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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sonic_spinball_box.png]]
2[[caption-width-right:320:It's Sonic! It's pinball! It's ''spinball''!]]
3
4''Sonic Spinball'', sometimes called ''Sonic the Hedgehog Spinball'', is a [[DigitalPinballTable pinball game]] SpinOff (no pun intended) of the ''Franchise/SonicTheHedgehog'' franchise. It was originally released for the UsefulNotes/SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', along with a UsefulNotes/GameGear (and UsefulNotes/SegaMasterSystem in Europe) version. Notably, this game was not produced by Creator/SonicTeam but by the U.S.-based Creator/SegaTechnicalInstitute, the same team who developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze''.
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6The plot involves Sonic and Tails on a mission to stop Dr. Robotnik's Veg-O-Fortress, a VolcanoLair built on Mt. Mobius which is [[UnwillingRoboticization turning animals into robots]] [[IndustrializedEvil on an industrial scale]]. Per usual, [[CaptainCrash Tails' plane is shot down]], and Sonic is forced to go in solo.
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8Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most Sonic games. There are four levels to the game, each reminiscent of giant multi-tiered pinball tables, with Sonic as the ball. The standard [[PlatformGame platforming]] action used in most Sonic games is severely- limited here, as the blue hedgehog's movement is mainly controlled by flippers. Sonic only stands upright when on a flat surface, although the player can still use his jump ability and Spin Dash to reach some areas in a hurry. In each level, Sonic must collect all of the Chaos Emeralds, which will give him access to the BossRoom.
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10Incidentally, this is the closest fans of ''WesternAnimation/SonicTheHedgehogSatAM'' ever got to a licensed game based on the series: it has the cartoon's characteristic DarkerAndEdgier tone, and explicitly animated roboticization [[https://youtu.be/fOOvnsn0zW0?t=503 directly modeled on the method Robotnik used in the cartoon.]] In the {{Bonus Stage}}s, Princess Sally and several other Freedom Fighters make cameo appearances alongside, oddly enough, Scratch, from the LighterAndSofter ''WesternAnimation/AdventuresOfSonicTheHedgehog''. This makes it one of only two ''Sonic'' games to feature any characters from an animated adaptation, the other being ''VideoGame/DoctorRobotniksMeanBeanMachine'' which explicitly follows the canon of ''Adventures''.
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12Not to be confused with the roller coaster at ''Ride/AltonTowers'' that operated as ''Sonic Spinball'' from 2010 to 2016, ''Spinball Whizzer''.
13----
14!! Tropes used in ''Sonic Spinball'':
15* AbsurdlySpaciousSewer: The opening level, the Toxic Caves.
16* AnimatedAdaptation:
17** The ''WesternAnimation/AdventuresOfSonicTheHedgehog'' episode "Attack on Pinball Fortress", in which Sonic, Wes Weasley, and Sergeant Doberman break into Robotnik's fortress to get their hands on Robotnik's stupidity ray gun. Plotwise, it actually isn't anything like the game, but they do include a boss fight with a Scorpius wannabe from the game's first level.
18** The [=SatAM=] episode "Game Guy" had a pinball-themed deathtrap with a one-way ticket to [[SealedRoomInTheMiddleOfNowhere The Void]]. Sonic was put into a transparent ball, set onto the playfield, and told that hitting ''his'' bumpers would keep the Void sealed, but hitting the Robotnik bumpers would open it. Naturally, Robotnik himself took control of the flippers...
19* AntiFrustrationFeatures:
20** The ball savers in the beginning area of Lava Powerhouse are always activated when you enter the stage, meaning Sonic can only die if he falls directly between the flippers. Of course, they'll turn off when they've been used once, so you'll have to re-activate them after.
21** Entering the death chutes in the central area in Showdown from either side (i.e. not directly above) will always save Sonic, preventing cheap deaths.
22* AutobotsRockOut: All of the game's music is very industrial. [[https://www.youtube.com/watch?v=e9Zzb1yu_x4 This]] is probably the most bass heavy piece of music in the history of the series, and the last level's music is pretty [[https://www.youtube.com/watch?v=mJoTiMSf7vw hardcore]], even for a Sonic game.
23* BewareMyStingerTail: Scorpius, the boss of the Toxic Caves, has a tail that drops toxic goo on Sonic to prevent him from reaching the higher area of his arena.
24* BonusStage: Each time you clear a stage, you are taken to a different bonus level for a chance at extra points. These feature Sonic playing a more traditional pinball game that lacks the platforming controls from the main stages, and feature different kinds of targets you need to destroy in order to maximize your score. There are even more bonus levels that you can only access if you collect every single ring within one of the main stages.
25* BossArenaIdiocy: The ''entire game''. All those convenient pinball mechanisms? Part of Robotnik's Pinball Defense System, [[AllThereInTheManual as stated in the manual]]. Which he designed and built despite the fact that Sonic's signature ability has been [[RollingAttack curling into a ball]] since the very first game. Even official sources, namely the Museum section of ''Sonic's Ultimate Genesis Collection'', snark at Robotnik's reasoning.
26* ButtonMashing: The game tells you to do this when Sonic is about to be eaten by Rexxon. To be specific, it says:
27--> THE BUTTONS!
28* CanonWelding: Though the game is a [[LooseCanon standalone title]], it was clearly designed to reference the entire franchise [[EarlyInstallmentWeirdness as it existed at the time]]. That said, the game's art style and general presentation are primarily based on ''WesternAnimation/SonicTheHedgehogSatAM'', while characters from that cartoon and ''WesternAnimation/AdventuresOfSonicTheHedgehog'' make cameo appearances in the bonus pinball rounds.
29* ChekhovsVolcano: Mount Mobius is a volcano in a video game. [[RuleOfDrama You should know that it's going to erupt]].
30* CollapsingLair: Stage 4 is played as the Veg-O-Fortress starts to collapse from the volcano starting to erupt. It completely collapses after the final stage.
31* ComicBookAdaptation: In issue #6 of [[ComicBook/SonicTheHedgehogArchieComics the Archie comic]]. The pair of kangaroos (featured in the Lava Powerhouse) reappeared in a later issue as a literal KangarooCourt.
32* CompositeCharacter: Robotnik looks no different than his appearance in the games, if not for the fact that his uniform takes inspiration from his ''[[WesternAnimation/SonicTheHedgehogSatAM SatAM]]'' counterpart. This is even clearer in this [[http://www.theemeraldstarpost.co.uk/TESP/GameInfo/PHP/Removed/Spin_Fortress.jpg concept artwork]] for the game.
33* ConvectionSchmonvection: Like other games in the series, Sonic can hang out near lava just fine so long as he doesn't fall into it.
34* DarkerAndEdgier: Taking cues from ''WesternAnimation/SonicTheHedgehogSatAM'', ''Spinball'' is noticeably darker than the rest of the ''Sonic'' games on Genesis. The actual process of animals getting roboticized is shown more explicitly here than any other game, and it looks [[PainfulTransformation incredibly painful]]. Additionally, many enemies are ''[[SurrealHorror very creepy]]'', such as Scorpius, the first stage boss. It's a giant robotic scorpion with Robotnik's head, that lets out [[HellIsThatNoise inhuman screams]] [[https://youtu.be/SqR23N_2AQA?t=101 every time you hit it.]]
35* DeathThrows: If Sonic falls into lava, toxic waste, spinning gears or anything else that causes him to lose a life, he'll slowly fall off the screen with his hands in the air as creepy mechanical laughter plays.
36* DevelopersForesight:
37** Normally you can only access the upper area of Toxic Caves when you drain the slime. However, if you manage to get up there through glitches or cheating, trying to grab the Emerald before the slime is drained will kill Sonic.
38** There's a bit in the first level's minecart area where you ''could'' put Sonic on an endlessly looping track for infinite points... but after a few loops, he'll halt the minecart and yell at you (through the score display) to cut that out.
39* DisneyVillainDeath: Both Sonic and Robotnik end up free-falling through the sky at the end. Tails catches Sonic with his newly-repaired plane, leaving Robotnik to plummet [[DeathByIrony into his exploding fortress]]. This is subverted since Robotnik has famously [[JokerImmunity survived worse]].
40* DownTheDrain: The Toxic Caves, the first level of the game.
41* EarlyInstallmentWeirdness:
42** There are sixteen Chaos Emeralds in the game. At the time, the Chaos Emeralds were only gameplay gimmicks: in ''VideoGame/SonicTheHedgehog1'' there were only six of them, ''VideoGame/SonicTheHedgehog2'' [[{{Retcon}} retconned another one into existence]], ''Videogame/SonicTheFighters'' (which was directly approved by Yuji Naka) featured eight, and ''VideoGame/SonicCD'' features seven Time Stones, [[SuspiciouslySimilarSubstitute which look exactly like Chaos Emeralds]], which were retconned ''again'' to have time-altering powers in ''VideoGame/SonicTheHedgehog2006''.
43** None of the sound effects from the other Genesis games of the time (e.g. the jump and ring sounds) are used, with different sounds being used instead.
44** ''Spinball'' remains one of the very few games to feature characters from a non-game medium: in this case, the cast of ''WesternAnimation/SonicTheHedgehogSATAM''. Most games released afterwards very rarely reference the non-game universes, with the next game to feature non-game characters, ''VideoGame/SonicForcesSpeedBattle'' only coming 25 years later.
45* EternalEngine: The entire fortress is nothing but a massive Roboticizer guarded by a massive pinball machine.
46* EvilLaugh: Somewhere offscreen, Robotnik emits a digitized, [[VideoGame/FinalFantasyVI Kefka]]-esque cackle whenever you lose a life.
47* EvilOverlooker: The North American and European box art depict Robotnik looking down at Sonic angrily from the inside of his Eggmobile.
48* {{Expy}}:
49** The Machine stage was created based on concept art for Cyber City Zone (or more famously, Genocide City Zone), a zone cut from the development of ''Sonic 2''.
50** Assets from the infamous Hidden Palace Zone from ''Sonic 2'' were reused in the Toxic Caves, [[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm according to this interview with Craig Stitt]], a level designer in both games. The [[https://i.ytimg.com/vi/xyhkJEasqGc/maxresdefault.jpg geometric rock pattern]] which makes up most of the structure of Hidden Palace is very similar to a [[http://info.sonicretro.org/images/8/89/Toxiccaves.png pattern of rock structures]] which appears in the background of the Toxic Caves.
51* FinalBoss: Of course it's Robotnik. Similar to ''VideoGame/DrRobotniksMeanBeanMachine'' and [[VideoGame/SonicTheHedgehog28Bit several]] [[VideoGame/SonicTheHedgehogChaos games]] [[VideoGame/SonicTheHedgehogTripleTrouble from]] the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear era, Robotnik is only fought as the FinalBoss and not several times beforehand.
52* GoombaSpringboard: You're required to bounce on top off the heads of Clucks in Lava Powerhouse to reach the tubes that take you to higher areas The steam spouts that launch you up only give you just enough height to get on top of them, so hitting them correctly takes some very particular timing.
53* GottaCatchEmAll:
54** The goal of each level is to collect all of the Chaos Emeralds. Doing so shuts down the factory's power and ultimately destabilizes the volcano the Veg-O-Fortress is built in, causing it to explode.
55** There's also the optional side challenge of collecting all the rings in each level for a chance to play a bonus stage.
56* HaveANiceDeath:
57** "TOO BAAAD", which is triggered by Sonic dying. Unless that was his last life (or as the manual says, when Sonic is [[NeverSayDie "headed for Hedgehog Heaven"]]), in which case you get "[[GameOver GAME OVER]]".
58** If you fall down a death chute and don't have the ball saver activated...
59--->'''Lava Powerhouse:''' "BOGUS DUDE..."\
60'''The Machine:''' ''(ScareChord)'' "BIG MISTAKE"\
61'''Showdown:''' ''(ScareChord)'' "READY TO FRY?"
62* InCaseOfBossFightBreakGlass: The final battle with Robotnik's ship has a large glass dome on top with the Doctor hidden underneath. Sonic has to hit this dome repeatedly in order to finish him off. This battle is notably the only one in the game that shows how many hits it has left before you are victorious.
63* LethalLavaLand: The Lava Powerhouse and Showdown levels.
64* LoadBearingBoss: Defeating each boss causes the Fortress to sink a bit further into the sea. At the game's conclusion, the entire volcano waits to explode until the ''exact moment'' Robotnik falls into it.
65* LogoJoke: In the Genesis version, Tails flies his plane past the Sega Logo twice. In the Game Gear version, Sonic spins back and forth, building the Sega Logo, and lying under it when it is finished.
66* MinecartMadness: In the Genesis version, the first stage, Toxic Caves, has a segment where Sonic must ride a mine cart that will take him to rooms where two of the Chaos Emeralds are held. To access them, Sonic must first pull the switches that unlock the paths to these rooms. There are also pinball flippers that act as switches by changing the direction of the mine cart. If Sonic collects the second and third Chaos Emeralds before he collects the first, the mine cart disappears and Sonic falls straight into the slime vat where the first Chaos Emerald is held.
67* NeverSayDie: The manual refers to Sonic [[GameOver losing his last life]] as him being [[AddedAlliterativeAppeal "Headed for Hedgehog Heaven"]].
68* NintendoHard:
69** The game is basically four gigantic pinball tables (all of them tough as hell, especially the last one) that all have to be beaten with '''no continues or passwords.''' Good luck with that.
70** The port included in the UsefulNotes/GameBoyAdvance iteration of ''[[CompilationRerelease Sega Smash Pack]]'' is almost exactly the same as the original version (the only difference is the sound). This means [[EventObscuringCamera the levels have not been adjusted for the GBA's smaller screen resolution]]. Also, [[ArsonMurderAndJaywalking the ending is slightly glitched]].
71* OneHitPointWonder: Rings in this game do not give you anything other than points. If Sonic falls into a death pit and there aren't any Ball Savers in play, he's toast. These death pits are the only things that can damage him at all, however.
72* PinballScoring: Duh.
73* PinballSpinoff: One of the more fitting examples, considering Sonic's ability to roll into a ball.
74* PinballZone: The level design for every level in the game takes on the form of a giant pinball table with flippers all over the place that the player must use to help Sonic navigate the stages. There are all kinds of bumpers and hazards that Sonic can bump into to hinder his progress, and there are also lots of targets Sonic needs to hit in order to access the Emeralds.
75* PlotCoupon: You can't take on the bosses until you find the Chaos Emeralds. There are three in the first two stages, and five in the last two.
76* ProgressiveJackpot: Clearing the {{bonus stage}}s after each level adds to a "Rising Jackpot" that adds a ''huge'' score bonus if you manage to defeat Robotnik in the Showdown level.
77* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the wholly original [[VideoGame/SonicTheHedgehog1 previous]] [[VideoGame/SonicTheHedgehog2 titles.]]
78* ReplacedTheThemeTune: Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' themes for the title screen and Game Over music, assuming they were owned by Creator/{{Sega}}. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune.
79* ScareChord: One plays when something disastrous happens, such as when the sewer monster in the Toxic Caves is about to eat you, or when you fall down a death chute.
80* ScaryScorpions: The boss of Stage 1, Toxic Caves, is Scorpius, a giant robotic scorpion with Robotnik's face and a tail that sprays poisonous goop to attack with.
81* SensoryAbuse: The notorious Options Menu theme, and Scorpius' high-pitched shrieks as it takes damage.
82* SmashingSurvival: If you get caught in Rexxon's mouth, you have to rapidly smash the buttons to break free. If you succeed, you return to play with a "GREAT ESCAPE!" message. If you ''don't'', you get chomped and lose a life.
83* StationaryBoss: All four of the game's end-of-level bosses do not move from their spots. Sonic must use his pinball-like abilites to propel himself up to them without falling out of the boss arena.
84* SuperDrowningSkills: Sonic infamously cannot swim, and is fortunately saved from drowning when he gets knocked off Tails' plane and into the sea at the beginning of the game. Fall into there again, and [[HaveANiceDeath he won't be so lucky]]. The sprite of Rexxon appearing as Sonic falls into the water hints he was probably eaten.
85* SwallowedWhole: Fall between the flippers in Toxic Caves, and Rexxon will gulp you down if you don't mash the buttons enough. His sprite appearing when Sonic falls into the water also suggests this. [[HaveANiceDeath TOO BAAAD]].
86* TakeYourTime: While the banner in Showdown warns you that Robotnik is getting away, he'll never actually escape. Needless to say, given how huge and complicated the level is, It's not a bad thing.
87* ThisIsGonnaSuck: Even though it's not a done deal, Robotnik panics in his cockpit when you reach him, in contrast to his other appearances.
88* TotallyRadical: The top banner's lines, like "BOGUS DUDE" and "ULTRA COOL SLIDE".
89* UnwillingRoboticization: As per his usual [[SignatureDevice modus operandi]], Robotnik is turning animals into a robot army. The process is shown in [[https://youtu.be/fOOvnsn0zW0?t=503 far more detail]] than in any other game in the series.
90* VillainExitStageLeft: After the usual task of nabbing emeralds, the final objective of "Showdown" is to prevent Robotnik's ship from escaping.
91* VolumetricMouth: While in the main 2D games Sonic does this after drowning, here he ''always'' does it regardless of cause of death.
92* YourSizeMayVary: Robotnik looks like a giant in the final fight, being several times larger than Sonic, but in the ending they're around the same size. One can infer the protective glass of Robotnik's vehicle was magnifying his image, but it isn't directly explained.

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