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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/48121_crb0_1.jpg]]
2[[caption-width-right:350:[[Music/JAMProject ROCK ALRIGHT! WE'LL FLY HIGHER THAN ANYONE IN THIS ETERNAL SKY! ROCK ALRIGHT! LET'S BREAK THROUGH SPACE AND TIME AT MAX SPEED!]] [[https://www.youtube.com/watch?v=s_XcSu154oA THIS IS OUR BURNING SAGA!]]]]
3
4One fine day in Japan, the ''VideoGame/SuperRobotWars'' division of Creator/{{Banpresto}} pondered the following: "Hey, our MassiveMultiplayerCrossover-type HumongousMecha franchise has developed quite the roster of [[OriginalGeneration original characters]]. What say, instead of paying out the licensing fees for ''Franchise/{{Gundam}}'', ''Anime/{{Macross}}'', ''Anime/MazingerZ'', ''Manga/GetterRobo'' and the like for this year's game, we build it around our in-house characters and robots instead, and make it like a traditional installment, unlike [[VideoGame/SuperRobotWarsGaiden the one Winkysoft did back then]]?"
5
6"SureLetsGoWithThat".
7
8Thus was born ''Super Robot Wars Original Generation'' for the Platform/GameBoyAdvance : featuring a couple dozen original pilots created from ''VideoGame/SuperRobotWarsAlpha'' and prior (but strangely no [[Characters/MasouKishin characters from]] ''Masou Kishin'' aside from Masaki Andoh, Lune Zoldark and Shu Shirakawa, although that's all the first ''Alpha'' title ever offered), its plot involves the "[[CivilWar Divine Crusaders War]]" from ''VideoGame/SuperRobotWars2'' and the initial stages of the "[[TheEmpire Ze Balmary Empire]]" invasion in ''Alpha'', but without all those other distractions provided by the "[[Anime/NeonGenesisEvangelion Angels]]", "[[Anime/{{Macross}} Zentraedi]]", "[[Anime/{{Gunbuster}} Space Terrible Monster Crowd]]", and so forth (the "United Colony Corps" plays the role of the "[[Anime/MobileSuitGundam Principality of Zeon]]"). But wait: "didn't ''Alpha'' have all sorts of corrupt politicians and enemy pilots to impede the heroes Banpresto hasn't made an {{Expy}} of yet?" Well, yes, and they exist ''now'' - a good third or so of the ''Original Generation'' cast is comprised of these sorts of people (and a couple of the heroes, even) created exclusively for these games. What, thought this series excluded itself from having its OWN original characters? Please.
9
10In 2005, a sequel was made, also for the GBA. This game focused on the events of ''VideoGame/SuperRobotWars3'', ''VideoGame/SuperRobotWarsAdvance'', ''VideoGame/SuperRobotWarsCompact 2'' and parts of ''VideoGame/SuperRobotWarsAlpha Gaiden'' and ''Alpha 2''.
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12In 2006, Creator/{{Atlus}} released the first Original Generation game in North America, followed by the second later that year.
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14In 2007, Banprersto released ''Super Robot Wars: Original Generations'' for the Platform/PlayStation2. This was both a compilation of the first two games and effectively a soft reboot, adding new mecha, and throwing in a few {{Retcon}}s to set up things for later games. Later games in the series have used this as the new "One", with the next full sequel for the Platform/Playstation3 being titled ''2nd Super Robot Wars Original Generations''. The fourth, and as of 2024 latest installment was 2016's ''VideoGame/SuperRobotWarsOGTheMoonDwellers'' released simultaneously for the Playstation 3 and 4. The game is notable for being the first ''SRW'' installment to be released in English since the GBA ''OG'' duology.
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16For more details about the games included in this sub-series, [[Recap/SuperRobotWars head to the recap page where it's folded neatly there]].
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18On December 2020, a complete fan-translation of ''Original Generations'' has been released.
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20The game has been adopted various times in various anime and manga titles for AdaptationExpansion, which also includes ''Anime/SuperRobotWarsOriginalGenerationDivineWars'' and ''Anime/SuperRobotWarsOriginalGenerationTheInspector''.
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22[[Characters/SuperRobotWars See here]] for the massive character sheet on all the originals.
23%%
24%% Please put all character-related tropes in their respective Characters/SuperRobotWars pages.
25%%
26----
27!Tropes pertaining to multiple characters and the entirety of ''Super Robot Wars Original Generation'' are:
28
29* EleventhHourRanger:
30** ''[=OG1=]'' has Elzam and Sanger join right at the end. The sequel has them join about 2/3's in instead
31** ''[=OG2=]'' also features [[spoiler:Einst Alfimi]] as an available party member, who literally joins your party for half of the last mission unless you get the OptionalBoss fight, in which case she's available for that as well.
32** ''OG Gaiden'' has a slew of them: [[spoiler:Axel Almer, Einst Alfimi (again), Despoiniz and Shu Shirakawa (though the latter ends up betraying the team for the final battle)]]
33** ''2nd OG'' isn't too bad with this as even usual late joiners like Axel and Shu (who doesn't betray you this time) are permanently part of the team by at least prior to the homestretch of the game. Of course there are a few like [[spoiler: Alfimi]]. Touma is an interesting case. He gets Raioh on stage 49 giving you about 13 to 14 stages to use him, which is a decent amount. But he still joins unusually late for a character on the cover and intro of the game, and who was advertised significantly.
34* AbsentAliens: [[spoiler:All life originated on Earth, even the "[[CosmicHorror Einst]]"]], which also inverts the AncientAstronauts trope.
35* AbortedArc: In ''Gaiden'', after Lamia is restored fully, she agrees to give further information from her captivity to better help assault the Hellgate Facility. However, shortly after, the Shura's invasion gets a lot more intense and the group decides to stick with the original plan of 'collect Swordian Daggers to teleport to the Swordian Fortress' while abandoning the plan they made with Lamia, which renders the information she prepared useless. It at least works in their favor: Without them knowing, Duminuss abandoned Hellgate Facility in favor of the Swordian Fortress where it predicted that its creator will be there, so the Steel Dragon Battle Group averts a scenario of storming a completely empty facility which will waste time.
36* AchievementMockery: ''2nd'' has a trophy titled "King of Being Shot Down" (roughly translated from Japanese) if you lose five of your mechs in a single stage.
37* TheAce: Aside from characters given a notification for achieving a certain amount of kills becoming "[[ExactlyWhatItSaysOnTheTin aces]]", characters from the elite "Aggressors" have been in combat longer than the rest of the cast. Moreover, InUniverse, they're the ones who ''created'' mecha combat.
38* AnotherSideAnotherStory:
39** What the route splits entail in general, if they are not being used for CuttingOffTheBranches. You can only choose one of them in a playthrough. To play the other route(s) you need to do a second playthrough and pick the other choice(s).
40** Any non-mainline release in the ''OG Saga'' line qualifies, since their intent is to expand on the happenings of other characters in other settings. ''Dark Prison'' chronicles Shu and his party's activities during the main plot for the ''Second Original Generation''. One example is [[Characters/SuperRobotWarsAlpha3 Selena Recital, Albharda]] and [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Yong Gelbana]] [[spoiler:witnessing one of the energy beams fired by [[Characters/SuperRobotWarsAlpha2 Irui Gan Eden]] towards the moon, which occurs just as the FinalBoss scenario is underway in the ''Second Original Generation''. Players see the blast literally shattering a part of the moon but [[Characters/SuperRobotWarsAlpha3 Elma]] mentions the beam "[[{{Foreshadowing}} did not hit any man-made structures on the moon.]]"]].
41* ArtEvolution: [[http://www.recognizer.net/mahq/srw/huck-compare.png Compare]] the Huckebein from ''VideoGame/SuperRobotWars4'' (left) with its current version (right).
42* ArtificialStupidity: Grunts will happily throw themselves at enemies and die when there is no chance of them possibly doing any good. This is great for dealing with {{mooks}} who attack when they have a 0% chance to hit, less so when your allies choose to die rather than stay back and the success of the mission hedges on their survival.
43* AttackPatternAlpha: The mechanic "Maximum Break" in the ''Second Original Generation'' allows a pilot with the "Leadership" pilot skill to initiate an attack with three allied characters, even when none of them have the "Support Attack" pilot skill. It is the ''Original Generation'' close-equivalent to the "TRI-Battle System" in ''VideoGame/SuperRobotWarsZ''.
44* BadassArmy: The "Earth Federation Army", the "[[Characters/SuperRobotWarsOriginalGenerationAntagonists (Neo) Divine Crusaders]]", the United Colony Corps, the "[[Characters/SuperRobotWarsAdvance Shadow-Mirror]]", the "[[Characters/SuperRobotWarsCompact3 Shura]]" and the "[[Characters/SuperRobotWarsOriginalGenerationAntagonists Gaia Sabers]]".
45* BadassCrew: The "[[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Steel Dragon Battle Group]]", the protagonists' official team, facing off against aliens, terrorists and {{Cosmic Horror}}s, all of them using HumongousMecha, completely stomping them flat [[DefeatMeansFriendship or possibly recruiting them to their cause]]. To a smaller extent, the individual "ATX Team", "SRX Team", "Octo Squad", Aggressors and smaller parties (such as Shu's RagTagBunchOfMisfits in ''Dark Prison'')
46* BadGuysDoTheDirtyWork: Happens with surprising regularity: any CorruptBureaucrat or military figure who opposes the Steel Dragons but has command over them inevitably ends up being disposed of by one of the villainous factions. Inverted in one case where the villain makes the ''good guys'' do the dirty work in order to discredit them.
47* BeachEpisode: Present in the games for no reason other than {{Fanservice}}; the ending credits of AnimatedAdaptation ''The Inspector'' is one. Exemplified in the special edition of ''The Moon Dwellers'' with a dedicated drama CD called "The Beach Dwellers", with six of the girls going on a beach vacation.
48* BittersweetEnding: The ''Second Original Generation'' ends with [[spoiler:Irui surviving the destruction of the Nashim Gan Eden; the "[[Characters/SuperRobotWarsOriginalGenerationAntagonists Garden of Baral]]" is finished, yet [[Characters/SuperRobotWarsAlpha2 Son Ganlong]] implies he will return. [[Characters/SuperRobotWarsDestiny Ventus]] and the "Chris" personality of [[Characters/SuperRobotWarsDestiny Cliana Rimskaya]] are sealed away with Perfectio, [[Characters/SuperRobotWarsDestiny Glacies]] and [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Ariel Org]] have a limited lifespan remaining and Euzeth drops ominious hints the worst has yet to come]]. The upside is [[spoiler:[[Characters/SuperRobotWarsClassic Mekibos]]]] has secured an alliance between Earth and the Zuvorg, which may or may not have consequences with regards to Balmar, whom the Zuvorg are against. Finally, the "Cross Gate" left intact acts as a WildCard: it may bring more extra-terrestrials/inter-dimensional travellers looking to conquer Earth, yet it opens the possibility for humanity's allies to come and reinforce the Earthlings (both latter scenarios wind up occurring in ''The Moon Dwellers'').
49* BoringButPractical: Certain equippable weapons, such as the "M920 Machine Guns", are powerful, have decent range and are usable post-movement with a ton of ammunition, cost-effective upgrades and damage not degraded on certain terrain.
50* {{Bowdlerise}}: When the first two installments were released on the Gameboy Advance, certain terms are censored despite "die" ''not'' being replaced or censored. "Hell" is replaced with "Hades" or "Circle" in the case of Judecca's attacks and "Genocider" is replaced with "Destroyer".
51* BrainwashedAndCrazy: This tends to recur with disturbing frequency throughout the span of the {{Continuity}}.
52** [[Characters/SuperRobotWarsOriginalGenerationAntagonists Tempest Hawker]] and [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Shine Hausen]] all got plugged into the GEIM System, turning them into crazed pilots, [[Characters/SuperRobotWarsOriginalGenerationAntagonists Tenzan Nakajima]] also had his experience with GEIM System and after being captured by the Aerogaters, he got turned into Gaza Haganer and [[AxCrazy his craziness]] went FromBadToWorse, [[Characters/SuperRobotWarsAlpha Kusuha Mizuha]] got caught by [[spoiler:[[Characters/SuperRobotWarsAlpha Ingram Prisken]]]] and were given the classic treatment, and there's the rather complicated circumstance of [[spoiler:[[Characters/SuperRobotWarsAlpha Levi Tolar]]]] in the first game. ''Original Generations'' {{Retool}}s a plotline regarding [[spoiler:[[Characters/SuperRobotWarsAlpha Ingram Prisken]]]] to make it so that he was suffering from this to an extent.
53** In the 2nd game, the School alumnus like [[Characters/SuperRobotWarsAlpha2 Seolla Schweizer]] and [[Characters/SuperRobotWarsOriginalGenerationAntagonists Ouka Nagisa]] got their memories repeatedly reworked and turning them more or less brainwashed. [[Characters/SuperRobotWarsCompact2 Excellen Browning]] later gets caught by the Einsts and brainwashed into a creepy-speaking woman.
54** In ''Original Generation Gaiden'', first [[Characters/SuperRobotWarsAdvance Lamia Loveless]] gets plugged into the ODE System and had her memory nearly overridden, and later gets re-programmed again more severely by Duminuss, who also ordered the capture of [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Shouko Azuma]] which turned her into a crazed Fighter Emii. And then there's [[Characters/SuperRobotWarsCompact3 Fernando Albark]], letting himself get brainwashed to get a power boost to trounce Folka (fails and got over it for some reason)
55** In ''2nd Original Generations'', in spite of taking the ''VideoGame/SuperRobotWarsAlpha 2'' route where [[Characters/SuperRobotWarsAlpha Bullet]] got a classic treatment, the Baral Garden denizens instead just took his Ko-oh Ki and 'brainwashed' it. Meanwhile, [[Characters/SuperRobotWarsAlpha3 Touma Kanou]] got turned into a berserker fighter with RedEyesTakeWarning once he got pumped with the BSK System within Raioh.
56** If one includes ''[[GaidenGame OG Saga]]'' and its integration of the ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin]]'' series, [[Characters/MasouKishin Tytti Noorbuck]] chronologically started it - hypnotized by her ArchEnemy and made to fight an ally, but her recovery leads to the former killing the latter.
57** ''The Moon Dwellers'' overall avert it, unless you count [[spoiler:[[Characters/SuperRobotWarsOriginalGenerationEnemyFactions Duvan Org]] within the Endlich Geist, who spent most of his time in a trance and destroying things here and there without a thought, and can only be snapped back if [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Ariel Org]] talks to him enough times.]]
58* BrickJoke: In ''Alpha 2'', [[Characters/SuperRobotWarsAlpha Robert H. Ohmiya]] comments about outfitting the "[=DyGenGuard=]" with a "[[RingsOfDeath Neo Chakram Shooter]]" or "[[PileBunker G-Impact Stake]]". It never comes to pass on account of the preferences to its pilot [[Characters/SuperRobotWarsAlphaGaiden Sanger Zonvolt]], but the weapons are obtainable throughout the series provided Sanger and [[Characters/SuperRobotWarsOriginalGeneration Ratsel Feinschemcker]] don't score any kills in their respective units.
59* BridgeBunnies: A standout since the first game, being nameless {{Non Player Character}}s that aren't faceless with ''Original Generations'' giving two portraits for them. ''The Inspector'' highlights them with distinctive faces that one can easily mistake them as supporting characters[[note]]One of them looks awfully familiar to one of the ''Anime/{{Gravion}}'' BridgeBunnies[[/note]]. Naturally, the ''Hagane'' and ''Hiryu Custom'' battleships come with their own set of this.
60* BunnyEarsLawyer: Every allied character and a fair majority of the villains are weird, which DOESN'T detract from their piloting abilities.
61* BuxomBeautyStandard: Much has been made of the girls' chest sizes, of which Seolla's becomes a PlotPoint [[InsultedAwake in order to break her brainwashing]], but ''Endless Frontier'' is probably king (or, "queen", perhaps?) of this trope and {{Lampshading}} thereof, ''so'' much that [[Website/FourChan /m/]] has long called it "Oppai Saga: Endless Tits" or any of a dozen such variations. ''Moon Dwellers'' usually downplay this; Akemi, Sally, Calvina and the Fury girls have big knockers that bounce, but for the most part, there was no BoobBasedGag and they're all taken seriously as characters... but Aschen will still point out the [[WorldOfBuxom abundance of big boobs in the team]].
62* CanonForeigner: Though not via the game itself, ''VideoGame/SuperRobotWarsXOmega''[='=]s Shizuki Shizukawa is eventually ported to the OG-verse and turns out [[spoiler:to have faked the destruction of the Huckebein line, she faked the destructions by fooling Amara, while the Huckebein line is sent for repairs in secret.]]
63* CanonImmigrant: Aside from characters moving from [=SRW=]-related {{Anime}}, drama [=CDs=] and manga into the games, this extends to mecha and certain attacks from machines.
64* CanonDiscontinuity:
65** Played with in the case of the second-half of [[Characters/SuperRobotWarsCompact2 Kyosuke Nanbu]] and his story route in ''Original Generation'', as a result of StoryBranchFavoritism. It's an odd case because even though the sequel follows [[Characters/SuperRobotWarsAlpha Ryusei Date]] and his story, Kyosuke's second-half drops loads of {{Foreshadowing}} to the plot of ''Original Generation 2'', and lets players know more of how much a MagnificentBastard [[spoiler:Ingram]] really was.
66** The whole premise of ''[[VideoGameRemake Original Generations]]'': a full-blown ContinuityReboot of both Platform/GameBoyAdvance installments, doing away unsavory story elements and adding in new ones to mesh better with {{Continuity}} (see RetCon below for more).
67* CaptainErsatz: Not simply the characters, but also the machines
68** The most obvious stand-ins are the "Huckebeins" being Franchise/{{Gundam}}s by another name; taken up a notch with the mass-produced "Huckebein MK II", a faceless unit built in the style of the [[Anime/MobileSuitGundam "GM" series]]. Similarly, "Gespensts" are stoutly built, mass-produced units rolled out before other mecha InUniverse and get tons of variants, whose default color is green. Effectively, they are the "[[Anime/MobileSuitGundam Zaku]]" of ''Original Generation''.
69** The "Lion" series, meanwhile, are similar to the "[[Anime/MobileSuitGundamWing Organization of Zodiac]]" mecha, not only in their ThemeNaming, but they're highly streamlined, expendable and fielded by a shadowy faction rising up against the government lead by a grandiose, morally ambiguous visionary. The three most common Lion-types fulfill similar roles (expendable fodder: Lion/Leo; artillery: Barrellion/Tragos; high-speed fliers: Guarlion/Taurus).
70** The three main battleships, the ''Hagane'', ''Hiryu Custom'' and ''Kurogane'', are the [=SRW=]-equivalents of the ''[[Anime/UchuuSenkanYamato Yamato]]'', ''[[Anime/MartianSuccessorNadesico Nadesico]]'' and ''[[Franchise/{{Godzilla}} Gotengo]]'', respectively.
71* CharacterDevelopment: Boatloads of them, just as the amount of characters are added in for each new installment. However, the focus tends to be centralized on individuals whose [=SRW=] plot is primarily the headliner; if one character looks static in one game, chances are they already developed in a prior title. Russel Bagman is an exception, but fans are mostly okay with him staying static and [[TheGenericGuy generic.]]
72* TheChewToy: The battleship Shirogane is one battleship that's sometimes warranting pity at how much it got chewed to scrap: After much hyping for its launched at first early in [=OG1=], Shu Shirakawa proceeded to total it down in his collaboration with Bian Zoldark, sending it right to the repair bay and only became available again in [=OG2=]... in which it fell under the command of [[TheNeidermeyer Lee Linjun]], taken in to defect to Shadow Mirror and then [[GeneralFailure Lee's leadership]] got the ship drilled to destruction on Kurogane's [[ThisIsADrill massive drill]], and afterwards no one even bothered to rebuild it again (and somehow Lee survived and just opted to take on a new battleship in ''2nd OG'').
73* CliffHanger: The bonus "2.5: Unified Wisdom" segment in ''Original Generations'' - a major character is unceremoniously killed off in a play of DeathByAdaptation just as the current plot is resolved, only for a new threat to emerge. The segment abruptly ends; justified since 2.5 was a set up for sequel game ''Original Generation Gaiden'', which ties up this trope.
74* ClosingCredits: See BeachEpisode, but episode 17 of ''The Inspector'' breaks tradition by featuring a softer, more romantic song accompanying clips of Kyosuke and Excellen from earlier episodes [[spoiler:because this is the point where Excellen's abducted by the Einst]].
75%%* {{Combination Attack}}s
76* CombiningMecha: The SRX ('''S'''uper '''R'''obot Type '''X''') which takes central focus during most of OG1. Of particular note is that the three [[AMechByAnyOtherName Real Personal Troopers]] that make up the SRX are all {{Real Robot}}s, each specializing in different combat roles when separated from each other like almost any other team of real robots. So in a way, if the SuperRobot Grungust and the RealRobot Huckebein represent their respective mecha genres solo, then the Real Personal Trooper mecha and their combined SRX form are said genres when based on the group.
77** The R-1 (Piloted by Ryusei) is a [[JackOfAllStats general-purpose]] [[TransformingMecha transforming]] [[CloseRangeCombatant melee]] unit
78** The R-2 (Piloted by Rai) is a [[MightyGlacier heavily armored]] [[MoreDakka artillery]]
79** The R-3 (Piloted by Aya) is a [[FragileSpeedster high-speed]] [[PsychicPowers psychic]] [[LongRangeFighter sniper]] unit.
80* CompressedAdaptation: Given the games have a minimum 40 scenarios in a play-through, their {{Animated Adaptation}}s, which are 26 episodes long, inevitably became this.
81* ContrivedCoincidence: {{Discussed}}; it seems this is based on the idea extra-terrestrials flock to Earth within a span of a few years, [[spoiler:but Shu reveals in the ''Second Original Generation'' the Granzon's "Anti-Matter Annihilation Engine" and black hole technology had been, without his knowledge, altering space-time probability within the universe, causing these coincidences to occur more often]]. All these coincidences occur because they are being ''forced'' to happen.
82* DayOfTheWeekName: Several of the characters have this as a naming convention: Giado Venerdi (Italian for "Friday"), Latooni Subota (Russian for "Saturday"), and Garnet Sunday.
83* {{Deconstruction}}: The first game did this regarding {{Super Robot}}s - instead of ultimate machines running on willpower or AppliedPhlebotinum, all Earth-developed supers are treated as considerably stronger {{Real Robot}}s powered by feasible Earth dynamics and technology. {{Reconstruction}} in the sequel with the introduction of the "Choukijin", and it isn't until the appearance of [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Fighter Roar]] and the "Compatible Kaiser" is classic SuperRobot mechanics in play.
84** Hilariously enough, this deconstruction is why [[Characters/SuperRobotWarsGC Akimi Akatsuki]] prefers the SRX over the Compatible Kaiser; instead of just being just a SuperRobot, the SRX is basically the epitome of Earth's technology taken to its peak.
85* DerivativeWorks:
86** TheAnimeOfTheGame:
87*** ''Masou Kishin Cybuster'': 26-episode anime [[InNameOnly with nothing to do with]] ''Super Robot Wars'' outside of the titular mecha and a few names. [[FanonDiscontinuity People don't talk about it much]].
88*** ''The Animation'': 3-episode OVA [[{{CanonDiscontinuity}} that used to be]] a sequel to ''Original Generation 2''; partially incorporated into ''Original Generation Gaiden''.
89*** ''Divine Wars'': re-telling of events depicted in Ryusei's ''Original Generation'' route with significant changes to the narrative (Huckebeins being removed is one example). Minor elements in ''Divine Wars'' have been added into {{Continuity}}.
90*** ''The Inspector'': Sequel to ''Divine Wars'' and an adaptation of ''Original Generation 2''.
91** AudioAdaptation:
92*** ''Sound Cinema'': drama [=CD=] created as a companion title to ''The Animation'', this side-story involves an attack on the "Tesla-Leicht Institute" by agents in support of the OVA's BigBad.
93*** Two drama [=CDs=] bundled with the ''VideoGame/EndlessFrontier'' games: the first tells of a brief, but significant back-story to the Shadow-Mirror, while the second follows three individuals from main {{Continuity}} and explains how they wind up in the events of ''Endless Frontier EXCEED''.
94** [[ComicBookAdaptation Manga Adaptation]]:
95*** ''Record of ATX'': side-story complement to ''Divine Wars'' and ''The Inspector'', but tells of events primarily from Kyosuke's perspective.
96*** ''OG Chronicles'': a collection of side-stories throughout {{Continuity}} primarily to display the on-goings of other characters and events that happened between the games. A few of the stories and characters [[CanonImmigrant have been incorporated into canon]].
97*** ''[=RyuKoOh=] Denki'': a {{Prequel}} set centuries before ''Original Generation'' regarding the Choukijin and various ancestors of the present day cast. Is used as a frequent MythologyGag in the main series, it was re-released in 2011 under the ''OG Saga'' heading.
98** Photo Novel:
99*** ''Record of Fallin' Deceased X'': photographic side-story novel akin to ''Manga/GundamSentinel'' published in Dengeki Hobby magazines. Features the "Gesterben", a customized mass-produced "Gespenst MK II" fielded by the eponymous "Fallin' Deceased X" (FDX) Team, the machine debuts in ''Dark Prison'.
100* {{Determinator}}: Most villains are dedicated into taking down the heroes; naturally, the latter are this when they become sufficiently pissed.
101* DevelopersForesight: While unique voice lines for each character in every mech they can pilot as well as additional unique lines for option weapons are standard by now, the Shishioh Blade takes it a step further by having multiple different animations for sheathing the blade after the final DiagonalCut depending on the mech that's wielding it and [=ART-1=] and Dea Blancheneige take it even further thanks to their large shields that would otherwise block large parts of the blade from view: the former has an unique forward-leaning sheathing animation, while the latter essentially reworks the attack entirely by having the blade be stored inside its shield, with the handle of the blade simply popping out of the shield instead of the mech pulling it out from behind them, the initial SheathStrike being replaced with a ShieldBash and the final attack and the sheathing animation being executed with the sheath inside its shield being held vertically.
102* DifficultButAwesome: Maximum Breaks have a large number of prerequisites (the pilot needs to have the Leadership or MB Activate skill to be able to use it, depending on the game, both pairs of units need to be next to each other, everyone participating it in needs to have 130 or 140 morale or more and a F-type weapon that thankfully most mechs have equiped by default, the second pair of units needs to have their turn available, all units except the one initiating the MB need to be able to reach the targetted enemy with their F-type weapon as well as their chosen attack and both pairs of units need to be on the same elevation) and using it will reduce the participating units' morale by 10 afterwards by default, but it outdamages everything else in the game by a wide margin, both thanks to the extra attack executed with the F-type weapons by all units present in the attack as well as the fact that each actual attack can be a barrier-ignoring CombinationAttack as long the other team members required to use one aren't part of the Maximum Break itself.
103* DistressedDamsel: {{Zigzagged}}; at least one in every game, but Kusuha stands out in contrast to her complete (but still gentle) ActionGirl self in the ''Alpha'' series - it wouldn't be complete if Kusuha doesn't get kidnapped in some way for each installment, even when she's not the primary damsel (she was this in the first game, then Excellen takes the mantle for the sequel, which gets passed back to Kusuha in ''Original Generation Gaiden'' along with Lamia). Note all three get {{Brainwashed}} in their kidnappings, too. At least Kusuha averts this starting from ''2nd Original Generations'', but it STILL rears its head in a way: During the early Lune Route at La Gias: Leona gets kidnapped by Volkruss cult and almost became a HumanSacrifice, but the Volkruss cult did not use brainwashing and it was generally played like a typical JRPG SaveThePrincess scenario: aside of [[BadassInDistress Leona going back to duty immediately after rescue (like everyone else)]], [[spoiler:Tasuku gets a rare SmoochOfVictory for his efforts too.]]
104* DivergentCharacterEvolution: Kusuha and Bullet may be the recurring stars of ''Alpha'', but the other six ''Alpha'' originals get a fair share of the spotlight here. Likewise, the ''Alpha 2'' and ''VideoGame/SuperRobotWarsMX'' protagonists get their back-stories expanded exclusively for ''Original Generation''.
105* DroppedABridgeOnHim: In a twist for the ''Second Original Generation'', [[spoiler:all non mass-produced Huckebeins are destroyed by [[Characters/SuperRobotWarsOriginalGeneration Amara Barton]] with the "Code:Evil" on orders from [[Characters/SuperRobotWarsOriginalGenerationOthersAndWalkingSpoilers Arteil Steinbeck]]. Dialogue notes they're in a repairable state, but that doesn't happen in this game. The "[=EX-EXbein=]" is essentially created using parts from the destroyed units to repair the damaged "Ashe". It's later revealed via ''DD'' that Shizuki Shizukawa managed to fake out the destruction and sent the mech for repairs in secret, meaning that it will one day return]].
106* DynamicDifficulty: Like the ''Alpha'' series, every scenario has an additional "Skill Point" ("Battle Masteries" in the localization) condition(s) - achieving these and earning Skill Points will make succeeding missions harder, but [[EasyModeMockery not getting them]] might permanently lock out [[SecretCharacter secret characters and units]], even routes leading to the TrueEnding.
107* EarlyBirdCameo:
108** [[spoiler:[[Characters/SuperRobotWarsAlpha3 Cobray Gordon]]]] in ''Original Generations'' and [[spoiler:the ''MX'' originals and Touma]] in ''Original Generation Gaiden''; in fact, the former cameos again in ''The Moon Dwellers'', [[spoiler:though the one seen is his original Balmar identity "Ayin Balshem"]].
109** ''Divine Wars'' establishes a few characters were present during the Divine Crusaders War before their appearance in ''Original Generation 2'':
110*** [[Characters/SuperRobotWarsAlpha2 Ibis Douglas and Sleigh Presty]] are test-flying "[[AMechByAnyOtherName Armored Modules]]" during Tenzan's debut in the field.
111*** Although [[Characters/SuperRobotWarsOriginalGenerationAntagonists Colonel Van Vat Tran]] is formally introduced in the sequel as leader of the Neo Divine Crusaders, he appears as one of the headlining officers present when [[Characters/SuperRobotWarsClassic Bian Zoldark]] declares war on TheFederation.
112*** As the "[[Characters/SuperRobotWarsOriginalGenerationAntagonists Aerogaters]]" begin their invasion, [[Characters/SuperRobotWarsAlpha Yuuki Jaggar and Ricarla "Carla" Borgnine]] are seen as a Divine Crusaders pilot and evacuating civilian, respectively.
113* EarthIsTheCenterOfTheUniverse: There certainly are ''a lot'' of aliens with some kind of interest in Earth. Justified when [[spoiler: Shu Shirakawa reveals in ''Second Original Generation" that his [[GravityMaster gravity warping]] HumongousMecha had, without his knowledge, been generating a Singularity (an alteration of space-time probability within the universe) which was causing these coincidences to occur more often. He cancels the effect at the same time he drops this bombshell, but acknowledges it's probably too late for it to change anything.]]
114* EpicFail: As a MythologyGag to ''Alpha Gaiden'', certain attacks in the ''Second Original Generation'' has special animations that play if [[https://www.youtube.com/watch?v=6VrMHd1_lDg the attacking unit misses]].
115* EvilKnockoff: During Ryusei's route in ''Original Generation'', upon entering the White Star, [[spoiler:copies of a majority of allied units in the party are part of enemy reinforcements]]. In ''Original Generation 2'', the Einst make a knockoff of Kyosuke's "Alt Eisen" called the "Einst Eisen", while [[spoiler:"[[Characters/SuperRobotWarsOriginalGenerationAntagonists Beowulf]]"]] in the final episode of ''The Inspector'' creates copies of the "Cybuster", "SRX" and "Grungust".
116* ExpendableAlternateUniverse:
117** An inversion and subversion. The Shadow-Mirror characters flee their own universe after a coup against the corrupt [[TheFederation Federation]] fails, and they try to rebuild their powerbase in the OG universe. They get several things right, but are surprised when several major things that happened to the OG universe just didn't happen in theirs. The subversion lies in their belief of recruiting the heroes of the OG universe to help them at any cost, and the main characters treat them as important as any other person. However it's hard to say if this really counts, because aside from one main female characters' alternate counterpart who is so radically different they don't even know it's her until the end of the game, the rest of the alternate universe characters are all people that don't exist in the main universe, or at least have never appeared in story there. It's hard for the main characters to write Axel off as "oh it's just an alternate Axel Almer" when they don't know of any other Axel Almer.
118** ''The Inspector'', the anime adaptation of ''Original Generation 2'', plays the trope a bit straighter; Beowulf, already established in the games as the parallel version of Kyosuke Nambu, goes from merely being Axel's unseen ArchEnemy to being the BigBad of the series who mercilessly slaughters his world's version of the SRX Team in the ColdOpening of the first episode.
119* {{Exposition}}: Tons of it, largely of characters in enemy factions discussing matters that helps players understand some of the things going on or to [[HateSink give them a reason to really hate them]]. Smarter players will be able to figure out quite a bit, due to loads of dropped hints.
120* {{Expy}}: While some characters share characteristics of many protagonists of licensed shows, the originals get an {{Expy}} of their own ''for'' licensed shows, with [[Franchise/MagicalGirlLyricalNanoha Signum]] referencing Lamia being the standout example. ''Endless Frontier'' plays this up with multiple characters being off-shoots of their main {{Continuity}} counterparts, while many of the Shura in ''Original Generation Gaiden'' are essentially disciples of "[[Manga/FistOfTheNorthStar Hokuto Shinken]]".
121* FaceHeelTurn: Can't have an [=SRW=] without one or two of these.
122** HeelFaceTurn: ...or six or seven of these; justified as a means to increase the number of characters in the party.
123* {{Fanservice}}:
124** The series has a lot of {{fanservice}} situations, which is {{Downplayed}} in the games, especially the GBA ones due to graphic limitations. So while characters are talking about how great the girls look in their swimsuits during the BeachEpisode, the player only sees their character portrait. The anime became HotterAndSexier for actually adapting these scenes.
125** Many of the female pilot's SuperMovePortraitAttack features [[MaleGaze camera shots to emphasize their bodies]], usually with bouncing breasts.
126** In the bonus episode of ''Divine Wars'', Excellen and Captain Lefina both end up wearing PlayboyBunny outfits for the crew, causing many {{Spit Take}}s, [[EatingTheEyeCandy staring]] from the guys.
127** Lamia gets a gratuitous ShowerScene in ''The Inspector'' featuring her SexySilhouette before [[MaleGaze the camera pans up and down her body]], with only CensorSteam covering her.
128** Episode 3 of ''The Inspector'' has a scene where a freshly showered Excellen sneaks up on [[ButtMonkey Bullet]] while wearing only a ModestyTowel, taking the portrait of his girlfriend and teasing him about it. When he demands it back, she puts the portrait [[TheTease in her cleavage and dares him to take it]]. He nervously attempts to, but trips and ends up falling to the floor, [[StrippingSnag snagging away her towel in the process]]. [[ShamelessFanserviceGirl She laughs it off]] while he runs away from the room blushing. Some convenient [[SceneryCensor camera placement]] and {{Lens Flare|Censor}} prevents the viewer from seeing anything other than [[ShouldersUpNudity bare shoulders]] and a [[ToplessnessFromTheBack bare back]].
129* FanDisservice: On the other hand, Lamia during her DistressedDamsel state in ''OG Gaiden'' is more this than {{Fanservice}}. A constantly naked version of one of the boobiest pilots in the roster doesn't look so tiltilating when she's covered with green-ish goo, most likely having her skins grafted into whatever machine she's in and in danger of getting her personality overridden or at best being brainwashed just solely to demoralize the heroes.
130* GaidenGame: ''Original Generation Gaiden'', ''Dark Prison'', the ''OG Saga'' line, ''[[VideoGame/AnotherCenturysEpisode Another Century's Episode: R]]'' (due to three characters from this {{Continuity}} appearing there) and ''VideoGame/ProjectXZone''
131* GameMod
132** "[[http://www.mediafire.com/?57rci82r1116rno Super Robot Wars Original Generation 2 Ver. A]]", a heavily-modified ''Original Generation 2'' which explores [[ForWantOfANail what would have happened if Axel Almer had gotten amnesia]] and aligned with the heroes. Deviations from canon include characters starting off with different mecha, additional {{Leitmotif}}s to pre-existing characters and a change to the FinalBoss.
133** "[[https://www.youtube.com/watch?v=iHD43dOhEME Gouka/Gorgeousness Version]]" adds playable units from the first game that weren't available for the sequel, new units from other [=SRW=] Gameboy Advance titles and additional {{Leitmotif}}s.
134* GameplayAndStorySegregation: Like other [=SRW=] installments, players can switch characters from one unit to another, despite certain mecha being exclusive to a character. In the ''Second Original Generation'', attacks for the ''Masou Kishin'' units can be unlocked when they shouldn't be able to at that point in the story. WordOfGod says this is due to RuleOfFun, but also to avert CantCatchUp.
135* GenderIncompetence: The first season of the anime is quite unfair with its female characters, most of them barely getting to fight or only fighting once for a plot event, then not anymore. The most JustForFun/{{egregious}} example might be Kusuha, who only deploys for one fight so she can get captured. Thankfully, the second season averts this and makes both guys and girls awesome.
136* GotMeDoingIt: Players will see one character use gambling metaphors before and during battles and another's {{Otaku}}ness and tendency to CallingYourAttacks rubbing off on his allies in the sequels. It's gotten to a point the developers decided nearly every allied character's required to do this when [[https://www.youtube.com/watch?v=ISQIKZTr5d4 performing]] [[https://www.youtube.com/watch?v=m-EmFkf-jUk a]] [[https://www.youtube.com/watch?v=B3zJCj0l5lk certain]] [[https://www.youtube.com/watch?v=E1Whnv2KS2o attack]].
137* GuideDangIt
138** Major bonuses can be earned, including a couple of {{Disc One Nuke}}s, by completing certain scenarios in particular ways. It's not so bad when the condition is "Get X kills with a certain character", but there are others, such as finishing the intro level for a MidSeasonUpgrade without its pilot scoring any kills with the upgrade, for example. The worst, though, is found in ''Original Generation 2'', where a supposedly {{Unwinnable}} scenario with a QuirkyMinibossSquad having end-game statistics requires players to flee, but those who stick around to defeat them will unlock some of the best equippable parts and weapons in the game fifteen scenarios in. It's entirely possible, especially if players scored an earlier GuideDangIt equippable weapon that shows up during this {{Unwinnable}} mission; the trick is to lure the QuirkyMinibossSquad in and abuse the massive terrain effects granted by the White Star to survive their attacks.
139** Getting a certain equippable weapon in the ''Second Original Generation'' involves using a specific character with no plot relevance in any of the previous games to achieve a certain number of kills by a point in a play-through, then destroy a set number of {{Mook}}s in a particular scenario, ''including'' the boss for that stage. The reason this was such a GuideDangIt for a long time was due to players simply assuming the weapon was only available at the start of "Special Mode", even when most secrets in the ''Second Original Generation'' can be unlocked during the course of a normal play-through.
140* GutPunch: A subversion in ''Original Generation Gaiden'' exists. Up until that title, while the story has its ups and downs with war, including death, it was taken mostly with a SuperRobotGenre spirit: Optimism, friendship and hot blood will prevail in the long run, and if there was a death among the good guys, it would usually serve a good purpose, like a HeroicSacrifice, or through worthy battles. In ''Gaiden'', especially the end of the ''[=OGs2.5=]'' section, [[spoiler:Lamia was killed in a manner that was [[DroppedABridgeOnHim abrupt]] and [[UndignifiedDeath undignified]] for her caliber.]] It looked as if the story suddenly reveal that it reveals that its true colors was that of [[spoiler:a bleak RealRobotGenre spirit where death comes so often, so abrupt, and that the characters needs to move on quick no matter how abrupt the death is[[note]]This would be a lot similar with deaths present in several anime already featured in the franchise, like ''Anime/MobileSuitZetaGundam'' or ''Anime/MartianSuccessorNadesico'' (in particular Gai Daigoji's death, where his abrupt death was mourned by only one person, while the rest of his allies quickly moved on without any periods of mourning)[[/note]].]] The rest of the game reveals that [[spoiler:not only status quo was restored several chapters later when Lamia was brought BackFromTheDead and saved for good by Axel, even beforehand, it was also shown that the rest of the heroes refused to quickly move on from her 'death', thinking that she deserved a better sendoff, and if it wasn't for the imminent Shura invasion, they would've focused on avenging her,]] showing that no matter what, they ''are'' TrueCompanions. And in the latter games, they have never looked back despite the series starting to take form into a LovecraftLite.
141* HarderThanHard: Aside from earning Skill Points to increase difficulty, an additional "EX-Hard" mode upon completion lets players face tougher enemies on a second run, with restricted or outright locked options for upgrading pilots and units.
142* HowDidWeGetBackHome:
143** [[spoiler: [[BigBad Neue Regisseur]] pulls everyone back to Earth's Orbit where Neue fuses with the White Star becoming [[TrueFinalBoss Stern Regisseur]] and plans to ColonyDrop Earth]]
144** In this particular case, it only happens in the "TrueFinalBoss [[MultipleEndings ending]]". The normal ending begins with the heroes essentially using a CombinedEnergyAttack-fueled teleporter to return home.
145* HonorBeforeReason: The Fury Knights run on honor, and sometimes, it ended up helping the heroes' benefits, when they could have used the spies and spam the uncounterable [[TimeStandsStill Larseillum.]] While it ended up being countered by the Time Flow Engine from the Gureden siblings, it should be noted that they needed time to rebuild the engine. Within that time, the Fury instead shelved out the Spies despite how alarmingly effective they were in favor of the more honorable Knights that were ''forbidden'' to use Larseillum. [[NiceJobFixingItVillain This gave enough time for Raul and Fiona to complete their new Time Flow Engines, so when the Fury actually used the Spies the second time, they only have little time to enjoy their unstoppable-ness before it got countered for good.]]
146* {{Hotblooded}}: Naturally, as per [=SRW=]; hilariously done over the top for some characters inside [[https://www.youtube.com/watch?v=8FBYA4P7NDw&fmt=18 a particular unit]].
147* HumansAreSpecial: One of the primary reasons why extra-terrestrials keep coming to Earth in this {{Continuity}} is humanity's skill in "mastering alien technology in a short time"; for some of the aliens, like the Aerogaters, Earthlings make good CannonFodder. [[spoiler:Subverted in the ''Second Original Generation'' as the aliens aren't coming here because of humanity, but because of the technology built into the Granzon]].
148* HumansAreTheRealMonsters: The "[[Characters/SuperRobotWarsClassic Inspectors]]" and Einst describe the Earthlings as this, though the former ([[HonorBeforeReason except one]]) are a bunch of arrogant {{Hypocrite}}s.
149* IdiosyncraticEpisodeNaming: This wasn't a problem at first until it cropped up thanks to ''Original Generation 2'' and the ''Second Original Generation''. Originally, sequels in major [=SRW=] continuities are traditionally called the "First/Second/etc. Super Robot Wars (series name)". ''Original Generation 2'' was ExactlyWhatItSaysOnTheTin in English, even in Japan, raising a few eyebrows, but nobody thought much of it until both games were compiled into ''Original Generations''. At this point, Banpresto treated ''Original Generations'' like the ''VideoGame/SuperRobotWarsCompact2'' trilogy regarding its ''Super Robot Wars Impact'' compilation - both Game Boy Advance titles are "Part 1" and "Part 2" of the "First Original Generation". Since ''Original Generation Gaiden'' is a GaidenGame, when its "proper" sequel was announced, it's stylized as the ''Second Original Generation''. The result is two games with a "2" in their title and confusion in Japan and internationally; in other words, the Gameboy Advance game is typically referred to as ''Original Generation 2'', while the Platform/PlayStation3 title is the ''Second Original Generation'', but if you try to refer to ''OG2'', expect a bit of confusion if your context isn't ''abundantly'' clear.
150* LovecraftLite: Two factions of {{Sufficiently Advanced Alien}}s want to enslave the Earth, {{Eldritch Abomination}}s are abound (one considers Earthlings a failure and want to "reset it", [[MultiversalConqueror one]] is searching for a McGuffin in this world and won't mind destroying it just to get it, another feeds on humanity's despair and [[OmnicidalManiac one wants everything destroyed, period]]), [[AIIsACrapShoot two systems programmed to protect humanity turn against them]], no thanks to their MadScientist creators, and a guardian god of the Earth turns into a WellIntentionedExtremist. While it's likely there are future threats to appear down the line, the BadassArmy is capable of [[DidYouJustPunchOutCthulhu beating them all]].
151* MassiveMultiplayerCrossover: ''Original Generation'' is basically [=SRW=] crossed over with itself.
152* MassOhCrap: In ''Dark Prison'', [[spoiler:after Shu and his party frees [[Characters/MasouKishin Saphine Grace]] from the influence of [[Characters/MasouKishin Shiva Volkruss]], the dark god attempts to possess Shu and the Granzon. This leads to his party reacting appropriately, especially when Shu's machine transforms into the "[[StoryBreakerPower Neo Granzon]]". Fortunately, Shu's response averts this]].
153--> '''Shu''': " I've won... Volkruss."
154* MightMakesRight: Some generic {{Mook}}s players fight, sans AIs like simulation troops and Aerogaters, will sometimes exclaim "The one who has strength is right!" upon attacking.
155* MinMaxersDelight: The "SP Regeneration" and "Attacker" pilot skills become an obligatory set for characters. After being removed as purchaseable skills and becoming character-exclusive, those who do get it are considered invaluable, some even borderline GameBreaker.
156* MissionPackSequel: The norm for the franchise as a whole, but ''Original Generation'' stands out for only ever removing a handful of characters from the party once they've joined, meaning each game is built on top of the previous game's entire roster. The art assets and animation choreography from ''Original Generations'' have been used ever since, with ''Original Generation Gaiden'', ''Second Original Generations'', ''Dark Prison'', and ''The Moon Dwellers'' each adding gradual updates but built on the same foundation as each other.
157* MoodWhiplash: ''Original Generation Gaiden'' provides one, in particular a segment of Ryusei and [[Characters/SuperRobotWarsAlpha Mai Kobayashi]] gaining a CombinationAttack, which is followed by [[spoiler:the return of the "[[Characters/SuperRobotWarsOriginalGenerationAntagonists ODE System]]" and a surviving Lamia at its helm once again, no thanks to [[Characters/SuperRobotWarsReversal Duminuss]] trying to demoralize the team]]. Kyosuke goes through another HeroicBSOD, only to switch to [[Characters/SuperRobotWarsAlpha Raidiese F. Branstein]] getting fed up on Ryusei's CallingYourAttacks tendencies and "[[Anime/SaintSeiya Galaxy Phantom Explosion]]".
158* MsFanservice: Many of the girls fulfill their fair share.
159** Excellen stands out as a HeadturningBeauty that spends most of her screentime playing as TheTease, mostly to flirt with [[LoveInterest Kyosuke]] (who [[IgnoreTheFanservice ignores it]]) and to [[TheGadfly mess with Bullet]]. She also gets to wear a variety of FanserviceCostumes such as [[ModestyTowel a bath towel]], BarelyThereSwimwear or a PlayboyBunny outfit.
160%%** [[Characters/SuperRobotWarsOriginalGenerationOthersAndWalkingSpoilers Garnet Sandi]] could very well be the other until she's PutOnABus.
161** Carla tries to {{Invoke|dTrope}} this in the sequel, but is vastly {{overshadowed by|Awesome}} by Seolla and her [[BuxomBeautyStandard huge bust]].
162** [[VideoGame/SuperRobotWarsMX Aqua Centrum]] and Cliana are this for the ''Second Original Generation''. In fact, the latter two are pushed as the new primary MsFanservice through promotion. Aqua's DFC outfit has quite a bit of bounce during her SuperMovePortraitAttack. Cliana has a BuxomBeautyStandard figure, [[SleevesAreForWimps wears a sleeveless vest]], and with the exception of her shoes, [LegFocus her legs are widely shown]].
163* MilitaryMaverick: Averted; despite the cast being a collection of {{Hotblooded}} {{Bunny Ears Lawyer}}s, they still follow the chain of command (even those not affiliated with the military), even if they have qualms about the higher ups.
164* MythologyGag: The save-quit dialogues are full of this and NoFourthWall (see below). Some of note are [[Characters/CompatiHeroSeries Gilliam Yeager and Dark Brain]] talking about dodgeball[[note]]Both characters being playable in ''Battle Dodgeball''[[/note]], Kusuha asking Bullet if he's going to wear a black mask[[note]]Bullet pulling a FaceHeelTurn in ''Alpha 2'' via BrainwashedAndCrazy, wearing a black mask[[/note]], and Lamia asking Axel why he doesn't act goofier[[note]]Axel's personality trait as the heroic protagonist in ''Advance''[[/note]].
165* {{Nerf}}: This has been an occurence since the series was rebooted and remade into ''Original Generations'', with ''Original Generation 2'' doing such things as reducing the effectiveness of {{Combination Attack}}s (particularly "Rampage Ghost"). The ''Second Original Generation'' goes whole hog with making various pilot skills becoming unpurchaseable and rare among the roster, reducing terrain/weapon rankings and having characters learn damage-buffing Spirit Commands as their last available. Of course, some players argue these are offset with Maximum Break and the introduction of the "Ability Slot System". Continued in ''The Moon Dwellers'' in order to standardize the series with the rest of the franchise, such as decreasing the effectiveness of the "Fortitude" Spirit Command from taking 10 points of damage due to a successful enemy attack into 12.5% of damage taken.
166* NiceJobFixingItVillain: Several times in the games, but justified as many of things the villains do to further their own ends wind up being beneficial to the heroes more than them.
167* NoFourthWall: At least in the localization, the Inspectors are prone to [[BreakingTheFourthWall breaking it]]. For instance, beating them in a supposedly {{Unwinnable}} scenario will make one of the Inspectors stay silent at their predictament, then mutters "Good job". ''Original Generations'' adds this further during save-quit dialogue where Gilliam ends up promoting ''Hero Senki: Project Olympus'', the same video game where he made his debut and Shu lying about "saving more times will increase game difficulty". Not to be outdone by the games, in one episode of ''The Inspector'', a villain [[http://www.japanator.com/elephant//ul/17758-annotated-anime-pedro-s-revenge-fall-2010-week-11/SRW%20OG%2009-620x.jpg grabs the edge of the frame with a hero in it]] and pushes it off the screen in frustration.
168* OrdinaryHighSchoolStudent: The only two they had at first were Ryusei and Kushua in the first game. Beginning with ''Original Generation Gaiden'', this trope starts to occur with much greater frequency as opposed to using military personnel to fill the roster - [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Kouta Azuma and his sister Shouko]] until they recieve their respective PoweredArmor, [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Michiru Hanaten]] in the ''Second Original Generation'' and [[Characters/SuperRobotWarsJudgment Touya Shiun]] and the [[Characters/SuperRobotWarsGC Akatsuki twins]] in ''The Moon Dwellers''.
169* OriginalGeneration: TropeNamer and possibly TropeCodifier in fiction due to its sheer numbers. In the first games of the franchise called as ''Creator/{{Banpresto}} Originals''.
170* PeninsulaOfPowerleveling: One scenario in the ''Second Original Generation'', due to an infinite number of respawning {{Mook}}s, at the cost of one Skill Point. While this serves as an advantage for the rest of a play-through, it's possible to backfire players overabuse this by destroying too many of them (the game will freeze if left unattended).
171* ThePowerOfLove: Event-driven scenarios with {{Battle Couple}}s uses this to extremes; see also RelationshipValues below.
172* PostScriptSeason: For characters who had their original plots finished, they're given this treatment as they continue to exist within the main group. The only exception are the ''Alpha 3'' heroes, since they're still preparing for their final showdown which could very well be the last:
173** [[VideoGame/SuperRobotWarsCompact2 Kyosuke and Excellen]] still continued to stay in the military after the battle with Einst, while in the future, Excellen's hopes to have babies will come to fruition. In the meantime, they also bring in Ariel Org as a part of their 'extended family'. Likewise, Alfimi managed to return BackFromTheDead and ties her future fate with Axel.
174** [[VideoGame/SuperRobotWarsAdvance Lamia]] still served in the military, and was temporarily killed before returning BackFromTheDead during the OVA's ODE Incident, because Axel also came BackFromTheDead, saved her and they reconcile. Lamia then continues to help the Terra Federation Army and offered blueprints of her body to help with Ariel's short lifespan problems, while Axel (after temporarily getting thrown to ''VideoGame/EndlessFrontier'') settled in the Kurogane and trains [[VideoGame/SuperRobotWarsAlpha Touma Kanou]] in preparation of his main plot in ''Alpha 3''. Likewise, the arrival of [[VideoGame/EndlessFrontier Haken Browning and Aschen Brodel]] opens up more family hijinx for Lamia, as they're fellow W-Numbers. If you count Axel's small story in ''VideoGame/SuperRobotWarsDD'' to be canon with this timeline, then Axel has another script after ''Moon Dwellers'': The Youjin that appeared in ''Gaiden'' and formerly antagonizing Kusuha and Bullet is back and brainwashed Alfimi, Axel saved her but it seems that the Garden of Baral isn't done yet.
175** Ariel herself, with the help of Lamia, is no longer too resigned with her original fate of living the rest of her short life in reclusion until her body expires. Additionally, Duvan Org still pops up and Ariel has a chance to save him.
176** Just like in their original game, after the defeat of [[VideoGame/SuperRobotWarsReversal Duminuss; Raul and Fiona Gureden]] dismantled their Time Flow Engine to create a new corporation focusing on rescue machines, only this time also adopting the redeemed Despinis. And while the Excellence Rescue was only mentioned to be in production in the end of the original game, ''2nd Original Generations'' had it make an actual appearance and displays how it works in practice. However, in ''Moon Dwellers'', [[spoiler:Raul rebuilt the Time Flow Engine to give the Terra Federation Army a chance against the time-stopping Fury, thus will inevitably open up more problems in the future.]]
177** [[VideoGame/SuperRobotWarsDestiny Joshua and Rim]] spend their time after defeating Perfectio with two new goals in mind: Find a way to prolong Glacies' life (who does not have an 'artificial human' luxury like Ariel, thus requiring another solution) as well as saving both Ventus and one of Rim's personalities from their burden of becoming the seal for Perfectio.
178** Technically, in ''Moon Dwellers'', this also works for the Elemental Lords, since [[VideoGame/SuperRobotWarsGaiden their subseries]] has reached its conclusion in ''Coffin of the End'', with Yang Long, Tytti and Mio [[spoiler:continuing to observe the Cross Gate in La Gias]] and Masaki, Lune and Shu crosses over to the other side to investigate further, leading to the final battle with XN-L, and there's a looming danger of Cybuster being corrupted due to the usage of new engine that draws negative energy for power.
179* PutOnABus: Inevitably, some characters get side-lined due to plot purposes, otherwise there would be too many for the games to handle.
180** [[Characters/SuperRobotWarsOriginalGenerationOthersAndWalkingSpoilers Giado Venerdi]] and Garnet retire from the military post-''Original Generation'' to get married and have children.
181** Due to her abundant duties as Chief Executive Officer of "Mao Industries", [[Characters/SuperRobotWarsClassic Ring Mao]]; made more unlikely [[spoiler:when the entire Huckebein manufacturing line in the ''Second Original Generation'' is destroyed]].
182** [[Characters/SuperRobotWarsCompact3 Folka Albark]] and the surviving Shura head into other dimensions to find a new home following the battle with the Dark Brain.
183** Played with regarding the ''Masou Kishin'' cast: a few members return in ''The Moon Dwellers'', while the rest stay behind in "[[BeneathTheEarth La Gias]]". Justified for the latter [[spoiler:in order to monitor the Cross Gate in their world]].
184** Since ''Endless Frontier'' and ''Project X Zone'' tie into {{Continuity}}, excluding [[Characters/EndlessFrontier Haken Browning and Aschen Brodel]], who make the move into ''Original Generation'' via ''The Moon Dwellers'', the OriginalGeneration cast from both games due to Haken and Aschen [[spoiler:being literally TrappedInAnotherWorld]].
185* PretextForWar: When Shu fires a "Black Hole Cluster" at the ''Shirogane'' battleship in the first ''Original Generation'' game, Bian announces the formation of the Divine Crusaders, kickstarting a CivilWar with TheFederation [[spoiler:to ensure the government's army will get a wake up call and figure out they have the fire- and manpower to fight against extra-terrestrial threats]]. Unfortunately, revealed in ''Dark Prison'', [[spoiler:Albharda's girlfriend was aboard the ''Shirogane''. Her death becomes his primary motivation for wanting to enact "Mission Devil" - find the Neo Granzon and if Shu is using it, kill the latter]].
186* PsychicLink: The "T-Link" and "Sympathia" Systems - the former powers up machines and weaponry in addition to amplifying the powers of a "[[PsychicPowers Psychodriver]], which draws other telekinetic users closer. Sympathia acts in a similar way, but allows a direct link to the machine equipped with the system, making it an extension of the pilot, but it also chooses who can and cannot pilot the unit it's equipped with, and gives a telepathic link to others who have the system. [[spoiler:However, using the Sympathia System comes with a price, as overuse may erode the pilot's soul, transplanting another one into their body]].
187* RammingAlwaysWorks
188** The bog-standard/last-ditch melee attack used by Gespensts is a mecha-sized shoulder charge, while the enhanced "Sonic Breaker" attacks are used by Lion variants. Meanwhile, the ''Kurogane'' battleship has a [[ThisIsADrill giant drill attached to its bow]], making it a viable attack.
189** As the {{Animated Adaptation}}s have shown repeatedly, '''DO NOT''' attempt to invoke this trope against the Cybuster: the Elemental Lord of the Wind's "Akashic Buster" '''WILL''' out-ram anything
190* RecurringBoss: Almost every boss is fought several times in different stages, with them either retreating after their HP gets low or having a NonLethalKO if they do get shot down.
191* RecursiveCanon: At the end of ''Divine Wars'', Ryusei buys a Gespenst [[TheMerch model kit]].
192* RelationshipValues: Via GameplayAndStoryIntegration - characters placed adjacent to allies they are [[ThePowerOfFriendship friends with]], [[RivalsTeamUp rivals]] or [[ThePowerOfLove show a degree of affection]] (even if it's ''not'' reciprocated) get accuracy, evasion and damage bonuses. Naturally, {{Combination Attack}}s are this.
193** The trope usage in ''VideoGame/SuperRobotWarsJudgment'' is back in ''The Moon Dwellers''. Whoever is partnered more with Calvina will be present in a dialogue after getting Bellzelute Brigandy to reflect on Calvina's CharacterDevelopment. Whoever is partnered more with Touya [[spoiler:will be kidnapped alongside Touya and taken to Gau-La Furia, escaping together and during the ending, will have a personal heartful talk with Touya.]]
194* RetCon: Given this is what ''Original Generations'' [[ContinuityReboot was meant to do]], some of the following elements include:
195** Units from the first game absent in the sequel are still playable in ''Original Generation 2'' and beyond.
196** {{True Final Boss}}es are mandatory, going on the premise they're fought rather than being optional.
197** Several characters originally KilledOffForReal survive into the sequels.
198** Axel is given a character overhaul from {{Jerkass}} to NobleDemon.
199%%* RuleOfCool: The games practically run on this.
200* RunningGag: Inevitably, in each title, at least some of these will happen.
201** Kusuha offering her the party a sample of her [[GargleBlaster health drink]]: those who consume it will usually get knocked out cold or wince in pain at the taste of it; those who have tried it before will make excuses not to drink and duck away in fear.
202*** The fanbase even keeps a tally on the most unbelievable victims of this drink, which includes two different species of HumanAliens and ''a robot''.
203*** Alternatively, [[DamselInDistress Kusuha getting kidnapped or held hostage]] until the ''Second Original Generation''.
204** A character may recognize [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Elzam von Branstein]] in his PaperThinDisguise as "Ratsel Feinschmecker", yet are brushed aside by him saying "For now, I'm Ratsel".
205** A party member in the team or amongst the enemies getting BrainwashedAndCrazy: the heroes have to fight them mostly to knock some sense into them.
206** [[HeelFaceTurn A former enemy earnestly defects and joins the party]], but [[Characters/SuperRobotWarsOriginalGenerationSteelDragonBattleGroup Katina Tarask]] is the first to be [[DislikesTheNewGuy skeptical about the turn]] before accepting the change in allegiance.
207* ScrewThisImOuttaHere: More often than not, boss characters in ''Original Generation'' will flee if their unit's {{Hit Point}}s threshold reaches a certain minimum. In order to earn some Skill Points, players must ensure these boss units' HP reaches zero, without surpassing that threshold.
208* SchmuckBait: Stage 15 of Ryusei's route in the first game is an example both in and out of universe, putting Ryoto in a hilariously weak unit up near the front lines with the bonus objective being to shoot down the boss all the way in the back of the map. Shooting Ryoto down instantly ends the stage, denying you the skill point and all the other rewards on the map. As for why it's this trope in-setting, [[WhyAmITicking there's a reason Ryoto's superiors want him shot down]].
209* ShoutOut:
210** In ''The Inspector'', [[Characters/SuperRobotWarsOriginalGenerationAntagonists Agilla Setme]] and her two co-pilots aboard the "[[Anime/{{Gravion}} Sol Gravilion]]" are basically [[Anime/{{Gravion}} Touga Tenkuji and Eiji Shigure]] with different hair colors. In an earlier episode, a ''Shirogane'' BridgeBunny looks exactly like one of the ''Anime/{{Gravion}}'' {{Meido}}.
211** The "one more hit" lines in ''The Inspector'' are an obvious reference to the game-play where upon dealing numerous powerful attacks, players may still find themselves needing to execute additional strikes to finish off opposing units. [[spoiler:The finale {{Lampshades}} it when the heroes split into smaller groups, each fighting an Einst doppelganger]].
212** One of the save-quit conversations in ''The Moon Dwellers'' has Touya and [[Characters/SuperRobotWarsJudgment Katia Grignarl]] referencing "[[Manga/DaimidalerTheSoundRobot Hi-Oru Particles]]". Bonus points when [[Creator/NobunagaShimazaki Touya]] and [[Creator/YokoHikasa Katia share the same voice actors from the referenced series]].
213* SmugSnake: Though one would expect the villains to play this straight, a few government officials from TheFederation also do this.
214* SparedByTheAdaptation: Mostly those who pull a HeelFaceTurn get this, while a few survive from PlotArmor. Inverted in the ''Second Original Generation'' where one character who pulls a HeelFaceTurn ends up taking the job to defeat one of the BigBadEnsemble.
215* SpoilerOpening: The opening credits for ''The Inspector'' introduces numerous new characters before their actual appearance, spoiling what could be surprises. Justified as people most likely to watch the show are the ones who've already played the games.
216* StarterVillain: The Divine Crusaders serve as this in the first two games, with them being the primary antagonists until the other, stronger antagonist groups take center stage.
217* StealthMentor:
218** ''Original Generation'' loves this; practically every villain in the first game applies. In particular, Sanger Zonvolt is particularly unsubtle that this is his plan, to the extent that none of his teammates ever ''really'' think he's betrayed them.
219** [[spoiler:Ingram]] is another particularly interesting example, in that he actually begins as TheMentor before [[BrokenPedestal betraying the party]] and revealing that he only helped train the heroes so that they'd be more useful when they were [[BrainwashedAndCrazy brainwashed and integrated into the Aerogaters' army]]. He even admits that he's continuing to train them by being their enemy. [[spoiler:Of course, he's actually counting on them winning.]]
220* SuperMovePortraitAttack: Banpresto claimed the number of pilot cut-ins in ''Original Generations'' was one of the largest ever assembled... and they delivered, since even the most basic attacks necessitated cut-ins.
221* TerroristsWithoutACause: Happens to the Divine Crusaders due to MotiveDecay. At first they have a clear goal for their terrorism: Sabotage and kill any corrupt politicians trying to make deals with alien invaders (which would essentially sell most of humanity into slavery so a few guys at the top could live cushy lives) and fight the Earth forces army in order to get them into fighting shape for the real force arrives, with the intention to graciously surrender or die when that is accomplished to let the EFA defend the planet. However quite a few members only signed on for selfish or personal reasons (grudges against the EFA, genuine desire to conquer the world or just the desire for wanton violence and destruction they couldn't get with a lawful organization) and keep the organization going after most of the good people either died or left it. As a result in later games they come off as this, simply rebelling against the EFA for the sake of rebelling and blowing stuff up. Finally this all comes to a head in the 4th game where the Earth Forces are taken over by a ruthless violent faction dedicated to turning the planet into a police state... and most of the remaining Divine Crusaders sign on with them, showing that all they really want is to work for essentially "the bad guys" and cause violence and destruction without really caring about the cause.
222* ThemeMusicPowerUp: Like most [=SRWs=], FinalBoss battles will be accompanied by a song after in-game events. However, the ''Second Original Generation'' takes this further by including actual Music/JAMProject-related theme songs to the respective game rather than the instrumental cover version. Players will hear the full tune of "Victory" from ''MX'', "Skill" from ''Alpha 2'' and ''Wings of Legend'' for the ''Second Original Generation''. Note this is the second time in franchise history players are given a full vocal rendition of a song - the first belongs to "[[Anime/SuperDimensionFortressMacross Do You Remember Love?]]" from the Platform/SegaDreamcast version of ''Alpha''. ''Moon Dwellers'' continued the trend, with the final battle against XN-L in the last phase is accompanied with the vocal version of ''Shining Storm''.
223* TitleDrop: In the first game, Ryusei claims that "Operation SRW" stands for "Super Robot War".
224* TransformationIsAFreeAction: Played straight during gameplay, anyone can combine or divide whenever they like, without wasting a turn. In fact, you can even combine with units that have already moved this turn as long as the one who's activating the combination hasn't, which you can take advantage of by separating a combined mecha, having all but the main pilot for the combined form attack, and then have the last one combine to launch a final attack that is much stronger than any attack the individual would make (and keep the individual units from being killed during the enemies turn). However, this is subverted in some story sequences:
225** In [=OG1=], Kyosuke nails the R-Gun Rivale with his signature Revolver Stake attack while it's in the middle of transforming, inflicting serious damage due to various parts being left exposed during the transformation, and effectively jamming the gears. [[spoiler: Ingram]] is not amused.
226** [[spoiler: Ingram himself]] shoots down the R-3 Powered in the middle of transforming into the [=SRX=]. Granted, he had the help of Aya suffering psychic backlash.
227* {{Troperiffic}}: Not unique to this sub-series, but unlike the rest of the franchise, it doesn't have the excuse of being a {{Crossover}} between the TropeMakers themselves. Still, is that any reason ''not'' to use as many as humanly possible?
228* TrueFinalBoss: Done with the Platform/GameBoyAdvance titles, then averted via RetCon by ''Original Generations''. The ''Second Original Generation'' returns this in full.
229* UltimateShowdownOfUltimateDestiny: Long since ''VideoGame/SuperRobotWarsJudgment'' showcased Al-Van Lunks and his Raftclans' Orgonite Sword to be a dead-ringer to [[VideoGame/SuperRobotWarsAlpha Sanger Zonvolt's Colossal Blade/Zankantou]] and the fandom has been clamoring that these two badass {{BFS}}-wielding pilots duke it out ever since. Their wish is granted in ''Moon Dwellers'', [[Awesome/SuperRobotWarsOriginalGeneration and the fandom let out a mass]] {{Squee}}
230* UltimateUniverse: ''Original Generation'' is mostly a distillation of previous [=SRW=] continuities, without all the (''licensed'') {{Crossover}} elements.
231* WakeUpCallBoss
232** In the first game, [[spoiler:Bian and the "Valsion" alongside Shu with the Granzon, and Ingram with the "R-Gun Rivale"]], thanks to their machines incorporating barriers and HP/EN regeneration. These kind of bosses are the type to expect down the line in later scenarios. {{Irony}} ensues [[FridgeBrilliance when this is what was intended from the beginning]], which shows how savvy [[spoiler:Bian]] really is.
233** Maier V. Branstein is this to Kyosuke [=OG1=] route. He commands a battleship with 50,000 [=HP=] and an energy field that will negate weak attacks. To reach him you have to break through the [[AmazonBrigade Troye Unit]], some [[MightyGlacier Barrelions]], two other bosses, and [[StoneWall two smaller but still resilient battleships]]. Use your best attacks too early and you're in for a slow agonizing defeat. Spend your Ammo, EN and SP wisely and you'll claim victory. EN drain the boss to disable his energy field and he'll be downright easy.
234** For some players, [[spoiler:[[Characters/MasouKishin Feilord Grania Bilseia and his "Duraxyll"]]]] in the ''Second Original Generation'' thanks to having the "Zeal"[[note]]Gain an additional turn (self)[[/note]] Spirit Command early in the game plus very powerful attacks.
235** In ''Dark Prison'', [[spoiler:[[Characters/SuperRobotWarsClassic Thomas Platt]] and his "Guarlion"]] for players who want to obtain the SR Point and any goodies dropped. Rather than counterattack, this boss will defend[[note]]Defending halves all damage taken[[/note]]; not even a Maximum Break is enough to destroy him. This teaches players to also rely on counterattack kills. The reason this is a wake-up call is it occurs as early as the third scenario when players barely have any credits for upgrades, as well as the SR Point requirements becoming harder to achieve from this point on.
236* WeaponBasedCharacterization: Exclusively to ''Original Generation'', all {{Real Robot}}s can be mounted with a limited number of extra weapons and modules used all around by other reals.
237** DamageIncreasingDebuff: "Armor Breaker"
238** EpicFlail: "Boost Hammer"
239** KatanasAreJustBetter: "Shishioh Blade"
240** KillSat: "Free Electron Cannon"
241** LaserBlade: "Beam Sword", "Neo Plasma Cutter", "Roche Saber"
242** ManaBurn: "Energy Taker(+)", "Spirit Taker"
243** PileBunker: G-Impact Stake
244** PrecisionGuidedBoomerang: "Stealth Boomerang"
245** RayGun: "Graviton Launcher", "Hyper Beam Cannon", "Hyper Beam Rifle S", "Magna Beam Rifle", "Photon Rifle (S)", "Twin Magna Rifle"
246** RevolversAreJustBetter: "G. Revolver"
247** RingsOfDeath: Neo Chakram Shooter, "Slash Ripper", "T-Link Ripper"
248** ShotgunsAreJustBetter: "M13 Shotgun"
249** SniperRifle: "Boosted Rifle", "Burst Railgun"
250* WeCannotGoOnWithoutYou: Although true to most [=SRWs=] and scenario objectives, ''Dark Prison'' ascends this to an instant game over if ''any'' playable unit is destroyed in its scenarios. Justified as the party does not have access to a battleship.
251* WeWillNotUsePhotoshopInTheFuture: Averted in the ''Second Original Generation'' where TheFederation knows the video released on the internet [[spoiler:regarding Arteil having a private conversation with [[Characters/SuperRobotWarsClassic Teniquette Zezenan]]]] is doctored and cannot be used as evidence against him. However, this is still AllAccordingToPlan in order to discredit the latter.
252* WorldOfBuxom: The art for the games reveal being nicely endowed is the norm and the only adult character getting called "flat" is around a B-cup; ''Endless Frontier'' takes this up to eleven. {{Lampshaded}} by Aschen in ''The Moon Dwellers'', who mentions everyone who looks humanoid are buxomed, yet Katina calls her out for being an offender as well.
253* YouBastard: A light example in the first game where the things Tenzan comments he'll do are examples of what players can do within the games' mechanics, including the use of deliberately dying to restart a scenario with increased {{Character Level}}s carried over, thus LevelGrinding to victory.
254* ZergRush: Averted as enemy ratio is fairly reasonable, but at least one scenario in ''Original Generation 2'' fits this trope. InUniverse, this is basically the only Einst tactic - [[LampshadeHanging it's even commented on by the characters]].

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