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6[[caption-width-right:350:[[SequelDisplacement I thought]] ''VideoGame/StreetFighterII'' [[SequelDisplacement was the first one...]]]]
7
8->''"What strength! But don't forget there are many guys like you all over the world!"''
9-->-- '''The warbled voice of the defeated opponent after finishing a stage'''
10
11''Street Fighter'' is a FightingGame developed and distributed by Creator/{{Capcom}}, which was released in arcades in 1987 as the first installment in the ''Franchise/StreetFighter'' series. The game features two martial artists, Ryu and Ken, who travel around the globe taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.
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13It's a far cry from [[VideoGame/StreetFighterII the sequel]] that revolutionized the industry, but it did feature many of the staples of the series: a six-button control setup; the best-out-of-three match structure; Ryu and Ken, naturally; and even many of the now-common motions for special attacks. Notoriously, the original cabinet for the game had a two-button, [[PressureSensitiveInterface pressure-sensitive layout]] rather than the standard cherry switch six-button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use, prone to being broken, and more expensive to maintain than most standard cabinets, so a new cabinet that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.
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15A port of the game, ''Fighting Street'', was released for the UsefulNotes/{{TurboGrafx|16}}-CD (and, later, the UsefulNotes/{{Wii}} [[http://geekwing.net/posts/803 Virtual Console]]) as well as more properly named ports on PC. Tiertex, the company behind many of these ports, would create their own sequel to the original game in the form of ''VideoGame/HumanKillingMachine''.
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17----
18!!Tropes distinct to, or introduced in, this game:
19* AIBreaker: [[https://www.youtube.com/watch?v=q7SRcUrpU-s As demonstrated in this walkthrough,]] every opponent [[LuckBasedMission with the exception of]] [[AIRoulette Sagat]] can be locked into easily countered patterns in ''Fighting Street''. For Lee, Gen (barring one attack of his), Birdie, and Adon, a viable strategy is to hit them once, back up all the way to the end of the screen, and block until the timer runs down to 0.
20* BigYes: Ryu and Ken will say "Alright!" every time they win a match.
21* ChromosomeCasting: There are no female characters whatsoever.
22* ChuckCunninghamSyndrome: A few of the characters introduced here (Joe, Lee, and Geki) never showed up again. Mike is an unusual case, as while there is another boxer known as Mike Bison in Japan,[[note]]Balrog outside Japan[[/note]] who was introduced in the sequel, Capcom considers them to be separate characters. Retsu also took a whopping 36 years to get a named re-appearance, where he shows up as an opponent in ''VideoGame/StreetFighter6'''s World Tour mode.
23* TheComputerIsACheatingBastard: The A.I. opponents, even as early as your very first battle, [[PerfectPlayAI have high reaction times]] [[FakeDifficulty that seem to be reading your inputs]], and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either master the primitive controls, abuse the hell out of your special moves to K.O. them in only three hits, or use the aforementioned AIBreaker strategies. This rapidly goes FromBadToWorse in the Sagat battle, because he has special moves too -- and they can K.O. you ''in two hits''.
24* CreditsGag: Many of the developers' names were partially replaced with random things like "Punch" and "Radish."
25* DifficultButAwesome: All three special moves are hard to pull off, but take off 1/3 of the enemy's entire LifeMeter for each hit; the main issue arises from the game processing input not on button press but on button ''release''. The classic {{Shoryuken}} is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits--i.e. an ''instant K.O.'' if all of them connect--it's ''{{unblockable|Attack}}''. Mastering the Shoryuken allows you to cheese the entire game. It also happens to be the move that Ryu canonically uses to deliver the finishing blow against [[FinalBoss Sagat]].
26* DisproportionateRetribution: The continue screen is a 10-second time bomb. Assuming that it's intended to kill the player character, this is an unusually extreme punishment for losing.
27* EarlyInstallmentWeirdness:
28** Ryu and Ken are the only playable characters, with each of them assigned by the control panel; Player 1 is always Ryu, while Player 2 is always Ken. Rather than playing similarly with slight differences as in later games, here they both play the exact same.
29** There are no female fighters.
30** Combos and grappling moves are absent.
31** Executing the special moves requires precise timing, and they're absurdly powerful -- the devs are on record that they were meant more like {{Cheat Code}}s than balanced parts of a character's moveset.
32** Every CPU opponent except Sagat has the same post-match voice and quotes. Only their in-match victory quotes differ.
33** [[EarlyInstallmentCharacterDesignDifference Ryu is quite different in terms of design]]; his hair is red and he wears a pair of red shoes. ''VideoGame/StreetFighterAlpha'', in line with its status as an {{interquel}}, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in [[VideoGame/StreetFighterII the sequel]], but would not reverse [[PrefersGoingBarefoot Ryu's preference for going barefoot]] that was established in ''SFII''.
34** While this was the first fighting game to use Capcom's now-standard six-button configuration, the six-button version was actually sold as a cheaper alternative to arcade owners who couldn't afford the more expensive (and harder to maintain) deluxe version with the two large mechatronic pads that determined the strength level of your punches and kicks. The pressure sensitive buttons were also problematic because they tended to encourage abuse. There are tales of players ''stomping'' on them.
35** Ken was originally Japanese in this game, as evident by the fact that his name is spelled in kanji in the game's Japanese brochure and other promotional materials. ''Street Fighter II'' turned him into an American immigrant before retconning him into a native-born American of (mostly) Japanese descent.
36** Ryu defeating Sagat with his Shoryuken, [[EveryScarHasAStory leaving Sagat with his iconic chest scar]] that served as the foundation of his heated rivalry with Ryu for sequels to come, was a {{retcon}} from ''Street Fighter II''. Not only does the first game not have this, [[GracefulLoser Sagat takes his defeat quite well]]. [[VideoGame/StreetFighterAlpha Later on, this too would be retconned]]: Ryu ''didn't'' win the tournament, Sagat did. However, Ryu's [[TheDarkSide darker instincts]] took over and he scarred Sagat with a cheap shot [[DangerousForbiddenTechnique Metsu Shoryuken]] after the match ended.
37* ElmuhFuddSyndwome:
38** "Wha dength! But don't fowget dewe awe many guys wike you, aww ovah da wowld!"
39** Ryu and Ken's "Ouuwight!"
40* FanRemake: Through the use of VideoGame/{{MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd good editions]]" of the game, which also [[GuestFighter include]] [[VideoGame/FinalFight Cody]] and all of their own endings. Both of these remakes also acknowledge the aforementioned retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.
41* GameMod: There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.
42* GracefulLoser:
43** In a player vs. player match, the defeated character, even with a bruised face, will simply wish the winner good luck.
44** Upon defeating [[FinalBoss Sagat]], he admits defeat and declares you "the strongest [[TitleDrop street fighter]] in the world!"
45* HaveANiceDeath: When you are defeated by an opponent, the game cuts to the Continue screen, which features a 10-second time bomb for some reason. If you don't continue, the bomb goes off.
46* HurricaneKick: Except here, as with the [[KamehameHadoken two]] [[{{Shoryuken}} other]] special moves, it takes patience and effort to make it happen, but it's worth the effort.
47* KamehameHadoken: Albeit in its usual, non-{{crossover}} EnergyBall form, which takes off a humongous chunk of damage from your opponent's health bar regardless. Maybe the devs thought you deserved a prize for [[SomeDexterityRequired the effort of pulling it off]].
48* LongBusTrip: Only Ryu, Ken, and Sagat would return in ''Street Fighter II'', while Birdie, Adon, and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike, and Lee have yet to make a return appearance as fighters in any further game.[[note]]Retsu appears as a opponent in ''VideoGame/StreetFighter6'''s World Tour mode, while him and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe has it the worst as he isn't mentioned even in speculative canonicity.
49* {{Ninja}}: Geki.
50* NintendoHard: Even by ''Street Fighter'' standards, this game can be particularly unforgiving, [[SomeDexterityRequired especially if you don't know how to pull off special moves]].
51* NoAntagonist: Since this is the only playable World Fighting Championship tournament that is not run by a criminal organization or criminal, there is no BigBad. While Sagat organized this tournament, he was morally clean in this game and therefore not a BigBad.
52* PressureSensitiveInterface: The earliest incarnation of the arcade cabinets use giant pressure-sensitive buttons for Punch and Kick rather than the traditional six-button setup used today. Only after kids and angry/enthusiastic patrons destroyed the hydraulic pumps that operated the buttons via furious mashing did Capcom realize this setup was not a very good idea.
53* {{Shoryuken}}: [[RuleOfThree Good luck pulling off this, too]], but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a [[OneHitKill One-Hit K.O.]] on the opponent.[[note]]It's actually three, as it can hit up to three times with each hit takes off 1/3 of the opponent's LifeMeter.[[/note]]
54* TitleDrop: After defeating [[FinalBoss Sagat]], he crowns you as the "strongest '''street fighter''' in the world!"
55* UnblockableAttack: The Shoryuken, as if its severely damaging properties weren't enough.
56* WelcomeToCorneria:
57-->''"What strength! But don't forget there are many guys like you all over the world!"''
58* WhatTheFuAreYouDoing: Two bonus rounds involve Ryu/Ken trying to break brick pieces. It's possible to break all of them, some of them, or none at all. The latter will cause the character to look like this, with booing sounds in the background to match.
59* AWinnerIsYou:
60** Most opponents in the game provide this quote when defeated:
61--->''"What strength! But don't forget that there are many guys like you all over the world!"''
62** And when you beat Sagat:
63--->''"You've outlasted the best. You are now the strongest [[TitleDrop street fighter]] in the world!"''
64* WorthyOpponent: In a 2-player versus match, the defeated fighter wishes the victor good luck.
65-->''"I wish you good luck!"''
66----
67''You've outlasted the best! You are now the strongest street troper in the world!''

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