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5[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/syberia1_1730.jpg]]
6[[caption-width-right:320:Mammoths feature heavily in this game.]]
7
8Kate Walker, a lawyer working for an American toy company, comes to the remote French village of Valadilène to finalize the purchase of the local toy factory. Upon arrival, she learns that the owner of the factory, Anna Voralberg, has recently passed away, but there is an heir, Anna's long-lost brother Hans. She also learns that the factory doesn't produce mere "toys", but instead, "automatons", [[RidiculouslyHumanRobots Ridiculously Human]] {{Clockwork Creature}}s imbued with a soul by their inventor, who is none other than Hans himself. Both intrigued by Hans' eccentric persona and determined to finish the deal, Kate embarks on a surreal journey through all the failed {{utopia}}s of Europe in pursuit of the elusive craftsman, whose life goal is to reach [[TitleDrop Syberia]], a mysterious island where mammoths are rumored to still exist.
9
10''Syberia'' (not to be confused with that cold, unfriendly place in Russia called S'''i'''beria, or with an older game titled ''VideoGame/{{Cyberia}}'') is a ClockPunk AdventureGame duology, developed by Creator/{{Microids}}, designed by Benoit Sokal, and written by Catherine Peyrot. Originally planned as a single game, it was [[OneGameForThePriceOfTwo split in two]] due to ExecutiveMeddling, with ''Syberia'' being released in 2002 and ''Syberia II'', in 2004. The original game became an epic FlameBait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through ''Syberia'' in the first place) universally admired its artwork and atmosphere, considering it a SpiritualSuccessor to ''VideoGame/TheLongestJourney'' classic. When the second game came about, most players who expected a repetition of the ''Syberia'' wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it.
11
12Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem2002''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto Platform/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].
13
14In August 2019, Microids announced that work is underway on the next chapter of the franchise, ''Syberia: the World Before''. A demo called ''Syberia: The World Before - Prologue'' was made available October 9, 2020. Sokal [[DiedDuringProduction tragically died of illness]] in May 2021, leaving his co-writer Lucas Lagravette (who also worked on ''3'') to lead the project to completion. The game was eventually released for Windows on March 18, 2022, with console releases over the following year.
15----
16!!This series offers examples of:
17
18[[folder:Multiple games]]
19* OneGameForThePriceOfTwo: Despite being slighty more simplistic to the original (and bordering nearby the PortingDisaster scale), the DVD release [[ZigZaggedTrope zig zags]] this by giving you three [=DVDs=] with both games in one package... or two games for the price of three.
20* AdorablyPrecociousChild: Momo from the first game and Malka from the second game are both incredibly adorable. Albeit, Momo's condition makes it somewhat sad.
21* AnachronismStew:
22** ''Syberia 1 and 2:'' If it wasn't for Kate's cell phone and the existence of a fax machine in Valadilène, the player would be forgiven for thinking the game takes place in some {{Clockpunk}} version of the early 20th century.
23** ''The World Before'': Vaghen has tourist brochures with QR codes on them. The game is set in 2005. While the QR code technology existed back then, there were no smartphones yet so it would have been completely useless putting them on brochures.
24* ArcSymbol: Mammoths. In a roundabout way, they're the entire reason for Hans' condition, and the reason he left home, and thus the reason Kate spends the game chasing after him.
25** The cross-shaped hole found on all Voralberg automatons and devices. It's where a similarly-shaped key can be used to rewind the clockworks.
26* AsLongAsItSoundsForeign:
27** The name of the city Komkolzgrad from the first game. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning. [[labelnote:Possible explanation]]"Kolz" may be a corruption of [[https://en.wikipedia.org/wiki/Kolkhoz "kolkhoz"]], which is itself another Soviet syllabic abbreviation, standing for ''kollektivnoye khozyaystvo'' (collective farm)[[/labelnote]]
28** In the second game, there is a character named Colonel Emeliov Goupatchev, which is of course [[https://en.wikipedia.org/wiki/Yemelyan_Pugachev Yemelyan Pugachev]] with some letters randomly swapped.
29* BagOfHolding: Everything Kate picks up, she tucks into her jacket.
30* BigBad: [[spoiler: Borodine ends up serving as this for the final half of the first game.]] In the second game, it's [[spoiler:the Bourgoff brothers]].
31* BilingualBonus:
32** The sailor from Barrockstadt is this trope ''real-time incarnate''. Even if he's not really quite accurate to this trope, he manages to have German, French, Russian, Portuguese and English words mixed onto one language.
33--> '''Sailor:''' ''Guten Tag, schöne mademoiselle!''
34** In the second game, the deceased monk's name in the Russian monastery is written in Greek on his grave.
35** Steiner's dialogue is peppered with German phrases, like Donnerwetter ("gosh/golly!") and Himmelherrgott ("for God's sake!").
36* ClockPunk:
37** Tons of it, especially in Valadilène, the ancestral home of the whole Voralberg family.
38** Komkolzgrad also showcases a hearty chunk of Soviet-style DieselPunk.
39* ClockworkCreature: The automatons. That includes all of them, since all creations of Hans are, in a way, alive. Yes, the CoolTrain, too.
40* ConceptArtGallery: Plays during the credits. In some versions it's accessible from the menu as well.
41* ControlRoomPuzzle:
42** In the Valedilène factory, you have to activate the machine that makes a leg for Oscar.
43** In Komkolzgrad, launching the cosmonaut's plane requires you to figure out how the controls work first.
44** In Aralbad there is a cocktail machine with piano keys. After finding out the recipe for the required cocktail, you need to figure out how the machine works.
45** The second game has one in the monastery, where you have to light a series of candles in the right combination.
46** Also in the second game, there are multiple puzzles with the crashed plane. First, you have to figure out how to turn on power. Then, set the radio to the correct frequency to communicate with the pilot who is stuck on a tree. Finally, aim the ejector seat to reach the train. The latter two requires you to walk between the plane and a nearby radar station, possibly multiple times.
47* CompanyCrossReferences: ''Syberia 1'' and ''The Old World'' both feature references to ''[[VideoGame/AmerzoneTheExplorersLegacy Amerzone: The Explorer's Legacy]]'', another Microids-published adventure game created by Benoît Sokal. In the former, berries from the titular Amerzone are necessary to solve a puzzle; in the latter, Kate can find a magazine whose headlining article is on the Amerzone.
48* CoolOldGuy: Most of the population in the games are elderly people who have amazing secrets or live in incredible towns.
49* CoolShip: [[spoiler:The Yukol "Mammoth Ark". It's referenced a bit in the first game, while you're visiting Barrockstadt and attend the lecture of AbsentMindedProfessor Pons about Yukol culture. [[{{Foreshadowing}} Guess what?]] You get to travel aboard it during the last few stages of the second game.]]
50* CoolTrain: The one Kate journeys on was built by Hans [[spoiler:and originally meant as a gift for his sister Anna, who was supposed to join him on their way to Syberia]].
51* DubNameChange: The Russian translation changes one of the cities' names, Komkolzgrad, to Komsomolskgrad [[AsLongAsItSoundsForeign for obvious reasons]].[[note]]Inside the original game, at least.[[/note]] In the second game, Romansbourg became Romanovsk, the Colonel was given surname Emelyanov, Cirkos [[RaceLift became a Jew]] named Izya (Israel) Zuckerman, the Bourgoffs became Bugrovs, and Alexey Toukianoff became Tukanov.
52* DyingTown: Almost every location Kate travels through in the first game appears to be a half deserted town past its prime:
53** Valadilène was once world-famous for its automaton factory. Since then it seems to have fallen on hard times as the demand for Voralberg automatons decreased, and many young people left the town to seek employment elsewhere. Many inhabitants fear that the death of Anna Voralberg may mean the shutdown of the factory and the ultimate end of the town.
54** Despite all its grandeur, there appear to be almost no students on the campus of Barrockstadt University. Local stationmaster admits that, while he still remembers days when students would come from all around the world to study in Barrockstadt, he hasn't seen a train come to the station in a very long time.
55** Komkolzgrad, once a renowned and highly advanced (for its time, at least) mining, smelting, processing and manufacturing complex, very possibly considered to be the pinnacle of Soviet (and Hans') engineering, now stands ''almost'' completely abandoned, save for the tiny mining automatons that still roam between its rusted walls. No doubt a result of the collapse of the Soviet Union (or some similar in-universe event).
56** Aralbad used to be a high-end spa resort for the Soviet high society. In the present, while still operating, it has only three seen guests (one of which is an aging opera singer in permanent retirement) and a disinterested concierge, and the shore drying up has left unbreathable amounts of salt in the air outside.
57** [[spoiler: The Youkol colony on Syberia Island itself seems to have died out entirely some years before Kate and Hans arrive there, although the mammoths survived in the humans' absence.]]
58** In ''Syberia 3'', Valsembor is a little post-Soviet town that looks like it'd fared better times in the past.
59* GadgeteerGenius: Hans. The Youkol tribes also have various ingenious contraptions, even though it's nothing but BambooTechnology.
60* HamsterWheelPower: Both a vehicle in Romansbourg and [[spoiler: a gateway in Syberia]] are operated by Youki Wheel Power in the second game. Foreshadowed in the first game, where a factory device is powered by a ''mechanical'' rat-like critter in a hamster wheel.
61* HeroicSacrifice:
62** [[spoiler: Oscar willingly lays down his life]] so that a rapidly-weakening Hans can finish his journey to Syberia to see the mammoths.
63** A more humorous example happens in the third game, where [[spoiler:Oscar]] finds himself locked in a room due to a mechanical problem and implores Kate to [[IWillOnlySlowYouDown leave him behind and go on without him]]. If you've explored the area thoroughly before this point, you can solve the puzzle trapping him in less than a minute.
64* HonorableElephant: In the backstory, the Youkol tribe had domesticated mammoths and had lived in a symbiotic relationship. It is said that even to this day they live off the remains of mammoths frozen in ice. [[spoiler:In ''Syberia II'', it is revealed that mammoths are still living on the far away land of Syberia. When Kate and Hans finally arrive there, the mammoths are immediately friendly towards Hans, who mounts one and rides away.]].
65* IdleAnimation: Kate makes different random movements if you stay at one place long enough. In the third game, [[spoiler:Oscar]] will fiddle with the joints in his knees and arms if left idle for a few seconds.
66* KeywordsConversation: Dialogue is facilitated by Kate's writing pad, wherein she collects relevant keywords and can interview each character she meets about them.
67* LargeHam:
68** Sergei Borodine in the first game, during your second visit to Komkolzgrad.
69** The priest/head of the monastery in the second game.
70** The shopkeeper who welcomes you to Romansbourg at the start of the second game fits this like a glove as well.
71* MagicalRealism: The whole series is arguably built on this... The various places you visit on your quest to find Hans and Syberia have a dreamy, often surreal feel to them - as if they existed halfway between [[LikeRealityUnlessNoted our real world]] and a [[AlternateUniverse slightly more fantastic version of it]]. They're all deliberately stylized and exaggerated versions of various generic European and Russian locales and regions.
72* MeaningfulName: Professor ''Pons'', one of the smarter characters Kate meets, has the same name as a region of the brain.
73** The Voralberg siblings are named after the western Austrian region of Vorarlberg, a mountainous paradise known for its alpine scenery.
74** Of course, the heroine of the RoadTripPlot is named Kate ''Walker''.
75* MonsterInTheIce: There are rumors that there are frozen mammoth remains under the arctic ice, and a native tribe, the youkols, are still living off the meat, skin, and ivory of these remains. In the second game, it's revealed that [[spoiler:these mammoths are still alive]].
76* NobleSavage: The Youkol tribes in general are both decent people as well as living a primitive lifestyle.
77* NotSoExtinct: Tribal legends about still-extant mammoths are what lured the mammoth-obsessed Hans to Russia. [[spoiler: Kate encounters actual mammoths when she finally catches up to him.]]
78%%* OddCouple: Kate and Oscar.
79* OurSoulsAreDifferent: The automatons have a soul. What "souls" are is never explained. Given the oddity of the place, it could be something supernatural, or it might just be Hans created clockwork A.I. which is miracle enough. Whatever the case, limited in his functions or not, Oscar certainly passes the Turing Test.
80* PreRenderedGraphics:
81** ''Syberia'' and ''Syberia II' has pre-rendered backgrounds, with only the characters and other moving items being rendered in real time.
82** The cutscenes are pre-rendered in all games. In ''Syberia 3'', it creates a strange effect that the cutscenes are more detailed but have lower resolution and thus blurrier than the game itself.
83* RetroUniverse: The entire series, really. Boy, Kate sure has problems trying to stumble over anything resembling the [[MagicalRealism more]] [[LikeRealityUnlessNoted mundane parts]] of Europe and Russia...
84* RidiculouslyCuteCritter:
85** Youki, Kate's NonHumanSidekick from the second game. He's basically [[BuffySpeak sort of... like a... young polar bear crossed with a baby seal... thing...]] And [[BigEater eats]] ''[[BigEater a lot]]'' and [[AllAnimalsAreDogs acts pretty much like a dog]].
86** The snow ostriches from ''Syberia 3'' fall more into the Ridiculously UglyCute[[invoked]] category.
87* RidiculouslyHumanRobots: The automatons, especially Oscar, your locomotive driver. Oscar, at the very least, is able to hold lengthy conversations about subjects unrelated to his function even if he doesn't like it.
88* RoadTripPlot: Kate Walker goes in search of the owner of a toy manufacture to get his signature on the sales contract, by travelling on a clockwork train across Europe. In the second game, once met said owner, she travels alongside him to complete his voyage of a lifetime, while in the third game she has to assist the Youkol with the snow ostrich migration.
89* SceneryPorn: The background artworks are ''amazing''.
90* SolveTheSoupCans: Some puzzles come across this way in-universe, especially if you solve them before you're asked to. The ''player'' knows that restarting the water wheel in the Voralberg factory as soon as you come across it is probably important to do, even if you've never played the game before, but from Kate's perspective there's absolutely no reason to do that at this point in the game.
91* {{Steampunk}}: The games are an unusual case as they are set in the Present Day but involve Kate going to nearly deserved villages which have ClockPunk, Steampunk, and RaygunGothic interiors. There's a strong RomanticismVersusEnlightenment theme to the games with the Old World appealing to Kate more than the modern materialist one she's leaving behind.
92* SuddenSequelDeathSyndrome:
93** [[spoiler:Helena Romanski passes away between the two games.]]
94** In the demo for the fourth game, Kate receives news of [[spoiler:her mother's passing.]]
95* TakeThat: Kate's arc in the first game seems to be this to America. The second game contains a somewhat more subtle ''Take That'' to Christianity (complete with [[StrawmanPolitical some rather narmy strawmen]]). There are some positive religious characters in the story, however, and Christian symbolism is spread through all three games.
96* TranslationConvention: Kate visits a number of out of the way European locales which seem all to speak English.
97* WelcomeToCorneria: The things in the middle of the dialogue do vary depending on the context, but, oddly enough, the beginnings and endings to them are usually the same.
98[[/folder]]
99
100[[folder:''Syberia'']]
101* AirVentPassageway: Kate escapes from the Komkolzgrad mines this way after the elevators are blown up.
102* BlindIdiotTranslation: One puzzle requires you to make a cocktail. You're told you need lime juice, but all you have is a lemon. It works anyway. Why? The names (and availability) of citrus fruits vary greatly from country to country, and whoever translated the puzzle didn't keep the names consistent between the graphics, text, and audio.
103* BusinessTripAdultery: [[spoiler:Kate's boyfriend, Dan, cheats on her while she is away in Europe. With her collegue and friend Olivia no less. It is implied that this is one of the reasons she finally decides not to return home.]]
104* ContrivedCoincidence:
105** Helena Romanski, the opera singer Kate needs to find and fetch to Komkolzgrad in order to continue her journey just so happens to be a close friend and former colleague of the guy who's currently dating Kate's mom back in the US.
106** Following that, you learn that Helena Romanski is in Aralbad. What a surprise, there is an airship that was used by the former leaders of the town to take them to Aralbad, so you can make the trip yourself.
107** When you meet up with Helena, she tells you that there is a cocktail that might be able to bring her voice back. The cocktail is a secret recipe of the barman in a hotel in Paris. On the reception there is a brochure with the telephone number of that exact same hotel.
108** Aralbad just happens to be the next stop for the train after Komkolzgrad.
109* DeliberateValuesDissonance: The word "retard" is dropped a couple times in regards to Hans' condition, first in an old diary of Anna's from the 1930's, then again by the aging Pons at Barrockstadt.
110* {{Denouement}}: The second visit to Aralbad. Kate has the chance to say some parting words to Oscar and Helena Romanski, before [[spoiler:meeting Hans on the pier and boarding her plane back to New York.]]
111* EagleLand: The game has a Boorish view on America. Even Kate is portrayed as a whiney would-be layabout until she does a little exploring.
112* EnvironmentalSymbolism: Komkolzgrad has large underground dimly-lit factory areas, two enormous workers' statues blocking the train, ominous music, and to boot it's the only place in the first game which is visited at nighttime. It's also where the only proper villain of the game ([[spoiler:Serguei Borodine]]) is found.
113* ForDoomTheBellTolls: In the Valadilène church you can use different punch cards to play different music on the bells. There is one card that makes the bells toll, which makes the automaton on the crypt entrance raise his hat, which reveals the keyhole that opens the crypt door.
114* ForInconveniencePressOne: Happens to your phone calls in Barrockstadt.
115* GhostTown: Komkolzgrad was once a Communist industrial complex, but has since been abandoned. The only people left are crazed director of the complex Serguei Borodine and former cosmonaut-turned-alcoholic Boris Tcharow.
116** While not completely abandoned, the other three places visited (Valadilène, Barrockstadt and Aralbad) are well past their prime and almost devoid of human life.
117* GlassShatteringSound: It is said that Helena Romanski's voice can shatter glasses. The way to convince her to come sing in Komkolzgrad is to have her shatter a wine glass with her voice.
118* HopeSpot: The escape from Komkolzgrad has several. Apparently, Borodin has a flare for dramatic, as he repeatedly manages to block the exit paths just the right time.
119* ItAlwaysRainsAtFunerals: It does at Anna's.
120* ItsQuietTooQuiet: Not said explicitly, but the situation is invoked once the player arrives in Komkolzgrad. After Valadilène and Barrockstadt, where much ado was made about getting the train ready for departure, the player arrives in the seemingly-abandoned Komkolzgrad, where they're quickly able to get the train wound and ready to go, and not a single ticket station is in sight to distract Oscar with regulations and paperwork. It seems almost ''too'' easy... [[spoiler: And then Borodine sneaks onto the train, subdues Oscar and steals his hands.]]
121* LeavingYouToFindMyself: [[spoiler:Kate maturely breaks up with Dan over the phone, after she realises that he's happier with Olivia and that her journey has made her unable to reconnect with her former life in the US.]]
122* OminousPipeOrgan: Komkolzgrad has one and it pipes out quite a bit of ominous music.
123* PlotDetour: As soon as Borodine [[spoiler: steals Oscar's hands]] in Komkolzgrad, the plot takes a giant detour as Kate gets roped into Borodine's scheme to track down Helena Romanski and get her to sing at his factory, which he repurposed into an opera house. Even Kate herself lampshades how much of a detour this is on multiple occasions.
124* RomanticismVersusEnlightenment: The game's central theme is visiting places where idealism, big dreams, and magnificent ideas have been abandoned by the young but entice Kate away from her vapid life back in New York City. There's a general sense of science being a good thing but it easily being taken for granted by the people who wield it.
125* SaharanShipwreck: Aralbad prominently features a couple of beached ships. [[JustifiedTrope Justified]] since they're not far from the receding shore, and the place is based around the real-life Aral sea.
126* ShoutOut: References to Sokal's previous adventure game ''[=AmerZone=]'' appear in the first game's Barrockstadt segment.
127** The Aralbad locale, from its name to the scenery shots of the receding shore and boats aground, is obviously meant to be placed near the real-life Aral Sea, once the fourth biggest lake on Earth, now almost completely dried up.
128* StalkerShrine: Borodine has one to Helena Romanski. Made particularly creepy by how some of the dummies posed in copies of her on-stage dresses are missing one or more limbs.
129* StartsWithTheirFuneral: While Anna is not the protagonist, the game starts with her funeral and she turns out to be an important PosthumousCharacter.
130* WhatTheHellHero: Oscar does this to Kate twice in an optional dialogue path during the first visit to Komkolzgrad. The first time: Kate believes that the person who broke into the train and assaulted Oscar could have been Hans Voralberg. Oscar is not pleased when he hears this and claims that "a father would never attack his offspring". Kate also admits that her theory was far-fetched. The second time: Kate tells Oscar that she's had enough with adventures, and she considers returning home and telling her boss that Hans Voralberg is dead. Oscar is shocked when he learns that Kate is ready to lie to her superiors, and tells her he'd thought she was a sincere and honest person.
131* ZeppelinsFromAnotherWorld: You hitch a ride on an old automatic airship from Komkolzgrad to Aralbad and back in the first game. The whole ship is neglected and rusty, but still works like a charm.
132[[/folder]]
133
134[[folder:''Syberia II'']]
135* BambooTechnology: In the Youkol village everything is made out of wood and mammoth ivory, including a huge drumming machine and a mechanism that can pull a train into the cave.
136* BearsAreBadNews: Kate encounters a grizzly bear while in the hunting cabin. Apparently, giving it its favorite fish satisfies its hunger.
137* BigBadDuumvirate: [[spoiler:Ivan and Igor]] are the main antagonists of the game.
138* BigDamnHeroes: Boris saves Kate from the Bourgoffs by flying over them in his plane, albeit inadvertently.
139* ClimbingTheCliffsOfInsanity: Kate needs to climb an ice wall to reach the plateau where the pilot from the previous game just crash landed.
140* ContinuityNod: The music playing in Cirkos' bar is the same that Helena Romanski sung in the previous game.
141* DeliberatelyMonochrome: The DreamSequence features a sepia-toned version of [[spoiler:Valadilène]].
142* DreamSequence / JourneyToTheCenterOfTheMind: [[spoiler:Kate enters Hans' dreams to find out how he could be cured.]]
143* ExitPursuedByABear: [[spoiler:Ivan dies by being pecked apart by penguins.]]
144* GoryDiscretionShot: [[spoiler:The penguins pecking apart Ivan]] near the end. It is shown on Kate's expression how gruesome it must have been.
145* HealingHerb: The Youkol people know some of these. It is required to heal Hans in the monastery arc.
146* IcePalace: A full-blown Ice ''Village'', carved from the interior of a glacial hill.
147* MisplacedWildlife:
148** There's a short mission with an island full of penguins... but you've just crossed the ARCTIC circle.
149** Even more so with mammoths. [[spoiler: Who, it turns out, survived their apparent extinction and continue to live in Syberia.]]
150* NostalgiaLevel: Towards the end, Kate revisits [[spoiler:Valadilène, the town where the first game begins]], during a DreamSequence.
151* PeekABooCorpse: [[spoiler:When the ark finally comes to Syberia, the cutscene shows an aged white-haired sentinel watching its arrival. When Kate goes to meet him on the lookout, he suddenly falls apart - he's nothing but a long-dead mummy.]]
152* SchizoTech: Lampshaded in a dialog option while Kate is looking for gasoline to power an electric generator in order to operate the machine that will load coal into her clockwork train so it won't freeze on the journey north. And then she leaves town in a vehicle driven by HamsterWheelPower!
153* TooDumbToLive: [[spoiler:What's Ivan's reaction when he gets thrown off the ark? He tries to throw a penguin egg at Kate. Naturally, the penguins are not amused.]]
154* UndignifiedDeath: [[spoiler: Ivan is apparently pecked to death by ''penguins''. Penguins that aren't even in the right hemisphere, at that.]]
155[[/folder]]
156
157[[folder:''Syberia 3'']]
158* BackFromTheDead: [[spoiler: Oscar's resurrected about halfway through, by way of Kate placing his clockwork heart in a new body]]. The reason for such a momentous act? There's a car Kate can't operate herself.
159* BigRedButton: The ferris wheel in Baranour Park has one. Pressing it at the appropriate time solves the area's major puzzle (and also destroys half of the surrounding architecture).
160* CassandraTruth: Captain Obo claims [[spoiler: there's a terrible monster in the lake]], but nobody believes him because they think he's making excuses for his actions 20 years ago. Kate later finds out that he's right.
161** Kate also experiences this trying to convince hospital staff that Olga is making her look crazy to justify keeping her against her will. Her claims against Olga are written off as paranoia [[spoiler: until Olga locks down the hospital and brings in military goons to keep Kurk from leaving.]]
162* ChekhovsGun: A literal example, in the third game. The ''Krystal'' features a shotgun prominently mounted on the wall, which you have to walk past several times as you complete various puzzles to get the ship running. It's fired multiple times later on.
163* DeathEqualsRedemption: [[spoiler:Captain Obo]] makes up for his greatest failure in Baranour 20 years ago by [[spoiler: sacrificing himself to distract the lake monster]] so Kate and the Youkols can continue their journey safely.
164* DesolationShot: Baranour gets quite a few, given its status as a radioactive hellscape.
165* InterfaceSpoiler: The fact that [[spoiler: Oscar's heart]] is an inventory item rather than just part of Kate's character model implies that you'll be using it in a puzzle at some point...
166* LoadingScreen: The third game has a couple between maps, depending on your computer's specs. They generally feature summary information about characters or plot points of the prior games.
167* RememberTheNewGuy: Snow ostriches and their migration ritual are presented as a central part of Youkol culture, with some even describing their relationship as symbiotic, despite none of the previous two games (which both included lectures and/or books on Youkol culture) mentioning this aspect and no snow ostriches appearing in the Youkol village in ''Syberia II''.
168* SinisterSubway: While passing through Baranour, the ostrich caravan needs to take the abandoned subway tunnels in order to avoid the radioactive surface. At one point they get stuck on a station because the ostriches are scared of bats dwelling in the tunnel.
169* TrailersAlwaysSpoil: And how. Syberia 3's trailers manage to cover nearly every major plot point, including [[spoiler: Oscar's [[BackFromTheDead resurrection]]]].
170[[/folder]]
171
172[[folder:''Syberia: The World Before'']]
173* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill Ludvig's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]
174* AnachronismStew:
175** The city of Vaghen is this in during Kate's segments, combining modern (for 2005) electronics with the various automaton creations by Hans Voralburg and protegees of his father's company, such as the Musical Sqaure used for performances by the city's music academy, the city-wide automaton amphibious tramway, and electromechanical computers capable of accessing the Internet.
176** As the story progresses into World War II proper, the Voralburg family is shown to have leant their expertise to the Allied war effort, such as designing a pneumatic telegraph for use by British Intelligence as well as a portable clockwork antenna, originally made pre-war, which is compatible with Allied radio transceivers.
177* AndNowForSomeoneCompletelyDifferent: The game alternates between two protagonists: Kate, who starts the game imprisoned in a salt mine in the early 2000s, and Dana Roze, a young piano student in central Europe in 1937.
178* BigNo: Kate does it at the end of the prologue, [[spoiler:as Simona the guard shoots her gun at her and Katyusha]].
179* BigfootSasquatchAndYeti: The Gorun is described as this: a big, monstrous hairy humanoid creature living in the Himalayas. [[spoiler:When we actually meet them, it is revealed that they are approximately human-sized but stronger. They also have human-like intelligence.]]
180* BattleDiscretionShot: The majority of Ludvig's RoaringRampageOfRevenge against the Brown Shadow soldiers is not shown, and the aftermath is merely limp, [[BloodlessCarnage bloodless]] bodies, but it is ''heard'' - and the sounds used imply Ludvig ''literally tore the soldiers apart''.
181* BloodlessCarnage: Despite people being shown shot on-screen, blown up with grenades, and [[spoiler:being literally being torn apart by a Goron resistance fighter]], the most blood shown is some cartoonish spurts from bullet impact and blood shown when someone touches the spot a wound would, presumably, be.
182* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut.]]
183* CatapultNightmare: Kate has this when she has nightmares out of guilt [[spoiler:because she was not by her mother's side when she died]].
184* ConcealmentEqualsCover: During the fight scene against the Brown Shadow near the end, the resistance fighters use tables and chairs as barricades. It holds up surprisingly well against rifle and machine gun fire.
185* ConvenientlyInterruptedDocument: Most of the scenes in the past are flashbacks from Kate reading various documents. Occasionally they end before all details are revealed.
186* CuteMachines: Oscar's heart is restored to the only available automaton, that being a clockwork armadillo.
187* DarkSecret: [[spoiler:Leni, scorned by Leon being unexpectedly reunited with his true love, Dana, reveals the location of the Vahgan resistance cell's headquarters to the Brown Shadow to force a situation in which Leon will have to speed up his exfiltration of a couple vital to the Allies' war effort. Instead, her actions lead to the deaths of Leon, the couple, and most of her fellow resistance members.]]
188* DevelopersForesight: During one part of the game, Kate decides to call her American friend Olivia using one of the guest house's rotary telephone booths. While the number is not clearly shown, Kate accurately makes the motions for dialing a full number. If you can make out the number she used to call Olivia, [[spoiler:212-359-1519]], you can call that same number later in the game when you're presented with a touch-tone phone you can freely dial.
189* {{Doublethink}}: [[spoiler:The Brown Shadow engages with this in its propaganda against Ludvig, the Goron in the Valgarian Resistance. They have an open public bounty for him while simultaneously distributing propaganda flyers stating he, the "super-resistor", does not exist. This is likely due to the Goron [[DramaticIrony representing one part of the chain of "superior human" evolution in their state ideology]].]]
190* EasterEgg: The phone in the modern-day Vaghen Music Academy can not only be used to call a puzzle-related number and other, non-puzzle related numbers you've seen in-game, including [[DevelopersForesight Olivia's current number]], but almost ''every single phone number Kate could ever call across the series''. These numbers include [[spoiler: Kate's mother, her ex-boyfriend Dan, Oscar, and the Hotel Meuritz. (Unfortunately, the Barrockstadt Locks' number, 2766-6742, doesn't work, so you can't try solving ''that'' puzzle again from half a continent away.)]]
191* GreaterScopeVillain: The [[ANaziByAnyOtherName Brown Shadow]]. The game has no clear-cut BigBad, but the story of Dana Roze is overshadowed by the prelude of World War 2, and later, the war itself.
192* HamsterWheelPower: The piano controlling the mechanical orchestra on the Musical Square is powered by a hamster wheel that requires a small automaton to operate.
193* {{Irony}}:
194** The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]
195** [[spoiler:Kate Walker and Dana Roze actually met decades before the events of the game during one of Kate's mother's birthday parties - and even played the Hymn of Vahgen together. However, due to Kate's mother, Dana Roze's estranged daughter, not knowing of her true parentage, young Kate mistook Dana for a partygoer who got lost trying to find the bathroom.]]
196* LaResistance: The mountain refuge becomes an important resistance outpost during the war.
197* LesCollaborateurs: [[spoiler:The details are vague, but apparently Lenni's father, Gustav, collaborates with the Brown Shadow during the war.]]
198* LukeIAmYourFather: [[spoiler:Dana and Leon's daughter Anna wasn't actually stillborn, but she was brought to the US where she grew up as Sarah Walker. Ergo, Dana is Kate's grandmother.]]
199* ANaziByAnyOtherName: Dana's story features the rise of the "Brown Shadow", which coincides in all but name with nazifascism.
200* NeverGivenAName: "Ludvig Hardtack" is the given name of the Goron child Leon rescued in China when the child has moved to Europe with Leon. From all the evidence provided by the game, including Leon's pictural diary, it's implied the Goron [[NoNeedForNames don't use names]], making Ludvig's name a necessary invention so he can fit into human society.
201* NoCelebritiesWereHarmed: Katyusha, a former member of a Russian punk band who was jailed for insubordination, is a pretty obvious reference to [[https://en.wikipedia.org/wiki/Pussy_Riot Pussy Riot]].
202* NoCommunitiesWereHarmed: Osterthal is a fictional country that can be inferred to exist at around the Western part of Austria, and shares important parts of its history, including the annexation by [[ANaziByAnyOtherName the Brown Shadow]] just before World War 2.
203* OneSteveLimit: ZigZagged: Kate's cellmate and lover is named Katyusha, which is the Russian affectionate form of Kate/Katherine.
204* PrisonLevel: The game begins with Kate being imprisoned by an authoritarian government and doing forced labor in a mine.
205* RoaringRampageOfRevenge: Ludvig goes on a literal one after the Brown Shadow assault on resistance headquarters leaves most of his fellow resistance members dead. We don't get to see [[BattleDiscretionShot the most brutal part]], and [[BloodlessCarnage there's no blood or gore afterwards]], but from what the player gets to hear, Ludvig ''literally tore into the Brown Shadow soldiers''.
206* StringTheory: Kate uses this when she begins to put together evidence to find out where to begin looking for Dana Roze.
207* TimeSkip: Kate's story starts in winter 2004, a little over a year after ''Syberia 3'' ended, and then skips another year to autumn 2005.
208* TokenNonHuman: [[spoiler:Ludvig is the only Goron member of the Vaghen resistance cell, who are otherwise all human.]]
209* TrueCompanions: [[spoiler:Leon and Ludvig become this during their time in China, with Ludvig letting Leon hide away from the Brown Shadow with his tribe, and later joining Leon in returning to Europe and becoming a member of his resistance cell in Vaghen.]]
210[[/folder]]

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