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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/STR0171.PNG]]
2[[caption-width-right:320:Look at the size of those things! (By which we mean the noses, of course.)]]
3
4''Snowboard Kids'' is an action racing series produced by Creator/{{Atlus}} and Racjin debuting in 1997 on the Platform/{{Nintendo 64}}. While it didn't make much of a splash compared to [[VideoGame/MarioKart similar first-party titles]], the cute atmosphere and unique character designs were part of what helped it gain enough recognition to spawn two sequels - ''Snowboard Kids 2'' and ''Snowboard Kids Plus'' (the latter released [[NoExportForYou only in Japan]] for the Platform/PlayStation).
5
6Years of inactivity passed until 2005, when ''SBK: Snowboard Kids'' was announced out of the blue for the Nintendo DS. Unfortunately, this attempt at re-imagining the series to [[DarkerAndEdgier appeal to teenagers]] did poorly with both critics and the fanbase. Despite this, Atlus claims they haven't given up on the series yet, but only time will tell...
7----
8!!'''The series consists of the following games:'''
9* ''Snobow Kids'' (1997, [[Platform/{{Nintendo 64}} N64]])
10** ''Snowboard Kids'' (1998, [[Platform/{{Nintendo 64}} N64]])
11* ''Snobow Kids Plus'' (1999, [[Platform/PlayStation PS1]]): Japan only, essentially a MissionPackSequel of the previous game.
12* ''Chō Snobow Kids'' (1999, [[Platform/{{Nintendo 64}} N64]])
13** ''Snowboard Kids 2'' (1999, [[Platform/{{Nintendo 64}} N64]])
14* ''SBK: Snowboard Kids'' (2005, [[Platform/NintendoDS NDS]])
15** ''Snowboard Kids Party'' (2005, [[Platform/NintendoDS NDS]]): Released in Japan a few days after the US version.
16----
17'''This series contains examples of the following tropes:'''
18* {{Bizarrchitecture}}: The houses on Snowboard Street in ''2'' are shaped like the people who live in them, including Damien's. [[FridgeLogic ...Wait, Damien lives in Snow Town?]]
19* BoDiddleyBeat: The theme for [[https://www.youtube.com/watch?v=1hEAwbXSZ80 Starlight Highway]] uses the Bo Diddley beat, then plays around with it before it loops again.
20* TheComputerIsACheatingBastard: Good ''Lord'', where do we start...the first game gets ridiculous by the last few courses due to unfair AI advantages and [[GameBreaker Shinobin]]. This is toned down in the second game, but Expert Mode brings back the omniscient AI just to taunt you.
21* CoolAndUnusualPunishment: Linda wants Nicole to eat peanuts with her eyes. Nicole wants Linda to eat spaghetti through her nose. [[spoiler: Pamela tries to get them to do both in her ending.]]
22** By the way, [[spoiler:Linda]] is the only one who actually goes through with it. [[NauseaFuel Yuck.]]
23* ComebackMechanic: In ''2'', race position determines which powerups are obtained from blue drops.
24* CompanyCameo: Some of the courses have banners with the names of series producers Atlus and Racjin on them; Big Snowman, for example, has them both right at the finish line.
25* CuttingOffTheBranches: ''Plus'' takes place only a short time after ''1'', and makes it clear that Linda was the winner.
26* DropTheWashtub: The Pan item, which [[SquashedFlat flattens]] everyone save for the user. The DS game uses a [[AnvilOnHead 1000-ton weight]] instead, minus the squishing.
27* EasyLevelsHardBosses: Very much so, even though the series itself spans only three bosses in ''2'' and a single boss fought multiple times in ''[=SBK: Snowboard Kids=]''.
28* FantasyKitchenSink: ''2'' introduces a veritable one, compared to the more mundane settings of the other games.
29* FreeRangeChildren: The characters are all around the 10-11 age range, yet there seem to be no parents to stop them from having races in the jungle. Or in a haunted house. Or underwater. Or in ''space''.
30* GagNose: Sported by everyone in the original series.
31* HereWeGoAgain: The ending of ''2.'' [[spoiler: Damien will never stop, will he?]]
32* HonestAxe: Spoofed in one of the second game's {{Yonkoma}}. A hooded stranger approaches Linda and asks if the pan she dropped just then was gold or silver. She gleefully admits the former in hopes of having it returned; unfortunately for her, the stranger turns out to be a disgruntled Slash.
33* ImpliedLoveInterest: In Snowboard Kids 2 the implied couples are Slash and Linda, Jam and Wendy, and Tommy and Nancy.
34* IncredibleShrinkingMan: The basis behind the "Wendy's House" level in ''Snowboard Kids 2'', as the eponymous character built a course in her own home.
35* InterfaceScrew: A projectile item, staple to the series, turns any opponents it hits into a snowman, preventing him or her from steering for several seconds.
36* InvisibleParents: Aside from brief mentions of Linda and Nicole's family members, we never actually get to see any parental figures. [[spoiler:Except Slash's mother.]]
37%%* InvisibleWall
38* LionsAndTigersAndHumansOhMy: The animal characters are a minority compared to the humans, but it still counts.
39%%c* NintendoHard
40* PersonalSpaceInvader: The Ghosts, once deployed, will zero in on the opposing racer in the highest position and harass him or her. During this time, the afflicted character's top speed is halved. This can be stacked up to three times.
41* PurposefullyOverpowered: The Dragon Board in ''2.'' Your reward for beating the hardest challenge in the game (and that's saying something) is the ultimate power trip: A board with perfect speed and trick stats (if abysmal turning). Fly across every track in the game and revel in the Dragon Board's ridiculousness.
42* RandomEventsPlot: While the other games in the series involved a tournament, ''2'' has this instead. The only thing tying everything together is Damien.
43* RecycledInSpace: ''VideoGame/MarioKart'' [-ON SNOWBOARDS-]!
44* RememberTheNewGuy: The new characters in ''Plus'', though 3/4 have an explanation for their absence - Nicole is from a different town, Pamela was working on a film at the time, and Ruby simply didn't take notice since no prize money was involved.
45%%* RubberBandAI
46%%* {{Snowlems}}: In ''2'' and ''DS'', both Version III. (They're bosses, after all.)
47* StealthPun: The reason the characters have their characteristically large noses is because "nose" ("ノーズ") and "snow" ("スノー") are (phonetic) anagrams.
48* WackyRacing: Most of the racetracks? ''They have no snow.''
49%%* WackyHomeroom: In ''Plus'', where most of the cutscenes take place.
50* WakeUpCallBoss: in ''2'', Damien is this this in Ice Land. He is a master at using tricks to reflect your projectiles; you may have seen [=CPUs=] sparingly before, but never with the precision success Damien does. But it's the final level, so how is this a wake-up call? Well, after you beat this and the final boss, you have expert mode, where ''everyone'' is going to be pulling trick reflections on you. It will make Damien look like a warm-up.
51* {{Yonkoma}}: The instruction manuals for the first and second games featured these, showing off all the items.
52* YoungerThanTheyLook: In ''Plus'', this is [[LampshadeHanging lampshaded]] in Ruby's bio, where it mentions that he often gets mistaken for a chaperone. Also, most of the girls shown in ''Plus'' are 10-11 but look like they're at least in their mid-teens due to their well-developed figures.
53%%** Linda in every game she appears in; she's only 11 years old.

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