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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/senkonoro_300px_3466.jpg]]
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3->''"It's a story from long, long ago -- Fortuna was born in the nook of a small village. Ever since she was born she never stopped crying. Her wailing voice caused many people to suffer. If she didn't stop her wails would eventually cover the entire world. "Fortuna will surely be gone in 100 years time" The people held to that hope and entrusted it to the distant skies. The people ran from the ark known as Earth... And so Fortuna, who was all alone, cried until she took her final breath. -- In this way, the old world came to an end. And a new world, began."''
4-->-- ''Senko no Ronde''[='=]s opening
5
6''Senko no Ronde'' is a {{bullet hell}} ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ZUNTATA alumni Yasuhisha Wanatabe to compose the game's music, and a cast of various voice actors to help bring this title into inception.
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8The story setting of ''Senko no Ronde'' and character art-style is heavily influenced by Creator/KeikoTakemiya's {{space opera}} manga series, ''Manga/TowardTheTerra''. The game is set in the future in which human beings fled Earth following a great disaster, and after 1,500 years are only now returning to the planet. Much of the story takes place in colonies set up across the solar system. While the Aria Federation acts as a system-wide government, much of the police activity and military work is actually handled by private security organizations run by large corporations such as Goddiver. Many character backgrounds harken to an incident in the past known as the Embassy Occupation Incident, where terrorists took several hundred people hostage, then self-destructed, killing dignitaries, ambassadors, and civilians.
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10The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[EnergyWeapon laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]], which when [[CombiningMecha combined]], turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different cartridges, one emphasizing on power and the other for speed, with varying bullet patterns between the two. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VideoGame/VirtualOn Virtual-ON]]''" due to sharing many general gameplay concepts and mechanics.
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12The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in the initial version of the game) and a console port on the Platform/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Creator/{{UbiSoft}} however published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
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14The game later received a sequel in 2009 with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), which also got ported to the Xbox 360 a year later with an extended character selection and an expansion of the story. Unfortunately it was only released in Japan and it's also region-locked. It was also later released in arcades in Japan on the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players also bring a secondary character to perform support attacks.
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16A follow-up title was announced in 2012 for the Platform/PlayStationVita that would be very different from its predecessors and possibly a different game altogether, but nothing has been heard about this title since. An updated ContinuityReboot of ''Dis-United Order'', titled ''Senko no Ronde 2'', was announced in late April 2017 and was released in late Summer 2017 on Platform/{{PlayStation 4}} and Platform/{{Windows|Games}} through Platform/{{Steam}}. A trailer can be viewed [[https://www.youtube.com/watch?v=iwPZanJQfio here]]. A pair of crossover character [=DLCs=] was announced during Tokyo Game Show 2017, one being the fan-favorite Temjin from Sega's ''Virtual-ON'' series (particularly its ''Operation Moongate'' variant) and the titular Assault Suit from NCS's ''VideoGame/AssaultSuitsValken'' (otherwise known as ''Cybernator'' overseas).
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18----
19!!Senko no Ronde provides trope examples of:
20* AMechByAnyOtherName: Called "Rounders" in this game.
21* AfterCombatRecovery: In the Score Attack mode, you regain 50% of your Armor Gauge after each round.
22* AfterTheEnd: Upwards of 1,500 years after the "Great Disaster" drove humans away from Earth, to live in space and in colonies on other planets.
23* AlliterativeName: This series is fond of this naming convention of its characters. In the first game there's '''M'''ika '''M'''ikli, '''A'''nechka '''A'''lferov, '''F'''abian '''F'''atman/the '''F'''astman, Feltelen "'''L'''ili" '''L'''evinas, and '''S'''akurako '''S'''anjo. The sequel has '''L'''ev '''L'''[=eFanu=], Henri '''X'''ia '''X'''iaotien, '''M'''ieze '''M'''erckx, '''U'''rsure '''U'''exkull, '''D'''ixie '''D'''utilleux, '''S'''hinobu '''S'''anjo, '''P'''hilomena '''P'''asquini, and '''T'''heo '''T'''veit.
24* AllThereInTheManual: A lot of the information on the characters, organizations, Rounders, and terminology can be found in the Extras menu.
25* AirJousting: One of Fabian's special moves has some lunging at his opponent with his sword while leaving a trail of bullets in his path.
26* AgeInappropriateDress: Ernula's Cartridge-A1 outfit has her wearing a see-through dress and thigh h igh boots. Her Cartridge-B2 outfit has her wearing a bikini that reveals some {{under|Boobs}}-boobage underneath a see-through hooded shirt complete with [[ZettaiRyouiki thigh-highs]].
27* AmericanKirbyIsHardcore: The overseas version of the box-art of the first game only gives the impression the game is all about cold-hearted machines rather than the space opera storyline inspired by ''Toward the Terra''.
28* AnimalEaredHeadband: Cuilan wears a cat-eared one with SailorFuku costume. Ernula has a rabbit-eared headband with one of her Cartridge-B2 outfit.
29* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit incorporate them on the interface. Lili's motif is one to butterflies, from the butterfly hair clip she wears with some of her costumes to her Rounder resembling one.
30* ApocalypseHow: Told in metaphor during the opening narration, where the end of the world is described as a crying girl whose wailing caused the entire world to suffer. Finding the truth about the "Great Disaster" is the motivation for several characters in the game. Supposedly, the records are closely guarded by Goddiver's CorruptCorporateExecutive.
31* ArtShift: ''Senko no Ronde 2'', the updated reboot of ''DUO'', had a different character artist (Akira Ito) to work on the character artwork in the game instead of the artists of the original game (Shuji Sogabe and Mizuki Takayama).
32* AscendedExtra and PromotedToPlayable:
33** Lucino Narukami, normally an [[NonPlayerCharacter NPC]] character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game. He would go on to be a fully playable character in ''DUO'' under a different name, Luca Werfel.
34** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first game, becomes an assist character in ''Senko no Ronde: DUO'' and ''2''.
35* AssistCharacter: Built with them in mind for ''Senko no Ronde: Dis-United Order''.
36* AttackDrone: Lili's Brinstä, Karel's Azureus, Mika's Ventuno-II and Ernula's Castrato all possess attack bits. Lili's fires lasers, Karel's and Mika's fire missiles, and Ernula's reflects her Rounder's WaveMotionGun around the battlefield.
37* BattleshipRaid: One of the final bosses of the first game.
38* BerserkButton:
39** Cuilan, an android boy, gets very angry if he's treated like a kid.
40** [[MamaBear Sakurako Sanjo]] and [[BigBrotherInstinct Changpo]] get pretty angry at anyone who messes with Cuilan.
41* BewareMyStingerTail: The tail of Cuilan's Orangette has a ring blade at the end of it, which can be swung like a weapon.
42* {{BFS}}: Orangette's Shell, the Orbital Sword in the first game and Fuloranje Sword in the sequel. It's a humongous sword that can carve huge chunks of the opponent's armor and it covers a sizable amount of the screen, but [[GlassCannon it can full apart easily]] if you know where to attack it.
43* BigBad: Ansel Modred from the first game.
44* BloodKnight: Lili's other side, she enjoys fighting and wrecking stuff more than anything, and she doesn't care if she ends getting herself killed in the process [[spoiler:(which did happen in her Scenario-A ending)]].
45* BossWarningSiren: A siren sounds off when a Final B.O.S.S. has been activated in the first game; in the sequel, a siren goes off when any B.O.S.S. mode is activated. Regardless of the game that's being played, cue the other player's OhCrap response.
46* BulletHell:
47** The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship in true shoot 'em up fashion.
48** Almost every attack from every Rounder invokes this in some fashion, B.O.S.S. modes even moreso, but still pale in comparison to the Story Mode final battles.
49* CallingYourAttacks: A few of the characters does this when performing their Barrage attacks, some of whom will call their attacks out in English.
50-->'''Changpo:''' "[[GratuitousEnglish Scimitar smash!!]]"
51* ChargeAttack: The main weapon of Lili's Brinstä is a "hold" type. Charging up the weapon will cause it to release more bullets upon detonation or impact.
52* CheerfulChild: Ernula and most of her duplicates save for one them, of which is an {{Emotionless|Girl}} RobotGirl.
53* CognizantLimbs: The Rounder's B.O.S.S. forms has different parts that can be destroyed, potentially weakening its firepower or get better access to its [[AttackItsWeakpoint sweet-spot]].
54* ColourCodedForYourConvenience: Both player's bullets are in different colors to avoid confusion of who's attacks are coming from.
55* CombiningMecha: The Rounders when joining with their [[SuperMode Shells]].
56* CoolBigSis: Changpo, to Cuilan.
57* CompetitiveMultiplayer: This being a fighting game, the multiplayer aspect is focused on shooting and fighting each other until the winner comes out on top.
58* CriticalStatusBuff: Upon reaching [[LastChanceHitPoint Armor Vanish]] state, your Rounder's hit-box becomes visible, its maneuverability increases, and the Charge Meter fills up x2.5 faster than normal (but after activation of Final B.O.S.S. mode, it slows down considerably). Upon entering this state, your Rounder also releases an Anti-Field to clear out bullets near-by.
59* CurtainsMatchTheWindow: Changpo, Sakurako, Lili, and Ernula, and Dixie.
60* CuteAndPsycho: Feltelen "Lili" Levinas, it's hard not to like her meek personality... [[SplitPersonality until she snaps]]...
61-->'''Lili:''' "Will you show me how beautifully you can die?"
62* CyberCyclops: Citronette, Orangette, and Azureus.
63* DamnYouMuscleMemory:
64** In the first game's Xbox 360 port, its default control scheme is A for Dash, B for Barrage Attack, X for Main Shot, Y for Sub Shot, LB for Overdrive, RB is not used, LT for B.O.S.S., and RT for Barrier, while including the option to assign a button to use Action (New) or Action (Old) from the arcade version. The sequel's home ports changes the default layout to Cross/A is Main Shot, Circle/B is Sub Shot, Square/X is Barrage Attack, Triangle/Y is Bullet Canceller, L1/LB is Assist Ability, R1/RB is Barrier, L2/LT is B.O.S.S., and R2/RT is Action (Old Barrier and Dash). While both games offer the ability to change the controller configuration, it can be a confusing change for players who are used to the first game's controller layout when going into the sequel.
65** The input commands for Lili's ''Ronde of Fate, Chapter 1'' and ''2'' move are swapped between games.
66* DanceBattler: Lilli in the first game with her Barrage Attacks.
67* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form attack and it's assist attack in the second game takes this even further by filling a portion of the arena via carpet bombing.
68* DifficultyLevels: In ''Senko no Ronde Rev.X'', the game's Story Mode difficulty can be adjusted from Very Easy to Very Hard.
69* DidntNeedThoseAnyway: Mika's Shell can sacrifice its own parts for certain attacks, like giving up its thruster to perform a screen-filling barrage of bullets with its Final B.O.S.S. attack.
70* DownerEnding: [[spoiler:In Lili's Scenario-A ending, she thrusts herself into the core the FinalBoss, and after a blinding flash of light, Lili and her Brinstä were never seen or heard from again. After a fruitless, week-long search for her, Mika and Fabian came across an old farewell recording of Lili made a long time ago and revealed that she knew all along about her "other" side.]]
71** [[spoiler:Thankfully these events are not {{canon}} as she lives to be in ''Senko no Ronde: Dis-United Order''.]]
72* DownloadableContent:
73** The first game has extra DLC costumes for the characters that also changes the palette of their Rounders. Unfortunately, the [=DLCs=] was never released outside of Japan, however it may be possible to use them in the English version by purchasing them with a Japanese Xbox LIVE account.
74** ''Senko no Ronde 2'' also has some [=DLCs=]. Karel and Lili re-introduced as DLC characters but as a free add-on, along with the Voice-Pack for many characters. Temjim with Fei-Yen and Jake with Crea from ''Virtual-ON'' and ''Assault Suit Valken'' respectively guess star in the game as DLC characters as well.
75* DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.
76* EasyModeMockery: In ''Senko no Ronde 2'', playing the game on the easier difficulty give you NoEnding.
77* EveryTenThousandPoints: In the Arcade Mode of the first game, you gain an extra life and B.O.S.S. stock for the first 1,000,000pts, then scoring another 2,000,000pts, and finally another 3,000,000pts.
78* EnergyWeapon: Homing lasers. [[{{Roboteching}} Arching lasers]]. Ring lasers. Laser bombs. The future loves lasers!
79* ExpressiveAccessory: The rabbits with Ernula's clothes emote with her expressions.
80* FakeLongevity: The Achievements in the Xbox 360 port of the first game, they require you play ranked matches to unlocked them. There's Achievements that can only be unlocked by your online rank and, even worse, how many times you played against an opponent. The biggest offender though has to go the [[http://www.trueachievements.com/a19328/1000-ranked-matches-achievement.htm 1,000 Ranked Matches]] Achievement.
81* FanservicePack: The sequel has some of the female characters in more revealing outfits.
82* FlashStep: Lili's ''Dragon Waltz'' move and during a close-ranged sub-attack. "Squid's" second form also does this when its close to defeat.
83* ForeheadOfDoom: Sakurako's Cartridge-A3 outfit has her bangs held back by a headset.
84* FunWithAcronyms: B.O.S.S. stands for ''Booster for Over-armed Shell System''.
85** S.S.S. (Triple S) stands for Aria Federation's Special Space Service.
86** G.S.O. stands for Goddiver Security Organization.
87* GatlingGood: Sakurako's Triad has a Gatling gun that can be fired [[GunsAkimbo along with her main gun]] while using her Fear Volley move.
88* GameplayGrading: After each stage in Score Attack Mode, you earn bonus points for how quickly you cleared the stage and how much life you have left, and in the sequel, how many times you beaten a B.O.S.S.; if you can beat the stage with [[NoDamageRun full health]], you get double the life bonus. At the end of the Score Attack Mode, you also get a final bonus for your remaining [[VideoGameLives lives]] and B.O.S.S. Stocks; in the arcade version of the first, there's also a bonus how many hits you pulled off in a combo.
89* TheGlassesComeOff: Sakurako's A2 Final B.O.S.S. cut-in.
90* GratuitousEnglish: Often from Changpo and something from Ernula.
91* GuideDangIt: The North American and European manual of the first game contain [[BlindIdiotTranslation inaccurate]] command input to perform each Rounders' Barrage Attacks. The actual command input for each attack can be found in game's Image Gallery under "Others" in the Extras menu.
92** It also doesn't help the Xbox 360 version of ''Senko no Ronde'' lacks any sort of tutorials for playing the game in general that the original arcade game had.
93* HairAntennae: Ernula with some of her outfits. They're styled to resemble rabbit ears.
94* HitboxDissonance: ''Senko no Ronde'' is, at its core, a BulletHell game. It would be considerably more difficult if not for this.
95* HotBlooded: Changpo was also somewhat competitive with her prodigy-like piloting skills, which ends up causing trouble for everybody. As she spent time as Sakurako's subordinate, Changpo matured and grew out of this.
96* {{Homage}}: To ''Manga/TowardTheTerra''. The game uses a similar character art-style to the manga and the game's storyline is set roughly a millennia apart from ''Toward the Terra''. Other similarities includes that 100 years must pass in order for Earth to be habitable again, [[{{Bishonen}} pretty-looking guys]], and sometimes implied [[YaoiGenre shounen-ai]] without any actual implications of it between their respective characters.
97* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to [[MsFanservice her appearance]] in the sequel.
98** Some of the new and returning female characters in ''[[FanservicePack Senko no Ronde: Dis-United Order]]'' are clad in more skimpier outfits.
99** Inverted in ''Senko no Ronde 2'' as the new artist seems far fonder of sticking many characters in pilot suits.
100* HumongousMecha: The Rounders, which are "as common as cars". Special military-use Rounders called "Hi-Rounders" require a special license.
101* InSeriesNickname: "Lili" is a pet name for Feltelen Levinas.
102** Fabian Fatman gave himself the surname of "Fastman" simply because he does not like his family's name.
103* ImpressivePyrotechnics: When a Final B.O.S.S. is destroyed, they go out with a flashy and dramatic bang.
104* KickChick: Sakurako, or at least in the way she pilots her Triad in the first game as she performs kicks with it.
105* KindheartedCatLover: Ernula is very fond rabbits, and sometimes rabbits serve as the motif of her accessories and outfit.
106* LagCancel: The time to reload a main-weapon can be canceled out by dashing. A few other attacks can also be canceled in this fashion.
107%%* TheLancer: Fabian, to Mika.
108* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. Another hit while in Armor Vanish will result in defeat.
109* LatexSpacesuit: Some of the characters wear one. In one of her outfits, Ernula's is [[MsFanservice mostly transparent]].
110* TheLeader: Mika is Type-II, to Fabian and Lili of S.S.S.'s Hermit squad. Sakurako is also a Type-II to Changpo and Cuilan of G.S.O.
111* LifeMeter: The Armor Gauge.
112* LimitBreak: If a B.O.S.S. is activated while during Armor Vanish, it will initiate its Final B.O.S.S. mode. During this mode, the Shell gains different and more powerful attacks. A Final B.O.S.S.' energy gauge depletes at a slower rate than normal as well. If the opponent succeeds in destroying the Shell during Final B.O.S.S. mode, the Rounder will be destroyed with it.
113** This has made for some very impressive comeback battles in tournament play, though is also risky.
114* MarketBasedTitle: Outside of Japan, the first game was dubbed as "[=WarTech=]: Senko no Ronde". The sequel's reboot however kept its original name when it was titled as ''Senko no Ronde 2'' in all regions.
115* MacrossMissileMassacre: Many Rounders launch sprays of missiles as special attacks. Some Shells do this, too.
116* MeaningfulName: The game's title can be roughly translated as "Encircling Dance of Light". [[labelnote:Explanation]]The two kanji that makes up "Senko" means both rotation and light; when the two kanji combines, the word also refers to polarimetry, a science in which light waves travels in two directions in a circular fashion through an object in order to measure its optical properties. The second set of kanji for "Ronde" reads off as "Rinbu" (albeit the drama CD pronounces it as "Rondeau"), which means circular dance and "Ronde" is its French equivalent. Now think about how the game plays out.[[/labelnote]]
117** [[InSeriesNickname Meaningful Nickname]] in Fabian's case as he's a FragileSpeedster.
118* MetaMultiplayer: Leaderboards in the Xbox 360 port of the first and second games, and would also be featured in ''2''[='=]s Score Attack mode.
119* MirrorMatch: In Ernula's story from the first game, she is eventually pitted against one of her own duplicate units.
120* MoreDakka: It's hard to find a Rounder or a Shell that ''doesn't'' spew bullets everywhere. The Story Mode final bosses suppliment [[BulletHell enough dakka]] with a handy WaveMotionGun or two.
121* MsFanservice: Changpo and Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus. Anechka also becomes one in the sequel.
122* MultipleEndings: The first game's Story Mode have two branching story paths that can change the ending depending on certain story dialogues heard during a match.
123* NavelDeepNeckline: Philomena Pasquini in the sequel has her coat open, displaying her cleavage and midriff. And to a similar extent, Anechka Alferov in said game.
124* NoNameGiven: The other final boss of the first game is namely referred by the characters as "[[EveryoneCallsHimBarkeep target]]".
125* NonStandardCharacterDesign: Most of the Rounders in this series generally have humanoid designs while ones manufactured by Opera such Ernula's Castrato resembles closer to a space ship. Theo's Rounder in ''DUO'' / ''2'', Basso Cavalier, change morph between a tank-like "Knight Mode" and a space ship-like "Rook Mode" when performing Bullet Canceller attacks.
126* PaletteSwap: Each costume changes your Rounder's color scheme.
127* PointlessBandAid: Fabian, over his nose.
128* PowerGivesYouWings: More like "Titanic Wings Gives ''Your'' Humongous Mecha Power" in the case of Madam Butterfly, the B.O.S.S. form of Lili's Brinstä.
129* PowerGlows: Karel's Azureus' [[ImmuneToFlinching sub-weapon]] makes it tails glow in the original arcade version; in the Xbox 360 version, Azureus' entire body glows.
130* ProperTightsWithASkirt: Sakurako and Lili in both games, and also Katie Xiatien from the sequel.
131* QuestForIdentity: Lev [=LeFanu=] from ''DUO'' / ''2'', who, wakes up one day, discovers that cannot remember anything other than his own name. He joins Harmonia organization in hopes to find his missing past and identity.
132* ReflectingLaser: Ernula's Rounder, Castrato, wields a weapon called Ensemble Laser. If she deploys her [[AttackDrone Option Unit "Consonance"]], the Ensemble Laser can be reflected around the battlefield, penning in the enemy or hitting them from unexpected angles.
133* RidiculouslyHumanRobot: According Sakurako in Ernula's Scenario-A path of the first game, [[spoiler:she finds out that Ernula is closer to being human than any present android ever created]].
134* {{Roboteching}}: Ernula's Curtain Call, Lili's Brinstä and Madam Butterfly B.O.S.S. Mode, and Changpo's Citronette do this with lasers. Several Rounders fire missiles that do this, too.
135* RobotGirl: Ernula, who also consists of ''several'' android girls, so multiple duplicates of Ernula exist. Ranatus from the sequel is also an android girl. Cuilan, an [[DudeLooksLikeALady android boy]], is sometimes [[ViewerGenderConfusion mistaken for one]].
136* [[RuleOfCool Rule of Cool]]: There's no justification for B.O.S.S. modes beyond this.
137* SailorFuku: Changpo, Lili, and Ernula can wear one as [=DLC=]. So can [[WholesomeCrossdresser Cuilan]] and Fabian.
138* SciFiBobHaircut: Lili in the first game. Her hairstyle changed in the second game.
139* ScoringPoints: Each game features a Score Attack mode, which acts as a standard Arcade Mode seen from other fighting games.
140* SequentialBoss: The S.S.S. battleship Basso Serio and Squid both do this. Squid only has two forms, while Basso Serio puts you against the bow gun emplacements, the bridge tower gun emplacements and main cannon, then the jump core defense system. On certain characters and story routes, this is followed by a battle with another character.
141* SexyVillainsChasteHeroes: While Lili's not inherently evil in any way, whenever her [[CuteAndPsycho psycho]] [[SplitPersonality switch]] turns on, she goes from being meek to someone who's quite seductive.
142* ShamelessFanserviceGirl: Ursure has no problems with stripping her clothes off around others as her idea of cooling off when the staff room at Harmonia's HQ when the A/C was busted during a very hot day. Even in her story portrait in the sequel blurred her body as everyone else in the room was shocked in her shameless display of nudity.
143* ShoutOut: Whenever another player enters in the game during a single-player session in the arcade game, "[[VideoGame/{{Darius}} THE HI-ROUNDER IS APPROCHING FAST!]]" appears on screen.
144** Changpo's Citronette is named after Mizuki Takayama's doujin circle of the same name, who is also the artist who contributed to the character designs; Shuji Sogabe was a also former member of the doujin circle.
145** Changpo's ''Choco Topping'' move shares Koichi Mugitani's pen name CHOCO.
146** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun Curse!'', G.rev's own successor to ''VideoGame/KikiKaiKai''.
147** The two final boss themes for Arcade Mode of ''Senko no Ronde DUO/2'', "Ballistic Messiah" and "Pure Temperance", are named after the two Enterbrain published artbooks for the first ''Senko no Ronde''.
148* SmartBomb: Mika's ''Reactor Bomb'' move act as one to protect himself from enemy fire or anyone closing in for a close-range attack.
149* SpinAttack: Some of the characters utilizes some form of body rotation into their repertoire of moves.
150** Mika's ''Full Range Attack'', Changpo's ''Sweet Roll'', and Karel's ''Retsu'' attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
151** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
152** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets from her Rounder's Pouchette Launcher to either scatter throughout the area or home-in on her opponent.
153** Ernula has two spinning attacks: Her ''Consonance Cutter'' which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
154** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
155* SplitPersonality: Lili due to experimental augmentations done to her to pilot her Rounder efficiently. [[spoiler:During her Scenario-A ending, it was revealed that she knew all along about her unstable personality and succumbing to it.]]
156* SpreadShot: Some of the Rounders' weapons and Barrage Attacks.
157* StockingFiller: Ernula's Cartridge-B2 outfit features this.
158* {{Stripperiffic}}: Changpo's, Cuilan's, Ernula's, and her successor Ranatus in the sequel have some outfits that show off varying levels of skin and eyecandy.
159* SuperDeformed: Chibi versions of the characters can be purchased as downloadable content.
160* SuperMode: The B.O.S.S. found with each Rounder turns it into a shoot 'em up-inspired boss vehicle with large arrays of devastating weaponry and the ability to damage the enemy just by touching them. Knowing when to activate a B.O.S.S. stock is important in high-level play strategies.
161* SuperMovePortraitAttack: When activating a Rounder's Final B.O.S.S. mode. In the arcade version of the first game, a cut-in of the cockpit and the Rounder's pilot appears when activating their standard B.O.S.S. form.
162* SuperTitle64Advance: The first game's Xbox 360 port was titled ''Senko no Ronde Rev.'''''X''''''' in Japan.
163* SwordAndGun: About of half of the Rounders in the first game carry a firearm and a melee weapon. Fabian's Graphride is seen with a gun and a sword.
164* TeamMom: Sakurako, to Changpo and Cuilan.
165* ThemeNaming: Lili's Barrage Attacks are named after different dance styles.
166* TokenMiniMoe: Ernula from the first game and Dixie Dutilleux from ''Dis-United Order''.
167* UpdatedRerelease: The arcade had a few revisions after the initial release. ''New Version'' was released to address the issues of initial version of the game (e.g. Ernula needed to be unlocked with a code, mirror matches not being possible, and character balance problems) while adding a new alternate mode for the Action Button. ''SP'' adds further re-balances characters and a Novice Mode function where you start with higher offense and defense, but you're locked out of using Overdrive. Your Rounder will also enter Final B.O.S.S. mode whenever it reaches Armor Vanish state when possible. The other trade-off is that your defense will decrease as you win matches.
168* VoiceWithAnInternetConnection: Just about every dialogue during gameplay.
169* WaveMotionGun: Boss unit Squid and some of the gun emplacements on the Basso Serio battleship. Ernula's Curtain Call has one, as well, using its crab-like arms as a WaveMotionTuningFork. In ''DUO'' / ''2'', players can choose an assist character with the "Hyper Beam" ability that can fire a massive laser from their Rounder, but it's only usable when the opponent uses their B.O.S.S. Mode.

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