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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/denpa_men.png]]
5
6A series of unconventional [=RPGs=] for the UsefulNotes/Nintendo3DS, made by Creator/GeniusSonority. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.
7
8As the story goes, the airwaves in our world are populated with strange little guys called "Denpa Men." Denpa Men come in many different colors, shapes, and sizes, with different skills available to them. Normal people can't see them, but if you so happen to use the "camera" feature on your 3DS, you can spot them and catch them! Denpa Men don't mind being caught. They kinda like meeting new people, actually. If you get enough of them, you can amass a party. And if you get together a strong enough party, you can enter the Tower of Evil to defeat the Evil King!
9
10There may not be much story to speak of, but ''The Denpa Men'' focuses more on mechanics than story. It incorporates augmented reality "hunting" mechanics with a streamlined RPG experience, full of party building, dungeon crawling, and battling lots of unique-looking enemies. The game's randomly generated party members mean that there's a truly vast number of ways to go about building your party, and you'll need to balance your skills and abilities to make a team capable of taking down the Evil King!
11
12In late September 2012, a sequel was released in Japan, titled ''Denpa Ningen no RPG 2''. It came to the West on May 30, 2013 as ''The Denpa Men 2: Beyond the Waves''. While the main objective isn't much different than it was before--"[[SaveThePrincess save]] [[DamselInDistress Crystal]] [[BabiesEverAfter and your children, Jasper and Amber]]" instead of just "save Crystal", but many cool new features were added, such as an expansive overworld, [[RainbowPimpGear all gear being visible]], and an interesting take on [[PlayerVersusPlayer Player-versus-Player]]. More on that later.
13
14A third game came to Japan on August 8, 2013, predictably titled ''Denpa Ningen no RPG 3''. It was released in North America and Europe on May 8, 2014 as ''The Denpa Men 3: The Rise of Digitoll''. [[{{Prequel}} This game seems to take place before the events of the first and second games]], as Digitoll is still bustling, and Crystal is referred to as the hero's "childhood friend" as opposed to his girlfriend or wife.
15
16----
17!!This game series contains examples of:
18[[folder: Tropes in General]]
19* AbsurdlyHighLevelCap:
20** Level 99 in the first two games. After the post-game, your Denpa Men will probably only be around Level 60, though getting to a higher level is recommended if you intend to take down every {{Superboss}} in both games.
21** The third game takes it up a notch by bringing the level cap up to a whopping 199. However, this is balanced out by making level-ups happen faster and making enemies higher-leveled in the postgame: [[spoiler:Master Squelch/Self-made King is Level 100, the three Guardians are around Level 120, Best Malignus is Level 150, and the Havoc Dragon is level 180.]]
22* ActionGirl:
23** [[spoiler:After you rescue Crystal, she can join your party just like anyone else and go exploring with you.]]
24** In later games, it's not just limited to Crystal because any Denpa Woman in your party can fulfill this trope if you so wish.
25** A more emphasized example of this appears in the third installment in the form of [[spoiler:Crystal's mother Mary, who was known in her adventuring days as the 'Monster Catcher'. This makes sense, due to her Catch antenna. She seems to be quite famous, too, as even the Guardians know who she is. If you bring her to the Guardian Tower for the cutscene introduction to the Guardians, the Queen comments on this, saying that the guardians would ''really'' fight with all of their strength in your trial against them because they had heard of Monster Catcher Mary before. Mary proceeds to call them "naïve", noting that their statement indicated that the Guardians wouldn't have fought with all of their strength had she not come along.]]
26* ActuallyFourMooks: Due to PreExistingEncounters being in full effect for all overworld enemies, it's very common to run into a single foe who during battle tends to be accompanied by enemies of the same type or different enemies, both of whom are local to the area.
27* AllInARow: Your denpa party travels single file.
28* AmbiguouslyGay: Some of the Denpa Men will ask you to catch more "attractive" Denpas. The same personality type will also occasionally flirt with the player, regardless of their gender.
29* AugmentedReality: Your 3DS camera superimposes the Denpa Men on the area around you, and it also generates them based on local Wi-Fi signals.
30* BarrierChangeBoss:
31** The fight with [[spoiler:True King requires you to strike his weakness in order to counter his elemental aura. Once the aura is dispersed, any attack will hit his weaknesses until he puts up the Unlucky Aura again or he's defeated.]]
32** [[spoiler:The Evil Witch/Demon Queen in ''Beyond the Waves''. When she takes a set amount of damage, she will change color and element, making it harder to pinpoint a single weakness. Thankfully, what element she changes to and when she does it is constant. In the case of Demon Queen, this can be ignored since she all her forms are weak to Light.]]
33* BeatTheCurseOutOfHim:
34** [[spoiler:When you fight the Pawn in the second game, he seems to be mysteriously controlled by a force that remains unnamed throughout the series. Once you defeat him, he returns to normal.]]
35** Also, in the third game, the Phoenix is being controlled by [[spoiler:Avid to cause a volcano to erupt, but this plan is foiled upon his defeat.]]
36* {{Superboss}}:
37** The True King is the only secret boss in the 1st game, found in the basement of the Guardian Tower behind a Lv.99 door.
38** In the second game, Master Oink, Divine Pawn, the final bosses from the first game and Octopaladin, these bosses appear after [[TrueFinalBoss Demon Queen]] is defeated. The upgraded versions of Pawn can be fought before you beat the game.
39** The third game has Master Squelch/Self-Made King, Pawn, Best Malignus, The Fighting Deities (Rook/Queen/King), and Havoc Dragon.
40* BonusDungeon:
41** The first game doesn't have a "true" bonus dungeon; with the basement of the Guardian Tower being a small lead up area to the game's {{Superboss}}.
42** During the second game, the Inferno is found by going to Hades Island, an island covered in poison panels. The actual dungeon itself is a BrimstoneAndFireHell where all the enemies are ghosts who require special equipment in order to be properly damaged.
43** The third game has Squelch's Home and Guardian Tower. Earth Prison doesn't really count since it's a small lead-up area before Best Malignus.
44* BossBonanza: The final dungeons in the first two games have a gauntlet of boss encounters before the end.
45* BossInMookClothing: Some of the enemies are ''very'' tough. Hydraplant enemies get multiple attacks each turn and can attack your whole party for merciless damage. Dragons have multiple damaging attacks. Ghosts are invincible to physical attacks. The list goes on...
46* CantDropTheHero: Your first Denpa Man acts as your de facto hero, and must always stay in your party.
47%%* TheCatfish: The legendary Master Fish in the sequels.
48* ChristmasMode: If you talk to your Denpa Men on Christmas, they'll acknowledge it and make comments like "I'm surprised Santa hasn't been busted for breaking and entering yet."
49* ColorCodedElements: Nine out of the total 12 Denpa colors are associated with an element (or lack of one): [[PlayingWithFire red is Fire]], [[MakingASplash blue is Water]], [[ShockAndAwe yellow is Electricity]], [[DishingOutDirt orange is Earth]], [[BlowYouAway green is Wind]], [[AnIcePerson light blue is Ice]], [[LightEmUp white is Light]], [[CastingAShadow purple is Darkness]], and [[NonElemental black is Non-Elemental]].
50* TheComputerIsACheatingBastard: A rare example ''in your favor,'' where when your party is set to auto-battle, it sometimes "knows" what the enemies are going to do and will act accordingly.
51* DamselInDistress: Crystal.
52** Also Amber and Jasper in ''Beyond the Waves'', although Jasper is male.
53* EarlyGameHell: You can only carry a party of four Men with you at once, and since you likely won't have been on any real Men hunting sprees yet, you may not even [[HealerSignsOnEarly have a healer yet.]] Even if you have access to a few different skills, there's no room at your party for them.
54* ElementalPowers: The colour of a Denpa Man indicates what element it resists/is weak to, while its antenna shows what powers it has. Some Denpa Men wear striped clothes that indicate multiple resistances.
55* EvolvingAttack: Most antenna skills have two to three levels, which upgrade themselves as you level up.
56* FightWoosh: All games have this before you get into a fight.
57* FireIceLightning: The rare Rainbow Mist enemies in the first game, although they're actually Fire, ''Water'', Lightning enemies, are capable of using the breath attacks of the Fire, Water and Thunder Mists but also share their weaknesses. They also return in the second game as enemies in [[BonusDungeon The Inferno.]]
58* FormFittingWardrobe: Denpa clothes fit the Men perfectly — [[OneSizeFitsAll regardless of their size.]] However, the Denpas' original colors are an aversion — according to WordOfGod, the colorful "suits" the Denpas wear are, in actuality, soft, thin fur.
59* FrictionlessIce: You can actually control your direction somewhat on this ice, though not by an awful lot. Colliding with anything will also make it extremely difficult to correct your path.
60* GameplayAutomation: Auto-battle is generally a good way to save time and skip cumbersome stacks of menu boxes in battles. You can even choose to partially enter your commands, and set the rest of your team to auto-attack on a given turn.
61* GoodIsDumb: Zigzagged with the Spirits, the noted creators of the world the entire adventure takes place in. [[note]][[CreationMyth Even though the hero said it was in the 3DS.]][[/note]] They had three orbs, which they needed to keep out of evil hands, should they not want the world destroyed: the Holy Orb, the Truth Orb, and the Dark Orb. [[note]]The Dark Orb seems to be the most important of the three, as it has the ability to do things like drown the world in darkness.[[/note]] Let's start out with the Holy Orb. First, they toss it in the middle of the ocean, then it ends up buried underground[[note]]and found by some dwarf who doesn't even recognize it[[/note]]. However, they usually give the Truth Orb to the fairies to protect, [[SincerityMode which isn't such a bad idea]]. And then there's the Dark Orb, which they ''[[SarcasmMode entrust to a Denpa Girl who has a tendency to get kidnapped all the time]]''. Granted, she usually does a pretty good job of hiding it, and she won't tell anyone where it is even if they torture her for the information, but [[JerkassGods they seriously decided to put the one Orb with the greatest potency to destroy the world in the hands of a young Denpa Girl just to throw the responsibility off of their intangible backs. These guys are really nice to Denpa Men.]] [[note]]Not.[[/note]]
62* HealerSignsOnEarly: Your hero Denpa always has the "revive" ability. In the third game, you also receive a guaranteed party member in the form of Crystal's dad, who joins as soon as you defeat Squelch. He's always a healer.
63* IncorruptiblePurePureness: [[spoiler:Crystal goes through a '''lot''' throughout the three games, being kidnapped twice by people trying to get her to tell them where she hid the [[ArtifactOfDoom Dark Orb]], usually by using an AgonyBeam on her. This doesn't work, at least when it only involves her. [[SmugSnake Sleeky Serpent]] also comments that "she's got guts..." She even seems to be stronger willed than the hero, who gives Aflama the Dark Orb and Idols once he invokes ForcedToWatch, which ''coincidentally'' also involved her. The second incident, with the Evil Witch, instead has the hero respond by [[UnstoppableRage getting kind of angry]]. Also, the fact that the Dark Orb is given to her to take care of, as opposed to someone else like Squelch/The King of Evil, or other Denpa Men suggests that the kind of thing that happened to Squelch may happen to anyone else who keeps it. This also explains why the hero doesn't hold on to it between the games. Why the hero wouldn't know that his wife hid it in some mysterious place, however, remains a mystery.]]
64* InexplicableTreasureChests: Lots and lots of them. Sometimes there can be nearly a dozen crammed into one room!
65* InfinityPlusOneElement:
66** Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Very few enemies resist Light, and many are ''weak'' to the element.
67** In ''Beyond the Waves'', Light-type Denpas [[{{Nerf}} gain a weakness to their own element]], but the only enemies to use Light attacks outside of the [[PlayerVersusPlayer Coliseum]] are the Knights (guardians of the Caves of Darkness) and [[spoiler:the Evil Witch]].
68** The second game introduces silver, gold, and [[RealMenWearPink pink]] Denpas, most of whom can only be found by using paint to change a Denpa's color (though Silver Denpas appear very rarely in the wild). Silver Denpas have a slate of resistances and weaknesses, in addition to [[SuperToughness huge defensive stats]]. Gold Denpas resist every element [[KillItWithFire except Fire]], and boost the amount of gold you get from enemies. Pink Denpas are weak to all elements, but they naturally charm enemies, making it possible enemies will be "charmed and cannot move" for a whole turn.
69* LeakedExperience: Denpa Men who stay behind will gain experience and level up alongside your active party.
70* MagicIsRareHealthIsCheap: In the first two games, health potions cost piddling amounts of money and drop from monsters frequently. AP-restoring items drop once in a blue moon and can't be bought at all until very late or post-game, when they cost surprising amounts of money.
71* MarathonLevel:
72** The Guardian Tower in the original. With 10 floors, painfully difficult bosses every other floor, and [[CheckpointStarvation no checkpoints until the very top of the tower]], it fits this trope to a tee.
73** In the second game, the penultimate dungeon, the Evil Cave is essentially this yet the final area (Palace Tower) is much shorter.
74* MetalSlime: The enemies that look like teeth have very little HP, sky-high defense, and tend to run away at the beginning of battles. If you manage to defeat one, you'll be awarded a sizable EXP bonus. The Gold Fangs, however, are a subversion as they take normal damage from attacks.
75* MixAndMatchCritters: The Oink Rabbit is a rabbit mixed with a pig, the Wolfbear is a wolf mixed with a bear, and the Octopider is an octopus mixed with a spider, to name a few.
76* {{Mon}}: An unconventional take on this, as you catch the Denpa Men in real life using the [=3DS=]'s AR camera around radio waves. Though due to the way the Denpa Men are generated, and the limited storage space, you are not encouraged to — and it is impossible to — [[GottaCatchThemAll catch 'em all]].
77* MonsterCompendium: Starting from ''Beyond the Waves'', the Museum now allows you to see what monsters you have defeated, complete with a list of item drops, location, and a short description of each.
78* MoralityChain: [[spoiler:The King of Evil does cause quite a bit of trouble, but he is usually ''trying'' to do good for Crystal. This includes when he tried to force her to marry him by kidnapping her, though it [[CaptainOblivious was quite obvious that she was not very appreciative of this]]. The only time the King of Evil does anything that isn't selfish is when he's doing something for Crystal. [[KickTheMoralityPet And then there's the time when he doesn't hesitate to try and pummel her in battle]].]]
79* {{Nerf}}: Two-tone Denpas in the first game had no weaknesses, just a pair of resistances, with the drawback being that they [[MasterOfNone weren't as good as the resistances of pure-colored Denpas]]. In the sequels, however, they have the associated weaknesses of their two elements — but [[JackOfAllStats aren't as weak to them as the pure-colors are.]]
80** Light was also nerfed from being an InfinityPlusOneElement to an element weak to itself.
81** Some of the enemies were also made ''significantly'' weaker. Hydraplants were [[BossInMookClothing practically a death sentence]] in the first game. In the sequel, they're only slightly stronger than normal mooks, and even a six-person Denpa party at fairly low levels can dispatch with them fairly quickly.
82** Barriers/the Invincible skill. In the original game, they made your entire party ''fully invincible'' for several turns. In the sequel, however, Denpas have a slight natural resistance to being "barriered," meaning it may not affect your entire party (or even most of them), and it may not even be the "right" men who become invincible.
83* NoobCave: The Digitoll Cave in the first two games.
84* OneSizeFitsAll: Denpa Men come in all shapes and sizes, but any sort of clothing you find will be a perfect, snug fit for any one of them.
85* OneSteveLimit: Averted. It's quite possible to obtain more than one Denpa Man with the same name.
86* OurDwarvesAreAllTheSame: Averted. Though the dwarves do like digging and are proud of their facial hair (mustaches, not beards), they're quiet, lovable, and actually rather small.
87* OurFairiesAreDifferent: They have no wings or legs, are about the same size as your Denpa Men, and hover to move around.
88* PaletteSwap: Most of the enemies in the later dungeons. However, enemies with similar bases tend to have similar strategies, so you can know what you're in for by looking at their "species."
89* PlayerVersusPlayer: An interesting take in the form of the Coliseum in the sequels. Introduced in ''Beyond the Waves'', it registers players and their teams on a database, assigns them a ranking based on how many medals they have, and gives them a choice of three similarly-ranked players to fight should they wish. No player directly faces off against another, and you can take as long as you like in each match without worrying about anything.
90* PreExistingEncounters: Though you don't see everything involved until battle starts.
91* RainbowPimpGear: The sequels not only features visible accessories, it features way more accessory slots, leading to lots of ridiculous get-ups. [[http://img.photobucket.com/albums/v46/Freezair/DenpasOnAdventure.png Even the official art shows it off!]]
92* StealthPun: The MetalSlime enemies are animate teeth with big round eyes and lacy wings. [[spoiler:They're tooth fairies.]]
93* SquishyWizard: Denpa Men with skills have lower physical stats than those without skills.
94* SupportingProtagonist: Due to her being the only recurring playable character in the series, Crystal is seemingly considered the games' main character. This despite spending most of each game kidnapped.
95* StatusEffects: Poison, Paralysis, Burns, and Blindness, to name a few.
96* TakesOneToKillOne: In the sequels, Light (white) Denpas are weak to their own element.
97* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English]].
98* TheDragon:
99** The Holy Dragon who stands in your way before you fight the [[spoiler:Evil Witch]]. He oddly serves little significance aside from that of the [[spoiler:penultimate boss before the first ending. He however is noted as being very fast, though mostly acts as a passive guard.]]
100** Alflama himself turns out to be one for [[spoiler:Malignus, having crafted plans to gather all the idols to free his master from his seal.]]
101* UnusableEnemyEquipment: In the first game, enemies were the only users of the Dark type and the Reflect status attribute (which not only nullifies magic attacks, but ''reflects them back''). In the second game, Dark Denpas (both in terms of color and in terms of having dark-type skills) became available, and the Reflect status attribute became its own skill.
102* UselessUsefulSpell: Averted, thanks to the random encounters being very tough. Anything to take the edge off the fights is useful, and status spells have the benefit of being cheaper and being lower maintenance.
103** Among the most notable examples is the skill Breath Plug in the second game. It prevents enemies from using [[BreathWeapon breath-based attacks]]. At first, that sounds extremely situational... until you realize that most breath attacks are a TotalPartyKill, and nearly every {{Demonic Spider|s}} in the game uses at least one if not more. It then sounds like an ''extremely'' powerful [[StatusEffects silencing]] ability that can save you a lot of hassle and unnecessary deaths.
104* WhiteMage: Your leader's girlfriend will always have the ability to heal the entire party. But since your hero Denpa is a healer too (a reviver), they actually make a set of healers together.
105* {{Yandere}}: The King Of Evil. [[spoiler:He is very interested in Crystal, and goes so far as kidnapping her to take her for himself. Even after the Hero marries her, his interest for her does not cease. After you've saved him from the Inferno in the second game, if you go to the Guardian Tower with Crystal in the party, he gives her quite a few items to wear, and is almost without words when he sees her in them.]]
106[[/folder]]
107[[folder: Tropes in The Denpa Men: They Came By Wave]]
108* AndNowYouMustMarryMe: [[spoiler:The King Of Evil would have forced Crystal to ''marry'' him had the hero not come to save the day.]]
109* AntiVillain: [[spoiler:The King of Evil only wants to be with Crystal, possibly because she was friendly towards him during her childhood, but he goes to the extent of kidnapping her to achieve his goals.]]
110* BreakingTheFourthWall: In the first game, the [[spoiler:Grand King]] directly asks the player if they want to betray their party and join him. [[spoiler:This turns out to be a trap. If you accept his offer, your party will be wiped out and you will lose all of the Denpa Men in your party.]]
111* DemoBonus: The demo for the first game lets you carry over your completion of the first dungeon, Digitoll Cave, as well as all the Denpa Men and items you acquired, into the full game.
112* DiscOneFinalBoss: The King of Evil and the Grand King. (The credits actually roll after the Grand King, but you're ''still'' not done.)
113* DisconnectedSideArea: Traditionally, the first dungeon of every game contains one of these that can only be accessed later.
114* DubNameChange: In regards to the first game, there is Beelzebub to King of Evil, Tower of Satan to Tower of Evil just to name a few.
115* EvilTowerOfOminousness: The Tower of Evil and the Guardian Tower in the first game.
116* TheGhost: The Funny Forest is supposedly home to a powerful wizard, but he is never seen.
117* IWantMyBelovedToBeHappy: [[spoiler:As Crystal and the Hero get married, the Hero says that he'd be the happiest Denpa Man in the world. He soon repeals his statement, saying that he'd be the ''second'' happiest Denpa Man in the world, as Crystal would fill the first spot. If his statement is to be considered true, he'd still be the happiest Denpa ''Man'' in the world. Crystal's a Denpa ''Girl''!]]
118* InformedEquipment: Done bizarrely in the first game[[note]]This is averted in the sequels.[[/note]] — your Denpas' "accessory-type" equipment is invisible, but their "clothing-type" equipment ''isn't.'' So while you could equip them with a pair of Roller Skates and Bubble-pattern clothing, only the clothing will be visible.
119* OurGoblinsAreDifferent: They are {{Palette Swap}}s of the Oink Rabbits. [[AnIcePerson They also have Ice powers.]]
120* PuzzleBoss: [[spoiler:The [[{{Superboss}} True King]]]] is actually really easy if you know which elements to use to bring down his Unlucky Aura, otherwise your party is going to be facing TotalPartyKill after total party kill.
121* TheSmurfettePrinciple: Your party in the first game is made up entirely of Denpa ''Men'': the only female Denpa is the DamselInDistress. Averted in later games, though.
122* TookALevelInBadass: [[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]
123* YourPrincessIsInAnotherCastle: When you beat the King of Evil the first time in the first game, he escapes with your girl, and after you beat him again, [[spoiler:your Hero wants to marry the girl and has to find the three Oaths to do so]].
124[[/folder]]
125[[folder: Tropes in The Denpa Men: Beyond the Waves]]
126* AnimateInanimateObject: The Corn Critter is a walking ear of corn.
127* ArbitraryHeadcountLimit: You start the game with four party slots. Expands to six, then eight later on.
128* BabiesEverAfter: In the second game, you meet the children of the hero and Crystal. They're also on the 3DS' game boot screen.
129* BonusLevelOfHell: [[spoiler:The Inferno]] in the second game.
130* DegradedBoss: A few of the first game's bosses became regular enemies in the sequel, in particular the Hydramelon, Ice Fly, and Aqua Mammoth (now Eleflow). Worth noting that while the Ice Fly [[BossInMookClothing remains rather difficult]], the Hydramelon and the Eleflow were made [[{{Nerf}} significantly easier to deal with]].
131* DestroyedHometown: [[spoiler:In the second game, Digitoll is destroyed by the Evil Organisation, forcing the hero, Crystal, and their children (if they were born yet) to move to Digitown.]]
132* FamilyThemeNaming: By way of RockThemeNaming: The hero's family in the second game are all named after precious stones: Wife Crystal, son Jasper, and daughter Amber.
133* FantasticRacism: In the second game, the dwarves that eat grass (in Horti Kalcha) hate the dwarves that eat fish (in Port Town).
134* FriendlyEnemy: The King of Evil in the second game. Not only did he [[NotMeThisTime not kidnap your wife]], he actually spends most of the game giving you hints on how to ''beat'' the true BigBad. [[spoiler:Just before the final battle, the true BigBad sends him to the Inferno, and the bonus dungeon consists of ''rescuing him.'' Even Crystal says he's become something of a family friend, bizarre as it sounds.]]
135* FriendToAllChildren: [[KnightTemplar General Squid]], according to Amber, was always nice to her and kept her safe, despite the fact that she was technically his prisoner.
136* HiddenElfVillage: Hidden Fairy Village: There is one at the end of the Road to Oasis during the second game.
137* IWasJustPassingThrough: [[spoiler:After you save Crystal in the Denpa Men 2, she asks her husband, the hero, to go into The Inferno to save the King Of Evil, since he tried to help her when she was kidnapped by the Evil Witch, but was sent to the Inferno in the process. After the task is said and done, the hero admits that he only helped the King of Evil because Crystal asked him to.]]
138* KaizoTrap: It's very possible to go into one of the Caves of Darkness in the second game, defeat the boss, and then get screwed out of your prize because running out of time causes you to get booted of the dungeon, ensuring that you have to defeat the boss ''again'' to get the prize.
139* KnightTemplar: The Squid Knight in the second game. He's working for the bad guys, but only because he believes ''you'' to be evil, and wants to use the powers granted to him by the society to bring about world peace.
140* KungFuProofMook: Ghosts and [[DemonicSpiders Mists]] in the sequels almost literally so — they're invulnerable to physical attacks, unless your attacking Denpa has the "Ghostbuster" skill or is under the effects of Holy Water.
141* MookMaker: The "Ham" enemies in the second game summon monsters from the local area to fight alongside them in battle.
142* MookPromotion: The Demon was an (admittedly high-level) ordinary encounter in the first game found in a late game dungeon. During the second game, it's one of the late-game bosses fought in the Evil Cave.
143* NostalgiaLevel: Many of the levels from the first game reappear in the second: Digitoll Cave, Tower of Evil, Scorch Volcano, Ice Island, and Guardian Tower. Of those five, only Digitoll Cave and the Tower of Evil are remotely the same; the other three are completely different.
144* NotMeThisTime: Your fight with the King of Evil in the second game. He agrees to fight you, since he'll never [[TheRival turn down an opportunity to rough you up]], but once you reveal that you're looking for Crystal, he has absolutely no idea who kidnapped her. [[GoKartingWithBowser He spends most of the rest of the game hanging out in his downstairs library and giving you advice about your quest, and the real villains you face.]]
145* OldSaveBonus: Your hero and buddies from the first game carry over into the second. If you managed to get HundredPercentCompletion in the first game, it also gives you early access to a secret shop selling rare goodies.
146* PlanetHeck: [[spoiler:The Inferno]] in the sequel.
147* RockThemeNaming: Used for FamilyThemeNaming: The hero's family are all named after precious stones: Wife Crystal, son Jasper, and daughter Amber.
148* TeaserEquipment: Even before the NoobCave in the second game, there's a shop that sells some rare goods, including the valuable Mushroom Basket. It closes up as soon as you beat the first dungeon, and much of its equipment won't be available until much later. However, it would take ''extreme'' patience in order to actually acquire said goods when the game shows them off.
149[[/folder]]
150[[folder: Tropes in The Denpa Men: Rise of Digitoll]]
151* AnInteriorDesignerIsYou: In the third game, every single one of your Denpa Men has their own house, which you can decorate as you wish.
152* ArtifactOfDoom: Implied with the Dark Orb. [[spoiler:Squelch is turned into the King Of Evil when he used it, and it can be the catalyst of possibly world-ending events such as drowning the world in darkness and releasing the SealedEvilInACan.]]
153* ChildhoodFriendRomance: The third game reveals that the hero and Crystal have this. [[spoiler:If you talk to the hero in his house, he will prove this by saying that Crystal is getting cuter, and asking if you think she likes him. This seems to be one sided in the third installment, since Crystal never makes any mention of a relationship with the hero, aside from the platonic one that came into being due to the fact that he saves her from Aflama. It is also a rather humorous note that if you enter the hero's house with Crystal in your party and talk to him, he still asks the question of whether you think that Crystal likes him or not, along with insisting that you not tell her about it. ''Well, I won't say a thing, but she's standing right behind you.'']]
154* TheFarmerAndTheViper: [[spoiler:Crystal is friendly towards Squelch, a Mud Monster. He kidnaps her. [-----[[AndThatsTerrible And that's cruel. Crystal even says so.]]-----] This is explained in-universe by the fact that he was ordered to do so by the minions of Aflama, but it only reduces his credibility to JustFollowingOrders.]]
155* KidFromTheFuture: It's possible to summon Amber and Jasper from ''The Denpa Men 2'' into the third game, which is a prequel taking place when the hero and Crystal are still kids. The summoning process ''does'' explicitly reach across space-time.
156* ShoutOut: The Throne item which can be gotten as furniture in the third game has a description which says "[[Series/GameOfThrones Don't play games on this. They don't tend to end well.]]"
157* SmugSnake: [[spoiler:The Sleeky Serpent/Serpent Neo in the third game manipulates the hero into obtaining the idols, then tries to trick him into handing them over to him with an illusion of Crystal. Once you use the Holy Orb to break this illusion, he can't believe that his illusion failed to trick you, and tries to take down the hero himself. Even after he is defeated, he still has confidence in Aflama's plans.]]
158* StalkerWithACrush: Squelch in the third game ''really'' likes Crystal, and is willing to follow her everywhere.
159* StartOfDarkness: [[spoiler:In the third game, after he uses the Dark Orb to augment his power, Squelch starts metamorphosing into the familiar form of the King of Evil.]]
160* TheBeastmaster: Denpa Men with the 'Catch' antenna during the third game can capture monsters, then use them to either attack enemies, or cast other effects on the battle, depending on the caught monster.
161[[/folder]]

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