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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Sewer_Shark_2_564.gif]]
2[[caption-width-right:256:"Shoot the tubes, Dogmeat!"]]
3
4->''"And what's my payback? A million pounds of tubesteak!"''
5-->-- '''Ghost'''
6
7''Sewer Shark'' is a 1992 first-person RailShooter that was sold with the ill-fated Platform/SegaCD console, and shortly afterwards ported to the equally ill-fated 3DO console (with somewhat higher quality audio and videos than the Sega CD version). The game was made by Creator/DigitalPictures, the company who also made such {{c|ultClassic}}lassics as ''VideoGame/MakeMyVideo'', ''VideoGame/NightTrap'' and ''VideoGame/CorpseKiller'' with Creator/ApogeeProductions, of ''Film/StarTrekTheMotionPicture'' and ''Film/{{Spaceballs}}'' assisting. It was published by Creator/SonyImagesoft.
8
9Set TwentyMinutesIntoTheFuture, it centers around "sewer jockeys", exterminators hired to clean the sewers of dangerous mutant vermin [[SeriousBusiness using flying ships and gatling guns]]. Gameplay-wise, it's a fairly average rail shooter -- mostly, it's known for being the first video game for a game console to use [[PrerenderedGraphics full-motion video]] for its primary gameplay and for its memorable cutscenes.
10
11----
12!!POST THE TROPES, DOGMEAT!:
13* AbsurdlySpaciousSewer: They would have to be to fit gunships inside.
14* AcePilot: Ghost. And he knows it.
15* ActionGirl: Falco, though you never technically get to see her in actual...you know...ACTION. Her badassery is pretty much implied through the opening intro, where both she AND Ghost basically tell you that any LIVING pilots automatically get conferred the title of badass in the sewers.
16** She gets kidnapped by Stenchler later on as well, so she seems to lean more towards FauxActionGirl.
17* AIIsACrapshoot: The moles, which are the primary enemies in the third level.
18* AtrociousAlias: Your first call sign is "Dogmeat." Your second one is "Ratbreath."
19* AttackOfTheFiftyFootWhatever: Giant mutant scorpions, giant mutant bats, and '''''GIANT MUTANT BRAIN-EATING FIREFLIES'''''.
20* AttackOfTheKillerWhatever: '''''GIANT MUTANT BRAIN-EATING FIREFLIES'''''
21* BadBoss: Stenchler
22* BatOutOfHell: The weakest form of enemy, and trying to shoot them often uses up energy.
23* BoundAndGagged: Falco after being caught by Stenchler's goons.
24* BrainFood: Many people have had their brains eaten by zerks, which are '''''[[RuleOfThree GIANT MUTANT BRAIN-EATING FIREFLIES]]'''''.
25* CommanderContrarian: Your wingman is a supremely arrogant (but talented) pilot who goes by the name of Ghost.
26* CowboyCop: Ghost's weaponry is "not all strictly legal, BUT IT JUST MIGHT keep you off the wall.".
27* DamselInDistress: Falco gets kidnapped by Stenchler [[ForTheEvulz for no apparent reason]].
28* DangerousWorkplace: Sewer jockeying is extremely high-risk employment, so much so that Ghost burns through co-pilots like Kleenex.
29* DownTheDrain: Possibly the only game where every single level is this.
30* DrillSergeantNasty: Ghost
31* ExpositionFairy: Catfish provides the correct turns for you to take, and he also meets each of the critters, giving you a look at them.
32* FatBastard: Commissioner Stenchler
33* FollowThatCar: The player and Ghost tailing the "Crazy Looking Thing" through the sewers to navigate Sector 19.
34* ForHappiness: Complete this one job, and you and Ghost won't have to clean the sewers anymore; you can kick back and relax in Solar City.
35* ForbiddenZone: Sector 19. [[spoiler:Stenchler has it off-limits because it's what actually leads to Solar City.]]
36* FutureSlang: With a bit of TotallyRadical thrown in.
37* GatlingGood: Your regular gun, but also [[AllThereInTheManual Sweet Little 16]].[[note]]"16 barrels of fun for Mr. Mole and company".[[/note]] There's even an awesome video of Sweet Little 16 in action.
38* GetOut: Failing to please Ghost results in one of these tantrums. Have fun flying a desk, spud-brain.
39* GirlFriday: Stenchler's assistant is actually credited as Girl Friday.
40* GoshDangItToHeck: Despite being a DrillSergeantNasty, Ghost does not utter any profanity.
41-->'''Ghost:''' Dogmeat! ''You lick'' '''[[UnusualEuphemism gutterballs]]!''' Your call sign oughta be...Jerkface! Or maybe...Superwimp!
42* HawaiianShirtedTourist: Catfish dons a straw hat and lei by the time you reach the resort.
43* HeelFaceTurn: [[spoiler:Girl Friday declares mutiny on Stenchler just before the whole brain-eating fireflies thing. In fact, he uses them to drive her and her supporters away.]]
44* HollywoodDensity: Zerks are listed in the manual as weighing over two tons each... and yet Stenchler can lift a crate filled with them with absolutely no trouble.
45* HoverBot: Catfish. He goes ahead of your ship to find the route you need to take to accomplish your objective, whether it's as simple as "find mutated sewer creatures to shoot" or as complicated as "follow another ship and give me directions." He's played by an awful wire-controlled puppet. Well, it was the mid-'90s and FMV games didn't have the best resolution...
46* IncomingHam: "[[WelcomeToHell WELCOME TO THE SEWERS, PUNK!]]" Has the added benefit of being yelled ''directly'' into the camera during an uncomfortable closeup, as is the case with literally every other line of Underwood's dialogue. The intro is nothing but Underwood [[NoIndoorVoice yelling hammy lines into the camera]] while overly-intense music punctuates his manly exclamations. It's actually [[NarmCharm kind of awesome]].
47* InformedAttribute:
48** Ghost is supposed to be an amazing Sewer Shark pilot, but since ''you'' are the pilot and gunner and Catfish is the navigator, all he ever does is give you shit for one thing or another.
49** Also midway through the game Ghost supercharges the engines and installs some badass new guns on the ship. [[GameplayAndStorySegregation Any actual changes to performance are so small as to be unnoticeable]].
50** Zerks are supposed to weigh an average of ''50,000 pounds'' [[note]] The game uses the weight in pounds of whatever you kill to determine your score. Zerks are enemies that appear at the very end of the game, and because of that are worth literal tons of points. [[/note]]. Somehow the obese, out-of-shape CorruptCorporateExecutive can run around with a box full of them, no problem.
51* {{Jerkass}}: Stenchler. The other Sewer Shark pilots aren't especially nice either.
52* TheLancer: Ghost (the "greatest co-pilot to ever shoot the tubes"), though he's something of an inversion because of his mentor-like experience and the fact that [[spoiler:HE'S the one who gets the girl, Falco, in the end]]. Of course, there's MANY other tropes that Ghost fits into simultaneously, but most notably CynicalMentor.
53* MadLibsDialogue: Your navigation bot Catfish talks like this when giving you directions through the sewer, saying things like "The critter's at... three... niner... three."
54* MediumAwareness: Girl Friday, if the player performs well enough, will compliment his "virtuoso performance on a joystick."
55* MixAndMatchCritters: Ratigators (rat/alligator hybrids), which are one of the main enemies.
56* {{Mutants}}: Most of the sewer vermin are giant mutant animals, which include '''''[[RunningGag GIANT MUTANT BRAIN-EATING FIREFLIES]]'''''.
57* NoFourthWall: A somewhat literal example - Stenchler's "office" is a facade, and at the end he tries to flee by running through the nonexistant fourth wall.
58* NoIndoorVoice: "SHOOT THE TUBES, DOGMEAT!"
59* NonstandardGameOver: Each checkpoint has a (hidden) required score and a target score.[[note]]The "pounds of tubesteak" Ghost refers to.[[/note]] Where your score is in relation to these values determines the exact cutscenes you get at each one, but being below the required score results in Ghost effectively kicking you out.
60** Thankfully, after a certain point, the required score is dropped altogether. Unfortunately, this is at the last two levels of the game, [[NintendoHard where all pretense of mercy is dropped]] and failing to hit any major target is an instant GameOver.
61** At one point, Ghost will order you to get ready and fire your weapon during a test. If you assume that this isn't an interactive portion of the game and flub it, Ghost gets totally pissed off at you, fails you, and the game's credits roll.
62* OneHitKill: A few things:
63** Forgetting the sequence of turns given to you at the start of most sections results in a crash.
64*** This gets worse in two cases - in one case, you're only given the direction as audio. In the other, you're following a bird and have to make the turns when it does.
65** Missing an exploding enemy causes your ship to detonate.
66*** Additionally, failing to have Catfish detonate pockets of hydrogen ahead of you[[note]]"Watch your H2 level!"[[/note]] from flying too deeply into the sewers will make the ship detonate it instead, with lethal results.
67* OnlyKnownByTheirNickname: Ghost, Falco, and the player character, a/k/a Dogmeat, Ratbreath, Exterminator, and Beachbum.
68** Girl Friday, although she doesn't even get the acknowledgment of having her name said or acknowledged in the game itself, you've gotta check the credits.
69* PalmtreePanic: Your intended destination, Solar City, although it isn't playable.
70* PerkyFemaleMinion: Girl Friday
71* PickyPeopleEater: The aforementioned zerks, which are '''''[[OverlyLongGag GIANT MUTANT BRAIN-EATING FIREFLIES]]'''''.
72* PressXToNotDie: A lot. The most annoying: when you're told to fire the updated gatling gun, despite all appearances, ''that's not a cutscene'' - fail to hit the button and you lose instantly.
73* RobotBuddy: Catfish.
74* RousingSpeech: Among gaming's most entertaining to watch.
75-->"[[StuffBlowingUp Crash and burn!]] [[EmphasizeEverything Crash!]] ''[[EmphasizeEverything And! Burn!]]'' [[TheManyDeathsOfYou The sewer jockeys]] '''[[TheManyDeathsOfYou COME]],''' [[TheManyDeathsOfYou and they]] '''[[TheManyDeathsOfYou GO!]]''' [[CrapsackWorld But]] ''[[CrapsackWorld down here]]'' -- [[CrapsackWorld This! Is the]] ''[[CrapsackWorld hole!]]'' '''[[EarnYourTitle I]]''' [[EarnYourTitle give you a name!]] [[TheLancer A]] ''[[TheLancer friend.]]'' [[CorruptCorporateExecutive A]] '''''[[CorruptCorporateExecutive boss.]]''''' [[EarnYourHappyEnding And a]] '''[[EarnYourHappyEnding reason]]''' '''''[[EarnYourHappyEnding TAH LIVE!]]''''' [[SinkOrSwimMentor You're gonna owe me]] '''''[[SinkOrSwimMentor big,]]''''' [[SinkOrSwimMentor Dogmeat!]] [[HeroismIncentive And what's my payback?]] ''[[BugWar A million pounds of tubesteak!]]'' [[ScoringPoints That's]] '''[[ScoringPoints ALL]]''' [[ScoringPoints you've gotta deliver today, hot-shot!]] [[KillStreak You nail this]] ''[[KillStreak one run,]]'' [[PalmtreePanic and we got a one-way ticket to Solar City!]]"
76* [[ASpaceMarineIsYou A Sewer Jockey Is You]]
77* ShootEmUp: You occasionally have to dictate a turn to be made, but by and large, the gameplay is just guiding a cursor around the screen to shoot targets.
78* ShoutOut:
79** Ghost will crow about [[Film/ApocalypseNow The Stench of Victory]].
80** Ghost occasionally shouts "Don't think! If you think, you're dead", which is likely paraphrased from ''Film/TopGun''.
81** If the disc is played in an audio CD player, there's a track that references Music/TheBeatles' [[Music/TheWhiteAlbum "Revolution 9"]].
82--->''(phone rings)''\
83"Good afternoon, Digital Pictures."\
84[[SubliminalSeduction ".enin rebmun ,enin rebmun ,enin rebmuN"]][[note]]Playing this backwards reveals that it uses the same cadence as "Revolution 9".[[/note]] (This is supposedly also a hint for the game: if you miss a correct turn, and turn left (AKA: "niner") three times, you won't hit a wall.)
85* StockFootage: Sort of makes sense, since it's in a huge sewer system, but you won't see a lick of footage that isn't recycled in later parts of the game. Often several times.
86* StuffBlowingUp: Your ship on a frustratingly frequent basis.
87* StupidBoss: Stenchler
88* TalkingIsAFreeAction: When Catfish or Falco contact you, or just when you're conversing with Ghost in the ship, you never have to worry about making turns or shooting anything.
89* TrialAndErrorGameplay: Your ship runs on an energy meter, and if it depletes, you automatically lose. There are 7 recharge stations in the entire game, and at each of them you have to make either a left or right turn into, with the only indicator being a pair of lights on the ceiling: green marks where the recharge is switched on, while red is switched off, and the Sega CD's lacking color palette makes telling which is which very difficult before it's too late to make the turn. The exact turns you need to make for each one is static (and thus, can be written down). You can afford to miss every other one, though.
90* TwentyMinutesIntoTheFuture
91* VillainousGlutton: Stenchler is ''always'' eating.
92* WorldOfHam: No one in the world of this game knows what subtlety is.
93----
94'''''GIANT MUTANT BRAIN-EATING FIREFLIES'''''

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