dealing injury to those who have done injustice against the quest-givers.
228%%* PersonalMook
229* PistolWhipping: The Wii version allows you to do this, thanks to the motion controls.
230* PragmaticVillainy: The game encourages the use of negotiations and bribes before violence... although effective violence (discovering weak spots) is more profitable than negotiation. Front owners will give up to 20% more each and racket/warehouse owners will also give more, with the added advantage of not having to pay them anything to take over.
231* PrettyLittleHeadshots: Subverted.
232* PunchClockVillain: If you happen to talk with enemy mooks before hand, they seem to be more or less normal everyday folks that go about their business.
233* RailingKill: The Watch Your Step Execution Style is this.
234* RankScalesWithAsskicking: As Don (of NYC), your character is practically MadeOfIron. Higher-ranking enemy mobsters are also more powerful.
235%%* RedHerring
236* ReformulatedGame: The PSP version, ''The Godfather: Mob Wars'' has pretty much the same story but instead of being a WideOpenSandbox, is a standard linear ThirdPersonShooter.
237* RegeneratingHealth: In the first game, taking damage for the first time results in a part of your health bar turning a lighter color. This will regenerate if you avoid taking further damage, otherwise continuing to be hit will cause the portion of the bar to turn black, necessitating a HealingPotion to restore it. The sequel made it a full regeneration system, but keeps the health potions for when you really need an instant pickup.
238* TheRemnant: You'll still have some enemy mobsters to deal with even after the game counts their family as crushed.
239%%* RescueIntroduction: Frankie.
240%%* RescueRomance: Frankie again.
241%%* TheResenter: [[spoiler: Monk]].
242* RevolversAreForAmateurs: Invoked in the first game, where your first gun is a snubnose.
243* RevolversAreJustBetter: Subverted in the first game. The starting .38 snubnose is appropriately weak; even with the level 3 upgrade it isn't much good if you can't reliably score headshots. The pistol is the more versatile of the handguns. It doesn't do as much damage as the magnum but it reloads faster and carries more rounds. Its upgrade has an incredibly fast rate of fire. Also, the magnum is the strongest, on par with the shotgun, but it has slower reload and once both [[MagikarpPower are fully upgraded the shotgun has much more ammo.]] \
244In the second, the snubnose is no longer available. The pistol is still faster and carries more ammo, but the shotgun has been considerably nerfed with a large ammo capacity reduction, making the magnum the king again.
245* RewardingVandalism: It helps when extorting shopkeepers. You get a token sum from cash registers and some crates in missions have moneybags hidden. Plus you can deny enemies their cover.
246* RoaringRampageOfRevenge: The whole of the first game is one. As Aldo is battling the Barzini's to avenge his father.
247* RocketTagGameplay: Aldo can't take much punishment even with health upgrades, but even the "bosses" or strong EliteMooks die pretty fast to headshots or long bursts of machine gun fire.
248%%* RPGElements
249* RubberBandAI: When you are being pursued, your pursuers are always faster than you, regardless of how fast your car is. And they're always driving the slowest, most basic car.
250* SacrificialLamb: Every death scenes from a character who originates from the game are this:
251** Frankie, Aldo's love interest [[spoiler: dies just after he got made into an official soldier. Yet, her death serves to caused the rift between her brother, Monk and the Corleones. Aside from that she just vanish from the plot and she was tragically never mentioned again, even by Aldo himself.]] Though it is implied that Aldo's "everybody loses something" is a minor mention of her.
252** [[spoiler: Monk's death is not that different, he goes insane later on, rats the Corleones, joins the Cuneos, and got killed by Aldo.]] Much like his sister, he was never mentioned again, and the story just goes on.
253* ScrewTheRulesIHaveConnections: In the sequel you can do favours for corrupt officials, who you can call on to pay you back later.
254* SewerLevel: The Wii version has one hitlist mission taking place in a sewer.
255* ShameIfSomethingHappened: Aldo often says this when extorting a business.
256* ShortRangeShotgun: Averted to the extent that you do wish it was not. Of course, once you get the level 3 on your side...
257* ShoutOut:
258** ''Film/{{Jaws}}'' (NPC named Mike Brody), Music/BonJovi (banker in New Jersey, the singer's home state, named Jean Bongiovi, Bongiovi being the real person's actual surname), ''Series/{{Seinfeld}}'' (NPC named Dolores Mulva in the party mission and one of the businesses you can extort is Poppy's Restaurant)
259** Level 3 upgrade to the Thompson SMG in the first game is named Dillinger, likely as a nod to the famous depression-era bank robber John Dillinger.
260** One of the assassinations involves a former rival capo who wishes to die in an old-fashioned duel. The ensuing scene involves Aldo walking through a phalanx of goons (who do not attack) while SpaghettiWestern-ish music plays in the background. If you defeat him in the duel by following the rules (not drawing until he does), the goons will not bother you on your way out. Could qualify as a shout-out to either Creator/SergioLeone westerns or the Samurai films that inspired them.
261* ShovelStrike: Shovels can be picked up in graveyards.
262* TheSiege: In the [=PS3=] and 360 versions of the first game, a slew of Cuneos assault the Corleone compound, and your job is to hold the fort with your fellow mobsters. These become more common in the sequel since enemies can now randomly raid your fronts.
263* SimpleYetAwesome: You can get through the whole games just using BoomHeadshot.
264* SortingAlgorithmOfEvil: The recommended order is Tattaglia, Stracci, Cuneo then Barzini. You don't have to follow, though.
265* SortingAlgorithmOfWeaponEffectiveness: While you can get the full selection of weaponry quite early, upgrades to the better weapons are available later and cost more.
266%%* {{Spinventory}}
267%%* StealthBasedMission
268* StormingTheCastle: Taking over enemy warehouses, hubs and eventually compounds.
269%%* StuffBlowingUp
270* SuddenSequelDeathSyndrome: [[spoiler: Aldo is killed by a sniper in Cuba at the beginning of the second game.]]
271* TakeThat: During a chat with the corrupt lieutenant governor in the sequel, the player character asks if he needs ballot boxes stuffed. The governor responds that "there won't be any election day shenanigans in Florida."
272%%* TakeYourTime
273* TalkingTheMonsterToDeath: Early in the game you can overhear two Corleone enforcers talking about Tom Hagen's OffscreenMomentOfAwesome: He was kidnapped by a rival family, and he managed to convince them to release him, ''purely by talking''.
274* TeleportingKeycardSquad: Picking up the cash left by racket truck guards triggers the spawning of pursuers if the part of NYC you're in isn't Corleone ground yet. Same goes for robbing mob couriers. The only way to prevent them from ''chasing'' you is if you don't kill the courier, but instead take his briefcase full of five [=Gs=] (by shooting his shoulder, as suggested), & he runs away w/o you collecting any vendetta.
275* ThereIsNoKillLikeOverkill: After choking someone to death, both Aldo and Dominic use a NeckSnap on the victim. Can never be too sure.
276%%* ThereWasADoor
277%%* ThiefBag
278%%* TimeBomb
279%%* TimedMission
280* TooDumbToLive:
281** The civilians and shopkeepers or racket bosses. If you're too close to them during combat with other mobsters, they'll rush you and try to kill you, despite you often being there to help them make a profit and mowing down active combatants in plain sight.
282** Can happen when you're hijacking a truck and hit a nearby mobster's car. Sometimes a soldier from one of the other families jumps out of the car, in the middle of a big gun battle with you, the family whose truck you're hijacking, possibly a 3rd family if you are near another family's business. All because you accidentally hit his car.
283* TurnYourHeadAndCough: One of the [[WelcomeToCorneria lines]] spoken by nurses.
284* TrashcanBonfire: Present and somehow usable as ExplodingBarrels.
285* TheUnreveal: The Trojan's name.
286* UnderestimatingBadassery: Every one of the enemy mob bosses you meet talks smack to you (save for Don Stracci in the original and Don Mangano in the sequel, though the latter's Consigliere doesn't share the sentiment), with Michael himself joining in at times. Regrettably, there's no EnemyChatter for you to get the satisfaction of hearing them take their words back as you kill them off.
287* UnexplainedRecovery: In the second game, all enemy Made Men must die in a specific manner-kill them with any other method and they'll just show up again later.
288* UnskippableCutScene: Far too many, unfortunately.
289* UpdatedRerelease: The first game got this on the seventh-generation consoles.
290* UseYourHead: Usable on grabbed enemies in the sequel.
291* VanityLicensePlate: "GDF-250" for the cars parked by your safehouses or compounds in the second game.
292* VideogameCaringPotential: The game attempts to invoke this trope in several ways, such as civilians begging you not to kill them or genuinely being nice to you.
293* VideogameCrueltyPotential: With the exception of your girlfriend and fellow Corleones, you can hurt or kill everyone in the whole city in a wide variety of ways, such as throwing them off a roof or even ''into an oven''. Then there's the extortions. While killing the shopkeeper is highly discouraged (as you'll have to wait a while before trying to extort the business again), and you have to be careful not to push them too far so they don't try to fight back, you still have access to quite a few methods to "convince" them to sell out to you. Each shopkeeper even has a specific thing that particularly irks them, such as damaging their store, killing customers in front of them or threatening/shooting them with your gun.
294** You can actually kill Corleones by randomly firing your gun, they will come running to you and continue to shoot and they'll follow you. Do this until they're near a fire barrel then blow it up. Also a good way to kill people without your heat and vendetta levels going up.(even policeman)
295** The original three-platform release has 22 "execution styles", which is increased in the Wii version to 52; you get bonus points for carrying out all of them. Some hit contracts give you extra money and Respect for killing the target a certain way, but it sometimes gets ridiculous. For an example, trying to take out the Tattaglia second-in-command by throwing glass bottles.
296* VideogameCrueltyPunishment: Getting your Heat too high will negate the temporary immunity from police pursuit you can get from bribing cops. A certain level of Vendetta will make enemy mobsters open fire when they see you/your vehicle and maxing it out will start a MobWar. Abusing a shopkeeper or racket boss too much will make them fight back, while killing them leads to either losing the opportunity to convert them, if they're currently on an enemy family's side, or losing the income from them if they're in the Corleone camp.
297%%* VillainCred
298* VillainProtagonist: You work for the Mafia, though your opponents aren't any better than you.
299* ViolenceIsTheOnlyOption: Averted. Sort of. The game manual actually recommends bribing cops instead of shooting at them:
300** Getting sufficent respect (accomplished by many varied ways) means shopkeepers capitulate with little to no violence, often paying more than if you'd threatened them...but less than if you discover their weak spot while threatening them.
301** Bribing G-men is the easier and more practical of the two ways to win a MobWar. Bombing a business risks your own death (and the bombing of your own businesses) and will deprive you of a potential source of money for an in-game week.
302* WallOfWeapons: Found in purchased safehouses and compounds.
303* WantedMeter: There's a "Heat" meter for cops and "Vendetta" for rival families.
304* WeCannotGoOnWithoutYou: Double subversion in the sequel. If you die and there are Medic-trained allies nearby, they can revive you... but if there aren't, you will die even if there are other allies around.
305* WeWereYourTeam: Discussed in the sequel. Michael Corleone says that [[spoiler: Aldo Trapani]] was the only one holding the New York mob together. Sure enough, with his death, breakaway splinter groups have started to form.
306%%* WelcomeToCorneria
307* WhatHappenedToTheMouse: The Trojan disappears without a trace after you complete his last contract hit. If you pay attention to the court scene in ''Film/TheGodfatherPartII'', the Trojan briefly appears on a diagram of the Corleone family tree and is listed as jailed. In the second game, Frank Pentageli's fate is left out; [[AdaptationInducedPlotHole you'll have to refer to the film to find out.]]
308* WhatTheHellPlayer: In ''2'' your BadassCrew will chew you out if you [[DrivesLikeCrazy Drive Like Crazy]].
309* WhatYouAreInTheDark: In ''2'' the sidequest targets you can choose include both scum who deserve some PayEvilUntoEvil and good or otherwise normal people who the questgiver wants harmed. There's no explicit KarmaMeter or ingame consequences, though, and no one will comment on whether you choose to play the VigilanteMan, be the villain or do some mix of the two because ItAmusedMe. All up to your conscience, ''signor''.
310%%* WideOpenSandbox
311%%* WifeBasherBasher: Possible sidequest in ''2''.
312* WithThisHerring: You start off with poor equipment in both games and weak allies in the second. In the first it's at least justifiable that Don Vito might not think Aldo important enough to issue top-end gear, but in the second Dominic is the Corleones' DragonInChief and thus Michael has no real reason to skimp.
313* WouldHitAGirl: While there are no female mobsters onscreen, female storeowners do exist and you can use the same "negotiation" techniques that you do on the males.
314* {{Yandere}}: One sidequest from the sequel involves the questgiver asking Dominic to help snap his Yandere girlfriend out of it by force.
315%%* YouALLLookFamiliar
316* YouHaveOutlivedYourUsefulness: In ''2'' there are only so many slots on your BadassCrew. Want to recruit someone better? You can mark an existing member for death, allowing you to dispose of him.
317* YouKilledMyFather:
318** The Barzini's Don ordered the hit on Aldo's father. When you get yours back as part of the baptism executions, he even recognises that it would have been you.
319** Lampshaded in the sequel, where the default mob car is called the [[Film/ThePrincessBride Montoya]].

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