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1[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/srw64_6066.jpg]]
2''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the Platform/Nintendo64. ''Super Robot Wars 64'' is noteworthy for its SpritePolygonMix, complex StoryBranching system, and original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
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4While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the OriginalGeneration character creation system from ''VideoGame/SuperRobotWars4'', players choose one of four premade characters separated by gender and mecha "genre"; each character has their own unique mecha and rival character. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other. While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries, down to the game borrowing its AlternativeCalendar. The heroes start off as [[LaResistance freedom fighters]] attempting to save the Earth Sphere from [[VichyEarth the rule]] of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by bureaucracy from their superiors.
5----
6
7!Series in Super Robot Wars 64 (Debuting entries are in bold)
8* Anime/AuraBattlerDunbine
9* Anime/BlueCometSPTLayzner
10* [[Anime/GoShogun Demon-God of War GoShogun]] (requires ''Super Robot Wars Link Battler'')
11* Manga/GetterRobo
12** Getter Robo G
13** Shin Getter Robo
14* '''[[Anime/GiantRobo Giant Robo: The Day the Earth Stood Still]]'''
15* [[Anime/{{Daitarn 3}} Invincible Steel Man Daitarn 3]]
16* [[Anime/{{Zambot 3}} Invincible Super Man Zambot 3]] (requires ''Super Robot Wars Link Battler'')
17* Anime/MazingerZ
18** Anime/GreatMazinger
19** Anime/UFORoboGrendizer
20* Anime/MobileSuitGundam
21** '''Anime/MobileSuitGundamThe08thMSTeam'''
22** Anime/MobileSuitGundam0083StardustMemory
23** Anime/MobileSuitZetaGundam
24** Anime/MobileSuitGundamZZ
25** Anime/MobileSuitGundamCharsCounterattack
26** Anime/MobileSuitGundamF91 (requires ''Super Robot Wars Link Battler'')
27** Anime/MobileFighterGGundam
28** Anime/MobileSuitGundamWing
29*** Anime/MobileSuitGundamWingEndlessWaltz (The mecha show up only as secret {{Mid Season Upgrade}}s)
30* '''[[Anime/{{Godmars}} Six God Combination Godmars]]'''
31* [[Anime/{{Dancougar}} Super Beast Machine God Dancougar]]
32* [[Anime/CombattlerV Super Electro Robo Combattler V]]
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34In the year After Colony 191, Side 3 declares itself the Principality of Zeon and launches a war of independence against the Earth Federation government. After six months of fighting, the Federation emerges victorious. Unfortunately, things only gets worse from there, as the Muge Empire appears and launches a full scale invasion of Earth. Weakened by the war against Zeon, the Federation is no match for the alien invaders. With their space forces routed and roughly 70% of the Earth's cities burned to the ground, the Federation formally surrenders in December, and humankind is subjugated by Muge.
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36Now, in the year After Colony 195, humankind begins to fight back...
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38
39!!Tropes appearing in ''Super Robot Wars 64'':
40* AdaptedOut: Despite Stardust Memory's plot still being involved, both the GP-01 and GP-01 FB are not in the game, thus forcing Kou Uraki to pilot other Universal Century mobile suits before getting the GP-03.
41* AlternativeCalendar: This game uses the After Colony calendar from ''Anime/MobileSuitGundamWing''.
42* AnachronismStew: [[RecurringElement As usual]] when it comes to Universal Century ''Gundam''. The UC Gundam plot starts with the very beginning of ''Zeta Gundam'' and ends with ''Char's Counterattack'', with characters from the original series, ''08th MS Team'', and ''0083'' hanging around.
43* CharClone: The trope is taken to logical conclusion when Zechs works with Neo Zeon and [[spoiler:Char Aznable]] to start the colony drop of Axis.
44* ColonyDrop: The Devil Gundam fuses with Axis to create Devil Axis, which threatens to crash into Earth.
45* CombinationAttack: ''64's'' lasting legacy on the ''Super Robot Wars'' series is introducing special attacks that are unlocked by placing specific units adjacent to each other.
46* CrapsackWorld: Earth was taken over by the Muge Zolbados Empire.
47* DemotedToExtra: [=GoShogun=], Zambot 3, Vigna Ghina, the F91 Gundam, EZ-8 Gundam, Apsalas II and their respective pilots are the only characters that show up from their respective series. Daitarn 3 at least gets its supporting characters.
48* EnemyCivilWar: [[Anime/MobileSuitGundamWing Treize]] defects from the OZ/Titans alliance and creates his own faction. Drake, the Black Knight and Todd also defect from [[Anime/AuraBattlerDunbine Byston Well]].
49* FishOutOfWater: According to Katz, Brad rarely goes outside of his training method, so he gets awkward in normal situations.
50* GameBreakingBug: Due to an oversight, the player loses Daitarn 3 for the majority of the game if they take the Oz Route with a Real Robot protagonist. The only opportunity that the player has to reacquire the unit is to take the Muge Space route five stages from the end of the game, since Daitarn 3 is a RequiredPartyMember in that particular stage.
51* HeelFaceTurn: [[spoiler: Gale, Aina, Kyral Mekirel, Todd, Rose, Marg, Aina Sahalin, Elpe Puru, Puru 2, Mashmyre, Kyara, Rosamie, Four and Allenby]] will join the player's army if the requirements to unlock them are met.
52** FaceHeelTurn: [[spoiler: Quattro Bajeena becomes Char Aznable and becomes leader of Neo Zeon during the game.]]
53** HeelFaceRevolvingDoor: [[spoiler: The rival characters if you convince them and Anavel Gato in a certain route.]]
54* HeroicSacrifice: Musashi sacrifices himself to take down Avi Ru.
55* KarmicDeath: Shapiro Keats gets one at the hands of the woman he used and abandoned.
56* MidSeasonUpgrade: Dijeh SE-R to Gundam Mk-III if the player takes a certain route to Nu Gundam for Amuro. Getter Robo to Getter Robo G to Shin Getter Robo for the Getter Team. Svanhild to Rathgrith Custom. Soldifar to Ashcleef. Gundam mk-II to Zeta Gundam for Kamille.
57* OldSaveBonus: Vigna Ghina, Gundam F91, [=GoShogun=], and Zambot 3 are only available if the player links to a copy of ''Super Robot Wars Link Battler''. In turn, this process is required to unlock Ramba Ral, Master Asia, Grendizer and its cast, and the ''64'' originals in ''Link Battler''.
58* ShoutOut: The Valkyrie Series are a rather clever one. While they're physically based on the title mech of ''Anime/FangOfTheSunDougram'', the name "Valkyrie" harkens back to the ''Anime/{{Macross}}'' series. [[TabletopGame/BattleTech Where have we seen those two together before]]?
59* SoLongAndThanksForAllTheGear: The main five Gundams from ''Gundam Wing'' lose any investments from the player in the transition to their MidSeasonUpgrade versions -- except if they are fully upgraded beforehand, in which case they go straight to their ''Endless Waltz'' versions. For that matter, the ''Endless Waltz'' versions have ''fewer'' weapons than their TV equivalents, and any upgrades to weapons that don't have an ''Endless Waltz'' equivalent are lost.
60* SpritePolygonMix: In a first for the series, battle animations utilize fully-3D backdrops. However, mecha are still rendered using static 2D sprites.
61* StoryBranching: With the possible exception of ''VideoGame/SuperRobotWars30'', which has no "routes" in the traditional sense, this game has the most intricate series of route splits in the entire franchise. After the first third of the game (which itself has different opening stages for the Real Robot and Super Robot originals), the player is offered a choice between joining [[Anime/MobileSuitGundamWing Oz]] or staying independent, a decision that affects all but the final five missions of the game. The Independent route, if chosen, almost immediately offers another choice to stay on that route or change to the Absolute Pacifism route. The Pacifism route ends with ''another'' decision that merges the player back into the Oz or Independent routes. In a game where a single playthrough consists of roughly 55 missions, there are only fifteen stages that remain unchanged regardless of the player's choices.
62* TruerToTheText: This is the first ''SRW'' featuring ''Mobile Fighter G Gundam'' to include the entire [[FiveManBand Shuffle Alliance]], with previous games only featuring Domon, Rain, and Allenby among the heroes.
63* ATwinkleInTheSky: Simurgh Splendid's "Bloody Howling", should it do enough damage to defeat its target, carries the enemy off into the horizon while leaving behind a twinkling star.
64* VillainTeamUp: [[Anime/MobileSuitZetaGundam The Titans]] decide to throw their lot in with [[Anime/MobileSuitGundamWing the Organization of the Zodiac]], while [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]] allies itself with [[Anime/MobileFighterGGundam Prime Minister Wong]].

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