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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Super_Mario_63_Startscreen_01_8308.jpg]]
2
3"Long ago, the Mushroom Kingdom was ruled by Tyrants, people who enslaved and ruled their people with an iron fist. The only person who could stop them was a [[TheHero Hero]], someone who defeated the rule of the tyrants and thusly ended their unwanted rule. He then proceeded to seal away their power into an orb, the Orb of Power, which the new Dynasty of Toadstools then hid with the power of the Shine Sprites. And so it was good.
4
5And yet as time passed, and life became more peaceful, people forgot about the whereabouts of the Orb of Power. They could not tell if it was even below their very feet. Why, not even the current princess knows. '''And yet, there ''is'' someone out there who does....'''"
6
7Cut to the present. [[Franchise/SuperMarioBros Mario]] is heading to a party in his honor, celebrating the day he defeated [[BigBad Bowser]] ([[VideoGame/SuperMarioBros1 the first time, at least]]). As he appears, suddenly Bowser and his crew find their way to the castle, immediately bombarding it with his troops. Mario valiantly fights, [[YouCantThwartStageOne but eventually falls]]. Hours later, he finds that the world had gone dark. And there appears to be something glinting amidst the gloom...!
8
9So begins ''Super Mario 63'', Runouw's fan-made Flash version of the classic game ''VideoGame/SuperMario64'', that also contains elements of ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy''. Even though it doesn't have as many game mechanics as either ''64'' or ''Galaxy'', it does have ''Sunshine'''s FLUDD, capable of doing various tasks depending on the nozzle that it currently has. Be advised, though, even if you do manage to get a FLUDD extension, it'll still be [[NintendoHard tricky to get through]] the game without either trying multiple times or otherwise [[GameBreaker finding things that you weren't supposed to before]].
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11[[http://www.newgrounds.com/portal/view/498969 The game can be found here.]]
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13Also, a fan remake of the game is currently in development, and it has a demo. [[https://creyon.itch.io/sm63redux It can be found here.]]
14----
15!!Tropes that are involved in this game include:
16* ThirteenIsUnlucky: The game parodies this by claiming that a time paradox has caused you to have negative three Shine Sprites when you get your thirteenth Star Coin. Fortunately, the truth is that you simply got the Cave tileset for the LevelEditor.
17* ActuallyADoombot: [[spoiler:Clown Car Bowser turns out to be a robot.]]
18* AddedAlliterativeAppeal: The mission text for "'Switch' to the Secret Room" in Big Boo's Haunt.
19-->''Get a grip! This ghostly Shine Sprite has been gobbled up by the Ghost's secret room. By getting the Ghostly Golden and Ghostly Green switches, by golly, you might get the garment, but be on the guard from the gruesome ghosts.''
20* AlternateContinuity: This is, after all, a fan game.
21* AntiFrustrationFeatures: [[spoiler:After beating Bowser in a Clown Car, a warp pipe appears in the castle which can take you to that point in the level, stopping you from having to do the entire MarathonLevel again in case of a game over.]]
22* AstralFinale: [[spoiler:The final battle against Bowser takes place at the very top of his giant tower.]]
23* BigBad: Bowser, as always, is trying to take over the Mushroom Kingdom, this time with the help of the [[ArtifactOfDoom Orb of Power]]. [[spoiler:[[DiscOneFinalBoss Until]] it turns out the Orb was possessing him all along, and intends to [[OmnicidalManiac destroy]] the world with a meteor.]]
24* BigBoosHaunt: It's one of the levels, though here it's named "Boo's Mansion" and includes a boss fight with King Boo a la ''Super Mario 64 DS''.
25* BlackoutBasement: A subversion in Boo's Mansion's basement. Even though the lights are indeed shut off when you engage the boss there, you can still see your way around.
26* BonusFeatureFailure: Finding 32 of the 64 Star Coins allows you to swap your character to [[LesserStar Luigi]], but many things when playing as him fall flat. Aside from everyone still referring to him as Mario, there's also him reusing some of Mario's voice clips despite ''VideoGame/SuperMario64 DS'' providing more than what should be needed, his inability to enter the final Bowser area [[spoiler:unless you use the shortcut in the main lobby]], a death loop that occurs with him if you die during the battle with [[spoiler:Clown Car Bowser]], and the fact that he will transform into Mario during many instances, including every cutscene.
27* BonusStage: Lots and lots of them.
28* BreakingTheFourthWall:
29** In the Tutorial stage, even!
30** Bowser even calls Mario a "worthless pile of pixelized sludge" during a plot point that reveals the DarkerAndEdgier aspect of the storyline.
31* BrutalBonusLevel: The Edge of Mushroom Kingdom. Apparently it was made to keep people from complaining that the game was [[ItsEasySoItSucks too easy]].
32* CollapsingLair: The final stage becomes one [[spoiler:just before the arrival of the Meteor of Ultamite Destruction.]]
33* ContinuityNod: Kamek flashes back to being on the receiving end of the BaitAndSwitchBoss moment in ''VideoGame/YoshisIsland'' (his first line of dialogue in that flashback is the original SNES text, not the revised GBA text).
34* DarkerAndEdgier: [[spoiler:Instead of just kidnapping the princess, Bowser intends to ''destroy the world with a meteor''. (It's implied that the Orb of Power has somehow messed with Bowser's mind.)]]
35* DamnYouMuscleMemory: Z, which is used as the A button and to jump in multiple flash games, is instead used to ground pound, which can't be cancelled. It doesn't help that FLUDD is used with C as a boost in mid-air...and the C key is extremely close to the Z key. (Although you can use the space bar for FLUDD instead.)
36* DefeatMeansFriendship: Suggested by some bosses, but averted anyway.
37* DemonicPossession: [[spoiler:Bowser by the Orb of Power. Because the Orb contains the power of the Tyrants, it could alternatively be considered that the Tyrants possessed him.]]
38* DepartmentOfRedundancyDepartment: There is a sign in a passageway that says: "Shhh! You are in Princess Peach's secret passageway of secrets, secretly used to secretly travel secretly from room to room in secretistical secretism."
39* TheDragon: Kamek, [[spoiler:until Bowser boots him off the team.]]
40* EasterEgg: If you zoom in closely on most signs in the game, they say "[[UrbanLegendOfZelda L is real 2401]] Bowser, Peach, and Mario. By Runouw".
41* TheEndOfTheWorldAsWeKnowIt: [[spoiler:Bowser's ultimate goal, by way of Meteor of Ultamite Destruction.]]
42* EnemyMine: [[spoiler:Kamek helps Mario out at the end of the game, stating that Bowser's OmnicidalManiac behavior is due to the Orb of Power. However, he had previously told Mario that he won't help him just because Bowser overlooked him.]]
43* EternalEngine: Tick-Tock Clock (obviously without the combustion part).
44* ExactlyWhatItSaysOnTheTin: ShiftingSandLand, LethalLavaLand, and some others.
45* FloatingWater: Lampshaded in one level:
46-->'''Random Toad:''' Aren't you surprised by how we got water to blatantly ignore gravity? ''(pause)'' What?!?! You think it is easy altering the laws of physics, like gravity?!?!? How 'bout you try?!?
47* ForcedTutorial: Mario must read the second sign. Also, be sure to complete the tutorial right up until the first star shrine is delivered, you can't save before then.
48* GreenHillZone: Bob-Omb Battlefield.
49* GroundPound: Mario can do it if you press Z in mid-air. It can break orange crates and damage enemies.
50* HailfirePeaks: Wet-Dry World (combines dry land with an [[UnderTheSea underwater area]]).
51* HeKnowsAboutTimedHits: Inverted. One of the first things King Bob-omb says to Mario is that unlike in the King's ''[=SM64=]'' debut, the plumber can't pick him up and throw him ''this'' time.
52* AnIcePerson: Chief Chilly of Snowman's Land.
53* IdleAnimation: Mario will do various things if you stand still during the game, like say "Let's go!" or fall asleep.
54* ItsAllUpstairsFromHere: After you defeat [[spoiler:Clown Car Bowser]], you can either leave or take the Launch Star to the next area, which is a huge tower that you climb up the outside of.
55* LamePunReaction: There's a Toad that tells Mario the story of how he (the Toad) saw a pun contest online, and submitted ten jokes so he would have a better chance of winning. But none of the puns won the contest; in fact, ''no pun in ten did''. Mario just shakes his head.
56--->''Why aren't you laughing?!?!''
57* LawOfOneHundred: As in most 2-D Mario platformers, collecting 100 coins earns you a 1-Up.
58* LethalLavaLand: A level bearing the trope name appears.
59* LevelEditor: The Level Designer is available upon collecting 5 Star Coins. [[http://runouw.com/forums/levels.php?game=sm&sort=time&dir=d&page=1 Hoo]] [[http://runouw.com/levels/levels.php boy.]]
60* LevelInTheClouds: Rainbow Ride and The Secret in the Sky. The former is a 2D adaptation of the ''Super Mario 64'' level with the same name, bringing back the carpet that transports Mario across the sky while passing near hovering ground; the latter is a more traditional sky level with cloud platforms and wind gusts that blow upward.
61* MagicCarpet: Found in Hazy Maze Cave and Rainbow Ride.
62* MakeMyMonsterGrow: Kamek enlarges a Goomba into Goomboss in "Castle Gardens", and a Bully into Big Bully in "Kamek's Castle".
63* MarathonLevel: [[spoiler:Bowser's Castle. You start outside the castle and must traverse a lava sea to reach the entrance. Once inside, you have to collect four keys in four different obstacle courses to proceed to the next section. Afterwards, you choose between two towers to climb, one using the rocket nozzle, the other using the turbo nozzle. Once this is done, the next segment makes use of the hover nozzle, leading to a boss fight against Bowser, who is ActuallyADoombot. Following this is another platforming section [-[[RecycledInSpace IN SPACE!]]-], leading up to the ''actual'' final boss fight against Bowser. Finally, the level ends with an EscapeSequence as the incoming meteor destroys the castle. And all that is without taking into account the 3 star coins and 8 red coins. [[AntiFrustrationFeatures Thankfully]], there is a checkpoint following the first boss fight, allowing you to start from there if you get a game over or don't want to do it all in one sitting.]]
64* MeaninglessLives: Made even more meaningless with the Level Designer. The lives become ''really'' meaningless when you unlock [[spoiler:the [[{{Pun}} Mush-Room]]; it contains about 25 extra lives, plus [[LawOfOneHundred enough coins to rack up about 2 or 3 more on top of that]]]].
65* MoodWhiplash: After you get enough Sprites to put an end to the Endless Staircase and head to the chamber housing the Slingstar to [[spoiler:Bowser's Ultimate Castle]], the music gets more serious.
66* NPlusOneSequelTitle: Inverted as the title subtracts 1 from 64 rather than adding.
67* NotTheIntendedUse: The Hover Nozzle is intended to extend your jumps, but you can use it as a substitute for the Turbo Nozzle by laying down and using it. Platforming assistance and quick movement, all in one convenient package!
68* PunnyName: [[spoiler:The Mush-Room, a room full of 1-Up Mushrooms]], which is unlocked by collecting all 64 Star Coins.
69* OxygenMeter: Although different from the life meter in this case.
70* PlotCoupon: Shine Sprites, though not Star Coins.
71* PragmaticAdaptation: Aside from having a totally different plotline and incorporating elements from ''Sunshine'' and ''Galaxy'', the game has notable differences in its level design, too. Some of the levels from ''64'', such as Dire Dire Docks and Cool Cool Mountain, didn't make it into the game. Others were reduced to mini-courses, like Shifting Sand Land and Jolly Roger's Bay. Most of the Secret Stars are also entirely original levels.
72* RougeAnglesOfSatin: There are many errors in spelling and grammar.
73* SequenceBreaking:
74** With a bit of patience and knowledge of the secret passageways, you can go straight to the [[spoiler:second]] Bowser fight from the beginning.
75** Most of the possibilities for Sequence Breaking (i.e. the aforementioned secret passageways) [[strike:appear to be]] have clearly been inserted on purpose, though they are ''very'' cleverly hidden.
76** Hell, you can actually go to [[spoiler:the very last level in the game]] right from the start. [[spoiler:Take the secret passage on the right side of the main lobby, jump up while in the passage to reach a secret room with the Rocket and Turbo Nozzles in it. Grab the Rocket Nozzle, jump on top of the top-middle door in the lobby, and Rocket up to the top of the screen.]] There you go.
77* ShiftingSandLand: It's a mini-course, but it is indeed in the game.
78* ShoutOut: [[Franchise/{{Pokemon}} Seve]][[VideoGame/StarFox64 ral.]][[note]]Yes, even JustForFun/{{Rickroll}}.[[/note]]
79* SignpostTutorial: The game conveys the majority of controls and hints to you from signs in the tutorial levels.
80* SlippySlideyIceWorld: Snowman's Land.
81* SoundTest: The Extras menu has a sound test that lets you listen to 26 of the game's tracks, with each one credited on whether it comes from a different game or is someone's remix.
82* StarScraper: The [[spoiler: central spire of Bowser's Castle]] is so tall that it reaches into space.
83* SymbolSwearing: After Kamek reveals that [[spoiler:he has been kicked out of Bowser's forces after Bowser gets the Orb of Power]] but before [[MrExposition further expositioning]] on how Bowser [[spoiler:[[WithGreatPowerComesGreatInsanity has become influenced by the Orb of Power]].]]
84* ThemeMusicPowerUp: Any time Mario touches a Special Star, standing in for 64's special caps.
85* UnderTheSea: Jolly Roger Bay, and one half of Wet-Dry World.
86* UnusualEuphemism: When Bowser announces [[spoiler:his plan to destroy the Mushroom Kingdom]] to the Toads, one of the Toads exclaims, "Oh my [[HoldYourHippogriffs Goomba]]!"
87* WhatHappenedToTheMouse: In the cutscene that takes place after the second Bowser fight, one of the Toads present decides to take up Bowser on his offer to go to Bowser's castle [[spoiler:in order to survive the impending destruction of the Mushroom Kingdom]] and sets off to go there. We never find out what ultimately happened to him, whether he ever actually made it to the castle or [[spoiler:did get there and was subsequently wiped out with Bowser's castle by the meteor at the end of the game]]. When you go to Bowser's castle at the end of the game, there ''is'' a Toad imprisoned within the laboratory, but his dialogue when spoken to makes it clear that he is not the same defector Toad from the previous cutscene.
88* WithGreatPowerComesGreatInsanity: [[spoiler:Bowser, with the Orb of Power.]]

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