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2%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17088975700.59819500
3%% Please don't change or remove without starting a new thread.
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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_012.jpg]]
6->''Stop spinning the view! I can't focus! Who designed this? Whoever it is is a bastard and I love them!''
7-->-- '''LetsPlay/NerdCubed Plays... [[http://youtu.be/iaeK9ZTh_OY Super Hexagon]]'''
8
9''[[http://superhexagon.com/ Super Hexagon]]'' is a game designed by Creator/TerryCavanagh as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.
10
11The rules are simple. You control a small triangle attached to the edge of the central hexagon. Your goal is to avoid being caught by the onrushing waves of walls coming in from the edge of the screen by dodging clockwise and counterclockwise around the perimeter of the hexagon for as long as possible. [[https://www.youtube.com/watch?v=2sz0mI_6tLQ Watching the trailer]] will give you a reasonably good idea of [[NintendoHard what this is like.]]
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13The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on Windows, Mac, and Linux]] via UsefulNotes/{{Steam}}, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]] or [[http://www.amazon.com/gp/product/B00BVDNKSY/ the Amazon App Store]], [[https://www.humblebundle.com/store/p/superhexagon_storefront on Windows, Mac, Linux, Android, and Steam]] via the Creator/{{Humble|Bundle}} Store, and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]]
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15The soundtrack, by Northern Irish chiptune musician Chipzel, [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep is available for purchase on her Bandcamp page.]]
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17See also ''VideoGame/{{RFLEX}}'' for simplistic yet difficult and reflex-oriented gameplay.
18
19'''Begin!'''
20----
21!!This game provides examples of:
22* AmazingTechnicolorBattlefield: The "''Battle''field" part is debatable, but there's no doubt about "Amazing" and "Technicolor".
23* AntiFrustrationFeatures: Played with. The game can still be pretty frustrating, but you can go against the sides of the incoming walls without killing yourself, and [[HitboxDissonance your hitbox is the tip of the triangle you're playing as]], which are features that were not implemented in the prototype, ''Hexagon''.
24* BulletHell: The waves and waves of walls coming in at dizzying speeds, and common player reactions create an effect not too different from the genre.
25* ColorContrast: The regular levels to their Hyper counterparts.
26** Hexagon uses warm background colors (red, orange, yellow), while Hyper Hexagon inverts their hues into cool background colors (cyan, azure, blue), then into magenta, salmon, and vermilion after sixty seconds.
27** Hexagoner has a black background and green/yellow walls, while Hyper Hexagoner is the complete RGB inverse with a white background and pink/blue walls. Another sixty seconds and the background/wall colours switch places.
28** Hexagonest cycles through all kinds of colors, while Hyper Hexagonest is completely grayscale. [[spoiler:And then it goes into black-and-white mode...]]
29* DeadlyWalls: The entire point of the game. You can, however, bump into the sides of walls without getting killed, which will prove VERY helpful for spiral patterns.
30* DifficultyLevels: The three regular levels -- "Hexagon", "Hexagoner" and "Hexagonest" -- are indicated to be "Hard", "Harder", and "Hardest", respectively.
31* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die. [[spoiler:The changing backgrounds goes like this: The level you picked -> That level's hyper mode -> The next level's hyper mode until you reach Hyper Hexagonest, and finally the black and white Hexagon.]]
32* EndlessRunningGame: You aren't actually ''running'' anywhere far, you're just moving around a central hexagon, but it's still one in spirit since the goal is to avoid DeadlyWalls as long as possible. Just imagine a traditional [=ERG=], but with wrap-around.
33* HarderThanHard: Every level beyond the first one[[note]]Harder, Hardest[[/note]] -- and the Hyper modes take it up to eleven[[note]]Hardester, Hardestest, Hardestestest[[/note]].
34* HighTechHexagons: As the above screenshot makes obvious, although Hexagon and Hyper Hexagon occasionally switch to pentagons and squares.
35* HiroshimaAsAUnitOfMeasure: The sub-seconds place in the game timer does not actually display hundreths of a second, but rather 1/60ths of a second, based on the refresh rate of televisions and monitors in NTSC-based countries. This may not make as much sense if you're not using a screen with a multiple of 60 as the refresh rate.
36* HitboxDissonance: In the original Hexagon, the entire triangle was the hitbox -- now, it's only the tip. (You can use this at your advantage.)
37* IdiosyncraticDifficultyLevels: The three Hyper levels: [[spoiler:Hardester, Hardestest, and Hardestestest]]!
38* InterfaceScrew: Part of the difficulty comes from the way the screen is constantly moving -- sometimes very quickly. Hexagonest in particular will suddenly spin very quickly, basically requiring you to react to the patterns with memories.
39* MickeyMousing: The screen will often pulse on the beat.
40* NintendoHard: Most people survive for around 5 seconds on their first few runs. (One of the screenshots on [[http://www.pcgamer.com/review/super-hexagon-review/ the PC Gamer review]] shows a score of 3.18 seconds, captioned "For a while, this was my best time.") To reach the maximum rank for a difficulty level, you need to last a ''minute.''
41* OneHitPointWonder: As NintendoHard games tend to have your character be.
42* PunctuatedForEmphasis:
43** [[TitleScream SUPER. Hexagon.]]
44** [[GameOver GAME. OVER.]]
45* RandomlyGeneratedLevels: Each level consists of a family of patterns which are strung together in a random order.
46* TitleDrop: The final rank in ''Hexagon''.
47* TitleScream: "SUPER Hexagon!"
48* UnlockableContent: The three "Hyper" levels are unlocked as their corresponding regular levels are beaten (or when Arcade mode is turned on).
49%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%
50----
51[=*=]zap* '''GAME. OVER.'''

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