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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/streets_of_rage_genesis.png]]
2[[caption-width-right:320:From left to right: Adam, Axel, and Blaze.]]
3->''This city was once a happy, peaceful place... until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become the center of violence and crime where no one is safe.\
4\
5Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They are willing to risk anything... even their lives... on the...\
6\
7[[TitleDrop Streets of Rage]]''
8-->-- '''[[https://www.youtube.com/watch?v=MXjaCkPWpvU Streets of Rage intro]]'''
9
10''Streets of Rage'' (''Bare Knuckle'' [[MarketBasedTitle in Japan]]) is a series of side-scrolling [[BeatEmUp Beat 'em Ups]] made by Creator/{{Sega}} for the [[Platform/SegaGenesis Genesis/MegaDrive]]. Set in the fictional Wood Oak City, it stars three ex-cops, Axel, Blaze, and Adam. With the help of some friends, they set out to free their town from gang violence.
11
12As often happens in these types of games, the series was pretty grounded at first, but it [[DenserAndWackier got campier as time went on]]: The mob's reach is long, and many criminals have weapons and powers [[CutLexLuthorACheck bordering on the fantastic.]] The [[DiabolicalMastermind boss]] behind the crime wave, [[XMakesAnythingCool Mr. X]], is one of the [[JokerImmunity more-persistent]] video game villains, eventually being reduced to a robot and a {{brain in a jar}}. Even after he becomes DeaderThanDead, he is survived by [[OverlordJr two children]], Mr. and Ms. Y, who fill the void in ''Streets of Rage 4''.
13
14!!!Games in the series
15* ''Streets of Rage'', released in 1991 and first entry into the series, which follows the adventures of the three ex-cops trying to stop the syndicate that has wormed its way into the Wood Oak City. Allows you to play as Adam Hunter, a boxer, [[TheHero Axel Stone]], a martial artist, and [[ActionGirl Blaze Fielding]], a judo expert. Each character has a power, speed and jump attack stat, graded from A to C. For example, Axel's high attack and good speed stats let him hit hard and move around quickly, but his poor jump stat means some enemies can counter his jump attack. This was the only Genesis installment where Adam was playable.
16* ''Streets of Rage 2'', released in 1992. The story to this one sees the return of Mr. X, who kidnaps Adam as revenge for what happened in the first game, baiting Axel and Blaze to save him. Two new characters were added: [[TotallyRadical Skate]], Adam's younger brother, and [[TheBigGuy Max "Thunder" Hatchett]], a wrestler who is friends with Axel. The game has bigger sprites, and the characters' movesets and differences were expanded. Rather than a screen-clearing special attack, the characters have individualized special moves at the cost of a bit of health.
17* ''Streets of Rage 3'', which was released in 1994 and where the series gets a little... weird. The plot features public officials being replaced by robots with our heroes trying to track down who's responsible. Axel, Blaze, and Skate are joined by Dr. Zan, a cyborg with electrical powers. Two boss characters are also secret playable characters.[[labelnote:*]]Three in the Japanese version.[[/labelnote]] The special move system was modified somewhat in this game so special moves now only cost health when used before the charge bar at the top was full. The entire storyline in ''Streets of Rage 3'' was essentially rendered non-canon in ''Streets of Rage 4'', which clearly references the ''Bare Knuckle 3'' plot instead.
18* ''Streets of Rage 4'', released in [[SequelGap 2020]] on the Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and PC via Platform/{{Steam}} and Website/GOGDotCom after years of rumors and cancellations. It's a co-production between Guard Crush Games, the team behind ''VideoGame/StreetsOfFury'', and Lizardcube, who previously revived another Sega property with the 2017 remake of ''VideoGame/WonderBoyIIITheDragonsTrap''. Mr. X's heirs, Mr. and Ms. Y, try to continue where he left off. The original trio, Axel, Blaze, and Adam, return in response and they are joined by new characters Cherry Hunter, daughter of Adam, and Floyd Iraia, cybernetic grappler with connections to Dr. Zan. New gameplay systems include a juggle combo feature that lets you bounce enemies off the edge of the screen or other objects in the environment and a modified special system that allows you to earn back the health you spend to execute the move. You can also cash in special star items to perform an even more powerful special attack that blasts enemies nearby and sets them into a juggle state. A DLC expansion called "Mr. X Nightmare" was released in July 2021, featuring a [[EndlessGame Survival Mode]], new moves, and boss characters Estel Aguirre, Max Hatchett, and Shiva getting PromotedToPlayable.
19* ''Streets of Rage Revolution'', announced at the Game Awards 2023, along with several other classic Sega series getting new games. Little is known about it so far besides Axel returning and the game taking the series into 3D.
20
21Since the original ''Streets of Rage'' was released shortly after the Platform/SuperNintendoEntertainmentSystem port of ''VideoGame/FinalFight'', the two titles were seen as [[DuelingWorks/{{Games}} dueling games]] during the 16-bit era, as Creator/{{Capcom}} would later produce two straight-to-SNES sequels to ''Final Fight'' around the same time Sega released their own ''Streets of Rage'' sequels for the Genesis.[[note]]Although the Sega CD eventually got its own port of ''Final Fight'' as well.[[/note]]
22
23If you want to try out the first three games for yourself, these options are available: for Platform/{{Xbox 360}} and Platform/{{PlayStation 3}}, you can purchase ''[[https://en.wikipedia.org/wiki/Sonic%27s_Ultimate_Genesis_Collection Sonic's Ultimate Genesis Collection]]'' containing all three games in the series. The second game is also available on Platform/{{PlayStation Network}} while Platform/XboxLive has ''[[CompilationRerelease Sega Vintage Collection: Streets of Rage]]'', a compilation of the first three games with added features such as trial challenges, online multiplayer, and ability to play the Japanese and European versions of each game. For Windows PC users, the entire series can be purchased on Platform/{{Steam}} individually or with the ''SEGA Genesis Classics Packs'' (Pack 4 has ''Streets of Rage'' and ''Streets of Rage 2'' while Pack 5 has ''Streets of Rage 3''). The first two ''Streets of Rage'' games are also available on [[UsefulNotes/IOSGames iOS]] and Android. Stereoscopic 3D versions of ''Streets of Rage'' and ''Streets of Rage 2'' were available for the Platform/Nintendo3DS via the Nintendo eShop until its closure.
24
25On April 18th, 2022, it was announced that ''Streets of Rage'' will be getting a movie adaptation. According to an exclusive on Deadline, the script is being handled by ''Film/JohnWick'' creator Creator/DerekKolstad. ''Film/SonicTheHedgehog2020'' producer dj2 Entertainment and ''Film/TheEqualizer'' producer Escape Artists will produce the adaptation.
26
27In 2011, Spanish fan developer group Bomber Games released a fan remake called ''[[VideoGame/StreetsOfRageRemake Streets of Rage Remake]]''. Tropes for that game go there.
28
29----
30
31!!The series exhibits the following tropes:
32
33[[foldercontrol]]
34
35[[folder:General]]
36* OneUp: Rarely found in some stages, with a different appearance across the series. The first game's 1-up is an icon of the heroes grouped together, a simple 1-up icon in the second game, and icon of Adam in the third game. The fourth game does away with them, instead awarding them at certain point thresholds.
37* ActionGirl: Blaze is amongst one of the best known examples of the beat 'em up genre. While technically preceded by [[VideoGame/GoldenAxe Tyris Flare]], Blaze is the first female beat 'em up character who mostly used bare hands (and legs) to kick ass. The fourth game has her joined by Cherry.
38* AmericanKirbyIsHardcore:
39** While the Japanese covers are [[https://i.pinimg.com/originals/26/d0/92/26d09260a6be15bf75c2d98e10970ca5.png no]] [[https://64.media.tumblr.com/tumblr_lzm4ftDXCG1rnxe6ho1_1280.jpg less]] [[http://archive.kontek.net/soronline.classicgaming.gamespy.com/img/sor3/sor3_bk3_boxart.jpg hardcore,]] though in more "[[SeanConneryIsAboutToShootYou Heroes about to punch you]]" style, the Western covers are [[http://www.theoldcomputer.com/game-box-art-covers/Sega/Megadrive-Genesis/S/Streets%20of%20Rage.jpg more]] [[http://www.theoldcomputer.com/game-box-art-covers/Sega/Megadrive-Genesis/S/Streets%20of%20Rage%202.jpg action]] [[https://www.theoldcomputer.com/game-box-art-covers/Sega/Megadrive-Genesis/S/Streets%20of%20Rage%203%20%284%29.jpg packed.]]
40** The time-out ending in ''Streets of Rage 3''. In the Japanese version, [[spoiler:even though an entire city gets nuked, the citizens forgive the heroes (after all, the heroes ''tried'') and feel that this incident will be forgotten with time]]. Contrast with the American version, where [[spoiler:despite the lower death toll, the citizens' trust in the heroes is heavily damaged]].
41* AntiFrustrationFeatures:
42** [=SOR2=]: The following is why this is considered to be much easier than the previous:
43*** All enemies have lifebars. Boss lifebars are improved to where they accurately read the health instead of second-guessing the early stages of the fight.
44*** Not having dual bosses when in 2-player mode, which was heavily notable in the previous installment.
45*** A special move that drains health. While the police assist can kill all enemies on-screen and cut half a visible lifebar of a boss, special moves are far from being limited in usage. Special moves can dish out almost a full lifebar against single foes when used right, can clear an area to give you more spacing, and give some invincibility during the motion.
46*** An additional blitz attack (forward-forward-attack). It has similar properties to a special move to a lesser degree, but you don't lose health. Axel spamming Grand Upper is quite common to complete the game with ease.
47*** Increased damage to throws. Max is definitely no exception.
48** [=SOR3=]: Even though this game is harder than [=SOR2=], there are some noticeable bits of relief:
49*** No more clock timer that could make you lose a life when time runs out.
50*** A special move timer bar. Once full, using a special move does not drain health.
51*** Blitz moves can be upgraded.
52*** Falling into pits only takes out a small proportion of your heath instead of instantly losing a life.
53*** Vertical dodging. Very useful, especially when in a pinch.
54*** All characters can now run.
55*** When you're outrunning the bulldozer, it will back off for a moment if you get hit by it. During the final fight against Robot Y, the timer will briefly pause when you respawn after losing a life.
56** [=SOR4=]: To make this more accessible to players, here are the more recognizable ones:
57*** While there is no special meter like the previous game, doing a special move temporarily drains your health. You can recover the lost green health once you hit enemies or objects consistently without getting hit.
58*** A super move that requires a star. Super moves behave almost like a police assist from [=SOR1=], but with limited range and less damage. Unlike specials, however, super moves [[ArmorPiercingAttack completely break through everything and knocks enemies down]] while [[InvulnerableAttack making you fully invulnerable throughout the motion]]. This includes enemies and bosses...:
59*** [[ShieldBearingMook ... carrying shields.]]
60*** [[DodgeTheBullet ... dodging out of harm's way to avoid getting hit.]]
61*** [[ImmuneToFlinching ... bulking up and temporarily flashing at certain times.]]
62*** [[ChargedAttack ... focusing for a certain attack, which leaves them unable to flinch in the process.]]
63*** [[UnblockableAttack ... unleashing a strong attack while invincible throughout the animation.]]
64*** Players can select characters before starting a level. Yes, even unlocked characters.
65*** Rather than continues, ''4'' instead treats each level as a new session and gives you a set amount of lives to start off with along (depending on chosen difficulty) with the ability to earn more lives as you score. If you run out of lives, you restart the level with the option of taking assists to make life easier for yourself. This way you don't need to beat the game in one sitting on a limited number of continues.
66*** ''4'' introduces a combo system that gives you points for defeating enemies. But the points are not dependent on how many ''hits'' you make in your combo, but the ''damage'' you cause to your foes. This means that using weapons or throwing enemies into pits is not only a viable tactic, but it will increase your score much faster than just sticking to basic punches.
67*** The combo counter will be paused when the camera pans to show off enemies or a point of interest, which can help keep your high combos going without the game unintentionally destroying it.
68*** If you play with friendly fire enabled, damage caused by one player onto another will drain their health, but they can regain it back in the same fashion as regaining health after using a special attack.
69*** Entering the secret areas will have your health fully restored to give you a fighting chance, since losing all your health in said area will kick you back to the main stage. Likewise, entering secret areas will also bring your partner back if they had ran out of lives previously.
70*** When playing co-op, certain bosses will summon mooks to aid them whereas they do not in single player. Should you reach the boss alone due to your partner(s) losing all their lives, the boss will not summon their mooks.
71* ArrestedForHeroism: Running around beating criminals up as a civilian, even with good intentions, is illegal. The 4th game sees the police arresting Axel's group at the end of Stage 1 for exactly for this reason. Stage 2 has the group rampage through the police station, beat up all the cops and criminals in their way, and escape at the end of the stage, causing the police to target the player characters for the rest of the game... even if it's also because some of them (particularly [[spoiler:the Commissioner]]) are on the Syndicate payroll.
72* ArrogantKungFuGuy: Shiva and the martial artist enemies.
73* ArtEvolution: The first two games have a colorful, if generic design for the levels and the characters. The third game uses a more muted color palette and everything is drawn (for its time) realistically. The fourth game takes a drastic art shift by making everything look like a comic book.
74* ArtificialBrilliance: It's rather understated, but for a BeatEmUp, these enemies can seriously be tricky if you go over Normal (or play ''Streets of Rage 3'' in general). They will occasionally abuse the hell out of their invulnerability frames and know how to circle around and attack you when you've left yourself open, refusing to come back onto the screen straight into your fists if they can help it. Bosses have wake-up attacks to ensure the player doesn't cheese them, and will often opt to counter a combo right as you think you have free reign to let loose. And in ''4'' particularly, they will exploit zoning and instant death pits in the environment if they get the opportunity.
75* ArtificialStupidity:
76** If there's a {{Bottomless Pit|s}} nearby, occasionally enemies may just walk into it on their own or even do an attack that hurtles them in without you having to do anything.
77** In 4, enemies have absolutely no problem with walking into a poison puddle and just hanging out until they die.
78* ArtisticLicenseLawEnforcement: The special button for ''1'' and a star move for Estell has the characters call for a police backup armed with an army-exclusive rocket launcher (or as a [=P2=] in ''1'', a man portable Gatling gun).
79* BadassInANiceSuit: Mr. X (all games) and his [[TheMenInBlack Men in Black]] in ''[=SOR3=]''.
80* BadGuyBar: You trash the clientele in one during the second game's first stage and another in the fourth game's fifth stage. As it happens, Barbon is the boss of both.
81* BalancePowerSkillGimmick: In ''Streets of Rage 2'', Axel is the regular street brawler, Max the hulking wrestler, Skate the fast kid using spinning techniques, while Blaze has catfighty moves with high range and a better knife swing. In ''Streets of Rage 3'', Max is replaced with Zan, a cyborg with electrical powers who's playstyle revolves mainly around crowd control, essentially taking the "gimmick" role. In ''Streets of Rage 4'', Axel and Blaze remain largely in the same place, with Cherry taking Skate's place as the fast kid (replacing rollerblades with a guitar) while Floyd is the Max replacement. Adam, for his part, is a stronger variant on Axel.
82* BalanceSpeedStrengthTrio: In the series, Axel and Blaze stay in all games as the balance and speed respectively, having the character of strength variable between games (Adam in ''1'', Max in ''2'', Dr. Zan in ''3'' and Floyd in ''4''), with the addition of [[TagalongKid Skate]] in the last 2 games and Cherry in ''4'' as [[BalancePowerSkillGimmick a middle point between balance and speed]].
83* BarBrawl: Barbon's bar in Stage 1 of the second game as well as the latter part of stage 5 in the fourth game.
84* BatterUp: The baseball bats can be used as weapons.
85* BattleInTheRain:
86** Against the bartender in ''Streets of Rage 2'''s first level.
87** It occasionally rains on the beach in ''Streets of Rage'''s Stage 3.
88* BeachLevel: Stage 3 in ''1'', Stage 6 in ''2''. The second example becomes JungleJapes pretty quickly though.
89* BigBad: Mr. X, a crime syndicate boss who's responsible for corrupting the city by controlling the police force and the government, followed by the rampant crime and gang violence. [[spoiler:He is KilledOffForReal at the end of ''3'', so ''4'' has a BigBadDuumvirate of Mr. Y and Ms. Y, his heirs and the new leaders of his crime syndicate.]]
90* BossRush: Stage 8 of ''1'' and ''2''.
91* BottomlessMagazines: TheMenInBlack enemies and Mr. X never run out of ammunition.
92* BottomlessPits: Appearing in the first game for levels 4 (holes in the bridge) and 7 (getting thrown off a moving freight elevator). Falling into one would cost you a life. Oddly, the bottomless pits never appeared in game ''2'', but return in game ''3'' for the construction levels where falling into one had your character jump back up at the expense of losing at least 1/4 of your health bar. They return in ''4'', functioning as they did in ''3''.
93* CanonDiscontinuity: The fourth game effectively makes the localized version of the third game non existent. When referencing the third game, Axel, Blaze, and Skate's sprites for their [=SOR3=] versions use their original color palettes instead of the reworked ones in the localized version. Dr. Zan's profile mentions the nuclear Rakushin element, which was the main threat in the Japanese version of [=SOR3=].
94* CaptainErsatz: A few generic mooks bear strong resemblances to [[VideoGame/FinalFight Mad Gear]] members. Particularly Galsia/Bred, Donovan/Dug, and Signal/Two.P
95* CastFromHitPoints:
96** Starting with the second game, a special attack replaces your police backup. Using it drains your health, but gives you [[InvulnerableAttack invincibility during its duration]] and either is typically stronger than most attacks on the character's moveset, or has increased range. ''Streets of Rage 3'' added a special bar that charged slowly between special attacks and depleted with its use. How full the bar is determines how much health the special attack drains; if the bar is full, no health is drained.
97** Averted in the Game Gear version of ''Streets of Rage 2'', where the attacks don't drain health, making Axel's blitz attack even more of a game breaker.
98** ''4'' modifies the rules again. Special moves once again always consume health to execute but instead of outright draining your character's vitality, it's taken as provisional damage instead and if you can hit another enemy while the green part of your health bar is still visible, you'll earn back the health spent. You can abuse specials as much as you like but it increases how many foes you'll have to beat on in order to get it back, which also increases the risk of getting hit by someone and losing all your green health (in addition to the damage they do). In Survival mode, one of the post-level perks is "Old-School Rules", which removes the provisional damage mechanic but gives you a 30% reduction to special move health use in exchange.
99* CharacterRosterGlobalWarming: The first game had Adam, who had the lowest speed and highest attack. The second game replaced Adam with Max, who was slower and stronger then Adam, Max was then promptly replaced in the third game with Zan who was a LongRangeFighter instead of a glacier, and ''4'' had Floyd, a combination of both Zan's considerable reach and Max's titanic strength, appropriate since Floyd is friends with Zan and was largely based off Max.
100* ColourCodedForYourConvenience:
101** Axel is associated with blue, Blaze with red and the Hunter family (Adam, Skate, Cherry) yellow. That trend was broken in ''III'', at least in the west, when the heroes had different colors. It's restored properly in ''4''.
102** ''4'' makes use of color frequently for gameplay tells. For weapons on the floor, a white flash indicates the weapon is new while red means the weapon has been used and will not last much longer in combat. Additionally, enemies will briefly flash red when they intend to grab you or white when currently in [[ImmuneToFlinching armor frames]], while player characters will flash gold when their haymaker is charged, green when they've recovered all temporary health, or red when they lose it.
103** The bonuses points for combo damage are sorted like this:
104*** White: no bonus.
105*** Yellow: nice!
106*** Orange: great!
107*** Green: super!
108*** Blue: excellent!
109*** Purple: amazing!
110*** Pink: sick!
111*** Red: out of this world!
112* CombatStilettos: A must for the attire of most female enemies.
113* CombinationAttack: The bodyblow vault technique in ''1''. [[ShoutOutThemeNaming Mona and Lisa]] in ''3'' have a ground wave [[KiManipulation ki attacks]] that is more powerful when they use it together.
114* ComicBookAdaptation: [[https://www.youtube.com/watch?v=YQlJsuA3Ifo In]] ''ComicBook/SonicTheComic''. Very dark in tone [[WhatDoYouMeanItsForKids for a children's comic]] and [[OldShame written]] by a certain Creator/MarkMillar.
115* CompilationRerelease: The series has been included in ''Sonic's Ultimate Genesis Collection'' for [=PlayStation=] 3 and Xbox 360 along with tons of other Sega Genesis titles, and [==] ''Sega Vintage Collection: Streets of Rage'' on Xbox LIVE Arcade.
116* CoversAlwaysLie: Most of the stuff pictured on the overseas packaging illustration of the first game doesn't appear in the game, not to mention Axel's yellow shirt and Blaze's white gym clothes.[[note]]Still, they reoccur in the localization of ''3'', in-game.[[/note]]
117* CovertGroupWithMundaneFront: TheSyndicate own several commercial fronts, including a waterfront storage, a bar, a nightclub and a construction site.
118* CueTheSun:
119** {{Subverted|Trope}} in the first game; night falls as you attack Mr. X's stronghold and the sun is rising as you challenge the man himself. The final shot (after the credits roll) is that of the heroes watching the sunset and then a starry sky beneath a bridge by their city's bay.
120** Played straight in the second game. The last shot of the ending shows the heroes waving to a rescue chopper as the sun rises.
121* DamageDiscrimination: With the exception of Antonio's boomerang, any kind of thrown weapons usually deals damage to both sides. And then Mr. X with his Tommy Gun, moving down everything that moves, including his own minions.
122* DegradedBoss: A few bosses throughout the first two games appear in the middle of later levels in their respective games, and almost all of them (or all, in the case of the first game) return during the final stage.
123* DemotedToExtra: Adam in the sequels. He still appears in the games, but he's been demoted to a non-player role, although he does become a considerable DeusExMachina in ''3''. He finally made his grand return in ''4''.
124** Max was a playable character in ''2'' and then was only seen in ''3'' briefly in the good ending credits montage. His role as the powerhouse of the team was taken by Zan. Max eventually returns in ''4''...[[spoiler:as a boss, brainwashed by the Y twins]].
125* DescendingCeiling: The machine presses in the industry levels.
126* DesperationAttack: The special moves in ''II'' are CastFromHitPoints so you don't want to throw them out needlessly. ''3'' modified this so as long as the blue charge bar was full, using a special move wouldn't hurt you.
127* DiabolicalMastermind: Mr. X, of course.
128* DieChairDie: When the fight goes into bars and dance clubs, the lifespan of the furniture tends to be low. The outside sections tend to have the same thing all over the place: tires, trashcans, and road blocks.
129* DifficultButAwesome:
130** In the first game on cooperative two-player, vaulting over or being thrown by your partner initiates a spinning and flying kick attack. It takes timing and coordination to hit an enemy with it, but it is the most powerful attack in the game, dealing 75% of a bar of damage to bosses and can kill most lesser enemies in one hit.
131** In the second game, Max cannot vault over his opponents, unlike the others. However, his grapples are the most powerful moves in the game. If enemies are grabbed from behind (which is extremely hard to accomplish due to the enemies' tendency to always face the player character), Max's suplex will deal an insane 75% of a bar worth of damage. Max can also jump while holding an enemy, allowing him to perform the Atomic Drop back-breaking move, which can deal that same high damage to other enemies as you fall on them.
132** Later games allow you to input specific button combinations to throw 3-star attacks even without said stars. These attacks are vastly powerful, and accessing them requires either accumulating 120,000 points without dying, or using these combinations, which are [[SomeDexterityRequired rather hard to execute quickly]].
133** In [=SOR4=], special moves. Special moves are toned down and more difficult to use. Certain moves, mainly charged moves, can override a special move in motion when used improperly. For example. if you used Axel's Dragon Smash (rapid fist ending with an uppercut) while an enemy is in armored status, the charged move can override the special move. Special moves also leave more frames of open vulnerability after the special move is executed compared to previous games. Even with these flaws, you can actually recover health by hitting enemies or objects, as long as you do not get hit during this duration. More experienced players would utilize this move more often to combo and/or clear out space and carefully attack enemies to refill the life gauge; this is something to master if you are going to play much harder difficulties like Mania.
134* DirtyCop: The first game's premise is that the local police as a whole has gone corrupt thanks to Mr. X's syndicate taking over, leading to the heroes resigning in order to take matters into their own hands, with the one cop who's still good offering occasional assistance from his police car with a bazooka. It gets even worse in the fourth game after the Y Twins' takeover, with the police going as far as capturing the heroes, forcing them to beat up everyone in the precinct and break out of it.
135** Though the extent of the corruption is somewhat vague in ''4''. If you're not the active target, the police will instead beat up the thugs and vice versa (with the exception of the riot squad enemies, who always focus on you). Additionally Estel doesn't appear to be on the take but misinformed about the heroes' motivations and tries to stop them in the name of the law. She manages to come around after [[spoiler:the Y Twins blow up a train and she realizes that she and the protagonists are working towards the same end]]. The Commissioner's allegiance is unclear (in the police station he openly opposes the heroes but on the skytrain he's assisting Estel who, as mentioned, isn't working for the twins; alternatively he could simply be trying to lay down the law himself after you tear through his department's staff).
136*** [[SlidingScaleOfGameplayAndStoryIntegration Unless you take the pile of money under Commissioner's office desk as a dead giveaway.]]
137* DistressedDude:
138** Adam gets kidnapped in ''Streets of Rage 2''.
139** General Ivan Petrov (or the chief of police) in ''3''.
140* DivergentCharacterEvolution: All three original characters in ''1'' had the same movepool with some minor differences. In the sequels, every character plays differently.
141* {{Dominatrix}}: Each game has a female Mook like this, the only common female enemy in the first two games (and the only female enemy period in ''2''!), although the third one has another common female enemy. The one in the first game is named Nora, and the one in the second and third game is named Electra.
142* TheDragon: Shiva in the second game, and Dr. Dahm (Dr. Zero) in the last one. Shiva returns as the boss of the first level in ''Streets of Rage 3'', is an unlockable playable character via a secret code and [[spoiler:if you go for the bad ending in the Town Hall, he re-appears as the final boss]]. Shiva appears again as the boss of the sixth stage in ''Streets of Rage 4'' [[spoiler:but he has cut all ties with the Syndicate]].
143* DroughtLevelOfDoom: Each of the ''Streets of Rage'' series traditionally has a section - usually during the last level - where the players are trapped in an elevator with a small selection of weapons and power ups and are forced to refight all of the Bosses that they have already fought. They have to do this in quick succession, and at higher difficulty levels the enemies have much more health than the first time you met them and usually turn up with a crowd of mooks too.
144* DualBoss: This is not uncommon in the series:
145** In ''[=SOR1=]'', playing with two players would spawn two bosses instead of one for Rounds 1-4.
146** Onihime[=/=]Mona and Yasha[=/=]Lisa in Round 5 of ''1'' and Stage 2 of ''3''.
147** 2 Southers in ''[=SOR1=]''[='s=] Round 6, who originally appeared as a boss in Round 2.
148** The boss of ''[=SOR2=]''[='s=] Stage 7 is just Souther (a PaletteSwap of Zamza) and a PaletteSwap of Jet, fought together.
149** The Particle Robot bosses in ''[=SOR2=]''[='s=] Stage 7 ONLY in Easy, Medium, and Hard mode. In Very Hard and Mania, you fight 3 of them.
150** [[spoiler: 2 palette swaps of Stage 1's Diva in Stage 8 of ''4''.]]
151** [[spoiler: Mr. Y and Ms. Y serves as the FinalBoss of ''4''. To make things more interesting, whoever loses 1/3 of their health first gets to pull a spider-like Y Robot in combat. If whoever pilots the Y Robot was defeated before the other person was defeated, the latter takes their spot on the seat.]]
152** In Mr. X Nightmare’s Survival Mode, later boss levels can spawn two bosses.
153* DubNameChange: The enemies in the original ''Streets of Rage'' are not named in-game. The Japanese manual has all the mooks and bosses identified, but since the English manual has no such enemy list, the Syndicate goons were essentially left nameless outside Japan. ''2'' added life gauges for the enemies and the names were kept the same in all versions. However, ''3'' changed the name of nearly every single enemy and item between regions (i.e. Galsia became Garcia).
154* DynamicEntry: The enemies that spawn above you and have a jumping attack will enter battle by diving in at you.
155* EarlyInstallmentWeirdness: The first ''Streets of Rage'', which was developed in-house by Sega, differs greatly from the sequels which were all outsourced.
156** Whereas the sequels play like typical post-''Final Fight'' beat-'em-ups, the combat system in the original ''Streets of Rage'' feels much closer to the original ''VideoGame/GoldenAxe''.
157** The game's UI and fonts are considerably different, not featuring the iconic font used in all subsequent games and only giving lifebars to bosses. Instead, a font that looks more like an italicized ''Golden Axe'' HUD font is used. The UI at the top of the screen also used a gray box for a background, which made the viewable portions of the screen smaller. Later games would remove the box and give players an unobstructed view of the background.
158** The first game is also the only installment where you can summon a cop for an on-screen nuke attack. This was replaced with a personalized special attack in the later installments. However the fourth game does bring back the cop summon for the ''[=SoR1=]'' retro characters.
159** The pepper spray and broken bottle weapons also appear in the first game only.
160** VS mode, which became the norm in the sequels, doesn't exist in the first game. [[note]]Technically, there was a pseudo VS mode, but it could only be accessed in co-op and reaching the final boss with one player accepting Mr. X's offer and the other player refusing, which resulted in a fight to the death between both players.[[/note]]
161** Blaze's character design is also different; the first game has her with black hair, a headband, wristbands, shoes, and her top is more covered. Later games would give her brown hair, ditched the bands, swapped the shoes out for boots, and changed her top to give her a more exposed cleavage and exposed stomach.
162** There's only three playable characters instead of the usual set of four. This would also be Adam's only playable appearance until [=SOR4=]. Likewise, the first game showed what hobbies and interests the heroes had and this concept was dropped afterwards until the fourth game brought it back.
163** Certain enemies like the jugglers and the kung-fu kicking mooks only appear in the first game and were not brought back in the sequels.
164** Fan favorite recurring boss Shiva did not appear in the first game.
165* EasyLevelsHardBosses: Although this is averted on the harder difficulty settings.
166* EasyModeMockery:
167** In the American version of ''Streets of Rage 3'', playing on Easy mode will only allow you to play the first 5 stages. Oh, and [[DifficultyByRegion the American version's Easy mode is equivalent to the Japanese version's Normal]]. Take your pick of suck: everything is too easy and deals next to no damage on the hardest setting of the Japanese version, and unlike the 2nd entry, there is no [[HarderThanHard Mania mode]]. The adjustments to the American version were to compensate for the improved sidestep and added flexibility for special attacks (so much so that spamming them becomes a valid tactic).
168** In ''4''[='=]s Story Mode, you can start a stage with assist features such as more lives and more [[SmartBomb stars]] (to compensate for the game not letting you continue mid-stage), but a divisor will be applied to your score at the end of the stage, with stronger assists giving you bigger penalties.
169* EliteMooks: The further you progress, you start running into {{palette swap}}s of the basic {{mooks}} you've been busting up. They're stronger, more durable, and tend to show more cleverness in battle. In ''4'', this is taken a little further, with most mooks having three palatte swaps of progressively higher strengths. For example, with the Sugar bikers, Honey generally has more health than Sugar, Caramel gains a piledriver and gains flinch-resistance while charging her headbutt, and Candy has more health yet and longer periods of flinch-resistance.
170* EternalEngine: Stage 6 in the first game, Stage 7 in the second, and Stage 7A in the third. All feature conveyor belts.
171* Every10000Points: Every game will award you an extra life upon your score reaching certain thresholds.
172* EvilCounterpart: Shiva to the main characters in general and Axel in particular. Onihime[=/=]Mona and Yasha[=/=]Lisa to Blaze. Abadede to Max.
173* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit, and both Mr. X and [[spoiler:Mr. Y]] give out a picture perfect "DAHAHAHAHAHA!" when you're knocked down. This also applies to Adam, Axel and Blaze if they FaceHeelTurn and take Mr X's place from within the BadEnding of the first game.
174* ExcusePlot: The series overall uses this. To wit, even with some detailed cutscenes in ''3'' and ''4'', the plots of each games can be summed as such:
175** ''1'': "City is corrupt. Save the city by kicking syndicate ass."
176** ''2'': "Syndicate is back and [[DistressedDude Adam has been kidnapped.]] [[VideoGame/BadDudes Are you a bad enough dude to rescue the city and Adam?]]"
177** ''3'': "Syndicate is planning to bomb many cities, according to [[DefectorFromDecadence defecting cyborg scientist Zan.]] Kick their asses before that can happen."
178** ''4'': "New generation of Syndicate rises after years of peace. Kick their asses again." The survival mode added later states that after the Y twins were apprehended, the heroes undergo a simulation by Dr. Zan to keep their skills honed just in case, which is just an excuse to justify the survival mode.
179* ExecutiveSuiteFight: In the first two games during the final battle against Mr. X. The third game subverts this when the Mr. X you face is a robot. Played with in the fourth game, in stage 9. [[spoiler:You never actually fight the Y Twins there, but they still watch your battle with Max.]]
180* {{Expy}}:
181** The final boss uses a projectile weapon like [[VideoGame/DoubleDragon Machine Gun Willy]] and [[VideoGame/FinalFight Belger]], Abadede is The Wrestling/UltimateWarrior, and Zamza is a clone of [[VideoGame/StreetFighterII Blanka]] (he even has the same spinning attack). Not to forget that Axel is an expy of [[VideoGame/FinalFight Cody]], or that the Muay Thai-using enemies in ''[=SOR2=]'' (the ones with bird names) look exactly like [[VideoGame/FatalFury Joe Higashi]].
182** The biker enemies in ''[=SoR2=]'' look suspiciously like Jagi from ''Manga/FistOfTheNorthStar'' (a.k.a. ''Hokuto no Ken'').
183** Mona and Lisa resemble Motoko Kusanagi from ''Manga/GhostInTheShell''.
184** Design wise, Floyd was intended as this towards Max, as concept art shows him going through designs tages where he does indeed resemble Max, and one image even shows his sprite side by side with Max's own sprite. Additionally, Floyd's metal prosthetic arms and having a "Gotcha!" grab marks him as an expy of [[Franchise/MortalKombat Jax]].
185* ExtremeMeleeRevenge: Most of the time in the series it's implied the heroes are mostly non-fatal in their brawling, which is why they manage to even get some of their info in the first place. But Mr. X is so heinous yet dangerous that the characters have to put every last ounce of effort they've got into beating him down, ''twice''. And it's implied the cast were particularly vengeful given Adam's kidnapping in ''2''. [[spoiler:Canonically this actually ''kills him'' from the sheer injuries sustained in the second beat down, resulting in being nothing more than a BrainInAJar by the time the third game rolls around.]]
186* FairCop: The trio in the original game, as well as the squad car carrying your backup enforcer.
187* FatBastard: Bongo (stage 4 boss) in the first game. Big Ben and his clones in ''[=SOR2=]'', ''3'' and ''4''. R.Bear and Bear Jr. in ''2'' also, as well as Harakiri, a boss exclusive to ''Bare Knuckle Mobile''.
188* FishingForMooks: You want to hang back and deal with enemies in small groups if possible. Wading into large melees is a good way to kill off your character.
189* FlunkyBoss: Danch/Bruce and the kangaroos. Mr. X, except he keeps mowing them down with his gun when he tries to kill you. Most of the other bosses have mook enforcements too, minus the third game, which only has Jet and his flying crew.
190* GameplayAndStorySegregation: Cutscenes in ''3'' and ''4'' assume you aren't playing with any characters who aren't available by default. For example, you can unlock Adam in ''4'', then play as him up to Stage 4, defeat Estel, and then in the following cutscene Adam shows up to rescue the heroes from Estel and reunite with them as if he wasn't fighting with them the entire time.
191* GiantMook: Bosses tend to be much taller than normal mooks, especially in ''1''.
192* GrievousBottleyHarm: The bottles from ''1''. The first connected attack is smashing the bottle over something, and all subsequent attacks are stabbing ones with the sharp bits of the now-broken bottle.
193* GrievousHarmWithABody: Thrown enemies will bowl over anyone in their path. Becomes a good way of using a boss's flunkies against him.
194* HairColorDissonance: According the character select screen in the original game, Blaze is raven-haired, although sprites and artwork elsewhere would instead suggest that she's a brunette.
195* HarderThanHard:
196** "Hardest" mode on the 1st game. What made it ''really'' tough was that enemies could take more hits, bosses have more life, and that most of their attacks could kill you in 2-3 hits on a full life bar. The enemies' AI doesn't change much, but they move MUCH faster, so they can sweep in suddenly for those extremely damaging attacks and knock you out, possibly setting off even more enemies...
197** [[invoked]]Mania in the 2nd game. Normal mooks will keep their distance, hit you as soon as they can, and will ''always'' try to flank you (probably successfully), fast enemies will become even faster, and GoddamnedBats will become DemonicSpiders. The number of enemies will increase ridiculously, as will their health, and trying to hit ''any enemy'' who happens to have anti-air attacks with a jump attack will get you grounded in no time. Bosses like Abadede and R. Bear will make you cry in anger... if you play as [[GameBreaker Axel]], that is.
198** Hard in ''Streets of Rage 3'', due to DifficultyByRegion. Weep as you meet packs of fast enemies with at least two health gauges each and who can block.
199** ''Streets of Rage 4'' brings back Mania mode, and the ''Mr. X Nightmare'' DLC introduces Mania+ difficulty, the descriptor of which simply reads "Are you crazy?"
200* HardModePerks: Harder difficulty levels generally throw in extra enemies to keep the player on their toes. More enemies means more points to earn, which means a very skilled player can rack up extra lives much more frequently than they would on an easier difficulty.
201* HelpfulMook:
202** Of the accidental kind. Enemies that can throw you may accidentally toss you into other enemies, damaging them in the process. Likewise, the enemies that hold you in place would have been better off just throwing you instead of letting you kick your legs in the air to hit enemies in front of you.
203** In ''4'', the police and Syndicate mooks are as opposed to each other as they are you, and will fight amongst themselves if you don't present yourself as a target.
204* HighlyVisibleNinja: In ''[=SOR2=]'' and ''3'', the ninjas don't do much to conceal themselves. Their colors range from sky-blue to purple. They also seem to have perpetual grins on their faces in ''[=SOR3=]''.
205* HitboxDissonance: Suffers a bit from this. The most frequent example would be attacks that miss initially, but hit a target who happens to wander in right before the end of the animation when the attack shouldn't have power anyway.
206* HeroOfAnotherStory: Adam in 3 and 4
207** Aside from delivering two BigDamnHeroes in ''3'', in the Good Ending path, it is implied that Adam went through the bad end route while you deal with the main threat, and single-handedly took down the syndicate covering the City Hall/White House and the 'phony General/Police Chief' (which, by the way, is [[spoiler:Shiva]]). This is shown in the Japanese version where he explicitly talks about the fake general/chief already being apprehended.
208** Taken further in ''4'', whereas after fathering Cherry, he's StillGotIt and capable of kicking syndicate members ass while likewise saving the group from a police ambush.
209* HurricaneKick: Skate has an upside-down, full-split, handstand variant as his stationary special move. Roo has a more traditional one.
210* HyperactiveMetabolism: Apples, beef, and roast chicken immediately heal you.
211* IShallTauntYou: Some enemies laugh when you are down. Mr. X will even take a look at the camera.
212* ISurrenderSuckers: The stronger variants of Nora/Electra have a tactic they like to use on you: kneel down as if they're feigning injury/surrender and [[BackStab then attack you while your back's turned.]]
213* IdiosyncraticDifficultyLevels:
214** [[EasierThanEasy Very Easy]] (2nd game only)
215** Easy
216** Normal
217** Hard
218** Hardest/Very Hard (Not in the Western version of ''3'')
219** [[HarderThanHard Mania]] (Not in ''3'')
220** Mania+ (''4'' DLC Update only)
221* IdleAnimation:
222** In the first game, Axel brushes his hand against his chin, Adam wriggles his arms and hands to loosen up his limbs, and Blaze [[HairFlip flips her hair back]] ([[CharacterTics a quirk that remains with her character for the rest of the series]]).
223** In the third, Axel thumbs his nose, Dr. Zan crackles with electricity, Skate [[BringIt beckons to the enemy]], and [[spoiler:Ash]] giggles.
224* ImprovisedWeapon: Bottles, knives, lead pipes, baseball bats, planks, and [[JokeItem pepper shakers]].
225** LethalJokeItem: The pepper shaker stuns all enemies. You can dispatch a large group of enemies by stunning them and then CherryTapping with the jab. If you do it slowly enough, so that the main character doesn't launch into a full combo, but so the enemies don't recover from the stun, you can send entire groups keeling backwards.
226** Some of the strongest weapons in ''4'' are this, such as the billiards ball and the golden turkey.
227* InconsistentSpelling: A lot of {{Mook|s}} names are obviously misspelled. Galsia should be García, among other names. See also ThemeNaming. The third game fixes this (but only in the English release).
228* InconvenientlyPlacedConveyorBelt: The Industry[=/=]Lab levels have these.
229* JapaneseRanguage: Galsia instead of García (common Hispanic surname). ''[=SOR3=]'' fixed this, minus the accent, but perhaps for old times sake, ''[=SOR4=]'' changes it ''back'' to Galsia.
230* JokeCharacter: [[MachoCamp Ash]] and [[BoxingKangaroo Victy/Roo]]. They're both [[LethalJokeCharacter quite capable of kicking ass, regardless]].
231* KatanasAreJustBetter: Katanas tend to be some of the most powerful weapons the heroes can get their hands on.
232* KiManipulation: A few of the characters' specials get a little [[PowerGlows glowy]].
233* KickChick: Though not as prevalent as in other games, Blaze and the female enemies have powerful kick moves.
234* KungFuProofMook: In the first and third games, it's not a good idea to try and throw the FatBastard enemies; you'll just get crushed under their weight, and it won't even harm them. Unless you're [[PintsizedPowerhouse Skate]].
235* LargeAndInCharge: Bosses tend to be ''significantly'' bigger than regular mooks. In the first game, they even make the screen shake when you throw them.
236* LauncherMove: Adam's normal combo consists of two jabs, an uppercut that launches the enemy high into the air, and then roundhousing said enemy before[=/=]just as he/she lands.
237* LawOfChromaticSuperiority: Some mooks are stronger than others depending on the color of their clothes. In the ''Mr. X Nightmare DLC'', fully blood-red mooks are EliteMooks and extremely deadly with superior speed, strength and large amount of health.
238* LetXBeTheUnknown: Mr. X, obviously. Mr. and Ms. Y with the Y Syndicate in the fourth game.
239* TheLethalConnotationOfGunsAndOthers: All the bosses are various types of badass with various methods of using their fists and feet. Mr. X, being an {{expy}} of the final boss from ''VideoGame/FinalFight'', just packs a cool suit, infinite mooks, and a Tommy Gun. The front end hurts like hell, and the back end halves your health. This is because unlike that crossbow-wielding loser, Mr. X is made of hair gel, capitalism, and badassery. His son Mr. Y packs an Uzi with similar lethality.
240* LifeMeter: A standard in the series with some changes in between games. Only bosses had health bars in the first game and they changed colors first before properly draining once their health got low. The second game has mooks and bosses with multiple life bars colored in blue and drained to red while a single star represented a full life bar. The third game keeps the same life bar system for enemies, but made the multiple life bars be signified with a number of "lives" and the bar drains from yellow to blue until they're on their last bar. Weapons also have life meters in the third game to represent their durability.
241* LightningLash: The {{Dominatrix}} enemies use [[WhipOfDominance whips]] to fight and those whips become electrical ones starting with ''Streets of Rage 2''.
242* LimitBreak:
243** Specials are treated this way in ''1''. A police officer will drive onto the stage and launch a powerful napalm that kills all enemies and does a lot of damage to bosses. This can only be used once per stage until a pickup is found (which is rare), or if a continue is used. It can't be used in the final stage.
244** Star Moves in ''3'' are turned into this in ''4''. All characters have a brand new powerful move that can break through any and all enemy defenses, but this costs a star to use, and more can be picked up in every stage. The ''1'' incarnations of Axel, Blaze and Adam in this game retain their original police special as this.
245* LongSongShortScene: "Up and Up" from the first game, a slower mix of "In the Bar," another variant of "Go Straight" and "Little Money Avenue" in the 2nd, and, for the US version of the 3rd game, "Kama de Coco," all found in the sound test but never heard in the games proper.
246* MarathonLevel: Each game in the original trilogy has to be finished in one sitting, while Arcade mode in the fourth game calls back this lack of saving.
247* MarketBasedTitle: The series is known as ''Bare Knuckle'' in Japan, but ''Streets of Rage'' everywhere else.
248* MartialArtsHeadband: Axel. Blaze, too, but only in the first game. And on the bad guys' side, Shiva.
249* MegatonPunch: Axel's standing/Blaze's moving SpecialAttack in ''Streets of Rage 2'' and ''3''; in practice, anyway (technically, Blaze's is more like a Megaton Palm)...
250* MercyInvincibility:
251** When you lose a life, your character comes back by falling from the sky and all enemies on screen are knocked down to prevent them from ganging up on the player who just respawned.
252** Also, most bosses (and some Mooks) either have an invincible move they use while they get up, or this, preventing you from trapping them with a punch or grab.
253* MiniBoss: The stronger mooks that don't become regular until one or two stages later.
254* MirrorBoss:
255** Onihime and Yasha in the first game, also serving as {{Dual Boss}}es. They are just green clothed (and then purple in the final level) versions of Blaze and use the same moves as her.
256** [[spoiler:A robot version of Axel]] in the third game also serves as this in Stage 3, [[TurnsRed gradually turning redder as it takes damage]]. Unlike the Blaze knockoffs, [[spoiler:robot Axel]] is a LOT faster than [[spoiler:the real Axel]].
257* {{Mooks}}: TheSyndicate goons.
258* MultipleEndings:
259** ''[=SOR1=]'' had two. One where [[EarnYourHappyEnding you beat Mr. X and save the city]], and one which could only be reached in co-op mode, by having one player refuse Mr. X's offer to join him, and have another accept. After a fight to the death, the winner fought Mr. X and [[HeWhoFightsMonsters became the crime boss in his place]].
260** While ''[=SOR2=]'' lacked multiple endings, ''[=SOR3=]'' had no less than four of them.
261*** [[EasyModeMockery One was reached by beating Stage 5 on Easy]], where the robot Mr. X insults you and Zan declares that they must try harder.
262*** One had you going to the White House/City Hall to destroy the impostor General/Chief. A final battle with Shiva ensues, and a bad end is shown where Zan attempts to interrogate Shiva as to Mr. X's whereabouts. Shiva doesn't spill the beans, leaving the gang at a dead end.
263*** One where you destroy the final boss and save the city from the bombs/prevent general death and destruction around the world.
264*** And a bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined and the trust the people of the city placed in Axel and the gang is damaged. ''[=BK3=]'' attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented, and though the bombs wrecked the city, the people forgive the heroes since they tried their best.
265*** Even the bad ending in Stage 6 got censored, but only for the image that displays behind the text. In the Japanese version, [[https://www.youtube.com/watch?v=0JgR7xnWrXg a picture of the bombed city appears.]] In the U.S. version, it's just a black screen.
266* MultipleLifeBars: Boss characters have this and mooks will have them as well late in the game or if the difficulty is set high. Certain weapons in the 3rd game will also have this.
267* {{Nerf}}:
268** Axel's default blitz attack in the 3rd game was toned down due to being a GameBreaker from the 2nd game. Weapons also received a nerf by having limited durability via life bar.
269** The 4th game got a patch that nerfed a few enemies slightly; the fire breathing variant of Big Ben is no longer ImmuneToFlinching when using his fire breath attack. The Nora pallete swaps at the end of stage 11 also lost their flinch immunity. The Y twin controlling the robot in the final battle also had their health reduced to compensate for the rebalance of the previous fight, which has you fighting the twins longer before one of them jumps to the robot.
270* NewJackSwing: The series' music, particularly the first two games, leans heavily into the NJS sound of the 90s, specifically taking cues from UK band Soul II Soul and American producer Teddy Riley. And while ''4'' leaned towards more contemporary sounds, it didn't abandon new jack swing completely, as the game's menu and ending themes can attest to, along with a few boss themes.
271* NoNameGiven: The names of the enemies in the first game were only given in the [[AllThereInTheManual Japanese version's manual]], although almost all of them actually returned in the sequels. Notably, the two green-clad Blaze palette swaps are actually Mona and Lisa from ''Streets of Rage 3'' (or Onihime and Yasha as they're called in Japan). There's also the nameless police officer that drops your [[SmartBomb smart bombs]].
272* NoSell: Holding Up and Jump (or just jump in ''4'') when you're tossed by an enemy enables you to land on your feet without taking any damage. Shiva can also do this if you try to toss him and the fat enemies (except the ones in the 2nd and 4th games) are simply too heavy to be thrown (except by Skate) and even when they're throwable again in ''4'', Adam, Axel and Blaze's throw animations are slower to show they really gotta put their backs into it. Estelle in ''4'' can also no sell your attempts to throw her by landing on their feet.
273* NostalgiaLevel: Many areas in the second game are reminiscent of areas from the first game. The lift in ''3''[='=]s fifth stage is also nearly identical visually to the one in the last level of ''2''. There are four arcade machines in ''4'' that warp the player to retro boss fights from ''2'' if hit with a taser.
274* ObsessiveCompulsiveBarkeeping: In the second section of [=SOR2's=] first stage. Once your fight with Electra starts, though, the man takes off running... and is later revealed to be the stage boss. [[spoiler: Roo]] in ''Streets of Rage 4'' takes the boss's spot as the barkeep while said barkeep is still the boss of the level.
275* ObstructiveForeground: In addition of obstructing your view, they also hide secret items.
276* OffhandBackhand: Some of the playable characters' back attacks consist of this.
277* OneHitKill: In ''3'', while falling into a {{Bottomless Pit|s}} will take off a large amount of your LifeMeter, knocking or throwing an enemy into one kills them outright. Even if they have more than one bar of health left! There's also a feature in the 3D version of the first game that lets you beat anyone with a single punch, regardless of difficulty or enemy health.
278* OrchestraHitTechnoBattle: Some of the series' boss battle music are very energetic techno tracks that gets you pumped during a fight.
279* PaletteSwap:
280** Mooks in general will come in different colors to signify their strength. The fourth game takes it a step further by making enemies with different colors having different attacks.
281** The DualBoss in Round 5 in the first game are a pair of Blaze clones. They return again in the final area with different colors.
282** Playing as the same character in the third game's dual mode will have one of the players playing as the color swapped version.
283** If you play as Estel, (modern) Shiva, or (modern) Max in the fourth's game story mode, the boss fights with those characters will have the boss using a neon colored skin so that the boss is made clear to the players.
284* PipePain: The heroes can use a lead pipe laying around stages to inflict some pain on the Syndicate goons.
285* PistolWhipping: Mr. X with his Tommy Gun.
286* PoliceAreUseless: ''Subverted''. Not only are the main characters cops, but in the original game, one special attack (usable once per life per level, with the player able to gain additional uses with {{Power Up}}s shaped like small cars) involves a police car driving up from the left side of the screen fire explosives, taking health from all enemies. ZigZaggingTrope in the fourth game where the cops harass both the Syndicate goons and the player characters.
287* PressXToDie: In the first and third game, throws cannot be performed on the "[[FatBastard Big Ben]]" type of enemy (and in certain cases, boss). However, rather than just disallowing throws on them, the game instead has these enemies crush the player any time they try a throw, doing a fairly large chunk of damage. And just to mock you further, the fat bastards will laugh at you if they squash you... or pretty much taking damage from anything in their sight. [[DamnYouMuscleMemory It's a bit of an annoyance]] for people who have played ''Streets of Rage 2'', where the "Big Ben" type enemies were throwable with no ill effects. The exception to this is Skate, [[PintsizedPowerhouse who can toss them around all day]][[labelnote:+]][[AllThereInTheManual the manual]] {{Hand Wave}}s it by saying it's because he possesses the "Chi of Fire"[[/labelnote]]. In the Bomber Games FanRemake, Max can slam them with no difficulty, [[JustifiedTrope but then again]], he ''is'' [[MightyGlacier a huge wall of muscle]]. In ''4'', everyone can throw them much like in ''2'', although their throw animations are slower than normal (except for Cherry and Floyd) to show it still takes quite a bit of effort to do so.
288* PromotedToPlayable: Shiva starting in the third game (albeit as a hidden character). You can also play as his retro verison in ''4''.
289* RankScalesWithAsskicking: In the first two games, Mr. X, the president of the underground crime syndicate, is also the FinalBoss. [[spoiler:His progeny in [=SOR4=] carry on the legacy, being the co-presidents of their own syndicate.]]
290* RapidFireFisticuffs: Most characters have some version as a moving SpecialAttack. Axel even ends his with a {{Shoryuken}} for good measure.
291* RecurringBoss: Both in the same game and across the series in some cases, with those that become {{degraded boss}}es italicized in the game the degradation occurs:
292** Barbon: ''2'', ''4''. Appears as the first boss of ''2'' and the fifth boss of ''4''.
293** [[MaskedLuchador Abadede]]: ''1'', ''2'': Was the third boss in ''[=SOR1=]'', and was quite pitiful due to his simple pattern in battle. In ''[=SOR2=]'', he was the fourth boss, and became one of the toughest bosses to fight because of his high health, strong attacks, and his ability to {{counter|Attack}} damage easily with an attack of his own.
294** [[FatBastard Bongo]]: ''1'', ''2'', ''3'', ''4'': First considered a boss in the original, became a [[MiniBoss sub-boss]] in the original as well, and then he had his appearance greatly changed, appearing as Big Ben.
295** {{Jet|Pack}}: ''2'', ''3'': First appeared on the second stage of the bridge in ''[=SOR2=]'', where he had low health. He returned in ''[=SOR3=]'', but the last battle took a heavy toll on him; he was bald, lethargic, and needed an oxygen mask, possibly being revived as a cyborg. He was much more difficult, however, as he had more attacks and mooks with jetpacks themselves.
296** [[TheDragon Sh]][[ArrogantKungFuGuy iva]]: ''2'', ''3'', ''4'': Appeared as the penultimate boss in ''[=SOR2=]'', where he was notable for his speed. In the third game, he is the first stage boss, but this battle is only a warm-up for the real boss battle in Stage 7 (if you fail to complete the previous mission in time). In the fourth game, he's the Stage 6 boss.
297** [[DualBoss Onihime/Mona and Yasha/Lisa]]: ''1'', ''3'': Both incredibly hard bosses due to their fondness for highly damaging moves and the fact there's two of them against you.
298** [[BigBad Mr. X]]: The first three games.
299** In ''4'', you will fight the Commissioner and Estel in stages 2 and 4 respectively, and then both of them return for a DualBoss fight in stage 7.
300* RecursiveReality: In ''II'' and ''4'' you can find ''Bare Knuckle'' arcade cabinets to punch over. [[spoiler:Hitting them with tasers in ''4'' even lets you fight retro bosses.]]
301* RewardingVandalism: Objects in the background can be smashed for items, weapons, or points. This is especially important in ''4'' as you need points to score extra lives.
302* RollerbladeGood: Skate, heck it's in his name if it wasn't subtle enough for ya.
303* ScoringPoints: Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In ''Streets of Rage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games. The 4th game makes this is ''essential'' as it's the only way to gain lives through the levels to keep you going.
304* ScrewTheRulesImDoingWhatsRight: Necessitated because TheSyndicate rendered the police [[PoliceAreUseless useless]] at best and [[DirtyCop corrupt]] at worst; the original protagonists resign from the police to shut down the syndicate
305* SelfDeprecation:
306** ''2'' allows you to crush its' own arcade machines in Stage 3.[[note]]Which did exist, but not as a dedicated cabinet like in the game, but rather as part of Sega's ''Mega Play'' multi-game cabinets.[[/note]]
307** They return in ''4'' with a twist...[[spoiler: hitting them with a taser teleports the player into a retro area to fight a pixellated bonus boss.]]
308* SheFu: To an extent, Blaze and some of the female enemies (particularly Blaze's "clones," Onihime and Yasha).
309* ShockAndAwe: Dr. Zan, the Electra-type enemies, and most of the robots across the series.
310* ShoutOut:
311** The title may well reference the movie ''Film/StreetsOfFire''.
312** Adam Hunter and Axel Stone may be named after ''Manga/CityHunter'' and [[Film/BeverlyHillsCop Axel Foley]], respectively.
313** Some of the achievements in ''4'' are these.
314*** Killing an enemy by tossing them in a hole is "[[Film/ThreeHundred THIS IS WOOD OAK CITY!!!]]"
315*** Killing an enemy with a wrecking ball is "Film/DemolitionMan."
316*** Breaking the car in the Streets level is "[[VideoGame/FinalFight Dude, My Car!]]"
317*** The red karate enemies in stage 9 have a rapid fire punch attack that bears a close resembles to a similar attack used by [[VideoGame/ArtOfFighting Ryo Sakazaki]], and the overall mook type's counter attack pose resembles Ryo's stance in most of ''VideoGame/TheKingOfFighters'' series.
318** In Stage 5 of ''4'', one of the pipes in the sewer has a mural of [[VideoGame/{{Shinobi}} Joe Musashi]] painted on.
319** Still in Stage 5 of ''4'', a graffiti of [[Franchise/TeenageMutantNinjaTurtles a rat and four colored turtles]] can be seen at beginning of the level.
320** Floyd seems to be one big shoutout to [[Franchise/MortalKombat Jax Briggs]]. Both are dark skinned (Floyd being Polynesian and Jax being African-American,) both have cybernetic arms that replace their old flesh-and-blood arms and they both have a move involving grabbing an enemy for a free hit while shouting "Gotcha!"
321** In the 4th game, the biker's bar is called "The Rising Sun". Kinda remind you of [[VideoGame/{{Diablo}} a tavern with the same name]].
322** Some of the Big Ben -type enemies are named [[Manga/FistOfTheNorthStar "Heart"]].
323** In Stage 2 of ''[=SOR4=]'' there is a cop mook named [[Film/RoboCop1987 "Murphy"]].
324** Two of the Galsia recolors in ''[=SOR2=]'' and ''[=SOR4=]'' are called [[Manga/JoJosBizarreAdventure "Jonathan" and "Joseph"]].
325** In the art gallery in ''[=SOR4=]'' you can find [[https://www.theguardian.com/artanddesign/2014/oct/20/paul-mccarthy-butt-plug-sculpture-paris-rightwing-backlash a certain sculpture with a note saying "Destination: Paris"]].
326** In the DLC of 4, one of Max’s character selection quotes is “[[Wrestling/HulkHogan Whatcha gonna do, brother, when Maximania runs wild on you?]]”
327** A number of unlockable alternative Blitz, Special and Star attacks in ''4'' further reference other fighters and beat'em-ups: Axel's ''4'' version gets a Special {{Shoryuken}} that's similar in function to [[Franchise/StreetFighter Ryu's]] while the ''3'' version's more closely resembles Ken's, the ''2'' version's alternate Star attack is similar to Shinryuken and ''3'' Blaze gets a 1:1 Blitz copy of [[VideoGame/FatalFury Andy's]] Chou Reppadan under that exact name.
328* SlouchOfVillainy: Mr. X likes to do this. Especially in the second game, he slouches in his chair while you fight a wave of mooks and then Shiva. In the first game, [[spoiler:should you achieve the ending where your character replaces Mr. X, both Axel and Blaze will do this]]. Unsurprisingly, his children also do this during the climactic boss fight in stage 9 of the fourth game, although in this case it's right in the middle of a crowd.
329* {{Stripperiffic}}:
330** Blaze's outfit in games ''2'' and ''3''.
331** The boss Electra, who [[DressedLikeADominatrix looks like a dominatrix]], complete with WhipOfDominance. There are multiple versions of her sprite.
332** Electra, Blaze, ''and'' mook Soozie [[{{Bowdlerise}} wear markedly more clothing]] in the American release.
333* StrongFleshWeakSteel: How do you break through concrete barriers '''and''' keep that bulldozer from squashing you? Simple. By '''''[[MundaneMadeAwesome punching them]]'''''. You also routinely punch robots to death, while taking a whirling spiked ball on the chin.
334** A [[SpinToDeflectStuff special attack]] or even a well timed jab can deflect thrown knives, kunai, ''axes'', ''lit torches''... Pretty much everything except bullets.
335* SuplexFinisher: A lot of characters use the German suplex.
336* TheSyndicate: Lead by Mr. X, who's responsible for the city's downfall in the series. His heirs, Mr. and Ms Y, take over years later in the 4th game.
337* TeamShot: The intro to the first game (see above). Returns again in the 4th game after a long absence.
338* ThemeNaming: Lots of the enemies have themed names.
339** The masked biker punks from ''[=SOR2=]'' are all named for weather conditions (Fog, Mist, Storm, Calm, etc.)
340** The Signal Gang Members in ''[=SOR2=]'' are named after the colour of their jacket (Y. Signal for yellow jacket, B. Signal for blue jacket, etc). In ''[=SOR3=]'' they are named after other things (Ice, Scarab).
341** The guys with jetpacks have aircraft names (Jet, Comet, etc.)
342** The {{Fat Bastard}}s in ''[=SOR2=]'' have names reflecting their girth: Big Ben, Big Go, Buffet, etc.
343** The ninja mooks are named after Japanese action stars: [[Film/TheStreetFighter (Sonny) Chiba]], [[Creator/ToshiroMifune (Toshiro) Mifune]], and (Sho) Kosugi to name a few.
344** The kickboxers are named after birds (Ibis, Phoenix, Eagle).
345** Some of the Shaolin monks are named after mythical Asian creatures (Suzaku, Seiryu, Byatcko), while others are named after Buddhist terms (Ashura, Rakan, Kongoh). There are even monks named after the birds represented by the Nanto Seiken branches from ''Manga/FistOfTheNorthStar'' (Ko-Shu, Suicho, Ko-Kaku, Hakuro and Ho-Oh).
346** The robots, in ''[=SOR2=]'', after chemistry-related terms (molecule, particle, isotope, uranium, hydrogen, etc).
347** In ''[=BK3=]'', TheMenInBlack are named either after various types of metal or as [[NameMcAdjective McNames]].
348** Several {{Mooks}} in ''[=SOR2=]'' seem to be named after {{manga}}[=/=]{{anime}} Characters. For example: [[Manga/{{Berserk}} Veherit, Caska, Griphis]], [[Manga/FistOfTheNorthStar Souther, and Heart]].
349** The punk girls in ''[=BK3=]'' and ''[=SOR4=]'' are named after gemstones (e.g. Garnet, Diamond and a [[YouMakeMeSic misspelt Rubby]]).
350** The [[WalkingShirtlessScene shirtless]] martial artists in ''[=SOR3=]'' are named mostly after animals connected to martial arts styles, e.g. Tiger, Snake, Dragon.
351** The fat masked biker ladies in ''[=SOR4=]'' are named after types of sweets (e.g. Sugar, Caramel).
352** The two palette swaps of Diva encountered in ''[=SOR4=]'' are called [[Music/{{Beyonce}} Beyo]] and [[Music/{{Rihanna}} Riha]].
353*** Mr X. Nightmare has a new Diva called [[Music/WhitneyHouston Weetnee]].
354* ThirdPersonSeductress: Blaze. She even ''winks'' at you on the character select screen in ''1''.
355* ThrowingYourSwordAlwaysWorks: The early games allowed knives to be thrown. ''4'' allows any weapon to be thrown by pressing the same button used to pick up weapons while holding forward.
356* ThrowTheMookAtThem: You can toss enemies backwards and have them crash into other enemies. Likewise, some enemies and bosses can do this to ''you''.
357* TimedMission:
358** While the clocks in the first two games tick rather slowly, you will lose a life if the clock runs out. The third game gets rid of the clock altogether, except for Stage 6 when attempting to save the Chief of Police (General Petrov in ''Bare Knuckle 3''); if the timer runs out, gas floods the building, and, should the chief/general die, you later fight an alternate FinalBoss and receive the game's BadEnding.
359** The FinalBoss battle in ''Streets of Rage 3'' is against the super-powered Robot-Y (or Neo X in ''Bare Knuckle 3''). You have to defeat it within three minutes to get the [[MultipleEndings good ending]].
360* TokenTrio: Adam (black dude), Axel (white guy), and Blaze (token woman).
361* TrueCompanions: Our protagainsts are very close knit. They all quit the force and take on corruption in the 1st game, ''2'' was them raising hell for the Syndicate to save Adam. Later in ''3'', Dr. Zan adds himself to the list. And ''4'' certainly emphazies this when Adam comes to help out the group against the police with Axel, Blaze and his daughter Cherry, certainly happy to see him.
362* TwoGuysAndAGirl: Axel, Adam, and Blaze.
363* UpdatedRerelease:
364** The ''Sega Vintage Collection: Streets of Rage'' features various graphical and audio options, 1080p support, fully re-mappable controls, the ability to save anywhere during local modes, online multiplayer, leaderboards, new game trials, sharable replays. It also gives players the ability to play each of the games' different regional versions, allowing players to play the original Japanese version of ''Bare Knuckle III''.
365** ''3D Streets of Rage'' features a CRT-like filter, new sound options, a stage select function, and a new one-hit deathblow mode where enemies are killed in a single hit for beginners.
366* UrbanHellscape: Yet another example, and is almost completely a clone of ''Videogame/FinalFight''.
367* UnusuallyUninterestingSight:
368** The club you enter in the 2nd stage of ''3'' has a crowd of dancers in the background enjoying themselves, who never once so much as glance at the brawl happening next to them.
369** When entering the Y building's spa in ''4'', the gang start fighting endless waves of mooks. A bunch of people are relaxing in the background and don't react to all the commotion.
370* WouldHitAGirl: All the male enemies have no problem attacking Blaze, the sole female of the protagonists (until Cherry [[spoiler: and Estel]] arrived in 4). Likewise, the male protagonists don't have an issue attacking female enemies.
371* WrestlerInAllOfUs: Axel, Blaze, and Adam list their fighting styles as kickboxing, martial arts, and judo, yet their rear throws consist of German suplexes and overhead belly-to-belly suplexes. Skate features some flying grapples ala Rey Mysterio, and Max is, [[ProWrestlingIsReal well]]... [[JustifiedTrope a wrestler.]]
372* ViceCity: And it's ''your'' job to clean it up.
373* VillainExitStageLeft: Shiva does this in the third game. [[spoiler:However, Shiva is fought as the final boss if you fail to save the Chief of Police/Ivan Petrov in Stage 6.]] Mr. X himself does this in [[spoiler:most of the bad endings of ''Streets of Rage 3'']].
374* VillainsOutShopping: Some enemies are just doing their thing (resting, playing arcade, partying in the disco etc.) before you drop in. One memorable example from the second game has you enter the back of a truck in the second level, only to find you've stumbled into an underground fighting ring; while you're fighting the current champ, the other enemies just watch and cheer on the battle.
375* WhipOfDominance: Every game has a {{Dominatrix}} villainess that fights with a whip. ''1'' and ''4'' have Nora while ''2'' and ''3'' have Electra, and they each have many {{Palette Swap}}s. Nora has a more military-inspired design thanks to her CommissarCap while Electra has a more [[DressedLikeAdominatrix stereotypical dominatrix outfit]] and wields a LightningLash. ''4'' actually gives Nora whip a mechanic overhaul to make her more of a FlunkyBoss & MookLieutenant, as she can actually buff and heal other {{Mooks}} by hitting on them with her whip.
376* WalkingShirtlessScene: Max. Also some {{Mooks}} and bosses like Donovan and Abadede.
377* WhatHappenedToTheMouse:
378** While Shiva escapes after being defeated in the third game, there are no signs of him returning or even being mentioned after the plot is resolved. [[spoiler:(Although you ''can'' have a rematch with Shiva, if you fail to save the Chief of Police/General Petrov in stage 6.)]] The Japanese version clears this up in the good ending: [[spoiler:While Axel & co. was trashing Mr. X's base, Adam went to the 'phony General Petrov' and arrested him. The implication is that Adam beats the crap out of Shiva, who was impersonating Petrov, and hauls him back to jail]].
379** No mention of Skate at all in the 4th game.
380* XRaySparks: Anyone hit with an electric attack. Electra will demonstrate this repeatedly with her electric whip.
381* YourPrincessIsInAnotherCastle: ''All'' the games have at least seven levels. So, when you confront [[BigBad Mr. X]] in Level 5 during the third game, [[SpoiledByTheFormat don't be surprised]] if it's not over ([[EasyModeMockery and try not to snap your controller if you're playing Easy Mode...]]).
382[[/folder]]
383
384[[folder:''Streets of Rage 1'']]
385* AIBreaker: In the original game, when fighting Mona and Lisa, they may seem very difficult at first unless you know their one weakness: back attacks. By having your back towards them and remaining still, the sisters would approach you and you could do a back attack to knock them down and repeat until both are defeated. They will hardly deviate from this approach if both sisters are alive, but if one is left standing, she will always walk to you as long as you don't move. This makes fighting the twins incredibly easy in both of their appearances. This isn't practical on Hardest because it is all too easy to run out of time.
386* BadassDriver: Your back up in the original game, who is skilled enough to follow you into a factory and onto a boat. That he and his [[ImprobableAimingSkills improbably skilled bazooka wielding]] wingman can't help you in the final stage is a good sign of how difficult it is.
387* BattleBoomerang: ''[=SOR1=]'' Stage 1 Boss Antonio's weapon.
388* {{BFG}}: Police backup comes armed with a rocket launcher and a minigun, depending on whether player 1 or player 2 initiates the special attack.
389* BossRemix: The boss theme for this game ("Attack of The Barbarian") is remixed for Mr. X ("Return of Mr. X").
390* BossRush: In the final level, you need to beat all the previous level bosses on the way to Mr. X, with a few additional challenges. First, you can't drain most of their health with your special moves, since they aren't available in the level. Second, the bosses' health bars aren't visible, so you can't tell how well you are doing against them.
391* BreakableWeapons: In ''3''. The first use of the Bottle in ''1'' shatters it, as well, but it remains useable.
392* BullfightBoss: The Stage 3 boss whom you have to re-fight twice over the course of the game.
393* DevelopersForesight:
394** Reached the final level in ''[=SOR1=]'' in single player mode? Player 2 can't join you! The developers knew some people would try to cheat by using player 2 as a backup character if they used all their continues as player 1, therefore they disabled player 2 from joining in. It also makes it harder to get the bad ending.
395** Also in the original game, pressing the special button to call for police backup plays a short cutscene where your gunman drives onto the scene from the left and fires. If, for whatever reason, you opt to do this very early in a stage, the screen will scroll further to the left (or down, in the case of the 7th round) than is normally possible to see, sometimes revealing entirely unique background assets that only exist for this one, very specific purpose.
396* EarnYourBadEnding: Getting the good ending is as simple as beating the game. The bad ending, however, requires a bit more work. [[spoiler: First, it can only be attained in a two-player game. Second, when [[FinalBoss Mr. X]] asks the players to work alongside him, they must each reply differently, at which point they duel to the death. Finally, when Mr. X asks the surviving player again, they must reply no, and then defeat him as usual. The reward for this is a screen of the surviving character sitting in Mr. X's chair, while the game declares "You became the boss! You are great!"]]
397* FaceHeelTurn: In the 2-player mode, [[spoiler:''you'' can do this, if one player chooses to join Mr. X and the other doesn't. This leads to an "evil" ending. Unless you both do it, in which case you just get boned and have to play through some levels again]].
398* FriendOnTheForce: Since the main trio officially parted ways with the precinct after the syndicate's takeover, the backup enforcer used for {{Special Attack}}s becomes this. They only show up in this game however.
399* GraffitiTown: Stage 2 which has you making your way through the run down areas of the city.
400* ICanRuleAlone: You can't actually take Mr. X's offer to [[WeCanRuleTogether rule together]], because if you do, he'll just kick you back a few stages. But [[spoiler:if, in 2-player mode, only ''one'' of you takes the offer, the two of you will fight to the death. If the one who tried to accept wins, Mr. X will ask the question again, but if they deny now, it's taken as meaning they'd rather kill Mr. X and take his place entirely]].
401* ImprobableAimingSkills: Your backup in the original game is skilled enough to:
402** Fire at your position without harming you in the slightest.
403** Hit every on screen enemy surrounding you, regardless of how close or far away they are to/from you.
404** Do all of the above even if you are hundreds of feet in the air above the police car's position, or underneath a roof on a moving ferry ship.
405* PepperSneeze: Throwing a pepper shaker at baddies leaves them vulnerable amidst sneezing fits.
406%%* Power Trio: This game only. It becomes a FourTemperamentEnsemble in the sequels.
407%% Describe how the trio trope applies to the heroes?
408* PrecisionGuidedBoomerang: Antonio, a first level boss, uses this to attack you. Aiming it right in your direction unless you get out of the way.
409* SmartBomb: In this game, you're able to [[AssistCharacter call upon another squad car for support]]. An allied officer then (via either a [[{{BFG}} rocket launcher or heavy-duty machine gun]]) then provides cover fire, clearing the area with the same basic effect as [[IncendiaryExponent napalm]] would. It damages onscreen enemies, but leaves the players unharmed.
410* TurnInYourBadge: What Adam, Axel, and Blaze did prior to the events of this game, finding the police system too corrupt to bring down the Syndicate by legal means.
411* WeCanRuleTogether: Mr. X offers to let you join him instead of fighting him. [[spoiler:[[SubvertedTrope He's lying]], and if you take the offer, you just get booted back a few stages... ''unless'' you're playing 2-player and your buddy disagrees, in which case the two of you fight to the death. Win, and Mr. X asks again, with the same result if you accept... but if you reject ''now'', it's taken as meaning [[ICanRuleAlone that you'd rather steal his spot]], leading to the usual final boss battle and [[EarnYourBadEnding an evil ending you can't get any other way]].]]
412* ZergRush: Round 5 employs this tactic at the start and middle of the stage, throwing hordes of weaker enemies that overwhelm you with large numbers and aggressive attacks from multiple directions.
413[[/folder]]
414
415[[folder:''Streets of Rage 2'']]
416* AmusementPark: Stage 3. Starts on a boardwalk, through an arcade, a pirate attraction, one more walkway, and finally in an alien-themed attraction.
417* AthleticArenaLevel: Stage 4, which takes place in front of and veers into a baseball stadium. Which has a secret lift that goes underground!
418* BadassInDistress: Adam in this game. He can fight well enough, but got blindsided by an ambush when Mr. X started trying to rebuild his empire, prompting our heroes to go rescue him.
419* BattleStrip: Barbon (first boss of the second game and fifth boss of the fourth) starts the fight by ripping out of his shirt.
420* DigitalDestruction: The game's soundtrack album, released shortly after the game's Japanese release, noticeably suffers from the notorious difficulty with replicating the sound of the Genesis' [=YM2612=] FM synthesizer, resulting in tinny audio and radically different mixing.
421* EasierThanEasy: Very Easy which is exactly as it says, enemies health are ridiculously low and there's very few of them swarming you through the level. It essentially the training wheels mode of the game.
422* FightClubbing: Stage 4 boss fight ends in one after the heroes take a secret elevator in the baseball park. Here you face the current champion, Abadede.
423* FightingClown: R.Bear and his palette swaps in ''2''. He's a bulbously-fat bald guy in an old-fashioned swimsuit, no shoes and a gigantic mustache wearing boxing gloves who appears to be ''moonwalking'', and when the fight starts he launches himself at you with a flying butt-drop. Then he beats the absolute crap out of you because he's got anti-air attacks, insane reach and quickness, an overpowered grapple, and is generally considered the toughest opponent in the game bar Shiva.
424* GoodScarsEvilScars: Max sports a vertical one across his left eye.
425* GratuitousEnglish: "Do! Base ball" and "It's like Boo!" on some flyers and banners in the stadium level. Allegedly the latter [[ItMakesSenseInContext refers to a miniboss you're about to fight]].
426* GiantSpaceFleaFromNowhere: Vehelits. While in the middle of an amusement park in battling thugs, you suddenly fight an attraction that resembles an undead alien dragon. TheSyndicate doesn't seem to have any involvement with it at all (though it's implied they're likely controlling it from within the attraction as a means to take out the heroes).
427* InexplicablyPreservedDungeonMeat: You can find apples and roasted chicken by smashing arcade cabinets, wooden crates, and trashcans. It may not be sanitary, or make any sense, but you take what you can get when you're being ganged up on.
428* {{Irony}}: The ending theme is named "Good Ending", even though this installment does not have MultipleEndings.
429* LostInTranslation: Stage 3 has ''[[RecursiveReality Bare Knuckle]]'' cabinets and ''Bare Knuckle II'' posters in the Stage 3 arcade. Unfortunately for Western players, the series is called ''Streets of Rage'' outside of Japan, but the ''Bare Knuckle'' references were kept.
430* OffscreenStartBonus: The first stage has a OneUp tucked away in the lower-left corner at the start, [[BehindTheBlack behind a mailbox in the foreground]].
431* {{Revenge}}: Mr. X's motivation in this game, wanting to avenge his defeat from the first game. To do so, he ambushes and kidnaps Adam, sending a picture of him chained up to goad Axel and Blaze to come rescue him.
432* UniqueEnemy: In most stages of this game, there are unique variants of punks which will give you 10000 points if defeated, such as Mc. K and Altet (Donovans) in stage 1, and Axi and Mavin (Signals) in stage 3.
433* WakeUpCallBoss: [[WolverineClaws Zamza]] is around when the game stops going easy on you, especially on the higher difficulty levels. He hits much harder than Barbon or Jet did, he's fast, he has a lot of health for that point in the game, and his erratic movement makes it hard to land any significant damage on him.
434[[/folder]]
435
436[[folder:''Streets of Rage 3'']]
437* ActuallyADoombot: The "Mr. X" you fight in stage 5. In a way, [[spoiler:the "Axel" you fight in stage 3 as well]], though he's more like [[spoiler:a RobotMe EvilTwin]].
438* AdvancingWallOfDoom: In the third game's third stage, one segment has you running away from a bulldozer driven by a Donovan, trying to balance breaking through concrete walls and knocking the 'dozer back. At the end of the stage, [[spoiler:you walk past a steel beam and the Donovan drives into it, causing a steel barrel to fall from the ceiling and knock him out]].
439* TheBeastmaster: Danch/Bruce, albeit of the abusive ringleader variety. Defeating him before defeating his BoxingKangaroo Victy/Roo causes the grateful animal to flee immediately and unlocks it as a playable character.
440* BlackoutBasement: The Disco level, largely due to the blinking lights since you're in a rave club.
441* {{Bowdlerise}}:
442** The storyline of ''Bare Knuckle 3'' involved a convoluted plot of a powerful thermonuclear material called Rakushin,[[note]]The term was first translated as such in the FanTranslation of ''Bare Knuckle III'' and subsequently canonized in official English scripts by Floyd and Dr. Zan's in-game profiles in ''Streets of Rage 4''. In the lengthy real-life gap between the third and fourth game though, [[SpellmyNameWithAnS it was translated as "Raxine"]] by Creator/BandaiNamcoEntertainment in ''VideoGame/ProjectXZone 2''.[[/note]], fear of nuclear war between America and the fictional country of Lima, and the disappearance of a respected General Ivan Petrov, who has been replaced by a robot duplicate designed by Mr. X to instigate said war.
443** ''Streets of Rage 3''[='=]s storyline changes the game slightly to remove the intro featuring Wood Oak City being nuked by a Rakushin bomb, changed the General to the Chief of Police, and removed the nuclear war storyline in favor of putting a corrupt impersonator and robotic copies of the city officials to further Mr. X's plan to weaken the city's law enforcement, as well as many dialogue changes, resulting in some dialogue making little to no sense.[[note]]For example; in Round 1, Zan instructs the heroes to interrogate Syndicate mooks (which they fail by virtue of beating them all up), where in the original, Zan simply gave them the heads up that they'll be in for a fight. [[spoiler:And the most egregious is in the alternate Round 6 where the Chief of Police is said to be a robotic impostor (when it's actually the flesh and blood Shiva in disguise)]][[/note]] In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped colors so Blaze wouldn't wear red (despite wearing red in previous games), and MachoCamp Ash was cut (he still existed in the game's code, but you had to use a game enhancer to use him). Oh, and they did a [[PaperThinDisguise paper thin job of disguising the White House as a generic City Hall]]. [[https://www.youtube.com/watch?v=0JgR7xnWrXg Also, the Bad Ending to stage 6 isn't as subtle in the Japanese version.]]
444** Strangely [[AmericanKirbyIsHardcore inverted]] for the bad ending caused by timing out the FinalBoss: In the Japanese version, [[spoiler:even though the bombs were set off and caused catastrophic damage, the citizens at least are glad the conflict are over and [[EasilyForgiven forgive the heroes]], and it is noted that in time, the damage can simply be repaired and the failure forgotten]]. In the overseas versions, [[spoiler:the damage is on a smaller scale, but the citizens are [[EasilyCondemned extremely angry at the heroes for failing]] and it's noted that it will take a long time for the citizens' trust in the police to be restored]].
445** The version of ''Bare Knuckle 3'' in Sega Genesis Mini 2 was further censored to completely remove Ash's stage. As such when the player exits the warehouse, they're sent straight to the stage after Ash's boss fight.
446* BoxingKangaroo: Victy/[[DubNameChange Roo]], having been trained and being under the control of Danch/Bruce whom he sics on you. You can either take out Victy/Roo in their fight or focus on his owner which will free him from his control and give you another playable character to boot.
447* BrainInAJar: [[spoiler:The fate that had befell Mr. X after the events of ''2'' and his overall appearance during the FinalBoss battle of this game.]]
448* CampGay: Ash, a hairy guy with a PornStache wearing part of a cop outfit and stockings. He was taken out in the American verison.
449* CanonDiscontinuity: The entire storyline in ''3'' was retconned by none other than ''Streets of Rage 4'', which clearly references ''Bare Knuckle 3'''s storyline instead.
450* ClassicCheatCode: In addition to the unlockable characters, every normally available playable character except Blaze has an [[GameBreaker overpowered]] "super" version that's unlocked with either a code or via ViolationOfCommonSense: for Axel, you need to spin the control pad repeatedly after selecting him until the first level intro cutscene ends, for Zan, you need to hold down C on both controllers and for Skate, you just need to [[DeathActivatedSuperPower stand there without pressing any buttons until you lose a life]]. This replaces Zan's and Skate's basic combo with a massively damaging RapidFireFisticuffs attack while Axel's default special attack becomes a massively powerful SpinAttack that knocks down all the enemies on the screen after it finishes. Axel also has 2 additional super modes in the Japanese version of the game which are accessed by losing all his lives and inputting a specific name in the high score table, with one of them giving him an unique combo chain similar to the other super characters and another one of them replacing his double kick attack with a rapid kick combo.
451* CollapsingLair: When Mr. X's Robot Y is defeated in Hard Mode for ''[=SOR3=]'' (good or bad ending), the last thing Mr. X does before dying [[spoiler:(his preservation vial was broken, exposing his disembodied brain)]] is to set off a SelfDestructMechanism to trap Axel, Blaze, Skate, and Zan in the hopes of [[TakingYouWithMe taking them with him in death]].
452-->'''Mr. X:''' (''Japanese Good Ending'') You... won't... escape... alive!\
453'''Mr. X:''' (''English Good Ending'') Well if I die, you die. Goodbye.
454* CorridorCubbyholeRun: The mine level. You have to make your way though it all the while some mine carts will come thundering by. You can tell when they're coming when one of the rails start vibrating, giving you time to get out of the way.
455* CuteKitten: One pops out of the trash cans in the last section of the first stage.
456* {{Cyborg}}: Due to an accident while working on the Rakushin, Dr. Zan's body from neck to toe had become cybernetic.
457* DarkerAndEdgier: Aside of having a heavier soundtrack and grittier graphics, ''[=SOR3=]'' is also more serious story-wise, and the Syndicate has been upgraded from merely organized criminals that rule the city to a downright arms dealing terrorist group. It is also the only game in the series with a secondary character ([[spoiler:Police Chief]]) dying on-screen (as opposed to disappearing bodies), and [[https://www.youtube.com/watch?v=0JgR7xnWrXg one of the darkest of possible endings]] in the series.
458* DeadAllAlong: In a way. See BrainInAJar above.
459* DifficultyByRegion:,The Japanese version's Normal is the North American version's Easy, Japanese Hard is North American Normal, and Japanese Very Hard is North American Hard. Also, in the NA version, enemies inflict more damage on higher difficulties, which does not happen in the Japanese version. On the flip side, performing special attacks in ''Streets of Rage 3'' costs much less energy than in ''Bare Knuckle'', and the sidestep actually works properly. Astute players eventually start thinking of their lifebar as [[CastFromHitPoints offensive power]].
460* DoppelgangerAttack: Yamato in the 4th level, attacking you with duplicates of himself.
461* FastballSpecial: Big Bens can pick up Galsias and throw them at you, and Galsias have learned to do elbowdrops in this game. You can do this using your own allies, and can be useful with the throw recovery move.
462* GainaxEnding: The easy and bad endings of ''3'', which show Mr. X in his human form breaking a glass of wine, make sense at first (well, you didn't manage to catch up Mr. X in private after all!), but when you get to the end of stage 7 on a harder difficulty setting and when you fail to save the hostage at level six... FridgeLogic ensues.
463* GirlyRun: Ash has one while sprinting.
464* AGlassOfChianti: The final scene of one of ''3''[='=]s bad endings is Mr X watching Shiva get defeated with a wine glass in hand, which he promptly crushes out of anger.
465* IaijutsuPractitioner: The Stage 4 boss Yamato uses this as his close-range attack.
466* ImportationExpansion: The GoldenEnding of ''Streets of Rage 3'' is expanded upon in the English language localization, stating explicitly that Dr. Dahm turned state's evidence and was committed, Dr. Zan was exonerated, and the crew went their separate ways. The Japanese version only says that the incident was quickly forgotten.
467* ImposterForgotOneDetail: [[spoiler:Robot Axel]] is distinguishable from the real deal by wearing the wrong color gloves (purple in the American Version, blue in the Japanese). The Japanese version also has the fairly obvious tell of having an entirely different name.
468* MediumAwareness: In the Japanese version, in a rare bit of humor, if either Axel or Skate defeat Roo in a match in Battle Mode, both of them have a potential win quote pointing out their refusal to lose against a "[[SecretCharacter hidden character]].''
469* TheMenInBlack: The hitmen wearing suits and sunglasses and wielding guns.
470* NonLethalBottomlessPits: In stage 3 of ''[=SOR3=]'', there are several pits that you and enemies can fall into. If you fall in, you simply respawn with a lot of health lost, unless the damage was enough to outright kill you. Averted with enemies; if one falls in, they die instantly, even if they have multiple life bars!
471* NonLethalKO: Ash in the Japanese version is sent reeling and crying when all of his energy is gone instead of dying. The Japanese version of the same game also has this in VS mode where both players can beat the snot out of each other, yet both characters are shown having a win and lose quote at the end of the fight, showing it wasn't a fight to the death.
472* PyrrhicVictory: This type of ending occur if you fail to stop Neo X/Robot Y within the time limit. Sure, you defeated Mr. X for good, but his bombs leveled the entire city and the civilians' trust in the police force has been broken (Again this was only in the American version, the Japanese one have the citizen being more lenient on them).
473* RobotMe: [[spoiler:Axel and Mr. X get one in ''3'']].
474* SamuraiShinobi: The Stage 4 boss, Yamato, wears samurai armour and utilises [[IaijutsuPractitioner Iaijutsu]] with a large No-Dachi, but he also throws shuriken, turns invisible and [[DoppelgangerAttack can split into multiple clones]].
475* SayMyName: In the Japanese version, [[spoiler:if the player fails to save General Ivan Petrov in Stage 6 ([[DubNameChange or the Chief of Police]], though this is averted in the North American version)]]: "IVAAAAAAAAANNNNNNN!"
476* SceneryGorn: Happens In the bad ending of the Japanese version. [[https://www.youtube.com/watch?v=0JgR7xnWrXg All the more reason for trying not to screw up]].
477* SeanConneryIsAboutToShootYou: The opening sequence has Axel punching the screen.
478* TakingYouWithMe: At the end if the final fight with Mr. X, whether you beat him in time or not, he intends to take the heroes with him when he dies by locking all the doors of the base down. [[spoiler:Fortunately, Adam rescues them just in time.]]
479* UnstableEquilibrium: The star system. Survive well and you'll rack up the points needed to get stars. Die frequently, and you'll never see them, or lose them all and never get them back if you had them. In fact, especially on the harder [[DifficultyByRegion North American version]], it is entirely possible to have a lot of experience with the game, but never even hear of the star system.
480* WhereAreTheyNowEpilogue: While the Japanese GoldenEnding of 3 is a simple one-page statement saying that, essentially, it was all over and quickly forgotten; the English text turns it into a long crawl explaining what happened to the characters afterward.
481[[/folder]]
482
483[[folder:''Streets of Rage 4'']]
484* AIBreaker: Mr. Y crumbles like a cookie if you go up against him as Adam. His pattern is designed to zone you out by firing wildly while you struggle to close the gap then resetting and fighting you from the other side of the stage. However as Adam, you have a very nimble dash that can be repeated consecutively, meaning you can just dash up to him before he can even start shooting, putting you well inside his effective range and allowing you to take him down with ease.
485* TheAlcatraz: Stage 2, Police Precinct, takes place in a prison. In this stage, Axel, Blaze, Floyd, and Cherry have been arrested by the police and once they break out, they have to fight both the prison guards and members of the Syndicate. The boss of the stage is the Commissioner, whom they fight in his office.
486* AntiFrustrationFeatures:
487** Shiva, Dr. Zan and Roo can't use weapons like the rest of the cast (Zan converts them to glowing energy balls, Shiva kicks them into enemies but refuses to actually hold them, and Roo can't interact with them at all), so any perk that grants a golden weapon or increased weapon durability gives them another random perk instead.
488** Since the [=SoR1=] characters don't have blitz or special moves, the perks that give those attacks elemental properties will instead apply those properties to their back or jump attacks. Perks that manipulate how special attacks interact with the player's lifebar instead give random other upgrades (much like weapon upgrades for weapon non-users).
489* AntiGrinding: When fighting Nora at the end of Stage 3, any Galsias she buffs with her whip will not award any points when attacked or defeated. Nora can heal them with her whip so making the charged-up Galsias worth points would allow an infinite-score exploit.
490* ArrangeMode: Arcade Mode is basically Story Mode, except you can't save, you can't switch characters between stages, your life stock carries over between stages, the thresholds for extra lives are higher, you don't get letter ranks at the end of each stage, and if you lose all your lives, you can only try again from the very beginning. However, you get more lives to compensate.
491* ArtificialLimbs: Floyd sports two bionic arms after losing his old ones in a workplace accident. Since his employers cared more about hiring attorneys than helping him out, he turned to Dr. Zan for help. One image in the credits shows Zan working on one of Floyd's arms.
492* AscendedExtra: Nora (the hat-wearing whip wielding lady from the first game) actually becomes a boss character in this game.
493* AvengingTheVillain: Surprisingly averted, as the Y Twins, children of Mr. X, are more interested in continuing their old man's criminal business rather than avenging his death by hunting down the heroes. Mr. Y's first act when he confronts the vigilantes after stage 2 is to bribe them with money in his hopes of leaving their operations alone... it didn't work.
494* BattleBoomerang: Boomerangs also appear as a usable weapon in ''Streets of Rage 4'' and you have to press the "pick up item" button on the rebound to catch it.
495* BetterTheDevilYouKnow: [[spoiler:Shiva's main reason for dissociating from the Y Twins is their obsession with mind-controlling everyone in the city, making them much less appealing than working for their late father, Mr. X, so he respectfully encourages the heroes to defeat them]].
496* {{BFS}}: One of the weapons you can find in Survival mode is a gigantic sword with massive reach that deals lots of damage.
497* BlackAndWhiteMorality: The series is pretty clear-cut with regard to the morality of the heroes and villains. This game shakes things up a little with several crooked cops who would attack both the players and syndicate members led by [[InspectorJavert Estel]] as the 'grey' area, [[spoiler:since they were under misinformation that Axel and friends were also one of the bad guys for their violent approach against crime]]. Some of them are also implied to be the result of being bribed by the Syndicate.
498* BossRush: A separate mode where you fight all the bosses one after the other.
499* BossWarningSiren: There's one, but only in the Mr. X Nightmare mode. Note that it only plays when you face a stage boss, not when you face [[DegradedBoss degraded bosses]].
500* BonusFeatureFailure: The retro soundtrack option is not only compressed and low quality, it also only uses the soundtrack from ''2'' and its 8-bit counterpart.
501* BrainwashedAndCrazy: [[spoiler:Max]] in ''Streets of Rage 4'' [[spoiler:due to being under the control of mind-control music Mr and Ms. Y are pumping out. The heroes have to fight him to snap him out of it]].
502* BreakingOldTrends: The fourth game does some things different from the previous ones:
503** You can continue from the current stage you lost your last life in and can even choose to use assists to help you if you're struggling. The game does offer a classic mode that uses the old school rules from the previous games however.
504** Mr. X was usually the FinalBoss who would send waves of mooks at you before and during his fight. In the fourth game, Mr. X is no longer around due to being killed by the heroes in the third game. Instead, you fight Mr. X's children who are fought separately and then together as a DualBoss in the final stage without using any mooks for assistance (they do summon help in their solo fights when playing in multiplayer however).
505** While extra lives can still be earned after reaching certain thresholds for your score, they no longer appear as items.
506** You can save your progress and continue later, a feature that the previous games did not have.
507* BriefcaseFullOfMoney:
508** One of the point-awarding items you can pick up is a briefcase of cash.
509** Mr. Y tries to bribe the heroes with one of these at the end of Stage 2, [[ScrewTheMoneyIHaveRules but Axel has none of it and does a Grand Upper on the cash before taking off with his allies]].
510* TheBusCameBack:
511** After being DemotedToExtra in the last two games, Adam finally returns as a playable character is ''Streets of Rage 4''.
512** After skipping ''3'', Max also returns in ''4''[[spoiler:, ''but as a boss''. He becomes playable with the ''Mr. X Nightmare'' DLC]].
513* CardboardPrison: After clearing the first stage, our heroes get captured by the police and are incarcerated at the precinct. Thanks to video game determinism, their jail cell doesn't hold them for long.
514* CatchAndReturn: The fourth game lets you do this by catching thrown weapons or projectiles and chucking it back at the enemy. You can also exploit this by chucking melee weapons at a foe and catching the weapon back at the rebound. Don't try this on the yellow and red palette swap of the Donovan enemies since they'll catch your weapons and throw them back at you instead.
515* CharacterCustomization:
516** Mr. X Nightmare adds in SurvivalMode, which lets you pick a random upgrade out of 2 or 3 choices for the rest of the run for every level you clear: in addition to the general elemental effects described below, they also include increased attack and defense, upgradeable PlayerMooks, stronger upgrades with [[PowerAtAPrice an obvious drawback]] as well as more temporary upgrades, such as 3 extra Stars to use your LimitBreak with or golden weapons with greatly increased damage and durability.
517** Gaining enough points in Survival will permanently unlock alternate versions of Blitz, Special and Star moves for that character in every mode, assuming they have access to them: all ''4'' characters and Roo from ''3'' get an alternate version of all 5, everyone else from ''2'' and ''3'' get everything but the air version of their Special and the ''1'' characters only get an alternate Star move instead of the Police Summon they normally share.
518* CombatSadomasochist: The boss of the Cargo Ship is a dominatrix who uses a whip on both you and her own minions (which makes them stronger and tougher). There's also a spiked board on the left wall of the room that injures anyone who walks or is knocked or thrown into it. After the battle, she comments on how much being beaten up hurt, in a pose that clearly suggests that she was aroused by it.
519* ContinuingIsPainful: Unlike the last three games, there's no continue system in this game. You're given your set of lives and have to make your way through the stages with them. You can gain more via scoring (beating up mooks, picking up money and food, etc). But once you run out of lives in a level, that's it. If you're playing multi-player, you can be brought back, provided your partner(s) managed to beat the level with a reset life counter. But if all go down, that's game and you have to restart from the beginning of the level.
520* TheCameo:
521** Look for Ash on a poster during the battle with Nora in stage 3.
522** Roo[=/=]Victy can be seen in the biker bar level, cleaning a beer glass.
523* CheatCode: If you have the ''Mr. X Nightmare'' DLC, [[spoiler:you can unlock the ''[=SOR3=]'' version of Roo by highlighting Story on the main menu, and then holding up and the attack button at the same time]].
524* ContinuityNod: In the ''Mr. X Nightmare'' Survival Mode, you may encounter duplicates of the player characters as bosses. Most of them will be named accordingly, except for Axel, who will be named Break instead. This is a reference to a boss fight in ''Streets of Rage 3'' where you fight a robotic duplicate of Axel named Break... [[LostInTranslation if you're playing the Japanese version; the U.S. version just calls it "Axel"]].
525* CreatorCameo: The development staff is present at the party, on top of the Y Tower.
526* CriticalStatusBuff: Last Hurrah and Survival Instinct boost your damage and defense, respectively, when you're below half health.
527* CompanyCrossReferences: When playing as Max, he'll sometimes shout "Drop kick!" in a rather {{Engrish}}y fashion when performing said attack mid-air. This voice clip originally came from ''VideoGame/StreetsOfFury'', another beat 'em up game that was also developed by Guard Crush Games.
528* CutscenePowerToTheMax: In a lot of the cutscenes, your characters are falling from great height without suffering any damage. In-game, if you fall in the BottomlessPits, you lose a portion of your health.
529* DamageOverTime: Some weapons and environmental hazards inflict a toxic status effect. While it's a standard health loss effect for enemies, players can recover the health lost by landing hits, much like health spent for specials.
530* DamnYouMuscleMemory: Picking items up is a separate button from attacking for practical purposes, though there's an option to merge them like in the older games if you prefer. Likewise in the reverse, many players found themselves mashing the grab item button while playing the previous games that don't use it. There's also the [=SOR1=] characters who do not have a special attack and pressing the special attack button makes them use their star move instead. Woe to anyone who haven't used those characters in a while and forget that fact.
531* DevelopersForesight: If you've got the "Mr. X Nightmare" DLC paid for and loaded up, in any situation in which you're playing as the character who so happens to also be the stage's boss, said boss will appear with a glowing, semi-translucent palette so you can tell which of the two is you.
532* DiscOneFinalDungeon: The game seems to build up towards a final confrontation with the Y Twins in stage 9, at the Y Tower building, complete with an elevator leading up to them. [[spoiler:They're not the actual stage bosses, as you fight a brainwashed Max instead. There's still some more progress to do before beating the game.]]
533* DoWellButNotPerfect: An unfortunate one due to an arithmetic overflow glitch. Getting too good a combo can sometimes cause the bonus to go ''negative'' if it would otherwise be higher than [[UsefulNotes/PowersOfTwoMinusOne 32,767 points]] — in other words, you get a higher score by getting smaller combos or deliberately allowing them to get broken. This usually happens on high levels on Survival mode from the DLC where there are bonus multipliers and the buffs allow damage and combo counts in the ''thousands''.
534* DualBoss: Later levels in survival mode will spawn two bosses for you to fight and sometimes they can be two of the same character. If you're really unlucky, you may fight ''three'' duplicate bosses instead.
535* EdibleAmmunition: A fiery pepper for throwing, available in the Survival mode of ''Mr. X Nightmare''.
536* EdibleBludgeon: Also added is the durian, found right before the battle with Goro in stage 6.
537* ElementalPunch: Several perks in Survival add elemental properties to your attacks. Fire applies a flaming field wherever enemies land after being knocked down by the move, electric adds an AreaOfEffect property to the attack, and poison inflicts a toxic DamageOverTime effect to enemies that also slows them down.
538* EndlessGame: Survival Mode has you survive wave after wave of enemies, with enemies getting stronger at specific waves, until you (and your partners, in a multiplayer game) are dead.
539* EvilOverlooker: Ms. Y is this in this game's cover.
540* EvilTowerOfOminousness: The Y Tower, base of operations for the Y Syndicate, and also where stage 9 is set. It even has a huge Y symbol on the front of the building, revealing that the Y Twins are HiddenInPlainSight.
541* FacelessMasses: The final area of stage 9 has you fighting in some sort of dance club/fight club stage, which is surrounded by a large crowd. Most of the crowd is drawn in very simple detail and some have really exaggerated facial expressions. Other people in the crowd, including the Y twins, don't have any eyes drawn.
542* FightingYourFriend: [[spoiler:Max serves as a boss via brainwashing in ''4'']].
543* FinalBossPreview: The boss of stage 11 is Mr. Y by himself, and then he reappears in the next (and final) stage of the game fighting alongside his sister (whom you also fought by herself just a moment before) and the duo make up the FinalBoss.
544* FriendlyLocalChinatown: The setting of stage 6,complete with various Asian resturants and businesses in the background. [[spoiler:Shiva lives here, and runs his dojo in the heart of the neighbourhood; some of the enemies located there are implied to be what's left of his students.]]
545* GlassCannon: The exact name of one Survival perk, which increases damage given ''and received'' by 100%.
546* GoldColoredSuperiority:
547** The golden chicken statue in Stage 8 dishes out enough damage to OneHitKO regular enemies and still significantly hurt the stage boss.
548** Some perks in Survival drop golden weapons that deal much more damage than their regular counterparts.
549* GolfClubbing: ''Mr. X Nightmare'' adds a golf club in the corner of the area where the Commissioner is fought in stage 2.
550* HardLevelsEasyBosses: Levels grow progressively more difficult as you increase the game's difficulty, but the boss fights largely stay the same, one outstanding exception in the middle of the game aside (the second fight against Estel, where on higher difficulties she is able to summon ''two'' Commissioners to help her).
551* HarderThanHard: Not only does this game have its traditional "Mania" setting hidden away, ''Mr. X Nightmare'' tosses on '''Mania+'''.
552* HeroAntagonist: The police genuinely think they're doing the right thing by arresting Axel and his vigilante friends. They even fight the Syndicate in-game whenever they're presented with an opportunity to.
553* IKnowYoureInThereSomewhereFight: The gist of the boss battle on stage 9: [[spoiler:it's Max, under the influence of the twins' mind control music. The effect wears off when you beat him and he returns to himself]].
554* ImmuneToFlinching:
555** Nora, the third boss of ''4'', is able to whip the Galsia enemies with her electric whip to make them immune to hit stun. Likewise, some enemies and nearly all bosses can become resistant to flinching at certain points, signified by their sprite flashing white.
556** The boss of stage 9 is almost impossible to hit stun and you need to work around that fact to beat him. [[spoiler:Seeing as it's [[StoneWall Max]], you shouldn't be surprised.]]
557* ImprovisedWeapon: Some of the weapons that can be found in the ''Mr. X Nightmare'' DLC's Survival mode include a durian that can be used to bludgeon enemies and a giant marlin that serves as a {{BFS}}.
558* InterchangeableAsianCultures: Stage 6 is set in a FriendlyLocalChinatown... with inexplicable Japanese elements, such as a ramen cart (granted, ramen is derived from Chinese cuisine, but the cart has "ramen" written in ''katakana'') and a garden with cherry blossoms.
559* InterfaceSpoiler: Exploited. [[spoiler:11 stage icons appear on the map of Wood Oak City, and the 11th stage culminates in a boss fight with Mr. Y, the son of series BigBad Mr. X. He even fights very similarly to him. But then a 12th stage is revealed in an image that pops up only once you've reached it on the map, and the game continues.]]
560* KickThemWhileTheyAreDown: A first for the series. Nearly every non-retro character has a Blitz Attack, Slam Grab Move, Special, or Forward+Special that can hit enemies on the ground.
561* LawfulStupid: Estel fights the heroes simply because she thinks they are breaking the law and ignores them when they try to warn her about the Syndicate's plans. Once she sees Mr. Y blow up a train full of civilians just to kill the heroes, she immediately drops the "stupid" part and assists the heroes in a later stage.
562* LetsYouAndHimFight: Most cops in the fourth game will attack any Syndicate enemies they see and will ignore you until all the goons are gone. There are some who never attack Syndicate members, indicating that they're on the Syndicate's payroll.
563* LifeDrain: The Blood Thirst perk in Survival mode lets you heal when you damage enemies, but in exchange food doesn't heal you anymore.
564* LOL69: Downplayed: it's possible to get a "Nice! 69 damage" combo, but the "Nice!" description also applies to other values in the same range.
565* LowClearance: Stage 7, named Skytrain, has the heroes fighting on top of a train. Periodically, the player will need to jump over a sign/barrier while the train is in motion.
566* MajorInjuryUnderReaction: Very common in this game. The mid point for the first stage alone has a car crash into a wall and hit three mooks, who, aside from briefly being knocked down and losing a chunk of their health, get up like it's no worse than your fists. A couple of stages involve crashes so bad you start laid out on the ground with a reduced health bar, but with the ability to immediately proceed, wipe out waves of punks, and reclaim that health in no time.
567* MeaningfulBackgroundEvent: The first part of Stage 5 takes place in the sewer. In some portions, the player can notice two thugs setting up speakers. [[spoiler:This foreshadows the reveal that Mr. and Ms. Y are using the speakers and a concert to release mind control music.]]
568* MeleeATrois: The heroes have to fend off both the Y Syndicate ''and'' the police, which are willing to assault the other sides.
569* MercyMode: In Story Mode, if you fail a stage, you can opt to apply some "assist" modifiers on the retry to make it easier. However, these modifiers will apply a divisor-based score penalty at the end of the stage.
570* MindControlMusic: The Syndicate plan to use music to control the whole city.
571* MyRulesAreNotYourRules:
572** Bosses aren't damaged by their own weapons. Diva, Beyo, and Riha take no damage from electricity, poison, and fire. Same for Estel, who is unhurt by the shell firing she summoned.
573** When the player characters are under AI control in survival mode, they can use their special and star moves as often as they want without health loss or other limitations. Estel, Max, and Shiva, who were [[PromotedToPlayable made playable in the DLC]], will still use their patterns seen in story mode.
574** Any weapons used by the players will eventually break down after repeated hits. Of course, mooks don't have this limitation when they use the same weapons.
575* MythologyGag:
576** Estel, the fourth boss, calls in a police backup to do the same duty as the police backup special from the first game, complete with a comic book cutscene of the cops arriving in the same car.
577** Stage 9 features a background that recreates the infamous image of Mr. X leering over the city skyline.
578* {{Nerf}}: The [=SOR3=] characters retain their ability to run, but they don't run as fast as they used to in their home game.
579* NerfArm: The Mr X's Nightmare DLC adds new weapons to Survival Mode, which include things like a puffer fish that poisons enemies, a swordfish that acts like a giant sword, an electric eel that shocks enemies, a duck umbrella, and a durian.
580* ObviousRulePatch: In Stage 12, the last setpiece featuring regular enemies is a battle against all of the different variations of the Big Ben foe. In early versions of the game, there was a spiked wrecking ball at the centre of the screen, making it very easy for players to cheese the encounter by hitting the ball a couple of times to get it moving and then spending the rest of the fight avoiding the Big Bens, who would kill themselves by running, jumping, or rolling into the ball in their zeal to attack the players. Later versions of the game removed the wrecking ball, forcing players to engage the Big Bens directly.
581* OlderHeroVsYoungerVillain: ''Streets of Rage 4'' pits the original trio of ''1'' against Mr. and Ms. Y, the children of Mr. X.
582* OneHitKill:
583** Enemies who fall off the ledge will instantly die. Lucky for you, those same rules do not apply to you, losing a small fraction of health.
584** In Survival mode, certain attacks like explosions will kill enemies. In earlier stages, this might do some damage to you, but...
585** ...Once you get to much later levels like 50 and over, various attacks can deliver an instant kill to you. It is called survival for a reason.
586* OneHitPolykill: The meat cleaver can cut through a whole row of enemies if it's thrown, as can the boomerang.
587* OptionalBoss: There are four secret encounters where you can fight against retro bosses from the second game (Jack, Zamza, Abadede, and [=SOR2=] Shiva and Mr. X.) To access them, you will need to [[spoiler:find the "Bare Knuckle" arcade machines and hit them with a taser]].
588* OverlordJr: Mr. and Ms. Y are the children of the late Mr. X, and they waste no time continuing their father's legacy.
589* PhysicalMysticalTechnological: The three DLC characters, Max, Shiva, and Estel, correspond to this. Max is a herculean wrestler, strong enough to throw heavy enemies like ragdolls; Shiva is a martial arts guru who can create [[DoppelgangerSpin ghostly clones]] and FlashStep; and Estel is a cop who relies on weapons like [[ThrowDownTheBomblet grenades]] and knives.
590* PowerAtAPrice: Some Survival perks grant significant benefits while also giving huge drawbacks in exchange. For example, Ground Level boosts your damage, defense, and walking speed while taking away your jump, and Blood Thirst adds a LifeDrain effect to your attacks while preventing you from healing from food. [[MortonsFork While rare, it's possible for a post-stage perk selection to contain nothing BUT these.]]
591* PowerUpLetdown: A few Survival perks fall squarely into this. The Heat Of Batte, for example, drops your damage by 90% but gives you a stackable 2% boost to damage for each hit in a combo. It takes a combo that's 44 hits long before you start dealing damage equal to or better than you'd be without it, and 99 hits before your total damage starts to exceed what you could have done without the perk. Few strategy guides recommend taking it, for obvious reasons.
592* PurposelyOverpowered: The retro styled player characters are made this way to compensate for their simpler attack patterns. The ''[=SOR1=]'' incarnations are the most powerful due to them lacking blitz attacks and having no downward aerial attacks. ''[=SOR3=]'' Shiva was already overpowered in his game, and it is kept in this game.
593* RedEyesTakeWarning: [[spoiler:The brainwashed Max will sport these during his battle]].
594* {{Retraux}}: Past, pixelated versions of every playable character from the first three games (minus Ash, but including Shiva and, as of the ''Mr. X Nightmare'' update, Roo -- who requires a button code) [[MultiSlotCharacter can be unlocked for use in this game.]] The soundtrack can also be swapped out for tracks from ''2'' and the Master System version of ''1''.
595* ScrewTheMoneyIHaveRules: After the police station level, Mr. Y tries to bribe the heroes with a suitcase full of cash and gold bars, at gun point. They reject his offer by burning up the money and escape.
596* SequelEscalation: This entry is considerably beefier in content compared to the previous ones, with 5 playable characters to start with, their retro variants to unlock (as well as those for characters that have a [[DemotedToExtra reduced role]] or are absent), 11 [[spoiler:(actually 12)]] stages to clear compared to the former standard of 7/8, and new arena and boss rush modes. All this ''before'' the DLC came along.
597* SequelHook: [[spoiler:The Y Twins are arrested at the end, and could return]].
598* SetAMookToKillAMook: When you're on a screen which has both gang members and cops as enemies, they'll focus on each other if you make a point to stay out of the way, and you still receive points for any kills made.
599* ShoutOut:
600** There are enough similarities to ''VideoGame/TheKingOfFighters'' that it probably isn't a coincidence. Adam's neutral stance and initial Star Move are both reminiscent of Terry Bogard, the karate mooks use Ryo Sakazaki's Kizami Tsuki straight punch, and the kickboxer mooks all act like Hwa Jai (and/or ''[[VideoGame/StreetFighterAlpha Adon]]'').
601** The outfit Blaze wears during the credits looks like a combination of two iconic looks from ''Film/Flashdance''.
602* SoftWater:
603** [[spoiler:Mr. Y jumps off his airplane and falls in the water. You meet him in the next level completely unharmed.]]
604** In the cutscene after Stage 2 (the police level), the heroes respond by jumping out of the window into a body of water below. The player then emerges unharmed.
605* SuperWindowJump: After the police level, Mr. Y confronts the heroes and tries to bribe them to stop, threating to have his men shoot them otherwise. When they refuse, the group jump out the window of the police station, ''which is on the top floor of the building'', and land in the ocean.
606* SurpriseCarCrash: [[spoiler:The first stage shows a big crowd of mooks that you think that you have to face, but then an out of control car suddenly plows through it and into a wall, taking all of those mooks out. You can smash the wrecked car up for bonus points and an achievement]].
607* TamerAndChaster: ''4'' is kind of zigzagged. Characters in skimpy attire from older games like Blaze and the Suzie mooks were grandfathered in more-or-less as is. However, several female characters created for ''4'' went through multiple revisions, most of which were less fanservicey than the one before.
608** Blaze's design was left mostly intact, but they added her leather jacket during the final revision of her appearance. Before that she was bare shouldered.
609** The character that would become Cherry wore hotpants, rollerskates, kneepads and a bikini top. Cherry's original look was just her loose yellow T-shirt, with a lot of cleavage visable under it. The next revision added a skimpy sports bra, and the final version added a practical sports bra.
610** The Sugar bikers were originally going to wear thigh high boots and a leotard.
611** There was a female mook at some point in development that was going to combine shorts, a skimpy top, and a longcoat. She then went through a couple much less skimpy revisions before being dropped. This mook ''may'' have eventually evolved into Dylan, since they both had the {{Japanese Delinquent|s}} vibe.
612** Ms. Y, and Diva and her clones, aren't precisely chaste, but they're dressed a lot more conservatively than characters created for ''3'' like Suzie and ''3'''s version of Electra.
613* TimeSkip: This game is set ten years after the conclusion of ''3'', which sees our previous heroes much older (Axel's gotten a bit chubbier and is now sporting a beard, Blaze and Adam both look more mature, [[spoiler:Max is sporting gray hairs]], etc.) and the offspring of both the original protagonists (Cherry Hunter, Adam's daughter) and antagonists (the Y Twins, the children of Mr. X) take starring roles. Although that isn't nearly as much time as [[SequelGap what actually passed in real life]] since ''3''.
614* TooAwesomeToUse: The 8th stage (Art Gallery) has a golden chicken statue that can be picked up and thrown at enemies. It's the most powerful weapon in the entire game that can OneHitKO any regular enemy in that stage. However [[ItOnlyWorksOnce it can only hit once before vanishing]], so you're better off [[EscortMission just taking it with you through the stage]] and saving it to do ''obscene'' damage against [[DualBoss Beyo and/or Riha]] at the end (and you even get an achievement for bringing it to the room they're in).
615* UnskilledButStrong: The ''Streets of Rage 1'' retro characters have fewer moves than their more modern counterparts, but inflict more damage to compensate.
616* WhatHappenedToTheMouse: While Skate's retro version is playable, there's no mention of him in the present day timeline of the game. Even the brief bio the game provides doesn't tell what becomes of him while Dr. Zan, who likewise doesn't have an updated model, at least gets a mention in Floyd's bio and a cameo in ''Mr. X's Nightmare''.
617* WorthyOpponent: [[spoiler:Shiva]] considers the player character to be this after his defeat, but especially Axel, whom he salutes (martial arts style) and calls 'brother', and otherwise parts ways with them on surprisingly good terms.
618* XRaySparks: Any electrical based attacks, such as Barney's Taser, will momentarily result in this.
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