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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/492680a1_2000_4c96_b5bb_cbd153e09079.jpeg]]
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3''Super Mario Bros. X'' is a downloadable PC Mario fangame that borrows elements from ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBrosWii'' among numerous other games. The game was created by Andrew "Redigit" Spinks of ''VideoGame/{{Terraria}}'' fame, before he got a cease-and-desist letter from Creator/{{Nintendo}} and left the engine in the hands of the community. The game is most notable for its ''huge'' LevelEditor, which allows the player to make their own levels using the numerous blocks, items, and [=NPCs=] available from the aforementioned games.
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5The game was first released in 2009 with the Editor and default episode “The Invasion”, which served as a showcase of the editor’s capabilities and a fully-fleshed out Mario adventure in its own right. It would continue to receive official updates from Redigit up until 1.3.0 towards the very end of 2010. At one point in 2010 The Invasion was replaced with a sequel called “The Invasion 2”, which is an updated version of The Invasion that showcased the vastly ramped up new features of the Editor. Two other episodes, “The Princess Cliche”, and “The Great Empire”, were also made and became as popular as The Invasion 2. Development officially ceased in 2011, though the community around the game remains active.
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7Due to the legal circumstances explained above, we can't really provide a link to the download, but a quick Google search should do the trick.
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9Note: please only include tropes related to the engine itself, and the official episodes released from the old SMBX site. Games made in this engine, should they have enough unique tropes of their own, should get their own page.
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11This game should not be confused with Alvin-Earthworm's web animation series, ''WebAnimation/SuperMarioBrosZ''.
12----
13!!Level packs with their own pages:
14* ''VideoGame/MakeAGoodLevelX''
15* ''VideoGame/ASuperMarioThing''
16
17!!"Super Mario Bros. X" contains examples of:
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19[[foldercontrol]]
20
21[[folder:The Game Itself]]
22* ActionGirl: Princess Peach is playable here, and can use all the same power-ups that Mario can.
23* AnIcePerson:
24** The Ice Flower returns from VideoGame/NewSuperMarioBrosWii. Most characters are given the ability to throw bouncing ice balls like before, though Peach and Toad are also able to hold them above their heads, and Link instead shoots straight-moving ice balls from his sword.
25** There's also the Cyan Yoshi, which is able to turn any enemy they eat into ice blocks and spit them back out at other enemies.
26* AscendedExtra: Three rare {{Power Up}}s from ''Super Mario Bros. 3'' - [[TakenForGranite Tanooki Suit]], Hammer Suit, and [[GiantFootOfStomping Kuribo's Shoe]] - get a lot more screen time in this fangame.
27* AsTheGoodBookSays: Surprisingly, the default end credits sequence present in the engine contain a passage from [[Literature/TheBible Colossians]].
28* ColorCodedForYourConvenience: The Yoshis and shoes have different colors in order to indicate what special abilities they have.
29* TheGoomba: From four games!
30* GuestFighter:
31** Link from ''Franchise/TheLegendOfZelda'' series. His sprites and moveset are cribbed from VideoGame/ZeldaIITheAdventureOfLink.
32** Super Mario Bros. X2 also includes [[VideoGame/MetalGear Solid Snake]], [[Franchise/TheLegendOfZelda Zelda]], [[{{Franchise/Metroid}} Samus]], Franchise/MegaMan, and {{VideoGame/Klonoa}}. However, due to their unusual game mechanics they typically have to have levels made specifically for them.
33** [=X2=] also has costumes for each character, such as the VideoGame/ASuperMarioThing cast, [[{{VideoGame/Contra}} Bill Rizer]], [[VideoGame/{{Portal}} Chell]], [[VideoGame/MischiefMakers Marina Liteyears]], a [[Franchise/{{Pokemon}} Pokémon Trainer]], [[Franchise/TouhouProject Marisa Kirisame]], the penguin from ''VideoGame/SuperTux'', and, bizarrely enough, {{Anime/Hamtaro}}.
34* MechanicallyUnusualFighter: Link. While most of his movement mechanics are the same as the other (pre-X2) characters, he wields a sword, giving him a melee attack at all times, as well as a shield that can protect against projectiles like fireballs. He also can't carry items in the traditional sense, though he can collect keys and bombs by stabbing them. Moreover, he suffers {{Knockback}} like in ''Zelda 2,'' needs to [[GatheringSteam run continuously for a short time]] to reach max speed, as opposed to having it from the get-go. He also can't ride Yoshis or Kuribo Shoes, can pogo off of spikes (but ''not'' spiky enemies like Spinies) with a downward thrust, [[ArsonMurderAndJaywalking and enemies have a chance]] [[MoneySpider to drop Rupees upon death]] when playing as him.
35* InfinityMinusOneSword: The Hammer Suit. Unlike in ''VideoGame/SuperMarioBros3'', you can now throw hammers in two different arcs - high and low. Throwing them at a low trajectory is the default attack, making it easier to aim it than in its origin game. And ''like'' in ''Super Mario Bros. 3'', it retains the same [[GameBreaker gamebreaking]] lethality, being able to take out virtually every enemy in the game with relative ease.
36* InfinityPlusOneSword: The Lakitu's Shoe, which provides unlimited flight. In The Invasion 2, you need all seven Stars to access it, so that requires completing everything at least up to Dire Dire Rocks, one of the last levels in the game.
37* InvincibilityPowerUp: {{Averted|Trope}}. Redigit was well known for being vehemently against adding this during the game's development, since he thought it would be misused, as in Super Mario Flash's levels. Instead, the Stars act as collectibles, as in ''VideoGame/SuperMario64''.
38** The aversion is averted with Super Mario Bros X2, which has Super Stars as one of the new [=NPCs=].
39* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Until you type in "redigitiscool", at which point you can save again]].
40* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevels its debut game]] and taking its appearance from VideoGame/SuperMarioAllStars.
41* PowerUpMount:
42** Yoshis, as per usual. They even comes in [[ColorCodedForYourConvenience eight different colors]], each with their own unique abilities. Notably, only Mario and Luigi can ride on them.
43** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities. Peach and Toad can use them, unlike Yoshis, though Link is still out of luck.
44** The Clown Car, which is used in only one level in The Invasion 2. It's also the only mount type that every playable character can use.
45* StationaryBoss:
46** Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is stay in one spot and take damage from explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around using events.
47** [=NPCs=], including bosses, have an checkbox option called "Don't Move", which prevents them from moving horizontally. Downplayed in that bosses that jump vertically upwards can still do so.
48* TheSpiny: From two games! Interestingly, only the SMW version comes in an egg form, because [=SMB3=] Lakitu throws green chasing Spiny eggs (the SMW Lakitu can be set to throw '''anything''', [[spoiler:including itself, if you look hard enough]]).
49* ThrowDownTheBomblet:
50** Peach's unique Hammer Suit ability - instead of throwing hammers, she throws bombs that hurt enemies, but not tiles or Peach herself.
51** Link can collect bombs (though only those based on [=SMB2=]) by stabbing them and toss them out at will.
52[[/folder]]
53[[folder:The Invasion and The Invasion 2]]
54* ArtShift: The stage Retroville has entirely 8-bit styled graphics. [[DevelopersForesight This stays true even if you bring in a power-up that isn't otherwise available in the level]].
55* DiscOneFinalBoss: [[spoiler:Bowser is merely the boss of World 4, and is fought as in ''Super Mario Bros.'' However, he appears again as the FinalBoss, and this time you fight him like you did in Super Mario Bros. 3.]]
56* DistressedDamsel: Peach is playable, so Daisy takes this role. [[spoiler:You rescue her in World 4, about halfway through the game.]]
57* ExcusePlot: Daisy explains that Bowser is recruiting other villains. Said other villains appear very sporadically, and not always on the main path.
58* GuideDangIt: Many of the secret exits. A lot of them require you to have a specific powerup and keep it for the whole level so you can reach the exit with it.
59* KaizoTrap: "A Short Level" lives up to its name, but it's not ''quite'' as short as it first appears. [[spoiler:If you take the [=SMB3=]-style exit like you've been using for the whole game, you merrily walk into a pit and die. You have to continue past the exit sign, leap over said pit, go down a pipe, and continue on to a SMW-style exit (read: goal post) to actually complete the level. By the way, the springboard in front of said goal post is a red herring--the goal post actually is the end, and perfectly safe to go through.]]
60%%* NintendoHard: Oh yes, is it ever!
61* NonIndicativeName:
62** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
63** The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
64* NostalgiaLevel: There are a ''lot'' of them. Most of them are part reproduction and part new content. Of note:
65** Super Easy Road and Flying Raccoon Zone both have clear references to the first stage of ''VideoGame/SuperMarioBros3''.
66** Subcon Nightmare Land is a lot like the first stage of ''VideoGame/SuperMarioBros2''.
67** Go Go Goomba has references to ''Super Mario Bros.'' 1-1.
68** The Dungeon of Inappropriate Phrases has a maze-like structure similar to that of some castles in ''Super Mario Bros.''
69** One level seems self-aware of this, called Super Nostalgia World. It contains ''VideoGame/SuperMarioWorld'' content.
70** The Retroville level shamelessly dishes out the nostalgia with its [[{{Retraux}} 8-bit-styled sprites]].
71** A secret level accessible from The Lost Woods consists of a partial remake of Parapa Palace from ''VideoGame/ZeldaIITheAdventureOfLink''.
72* OptionalBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels]].
73* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the level was called "The Water is a Lie"; the current name is actually based on this.
74* {{Retraux}}: You'll see a lot of this. Especially in the Retroville level, mentioned above.
75* UnintentionallyUnwinnable: In the level "Switch Action Zone", there is a section where you have to hit a P-switch, and then go in a pipe and hit Question Mark blocks which turn into coins when hit due to said P-switch. If the P-switch expires before you hit enough blocks to get out, you become softlocked.
76* WarpWhistle: The Star Palace acts as this, in addition to providing free power-ups, since through it you can access any world in which you've found the Star Warp.
77[[/folder]]
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