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6%% Trivia and YMMV tropes go in Trivia/TatsunokoVsCapcom and YMMV/TatsunokoVsCapcom.
7%%
8%% Character-specific stuff goes in the Character sheet.
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10%% References to other works goes in ShoutOut/CapcomVsWhatever.
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16[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tatsucap11042_1076.jpg]]
17[[caption-width-right:250:[[https://www.youtube.com/watch?v=GjezEjHTC-0 It Came "Across the Border."]]]]
18
19Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/BloodyRoar'' and ''VideoGame/NarutoClashOfNinja'' series).
20
21Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/OnimushaDawnOfDreams Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''VideoGame/QuizNanairoDreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and only exist to (surprise, surprise) beat the stinking crap out of each other.
22
23On January 26, 2010, an UpdatedRerelease to the game, entitled '''''Tatsunoko vs. Capcom: Ultimate All-Stars''''', was released in North America, with an international release on January 29th. Among the changes are the addition of online play, character balance tweaks, the removal of Hakushon Daimaoh (because his European licensors were quite stingy regarding him), still-frame endings done by UDON Comics rather than the animated ones from Tatsunoko (due to licensing issues; those outside of Japan were not happy about that) and the addition of five new characters: Anime/TekkamanBlade, [[Anime/ScienceNinjaTeamGatchaman Joe the Condor]] and Anime/{{Yatterman}}-[[DistaffCounterpart 2]] on the Tatsunoko side, and [[VideoGame/DeadRising Frank West]] and [[VideoGame/MegaManX Zero]] on the Capcom side. The plot has also been updated. Why the heroes have to fight in order to defeat the BigBad is still unknown unless you should ask the creators of this game first to find out).
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25The home port is exclusive to the Wii, because the arcade machine used Wii-based hardware.
26
27Also, [[http://www.gamesradar.com/f/meet-the-cast-of-tatsunoko-vs-capcom/a-2010012613234971527100 GamesRadar]] compiled their stories and the Tatsunoko characters' anime intros.
28
29These two games have a [[Characters/TatsunokoVsCapcom character sheet]].
30
31----
32!!Tropes associated with these games:
33
34* AirborneAircraftCarrier:
35** The [[VideoGame/MegaManLegends Gesselschaft]] makes an appearance in two stages.
36** To some extent, the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]] is an off-ground carrier... because it's in outer space.
37* AmbidextrousSprite: Averted for much of the cast, but forced to be played straight with others akin to ''Street Fighter IV''. The game plays like a 2D fighting game while still using 3D polygons, and thus most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. Some characters with weapons will wield it the opposite manner respective of which side of the screen they're standing at (such as Zero drawing the Z-Saber over his right shoulder as opposed to his left; the latter is where he canonically holsters it), though visual elements such as emblems and/or hairstyles on a character's person avert this by remaining the same on either position of the screen.
38** In ''Cross Generations of Heroes'', the versus screen does in fact plays it straight. Characters in Player 2's side is a flipped art, which normally is fine, but then you get characters like Doronjo that has visible asymmetric designs like her D being obviously mirrored. This gets fixed in ''Ultimate All Stars'' where even though the art is flipped, certain parts like said letter are edited to remain properly.
39* AnimeThemeSong:
40** In ''Cross Generations of Heroes'', the Tatsunoko characters have their shows' theme song as leitmotif, except for Karas, whose OVA/film has no such thing to speak of so he instead gets the song that blares during the first scene of it.
41** Roll's theme, "[[https://www.youtube.com/watch?v=MmgkU3nBxgY Kaze yo Tsutaete]]" ("Wind, Carry My Words"), is [[https://www.youtube.com/watch?v=rAxDO9giApY the only character theme in the game to have vocals]]. It also received an English cover in ''Ultimate All-Stars'' as "[[https://www.youtube.com/watch?v=gdlubU2ajAA Where the Wind Blows]]".
42** There's also "Across the Border", which has two different arrangements for ''Cross Generations of Heroes'' and ''Ultimate All-Stars''. ''Cross Generation's'' version is closer to an actual anime theme, while ''All-Stars''' has English vocals with different instrumentals including jazz and rap elements.
43* BackgroundMusicOverride: In ''Cross Generation of Heroes'', the Black Oni theme plays instead of the current character theme when Soki transforms into his Onimusha form.
44* BadassNormal:
45** Most of the Tatsunoko heroes, for whom ClothesMakeTheSuperman, consider the Street Fighters (and Batsu) this. Polimar and Ippatsuman actually take inspiration from them in their endings.
46** Frank West, whose only powers are reporting and zombie killing. Ryu himself seems to think of Frank as this.
47* BeamOWar: Can occur with many projectile weapons and supers if they are fired at the same time.
48* BehemothBattle: Can be invoked if both players choose to play as either Gold Lightan or PTX-40 A.
49* BossBattle: In addition to the FinalBoss, the game will always pit you against either Gold Lightan or the PTX-40A halfway through the singleplayer arcade mode.
50* TheCameo:
51** A large amount of old-school Capcom characters appear in the game's endings. Hakushon Daimaou's ending has him being warped into the world of the UsefulNotes/WorldWarII [[ShootEmUp shmup]] ''1942''!
52** [[spoiler:[[VideoGame/{{Cyberbots}} Devilotte, Dave, and Xavier]]]] show up to challenge Doronjo in her ending.
53** [[spoiler:[[VideoGame/RedEarth Hauzer]]]] battles Karas and Saki in their endings.
54** [[spoiler:[[VideoGame/HauntingGround Fiona, Hewie and Debilitas]]]] in Joe the Condor's ending.
55** Roll [[spoiler:activates [[VideoGame/{{Darkstalkers}} Huitzil]] and [[VideoGame/StarGladiator Vector]]]] in her ending. This is a long DevelopmentGag, as [[spoiler:Huitzil's first design was that of a robot housekeeper]]. In that same ending, we also see [[VideoGame/MegaManClassic Dr. Light and Mega Man]].
56** The pilot of PTX-40A is [[spoiler:invited to the Super Robot Tournament by [[VideoGame/{{Cyberbots}} Santana]]]] in his ending. [[spoiler:The cameos of the robots include [[VideoGame/TechRomancer G-Kaiser]], [[VideoGame/{{Cyberbots}} Blodia and Guldin]], and [[VideoGame/CaptainCommando Baby Head/Hoover]]. In ''UAS'', they added [[VideoGame/MegaManX Zero and Vile]] in the mix, too! And [[VideoGame/DeadRising Frank]] is in the bleachers taking photos]].
57** [[spoiler:[[VideoGame/StarGladiator Hayato]] (who previously was a playable character in ''Marvel vs. Capcom 2'') saves]] Tekkaman Blade [[spoiler:from Ghost Bilstein]] in his ending in ''UAS''.
58** Soki [[spoiler:and his gang pick the wrong interdimensional portal]] in ''UAS'' and [[spoiler:end up helping [[VideoGame/GhostsNGoblins Arthur]] [[StormingTheCastle storm Astaroth's castle]], which includes a brief cameo of a Red Arremer getting sliced to nothing by Soki in his Onimusha form for the animated version.]]
59** If you play the ''Ultimate All-Shooters'' mini-game, some of the stages (referred as Blocks) have Akrids [[Franchise/StreetFighter sporting black color/gi with a Ten symbol on their backs and move in a manner similar to the Ashura Warp...]]
60** In Yatterman-2's ending, [[spoiler:Doronjo and her two henchmen get reinforcements in the form their [[{{Expy}} expies]] from the other ''Anime/TimeBokan'' series. It doesn't help.]]
61** [[spoiler:Fellow characters from the first ''VideoGame/DeadRising'' game, Brad and Jessica,]] chat with Frank in his ending. The ending also seems to imply that [[spoiler:in the ''Tatsunoko vs. Capcom'' universe, this game's story happens before the original ''Dead Rising'' game.]]
62** Batsu's ending [[spoiler:has a cameo by his father, Raizo Imawano.]]
63* CombinationAttack: Crossover Combination (aka Variable Combination in the Japanese version). Batsu has one for his Level 3, with a different set of attacks depending on who his partner is. If his partner's down, [[ThePowerOfFriendship he gets a power boost]].
64* {{Combos}}: The game encourages smaller combos due to its damage scaling (which triggers pretty quickly). Expect to hear "YES!" (the game's call-out to three-or-four-hit combos) a lot.
65* ComboBreaker: The Mega Crash interrupts a combo at the cost of two super bars and some health. Curiously, it can also be a combo extender, as the lost health can fuel a Baroque immediately after.
66* ComebackMechanic: Baroque combos inflict more damage the more recoverable health the character has when activated.
67* CreativeClosingCredits: ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead -- she'll fly on her broom instead of being confined to the ground, making the game easier. Her theme also plays over the regular credits theme.
68* DevelopersForesight: Both games are full of [[ShownTheirWork many small details]] in the endings, pre-fight chats and win quotes.
69** Picking the silver palette for Gold Lightan changes his name accordingly through the announcer and the text; attacks and voice clips which use "Gold" are appropriately changed to "Silver".
70** Performing Gold Lightan's "Gold Crash" super has different reactions depending on the opponent. Fighting another robot (PTX-40A, Zero, Roll, Rock, Casshern or another Lightan) will have Gold Lightan pull out their energy source before blowing it up. Performing the move on an organic life-form will have Lightan pull out their soul instead.
71** Some animations are changed when players battle the giant characters. For example, Alex's Hyper Bomb has him grab the giants by the foot instead of performing two consecutive suplexes like what he would normally do against regular-sized foes, and he leaps onto their heads when performing his Stun Gun Headbutt. Frank also gains a brand-new Level 3 super when facing the giants.
72** Roll has a super where she is healed by a small projectile. If a robotic character like the ones mentioned above makes contact with it first, they can steal it and be healed in her place. Other characters will instead be slightly damaged.
73** Batsu's United by Fate Level 3 changes depending on who his selected partner is. If Batsu is fighting by himself, the super will always be his Double Guts Bullet, but buffed 1.5 times.
74** Performing Joe the Condor's Tornado Fighter normally has Ken show up to perform the move with him. If Ken is his partner, he'll be in the palette chosen by the player. If Jun is with Joe instead, she'll take Ken's place.
75** Certain supers in the game are capable of participating in a BeamOWar mechanic with each other. Examples include Ryu's Shinkuu Hadouken, Frank's Real Mega Buster, Tekkaman and Tekkaman Blade's Voltekkas (as well as the former's Tek Lancer and the latter's Omnidirectional Super Voltekka Level 3, if the initial hit misses) and Volnutt's Machine Gun Sweep.
76** Certain characters will have unique interactions with each other whether as team-mates or foes, such as the Gatchamen and Ryu and Chun-Li. This applies to other pairings, such as Tekkaman Blade fighting the original Tekkaman or Frank fighting girls (he has a different intro pose all together when fighting Doronjo or Morrigan) and the giants.
77** As with Street Fighter III, Alex can force his opponents to turn back by hitting them with a Heavy Flash Chop. Following up with a Power Bomb will have Alex perform a German Suplex, and performing his Hyper Bomb Level 3 replaces it with his Rolling German Suplexes.
78* DialogueTree: If certain characters fight or are picked as the same team, the victory quotes and intro quotes will be different.
79%%* DynamicEntry: Most of the tag-ins.
80* EnemyMine: In a Yatterman/Doronjo team-up, this gets lampshaded in dialogue before and after the round.
81* FireIceLightning: The player type online uses Fire (offensive), Ice (defensive), and Lightning (speedy) symbols to describe the opponent's play-style.
82%%* FlawlessVictory:
83%%--> '''''PERFECT!'''''
84* FreeFloorFighting: The [[VideoGame/StreetFighterII Uncharted Region of China]] has a breakaway floor, and [[Anime/ScienceNinjaTeamGatchaman Galactor's base]] has a path that can be adjusted. Both of these are affected by attacks that damage the ground (either by a fighter slamming their enemy into the ground or directly pounding on it themselves).
85* FunnyBackgroundEvent:
86** In the background of the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]], over the course of the battle, human soldiers are battling a huge Radam "spidercrab." Sometimes they actually win, at which point they start dancing.
87** The zombies taking over the [[VideoGame/DeadRising Willamette Parkview Mall]].
88** In both [[Anime/HurricanePolymar Les Vagas and Washinkyo, Amehon]], cars run fast, there are tanks... Of course, the combatants are fighting in the middle of the street.
89** In the [[Anime/{{Yatterman}} Yatterman Workshop]], Omotchama flies everywhere, and after some time, Yatterwan or Yatterpelican exit the stage.
90** The Servbots try to keep calm and keep everything well in [[VideoGame/MegaManLegends the Gesellschaft]] when it's raining. They can be spotted running everywhere when it's not raining.
91** [[VideoGame/{{Darkstalkers}} Aensland Castle]] features large mirrors hanging in the background that show distorted reflections of the fighters.
92* GratuitousEnglish:
93** The ''Cross Generations of Heroes'' announcer. A native speaker (Jeff Manning, perhaps better known as the announcer for the original ''VideoGame/SuperSmashBros'') is used for ''UAS'', avoiding this altogether.
94** In terms of characters, we have Alex and Viewtiful Joe. For ''UAS'', this is {{subverted}} with Frank West, who is the only character to have an English VA.
95* HotterAndSexier: Surprisingly, this a rare example of the ''American'' version compared to the Japanese original. Morrigan’s ending in the Japanese version features her playing the game with 4 Japanese business men, which can be interpreted as a subtle allusion to them “having their turns playing with her.” [[labelnote:note]]Ergo, having sex with her because she’s a succubus [[/labelnote]] In the American version, however, her ending features her wanting to have some “reality-bending fun” and it then cuts to [[http://www.vgmuseum.com/end/wii/a/tvcmor-6.png a rather suggestive shot with her and a young boy, with the dialogue making it look like they’re having sex.]] But then it turns out [[http://www.vgmuseum.com/end/wii/a/tvcmor-10.png they were just playing a game at an arcade.]] Still, seeing implied ''Straight Shotacon'' in an ''American'' game at all is quite shocking.
96* IdiosyncraticComboLevels: Features the "word" Tatsunical (akin to Marvelous in the ''VideoGame/MarvelVsCapcom'' series), but also marks the debut of Viewtiful, as this is the first VideoGame/CapcomVs game to include VideoGame/ViewtifulJoe.
97* ImmuneToFlinching:
98** Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily. In exchange for their power, they are for obvious reasons banned from using techniques which require a partner to perform.
99** Soki becomes this during [[SuperMode his Level 3]].
100* InvulnerableKnuckles: Played straight normally, but subverted in these winquotes.
101--> '''Alex''' (''when winning against Gold Lightan''): ''"Gonna need to ice my hands after punching you so many times. You made of steel or somethin'?"''
102--> '''Kaijin no Soki''' (''when winning against Gold Lightan''): ''I... WIIIIIIIN! Owww! My hands still quaver with pain!''
103* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have instumental remixes of the opening of their animes as their own themes (save for Doronjo, who has her own theme; Jun, who has ''Gatchman's'' end credits theme; and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner, is tagged out or (new to this game) a fighter hits their Level 3.
104* MadlibsDialogue: Many winquotes are like this, with your character referring to his partner by name.
105* MechanicallyUnusualFighter: Gold Lightan and PTX-40A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team[[note]]Either the penultimate stage in the orginal, or the fourth in the rerelease[[/note]]: Lightan for Capcom characters and PTX for Tatsunoko.
106* MiniGame: ''Cross Generations of Heroes'' has unlockable mini-games, one for each character. The gameplay varies between each. In the UpdatedRerelease, the games are replaced with ''Ultimate All-Shooters'', a top-down shooter based off PTX-40A's old mini-game where players take on the roles of Ken, Ryu, Tekkaman Blade and PTX-40A.
107* MirroredConfrontationShot: The ''Ultimate All-Stars'' cover art has the Tatsunoko and Capcom characters facing each other as they prepare to engage in combat. Contrast with ''Cross Generation of Heroes'', which has the heroes (and Doronjo) from both companies standing side by side.
108* MonstrousScenery: The [[Anime/TekkamanBlade Orbital Rings System Cargo Bay]] level features a giant Radam "spidercrab" fighting against soldiers. Sometimes, the soldiers will drive off the monster and start celebrating. Sometimes, the monster will win, drive off the soldiers, and fill the area with a poison gas. Neither outcome affects the fighters.
109* NinjaPirateZombieRobot: The [[Anime/ScienceNinjaTeamGatchaman Science Ninja Team]] are ninjas who use technology to fight alien invaders with mechas! This is [[LampshadeHanging mocked]] by Tekkaman Blade:
110--> (''after winning against Ken the Eagle'') ''"So you guys are ninjas who use science? I don't get it. What exactly are you trying to accomplish?"''
111* NonDubbedGrunts: All the members of the cast have Japanese [=VAs=], with the exception of Frank, a CallBack to ''VideoGame/DeadRising'' not getting a Japanese dub, and PTX-40A, who does not speak. Ditto [[spoiler:Yami.]]
112* NotSoDifferentRemark: Tekkaman Blade about Joe:
113--> '''Tekkaman Blade:''' ''Your experiences mirror my own, but that doesn't make us friends.''
114* NotTooDeadToSaveTheDay: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.
115* OneSteveLimit: VideoGame/ViewtifulJoe and [[Anime/ScienceNinjaTeamGatchaman Joe the Condor]]. Ironically, this game, while being the first Capcom crossover to feature [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle]], is the first one not to have [[Franchise/StreetFighter Ken Masters]].
116%%* PinballScoring: BILLIONS of damage done... by combo?
117* PowerCreepPowerSeep: How the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Casshern, how Frank West can throw Gold Lightan or the PTX-40A, spin them above his head and hit them with a bat, how normal humans can take on someone like Tekkaman Blade and Tekkaman's '''SPACE LANCE!'', and how Alex can grab Gold Lightan or the PTX-40A's legs to slam them around like ragdolls.
118--> '''Gold Lightan''': ''You threw me! You really threw me! Are you human?!''
119--> '''PTX-40A Pilot''': ''Never thought I'd meet a person that could throw Ivan here. I don't know whether I should laugh or cry...''
120* PracticalTaunt: [[MagikarpPower Polimar can charge up his attack power by taunting.]] This is represented by three Polimar emblems on the bottom of the screen; one lights up each time he taunts.
121* PublicDomainSoundtrack: A remixed version of Offenbach's "Can-Can" plays during the credits roll of ''Tatsunoko vs. Capcom: Ultimate All-Stars'' (except when you win as Roll, as her theme plays instead).
122* RageQuit: Notoriously, there is a bug in the game's programming where, if someone rage quits a match online, it counts for a loss for the person who ''didn't'' quit.
123* RecycledSoundtrack: Soki's normal and Onimusha themes were taken straight out of his home game. The same applies to Viewtiful Joe and [[spoiler:Yami]].
124* ReunionShow: Or rather, reunion game for the Tatsunoko [=VAs=]. Nearly all of the actors on the Tatsunoko side are the original cast.
125* SidelinedProtagonistCrossover: The game features Yami of ''Videogame/{{Okami}}'' as the FinalBoss, yet Amaterasu isn't represented in the game. (Would take her another [[VideoGame/MarvelVsCapcom3 two years]] before she became playable in a crossover fighter.) Also, Soki getting in over Samonuske Akechi.
126* SuperMovePortraitAttack: The game has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done. ''VideoGame/MarvelVsCapcom3'' continued this practice.
127* TagTeam: Each battle is between teams of two characters each, which can be tagged at any moment with the push of a button.
128%%* TitleScream
129%%* TrappedInTVLand: What seems to be the premise behind both games.
130* UpdatedRerelease: ''Tatsunoko vs. Capcom: Ultimate All-Stars'', the Western release, added five new characters and expanded the Shooters minigame.
131* VideoGame3DLeap: This game is the first 3D fighting game of the whole VideoGame/CapcomVs series.

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