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9''Shank'' is a 2D BeatEmUp video game released on the Xbox Live Arcade and [=PlayStation=] Network on August 25, 2010, and on PC on October 26 of the same year. It was developed by Creator/KleiEntertainment and published by Creator/ElectronicArts.
10
11Betrayed by the only family he ever knew and left for dead, Shank feels the need to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry, Shank must battle his way through the criminal underground in order to seek revenge against the people who brought his world crashing down around him.
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13A sequel, ''Shank 2'', was released on February 7, 2012. Shank's attempts to settle down and leave his criminal past behind him are abruptly ended when a power vaccuum was created after Shank destroyed the cartel, forcing a military intervention. Unfortunately, this only caused them to take over the operations and create a new crime group called The Militia, ending up threatening the lives of those closest to him. Now, Shank has to once again take up his weapons and take the fight to the enemy, with assistance from the local resistance and an old friend.
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15Click on the following links for the [[https://www.youtube.com/watch?v=Smi2AF46-vk E3 Animatic]], [[https://www.youtube.com/watch?v=bhdukj5702A Gameplay]], [[https://www.youtube.com/watch?v=ulj-ERDhyS0 Co-Op]] [[https://www.youtube.com/watch?v=j_11lvl3cdE Launch]] and [[https://www.youtube.com/watch?v=ZmSjySElJSY Accolades]] trailers of the first game.
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17Click on the following links for the [[https://www.youtube.com/watch?v=lZh_318tqf8 Announcement]], [[https://www.youtube.com/watch?v=7vsRMTa8yik Combat]] and [[https://www.youtube.com/watch?v=TCDJXj1PW9s Launch]] trailers of the sequel.
18----
19!!''Shank'' provides examples of:
20
21[[foldercontrol]]
22
23[[folder:#-L]]
24* ActionCommands: Quite a few to go around, usually used for bosses or countering attacks.
25* AdvancingBossOfDoom: One of the segments in ''Shank 2'''s final level features a construction truck with a saw on its front to escape from. Destroying it is entirely optional, and even then it's notably weaker than most mooks.
26* AllThereInTheManual: Some of the backstory for ''Shank 2'' is contained in the interquel comic and the Rebel Intels found in-game.
27* AmbidextrousSprite: Par for the course, but inexplicably also present in a cutscene in ''Shank 2'' where Cyclops' eyepatch switches sides.
28* AndNowForSomeoneCompletelyDifferent: The second game has you play as Corina for an entire level of the main story.
29* AndYourRewardIsClothes: Completing certain side objectives will get you new costumes. Downplayed in ''Shank 2'', though: while skins do nothing in the main game, each one of them has different stats in Survival Mode.
30* AntiHero: Trying to say Shank is a good guy is a bit of a stretch, but compared to the people he fights (a leader of a cartel and a dictator, more or less), he could be worse and at least does have moral boundaries. He gets better in ''Shank 2'', though; while he's reluctant in joining the Resistance, he does go out of his own way to save civilians and appears to have some concern for them.
31* AssShove: If you decide to CounterAttack a nearly-dying big enemy carrying a weapon. Shank proceeds to take the weapon and shove it up where the sun don't shine.
32* AsskickingLeadsToLeadership: Both {{Big Bad}}s and {{Final Boss}}es of the two games.
33** Cesar from the first game is the leader of the cartel and the one who taught Falcone and Shank everything they know in fighting.
34** General Magnus, leader of the Militia in ''Shank 2'', is pretty experienced in melee fighting with his so-called "chainsaw knives". According to his bio, he's also a world champion in bare-knuckled boxing.
35* AwesomeButImpractical: The katana's grapple move, while visually pleasing, does little damage and leaves you open during the animation.
36* BadassBiker: As shown in the co-op prequel, Denny was the former leader of a biker gang, and definitely shows why he was. He also had a partner named Dusty, who could hold his own. Unfortunately for him, after Shank and Falcone were done with him and his gang, they left him at the mercy of Cassandra.
37* BadHabits: As revealed in the co-op campaign, Angelo acted as a SinisterMinister ''after'' gunning down a priest, then posed as him because while people knew the priest was coming, no one knew what he ''looked'' like. When Shank enters the church Angelo took over in the single player campaign, it's also shown that one of his henchmen runs around crossdressing as a nun.
38* BackStab: No matter what you hit an enemy with, as long as their back is turned it's a OneHitKill.
39* {{Backstory}}: An interesting case where it's not only ''playable'', but also only accessible by playing the co-op mode.
40* BackToBackBadasses: Shank and Falcone in one of the promotional artworks.
41* BagOfSpilling: A variation; at the start of the second game, Shank starts off with a pair of machetes (likely the same pair he used in the first game) as his "heavy" weapon, and throwing knives for ranged attacks. He eventually gets his starting combo from the first game (a pair of pistols and a chainsaw) as he progresses.
42* BeautyIsNeverTarnished:
43** The aversion thereof is the motivation for Cassandra's vendetta against Shank.
44** Played straight in the second game, in that you can cut arms and legs off male enemies but not female ones; you can still gib them, though.
45** The female bosses have much less violent deaths than the male ones. Cassandra in the first game [[PrettyLittleHeadshots gets a hole in the forehead]], despite that Shank shot her at point blank and the bullet should have punched a big chunk of her brains out of the back of her skull (that said, the blood pool under her skull is ''massive''), and Roselle in ''Shank 2'' gets EatenAlive by wolves offscreen.
46* BladeEnthusiast:
47** Besides being his namesake, Shank uses two knife-like shivs as his weapon of choice, and has dual machetes and a chainshaw in both games. He also gets a katana in the first game, and has throwing knives as his starting ranged weapon in ''Shank 2''.
48** Cesar has a pair of shiny, engraved knives and a cutlass, fitting his role as a MirrorBoss to his former enforcer.
49* BlastingItOutOfTheirHands: Shank does so with [[spoiler:Cassandra's sword]] in a flashback from the first game.
50* BoozeBasedBuff: Shank doesn't get drunk, he gets healthy.
51* BossArenaRecovery: Every boss fight in the first game has this, except the last boss in co-op mode.
52* BossSubtitles:
53** Most bosses in both games have their name shown either when first introduced or before the start of their fight.
54** Shank himself gets one in the intro of the first game.
55** Played for laughs in the second game, where at the start of an IndyEscape sequence, the Boss Subtitle is given to the giant boulder that starts rolling towards Shank.
56* BottomlessMagazines:
57** Played with in regards to Shank's firearms. While they have to be reloaded from time to time, Shank never seems to run out of reserve ammunition.
58** Played straight with certain enemies' firearms, such as the miniguns carried by some big enemies and Cesar's flintlock pistols.
59** Averted with the flamethrowers in ''Shank 2'', which have limited ammo once the playable characters pick them.
60* {{Bowdlerise}}: In 2013, the first game's Steam release had some story elements removed or changed via update.
61** The reveal that Eva [[spoiler:was pregnant when she was killed]] and mentions of her rape were removed.
62** The Butcher just dies after strangled by Shank with a chain. His body no longer gets pulled into a meat grinder offscreen.
63* BulletproofHumanShield: While Shank grabs a mook, he can use them as this.
64* BullfightBoss: Several in the first game, including:
65** El Raton[=/=]The Fake Butcher.
66** [[GiantSpaceFleaFromNowhere Giant]] [[GiantMook Mook]] [[GiantSpaceFleaFromNowhere from nowhere]] Toro.
67** The Mayor's Bodyguard from the co-op campaign, who serves as its FinalBoss.
68* CainAndAbel: Cyclops' Rebel Intel in ''Shank 2'' reveals him to be the Abel to Magnus and Inferno's Cain. He tried to assassinate Magnus for abusing his power, but was stopped by Inferno, whom he [[EyeScream took an eye out]] in the process. He was then imprisoned in a tanker for a year, leading to his status by the game's events, but not before Inferno [[KarmicInjury extracted his eye in return]].
69* CallingParentsByTheirName: If it wasn't for the supplemental material, you wouldn't know Falcone was Cesar's son, considering Falcone always refers to Cesar by name. Granted, they do have a resemblance between one another, but that's about it.
70* ChainPain: Chains are weaponized a few times in the first game, such as:
71** The Butcher using one with a meat hook on the end during his boss fight in the meatpacking plant.
72** Shank using the same aforementioned chains to choke The Butcher[[note]]Before the update, it only managed to restrain him and only choked him to death when it lifted him up, but in the update it did indeed choke him to death from the get-go.[[/note]].
73** One of Shank's heavy weapons is chains wrapped around his fist. He gets them after beating Denny by ''ripping off the chains attached to his nipples''.
74* ChainsawGood:
75** Shank's weapon of choice next to his shivs is obviously his chainsaw; it's even referred to as his "signature weapon" in ''Shank 2''.
76** On the enemies' side, General Magnus has ''[[ImpossiblyCoolWeapon dual chainsaw knives!]]''
77* CleanCut: In cutscenes and when used to deal the final blow in the second game, the machetes can cleanly sever limbs. Done egregiously in a cutscene in the second game when the ''shank'' is used to [[OffWithHisHead sever someone's head]] in one stroke.
78* CombinationAttack: Possible in the multiplayer.
79* {{Combos}}: Specifically for hits given to enemies.
80* ConflictingLoyalty: Shank's choice of Eva vs. the cartel, where no matter what choice he made, he'd be betraying someone he cared for.
81-->'''Shank:''' You taught me nothing comes before family.
82-->'''[[spoiler:Cesar:]]''' ''I'' was your family!
83-->'''Shank:''' ''So was she!''
84* ContinuityNod: In ''Shank 2'':
85** Some of the unlockable skins make Shank look like his design in the first game, Falcone, and even Cesar.
86** There's a picture of Shank and Falcone located in the Hotel level.
87* CoOpMultiplayer: The first game has it, serving as a HowWeGotHere prequel to the events of the 1P campaign. The trophy for completing it is even called "Backstory."
88* CounterAttack: Possible in both games, but with different triggers and animations.
89* CrowbarCombatant: Dusty from the co-op campaign, a BadassBiker who was partners with Denny before he was killed by Shank and Falcone.
90* DeadlyDoctor: Magnus' physician, the Doctor, serves as the penultimate boss of ''Shank 2'', and he's tough as hell. Fittingly, he looks just like the Medic from ''VideoGame/TeamFortress2''.
91* DeathCryEcho: Happens a lot in both games when enemies are killed.
92* {{Determinator}}: Shank holds his own next to ''VideoGame/MaxPayne'' for sheer [[MadeOfIron iron plating]]; he's in potentially worse shape by the end of the first game, and is running on his own badassitude and [[BoozeBasedBuff booze]].
93* DenserAndWackier: The first game is about a realistic, gritty revenge story of an ex-mobster. The second game, as well as being somewhat lighter with the plot, has numerous bizarre elements, like a cannibal jungle with a [[IndyEscape rolling boulder]], or a deadly kung-fu doctor with his nurse minions.
94* DiesWideOpen: Most bosses remain their eyes open upon their death. Shank leaves them like that most of the time, but he closes [[spoiler:Cesar's]] eyes.
95* DisneyVillainDeath: The levels' maps tend to contain parts with bottomless or hazardous pits, which both enemies and Shank himself can fall into and [[OneHitKill die instantly]].
96* DistaffCounterpart: Arguably Corina to Shank in the sequel, since she uses most of the same weapons as him.
97* DoesThisRemindYouOfAnything:
98** [[Film/KillBill A guy left for dead by the gang he worked for, comes back to seek revenge on said members. Hmmm.]]
99** [[Film/{{Machete}} Mexploitation-based design and setting, complete with a main character named after his bladed weapon of choice.]]
100* DoNotCallMePaul: Shank's real name, according to one of the Rebel Intels in ''Shank 2'', is Robert Torres, but even those closest to him, such as Corina and Elena, still refer to him by his nickname.
101* DualWielding: Shank always has at least two shanks and two pistols in his hands. One of his "heavy" weapons is a pair of machetes.
102* EvenBadMenLoveTheirMamas: Elena's not really his mother, she just ran the orphanage where he grew up, and is the closest thing he had to a maternal figure in his life.
103* EvenEvilHasStandards:
104** While working for the cartel, Shank still had a few lines he wouldn't cross. He was unflinchingly loyal and kind to his girlfriend [[spoiler:after she sees him and his partner trying to kill the Deputy Mayor]], and had to restrain himself from attacking Angelo when he casually shoots a priest.
105** [[spoiler:Cesar]] has a hint of this when Shank reveals that [[spoiler:Eva was pregnant when they killed her]], telling Shank, "Had I known she was [[spoiler:with child]], that would have changed things..."
106* EveryoneCallsHimBarkeep: In ''Shank 2'', the Doctor's real name is Marco Gura, according to a Rebel Intel.
107* ExplodingBarrels: The boss fight against the Butcher in the first game's co-op campaign has him grab explosive barrels from the corners of the boss arena and throw them at Shank and Falcone.
108* FatBastard: Quite a few of them to go around.
109** The sequel features regular {{Mooks}} of this kind, most of whom attack by charging at you and have the same amount of health as normal big enemies.
110** Among the bosses in both games are the Butcher, Denny (the prequel co-op campaign reveals that even before he was turned into a gimp, he was quite the bastard) and Oblong.
111* FreezeFrameIntroduction: In their respective first appearances, Shank and most of the bosses are given this introduction with a red-tinted screen and a white text stating their name.
112* FriendlyFireproof: Zig-zagged. Enemies' attacks don't usually damage each other, but ''Shank 2'' allows you to use grabbed enemies as meat shields, which makes them vulnerable to attacks from their fellows, and the fire from molotovs thrown by Small enemies can damage other enemies upon contact.
113* GatlingGood:
114** Big enemies sometimes carry miniguns. These can be picked up and used by the playable characters.
115** The FinalBoss fight against Magnus in the sequel features two minigun turrets that spawn midway through the fight. They shoot at the player whenever they reach their range and can be destroyed, although doing so isn't necessary to defeat Magnus.
116* GiantMook: Big enemies are large men who are the second type of regular {{Mooks}} introduced in both games. They can belong to any faction, and are stronger than average enemies. In the first game, they're also immune to grapple and pounce attacks.
117* GrenadeLauncher: Big and fat enemies sometimes carry these.
118* GuestFighter: VideoGame/DeathSpank and [[VideoGame/GodOfWar Kratos]].
119* GunsAkimbo: You start off with two pistols in the first game as your first ranged weapon. They return in ''Shank 2'', although their place as the starting ranged weapon is taken by the new throwing knives instead.
120* HandwrapsOfAwesome: Fitting his nature as an enforcer and blade-wielding brawler, Shank's hands up to his forearms are wrapped in bandages/boxing tape to protect them when he gets up close and personal.
121* HeroicSecondWind: Exaggerated at the end of the first game. After Shank [[spoiler:gets sucker-punched, stabbed in the gut and then shot at point-blank range by Cesar with two guns]], he just gets up, effortlessly tanks every other attack, finishes the job, and walks away without so much as a limp.
122* HooksAndCrooks: When fighting The Butcher in the meatpacking plant, he naturally makes use of a meat hook attached to a chain to fight Shank.
123* {{Homage}}: To the bloody B-level action movies of the 1970s, most likely, a la ''Film/{{Machete}}''.
124* ImpossibleHourglassFigure: Pretty much standard for any female character in the game.
125* ImprovisedWeapon:
126** Shank can wear [[ChainPain chains around his hands]] to pulverize and strangle enemies.
127** Some of the dropped weapons in ''Shank 2'' count as this, such as a kitchen sink and [[WithThisHerring a]] [[ShamuFu fish]].
128* KatanasAreJustBetter:
129** The katana is the final weapon that Shank gets in the first game.
130** Cassandra's weapon of choice is a katana.
131* KarmicDeath: If Shank kills somebody major, it's always justified (and ironic).
132* KlingonPromotion: According to the interquel comic, this is one of the cartel's rules.
133* KungFuSonicBoom: A classic example at the end of the fight with [[spoiler:Cesar]].
134* TheLadette: Corina. She's just as tough and violent as Shank, and she'll down a bottle of booze just as fast.
135* LagCancel: Holding the block button while using the shotgun will make it fire more quickly. In the sequel, most actions can be cancelled by rolling - including ''pouncing on somebody.''
136* LeftForDead: Shank is left inside of a burning building presumed to have died in it. Unfortunately for them that wasn't the case and he's
137* LighterAndSofter: The second game, relatively. While the gameplay is significantly BloodierAndGorier and as [[RatedMForManly manly]] as ever, its tone is subtly lighter than the first game's: Shank's side is much less morally ambiguous[[note]]A rebellion against an oppressive military government, in contrast to the first game's cartel, which he intially works for in the co-op campaign and later seeks revenge against on his own in the main single player mode.[[/note]], the plot features less tension and tragic elements (despite the threat over the setting being far larger and more dangerous overall), and the cutscenes are much more exaggerated[[labelnote:Spoilers]]Compare Magnus' death from a grenade punched into his chest, to the lingering shot of Cesar as [[WhiteShirtOfDeath blood from his mortal wound spreads across his white shirt]].[[/labelnote]]. [[KinderAndCleaner Swearing is also less frequent]], and [[TamerAndChaster sexual themes are barely touched upon]].
138* LikeBrotherAndSister: Shank and Corina were raised in an orphanage where every child was treated as siblings to each other, and thus have this relationship.
139* LocomotiveLevel: Consisting of one long TrainTopBattle, as Shank rides one to get to the meat packing district. Naturally there's not only a boss on the train engine (a couple of goons riding a jeep) but it also crashes, when beating said boss.
140[[/folder]]
141
142[[folder:M-Z]]
143* MacheteMayhem: As a reference to [[Film/{{Machete}} the movie]] that ''heavily'' influenced the game, Shank gets [[DualWielding two of them]] in both games. The sequel even has them being his starting "heavy" weapons.
144* MadeOfIron:
145** All enemies, as well as Shank himself. Enemies can easily get up and start shooting you again even after you've rammed a chainsaw into their stomach multiple times. The Big ones can take ''several grenades to the face'' and still come charging after you.
146** Big enemies in the second game have different CounterAttack animations depending on whether the attack finishes them off. When Shank counters by snatching their weapons and ramming them into their chests, that's the ''non-finishing'' animation. They'll be momentarily delayed after Shank pulls the weapon out of their chest, but will be fighting fit otherwise.
147* MadeOfPlasticine: According to the cutscenes in the second game, it's entirely possible to tear out a shark's jaws from its mouth with bare hands, [[spoiler:chop someone into multiple pieces by entangling them in a chain that has blades only on its tip and pulling it taut just once]], [[spoiler:punch a grenade through someone's sternum into their chest]], and cleanly decapitate someone with the ''blunt edge'' of a shank barely as long as a person's neck is wide. Granted however, as all of these things are done by Shank.
148* MaskedLuchador:
149** One of the designs for big enemies in the first game features a luchador mask accompanied by a [[SharpDressedMan formal suit]].
150** The Butcher in the first game, which is used to disguise that the first boss Shank fights isn't the actual Butcher from the cartel, but rather the Butcher's rival El Toro.
151** The second game features this as a costume for Shank.
152* MartialArtsHeadband: Shank has a red one on his forehead. It used to be white before the Butcher hit him hard enough that his head started bleeding and gave the headband its current color, as seen in flashbacks and the co-op campaign.
153* MeteorMove: Type A can be done in ''Shank 2''.
154* MiniMook: ''Shank 2'' features Small enemies who are shorter than normal ones, making them harder to hit. The game's Survival Mode features a variant of them known as Bombers, who plant bombs in supply stations to destroy them.
155* MirrorBoss:
156** Cesar from the first game is more-or-less this to Shank, fighting with weapons that mirror his former enforcer's own, which include a pair of fancy knives as opposed to Shank's shivs, a cutlass that can be compared to Shank's katana, and flintlock pistols that are a great contrast to Shank's semi-auto pistols. [[spoiler:He also pounces on Shank during his defeat cutscene.]]
157** Arguably downplayed with Magnus from ''Shank 2'', since his main weapons (so-called "chainsaw knives") are basically a combination of Shank's shivs and chainsaw, but his overall move set is unique otherwise.
158* {{Mooks}}: Of all shapes [[GiantMook and]] [[MiniMook sizes]].
159* MoreDakka: From [=SMGs=] to freaking [[GatlingGood miniguns]]!
160* NamesToRunAwayFromReallyFast: Shank. [[ExactlyWhatItSaysOnTheTin He certainly does.]]
161* NiceJobBreakingItHero: By the events of ''Shank 2'', [[spoiler:Cesar's death]] ignited a gang war that became big enough to require an entire extragovernmental militia to stop it. Said militia then overthrew the government. Nice one, Shank!
162* NotDistractedByTheSexy: Shank doesn't even blink whenever he sees a woman in skimpy clothing, and their attempts to grab his attention for nefarious purposes never really work.
163* NotInThisForYourRevolution: Shank only reluctantly joins the Rebels in ''Shank 2'' because he needs their support to save Elena.
164* NotSoStoic: Unlike in the first game, the sequel has Shank sometimes display a range of different emotions beside anger. He's still pretty unflappable in ''Shank 2'', except when he kills the Cannibal King Obleng and sees his fellow cannibals eating his corpse. He looks at the scene with a clearly freaked out face.
165* OneManArmy: Shank. By the end of your first run in either game, he would have amassed at the ''very least'' 500 kills.
166* OrganTheft: In ''Shank 2'', the Doctor leads an organ theft business in the basement area of a disguised hotel.
167* OverdrawnAtTheBloodBank:
168** And how! Pretty much everyone bleeds profusely with no regard for the laws of biology.
169** Exaggerated when Mello gets his arm sliced off by Shank and is then told to go give Angelo a warning during nighttime. By the time he gets there, it's already morning and he's still bleeding!
170* PaletteSwap: Just about every other playable character besides Shank in both games are basically reskins of Shank, since they reuse all of his weapons, moves and playstyle. Downplayed in the Survival Mode of ''Shank 2'', where they have different stats.
171* PerpetualFrowner: Shank has only two regular expressions: a menacing scowl and a tooth-clenched rage.
172* PlatformGame: Though predominantly a BeatEmUp, many levels include sequences of climbing, jumping and wall-running.
173* PreAsskickingOneLiner: "Forgive me [[SinisterMinister Father,]] ''for I will sin.''"
174* PrecisionFStrike: [[KinderAndCleaner Swearing is less common]] in the second game than in the first. This allows Shank to emphasize with a curse that right before he executes Magnus, he is not happy.
175* APupilOfMineUntilHeTurnedToEvil: Inverted. Cesar was Shank's martial arts mentor, and he used to consider Shank as one of his cartel's most honored members, until he turned the whole cartel against Shank after the latter proved unwilling to go through with the rite of passage of killing Eva.
176* RatedMForManly: It's fundamentally a game about a muscular, gravelly-voiced badass named "Shank" tearing through hordes of {{Mook}}s with shivs, so this is a given, though there are still plenty of badass women.
177* RedIsHeroic:
178** For a certain definition of heroic in the first game, Shank wears a red headband. In flashbacks and the co-op prequel, it was originally white until The Butcher fractured his skull, which led to the resulting blood coat the headband and give it its current color.
179** In the second game, Shank wears a red T-shirt to go along with the headband, which is fitting since he's now actively fighting for a more heroic cause (albeit reluctantly).
180* ReverseGrip: How Shank usually holds his shivs.
181* RememberTheNewGuy: ''Shank 2'' opens with a cutscene of Shank reminiscing over a photo of him with two women (Elena and Corina). When he finds them, they act as if they've known him for a long time, and according to a [[AllThereInTheManual Rebel Intel]], they were his family of sorts as he grew up in an orphanage. Of course, none of this was evident in the first game.
182* RoaringRampageOfRevenge: In its purest form.
183* ScrewThisImOuttaHere: Shank surprisingly pulls this in ''Shank 2'' when he sees [[spoiler:the cannibals eating their own leader's corpse]].
184* ShotgunsAreJustBetter: Judging by how Shank pumps it, it's probably a lever-action shotgun, even though there's a pretty obvious absence of a lever.
185* SimpleRescueMechanic: In ''Shank 2'', after dealing with all the enemies in a place, the player often has to rescue trapped hostages in order to move on to the next part of the level. All the player has to do to free a hostage from their restraints is hold a key while in front of them. The hostage then jumps out of the screen after a brief run.
186* SinisterMinister: Angelo dresses like this, although he's not really one, since he killed a priest and has been posing as him afterwards.
187* SinisterScythe: Not exactly sinister, but Corina obtains and uses one in the sequel.
188* SinisterShiv: Shank's signature (and namesake) weapon is a pair of irregular, jagged, menacing shards of metal with makeshift tape grips. They're sharp enough to decapitate a person.
189* SleevesAreForWimps:
190** In the first game, Shank wears a light grey shirt with ripped sleeves.
191** Averted in the second game, where he wears a red T-shirt, though it does have small tears on the sleeves.
192* ThereIsNoKillLikeOverkill: You can continue to beat up enemies even after they've died.
193* ThrowABarrelAtIt: The boss fight against the Butcher in the first game's 2-player campaign has ExplodingBarrels on the corners of the aren. If he sustains enough damage, he will retreat to the corners and start chucking barrels at Shank and Falcone, both of whom can shoot the barrels [[HoistByHisOwnPetard so it'll hurt the Butcher instead]].
194* UndeadCounterpart: Zombie variants of the typical enemy types appear in a specific wave from time to time in ''Shank 2''[='=]s Survival Mode. They're faster and deal more damage than their normal counterparts, but have the same amount of health.
195* UseTheirOwnWeaponAgainstThem: The counter-attacks in ''Shank 2'' involve this, having Shank deal heavy damage to an enemy by using their weapons on them.
196* WhamLine: In a flashback during the final battle of the first game, which explains why Shank is even angrier than most on a quest of revenge: [[spoiler:Eva telling him "I carry your son" just before she was killed]].
197* WhyDontYouJustShootHim: Averted. Shank does it to Cassandra in the cutscene after her boss fight.
198* WickedCultured: Cesar lives in a fancy mansion decorated with antiques, wears an ascot, and fights with pearl-handled knives, a saber, and a pair of flintlock dueling pistols.
199* WouldHitAGirl: Gender matters not to Shank, which is first shown when he comes to Club Stardust in the first game. There, he fights the fourth boss, Cassandra, who is a woman, and after he kills her, he takes on numerous other working girls in the club. He has no problem busting up Roselle in the second game either.
200[[/folder]]

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