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1''[=SiN=]'' is a series of videogames developed by Creator/RitualEntertainment starring Colonel John Blade in his adventures to take down CorruptCorporateExecutive Elexis Sinclaire, chairwoman of [=SinTEK=] Enterprises, who seek to convert all humanity into mutants and TakeOverTheWorld with her as "MotherNature".
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3Currently, the ''[=SiN=]'' universe includes the following works:
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5[[index]]
6* ''[[VideoGame/SiN1998 SiN]]'' (1998)
7** ''[=SiN=]: Wages of Sin'' (1999)
8* ''[[Anime/SiNTheMovie SiN: The Movie]]'' (2000)
9* ''VideoGame/SiNEpisodesEmergence'' (2006)
10[[/index]]
11
12The game has a [[Characters/SiN character sheet]], where character-specific tropes can be found for the main and secondary characters as well as for the {{mook}} classes.
13----
14!! The series in general shows examples of:
15* CamelCase:
16** {{Inverted|Trope}} with the franchise's title, [=SiN=].
17** [=HardCorps=] for Blade's police organization.
18* CriticalExistenceFailure: You can be knocked down to a couple hitpoints of health and still run and move just as well as if you were still at full strength.
19* {{Crossover}}: The trailer for ''Phantom Fury'' shows that the ''[=SiN=]'' series and the ''VideoGame/{{Bombshell}}'' series are set in the same universe, with John Blade apparently being an ally of Shelly "Bombshell" Harrison.
20* HalfHumanHybrid: Elexis' experiments, including Mancini, Blade and [[spoiler:her father, Thrall Sinclaire]]. In ''Emergence'', she attempts to do this again to Blade, but he is able to stop the process by the end of the game.
21* JigglePhysics: In both games. Despite the early infamy of the Source engine's physics, ''Episodes'' actually tones this down - it's still more than you'd see without the use of mods in just about any other game on the engine, but you have to actually [[MaleGaze pay attention]] to really notice it compared to the exaggerated hand-animated jiggle of the first game.
22* MegaCorp: [=SinTEK=] Enterprises, run by Elexis Sinclaire.
23* OxygenMeter: Blade starts taking damage if he remains underwater for too long. This meter is only made visible in ''Emergence''.
24* OxygenatedUnderwaterBubbles: If you skipped collecting the rebreather (or if it disappeared from your inventory), you can still use these as a source of air.
25* PressXToDie: Some valves and buttons have warning signs, and they cause a lethal explosion when used. On easy difficulty, some of them give a warning, before triggering the lethal effect on the second use.
26* RunningGag: Each game references the old show Series/BarneyMiller at the start:
27** In the original game, enemies in the first level will quip "Who are you supposed to be? Barney Miller?"
28** In the Expansion (or when playing the original campaign through the Wages of [=SiN=].exe) Blade will in the first level say that "Barney Miller is back!"
29** At the start of Emergence, one of the enemy soldiers will say that "Miller's down!"
30* YouALLLookFamiliar: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern.

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