Follow TV Tropes

Following

Context VideoGame / Shatterhand

Go To

1%%
2%%
3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
4%%
5%%
6[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shatterhand9_1337.jpg]]
7[[caption-width-right:256:Face his fists of ''justice''!]]
8
9In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.
10
11''Shatterhand'' is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.
12
13The game was developed by Creator/{{Natsume}} and released in 1991 for UsefulNotes/{{NES}}. It is also notable by being redone as a LicensedGame in Japan, of ''Series/TokkyuuShireiSolbrain'', even though ''Shatterhand'' started out as an original game.
14
15!!Provides examples of the following:
16* AllThereInTheManual: Why Steve is fighting these robots, why he has his nickname, or that he even has robotic hands.
17* ArtificialLimbs: Cybernetic hands, hence the name of the game.
18* ArtificialLimbsAreStronger: Steve lost his hands when taking on two robots. With his new hands, he can punch away armies of them.
19* AttackDrone: The robots use their special attacks every time Steve throws a punch.
20* BossRush: The final level involves periodic fights with past bosses.
21* BulletCatch: Steve can punch bullets out of the air thanks to his cybernetic arms.
22* CheckpointStarvation: Both played straight and averted in the final level. It's a long gauntlet of four difficult sections with boss re-fights after the first three, [[ThatOneBoss Infernon]] being one of them, and you get zero checkpoints during any of it (although there are a few healing pads if you have the cash for them). And then, bizarrely enough, you get a ''permanent'' checkpoint when you get to the final section after the re-fight with Gravitus, the Area E boss. Yes, you restart there even if you game over, and on top of that the final section even has six letter boxes so you can always take a suit with you into the final boss fight.
23* ConspicuousElectricObstacle: Final area has blue and red obviously glowing electrical conduits that damage the player upon contact.
24* CoolShades: Steve wears a pair on the opening cutscene.
25* {{Cyborg}}: Steve's hands are robotic.
26* DolledUpInstallment: The Japanese version is made into a licensed game for Series/TokkyuuShireiSolbrain.
27* DualBoss: The bosses in the oil refinery level.
28* EnergyWeapon: The laser bot's weapon is lasers.
29* EvilCounterpart: The final boss has an Evil Bot, complete with an Evil Super Mode.
30* ExtremityExtremist: Since only his hands are super powered.
31* GoodOldFisticuffs: Just with bionic fists.
32* GravityScrew: The anti-gravity center level.
33* GroundShatteringLanding: The final boss can do this, setting the floor on fire in the process. The Flame Ninja boss can do a smaller version, though that doesn't make it any less dangerous.
34* InconvenientlyPlacedConveyorBelt: Some jumps are made harder by having conveyor belts moving the players.
35* InvulnerableKnuckles: Literally, Steve can ''punch bullets away''. Then again, he has cybernetic hands, so this is more logical than most examples. Also averted by the cover art, where the punches have torn away the artificial skin on his knuckles.
36* KillerYoYo: The Yobobot uses an energy ball that spins around it.
37* KillItWithFire: The pyrobot uses a flamethrower.
38* MarathonLevel: The final level. It's basically 4 mini levels with 3 boss re-fights sandwiched between them, with no checkpoints at all until after the third re-fight.
39* MotionParallax: The first part of area B boasts no less than four layers of parallax scrolling; which makes the backgrounds and other visual effects look very dynamic.
40* OneUp: Can be bought with enough money at select sections.
41* PaletteSwap: Steve's jacket turns from green to red when you buy the double attack {{power up}}.
42* PinballProjectile: The "bounce" bot fires projectiles that rebound off walls.
43* PostDefeatExplosionChain: Major enemies, and some objects, are shaken by several small explosions before finally shattering.
44* RatedMForManly: A game about a guy punching robots, with loads of explosions.
45* RuleOfThree: Three alpha or beta powerups need to be collected to activate a robot.
46* SteamVentObstacle: In this game, steam vents are to be avoided. Though in area A, steam vents are rather common.
47* SuperMode: When two sets of the same powerups are collected in a row, Steve temporarily turns into a robot with NighInvulnerability. Instead of damage, every hit reduces the time the mode lasts.
48* SuperNotDrowningSkills: Steve has no problem moving around in water for a long period of time.
49* TakeOverTheWorld: What Metal Command is seeking to do.
50* UnderTheSea: Part of the filtration plant level takes place underwater.
51* WeCanRebuildHim: Steve getting his new hands.

Top