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1[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/stk-logo_1097.png]]
2
3''[=SuperTuxKart=]'' is a MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Beastie (BSD and derivatives's mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.
4
5The game can be downloaded for free [[http://supertuxkart.sourceforge.net here]].
6
7Not to be confused with ''VideoGame/TuxRacer''.
8
9----
10!! ''[=SuperTuxKart=]'' 0.9.1 provides examples of:
11
12* AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs.
13* ArtificialStupidity: AI karts sometimes can make stupid mistakes:
14** A bunch of AI karts may aim for the item box on the left, leaving open the item box on the right.
15** In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
16** The AI can't handle certain curves. Some examples include, Blackhill Mansion in Reverse Mode, and the Minigolf track.
17** A rare ocurrence, an AI kart can get stuck in a literal wall banger. A stuck AI will usually hit its own ResetButton, but not if the kart is bouncing off a wall in front. If a kart is far behind everyone, this is probably what happened. A good place to observe this is [=XR591=] in "Follow the Leader" mode. If the leader gets stuck, everyone else will try to stay behind the leader.
18* BananaPeel: The tracks have large, spinning banana peels. Each one acts as a PoisonMushroom and causes random harm to your kart. You may get a parachute (slowing you), an anchor (forcing you to stop), or an IncrediblyObviousBomb. Then the banana peel respawns.
19* BuildLikeAnEgyptian: Shifting Sands.
20* CamelCase: The name ''[=SuperTuxKart=]''.
21* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the collision may force a kart off the road or flip it into midair.
22* CoolStarship: STK Enterprise.
23* TheComputerIsACheatingBastard: In the race against Nolok in the story mode, he gets to set bubblegum (which for him looks like some sort of green slime with spikes) and activate a flyswatter (which for him looks like a hammer) at will.
24* DifficultButAwesome:
25** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even its user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.
26** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is extremely useful to beat any level on Hard mode and to beat the Nitro levels on Story Mode.
27* EdibleAmmunition: Cupcakes explode!
28* ExcusePlot: Nolok kidnaps Gnu, and it's up to Tux to beat all the challenges in order to free his friend.
29* HotPotato: If a kart picks up a bomb, racers will play hot potato. You can pass the bomb by bumping another kart, but you can't pass it back to a racer who already carried it.
30* ImAHumanitarian: Nolok threatens Tux with [[spoiler:eating his friend GNU]] unless he wins against him in a race.
31* IncrediblyObviousBomb: If you hit a BananaPeel, you kart might pick up a bundle of red sticks with a ticking clock. Not a good thing. Bump another kart to [[HotPotato pass the bomb]]. Before it blows up!
32* JungleJapes: Cocoa Temple.
33* LethalLavaLand: Fort Magma.
34* NitroBoost: Karts can collect and store "nitro" to get a boost. These nitros come in "pill" (short) and "barrel" (large) versions. There are also dash pads on some tracks, and dash arrows in some item boxes. After version 0.8.0, karts can sometimes boost after skidding a sharp turn.
35* PlayerCreationSharing: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu. And the game even comes with a LevelEditor.
36* PoisonMushroom: The BananaPeel is like a bad item box: it causes random bad stuff. Your kart may get a parachute (slowing you), an anchor (forcing you to stop), or an IncrediblyObviousBomb.
37* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit the assigned key to reset whenever. The reset (in the form of Mozilla Thunderbird's mascot) lifts the kart back onto the track. This only resets one kart, so the other karts race ahead while this happens.
38* UsefulNotes/{{Scotland}}: "Nessie's Pond", one of the tracks, is inspired by the Scottish countryside.
39* SecondaryFire: Looking back will fire the weapons at folks behind you, sometimes with different properties.
40* ShoutOut: One of the tracks is a CoolStarship called [[Franchise/StarTrek STK Enterprise]].
41* SingleUseShield: The Bubblegum Shield.
42* SlippySlideyIceWorld: A frictionless variant on two stages: Snow Peak and Northern Resort.
43* SNKBoss: Nolok can activate the Bubblegum Shield and the Flyswatter (for him, they look like a spined bubble and a hammer) at will, and he starts with full Nitro. Furthermore, once his Bubble explodes, the remains stop the player instead of slowing them down, and the Item Swapper won't work on these remains (i.e don't turn them as big barrels).
44* SplashDamage: The explosive cupcake and the bowling ball can hit and slow down anything in its range.
45* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[FinalBoss Nolok]] and [[SecretCharacter Gnu]], by beating the Challenges.
46* VehicularCombat
47* WackyRacing: Races involving a VideoGame/MarioKart-like gameplay in another planet, in an underground mine, in a spaceship, in a jungle, in the Egyptian desert (complete with camels), you name it.
48* WideOpenSandbox: The story mode hub is built in such a way that you can visit any place[=/=]GP at any time and race freely. Though you can only play at Fort Magma if you beat all the other challenges first.
49
50!!Past versions of STK showed examples of:
51* AllDesertsHaveCacti: Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.
52* AlliterativeName: Crescent Crossing and Tux Tollway.
53* FantasticMeasurementSystem: The speedometer uses "tf/s", which means "teraflops/second". Teraflops are a measure of processing speed.
54* JungleJapes: Amazonian Journey. Mild example with Secret Garden.
55* LemonyNarrator: There's a (silent) narrator who announces attacks.
56--> X is dubious of Y's cooking skills.\
57X should not play with Y's lunch.\
58Y ruins X's cakeless diet.
59* NostalgiaLevel: Among the add-ons are levels from older versions of both ''[=TuxKart=]'' and ''[=SuperTuxKart=]'', including Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma, Subsea and The Island.
60* PalmtreePanic: The Island.
61* ShiftingSandLand: Coyote Canyon is in a desert. Yes, [[AllDesertsHaveCacti it has cacti]].
62* ShoutOut:
63** One of the predefined messages for the anchor is "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".
64** One of the predefined messages for the swapper is "AWizardDidIt".
65* TalkLikeAPirate: Several instances involving the use of the anchor item.

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