1 | [[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/Soulcaster-II-Final-Box-for-IGWU_6853.jpg]] |
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3 | ''Soulcaster'' and its sequel ''Soulcaster II'' are a pair of [[{{Retraux}} retro-style]] games for Platform/XboxLiveArcade and PC that blend classic {{VideoGame/Gauntlet}}-style top-down ActionAdventure games with TowerDefense. |
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5 | The player character is totally helpless on his own. However, he has the ability to summon avatars of powerful warriors to defend him: |
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7 | * Shaedu, the archer, who can attack enemies at range with her bow as long as she has a line of sight. |
8 | * Aeox, the knight, who has the strongest defense but can only attack adjacent enemies. |
9 | * Bloodfire, the alchemist, whose bombs deal AreaOfEffect damage and can be thrown over walls, but has very low defense and explodes when killed. |
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11 | With the help of these three allies--as well as the mysterious Merchant, who provides RPGElements in the form of buyable upgrades--your task is to defeat the waves of monsters that attack you as you travel through a series of dungeons. |
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13 | The official website is [[http://www.magicaltimebean.com/ here]]. |
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15 | ---- |
16 | !! The ''Soulcaster'' games provide examples of: |
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18 | * CycleOfHurting: Happens if you get surrounded and you have no scrolls left. |
19 | * EventFlag: The trigger is usually standing on a certain square. |
20 | * FighterMageThief: Aeox, Bloodfire, and Shaedu, respectively. |
21 | * FloatingContinent: One of the levels in ''Soulcaster II'' is a flying city. |
22 | * GameLevel |
23 | * {{Genre Bust|ing}}er: Elements of a TowerDefense while playing nothing like a normal TowerDefense; elements of a top-down ActionGame while playing nothing like a normal top-down ActionGame. |
24 | * InescapableAmbush: Ubiquitous. Basically happens in every level--the way back is blocked, and the only way to progress is to kill all the enemies. |
25 | * MissionPackSequel: The gameplay of ''Soulcaster II'' is identical to the original; mostly, it's just new levels. |
26 | * NightOfTheLivingMooks: Zombies are one of the main types of {{mook}}s you'll encounter. |
27 | * PasswordSave: Used in the Platform/{{Xbox}} version of the first game. |
28 | * {{Retraux}}: In the style of the 8-bit era. |
29 | * RobeAndWizardHat: Worn by the title character. |
30 | * RPGElements: Visit the Merchant to upgrade your warriors' range, power, attack speed, and HP. |
31 | * SequelHook: At the very end of the second game, your companions ask you to help them in another quest. |
32 | * SheatheYourSword: The Path of Temperance in the second game will spawn a horde of rats that multiply when attacked. The only way to beat the stage is by running to the exit without trying to kill the enemies. |
33 | * ShoutOut: The famous "JUSTIN BAILEY" password from the original ''VideoGame/{{Metroid}}'' works in the first ''Soulcaster''. It starts you off partway through the game with a bunch of upgrades on all three souls. |
34 | * SmartBomb: Scrolls deal massive damage to all nearby enemies. They're a good panic button in case you get surrounded. |
35 | * SummonMagic: The premise of gameplay. You can summon the three souls at will. |
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