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7[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/starfoxadventures-001_8374.jpg]]
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9''Star Fox Adventures'' is a {{video game}} produced by Creator/{{Rare}} (the last on a Nintendo home console before leaving for Microsoft) for the Platform/NintendoGameCube, and the {{oddball in|TheSeries}} the ''Franchise/StarFox'' series. [[WhatCouldHaveBeen Originally]] an unrelated Platform/Nintendo64 title called ''VideoGame/{{Dinosaur Planet|Rare}}'', the game contains very little of the [[ShootEmUp shooting]] and spaceship-piloting that the series was known for, relegating these aspects to mini-games between large chunks of [[ActionAdventure action-filled adventuring]] gameplay.
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11The Star Fox crew (this time consisting of Fox [=McCloud=], Peppy Hare, Slippy Toad, and ROB the [[TokenRobot Robot]]) intercepts a distress call from the mysterious Dinosaur Planet (later renamed Sauria) and set out to investigate (in hopes of ''finally'' getting enough income to pay for the sorry state of the ''Great Fox'' [[LaserGuidedKarma thanks to Fox having declined working for the Cornerian Army eight years ago]]). There, they discover a world inhabited by sentient dinosaurs and other strange creatures, and learn that the planet is suffering under the tyrannical rule of the villainous General Scales. Under the prospect of a hefty pay needed for the maintenance of their ship ([[ContinuityNod the effects of which are seen]] in ''VideoGame/StarFoxAssault'' with the newer, sleek designs) offered by General Pepper, Fox accepts the mission to explore the planet and save it from [[EarthShatteringKaboom destruction.]] This is the game that introduced Krystal to the series.
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13For those who are curious about the game's original incarnation as ''Dinosaur Planet'', [[http://rarethief.com/dinosaur-planet a site with a summary of the plot, screenshots and videos of gameplay can be found here.]] [[https://twitter.com/forestillusion The ROM is available here.]]
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15!!This game contains examples of:
16* AbsurdlyShortLevel: Unlike the first five Krazoa Shrines, which are reasonably lengthy [[MiniDungeon mini-dungeons]] which are ventured through by Fox to find Krazoa Spirits and pass their respective tests in order to earn them, the sixth and final Shrine (located in Krazoa Palace, [[BookEnds like the first one]]) only consists of one chamber with a square combat arena. When Fox walks onto its center, General Scales challenges him in a fight. It doesn't even qualify as a BossOnlyLevel because, as soon as Fox tries to land the first hit, [[spoiler:Andross commands Scales to hand the Krazoa Spirit to Fox, and then surrender to the now-reformed [=SharpClaws=]]]. The Shrine is then cleared and Fox warps back outside.
17* AchillesInHisTent: Falco quit Star Fox before the events of the game, but he comes back at the very end to help Fox in the FinalBoss. The final cutscene has him officially re-joining the team.
18* AlienNonInterferenceClause: What prevents Fox from going crazy using his advanced weaponry? The best explanation the game can give is Pepper saying the mission is about saving the planet, not "blowing it up." Never mind that a blaster pistol is not that destructive.
19* AllAnimalsAreDogs: Tricky plays fetch, responds to "Heel" and "Stay" commands, and spins around a few times before nodding off when idle.
20* AllThereInTheManual: Falco's departure from the team is never mentioned in-game until his return [[spoiler:during the final boss battle]], only in the manual, and the ''reason'' for said departure was only explained in the Japan-only tie-in comic ''Manga/FarewellBelovedFalco''. Addtionally, the name of Krystal's homeworld, Cerinia, is only mentioned in the manual as well. Less notable offenders are the various minor enemies in the game whose names are only mentioned in strategy guides as well as the species of Gradabug, the [=CloudRunners'=] chief engineer: according to the ''Nintendo Power'' strategy guide, he's a member of a tribe called the [=BoneHead=].
21* AmazingTechnicolorWildlife: Tricky has some [[PaletteSwap alternate color schemes]] that are pretty loud.
22* AndNowForSomeoneCompletelyDifferent: The beginning of the game has you controlling Krystal for a brief bit, before you control the ''real'' main character, Fox [=McCloud=].
23* AndThereWasMuchRejoicing: At the end of the game, the [=SharpClaws=] respond with cheers when [[spoiler:General Scales dies, and Fox defeats Andross to save Dinosaur Planet]].
24* AquaticSauropods: Downplayed with the [=HighTops=], which are a tribe of ''Apatosaurus''. The first one encountered is at Cape Claw standing with his feet in the water. The second one encountered is held captive at Dragon Rock which is a desert-like environment, but he has no trouble moving about.
25* ArduousDescentToTerraFirma: Prior to the events of the game, General Scales removed the Spellstones from the Force Point Temples, leading to an energetic overflow in Sauria and the geological removal of some of its landmarks. These landmarks now orbit the planet as if they were satellites, and many dinosaurs ([=SnowHorns=] in [=DarkIce=] Mines, the eponymous inhabitants of [=CloudRunner=] Fortress, [=EarthWalkers=] in Walled City, and various dinosaurs of different species in Dragon Rock) are stranded in them without being able to return to the planet. Over the course of the story, Fox retrieves the Spellstones and puts them back to the Temples, though he later discovers that [[spoiler:he also has to retrieve all Krazoa Spirits, which at the end are being used by Andross for his revival, so the segmented mainlands can descend back to the planet and reunify it and by extension the Saurian societies]].
26* ArtificialStupidity: Because you can't hurt the Red Eyes when you first meet them, they are made extra stupid and will only attack you if they see you in their patrol paths.
27* AttackItsWeakPoint:
28** The first boss from can be attacked, but you can't truly ''harm'' him not matter how much you whack his tail with a stick. In fact, he's so tough, he can only be hurt from within. Do enough damage so he gets annoyed and eats you, so you can attack it from inside.
29** There's a normal, area-specific enemy that can only be hurt on a spot on its back. Circle-strafe all you want; it'll keep up. You have to [[spoiler:hit it with a Ground Quake]] to make it turn around so you can hit it on its back.
30* AttackTheInjury: During the Galdon boss battle, after Fox gets EatenAlive and makes Galdon spit him up by attacking the Spellstone in his stomach, Galdon gets a slit on his throat. Whenever his wound opens wide when he starts breathing in for his fire breath attack it can be blasted with fire from Fox's staff.
31* AttackTheTail: During the start of its battle, Galdon has to be hit in the tail.
32* BackgroundMusicOverride: The theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.
33* BadBoss: At one point, General Scales uses one of his own troops as a shield for blasters.
34* BagOfSharing: What little you can collect as Krystal (such as a Bafomdad) will be passed onto Fox.
35* BaitAndSwitchBoss: This happens twice with General Scales:
36** The first example is in [=CloudRunner Fortress=], when Fox catches up with Scales in the dungeon's vault; just as the protagonist readies the staff to fight his enemy, Scales tells the [=Sharpclaws=] following him to flee with the [[PlotCoupon second Spellstone]] Fox is looking for. Since Scales knows Fox is looking for it, this buys him time to teleport away, forcing Fox to instead pursue the Sharpclaws (who are driving Speeders to flee, as does Fox) in a WolfpackBoss battle.
37** Near the end of the game, you've barely begun fighting General Scales when the real final boss has him give up the Krazoa Spirit (killing Scales when he resists). He doesn't reveal himself until after the last Krazoa Spirit is in place -- [[spoiler:it's Andross]].
38* BarbaricBattleaxe: The warmongering and antagonistic [=SharpClaw=] Tribe arm themselves with maces and double-headed axes.
39* BarrageOfBats: Shortly after Fox places the third [=SpellStone=] in its place, a plague of Bloops (reptilian bats that live in Sauria) comes from the underground network of [=ThornTail=] Hollow to torment all the dinosaurs living around. Fox has to get rid of all of them under a time limit (represented by the collective LifeMeter of the affected dinosaurs), and doing so rewards him with an upgraded WalletOfHolding.
40* BattleshipRaid: While riding a [=CloudRunner=], Krystal has to disable the offensive power of the soaring galleon piloted by General Scales, as well as the propeller in the back, in order to ambush it safely. Notably, [[OpeningBossBattle this is how the game begins]].
41* BattleThemeMusic: While most bosses usually have their own respective battle themes, Drakor is unusual in that he instead borrows the dramatic track that is first heard during the bat plague sequence in Thorntail Hollow (which occurs after Fox puts in its place the Spellstone that was guarded by the previous boss, King [=RedEye=]). As for regular enemies, all of them share a common theme except for particularly menacing creatures (which instead share a more suspenseful theme).
42* BigBad: General Scales, [[spoiler:before [[HijackedByGanon he was thrown aside in favor of Andross]].]]
43* BigDamnHeroes: In the FinalBoss fight, [[spoiler:Falco saves Fox as he's seconds from being eaten]].
44* BigFancyCastle: [=CloudRunner=] Fortress [[https://starfoxwiki.info/wiki/File:SFA_E3_2002_CloudRunner_Fortress.jpg is one of these]]. It's a palatial building that serves as the game's second dungeon, and is the homeland of the [=CloudRunner=] tribe. It even has {{Magitek}} and an extensive gold mine underneath it.
45* BioweaponBeast: Drakon is a dinosaur mutated into a DraconicHumanoid killing machine by General Scales.
46* BleakLevel: Dragon Rock is a large, open wasteland with relatively few enemies, but still has an eerie, oppressing atmosphere. To a lesser extent, Moon Mountain Pass, which has an eerie, alien atmosphere.
47* BlindIdiotTranslation: The game got an acceptable French translation, but two errors stand out for being visible ''even if you don't understand English'':
48** Early in the game, after Fox falls into some water, a dinosaur greets him with a line whose two only intelligible words are "hot spring". "spring" was translated as if it was the season.
49** Late in the game, a dinosaur offers to take Fox within striking range of some defensive turrets, but since their range is greater than Fox's, asks him to "protect [me] from their fire" and not blindly shoot at them. It was translated as if the turrets were either equipped with flamethrowers, or on fire themselves.
50* BlockPuzzle: The game frequently has block puzzles, and Fox not only can push or pull them, but also move them sideways, which actually makes the puzzles more flexible to solve. Specific examples include:
51** After feeding a [=SnowHorn=] twice in [=SnowHorn=] Wastes, a block floating in a geyser will fall so Fox can use it. He has to take it to an edge he can't reach otherwise.
52** In Cape Claw, one room locks you in and some blocks move, releasing poison gas in. The "challenge" is to move the blocks back before the gauge empties, or you start losing health. Once you do it, the door opens, and the air becomes breathable again. And the point of that exercise? [[spoiler:It also releases the Queen Cloudrunner, who is needed to forward the plot.]]
53** The Ocean Force Point Temple has two block puzzles in which you must maneuver a block by Fire Blasting it. If it hits an exterior wall, you have to start over; getting it where you want it to go involves making it run into the internal walls.
54** The Walled City has a pair of block puzzles in a pit. There are four blocks. Your job is to push the blocks around until they run into the floating sun or moon symbols (depending on which side of the city the puzzle is on). Of course, this is the kind of puzzle where the block keeps going until it hits something. If one hits the wall, the puzzle resets. And inside one of the structures, there's a T-shaped groove in the floor, with a block at each end. Your job is to move them around so that all the blocks have the face with the moon symbol facing out.
55* BlowThatHorn: One of the items Fox finds in [=DarkIce=] Mines is the Dinosaur Horn, which can be blown while standing on special pads to trigger special effects. In [=DarkIce=] Mines itself, for example, it summons a [=SnowHorn=] so Fox can traverse a misty snowy field. In [=SnowHorn=] Wastes, he has to blow the horn onto multiple pads under a time limit as a sacred test to unlock a [[MiniDungeon Krazoa Shrine]].
56* BonusFeatureFailure: There are Cheat Tokens which do a few things when you drop them into the well in the maze under the Warpstone. Whilst some of them are amusing and even helpful, most are underwhelming. Two of these stand out:
57** The Dino subtitle, which allows you to see the subtitles in Dino, the game's substitution cipher. However, it doesn't replace "[Dino Talk]" with what is actually said, and the subtitles are actually significantly ''wrong'' in spots. And it's not even included in the European/Australian version, so there's a Cheat Token that does absolutely nothing.
58** Playing the game in [[DeliberatelyMonochrome black and white]]. Yes, the player can unlock an option to do what one can accomplish by adjusting one's TV set/monitor without the extra effort (unless they completely lack tech savvy beyond dealing with game consoles).
59* BoomStick: This is one of the [[SwissArmyWeapon many]] functions of Krystal's staff, though considering you can't move while using it you get the feeling Fox would have preferred his blaster.
60* BossSubtitles: Galdon and Drakor are the only bosses in the game introduced this way. The others, including [[spoiler:Andross who is the FinalBoss]], merely rely on BossWarningSiren to be introduced.
61* BravingTheBlizzard: The blizzard at some areas of the [=DarkIce=] Mines is so strong that Fox flat out refuses to step there. You have to recruit a mammoth to carry you through it.
62* BrokeEpisode: The game as a whole is one for the Star Fox team. The team hasn't collected any fees for a while, and thus the Great Fox is barely functional and they're down to one working Arwing. And even there, Fox has to scrounge fuel for after the initial flight down.
63* BrutishCharacterBrutishWeapon: The warmongering and antagonistic [=SharpClaw=] tribe arm themselves with maces and double-headed axes.
64* BubblegloopSwamp: [=LightFoot=] Village is a misty bog inhabited by the reclusive [=LightFoot=] tribe of dinosaurs. It is where one of the Krazoa Spirits lies hidden.
65* BulletproofHumanShield: When Fox confronts General Scales in the treasure room of the CloudRunner Fortress, the latter picks up one of his soldiers to protect himself from Fox's fire.
66* ButtonMashing: There are two tests of strength where the objective is to mash the ever-loving crap out of the A button. The first takes place in Lightfoot Village, and the second in a Krazoa palace some time after it. You better have fast fingers or a turbo controller for the Lightfoot test, as it is ''hard''.
67* BuyOrGetLost: The shopkeeper in [=ThornTail=] Hollow tells you to "hurry up and choose something, or get out!"
68* CallARabbitASmeerp: The game uses dinosaur terminologies similar to those in ''WesternAnimation/TheLandBeforeTime'', including "[=EarthWalkers=]" for Triceratops, "[=Snowhorns=]" for Woolly Mammoths, and "[=RedEyes=]" for Tyrannosaurus. The "Dumbledang Pods" are also cocoa fruit.
69* CamelCase: The names of the various dinosaur tribes, and by extension the places named after them, are written this way. This also extends to other things, such as the [=SpellStones=] for the sacred stones that stabilize the planet's energy, or even the [=FireFlies=] (a word that is typically not written in camel case in English).
70* {{Cap}}: The game has an inventory cap on a few items:
71** The cap on Scarabs (the currency) that increases three times over the course of the game, from 10, to 50, to 100, to 200.
72** Tricky has 5 [=GrubTubs'=] worth of energy, and Fox can carry up to 15 around with him to feed Tricky as needed, for a total of... 19 (because even though it only consumes one [=GrubTub=] of energy for him to perform a skill, he needs at least two within him to perform.
73** Fox can carry up to 7 Bomb Spores.
74** He may only carry 1 [=BafomDad=] (read: OneUp) until he buys a holder which increases the capacity to 10. Instead of pseudo-collection like with most capped items, however, he just passes through it when he can't carry any more. He may collect it later as needed... [[MeaninglessLives if that situation ever arises.]]
75* CardboardPrison: At one point in the game Fox gets captured by the [=SharpClaws=] and is thrown in a dungeon. To escape all he has to do is push a stone block in the wall out of the way and sneak past the sleeping guard.
76* CashGate:
77** The shop mixes this with standard plot advancement by selling items necessary to continue the adventure for large quantities of scarabs, each of which requires a larger capacity than Fox originally has. He gets the larger scarab bags while going through the plot normally.
78** The game also features Bribe Claws, bad guy dinosaurs who will let you pass only if you pay them enough scarabs. However, there are only two in the entire game, you only have to pay them once, and you can ''completely avoid paying the second one'' thanks to a nearby rocket boost.
79** You must also pay a fee to open the gate in Light Foot Village that leads to Cape Claw.
80* CatAndMouseBoss: The [=RedEye=] King. Beating him involves hiding in holes in the wall, picking up a bomb, and then stepping on a switch in the floor that would cause electricity to literally burst out of the walls and zap him with an electric charge.
81* CaveBehindTheFalls: The small waterfall in Thorntail Hollow can be bomb spored for some Fuel Cells and a couple of health items. Later, in Cape Claw, an item needed to open a door is hidden in a chamber you reach by swimming through a cavern beyond the waterfall. You can only get there by turning the waterfall off.
82* ChainmailBikini: Krystal wears [[NubileSavage skimpy, tribal "armor"]] that leaves quite little to the imagination, as it's just a bra and a {{Loincloth}} that doesn't cover her belly.
83* ChasingYourTail: The first part of the battle with the Boss Galdon in [=DarkIce Mines=] involves chasing its tail in order to strike it a few times. Later, the battle against the Boss Redeye involves you fleeing from it and [[FeedItABomb feeding him explosives]].
84* ChekhovsGunman: You know that one grumbling [=ThornTail=] in [=ThornTail=] Hollow who doesn't want to talk to Fox? [[spoiler:Yeah, he's Dragon Rock's gatekeeper and he's feeling down because his friends were sent there as prisoners.]]
85* CitadelCity: The aptly-named Walled City is a wide, geographically encased citadel where the Earthwalkers live, and besides using the surrounding plateaus as its walls it also has artificial walls further inside to protect the sacred pyramids; it is where Fox can find the third [[PlotCoupon Spellstone]] and [[spoiler:a hidden Krazoa Spirit much later on]].
86* CityGuards: The two [=BribeClaw=] will let you pass -- for the rest of the game -- in exchange for 25 scarabs. The second one, though, [[spoiler:can be bypassed using a Staff Power. If you do this, the [=BribeClaw=] will behave as though you had bribed him, and will therefore let you past every time you approach.]] You only need to pass him once, however, if you know what you're looking for.
87* ColorCodedElements: The four Spellstones are color-coded according to which of the two Force Point Temples they are to be taken to: Orange for the Volcano one and blue for the Ocean one.
88* ConvectionSchmonvection: The Volcano Force Point Temple and the hot areas of [=DarkIce=] Mines contain lava, with visible heat distortion in the air around it, none of which is harmful to be near, but which causes damage for as long as Fox stands on it.
89* CosmicDeadline: The second half of the game is much shorter because of this. After a lengthy set of introductory tasks where the only PlotCoupon retrieved is the first Krazoa Spirit (by Krystal), Fox starts looking for the Spellstones and later the Krazoa Spirits. The first two Spellstones and the next two Krazoa Spirits take a while to find. The other two Spellstones and three Krazoa Spirits are gotten in a more rushed way. The very last Spirit, in fact, is supposedly earned after defeating BigBad General Scales, until [[spoiler:Andross interrupts the battle, orders Scales to give Fox the Spirit and, when the latter places it in its spot in Krazoa Palace, a sudden battle between Fox and Andross ensues. And then the game ends]].
90* CosmicKeystone: General Scales manages to snag the four [=SpellStones=] that keep the planet together. Its initial effect is to push four chunks of land away from the planet, but there are concerns that the planet could explode. ''You'' don't need to worry about that happening, however; you can TakeYourTime.
91* CoversAlwaysLie: In no moment in the game do Peppy and Slippy fight alongside Fox against enemies, and Krystal never gets to meet Fox until the final moments.
92* CrateExpectations: Crates in Sauria tend to be of the "contains one food item" variety. A couple are completely empty.
93* CrystalPrison: [[spoiler:After Krystal finally discovers the evil force behind the distress signal, Andross imprisons her within a crystalline prison suspended in the air.]]
94* CubCuesProtectiveParent: Fox finds a baby Lightfoot, and stops to talk to it. Tricky is uncomfortable with the situation, and with good reason: Fox is immediately pounced by several Lightfoot, though not for being near a Lightfoot baby. They're more concerned with accusing him of stealing the Fire Gem a Lightfoot tossed him to avoid being shot at. The baby was bait.
95* CutsceneBoss: [[spoiler:General Scales appears, challenges Fox to a fight, and is promptly [[HijackedbyGanon tossed aside]].]]
96* CutsceneIncompetence:
97** There's a scene where Fox confronts General Scales, and is quickly brought down by a few drones even though the staff can project a nigh-impenetrable force field.
98** Fox is faced with the BigBad in a cutscene and takes ten shots at him with his [[KillItWithFire fire-blasting]] staff. He misses ''all ten'' shots at ''point-blank range.'' He even fails to hit the Mook that the BigBad attempted to use as a HumanShield. This coming from an AcePilot, and if dialogue is an indication, a crack shot with personal weapons as well.
99* CutscenePowerToTheMax: Fox walks over towards a defeated ''T. rex'' boss to obtain a PlotCoupon. As he picks up the said item he realizes that the boss isn't dead. As the ''T. rex'' lunges out at him Fox jumps 10 feet in the air, does a backflip while pulling out his staff, and stabs the boss through the head. However, in the gameplay segments Fox cannot backflip or even jump that far, and you can't use your staff in midair.
100* CypherLanguage: Dino language, which only requires substituting one letter for another except for names of people or locations.
101* DamnYouMuscleMemory: If you have a [=GameCube=], and you enjoy action-adventure games of a persuasion similar to ''Franchise/TheLegendOfZelda,'' heed this advice: playing ''Star Fox Adventures'' right after playing ''VideoGame/BeyondGoodAndEvil'' (or vice versa) is ''very'' unwise. Why?
102** The action-adventure-game-standard forward roll is X in ''SFA.'' In ''BG&E,'' X is mapped to item use, and B is a forward roll.
103** The Z-button enters first-person view in both games. However, to fire a projectile attack in first-person, you press B in ''BG&E.'' In ''SFA,'' you press Y.
104** In ''BG&E,'' R is "run." In ''SFA,'' R is "stop dead in your tracks (to shield)."
105** You select items and change the one you have set with the C stick in ''SFA.'' In BG&E, you use the D-pad.
106** Finally? In ''SFA,'' your NPC partner controls are mapped to a menu. In ''BG&E,'' they're hard-coded to the Y button and context-sensitive. While you can set ''a'' partner command to the Y button in SFA, it remains the same, regardless of context. The Y button in ''SFA'' can also be used for items (which are always set to X in ''BG&E'').
107** The final battle against [[spoiler:Andross]] is a CallBack to ''VideoGame/StarFox64'' but what will trip veterans of the series up is that, for whatever reason, his [[spoiler:vacuum breath attack]] is evaded differently. In 64, you used your breaks to avoid the attack, but in this game you have to use the boost and barrel roll. This often leads to players who think they're being clever with the CallBack only to instead [[spoiler:get eaten]] by the attack on the first attempt and not understanding why.
108* DeadlyGas: There's gas in a few places that make Fox fall over in his OxygenMeter runs out, and you have to restart the sequence:
109** There's a sort of switchback that you have to travel through each time you want to go between Thorntail Hollow and Moon Mountain Pass, hopping on pillars that rise and sink to get across to the updrafts that push you out of it.
110** In Cape Claw, there's a room with four blocks around a central support. When you step on a certain point, the door shuts and the blocks move away to the corners of a square, and you have to drag and push all of them back to stop the poison.
111** The Power Room in Cloudrunner Fortress is filled with gas until you place the three Power Gems on their pedestals. At least you can leave if you need to.
112* DeathIsASlapOnTheWrist: Anytime you're in an Arwing, including the final battle with [[spoiler:Andross]], you can be destroyed without losing lives. In fact, if you know you missed too many Gold Rings to open the forcefield, actively wrecking your craft is faster than waiting until you arrive at the end of the course and are told you didn't get enough. In ground mode, losing more lives than you have [=BaFomDads=] to counteract it is at least theoretically possible.
113* DecoyProtagonist: Krystal is playable for a brief period at the beginning. She gets captured afterward, and [[FauxActionGirl stays that way for the rest of the game]].
114* DeflectorShields:
115** There are two mazes involving force fields, which basically behave like near-invisible walls (there's a little sparkle to them). One is found in a room after you activate the Quake Pad in the center, and the force field makes up the inner walls of the maze. Your challenge is to get to the exit before time runs out. Another maze also has regular walls, but force fields block your way to the end when you activate the Quake Pad. You have to turn off each one at a switch or by shooting a Blast Board, and most switches are blocked somehow. Again, a timed challenge.
116** Floating robots commonly have shields. The ones in Dragon Rock require you to use an Earthwalker horn to disable the generators, and the one in the Krazoa Palace has the unusual disabling method of shooting colored gems through color-changing flames.
117* DemotedToExtra: Falco is notably absent for most of the story due to a falling-out with Fox prior to the game, only showing up [[spoiler:to rescue and assist Fox during the FinalBoss.]] Krystal and Drakor are also this compared to their roles in the original ''Dinosaur Planet''. The former was the {{Deuteragonist}} and the latter the BigBad, but in this game, the former became a DamselInDistress and the latter a late-game boss with no voice lines.
118* DeliberatelyMonochrome: One of the Cheat Token prizes is the ability to view the game through a monochrome filter.
119* DinosaursAreDragons: One of the bosses you face is a dinosaur mutated into a flying, armored dragon, a fair bit of the scenery and Scales' weaponry have draconic motifs, and at least three tribes are capable of breathing fire.
120* DiscOneFinalDungeon: The second visit to Ocean Force Point. The [=SpellStones=] are all retrieved by the time that visit ends but [[spoiler:the planet still needs the Krazoa Spirits]] to assemble its satellite parts together again.
121* DistractedByTheSexy: Fox [=McCloud=][='s=] first meeting face-to-face with Kyrstal sends him into a shock for a minute before Peppy's calling knocks him out of it.
122* DistressCall: Krystal reaches Dinosaur Planet by following one.
123* DistressedDamsel: Krystal spends most of the game [[MeaningfulName trapped in a crystal]].
124* DolledUpInstallment: This game was originally going to be ''Dinosaur Planet'', and starred a younger Krystal and a wolf named Sabre. Creator/{{Nintendo}} noticed some similarities to their ''Franchise/StarFox'' franchise, and gave Creator/{{Rare}} the idea to turn their game into a part of that series (possibly to keep Rare, who were being bought out by Microsoft, from porting the game, or to increase sales using the Star Fox brand). Sabre was replaced with Fox and Krystal was given a maturity lift to match.
125* DownTheDrain: The Ocean Force Point Temple is an aquatic-themed dungeon focused on pipelines, pressure, and lots of other fun stuff. It's not an actual sewer, being a rather pretty temple, but this is the closest place for it.
126* DoYouWantToHaggle: Fox can haggle item prices with the shopkeeper, but if he goes too low too many times, he'll stop haggling and refuse to pay less than the original price.
127* DraconicHumanoid: Drakor, the boss of Dragon Rock, is a dinosaur mutated into a form resembling a humanoid dragon, complete with wings.
128* DressingAsTheEnemy: After a certain point in the game, Fox gets a Sharpclaw disguise, which, although it allows him to activate certain pads, pick up certain objects, and not get attacked by ''real'' Sharpclaw or the floating drones, leaves him unable to use Krystal's staff. He can, however, get close, disengage the disguise, and maybe strike before the enemy can react. If the enemy sees him change, he will simply walk toward Fox, pushing him around instead of attacking, or, in Scales' case, [[spoiler:posing threateningly while he waits for you to press A]].
129* DugTooDeep: In the lowest pits of the Darkice Mines lurks the [[EldritchAbomination Galdon]]. Reaching there is not a pretty experience, but it's necessary to do so and challenge the monster in a boss battle to retrieve the first [[PlotCoupon SpellStone]].
130* DumbDinos: The game averts this as far as [[HerbivoresAreFriendly herbivorous dinosaurs]] (and pterosaurs) are concerned. The [[PredatorsAreMean carnivores]] are presented as more vicious, most notably the [[TRexpy Redeye Tribe]], which do not talk and are driven by more animalistic instinct.
131* DungeonCrawling: The game has both Krazoa Palace and the two Force Point Temples. In terms of gameplay, the four satellital regions of Sauria ([=DarkIce Mines=], [=CloudRunner Fortress=], Walled City and Dragon Rock) are explored like dungeons, but they're more into DungeonTown territory.
132* DungeonTown: The satellital regions orbiting Sauria. Unlike the Force Point Temples and Krazoa Palace, they are thematically based on what were originally non-dungeon parts of Sauria that got separated from the planet after General Scales removed the Spellstones from the core chamber the Force Point Temples are connected to. But Fox has to tackle them in dungeon fashion because it's there where the Spellstones themselves are now placed, and are also guarded by bosses.
133* DynamicLoading: The game is liberal in its use of winding corridors, one of which is actually a maze, and vertical-movement speed bumps. A few of them create a revolving-door type mechanism which provides the player a shorter walk at the expense of having to proceed all the way through.
134* AnEconomyIsYou: The Thorntail Hollow shop in does sell things that the locals would consider food (Dumbledang Pods and Grubtub Fungus), though both are available for free from the trees and standing around on the ground. It's just as well, then, that the entrance seems designed to keep out Thorntails and Earthwalkers.
135* EmptyRoomUntilTheTrap: The gas chamber in Cape Claw. Made worse by Fox audibly choking.
136* EternalEquinox: The game applies this to both the main planet (Sauria) and the satellite regions that were separated from it. The flow of time is perfectly circadian in-game no matter where you are.
137* EvilEggEater: Right at the start of the quest for the third [[PlotCoupon SpellStone]], Fox is tasked by a grieving dinosaur mother in [=ThornTail Hollow=] to defend a nest from egg stealers swarming it during a time limit.
138* ExactWords: Scales threatens Garunda Te and Belina Te with genocide against the [=SnowHorns=] if they don't allow him to return the [=SpellStone=] to [=DarkIce=] mines. He kept his word when he spared the race from extinction. However, he never said that he'd let them go free, either, and thus forced them to work at the mines.
139* {{Expy}}:
140** Tricky shares the name of a triceratops that appeared in another rare game, ''VideoGame/DiddyKongRacing''. Both species of dinosaurs are of the same suborder but Tricky is a ''Centrosaurus'', as he only has one horn.
141** The Sharpclaw may not seem like it at first, but they are expies of the Kremlings from ''VideoGame/DonkeyKongCountry'', another game by Rare. Like the Kremlings, they are humanoid reptilian pirates and conquerors who serve as the main villains of the game. Relatedly, General Scales is a much more blatant expy of King. K Rool/ Captain K. Rool from the earlier ''Donkey Kong Country'' games. Like K. Rool, Scales is a well-built, green-scaled humanoid reptilian pirate and conqueror.
142* ExplodingBarrels: The fuel barrels, which detonate upon heavy impact or when they come into contact with open flame.
143* FantasticRacism: [=EarthWalkers=] and [=CloudRunners=] don't get along too well. That's why Tricky won't go to their fortress. (Or, more precisely, won't leave the Arwing when you go there; why he boarded when there was an explicit option to stay home is a mystery.)
144* FantasyGunControl: General Pepper forbids Fox taking a Blaster or any other kind of advanced weaponry to Dinosaur Planet since he is ostensibly on a peaceful mission.
145* FauxActionGirl: Krystal gets captured very early on and isn't rescued until the very end of the game.
146* FetchQuest: Taken to great lengths. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones (the primary {{Plot Coupon}}s) he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the FinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.
147* {{Fictionary}}: The Dino language, which is just simple letter substitutions. See [[http://starfox.wikia.com/wiki/Dino here.]]
148* FloatingContinent: Dinosaur Planet has been broken into continent-sized pieces that are now floating around the exposed core. You have to put them back together like gargantuan puzzle pieces.
149* FlyingFace: [[spoiler:Andross, just like in the previous ''Star Fox'' games]]. Only this time, his natural face is fused with the face of a Krazoa Statue, meaning that both sides of his body (front and back) have a face each.
150* ForcedTutorial: The game starts with a tutorial area featuring Krystal, including having to destroy the propellers of a ship while having unlimited hit points and unlimited ammunition. The game also has a cutscene every time you acquire a new item, giving a description of the item (even if you get the same of item more than once through the game).
151* ForegoneVictory:
152** Krystal's "battle" against the galleon right after the first {{Cutscene}} is unlosable; any hits you take simply result in screeching by the [=CloudRunner=]. No health is lost. There's no health meter until you're actually on board, as a matter of fact. You do, however, have to attack.
153** When you finally confront General Scales near the end of the game, the fight ends immediately and he gets HijackedByGanon the moment either of you manage to land a hit.
154* FoxyVixen: The game marks the debut appearance of Krystal, a scantily-clad NubileSavage with a {{Sexophone}} theme. In later games, she ditches her tribal clothing for a more futuristic, [[SensualSpandex form-fitting outfit]] that ''really'' draws attention to her chest.
155* FreeSamplePlotCoupon: When the [=EarthWalker=] tells Krystal about the importance of retrieving the Krazoa Spirits, the Krazoa Shrine that guards the first of them is opened, and is only a few steps away from them.
156* FrictionlessIce: There are two puzzles of this kind involving blocks in the Ocean Force Point Temple. The catch is that the "surface" is not ice, but ''misty air''.
157* FunnyAnimal: Fox and Krystal fit this trope, as do the other Star Fox pilots.
158* GambitRoulette: [[spoiler:Andross's plan to revive himself]]. As explained at the end, he learned of the power of the Krazoa spirits on Dinosaur Planet, as well as Krystal's ability to channel their power, so he then proceeds to have her trapped a crystal so that, as Fox returns the other spirits, their power can be channeled through Krystal to revive him. So he has to [[TheManBehindTheMan manipulate]] General Scales into pushing Krystal into the Krazoa Spirit's breath's path, which traps her in a crystal capable of catalyzing the channeling process, and more importantly somehow know that Krystal would arrive on the planet.
159* GameplayRoulette: Tne addition to being action-adventure, the game also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace, located in the main planet).
160* GasChamber: At one point in Cape Claw, you enter a chamber where noxious gas is freed, and you have to [[BlockPuzzle push blocks around]] to cover the gas sources while an OxygenMeter starts emptying. Doing this will not only free Fox, but also the imprisoned [=CloudRunner=] Queen.
161* GeneralRipper: General Scales is riding right in the middle between this and ColonelKilgore, being a [[ANaziByAnyOtherName quasi-nazi]] dinosaur trying to TakeOverTheWorld with an M.O. of RapePillageAndBurn (and occasional enslavement via YouSaidYouWouldLetThemGo).
162* GenreShift: This game - [[OddballInTheSeries and this game alone]] - shifts Star Fox from a space combat focused series to an action RPG in the vein of the 3D ''Legend of Zelda'' games. Whenever you travel from one continent to the next, the game [[UnexpectedGameplayChange briefly becomes]] a space-based [[UnexpectedShmupLevel on rails shooter]], but the gameplay in that vein is very minimal compared to [[VideoGame/Starfox1 the]] [[VideoGame/Starfox2 franchise's]] [[VideoGame/Starfox64 origins]].
163* GentleGiantSauropod: The [=HighTop=] tribe consists of sauropod dinosaurs. Fox encounters two of them, both of which help him during his travels in Cape Claw and Dragon Rock.
164* AGodAmI: [[spoiler:Andross calls himself "the mighty Krazoa God"]] after he gains the power of all Krazoa Spirits.
165* GoKartingWithBowser: If Fox returns to the Ice mountain and hops on the Sharpclaw Speeder and races the Sharpclaws again, both of them treat it as a game, despite the fact that [[NonStandardGameOver the Sharpclaws will presumably beat him to death if Fox fails the first race.]]
166* GrailInTheGarbage: A rare character-based example: The seemingly mute dinosaur in [=ThornTail=] Hollow, located next to the underground caverns south of the area, is [[spoiler:the fourth Gatekeeper, giving access to Dragon Rock.]]
167* GreenHillZone: [=ThornTail=] Hollow is a grassy, serene plain with only a few hazards. It doubles as a HubLevel, as it provides access to the other area of the game (be it by way of on-foot routes, the Warpstone, or Fox's Arwing).
168* GustyGlade: Krazoa Palace combines this trope with TempleOfDoom. Large eolic devices are installed through the palace, and using those of the central chamber is how you move from one floor to another.
169* HailfirePeaks: The [=DarkIce=] Mines starts in a LethalLavaLand area before transitioning into a bigger SlippySlideyIceWorld, and then finally moving back to a lava cavern. There's also [[VeryDefinitelyFinalDungeon Krazoa Palace]], which has a TempleOfDoom architecture (complete with dangerous setpieces like flamethrowers and a very dark room) combined with GustyGlade elements.
170* HammerSpace: All the items Fox carries are almost entirely unseen on his person until he uses them. Even the ones shown to be far bigger than him (just they somehow shrink in size until he uses them, like the cog). Krystal's staff is a subversion because it is visible that the staff can shrink down in size and is seen sticking out of Fox's pack.
171* HeartContainer: Fox's LifeMeter is increased automatically by one heart after a boss is defeated.
172* HeKnowsAboutTimedHits: Some of the [=EarthWalkers=] at Krazoa Palace tell Krystal how to go into Head View, how to roll, and how to sidestep; and The Warpstone tells Fox to press the Control Stick to go to one of the three places he makes it possible to go to, or to press B so he can go back to sleep.
173* HeroismWontPayTheBills: In the eight years since Andross' defeat, they've become extremely strapped for cash, and their weapons and technology have fallen into a state of disrepair. The main reason Fox agrees to go to Dinosaur Planet to help out is because of the paycheck General Pepper offers.
174* HeWasRightThereAllAlong:
175** General Scales' cloaking device serves this purpose three times: [[spoiler:once during the [[PressXToNotDie Krazoa Test of Fear]] and twice in [[WhereItAllBegan Krazoa Palace]]]].
176** The final boss of the game is hiding [[spoiler:behind the big Krazoa statue on the roof of Krazoa Palace]].
177%%* HiddenElfVillage: [=LightFoot=] Village.
178* HighAltitudeBattle: Not as frequent as in the other games in the series, due to the shift in gameplay, but it's still present. The FinalBoss is fought in outer space like most usual ''Star Fox'' bosses, while the confrontation between Kystal and the aerial galleon piloted by Scales, impossible to lose to since the player will have unlimited life energy at that point, takes place in the skies of Sauria.
179* HijackedByGanon: [[spoiler:Andross ends up hijacking General Scales]], and his power is the main reason why Scales managed to amass so much power and influence to become the tyrannical ruler of Sauria in the first place. You even have to beat him the same way as in ''VideoGame/StarFox64''. The hints foreshadowing [[spoiler:Andross' return]] are scarce (due to the game's difficult development cycle), but they exist.[[labelnote:Namely (SPOILERS)...]]During the game's prologue, Andross kidnaps Krystal, who manages to see the perpetrator's identity shortly beforehand (it obviously wasn't Scales, as he stayed in his galleon after Krystal confronted him). Later in the game, Andross (still as a spirit) watches over Fox's progress in one of the Krazoa tests (Fear). And one of the Cheat Tokens, when deposited into the well of the Maze, hints that Andross is still present in some way in the Lylat system.[[/labelnote]]
180* HintSystem: Talking to Slippy on the pause menu will give you a hint from him regarding where to go or what you have to do. This doesn't work when you're driving the Arwing in a flight mission, however, which also means you're on your own when [[spoiler:facing Andross in outer space during the FinalBoss battle]].
181* HoldTheLine: A mother [=ThornTail=] tasks you with keeping any of her eggs from being carried to any of the creatures' entrances/exits within a period of time. You fail if any of them reach an exit, but if the time runs out, all stolen eggs are dropped, the creatures leave, and you get a necessary power. Dropped eggs slide to the center, and are invulnerable to your flailings with the stick.
182* HollerButton: Shortly after you find Prince Tricky, he runs off; after you deal with all the Sharpclaw in the area, he'll teach you the Heel command, which calls him to you if he's capable of getting there. This is primarily useful if you told him to Stay on the wrong spot, or if he's busying himself growling at enemies when you want him to execute a Sidekick Skill.
183* HotterAndSexier: [[MsFanservice Krystal's]] ''mere existence'' is all it takes for this trope to be in play. According to [[http://shmuplations.com/starfoxadventures/ an interview]], Creator/ShigeruMiyamoto had long wanted to add sexier elements to the ''Star Fox'' series, and Krystal was redesigned from her fairly modest ''Dinosaur Planet'' incarnation in a saucier ''ComicBook/{{Vampirella}}''-inspired design with this in mind.
184* HoverBike: Hovering bikes are used by the villainous [=SharpClaw=] tribe. The game features a few racing sections in which Fox commandeers one.
185* HubLevel: [=ThornTail Hollow=] serves as the hub of the game world (Sauria), with paths going to many places on the planet's surface, a Warpstone to send you to two other places, and the Arwing to take you to the satellite regions (which were originally part of the planet itself before the BigBad destabilized them).
186* HubUnderAttack: During the storyline, the dinosaurs of [=ThornTail=] Hollow start getting attacked by Egg Snatchers, making Fox have to get rid of them all. The area doesn't have too many other enemies and threats other than [[AirborneMook Bloops]], who aren't really a problem, and the few [=SharpClaw=] mooks Fox fights near the game's beginning.
187* HyperactiveMetabolism: Krystal and Fox can eat Dumbledang Pods and Pukpuk eggs (said by the description to not be dinosaur eggs) for health. With each health container divided into four sections, they can restore up to 2 and 4 sections, respectively. The former can be knocked out of trees, and both can be found in containers, as enemy drops, and, if you're really desperate, in the store. But if you're buying them, you're probably really hurting for health.
188* HyperspaceArsenal: The only limits on what you can carry are on scarabs and bafomdads, both of which can be upgrade by buying bigger bags for them. Krystal isn't playable long enough to accumulate much of an inventory, but you still have to wonder where she carried that large brass key when she's wearing nothing more than a loincloth and a bikini top.
189* IconicSequelCharacter: Krystal, who does from being a DamselInDistress after the game's prologue to a member of the Star Fox team (as well as Fox's LoveInterest) by the game's ending, guaranteeing her presence in later ''Star Fox'' games.
190* IGotYouCovered: [[spoiler:Falco]] eventually comes around and does this while Fox is fighting the BigBad.
191* IKnewThereWasSomethingAboutYou: Upon his first arrival in [=ThornTail=] Hollow, Fox comes across an [=EarthWalker=] that stays fully silent when spoken too. When the stone golem hints there's more to his silence, Fox proclaim this phrase when he confronts him.
192* ImpendingDoomPOV: In the prologue just as Krystal is releasing the first Krazoa Spirit, a mysterious being is watching her close by, moments before attacking and trapping Krystal. The same being would later spy on Fox during the test of fear before [[spoiler:revealing himself as Andross to force Scales into surrendering the last spirit to revive himself]].
193* ImperialStormtrooperMarksmanshipAcademy: At the [=CloudRunner=] Fortress, Fox manages to confront Scales and starts shooting Fire Blasts at him. Despite being about 10 feet away, Fox misses ALL ten shots and Scales flees.
194* InsurmountableWaistHeightFence: There is a certain room in a cave that requires you to pointlessly trek a longer path around the room even though the entrance and exit to the room are mere few feet away from each other, all because a small amount of short grass stands between them. This room, as well as every other similar room in the game, is used to allow the game time to load the next area.
195* InterfaceSpoiler: Players can quickly spot that you'll eventually come back to [[spoiler:the Walled City]] later, because when there the first time you can clearly see two areas you can't actually get in to.
196* InterspeciesRomance: Tricky's mother and father are a ''Protoceratops'' and ''Centrosaurus'' respectively.
197* ItemGet: Though it's longer and more awkward than many of those in ''Franchise/TheLegendOfZelda'' games. Spoofed by [[http://www.vgcats.com/comics/?strip_id=39 VG Cats.]]
198* ItMayHelpYouOnYourQuest: Many of the "rewards" you get for heroing may as well have been some random trinket the NPC found lying on the ground, and in several cases that's ''exactly'' what it was. They are, of course, all immensely and immediately vital to your progress.
199* JustEatHim: Galdon eats Fox. It doesn't end well for him.
200* KilledOffForReal: [[spoiler:Andross apparently dies in this installment - for good.]]
201* KillEnemiesToOpen: Some barriers look like red vortexes with a skull in the middle and a number of little "spirits" orbiting around them, which indicates how many enemies you need to kill to open them.
202* KingMook: King [=RedEye=], the third boss. This green-colored TRexpy is a giant version of the [=RedEyes=] that lurk around the pyramidal temple in Walled City.
203* LadyOfBlackMagic: Krystal, who owns the MagicStaff Fox finds later; she doesn't get to use it in-game except during the cutscene prior to the FinalBoss battle, but she does in ''VideoGame/SuperSmashBrosUltimate''. She's one of the only magic users in a primarily sci-fi setting capable of using a versatile array of offense and defensive spells with her staff, while being a [[SheFu graceful]] and [[MsFanservice sensual]] FoxyVixen. She bucks a few trends regarding team dynamics, as she's the protagonist's love interest and despite her TeamMom position, is the youngest of the Star Fox team.
204* LampshadeHanging: During Queen Earthwalker's {{Infodump}}, specifically the part where she tells Fox that the [=SpellStones=] and Force Point Temples were built to stop the planet from ''tearing itself apart''. Fox comments on the weirdness of such physics. Finally, when it seems Fox is ready to continue his mission, the queen stops him to give him a key the Sharpclaws dropped earlier, causing an annoyed Fox to quip, "Can I just get on with it?"
205* LeapOfFaith: A variation occurs in [=DarkIce=] Mines, as the reward is not ''in'' the pit, but [[spoiler:across a bridge of light that appears]] when you jump off the edge of this gap that's too big to jump across, in accordance with the instructions on a nearby sign.
206* LethalLavaLand: Certain parts of the [=DarkIce=] Mines are like this (particularly underground), [[HailfirePeaks while the rest is covered in snow and ice]]. A more full-fledged case is the Volcano Force Point Temple, which is located beyond Moon Mountain Pass and has many lava pits as well as hot setpieces like fire geysers and pistons that periodically spit fire. Lastly, the battlefield where Fox confronts Drakor in Dragon Rock is an underground foundry, though lava is cosmetic here as Fox's vehicle (a mobile hovering platform) keeps him safe from it.
207* LevelMapDisplay: The game requires all maps pertaining the game's locations (including dungeons) to be purchased in the shop of [=ThornTail=] Hollow before they can be shown on-screen. The map can be zoomed in and out in a gradual manner.
208* LighterAndSofter: Than both the original ''Dinosaur Planet'' and ''Star Fox 64''. Compared to the former, it has a brighter atmosphere and tone to the environments, a more upbeat soundtrack and a much simpler and more lighthearted story with plenty of levity, while compared to the latter, there are much more fantastical elements, the conflict is localized to one planet as opposed to spanning the entire galaxy and it has more intentional humor.
209* LiveItem: There are several of these:
210** There's a species of blue fungus that sleep at night, but hop around during the day, trying to get away from you if you try to pick them off the ground. To collect them, you have to smack them with Krystal's staff first. It's interesting to note that Creator/{{Rare}} had always wanted to feature "hard-to-collect collectibles" in their games, and the Jinjos originally meant to be like this in ''Banjo-Kazooie'', but the idea didn't see the light of day until this very game.
211** There are also the Bafomdads, little four-eared rabbits that are found all over the place and serve the same function as [[Franchise/TheLegendOfZelda Zelda's fairies]] and are found and collected like the fungus. Except they don't run from the player and you don't have to beat them into submission (instead you have to dig most of them out).
212** The [=FireFlies=], which are green luminiscent insects used to light up dark areas, move around until Fox collects them.
213* LivingCurrency: You'll find yourself prying up boulders for scarab beetles often, so you can spend them at the shop or for bribes. There's also a game at the shop where the Shopkeeper releases the green scarabs you bet into a cave with an equal number of black beetles and challenges you to capture all the green ones without touching a black one, double or nothing.
214* LizardFolk: A of the inhabitants resemble this trope to an extent.
215* LongSongShortScene: [[https://www.youtube.com/watch?v=oJEREWvTUpg "Dark Ice Landing Strip"]], which plays only in the entrance area of [=DarkIce Mines=], an area that a competent player can get through in around 10 seconds.
216* LoveAtFirstSight: What happens to Fox when he first sees Krystal. And judging by the way she looks into his eyes when he saves her from falling to her death at the end of the game, it's implied the same is true for her.
217* LowTechSpears: The [=LightFoot=] tribe are based on stereotypical natives, and are notably the only dinosaur tribe who uses spears, with the also weapon-using [=SharpClaw=] tribe preferring [[BrutishCharacterBrutishWeapon spiked clubs and axes.]]
218* LukeNounverber: The game mixes this with CamelCase to name certain locations, since these are named after the dinosaur species (the ones named with camel case themselves) that inhabit them: [=ThornTail=] Hollow, [=SnowHorn=] Wastes, [=CloudRunner=] Fortress, [=LightFoot=] Village.
219* MadEye: The [=FireCrawlers=] have these.
220* MagicStaff: Krystal's staff, which Fox recovers and uses since [[ArbitraryMissionRestriction General Pepper ordered him to leave his blaster behind]]. The TelescopingStaff can be used [[CloseRangeCombatant pummel enemies]], and also possesses various powers needed to navigate the planet.
221* MaleGaze: The camera tends to focus on [[MsFanservice Krystal]] in ways that accentuate her [[WalkingSwimsuitScene mostly exposed]] body.
222* MammothsMeanIceAge: The main inhabitants of the snowy regions of Dinosaur Planet are a tribe of woolly mammoths called the [=SnowHorns=].
223* ManaMeter:
224** The Staff Energy Meter indicates how much energy Fox has available for the Staff Powers. It is refilled by collecting Magic Gems, and it has three upgrades that can be found in the world.
225** Tricky has a meter that tells how many Grubtubs' worth of energy he has available for the Sidekick Skills that require it. It is refilled by feeding him Grubtubs.
226%%* MarathonLevel: [=DarkIce=] Mines.
227* MascotMook: The Sharpclaw Tribe is the most common source of enemies you'll find in the game, as they're the dinosaurs who are directly under the command of General Scales. The bigger ones have a pale skin and use a shield to deflect many of Fox's attacks with the Staff. Near the end of the game, [[spoiler:all Sharpclaws turn against Scales once they discover that his increased power wasn't from himself, but from Andross]].
228* {{Mayincatec}}: The setting of the game is a mix of this and {{Prehistoria}}, Dinosaur Planet having distinct Central/South American influences to it, most notably seen in the architecture of places like [=ThornTail=] Hollow, [=CloudRunner=] Fortress and Walled City and the clothing and jewelry worn by several [=NPCs=], plus much of the soundtrack.
229* MeaninglessLives: You're bound to find far more Bafomdads than you will ever need (assuming you somehow need any), and besides that you'll find far more of the little gerbils than you can ''carry''.
230* MiniDungeon: As far as the order of exploration of places goes, the game inverts this trope as the main dungeons (the satellite regions of Dinosaur Planet, as well as the Force Point Temples) are always accessed and completed before the mini-dungeons (the Krazoa Shrines). The reason is because, during his quest, Fox alternates between looking for the [=SpellStones=] and looking for the Krazoa Spirits; so whenever he finds a [=SpellStone=] and puts it where it belongs, his next objective is to find a Krazoa Spirit and take it back to Krazoa Palace, so proceed then to the next [=SpellStone=] and repeating the process. This is the reason why the last thing pending before facing the final boss is to retrieve the remaining Krazoa Spirits.
231* MixedAnimalSpeciesTeam: In the ending of the game, Krystal, a vixen who is also Fox's love interest, joins the team.
232* MoneyForNothing: Aside from a few plot-important items and a BrokenBridge or two, scarabs are pretty meaningless. About the only item for sale that's not easy to come by on its own are [=FireFlies=], but you rarely need those and they're not technically necessary anyway.
233* MsFanservice: Krystal, considering not only how the game portrays her, but also how stunned Fox is when she sees her the first time. Not only is her outfit revealing, but her ''theme music'' is a [[{{Sexophone}} cheesy saxophone]]. In the game's ending, ROB comments on Fox's arousal while seeing her arrival into the Great Fox.
234* MonsterInTheIce: Galdon starts out frozen when you enter his arena until you have Tricky thaw him with the Flame command.
235* MookChivalry: [=SharpClaw=] soldiers will, regardless of number or strength, engage you one at a time.
236* MySignificanceSenseIsTingling: Upon arriving at Cape Claw, Tricky briefly stops for a moment when he senses the Queen Cloudrunner watching them from afar while trapped in her prison.
237* MyGreatestFailure: The final Gatekeeper ([[spoiler:the [=Thorntail=] who has been unwilling to talk to Fox for a long time]]) attempted to defeat Scales himself, but his attack failed and his friends were imprisoned in Dragon Rock.
238* MySensorsIndicateYouWantToTapThat: When Krystal shows up to say thank you to Fox at the end of the game, ROB's sensors indicate that Fox's temperature has suddenly started rising.
239* ANaziByAnyOtherName: The [=SharpClaw=] Tribe, right down to the concentration camps for all of Scales' enemies as well as the implied threat of genocide and various war technologies the [=SharpClaws=] had that were implied to be extremely advanced for the dinosaur's time. [[spoiler:Considering [[EmperorScientist who Scales is being manipulated by]], it's not really much of a surprise.]]
240* NoGearLevel: [=CloudRunner Fortress=] has Fox get imprisoned and his magic staff (the only piece of equipment he has, but which contains the staff powers he has gained thus far) taken off him in one stage. The stage thus revolves around sneaking around the prison to get the power needed to get it back by fooling the guard into thinking you're his replacement, so he'll leave.
241* NonLethalBottomlessPits: The bottomless pits are not only nonlethal, but harmless. In fact, falling into one refills your life meter. You are merely deposited at an invisible checkpoint, sometimes near where you fell in. Some ''lava'' pits are the same, for all practical purposes, but others [[ConvectionSchmonvection let you run around on the lava]] at the expense of eating your health. Basically, if you can get out of the pit using the game mechanics afforded you, it's a lot more dangerous to fall in in the first place.
242* NonstandardGameOver: Quite a few for failing certain missions. While most are simply "oh well" alternate scenes, some of them can be pretty mean to Fox. One of the later ones (namely the result of failing to defend a [=HighTop=] from enemy attacks at one point in Dragon Rock) consists of Tricky whimpering and nuzzling up to Fox's lifeless body. The game resets to an earlier point after such cutscenes and [[MeaninglessLives does not take away a Bafomdad, however]].
243* NoobCave: The bottom of the [=ThornTail=] well serves as this.
244* NubileSavage: Krystal. Her outfit consists of a [[ChainmailBikini metal bikini top]], [[LoinCloth loincloth]], assorted jewelry, and tribal tattoos, one of which is placed [[IntimateMarks directly above her butt]].[[note]]Manipulating the camera to [[VideoGamePerversityPotential certain angles]] reveals [[AmbiguousSituation what could be]] either white fur or a [[ThongOfShielding thong]] underneath her loincloth. Doing the same in ''VideoGame/SuperSmashBrosUltimate'' clearly shows that [[GoingCommando she isn't wearing any underwear]].[[/note]] [[WildMassGuessing Generally, it's believed that all Cerinians had a similar dress sense]].
245* OddballInTheSeries: Even ignoring the total GenreShift in terms of gameplay to ''Zelda'' style, the game's roots as a DolledUpInstallment shine brightly, as the story and environment is much more mystical and fantastical compared to previous entries, with little of the more war-centered storytelling to be found.
246* OfficialCouple: As of this game's ending, there have been very strong hints that Fox [=McCloud=] would end up with Krystal. In ''VideoGame/StarFoxCommand'', [[MultipleEndings depending on the ending]], they can either end up as this trope, or [[DidNotGetTheGirl break up permanently]].
247* OffscreenTeleportation: Tricky is an ally example. Run too far ahead of him? He's around the next corner. Had to climb to proceed? He'll catch up. He cannot teleport across large pits with flame jets and moving platforms for some reason, however.
248* OmnicidalManiac: [[spoiler:Andross seems to really have lost it by the time he's revived, seeing how he mentions that he intends to ''destroy'' the Lylat System shortly after revealing himself to Fox. Originally, he was simply content with ruling the Lylat System. It's also implied that he's the reason why Krystal is the last Cerinian left.]]
249* OneTimeDungeon: [=DarkIce=] Mines and [=CloudRunner=] Fortress are the only [[DungeonTown satellital areas]] in ''Star Fox Adventures'' that get sealed off after you defeat their respective bosses and retrieve their Spellstones. Fox can hang around their Arwing landing sites (as long as you replay their associated Arwing shooter levels), but that's it. The good news is that there's nothing missable (like Energy Cells or Cheat Tokens) in them, if only because ''none'' of the satellital regions have optional collectibles anyway.
250* OnlyInItForTheMoney: Throughout the game, Fox constantly whines that he's not being paid enough to save the planet. At one point, he has to be talked out of leaving because he ''doesn't care'' that the planet hasn't been saved by simply rescuing a prince.
251* OnlyThePureOfHeart: Only those pure of heart may enter the Krazoa Shrine.
252* OohMeAccentsSlipping: Though he keeps his American accent pretty straight most of the time, Fox has a tendency to lapse into British pronunciations.
253* PaletteSwap: By playing fetch with Tricky, you can change his color scheme around. They all look the same, they're just different colors, ranging from the muted to the garish.
254* PalmtreePanic: Cape Claw, located past the [=LightFoot=] Village. It is home of a friendly [=HighTop=] dinosaur who asks you to retrieve his missing gold bars, and various unfriendly [=SharpClaws=] who hold a [=CloudRunner=] captive. This place is also home to the Ocean Force Point Temple, where the two Ocean Spellstones (located elsewhere) have to to brought back.
255* PartyOfRepresentatives: Each of the four Gatekeepers who protect the lands where the Spellstones were forged represents a major race of the dinosaur society in Sauria: Garunda Te is a [=SnowHorn=] (mammoth) and is the Gatekeeper who opens the way to [=DarkIce=] Mines, the Queen [=CloudRunner=] (pterodactyl) is the Gatekeeper who opens the way to [=CloudRunner=] Fortress, The King [=EarthWalker=] (triceratops) is the Gatekeeper who opens the way to Walled City, and the silent [=ThornTail=] (Nodosaurus) whom you can see isolated from his fellows in [=ThornTail=] Hollow is the Gatekeeper who opens the way to Dragon Rock.
256* PassThroughTheRings:
257** Every time you go from the planet to a chunk, the flight corridor has ten Gold Rings to fly through. Only one chunk requires you to pass through all of them to get there (namely to access Dragon Rock), but whenever you do, you gain bonus points for that flight.
258** Regarding on-foot areas, there are two cases where Fox must pass through rings of sparkles. At [=CloudRunner=] Fortress, Fox must use pillars, other structures, and floating crates to jump through a series of rings along a path over water. And at the Walled City, rings appear in the stream around the central land mass, the object being to ''swim'' or otherwise pass through them. Both instances are a race against time, but in the second case, passing through a ring gives you a few more seconds.
259* PhysicalGod: [[spoiler:Andross]] takes a dip into this trope by [[spoiler:using the Krazoa spirits to imprison Krystal and gradually drain her life force, making him powerful enough for the spirits to consider him their god during the game's events; by the time Fox runs into him during the game's closing moments, he's seemingly capable of ''destroying the entire Lylat System''.]]
260* PlanetaryRomance: In contrast to the other games in the series, ''Adventures'' takes place on a singular planet inhabited by sentient dinosaurs, and relatively few straight sci-fi elements. It does have satellital areas (previously separated from the planet) that stand in for offworld destinations, however.
261* PlatformActivatedAbility: The Rocket Boost Pads are small, sparkling square pads that are littered through Sauria. Once Fox learns the appropriate skill, he can plant Krystal's staff onto these pads to imbue energy that will make it (and Fox) move upward to reach a high spot. Also, in specific parts of [=DarkIce=] Mines and (after retrieving a lost item and giving it back to a character) [=SnowHorn=] Wastes, there are gray-colored round pads onto which Fox can stand in order to play a Dino Horn and trigger a special action, whether to summon a [=SnowHorn=] for a ride or make another pad to play the Dino Horn there and begin a sequential race that eventually opens the path to a Krazoa Shrine; the Dino Horn cannot even be played anywhere else, so its uses are ultimately limited.
262* PlotCoupon: The [=SpellStones=] (4) and the Krazoa Spirits (6). The [=SpellStones=] are needed to stop the ongoing instability of planet Sauria's internal energy, while the Krazoa Spirits are needed to put back the regions of the planet that separated from it as a result of the instability.
263* PointOfNoReturn: Once you've collected the fifth Krazoa Spirit in the Walled City shrine, going back to the planet will instantly drop you off at the Krazoa Palace and final boss. [[GuideDangIt The game doesn't even give you any warning]].
264* {{Precursors}}: It's implied that the Krazoa Spirits are these. Considering ClarkesThirdLaw, and the fact that the game is set in a science fiction universe, it's quite plausible they are. In the original ''Dinosaur Planet'' concept, [[NeglectfulPrecursors they were]].
265* {{Prehistoria}}: Sauria is inhabited entirely by dinosaurs, meaning that the game's entire setting is prehistoric. Despite this, the dinosaurs are sapient and, except for the [=SharpClaws=], [=ShadowHunters=], [=RedEyes=] and [=FireCrawlers=], very friendly.
266* PrimalFear: The Galdon boss fight in [=DarkIce Mines=] requires you to get eaten twice by Galdon - an EldritchAbomination-type creature. Upon being swallowed, you get treated to a "wonderful" view of the creature's insides, all whilst you wade around in some sort of stomach-fluid, pummeling a uvula-type appendage, until you're ejected from it's body. See it [[https://www.youtube.com/watch?v=wOR8lXbbMjk here]].
267* PuzzleBoss: King [=RedEye=] can only be damaged by tossing explosive barrels at him. To do this, it's necessary to stun him by landing the electric dose from the corridors' terminals with the right timing, at the moment his head is passing by.
268* PuzzleReset: The sliding-block puzzles in Walled City and Ocean Force Point Temple, specifically the ones where a simple shove sends them sliding like they're on ice, only require that a block hit a wall in order for the puzzle to reset.
269* RaptorAttack: During the Krazoa Test of Fear, Fox gets attacked by [=ShadowHunters=] [[note]]name revealed by an unused briefing by Peppy[[/note]], a tribe of small, carnivorous dinosaurs that bear resemblances to ''Velociraptor''. Though their lack of killing claws, a third finger, and feathers seem to suggest they are something else other than dromaeosaurids.
270* RealityHasNoSubtitles: When playing as Fox before the translator device is ready, any Dino Talk[[note]]not the growls; the English-based substitution cipher that sounds like it could be words[[/note]] is rendered "Dino Talk". It's not until after the chase sequence in the summit area of [=SnowHorn=] Wastes when the device is ready for use. When playing as Krystal or hearing her later as Fox, the Dino speech in those cutscenes is subtitled.[[note]]It makes sense in both cases, but for different reasons: As Krystal, the player is supposed to know what she and the characters interacting with her are saying, because they all understand each other by knowing the language; as Fox, even though Krystal's speech is heard in Dino, the subtitles are still in English thanks to the translator device, as the information she's providing is key for the player to understand how to use the Staff.[[/note]] The growls are subtitled, as that's a representation of what Slippy does in the cutscene with the Queen: he tells Fox what they're saying.
271* RecordNeedleScratch: This happens when Fox first sees Krystal. The moment he sees her, he [[EatingTheEyeCandy starts gawking at her beauty]]. As his mind ''slowly'' comes back, he briefly [[LampshadeHanging talks to himself]] about what an idiot he's being for being so [[DistractedByTheSexy distracted]], then he is snapped out of it by Peppy, who reminds him he still has a job to do. When it happens, the {{Sexophone}} music playing in the background cuts out with a scratch.
272* RedEyesTakeWarning: The four dinosaurs that pace along each side of the Walled City's central structure and attack you if you draw near, and the one ''huge'' dinosaur underground that serves as the boss for that part of the mission, are known collectively as the "[=RedEye=]" Tribe, and they all have red eyes.
273* RescueRomance: Fox rescues Krystal. Later games have them as a couple.
274* RespawningEnemies: Happens very often, usually only a few seconds after you've defeated the enemies in the first place.
275* TheReveal: [[spoiler:Andross has been manipulating General Scales and Fox to run around and obtain the Krazoa Spirits in order to revive himself. In addition, it was Andross who trapped Krystal after she released the first Spirit.]]
276* RibcageStomach: Galdon has one. How he manages to puke Fox out twice with that roomy and rigid a stomach is anyone's guess.
277%% * SceneryPorn: You certainly can't say it's not a ''pretty'' game.
278* SchizoTech: Scales and the rest of the [=SharpClaw=] are running around with steel weapons, artillery, and hoverbikes. The [=CloudRunner=] fortress is powered by {{Magitek}}. The [=LightFoot=] tribe seems to thrive on BambooTechnology. And at least one member of the [=ThornTail=] tribe is utterly fascinated by the "metal bird" you fly around in.
279* {{Sexophone}}: Features [[https://www.youtube.com/watch?v=9wfQ0q5pDPY when Fox first sees Krystal,]] and when she goes to the Great Fox at the end of the game.
280* ShellGame: The first Krazoa test -- the one that Krystal takes -- involves a Krazoa spirit going into one of six large urns, which then shuffle around a few times before you have to guess where it is. You have to find it three times, and the urns shuffle two more times each time, and the pool of possible moves gets more complicated each time, but it's never particularly hard if you keep your eyes on the one you saw it go into.
281* ShoutOut: The moment when Fox is eaten by Galdon heavily resembles the scene when Kay gets eaten by the Bug in the climax of ''Film/MenInBlack''. Galdon even resembles the Bug.
282* SingleBiomePlanet: Played with. The four satellital areas of Sauria ([=DarkIce=] Mines, [=CloudRunner=] Fortress, Walled City and Dragon Rock), while all single-biome, are actually parts of the planet that were separated from it when General Scales removed the Spellstones from the two Force Point Temples, and they return to their original locations during the game's ending. Sauria itself, meanwhile, has a variety of biomes even without the missing pieces, so it simply averts the trope.
283* SixthRanger: Krystal starts off as the lone wolf DecoyProtagonist before Fox takes over the player character role. After he rescues her during the game's climax, Krystal joins the Star Fox team out of gratitude ([[RescueRomance among other things]]), and by ''VideoGame/StarFoxAssault'' an elderly Peppy resigns to MissionControl status while she takes up Peppy's position as Fox's third wingman.
284* SlippySlideyIceWorld: There two cold areas: [=SnowHorn=] Wastes and part of [=DarkIce=] Mines. There's not a lot of slipperiness in the former (although the Krazoa Shrine accessible from there does have a slippery floor), but they do have places where ice blocks your way, and the water eats away at your health as long as you stay in it. The latter also has a big lava zone, thus it's also a HailfirePeaks dungeon.
285%% * SolveTheSoupCans: The puzzles in this game can be very frustrating thanks to this trope.
286* SongsInTheKeyOfLock: Despite its strong inspiration in ''The Legend of Zelda'' games, the trope only occurs once in this game. After Fox retrieves the Gold Fruit to its owner in [=SnowHorn=] Wastes, he initiates a test where he has to play the Dinosaur Horn while standing on pads located strategically in key parts of the region, and do so before time runs out (it's recommended to clear the associated paths before starting to save time later). Once he succeeds, the gate to the next [[MiniDungeon Krazoa Shrine]] opens.
287* SoundTest: The game has one available from Slippy's part of the main menu once you pay a certain Well for its Cheat Token and drop it into the maze's well. The tracks have no names displayed, not even numbers.
288* SoundtrackDissonance: [[https://www.youtube.com/watch?v=ntY96dvqtnM The music]] that plays when the gas chamber in [[spoiler:Cape Claw]] activates is surprisingly calm and peaceful for the frantic timed block-pushing sequence that it really is.
289* StockDinosaurArchetypes: Sauria's residents consist of dinosaurs, pterosaurs, and wooly mammoths with human-level sapience and intelligence for the most part. The ceratopsian [=EarthWalkers=] serve as the planet's royalty and display a sense of authority for their kind and to other races. There are also the thyreophoran [=ThornTails=], small theropod-like [=LightFoots=], sauropods in the form of [=HighTops=], and pterosaurs who go by [=CloudRunners=] who are all usually friendly and willing to aid Fox in their quest to stop the villainous [=SharpClaws=] who are essentially humanoid carnosaurs and tyrannosaurs. One of the very few non-sapient dinosaurs is the tyrannosaur-like [=RedEye=] tribe that is prone to attacking anything they get their eyes on, as are the raptor-looking [=ShadowHunter=] tribe.
290* StuffBlowingUp: If it's not Bomb Spore Plants, it's cannons. If it's not cannons, it's heavy machinery that explodes when they malfunction. If it's not that, it's the bomb barrels. [[OverlyLongGag If it's not]] ''[[OverlyLongGag that]]'', then it's whatever that gets in the way of the aforementioned hazards. Except [[FriendlyFireproof the dinosaurs]].
291* SupermodelStrut: At the end of the game when Krystal shows up in Star Fox's ship, she enters the command room while doing a purposeful strut, complete with swaying hips, a MaleGaze camera shot of her rear and {{Sexophone}} music.
292* SwissArmyWeapon: Krystal's staff (which Fox takes shortly after he arrives to Sauria) is the main way in which Fox interacts with his environment. He can use it as a blunt killing stick, a basic blaster, an ice blaster, a mini-earthquake maker, an impromptu switch, a basic lever, a mini-rocket, a Mook disguise, and a magic door key.
293* TechnicolorEyes: The side effect of having a Krazoa Spirit inside of you gives you a shade of purple constantly twisting. It's kind of creepy on Fox, who's stuck with a serious expression in-game.
294* TeleFrag: It is rare but possilble for the bat enemies in certain locations to respawn inside a cave wall. This causes them to be eternally stuck in the spawning animation, and never be replaced.
295* TempleOfDoom: No less than ''four'': Volcano Force Point Temple, Ocean Force Point Temple, Walled City, and Krazoa Palace. The former two are where the Spellstones have to be taken back, and rely more on puzzles than traps or obstacles. Walled City is a more open-ended location, as its design is based to put into test whoever wants to claim the Spellstone and later a Krazoa Spirit (though, due to the wrongdoings of General Scales, it will also be necessary to defeat the [=RedEye=] Tribe for the former PlotCoupon). Krazoa Palace is where all Krazoa Spirits have to be deposited, and it's there where Krystal remains imprisoned due to [[spoiler:Andross, who plans to return to physical life]].
296* TemporaryPlatform: There's a room you have to cross to get to the door. The middle of the room is tiled. Before you activate the switch, the tiles stay put, but the door is closed. You have to throw the switch to open it, but this also makes the tiles temporary; you can stay on them a couple of seconds before it starts to drop. Making matters worse, three gates come up. These drop and rise in a pattern. You can stand in the safe area before the tiles while waiting for the first to drop, but waiting for the second and third involves moving from tile to tile, hoping the gate would drop before you did.
297* TerrifyingTyrannosaur: The [=RedEye=] tribe are tyrannosaurs which are driven by the animalistic instinct to hunt, led by an absolutely gigantic king.
298* TimedMission: As you return from dropping off a Krazoa Spirit, the sole female Thorntail in the game can be heard making noise. Turns out some evil creatures are stealing her eggs. Ensues a HoldTheLine mission where you have to keep them from exiting with any of the eggs for 100 seconds. Inexplicably, when their time runs out, any creature with an egg drops it and flees.
299* TimeLimitBoss: Fox has to catch, and get rid of, the three [=SharpClaw=] Riders that are trying to flee away from him in the underground vault of [=CloudRunner=] Fortress before the fuel of his vehicle runs out. They're the ones holding the second [=SpellStone=] (the others are held by larger, non-wolfpack bosses). In the other chase sequences, Fox drives a vehicle with unlimited fuel.
300* TitleIn: Being an action-adventure inspired by the ''Zelda'' games, it identifies the area you're arriving with a display of its name on the screen. Thanks to DynamicLoading, no cutscene is necessary for the areas located in Sauria.
301* ToughArmoredDinosaur: Averted with the [=ThornTails=], a tribe of peaceful and harmless nodosaurs, but played straight with the [=FireCrawlers=], a tribe of angry mutated ankylosaurs fought in Moon Mountain Pass and Dragon Rock who breathe fire and have a ton of health.
302* TranslationConvention: Both played straight and averted. During Krystal's prologue, everyone was speaking in the Dino language instead of English, with the subtitles translating what they are saying. In Fox's chapter, any attempt to talk to the dinosaurs will have them speaking their native tongue (the translator Slippy invented was not quite ready yet) until Fox met up with Tricky.
303* TRexpy: The [=SharpClaws=] are anthropomorphic, human-sized versions of tyrannosaurs, although curiously enough General Scales appears to be an Allosaurus. The [=RedEye=] tribe, and especially their boss, are more traditional variants.
304* UncertainDoom: [[spoiler:After General Scales releases the final Krazoa Spirit he collapses in pain and is then surrounded by three Sharpclaw soldiers who take his belt. It's unclear if Scales was killed by the Krazoa Spirit or if he was just unconscious and the Sharpclaws used his incapacitation to liberate themselves. In any case, ''VideoGame/StarFoxAssault'' mentions that the Apparoids wiped out the Sharpclaw clan meaning if Scales wasn't already dead after ''Adventures'' he's almost certainly dead after ''Assault''.]]
305* UndergroundLevel: Once the speeder bike in the Darkice Mines passes a certain point, the rest of the level is cave. There's also the underground field of Thorntail Hollow, where Fox has to look for white mushrooms (White Grubtubs, a special variant of the more common Blue Grubtubs) to cure Tricky's mother.
306* UnexpectedShmupLevel: Most of Dragon Rock is a series of these, including the boss.
307* TheUnfought: [[spoiler:Despite being built up as the BigBad, a bos fight with General Scales never occurs, with him being suddenly upstaged by Andross just before he's about to fight Fox.]]
308* UniqueEnemy: There's exactly one flamethrower Sentinel, appearing only in the second visit to the Krazoa Palace, and four [=RedEyes=], which only appear in Walled City and don't respawn when killed.
309* TheVeryDefinitelyFinalDungeon: Krazoa Palace, the same place Fox has visited repeatedly to put back the Krazoa Spirits he retrieves, also ends up being the final destination of his adventure, as the FinalBoss is revealed to have been hiding there all along (though you fight him in space).
310* VentPhysics: Happens in the Krazoa Palace due to the numerous air vents, since the dungeon itself is themed around GustyGlade. And some doorways in the Cloudrunner Fortress feature them, too.
311* VideoGameCrueltyPotential: You can shoot many of the friendly dinosaurs or otherwise get them caught in cross-fire [[TooDumbToLive or hurt them on purpose because they won't move from the site of a Bomb Spore Plant spot or away from a mook]], but while they'll react [[FriendlyFireproof they won't actually be harmed and can't die]]. Tricky is also susceptible to this, but if he's harmed enough and knows the Flame command, [[VideoGameCrueltyPunishment he can attack back if he's got the stamina]].
312* VideoGameLives: There's an item called the [=BaFomDad=], which works like an optional extra life: die with at least one in your inventory, and it'll ask you if you want to use one; if you do, you come back to life right where you stood. There's only one to collect in Krystal's part of the game, and it doesn't carry over to Fox's part. Fox himself can only carry one until he gets a [=BaFomDad=] Holder, which lets him carry ten. The game has many more, but if you have ten already, you can't pick them up; they stay there until you try with nine or fewer.
313* VillainDecay: [[spoiler:General Scales becomes this by the end, thanks to him getting [[HijackedbyGanon shafted by Andross]]. Andross has this problem too: in all prior games he was a threat to the entire Lylat system by way of having a [[StandardSciFiFleet massive, interplanetary army and navy]] at his beck and call... here, he's by himself, and gets killed by Fox practically as soon as he appears.]]
314* WalletOfHolding: At first, Fox can only carry up to 10 Scarabs (the only wallet he has is that of his own clothes), but after helping a character in [=SnowHorn=] Wastes he receives a Scarab Bag that allows him to store up to 50. As the game progresses, he'll get subsequent larger wallets to carry up to 100, and then to 200.
315* WeWillUseWikiWordsInTheFuture: The names of the dinosaur races and, by extension, their places of residence, use CamelCase.
316* WhatHappenedToTheMouse: During Krystal's tutorial stage, she finds a [=CloudRunner=] in a cage on Scale's ship and tries to rescue it. She is tossed overboard and goes directly from there to the distress signal. Neither the ship nor the fate of the caged [=CloudRunner=] is ever mentioned again. In the original ''Dinosaur Planet'', the [=CloudRunner=]'s name is Kyte, and she plays a much bigger role in that game, being Krystal's equivalent of Tricky and the princess of the [=CloudRunners=].
317* WhatTheHellIsThatAccent: For some bizarre reason, [[spoiler:Andross]] suddenly gains a Caribbean accent in this game... or rather, [[OohMeAccentsSlipping some weird combination of Caribbean and Birmingham accents]].
318* WhereItAllBegan: The game ends where it begins: Krazoa Palace.
319* WhoNamesTheirKidDude: There is a [[{{Beat}} brief moment of silence]] as Fox tries to process why the hell the prince is called Tricky.
320* WolfpackBoss: The second Spellstone, instead of being guarded by a large or powerful creature, is in the hands of a trio of [=SharpClaw=] Riders whom Fox must pursue through the large, underground vault of [=CloudRunner=] Fortress (General Scales gave it to them so he could escape from Fox). Unlike in the standard chase sequences, Fox must hurry in taking them down, because his vehicle's fuel is finite, so it also qualifies as a TimeLimitBoss.
321* WizardNeedsFoodBadly: Tricky becomes this if overused and underfed. He'll outright refuse to do anything if he isn't fed enough [=GrubTubs=] and his meter is allowed to drop.
322* YouHaveOutlivedYourUsefulness: When Fox is about to fight General Scales, [[spoiler:Andross deems that the latter is no longer useful to his plans. As such, he has Scales give Fox the final Krazoa Spirit]].
323* YourPrincessIsInAnotherCastle: The game pulls it twice, though the second time isn't that far from the end. The first time, Fox figures that all there is to bringing the planetary chunks back together is... saving the queen's son. Not too shabby. Later, the placing of the four Spellstones ''does'' bring the planet back together long enough for him to prematurely declare the mission accomplished, only to find that it's not, and he discovers that those Spirits he's been collecting and releasing are actually important to the mission. Lastly, when he brings back all Spirits: [[spoiler:Andross hijacks them to consumate his revival]], thus forcing the FinalBoss battle. Interestingly, the would-be "princess" to be rescued (Krystal) remains captive in the same place at all times (Krazoa Palace), and during the game's climax, Fox pursues his nemesis while she unsuccesfully shoots at the latter from the ground, but being otherwise safe after her rescue.
324* ZeroEffortBoss: General Scales' galleon. It is impossible to die during this fight, no matter how many times you get hit. [[spoiler:General Scales himself is this, largely because his boss fight [[TheUnfought doesn't exist]].]]

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