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1[[quoteright:282:https://static.tvtropes.org/pmwiki/pub/images/Tales_Of_Legendia_Art_01pe_573.jpg]]
2
3->''"I hear the voice of the sea..."''
4
5''Tales of Legendia'' is the seventh mainline entry in the ''VideoGame/TalesSeries''. The game was released on August 25th, 2005 in Japan on the Platform/PlayStation2. It received an international release on February 7th, 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.
6
7''Tales of Legendia'' is split into two halves: the first is the Main Quest, a typical SaveTheWorld story. The second half of the game is comprised of the [[ADayInTheLimelight Character Quests]], a series of loosely-connected side stories focusing on the backstories and development of the supporting cast.
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9The Main Quest begins with a young Alliance Marine called Senel Coolidge drifting on an endless ocean with his [[NotBloodSiblings adopted sister]] Shirley. With their food and water supplies exhausted, they are on the verge of death when a massive island bursts out of the mist with frightening speed and sweeps their boat up in its wake. When they awaken on its shores, Senel and Shirley discover that the "island" is actually the ''Legacy'', a [[FloatingIsland massive ship]] created by a [[LostTechnology long-lost civilisation]] and now colonised by humanity.
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11Their new life aboard the ''Legacy'' is soon thrown into chaos when several opposing factions aboard the ship begin to suspect that Shirley is the legendary "Merines", a being able to control the ''Legacy'' and its ancient technologies at will.
12
13The Character Quest section focuses on [[TheCorruption an evil force]] that has begun to corrupt the monsters and people of the ''Legacy'', forcing each party member to confront their own [[EnemyWithout dark side]].
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15-----
16!!The game contains examples of these tropes:
17%%
18%% Please check your preview for red dots: don't add subjective entries to main, please.
19%% They live on the YMMV tab.
20%%
21* ABoyAndHisX: Moses's character quest is all about his relationship with Giet, his pet Grand Galf. Specifically, the fact that Moses considers Giet to be his family, and that the idea that Giet will one day turn feral and attack Moses being something he doesn't want to think about, hoping to find a way to subvert it. [[spoiler:But sadly, Moses can't find a way, and he has to part ways with Giet before Giet turns wild on him at the end of the Character Quest chapter. It's also revealed that the reason Moses wears an eyepatch is because Giet clawed Moses there, all because Moses was in deep denial that Giet would turn feral.]]
22* ADayInTheLimelight: The Character Quests portion of the game is a series of loosely connected stories focused on fleshing out the supporting cast. For instance, Will has his relationship with his daughter Harriet explored, while Moses has his connection to his pet Grand Galf Giet fleshed out andand shown how it came to be.
23* AccidentalMisnaming: Senel is far from excited when Norma gives him the nickname "Senny"/"Sene-Sene" (English, Japanese) upon their first meeting. Will and Chloe are also not pleased when Norma also nicknames them.
24* ActionGirl: Chloe, Norma, Grune [[spoiler:and, in the Character Quests, Shirley.]]
25* ActionMom: [[spoiler:Grune, during her Awakened state. She also noticeably says the line, "The times always comes when a child must leave its parents. Humans are the same way."]]
26* AlasPoorVillain: [[spoiler:Walter may have been an unrepentant {{Jerkass}} to the end, but both Senel and the player can't help but pity him as he dies, since his dying words reveal that he was brought up to hate Orerines and be the Merines' protector all his life, and the Merines having feelings for an Orerines like Senel instead of him really tore him up inside.]]
27* AliensSpeakingEnglish: [[spoiler:The Orerines somehow speak the same language as the Ferines, even though both races were not of the same world. Oddly enough, even though the Ferines know Relares and Old Relares, their native language, they don't use it.]]
28* AllYourPowersCombined: Solon, who uses both Iron Eres and Crystal Eres, which are supposed to be mutually exclusive.
29* AlwaysSaveTheGirl: Senel to Stella. Most of his motivations revolve around saving Stella from her fate. This also extends to Shirley, even after [[spoiler:her SuperpoweredEvilSide wakes up]].
30* AlwaysSecondBest: Shirley is second best to her sister, Stella. Shirley was the number two in just about everything, including her place in line for Senel's affection. This is part of the reason why [[spoiler:she ends up becoming the Merines willingly; Senel ends up spurning her affections [[WomanScorned one too many times]]]].
31* AmnesiacDissonance [[spoiler:Grune, an intelligent and serious goddess is rendered a Cloudcuckoolander by her amnesia.]]
32* AmnesiacGod: [[spoiler:Grune can't remember a thing after she wakes up. However, she does get her memories back in the Character Quests.]]
33* AnatomyOfTheSoul: [[spoiler:Shirley, during her possession by Nerifes]].
34* AndManGrewProud: The war between the Orerines and Ferines. The former are the people of the land, and the latter are the people of the water who came to the world as aliens. [[spoiler:Except not. The Orerines were the invaders, not the other way around. The world is populated mostly by water, and the Ferines want all Orerines to die in order to reclaim the world that was invaded.]]
35* AnimeThemeSong: "[=TAO=]" by Do As Infinity.
36* AntiFrustrationFeatures: Shares a page with the rest of the franchise [[AntiFrustrationFeatures/TalesSeries here]].
37* AntiVillain: As is standard for a ''Tales Series'' game.
38** Stingle was doing what he did to [[spoiler:save his daughter and find a cure for her. Chloe ends up morally conflicted when she finds out]].
39** The Ferines hate the Orerines because [[spoiler:the Orerines terraformed their planet against their will. As a result, the Ferines want to purge the Orerines completely from their planet]].
40* ApocalypseMaiden: The Merines is one of these for the people of the land, since she can call upon the power of the sea to wipe out land-based civilization.
41* ArmedLegs: Senel, as he fights with both his fists and his feet.
42* ArtificialStupidity:
43** AI-controlled party members have a tendency to spam a particular spell over and over. Naturally, this leads to annoying happenings such as Will using Flame Blade on a fire elemental, saying "that didn't seem to work," then using the same spell. Funny considering that he's a BookWorm, but annoying when you find out that this destroys your grade. Thankfully, you have the option to tell the AI not to use certain spells in the Abilities menu.
44** Norma also has a tendency to start off ''every'' battle with Thunder Arrow.
45** Grune also unintentionally does some pretty stupid things, partly because she doesn't have that many spells available. During the first part, she only really has Bloody Howling, Aqua Laser, and ''maybe'' Brilliant Lance or Eruption. Because most bosses and trash mobs near the end of the first part are Sea Elemental, this means you'll have to turn off Aqua Laser if you don't want them to absorb it. Then, in the second part, when she learns ''more'' Sea and Curse elemental spells... all the bosses are weak to sea but resistant/immune to Curse.
46* ArtisticLicenseGeology: It may be a fantasy setting and all, but if the planet [[spoiler:used to be all ocean before the orerines terraforming took place]], shouldn't it have a solid core or an ocean floor? [[http://en.wikipedia.org/wiki/Neptune Even Neptune]] has a core of mostly rocks and ices.
47* AsLongAsThereIsEvil: Deconstructed a tad. [[spoiler:Schwartz claims she is manifested misery and hate, but when Schwartz is banished from the world, Grune isn't too far behind.]]
48* TheAtoner: The Character Quest chapters use this quite a bit with both the heroes and to the villains. What any one character is looking to atone for varies, but it can be anything from making up for lost time with a child to trying to atone for murder.
49* AwesomeButImpractical: Tidal Wave, the strongest spell in the game, doesn't have any special requirements to cast it once unlocked, but unlocking it requires [[RandomlyDrops eres stones]] from Dinowyrm enemies. Dinowyrms are a rare variety of monster that are difficult to kill and are only found in the deepest part of the longest dungeon in the game. Unless you want to go all the way through the Wings of Light again, you're better off just forgetting about it and sticking with Ray, Maelstrom, and Judgment for your strong sea-elemental spells. While you ''do'' have to go there near the end of the game (where you can encounter Dinowyrms) you have to [[GuideDangIt be lucky or know how to encounter them]].
50* AwfulTruth: [[spoiler:The {{Hannibal Lecture}} given to the party by Maurits, where he reveals that the land-based Orerines are the invaders. It causes a HeroicBSOD in everyone except Senel.]]
51* BackupTwin: [[spoiler:Thyra, for Fenimore. Thyra looks exactly like her, even using the same portrait in the dialogue boxes.]]
52* BadassAdorable: The Oresoren. Cuter than anything and incredibly nice to everyone. Except ninjas, for some reason.
53* BeamSpam: Solon has a habit of doing this. [[TheComputerIsACheatingBastard Annoying when you're attempting to cross the battlefield]].
54* BecauseDestinySaysSo: Shirley, as the Merines [[spoiler:who is supposed to give up her life to use the Wings of Light to destroy the land, and humanity along with it]].
55* BerserkButton: Chloe's is seeing the man who killed her parents, Stingle. As soon as she lays eyes on him, she forgets all about what she's doing and goes straight to trying to kill him.
56* BettyAndVeronica: Deconstructed. Senel ends up caught between Stella and Shirley, but his staunch refusal to move on even after [[spoiler:Vaclav ends up getting Stella killed halfway through the Main Quest]] causes no end of heartbreak and trauma for Shirley. This pushes Shirley to making more and more rash decisions.
57* BewareTheNiceOnes:
58** Shirley loses it after [[spoiler:after Fenimore is killed by the Captain of the Gadorian Knights]], becoming a ColdHam and displaying how powerful she truly is, effortless wiping out several people who try and attack her.
59** Moses [[spoiler:when he finds out Cashel attacked the other bandits]], draws his weapon, saying "Giet's gonna feast on your heart tonight!" along with "[[IllKillYou I will KILL you]]!"
60* BigBad:
61** The Main Quest has [[spoiler:Maurits, the leader of the Ferines, who pushes Shirley into becoming an ApocalypseMaiden to wipe out the Orerines]].
62** The Character Quests' main antagonist is [[spoiler:Schwartz, the opposite of Grune, believing humanity in general to be [[ItIsBeyondSaving beyond saving]]]].
63* BigBadWannabe: Cashel. He ''loves'' to [[EvilGloating gloat about himself and his skills]], but in the end, he really isn't as powerful as he makes himself out to be.
64* BigNo: Senel lets one out when [[spoiler:Stella dies after stopping the doomsday device]].
65* BittersweetEnding: [[spoiler:Grune, with the party's help, defeats Schwartz, and Grune releases the Summon Spirits to the world. However, she disappears completely. In addition, the land-dwellers will have to live with the fact that they're the invaders, descendants of people of the land who slaughtered the Ferines.]]
66* BlackAndWhiteMorality: Most of the Ferines seem to think this way, although it shows most clearly in Walter.
67* BlatantLies: Mostly Moses during his Character Quest, insisting that the scars beneath his eye patch don't actually hurt.
68* BlockPuzzle: The Puzzle Booths. For the character quests, they all reset with some new twists to make them look like the same puzzle you solved last time you came through, but are actually quite a bit tougher. Slightly subverted though in that [[AntiFrustrationFeatures you can ask another party member to solve them for you if you get stuck or just don't want to bother]].
69* BloodKnight: Solon and Cashel are both a little too eager to get into a fight, frequently jumping the gun when running or using strategy would be a smarter choice.
70* BoringButPractical:
71** In order to play to elemental weaknesses later in the game, basically having Grune spam Curse and sea spells. Although mostly in the main quest, you'll have Grune spam "Bloody howling" as it's literally her ''only'' spell for a lot of the time before the character quests. Basically...if you wanna use Grune for magic damage, expect to see and hear a lot of "Bloody Howling".
72** Healing in this game is basically "Revive" or "First aid", later on "Cure". There's no real "heal over time" effects like in other ''VideoGame/TalesSeries'' games, so you'll hear those a ''lot'', especially Revive because it heals the entire party.
73* BraggingRightsReward: Earning the titles for completing every puzzle booth without help and completing the forest maze. Despite their difficulty, the titles barely raise Senel's stats, outdone by nearly every other title he earns naturally.
74* BrattyHalfPint: Harriet, who constantly nags on her father Will. Even the party finds her annoying, but keep their mouths closed.
75* BreakTheCutie: Shirley gets broken after [[spoiler:Senel rejects her love confession and Fenimore is killed, both of which prove to be too much for her to handle, finally accepting her role as the Merines]].
76* BrickJoke:
77** Early in the Main Quest, there's a [[RunningGag running gag]] of Poppo's submarines having the tendency to sink or crash on their maiden voyages. The Mark II crashed when the party met Poppo, and the Mark III was used to reach The Ruin of Frozen Light from underwater before it sprung a leak and sank. Later in the plot, Senel and the party enter [[spoiler:the Wings of Light, which sprung out from underwater after Vaclav exploited Shirley and Stella]] and you'll come across one of Poppo's subs suspended in midair on two rocks as a background fodder (you walk underneath it to progress).
78** The Bantam Bouncers. Within the first couple hours of the game they perform a little song to Senel about fighting in town (and how he was wanted for beating them up). Much ''MUCH'' later, a knight from the mainland threatens to fight Senel and Norma and then the Bantam Bouncers appear and enforce the same rule on ''him'', too.
79* ButNowIMustGo: [[spoiler:Grune disappears after defeating the final boss, but she releases the Summon Spirits to the world.]]
80* ButtMonkey: Norma, until Moses joins the party and takes over the post.
81* BystanderSyndrome:
82** Senel's first mindset is that "If it's not about Shirley, it's none of my business, so don't drag me along with it."
83** Moses also counts, when he says, "I just wanna stir somethin' up. This ain't my problem."
84* CaptainErsatz: The Oresoren are intelligent fuzzy creatures that are decent with machines and have a VerbalTic, and just in case anyone was under the impression that this might be a coincidence, one of the most significant Oresoren is named "Quppo", which is pronounced like "[[Franchise/FinalFantasy kupo]]".
85* CastOfSnowflakes:
86** Every single NPC in Werites Beacon has a name, no matter how insignificant they are.
87** Every Oresoren and Ferines also has a name.
88* CasualDangerDialog: Courtesy of Senel during the first (and last) immersion of the "Poppo Mk. III".
89-->'''Senel:''' It looks like we're almost there.\
90'''Chloe:''' Ah! Almost there! Hey, Coolidge...Was the floor covered in water when we set out?\
91'''Moses:''' Am I hearin' things, or did something just make a creakin' sound?\
92'''Norma:''' Um...so...in other words...\
93'''Senel:''' There's a leak in the sub.\
94'''Norma:''' Oh. [[{{Beat}} ...]] A leak?! How can you say that so calmly?! Do something!
95* CharacterCatchphrase: Grune's "Charge!", although the catch phrase was started by Norma.
96* CharacterDevelopment: Enforced by the Nerifes. While everyone else gives a speech to the Quiet Nerifes, Senel doesn't get the chance until he has a HeelRealization about how terrible he's been acting to Shirley.
97* ChasteHero: Senel. [[spoiler:Although he apparently has reason to believe that he got Shirley pregnant...]]
98* ChekhovsGun:
99** Everything Vaclav did to the Ferines (including how Shirley met Fenimore) helps to motivate Shirley into becoming a true Merines (as it is stated by Will that the Ferines may believe that Vaclav's actions are the fault of the entire human race). [[spoiler:Stella's death]] is also a partial factor that pushes her to become the Merines.
100** Grune's memory loss is mentioned shortly after meeting her, and her entire Character Quest is based upon her memory [[spoiler:and the duties she carries along with those memories]].
101** Senel's flashbacks about Stella; namely the very first one in chapter one.
102** The "golden light" that appeared and/or saved Senel various times. This was actually [[spoiler:Stella's Teriques]].
103** Norma mentioning her mentor when the party enters the Secret Passage in chapter one.
104** Chloe telling Senel about her past.
105** Jay talking to the Oresoren in chapter six, mentioning that he had lots of experience with "certain matters", after Quppo asks him if he's planning to do something about [[spoiler:Shirley]] by himself.
106*** ChekhovsBoomerang: Vaclav's name just keeps coming back up, even after [[spoiler:his death halfway through the main story]]. In fact, to Senel, he's still enemy number one. Vaclav is also part of the cause which made [[spoiler:the Ferines turn against the Orerines]].
107* ChewingTheScenery: Senel screaming "Stella!"
108* ClingyJealousGirl: Shirley could qualify, with the jealousy regarding Senel directed toward her older sister, Stella. Though to be fair, she does do her best to [[IWantMyBelovedToBeHappy handle this well]], but [[LoveMartyr ultimately, she can't hold it in anymore.]]
109* CloudCuckoolander: Grune. However, she loses the trope after [[spoiler:regaining her memories, becoming much more abrasive.]]
110* CombatMedic: Will, Norma, and Shirley all have healing spells as well as attack spells.
111* CombinationAttack: The Climax Combo, or any general combo made from using usual attacks.
112* {{Conlang}}: Relares, the Ferines' ideographic native language, explained [[https://web.archive.org/web/20120210094554/http://tales.namco.com/legendia/featured.php?p=4 here]]. Most of the songs on the game's soundtrack that have vocal parts are in Relares.
113* CooldownHug:
114** Senel to Shirley. [[spoiler:Just before she destroys the planet, he says "I trust you, Shirley."]]
115** Shirley to Thyra, during the Interlude of the Character Quests.
116* CoolShip: Since the Legacy is technically a giant ship, it qualifies.
117* CoolOldGuy: Will. Although he is only 28, Norma has dubbed him "Old".
118* CrystalDragonJesus: The Merines, i.e. Shirley, is the savior of the Ferines.
119* CrystalSpiresAndTogas: Ferines architecture has this kind of feel going on.
120* DarkAndTroubledPast:
121** Senel used to be [[spoiler:a member of Vaclav's army, and was sent as a spy, but [[BecomingTheMask grew to genuinely love his targets]]]].
122** Chloe's parents were killed by Stingle. When she finds him again in the story, she goes ballistic.
123** Jay's adoptive father was abusive to the point of driving Jay into becoming near catatonic on seeing him again.
124* DarkSecret:
125** Senel was [[spoiler:a spy for Vaclav's army, sent to infiltrate Stella and Shirley's home village]]. Shirley doesn't take it well when she finds out, although she's less concerned about what she's actually hearing and more about the fact that Senel lied to her for so long.
126** Alcott also hides the fact that [[spoiler:he is Stingle up until Chloe's Character Quest.]]
127* DeadpanSnarker: Jay. True to the form of this trope, he becomes the strategy officer for the war against Crusand.
128* DeathIsASadThing: [[spoiler:Harriet and her mother, Amelia, before the story.]]
129* DeclarationOfProtection: Senel to Stella and Shirley [[spoiler:when they are both being used to fire the Nerifes Cannon.]]
130* {{Deconstruction}}: True to form for a ''Tales'' game.
131** You want the lead guy to go head-over-heels in love with a girl and do anything to protect her? [[spoiler:Senel's love for Stella actually makes things go crazy in-game. The other characters even call Senel out for it, and his character development is him finally accepting that he's made things a lot worse.]]
132** We never get to see Stella first hand; all the exposition we get about her is from Senel. [[spoiler:Turns out he's a massively biased UnreliableNarrator when it comes to her, and flashbacks from Shirley's perspective show Stella was frequently dismissive of anything that didn't directly involve herself or her boyfriend.]]
133* DefectorFromDecadence: This is implied for [[spoiler:Senel, when he tells Chloe that life in the Ferines village was the ''first peaceful experience'' he'd had in his life. Instead of completing his mission, he stays with the Ferines, even going so far as to fall in love with Stella]].
134* DefrostingIceQueen: After she gets her memories back, Grune opens up to the party over the course of the Character Quests once they prove to her that they can be trusted.
135* DeusExMachina: Vaclav tells his soldiers to activate the Nerifes Cannon. However, once Vaclav is defeated and the group has just saved Stella and Shirley, Vaclav stands up again, and everyone realizes he's had a switch that could fire the cannon the entire time.
136* DidYouJustPunchOutCthulhu: The antagonist of the Character Quests is beaten by [[spoiler:the positive emotions of the people of island by channeling them through Schwartz's equal and opposite half, Grune]].
137* DiedInYourArmsTonight: [[spoiler:Fenimore, in Shirley's arms. The scene doubles as Maurits crossing the MoralEventHorizon.]]
138** [[spoiler:Also, Stella, in Senel's arms.]]
139* DiscOneFinalDungeon: The Brigde, where the party confronts Vaclav and his three lieutenants to [[spoiler:save Shirley and Stella, and to prevent the destruction of Chloe's hometown.]]
140* DistressedDamsel: Shirley, though this lessens during the Character Quests, in which she finally becomes playable.
141* TheDitz: Grune, of course, though she can also be incredibly perceptive at times.
142* DoomedFellowPrisoner: Shirley meets a friend in the cell adjacent to her. She soon gets dragged off.
143** This turns out to be an inversion. She's the one who eventually gets used for an experiment.
144* DramaticUnmask: [[spoiler:Schwartz reveals that she has the same face as Grune]].
145* DualBoss: Several of them.
146** Moses and Giet.
147** Dark Moses and [[spoiler:Rabid Giet]].
148** Dark Jay and Solon.
149** Dark Senel and Dark Shirley.
150* DudeWheresMyRespect: The two rich girls in Werites Beacon couldn't care less if you died saving their lives...
151* DyingDeclarationOfLove: Happens when [[spoiler:Stella almost dies when she and Senel were younger, telling him she was looking forward to performing the Rite of Feriyen with him]] and again when [[spoiler:she actually ''is'' dying, in which this time, Senel brings the Rite up]].
152--> '''Senel:''' [[spoiler:Weren't you looking forward to performing the Rite of Feriyen? ...If you go on without me, how can I propose to you?]]
153* EarlyBirdCameo: Grune appears briefly in Werites Beacon in the scene where Senel first meets Jay, which is a minor plot hole because she's supposed to be asleep under the city.
154* EasilyForgiven: [[spoiler:Maurits, Alcott/Stingle, Shirley, Senel, Jay, and Chloe]] all get easily forgiven then some crap they pulled at some point or other. In some cases, it's completely reasonable; in others, like with [[spoiler:Maurits, who was evil by choice]], it's highly confusing.
155* ElementalRockPaperScissors: "Light" in this game is replaced with "Sea", which seems a little interesting... but then you realize that [[FridgeBrilliance this means Spread, and Aqua Laser are technically "light" spells]], and you can get these rather early, too. (Darkness is just called, "Curse") It makes a lot more sense given that [[FridgeBrilliance Sea is holy in this universe]].
156* EleventhHourSuperpower:
157** The Quiet Nerifes gives these (story-wise) to everyone else so they can use them on the surface where nobody else can use Eres.
158** Grune and Shirley. Grune doesn't join until ''very'' late in the main quest and only comes with a couple spells for most of it. Shirley likewise doesn't join until the character quests but this is ''especially'' true with Tidal Wave, since by the time you get it, the game is maybe 90%+ done.
159* EnemyScan: The Magic Lens'.
160* EnigmaticMinion: Walter. [[spoiler:He fights you a couple times before the Ferines ally with the Orerines... only to start the enemy cycle all over again once the alliance is broken.]]
161* EvilCostumeSwitch: [[spoiler:Shirley's dress becomes much darker once she becomes the Merines.]]
162* EvilLaugh: Vaclav and Solon are ''full'' of them.
163* TheExile: Will suffered from this pre-game. Part of Harriet's hatred towards him is the fact he didn't even come to her mother's funeral.
164* {{Expy}}: Many of the character designs are based on those from the designer's previous works, ''Anime/SamuraiChamploo'' and ''Anime/FinalFantasyUnlimited''. Moses, Will and Chloe, for one, are very similar facially to [[Anime/SamuraiChamploo Mugen, Jin and Fuu]].
165* ExtendedGameplay: The Character Quests section takes about as long as the main game, but has less voiced dialogue.
166* FaceHeelTurn: Shirley, after [[spoiler:Senel rejects her love and Fenimore dies protecting her, Shirley snaps and accepts the voice of the sea, choosing to become an ApocalypseMaiden]].
167* FacialMarkings: Senel has a tattoo on his face. It's the mark of the Alliance Marines.
168* FakeLongevity:: Some of the Character Quests consist of traversing a revisited dungeon only to find out that [[YourPrincessIsInAnotherCastle whatever the party is searching for isn't there at all.]]
169* FantasticRacism: Both humans and Ferines are guilty of this. [[spoiler:Even the ''ocean'' gets in on it.]]
170* TheFatalist: Schwartz believes that nothing can be done to save humanity from itself. She seems to believe "kill them all and let God sort it out" is the best option.
171* FightingYourFriend: [[spoiler:Giet, who is borderline {{Brainwashed And Crazy}} by the Black Mist, also causing him to begin turning wild.]]
172* FirstTown: Werites Beacon, the main city in the island.
173* {{Foreshadowing}}:
174** At the end of chapter 1, Pippo and Quppo give Senel and Shirley a pair of seashells. [[spoiler:These shells are usually used by the Oresoren to represent an engagement. At the end of the main quest, Senel and Shirley inadvertently complete the Right of Feriyen, [[BookEnds the Ferines engagement ritual]]. The game never actually states that they're engaged after that, so whether they actually are or it was just a symbolic gesture of cooperation between the Ferines and Orerines is up to the player.]]
175** The Oresoren also mention how when Jay first came, he was a creepy child with no emotion. [[spoiler:Foreshadowing his character quest...]]
176** You can also see Grune in the bottom of the screen when the Bantam Bouncers meet Senel the first time.
177** Also, when Grune says, [[spoiler:"I hope I can stay with you all forever."]]
178** Note Schwartz's appearance.
179** At the end of the "main quest", the player gradually is revealed the secrets of the Legacy and [[spoiler:might have the ''exact same thoughts'' as Jay -- why ''would'' the Ferines sacrifice their own people and have tools that ''form land'' when they don't need it?]]
180* GambitPileup: The Ferines having Shirley perform the Rite of Accession, Walter lying to Senel's group to keep them from finding out about said ritual and trying to kill them as well, and the Captain of the Gadorian Knights [[spoiler:trying to arrest Shirley for false reasoning and accusations]]. Then, in chapter six, while Senel's group [[spoiler:begins to find out the truth to their history with the help of the Quiet Nerifes, Shirley, Walter, and Maurits are planning for the Wings of Light]].
181* GameplayAndStoryIntegration: In the game's final act, Grune regains all her memories and [[spoiler:her personality goes complete 180. Naturally her voice in-battle changes to reflect this, becoming more insulting and dismissive of her enemies.]]
182* GetAHoldOfYourselfMan:
183** In Jay's case, Senel hits him on the head to get his attention and stop him from crying.
184** Happens to Senel rather frequently, most notably when Senel [[spoiler:sees Stella again for the first time in three years, after going on believing she had died]]. Moses and Will try to pull him back, but ultimately fail.
185--> '''Moses''': Senel! Come on! Get a grip!
186* GodWasMyCopilot: [[spoiler:The "Quiet Nerifes" during chapter six. Grune as well, during the Character Quests, as she tells her friends not to listen to Schwartz's voice. Also counts for her in her Awakened state, as she guides the others.]]
187* GodIsGood[=/=]GodIsEvil: During the Main Quest, the Nerifes of the Fallen/Quiet Lands, and the Nerifes of the surface. Also, [[spoiler:Grune and Schwartz]].
188* GoingThroughTheMotions: While the playable characters all have a few actions unique to them, there's a lot of animations that are used by everyone, including a fist pump and an exasperated arm wave.
189* GoodAllAlong: [[spoiler:Stingle only wanted to help his daughter.]]
190* GoodMorningCrono: Senel being woken up by a different person each time is a running gag.
191* GoThroughMe: Fenimore for Shirley, [[spoiler:when the Captain of the Gadorian Knights attempts to kill Shirley. This, however, results in Fenimore's death.]]
192* GotMeDoingIt: Grune picks up on Norma's "Charge!", and it becomes her catchphrase. By the time anyone knows it, ''everyone'' is doing it.
193* GuardianEntity: A Ferines's teriques can function as a pair of wings allowing them to hover a bit, or this.
194* GuideDangIt:
195** Some of the Puzzle Booths are pretty hard; even to the point where walkthrough creators couldn't even complete them. However, they are by no means impossible. Getting all the treasure chests in the game is also a pain, because after the Main Quest, all the original ones are replaced and there are actually ''new'' ones on top of that.
196** Some of the skits qualify as well, which is annoying since Norma gets a title if you view them all. A few egregious examples: one requires you to have your entire team poisoned. Another requires you to control Senel, fight a team of weaker monsters, and make the battle last more than five minutes, in a game where fights against level-appropriate monsters might last thirty seconds.
197* HairMemento: Realizing that his LoyalAnimalCompanion Giet may one day turn wild, Moses Sandor decides to leave him in the Quiet Lands. Before bidding his partner farewell, he cuts a bit of his own hair and Giet's fur to make each into an accessory to remind them of each other.
198* HealingHands: Will, Norma and Shirley.
199* HeavySleeper: Senel. At one point, he falls from the second story of his house onto the first floor after an earthquake, and he ''still'' doesn't wake up.
200* HeelFaceRevolvingDoor: Walter, to an extent. He seems to enjoy attacking the party with his {{Hopeless Boss Fight}}s, although he occasionally is neutral; namely just before the Alliance was formed. This remains true until his inevitable, final FaceHeelTurn. [[spoiler:This can be somewhat explained by him being only truly loyal to Shirley; you'll notice that his allegiances tend to align with hers at any given point in the game.]]
201* HeroesPreferSwords: Averted. This is the first ''VideoGame/TalesSeries'' game that the main character uses fists as his weapons instead of a sword.
202* HeroicBSOD:
203** Senel's reaction when he does not receive [[spoiler:the blessing of Nerifes]].
204** ''Everyone except Senel'' after [[spoiler:Maurits' HannibalLecture]].
205** This happens to each character individually during the Character Quests, save for Senel. Shirley has a slight issue of it during the Interlude. Chloe, Jay and Moses are arguably the worst offenders of this trope; in which case, in the case of Jay's Quest, the group could have avoided getting ready to go after Shirley and Jay if Jay had only [[PoorCommunicationKills taken Moses' advice and told everyone what was bothering him.]] An issue that caused the Oresoren to deal with everything because Jay CannotSpitItOut.
206* HeroicSacrifice:
207** [[spoiler:Stella dies stopping Vaclav's doomsday weapon.]]
208** [[spoiler:Fenimore, for saving Shirley. Interestingly, her heroic sacrifice is the result of some XanatosSpeedChess by Maurits, letting her die when she could have been saved in order to push Shirley into being the Merines.]]
209* HolyHandGrenade: The God Press spell, which was incorrectly localized as Judgment, takes this to its logical extreme and hits all enemies in range with an actual holy hand.
210* HotBlooded: Moses. Chloe starts out this way, but mellows out as her character develops.
211* HopelessBossFight:
212** The first battle against Walter is interrupted by Moses kidnapping Shirley.
213** The DuelBoss between Senel and Melanie ends after a few minutes. The following cut-scene has Senel defeated.
214** The first fight against Vaclav. After almost beating him, he'll use an attack that knocks everyone out, and the game continues as if you had been defeated.
215* HumanAliens: [[spoiler:The party thinks the Ferines are aliens. Turns out it's the Orerines that came from another planet.]]
216* HumanResources: Eres Stones, as told to Senel by Will during a skit very early on.
217* HumansAreBastards: Walter keeps this belief through thick and thin. Most other Ferines also feel this way.
218* HumanityOnTrial: Cue the Ferines' motivation for having a Merines.
219* HumansByAnyOtherName: Ferines and Orerines, meaning "people of the sea" and "people of the land," respectively. The Ferines can breathe underwater and summon a light being to serve as a pair of wings or [[GuardianEntity assist them in combat]], but are aesthetically identical to Orerines.
220* ImprobableWeaponUser:
221** Will uses giant hammers. Mainly because he's a [[SquishyWizard Crystal Eren.]]
222** Every female party member except Chloe, who uses swords. Norma uses straws that blow bubbles, Grune uses pots, and Shirley uses quill pens.
223** Mimi uses a ''baguette'' as a sword.
224* InsufferableGenius: Jay, to an extent. Averted during and after his Character Quest.
225* InterspeciesRomance: Senel and Stella, an Orerines and a Ferines.
226* IsThatCuteKidYours: Senel and Shirley get this treatment from everyone who sees them with the abandoned baby at the start of Will's quest. Amusingly, Senel is the first one to react with shock and horror when he sees Shirley with a baby in her arms.
227* ItsAllMyFault: Senel believes [[spoiler:Stella's death and Shirley's [[FaceHeelTurn change]] are both his fault.]]
228-->'''Senel:''' [[spoiler:Stella's death, Shirley's change...]] Trace it all back, and [[ItsAllMyFault it's all my fault]].
229* ItSucksToBeTheChosenOne: Shirley absolutely hates being the Merines because of all the pressure and the things it's done to her life.
230* IWantMyBelovedToBeHappy: Shirley to Senel, for ''years'', involving her risking her life for him and his first love interest at extremes. [[spoiler:After he rejects her outright, things start to go south, and she ends up in full-on {{Yandere}} when she's led to believe by Maurits that Senel NEVER loved her in any way for all those years of {{Love Martyr}}dom.]]
231* {{Jerkass}}: Walter takes the cake. Even [[spoiler:with his dying breath, he curses Senel, blaming him for all of his problems even though he brought most of them on himself.]]
232* JerkWithAHeartOfGold: Senel starts out this way, although some people seem to relate him more to being a typical {{Jerkass}} in the beginning. Jay also qualifies, as his heart of gold is shown for the Oresoren, and eventually, for the rest of the party.
233* KickTheDog: Any scene involving Vaclav or the Terrors involves some dog-kicking. Usually, Vaclav will just love insulting Shirley, Stella, or the Merines in general any time he gets within ten feet of them.
234* KilledOffForReal: Over the course of the story, [[spoiler:Walter, Stella, and Fenimore all end up being killed. Of these, only Walter's doesn't massively affect the plot after the character dies]].
235%%* LaserGuidedAmnesia: Grune.
236%%* {{Leitmotif}}: Moses, Jay, Grune, Vaclav, and Schwartz have one.
237* LethalChef: Harriet.
238-->'''Jay''': I'm surprised you can eat that. It's worse than poison.
239* LetsMeetTheMeat: The skit resulting from equipping a Galf Cloak on Norma is definitely in the spirit of this trope.
240* LinearWarriorsQuadraticWizards: Inverted. The Iron Erens deal more damage than the Crystal Erens. The Crystal Erens still have their use though; especially since if you give them an item that regenerates lost TP (or cuts TP usage down) they'll be able to cast ''all day''.
241* LockedOutOfTheLoop: Stella made Senel swear never to tell Shirley about his past or why their village got attacked. When Maurits eventually tells her that [[spoiler:Senel was one of Vaclav's ChildSoldier graduates and a spy for Crusand's army]] at the worst possible time, she's ''much'' more upset about being kept in the dark than about what she's actually being told.
242** Stella never specifically MADE him swear he wouldn't tell her. It was what he thought was her [[spoiler:dying wish]], and promised her that he wouldn't tell Shirley.
243* LoveMakesYouEvil: One of the reasons Shirley becomes a villain is because [[spoiler:she believes Senel doesn't love her. Maurits doesn't help this by egging Shirley on]].
244* LoveMartyr: Shirley. [[{{Yandere}} Eventually, she gets fed up.]]
245* LoveTriangle: Chloe and Shirley both love Senel... except Senel loves Stella.
246* MagicalIncantation: Some of the more powerful spells require long incantations before being cast. This even includes CloudCuckoolander Grune, who says them with a totally straight face.
247* ManipulativeBastard: The Main Quest's Big Bad gets extra points when you realize how he manipulated the heroes. [[spoiler:He stops Walter from saving Fenimore in order to give Shirley that final prod to become the Merines. And for the grand finale, he kept the fact that Senel had originally been a member of Vaclav's army, and had originally been sent to her village as TheMole before his change of heart, to himself just as a secret weapon in case Senel's group managed to successfully break through her nature as the Merines.]]
248%%* MarshmallowHell: Grune does this to both Senel and Moses.
249* MasterOfNone: Shirley appears to be the only "Hybridized" character in the game, being able to combo with a ranged weapon but also cast a lot of great spells. But she doesn't really excel at those as every one of her spells is already known by any of the three casters...until Tidal Wave, that is.
250* MeaningfulEcho: "I get anxious when another person and I are good at the same things. I always feel I simply must find out which one is truly better," said by Jay. Initially to coax Senel into a boat race. Repeated later to tear down Cashel's confidence and underestimation of the party's strength.
251* MeaningfulName: All the Ferines' surnames are combinations of Relares words, and have something to do with their personalities or abilities. And then there's Grune[[note]]German for green[[/note]] [[spoiler:and Schwartz[[note]]German for black[[/note]]]].
252* MilkmanConspiracy: [[spoiler:Much of the population of Werites Beacon, including Will and the Bantam Bouncers, are actually agents of the Holy Rexalian Empire.]]
253* {{Mons}}: Walter uses his Teriques to attack the Senel and/or the party when he cannot attack them directly. A few other Ferines attack the party with their Teriques, though they never fight you directly.
254* MoodWhiplash: Seems to occur frequently, although a very notable one is [[spoiler:after Schwartz is defeated and everyone is ready to go back to town, Grune's body beings to fade.]]
255* MotorMouth: Can be invoked through the use of an accessory that reduces your casting time. When put on a character, it makes their incatations play faster.
256* MoreThanMindControl: Nerifes does not actually completely take control of Shirley's actions after her FaceHeelTurn. [[spoiler:Shirley willingly turns against Senel and the entire Orerines race after what seems to be some convincing from Nerifes after Fenimore's death (and with no help from Maurits.) By definition, the Merines is the Nerifes' emmisary rather than puppet, though once the choice is made to serve Nerifes, it's hard to go back, as Shirley does try to break free of her new mental state later on, almost succeeding...only for Maurits to screw things for her up AGAIN.]]
257* MsFanservice: Any of the playable girls can qualify, thanks to their tight outfits showing off their bodies, but Grune is arguably the worst offender, and it's lampshaded constantly.
258* MyCountryRightOrWrong: Subverted with Chloe. While she considers herself loyal to Gadoria, she certainly isn't a follower of the [[JerkAss Captain of the Gadorian Knights]], who tells her to [[spoiler:kill the Merines]].
259%%* MysteriousWaif: Grune.
260%%* NewGamePlus
261* NiceJobBreakingItHero:
262** Senel's infamous decision [[spoiler:to reject Shirley's romantic feelings and "stay with Stella," even though Stella is dead. This is one of the factors in Shirley's decision to complete the [[FaceHeelTurn Rite of Accession]] and become BrainwashedAndCrazy.]]
263** Also, at once point in his character quest, Harriet ''finally'' tries to accept Will as her father and bond with him. However, something goes terribly wrong, and Will's angry reaction ends up making Harriet hate him again. [[WhatTheHellHero Nice job re-breaking your relationship with your daughter, Will!]] [[spoiler:Thankfully, things are finally mended at the end of the quest.]]
264* TheNicknamer: Norma gives nicknames to everyone, including her enemies and the godlike beings of the world. The nicknames she give the party (English/Japanese)
265** Senel: Senny/[=SeneSene=]
266** Shirely: Shirl/Li-Chan
267** Will: Teach/Wilcchi
268** Chloe: C/Kuu
269** Moses: Red/Mosuke
270** Jay: [=JJ=] (Both versions)
271** Grune: G-Girl (Both versions)
272*** In the English version, Moses gives Norma the nickname ''Bubbles''.
273* NobleDemon: [[spoiler:Schwartz is actually trying to ''save'' the world by destroying it. By destroying the world as it was, she would end all suffering, which was her main goal. She even leaves Senel's group alive after their second to last encounter with her because she wasn't there to kill them.]]
274--> '''Grune''': You did not survive your encounter with her on your own. She merely allowed you to live.
275** She was also trying to [[spoiler:fulfill the wish of Nerifes.]]
276--> '''Jay''': Wait a minute. Isn't what she's doing contradicting that?
277-->'''Grune''': There is more than one way to [[spoiler:free people from their suffering]].
278* NoHoldsBarredBeatdown: Vaclav to Senel at the Ruins of Frozen Light.
279* NoodlePeople: Other than the game models, this is also possibly parodied ''in-universe'' as well with the Raman, which are the Tales' staple Gentallman enemies... [[UndergroundMonkey but]] [[HilarityEnsues made of ramen noodles]].
280%%* NoSenseOfHumor: Walter.
281* NotBloodSiblings: Senel and Shirley. They're "brother and sister" in that it's what they call each other, but nothing else. They eventually drop this.
282* NotHelpingYourCase: Averted by Jay [[spoiler:when he "betrayed" the group. Grune mentions that "his face looked pretty sad", which proved his guilt and unwillingness]].
283* NotInThisForYourRevolution: Jay started out this way. By the end of the game, he starts showing a couple signs of being The Messiah, although this ''could'' very well be influenced after his conversation with Shirley.
284* NothingCanStopUsNow: Melanie and Solon. In Melanie's case, she literally says, "This can't be happening!" after the party defeats her.
285* NowWhereWasIGoingAgain: There is a journal Senel keeps in which he writes down events as they happen. The rest of the party also eventually begins to write, so it's all written in first person, with the author of the entry at the top.
286* NPCRoadblock: Werites Beacon has some [=NPCs=] placed in very convenient places, preventing Senel to fully explore the city. This includes a couple fighting or some guy taking a sunbath in a bridge.
287* NumericalHard: Especially when dealing with four or more Eggtopus monsters...
288* ObliviousToLove: Senel with regards to Chloe. After one battle, we get this exchange:
289--> '''Norma''': You were so great! (Grabbing his shoulder, and generally being too close)
290--> '''Chloe''': Norma, what are you doing?
291--> '''Senel''': ''(still being held tight by Norma)'' Chloe, why are you so angry?
292* ObviouslyEvil: Solon literally, stops and stares at Senel and Shirley when you first see him at Port-on-Rage before he continues on his way.
293* OddballInTheSeries: Due to the fact that this game was made by a different team (Ie the Tekken developers) and has a different character designer and composer, it's a given. This is currently the only ''Tales'' game that had a different development team.[[labelnote:To be fair]]This would also be the case for VideoGame/TalesOfTheTempest, which was handled by Creator/{{Dimps}}, but it was downgraded to an "Escort title", making this one the only one who was developed by a significantly different staff even ''if'' the development was in-house, instead the ''VideoGame/{{Tekken}}'' crew.[[/labelnote]]
294* OfficialCouple: Senel and Stella were a couple pre-series. [[spoiler:At the end of the main quest, Shirley and Senel perform the Ferines engagement ritual.]]
295* OneeSama: How Thyra refers to Fenimore when she appears during the Character Quests in the Japanese version.
296* OneHeadTaller: Grune is 5'10", making her slightly taller than Senel and Moses, who are 5'7".
297* OnlyInItForTheMoney: Norma's habit of obsessing over money, although this lessens as the game progresses.
298* OnlySmartPeopleMayPass: Parodied with the final Quiz Grandpa question, "What is my name"?, with his name right at the top of the dialogue box.
299* OOCIsSeriousBusiness: Practically everyone has some form of shift in character during their respective Character Quest.
300* OrphansPlotTrinket: Very likely a deliberate example of this trope: Jay's bell. There is even a flashback with Jay where he states that it may be a clue to finding his family.
301* OurMonstersAreWeird: Ever had to fight a demonic canopy bed?
302* PaletteSwap: This is actually a gameplay mechanic. There are "classes" of monster which are essentially just palette swaps. In order for the casters to use new spells, they need a number of drops from two or three different classes, depending on the spell.
303* ParentalAbandonment: [[spoiler:Senel, Chloe, Jay, and Moses]] all suffer this, with the last having [[spoiler:decided to separate from his parents of his own will. Jay actually suffers this twice, with his biological parents having abandoned him, then again when abandoned by Solon. Norma also ran away from home.]]
304* PathOfInspiration: The way Nerifes started out, although this trope is subverted after the Main Quest.
305* PeopleJars: Two examples. One in the Ruins of Frozen Light, which powers and controls the Legacy [[spoiler:and is occupied by Stella]], and a pair in the Bridge [[spoiler:which use the life force of a pair of Ferines to charge and fire the Nerifes Cannon.]]
306%%* PercussiveMaintenance: To enter each momument, Normua kicks the mechanism in front of each momument to make the bridge appear.
307* PermanentlyMissableContent:
308** Mostly character titles that rely on not giving up on puzzles or finding every chest in the game.
309** Of all the bread recipes, only one of them can be missed. If you didn't get the Chocolate Cornet recipe from the Frontline, too bad.
310%%* PerpetualFrowner: Walter.
311* ThePiratesWhoDontDoAnything: Moses' gang doesn't seem to do much stealing... although that could be because [[KnightTemplarBigBrother Senel kicked the ever-loving crap out of them after they kidnapped Shirley]].
312* PluckyGirl: Shirley. [[spoiler:Even during her FaceHeelTurn.]]
313* PowerGivesYouWings: The Wings of Light. The Ferines get them when using their full power, and they call it a teriques.
314* PowerGlows: An eren's fingernails glow when they use eres. The Ferines's hair glows when they're submerged in water. [[spoiler:Shirley's hair glows continuously after she completes the Rite of Accession.]]
315* ThePowerOfLove: A CentralTheme of the game is deconstructing this trope, and then [[DeconReconSwitch reconstructing it]]. [[spoiler:Senel's love for Stella is strong enough that he rejects Shirley's AnguishedDeclarationOfLove, but that only turns her into a LoveMartyr. Senel's character development is learning that his affections for Shirley don't have to be romantic, and Shirley accepting that, even though she isn't the one Senel wants in his heart, he still does genuinely love her for who she is.]]
316* PunctuatedForEmphasis: Senel's "Let... her... go!"
317* PuritySue: In-universe, Senel considers Stella to be this. It's soon shown, however, that he's an UnreliableNarrator and [[JerkWithAHeartOfGold she's got quite a jerkish side]]. Subverted further when [[spoiler:her death]] proves extremely un-Sue-like as it solves nothing in the grand scheme of things and only serves to make the world's situation ''[[FromBadToWorse even worse]]''.
318* QuirkyMinibossSquad: The Three Terrors, who interrupt the player at very inconvenient times throughout their adventure.
319* {{Railroading}}: If a player tries to wander too far on the World Map, a character will stop you, basically telling you that you have no reason to go that way. This keeps players from visiting unrevealed locations at that point in the game. This becomes annoying when one is trying to find treasure chests on the map, as it makes you wait to get any chests beyond that point.
320* RandomlyDrops
321** Eres Stones, necessary for casting.
322** Flan, of which you find three in chests but need at least eleven for sidequest completition.
323* RedemptionEqualsDeath: [[spoiler:Alcott feels this is true. He doesn't get it, though.]]
324* ReplacementGoldfish: Fenimore and her identical twin sister Thyra. [[spoiler:Fenimore dies in the main quest.]] Then Thyra comes in the character quests. She's mad at first and [[spoiler:blames Shirley for Fenimore's death (which really wasn't her fault),]] but after she gets over that, she's a clone of her sister.
325* TheReasonYouSuckSpeech: Walter loves delivering these to Senel, and all Orerines in general.
326%%* TheRevolutionWillNotBeCivilized: Both Crusand and Gadoria are guilty of this.
327* RightInFrontOfMe: Senel, before he finds out about Will and Jay's occupations. He also has this issue with Curtis. In the case with Curtis...
328-->'''Townsman''': Do you realize what you've done?! Do you know who this is?!
329* RunningGag: Senel's heavy sleeping habits.
330* SacrificialLion: [[spoiler:Stella and Fenimore both die in the course of the story. And after each of them die, the plot takes a significantly darker turn.]]
331%%* SayMyName: "STELLAAAAAA!"
332* SceneryPorn: While the character models were awkward, and the game used a lot of bright colors, it's clear that they lovingly spent a lot of time on the backgrounds. The dungeons are simply beautiful.
333* SchmuckBait: The "bed" in the Man-Eating Ruins. Norma, of course, plays the part of the schmuck.
334* SelflessWish: The Everlight, the object that Norma's searching for, is said to grant any wish. Norma's character quest has her find it, and she uses her wish to restore her teacher's master's eyesight... and the first thing she shows him is what her teacher wrote... that the Everlight ''did'' exist.
335* ShadowArchetype: [[spoiler:Schwartz is this to Grune, in addition to being an Evil Twin.]]
336* ShipperOnDeck: Norma, to anyone at any given moment.
337* ShipSinking: [[spoiler:Senel and Chloe during the character quests. Chloe gives up pursuing him and has a heart-to-heart with Shirley.]]
338* ShoutOut:
339** "STELLA!" may be one to ''Theatre/AStreetcarNamedDesire''. [[Creator/KenichiSuzumura Maybe it's because of his seiyuu]] [[Anime/MobileSuitGundamSEEDDestiny and who he voiced.]]
340** The Oresoren do an off-key rendition of ''Also Sprach Zarathustra" to add a little drama to the party seeing the tram.
341** Moses calling Norma [[Creator/TaraStrong Bubbles]] and her even getting it as a title has got to be one.
342* SideQuest: The side quests in this game are particularly hard to get. While getting all the treasure chests in the game is a self-imposed side quest, the main side quests in this game are time-limited. You must speak to people at a specific time or during a specific timeframe, or you'll experience PermanentlyMissableContent for the duration of the game. This also makes it difficult to complete the Collector's Book, because some items cannot be obtained outside of these side quests.
343* SlasherSmile: Solon should win an award for this.
344* SlidingScaleOfIdealismVersusCynicism: In Legendia's case, it is idealism. Especially in the Character Quests; most notably in Grune's.
345* SmugSnake: [[BigBadWannabe Cashel]] and Solon both are far more confident than their abilities lend credence.
346* SolveTheSoupCans: The Puzzle Rooms. There's never any storyline explanation as to why they even exist. On top of that, they're not even required to be solved. At any point during the puzzle, you can elect to solve it automatically and move on. Seeing as how all you get for clearing the puzzles without help is [[BraggingRightsReward a title for Senel]], there's really no good reason to go through with the puzzles unless you're trying for OneHundredPercentCompletion.
347%%* SpamAttack: Vaclav and Stingle seem to enjoy doing this.
348* SpoilerOpening: [[spoiler:Chloe stabbing Senel, as she does during her Character Quest]], the scenes with Shirley's hair being colored blue which features her Merines outfit, the fact that Moses and Jay are ''obviously'' going to interact a lot as they were introduced together, etc.
349* StealthBasedMission: The Frontlines. Getting noticed means you fight a simple battle with a couple enemies... And then you get sent back to the beginning of the screen.
350* StepfordSmiler: Jay. Moses at times, during his Character Quest. Both Type A.
351* TheStoic: Walter rarely smiles or shows any emotion. When he does, it's annoyince.
352* SurferDude: The Grand Gaet. So much for "Mighty One"...
353* TakeOverTheWorld: Averted. Very averted. Instead, one villain wants to destroy it, one doesn't care ''what'' happens to it, and one just wants to show off the power of the Legacy, whilst trying to destroy Gadoria in the process.
354* TalkingTheMonsterToDeath: Senel does this to [[spoiler:Maurits and Shirley]]. In the former's case, however, you do not see the change of heart until after the Main Quest.
355* TeamPet: Giet, Moses' wolf-like companion.
356* TeenGenius: Jay is frequently cited as the best strategist on the ship. It's his strategies that pit the allies against Vaclav's forces
357* {{Terraforming}}: [[spoiler:What the humans/Orerines did to the planet, which was entirely ocean when they landed on it.]]
358* TheComputerIsACheatingBastard: The stealth mission in chapter four, in which you can be caught at the most ridiculous times. Although, this is averted quite strongly when they ''don't'' notice you and you're ''right behind them'' or any other very obvious place. Also when you are at a treasure chest and don't click the button when an enemy would have otherwise found you. Not averted at all by Schwartz, or even Solon; both sometimes at ridiculous extremes. Try casting a spell at the same time as Solon. He'll cast Tractor Beam in half the time it takes you to cast it. Then there's Ground Dasher, in which you will find yourself not even halfway across the battlefield at the beginning of the fight by the time he ''casts'' the spell, never mind starts the spell (assuming he uses it at the very start of the battle).
359* ThereAreNoTents: Although there are Ducts that will lead you right back to Werites Beacon, where you can find an inn that charges 100 Gald per night. If you're too cheap for that, there is also the Oresoren Village, the Hermitage and the Village of the Ferines; all free, visited at different points of the game, and instantly accessible afterwards via Duct.
360* ThisIsADrill: The Earth Javelin. "Drilling is life. Drilling is a dream. Real men drill."
361* TimeSkip: There is a two week timeskip in chapter four, as well as a two month timeskip between chapters seven and eight. Senel is the one who mentions it having been two months.
362* TooGoodForThisSinfulEarth: [[spoiler:Stella, at least when viewed by Senel.]]
363* TookALevelInBadass: [[spoiler:Shirley, during her {{Face Heel Turn}}, effortlessly curbstomps an entire squad of soldiers. Senel is forced to give her a CooldownHug in the climax because she's too strong to actually defeat.]]
364* TraumaInducedAmnesia: Shirley, after [[spoiler:failing the Rite of Accession the first time]].
365* TrialBalloonQuestion: Norma and Chloe say some pretty rude things about the Ferines before they find out Shirley ''is'' actually one of them. This came up from the rumors of her being the Merines.
366* TrickTwist: While researching The Legacy's origins, it appears as if [[spoiler:The Ferines had originally come from outer space]]; it turns out that [[spoiler:it was the ''humans'' who had invaded their planet long ago. Jay had figured out the truth though]].
367* TryNotToDie: Jay has a habit of teasing the party with this often, namely during the war against Crusand. A bit hypocritical, really, considering he goes on to say to the Oresoren, during the same war, not to talk about giving up their lives, not even ''as a joke'', because he ''hates it''. Look who jokes about it himself.
368%%* {{Tsundere}}: Chloe, Fenimore, Jay, [[spoiler:Thyra]], and several others.
369* TurnCoat:
370** Walter, during the Alliance; [[spoiler:although he doesn't stay on your side]]. Also, [[spoiler:Maurits]], who goes from being your ally to your enemy, back to being your ally. Then there's [[spoiler:Shirley]] who has a {{Face Heel Turn}} and then a {{Heel Face Turn}}.
371** Also, [[spoiler:Jay in his character quest briefly turns on everyone, because his horrifically evil surrogate father is threatening the Oresorens' lives.]]
372* UngratefulBastard: Walter, ''Walter'', '''''Walter'''''.
373-->'''Norma''': Hey! You would've died if it weren't for us! You could at least say thanks!
374** [[spoiler:He later proceeds to try to kill the group again. And even after the Ferines formed an alliance with the Orerines, Walter continues to give the group his usual {{Jerkass}} attitude]]. Honestly, calling him an ungrateful bastard is simply giving him credit by terming it nicely.
375* UnreliableNarrator: Senel's flashbacks about Stella. If interpreted through Shirley's perspective, we see a completely different side of Stella that Senel didn't know about (or neglected to notice).
376* UnsoundEffect: Grune, at the Fire Monument. "Think... think... think... Ponder... ponder... ponder... Cogitate... cogitate... cogitate..."
377* UselessUsefulSpell: Grune has this problem often with her Sea and Curse elemental spells. Her attacks are very useful and powerful, with one problem being that in certain dungeons, or even a section of some dungeons, almost ''all'' the monsters in the given area are Sea or Curse elemental monsters.
378* UnstoppableRage:
379** Senel goes into it after he finds out that [[spoiler:Vaclav has kidnapped Stella, and that she's still alive]].
380** Chloe gets furious upon meeting her parents' killer, Stingle. To the point she engages in a DuelBoss with Senel, stabs him in the gut, and leaves him for dead, just to go after Stingle without a restriction.
381* VerbalTic: The Oresoren, a race of otters, say "Ors!" a lot
382* TheVeryDefinitelyFinalDungeon: [[spoiler:The Wings of Light, the Legacy's terraforming device that caused the Cataclysm and will again if the party doesn't stop the villains]]... for the Main Quest. The Character Quests have [[spoiler:the Cradle of Time, Schwartz's private dimension.]]
383* VitriolicBestBuds : Moses and Jay start off hating each other, but they start to switch to this in Moses's character quest (notably when Jay worries about Moses when he fails to rise to Jay's usual [[DeadpanSnarker snarks]], and by the end of Jay's character quest, they're solidly in this trope (Moses goes as far as informally adopting Jay as his "little brother".)
384* WarmUpBoss: Moses and Giet in chapter one.
385* WouldYouLikeToHearHowTheyDied: Although not hitting this trope on the dot, Solon still manages to hit it with his description of how he ''wants'' to kill the Oresoren.
386* {{Yandere}}: Shirley [[spoiler:during her mental breakdown and possession by Nerifes. She gets better.]] To be fair, she still has some... moments, even in the Character Quests. There's one in particular towards Norma, but it's PlayedForLaughs (Oddly enough, she goes back into IWantMyBelovedToBeHappy mode in another scene where she mistakenly believes Senel slept with Grune).
387* YouAreNotAlone: Almost like an actual ''theme' in the Character Quests.
388* YouCanBarelyStand: [[spoiler:Walter tries to fight the party again after losing to them in a boss battle. He dies afterwards from the exhaustion.]]
389* YouCantFightFate:
390** [[spoiler:Schwartz's]] attitude toward Grune and the rest of the group.
391** Also, this is the theme of Moses's Character Quest.
392* YouCantGoHomeAgain: Will, who was [[spoiler:exiled from the mainland]]. Also, Shirley, [[spoiler:whose village was burned]].
393* YouShallNotPass: Walter says this word-for-word in the Wings of Light.
394--> '''Walter:''' You... shall not... pass...
395* YourPrincessIsInAnotherCastle:
396** At Mirage Palace. [[spoiler:Senel finally [[NiceJobBreakingItHero fixed what he broke earlier]] and Shirley thanked him and told him how long she waited to hear that... And then proceeds to announce that she's about to activate the Wings of Light.]]
397** Happens yet again in the Wings of Light. [[spoiler:Maurits is presumably dead, Shirley is back to normal, everyone's about to head back to Werites Beacon... And then the lights start pulsing again... Guess Maurits wasn't dead. ''And'' he's taken it upon himself to make sure that the Cataclysm happens one way or another, even if he has to channel Nerifes and activate the Wings of Light himself. Cue final boss of the Main Quest.]]

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