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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Sega_Superstar_3_5514.jpg]]
2[[caption-width-right:350:Notice how Sonic's [[CashCowFranchise mugging for the camera]] on each cover?]]
3
4A series of MassiveMultiplayerCrossover games, each of a completely different genre, published by Creator/{{Sega}} and, except for the first one, developed by British company Sumo Digital. As the name implies, they feature a good deal of Sega's major and {{cult classic}} franchises.
5
6''Sega Superstars'': The first one, a 2004 MinigameGame by Sonic Team for the Platform/PlayStation2 [=EyeToy=] accessory. It's 12 simple minigames in one, using (as with every other [=EyeToy=] game) your body to control them. Descriptions of the minigames are forthcoming.
7
8Also notable is that it isn't a crossover in the proper sense. Each series is sequestered to its own minigame, with no interaction otherwise save for the opening cutscene.
9
10''Sega Superstars Tennis'': In which Sumo Digital picked up the mantle and followed suit with. Building on their own experience with the ''Virtua Tennis'' series, the game is ExactlyWhatItSaysOnTheTin. Also features a bunch of Sega-themed tennis minigames.
11
12''Sonic & Sega All-Stars Racing'' ("[[GuestFighter With]] VideoGame/BanjoKazooie" on the Platform/Xbox360 version, at Creator/{{Microsoft}}'s request): Released in February 2010, it can be easily described as "''VideoGame/MarioKart'' [[JustForFun/XMeetsY meets]] Sumo's ''VideoGame/OutRun'' games". That is, you get the item-filled MascotRacer of the former combined with the arcade racing action, handling and speed of the latter.
13
14While ''All-Stars Racing'' might be [[FollowTheLeader completely shameless about its inspirations]], it does its elements so well that, to the surprise of just about everyone, it received a very high amount of praise for that reason alone, joining the likes of ''VideoGame/DiddyKongRacing'' and ''VideoGame/CrashTeamRacing'' in that regard.
15
16''Sonic & All-Stars Racing: Transformed'': Dropping the "Sega" from the title (due to the inclusion of more than one GuestFighter), ''Sonic & All-Stars Racing: Transformed'' is the sequel to ''Sonic & Sega All-Stars Racing'', released on Xbox 360, [=PS3=], Platform/WiiU, and Vita in late 2012 and on PC and 3DS in early 2013. Featuring a gimmick similar to ''Mario Kart 7'', Sonic and crew's vehicles will now be able to traverse different racing environments, such as water, by having their crafts morph to meet the demand. Disney's WesternAnimation/WreckItRalph appears as a guest character, presumably in exchange for the Sega cameos in his film.
17
18See also ''VideoGame/FightersMegamix'', an earlier, unrelated Sega crossover game, ''VideoGame/ProjectXZone'', another unrelated Sega (and non-Sega all-stars) crossover game released between the two ''All-Stars Racing'' games, and ''VideoGame/SegaHeroes'', a later Sega crossover MobilePhoneGame featuring your favorite all-stars. There's also ''VideoGame/TeamSonicRacing'', a Sonic racing game also by Sumo Digital which features nine {{Nostalgia Level}}s from this series.
19
20Not to be confused with ''VideoGame/SonicSuperstars'', a 2D classic sidescrolling entry in the ''Franchise/SonicTheHedgehog'' series.
21----
22The series features a large stable of series and games produced by Sega over the years as well as a few [[GuestFighter guest series]]. Here are the series represented in at least one of the four games, including those with just mere in-game cameos:
23
24[[folder:Represented series]]
25!!Sega series
26* ''VideoGame/AfterBurner''[[note]]Basis of a court in ''Sega Superstars Tennis'' and the track Carrier Zone in ''Sonic & All-Stars Racing Transformed''; in the latter game, AGES' plane form is a F-14 Tomcat.[[/note]]
27* ''VideoGame/AlexKidd''[[note]]Alex Kidd is a playable character in the three Sumo Digital games.[[/note]]
28* ''VideoGame/BillyHatcherAndTheGiantEgg''[[note]]Billy is a playable racer in ''Sonic & Sega All-Stars Racing''. Basis of a mini-game in ''Sega Superstars'' and the track Chilly Castle in ''Sonic & All-Stars Racing Transformed''.[[/note]]
29* ''VideoGame/BonanzaBros''[[note]]The Bros. are a singular playable racer in ''Sonic & Sega All-Stars Racing''.[[/note]]
30* ''VideoGame/BurningRangers''[[note]]Basis of the track Burning Depths in ''Sonic & All-Stars Racing Transformed''.[[/note]]
31* ''VideoGame/CrazyTaxi''[[note]]B.D. Joe is a playable racer in the racing games. Basis of a mini-game in ''Sega Superstars''.[[/note]]
32* ''VideoGame/ChuChuRocket''[[note]]Four [=ChuChus=] piloting a rocket are a singular playable racer in ''Sonic & Sega All-Stars Racing''. Basis of mini-games in ''Sega Superstars'' and ''Sega Superstars Tennis''.[[/note]]
33* ''VideoGame/CompanyOfHeroes''[[note]]A generic Soviet general named General Winter is a playable racer in the PC version of ''Sonic & All-Stars Racing Transformed''.[[/note]]
34* ''VideoGame/DaytonaUSA''[[note]]AGES' car form in ''Sonic & All-Stars Racing Transformed'' is the Hornet.[[/note]]
35* ''VideoGame/EccoTheDolphin''[[note]]Ecco cameos in the track Burning Depths in ''Sonic & All-Stars Racing Transformed''.[[/note]]
36* ''VideoGame/FantasyZone''[[note]]Opa-Opa is a playable racer in ''Sonic & Sega All-Stars Racing''.[[/note]]
37* ''VideoGame/FootballManager''[[note]]The Football Manager - that is, TheFaceless guy on the series' cover arts up until ''Football Manager 2018'' - is a playable racer in the PC version of ''Sonic & All-Stars Racing Transformed''.[[/note]]
38* ''VideoGame/GoldenAxe''[[note]]Gilius is a playable character in ''Sega Superstars Tennis'' and ''Sonic & All-Stars Racing Transformed''; basis of the track Adder's Lair in the latter game.[[/note]]
39* ''Videogame/HangOn''[[note]]Ryo Hazuki's boat vehicle in ''Sonic & All-Stars Racing Transformed'' is a ''Hang-On'' cabinet modified into a hovercraft.[[/note]]
40* ''VideoGame/HouseOfTheDead''[[note]]Zobio & Zobiko from ''House of the Dead EX'' are a singular playable racer in ''Sonic & Sega All-Stars Racing''. Basis of a tennis court and four racing tracks in the three Sumo Digital games, and of a mini-game in ''Sega Superstars''. Rebranded as "[[BannedInChina Curien Mansion]]" from ''Tennis'' onward. The Japanese version of ''Transformed'' uses the original name, however.[[/note]]
41* ''VideoGame/JetSetRadio''[[note]]Beat is a playable character in the three Sumo Digital games, joined by Gum in ''Sega Superstars Tennis'' and ''Sonic & All-Stars Racing Transformed''. Basis of four tracks total across the racing games.[[/note]]
42* ''[[VideoGame/NiGHTSIntoDreams NiGHTS into Dreams...]]''[[note]][=NiGHTS=] and Reala are playable characters in ''Sega Superstars Tennis'' and ''Sonic & All-Stars Racing Transformed''; basis of the track Dream Valley in the latter game and a mini-game in ''Sega Superstars''. [=NiGHTS=] is the flagman in ''Sonic & Sega All-Stars Racing''.[[/note]]
43* ''VideoGame/OutRun''[[note]]Basis of a court in ''Sega Superstars Tennis'' and the DLC track [=OutRun=] Bay in ''Sonic & All-Stars Racing Transformed''. Ryo Hazuki's car vehicle in ''Transformed'' is an ''[=OutRun=]'' cabinet.[[/note]]
44* ''VideoGame/PanzerDragoon''[[note]]Basis of the track Dragon Canyon in ''Sonic & All-Stars Racing Transformed''.[[/note]]
45* ''VideoGame/PuyoPuyo''[[note]]Basis of mini-games in ''Sega Superstars'' and ''Sega Superstars Tennis''. The Garbage Puyo repalces the blowfish item in the Japanese version of ''Sonic & All-Stars Racing Transformed''[[/note]]
46* ''VideoGame/{{Ristar}}''[[note]]Ristar is the flagman in ''Sonic & All-Stars Racing Transformed''.[[/note]]
47* ''VideoGame/SambaDeAmigo''[[note]]Amigo is a playable character in the three Sumo Digital games. Basis of four tracks total across the racing games and a mini-game in ''Sega Superstars''.[[/note]]
48* Platform/SegaDreamcast[[note]]AGES' boat form in ''Sonic & All-Stars Racing Transformed'' is an oversized Dreamcast controller.[[/note]]
49* ''VideoGame/{{Segagaga}}''[[note]]Taro Sega cameos as a sticker in ''Sonic & All-Stars Racing Transformed''.[[/note]]
50* Advertising/SegataSanshiro[[note]]Segata cameos on the track Race of Ages in ''Sonic & All-Stars Racing Transformed''.[[/note]]
51* ''VideoGame/{{Shenmue}}''[[note]]Ryo Hazuki is a playable racer in the racing games (base game in ''Sonic & Sega All-Stars Racing'', PC DLC in ''Sonic & All-Stars Racing Transformed'').[[/note]]
52* ''VideoGame/{{Shinobi}}''[[note]]Represented in ''Sonic & All-Stars Racing Transformed'' with playable racer Joe Musashi and the track Seasonal Shrines.[[/note]]
53* ''VideoGame/SkiesOfArcadia''[[note]]Represented in ''Sonic & All-Stars Racing Transformed'' with playable racer Vyse and the track Rogues' Landing.[[/note]]
54* ''Franchise/SonicTheHedgehog''[[note]][[SpotlightStealingTitle If the titles of the racing games didn't clue you in already...]] Sonic and his friends are playable characters in the three Sumo Digital games and the series is the basis of 13 tracks total across the racing games. Basis of a mini-game (based on the Special Stages in ''Videogame/SonicHeroes'') and a watered-down [[VideoGame/SonicAdventure Chao Garden]] in ''Sega Superstars''.[[/note]]
55* ''VideoGame/SpaceChannel5''[[note]]Ulala is a playable character in the three Sumo Digital games, joined by Pudding in ''Sega Superstars Tennis'' and ''Sonic & All-Stars Racing Transformed''. Basis of a mini-game in ''Sega Superstars''.[[/note]]
56* ''VideoGame/SpaceHarrier''[[note]]Basis of a mini-game in ''Sega Superstars Tennis''. In ''Sonic & All-Stars Racing Transformed'', its theme song is rearranged for the track Race of Ages and Ryo Hazuki's plane vehicle is an ''Space Harrier'' cabinet.[[/note]]
57* ''VideoGame/SuperMonkeyBall''[[note]]Aiai is a playable character in the three Sumo Digital games, joined by [=MeeMee=] in ''Sega Superstars Tennis'' and ''Sonic & All-Stars Racing Transformed''. Basis of four tracks total across the racing games and a mini-game in ''Sega Superstars''.[[/note]]
58* ''VideoGame/TotalWar'':
59** ''VideoGame/RomeTotalWar''[=/=]''VideoGame/TotalWarRomeII''[[note]]A generic Roman soldier named Willemus is a playable racer in the PC version of ''Sonic & All-Stars Racing Transformed''.[[/note]]
60** ''VideoGame/ShogunTotalWar''[=/=]''VideoGame/TotalWarShogun2''[[note]]A generic Shogun is a playable racer in the PC version of ''Sonic & All-Stars Racing Transformed''.[[/note]]
61* ''VideoGame/VirtuaCop''[[note]]Basis of a mini-game in ''Sega Superstars Tennis'', where it is rebranded as "[[BannedInChina Virtua Squad]]".[[/note]]
62* ''VideoGame/VirtuaFighter''[[note]]Jacky Bryant is a playable racer in ''Sonic & Sega All-Stars Racing'' with Akira Yuki riding shotgun. Basis of a mini-game in ''Sega Superstars''.[[/note]]
63* ''Videogame/VirtuaStriker''[[note]]Basis of a mini-game in ''Sega Superstars''.[[/note]]
64
65!!Guest series
66* ''VideoGame/BanjoKazooie'' from [[Creator/XboxGameStudios Microsoft]][[note]]Banjo and Kazooie appear as a singular playable racer in the Xbox 360 version of ''Sonic & Sega All-Stars Racing''[[/note]]
67* UsefulNotes/{{Mii}}s from Creator/{{Nintendo}}[[note]]appear as playable racers in the Nintendo console versions of the racing games[[/note]]
68* [[UsefulNotes/{{NASCAR}} Danica Patrick]][[note]]appears as a playable racer in ''Sonic & All-Stars Racing Transformed''[[/note]]
69* ''VideoGame/TeamFortress2'' from Creator/ValveCorporation[[note]]"Team Fortress," a shapeshifting CompositeCharacter of the Pyro, the Heavy and the Spy, is a playable racer in the PC version of ''Sonic & All-Stars Racing Transformed''[[/note]]
70* ''WesternAnimation/WreckItRalph'' from Creator/{{Disney}}[[note]]Ralph is a playable racer in ''Sonic & All-Stars Racing Transformed''[[/note]]
71* ''LetsPlay/{{Yogscast}}''[[note]]LetsPlay/SimonLane is a DLC racer in the PC version of ''Sonic & All-Stars Racing Transformed''[[/note]]
72* Platform/XboxLiveArcade Avatars from Microsoft[[note]]appear as playable racers in the Xbox 360 versions of the racing games[[/note]]
73[[/folder]]
74----
75!!The series provides examples of:
76[[foldercontrol]]
77[[folder:Tropes specific to most or all of the games]]
78%%* TheCutie: Alex Kidd, Billy Hatcher, [=AiAi=], [=ChuChus=], Tails, and Amy.
79* DemographicDissonantCrossover: For starters, ''VideoGame/{{Billy Hatcher|AndTheGiantEgg}}'' is in the same game as characters from ''VideoGame/HouseOfTheDead''.
80* FakeShemp: To save on the budget, the games normally use voice clips or sound effects from the various original SEGA games for the characters from them where they can. Curiously averted with Team Fortress on the PC version of ''Transformed''. The characters use several lines that Sumo could have lifted from ''Team Fortress 2'', but they decided to get voice actors anyway.
81* GivingSomeoneThePointerFinger: Most Sonic the Hedgehog based characters share an affinity for finger pointing poses, especially in All-Stars Racing. Most likely as a reference to Sonic's [[EstablishingCharacterMoment series-long iconic finger pointing pose.]] Sonic himself takes it up to eleven with the sheer amount of pointing he does during and after a race.
82* [[GoKartingWithBowser Go-Karting with Eggman]]: And playing tennis and go karting with [[VideoGame/NiGHTSIntoDreams Reala]]. And go-karting with Metal Sonic and the Bonanza Bros.[[note]]Their in-game bio makes it clear that they have been reverted to their Japanese backstory, in which they were {{villain protagonist}}s.[[/note]]
83* IncrediblyLamePun: "And that's how you dish out the BEAT!"
84* MassiveMultiplayerCrossover
85* RecurringCharacter: Sumo and SEGA seem to have a line-up of characters they like to see return in each title before they start adding new faces. Sonic, Tails, Shadow, Amy and Eggman, as can be expected, but also [=AiAi=], Amigo, Ulala, Beat, and even Alex Kidd. In fact, Sonic, Shadow, Ulala, Amigo and [=AiAi=] have been playable in every title if you include ''SEGA Superstars'' and [=NiGHTS=] and the [[VideoGame/ChuChuRocket ChuChus]] have at least made an appearance in every game.
86* RogerRabbitEffect: In the first racing game, the realistic [[VideoGame/VirtuaFighter Jacky, Akira,]] [[VideoGame/{{Shenmue}} Ryo Hazuki]], and [[VideoGame/CrazyTaxi B.D. Joe]] race against the cartoonish Franchise/SonicTheHedgehog and his friends, [[VideoGame/SuperMonkeyBall Aiai]], [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]], and others. They can also have cartoonish things happen to them. And then in the sequel, real-life racer Danica Patrick joins the party.
87* RubberBandAI: Downplayed. It ''is'' there throughout the series, but not quite as bad as a lot of other games, most notably ''Mario Kart.'' The AI can never move faster or hit harder than a human player can, but they can play very well with tight racing and superhuman reaction times. In the ''Racing'' games, they also tend to get the best items like All-Stars and Swarms far more often. That said, there's also a feature in ''Racing'' and ''Transformed'' called "rubberband snap" that outright breaks this. If you're way out in front, the AI will simply stop trying to catch you.
88* RunningGag: Sonic foiling Dr. Eggman's schemes in the opening movie, starting with ''Superstars Tennis''.
89* ShownTheirWork:
90** [[ShoutOut/SegaSuperstars A great deal of the achievements/trophies/challenges' names]] fall under this.
91** The four Chuchus have individual names in their in-game bio. Those names, as well as the character's designs, are brought up in nowhere else '''but''' the ''[=ChuChu Rocket!=]'' [[AllThereInTheManual instruction book]].
92** The promotional [[ComicBook/SonicTheHedgehogArchieComics Archie Sonic]] comic for ''Racing Transformed'' (''Sonic Universe'' #45), aside from listing off a few names from ''VideoGame/SuperMonkeyBall'' and ''VideoGame/JetSetRadio'', actually shows that current Archie Sonic writer Ian Flynn took some detailed amount of research for ''VideoGame/SkiesOfArcadia'' as Vyse lists, among other things, being shipwrecked on Crescent Island, the names of some Valuan Admirals, and most impressively, the rumors of the Black Moon which was a very minor footnote in the actual game.[[note]]This may possibly be down to Flynn claiming ''Skies of Arcadia'' is one of his favourite games ever.[[/note]]
93** It's amazing how many little familiar nods and details ''Skies of Arcadia'' actually got in ''Transformed''. In the third lap of Rogue's Landing, a Valuan Ship crashes into the stage after a single cannon shot. Where was it hit? [[AttackItsWeakPoint In the back, where its engines are]].[[note]]During ship battles in ''Skies of Arcadia'', you can gain the upper-hand by maneuvering behind an enemy ship and attacking from there, where in most cases they're defenseless. In addition, every successful hit would do critical damage.[[/note]] Moonstones can also be seeing falling from the sky in the track as well. [[note]]Vyse and Aika go to fetch one that has crashed into a nearby island at the beginning of the game.[[/note]] And once more in Lap 3, you can see the Albatross and a Valuan Spectre flying along side by side shooting at each other, before moving away from each other in a circular movement. This is '''exactly''' how ships tended to behave in ship battles in the game.
94** Pudding's vehicle in ''Transformed'' is based off her bike from ''VideoGame/SpaceChannel5 Part 2''. Said bike only got about ''five seconds'' of screentime in the actual game.
95** For anyone in naval aviation, the attention to detail on [[VideoGame/AfterBurner Carrier Zone]] is noticeably extensive.
96** The fires in [[VideoGame/BurningRangers Burning Depths]] not only look the same as they did in the original game, but they also ''move'' in the exact same manner too.
97* SquashedFlat: In the ''All-Stars Racing'' games, there are many ways to have this happen to you (or others), whether it be from Billy Hatcher or Amy's All-Star move, having a rolling pillar land on you, being run over by a steamroller, landing on another racer, and more. It is then accompanied by a cartoonish *SPLORT* sound.
98* SuperMode[=/=]LimitBreak: Super Sonic and Super Shadow in the original's ''Sonic the Hedgehog'' minigame, Superstar Mode in ''Tennis'', All-Star Moves in ''Racing'' and ''Racing Transformed''.
99* VersionExclusiveContent:
100** ''Sonic & All-Stars Racing Transformed'' allows Platform/XBox360 players to use their system Avatar as a racer, while Platform/WiiU and Platform/Nintendo3DS players can use their Mii as a racer. The PC version (on Steam) features a ''VideoGame/TeamFortress2'' racer (a vehicle piloted by the Heavy, Pyro, and Spy), a Shogun from ''VideoGame/TotalWar'', a football manager, and a Russian general from ''VideoGame/CompanyOfHeroes 2''.
101** The Xbox 360 version of the previous game, ''Sonic & Sega All-Stars Racing'', added [[VideoGame/BanjoKazooie Banjo and Kazooie]] as a racer. The Wii version was planned to add [[Franchise/SuperMarioBros Mario]], but they decided to leave that for ''VideoGame/MarioAndSonicAtTheOlympicGames''.
102[[/folder]]
103
104[[folder:''Sega Superstars'']]
105* MinigameGame
106[[/folder]]
107
108[[folder:''Sega Superstars Tennis'']]
109* GoKartingWithBowser: Sonic can play against Eggman and Shadow and [=NiGHTS=] can play against Reala.
110* TheCameo: Chao, Morolians, Nightopians and zombies all appear from ''Sonic'', ''Space Channel 5'', ''[=NiGHTS=]'' and ''House of the Dead'' respectively. Many ''Sonic'' characters like Knuckles and [[VideoGame/SonicTheHedgehogCD Metal Sonic]] appear on the court as well. Others include [[LargeHam Professor K]] from ''Jet Set Radio'' and even the ''[=OutRun=]'' Flagman!
111* MundaneUtility: Sonic and Shadow transforming into their Super forms...to gain a temporary edge while playing tennis. Lampshaded by Sonic, who casually asks "Aren't you worried?" when returning a volley in Super form.
112* TheVoiceless: Amigo somehow communicates through random music that comes out of nowhere, mostly songs from the soundtrack of his game. This accounts for many a funny splurge of terrible trumpet music whenever he fails.
113[[/folder]]
114
115[[folder:''Sonic & Sega All-Stars Racing'']]
116* AbsurdlySpaciousSewer: Sewer Scrapes takes place in an absolutely ''massive'' sewer built under Curien Mansion. The sewer is so large that there's a three-headed dragon living down there.
117* AdaptedOut: The DS version removes all of the group racers, replacing them with one member of the team driving on their own. As a result, Robo, Zobiko, Akira, and all of the Chuchus except for Chuih (the blue one) are not playable, though Robo still appears to drive the blimp during Mobo's All Star move, and Akira appears with Jacky during the intro cutscene.
118* AmphibianAtLarge: When Big the Cat uses his All-Star move, his pet frog, Froggy, grows to an enormous size and hops across the track, with Big hanging onto Froggy's tail[[note]]the tail he acquired from Chaos in ''VideoGame/SonicAdventure''[[/note]] for his life.
119* AnnouncerChatter: He's quite hungry for intense racing action. He's also quite a {{jerkass}}, and also has a thing for Ulala.
120* AscendedExtra: The Chuchu pilots' only appearance prior to this game was the instructions manual to both versions of ''[=ChuChu=] Rocket!''. They're mentioned briefly on one page to add a little spice to the ExcusePlot and nowhere in the game itself.
121* AscendedMeme:
122** The loading screen blurb is "Sonic Says..." which is a reference to the memetic PSA segments of the same name from ''WesternAnimation/AdventuresOfSonicTheHedgehog''
123** One of Ryo's missions in mission mode says you won't find any sailors.
124* AuthorAvatar: If you don't have an avatar assigned to your account on the 360 version, the game gives you a random generic one to play as. Some of these are actually the employees of SUMO Digital.
125* BackgroundMusicOverride: The characters' All-Star themes will play over any background music the track normally has.
126* BananaPeel: Banana peels litter the track in Treetops. Any racers that run them over will spin out.
127* BleepDammit: Just as in the first game, the lyrics to one of the ''VideoGame/JetSetRadio'' songs (in this case, the one that plays in Graffiti City) are left uncensored. Said lyrics include the phrase "The music just turns me on!".
128* BlowYouAway: Tails' All Star move has him create a giant tornado that travels along the track. The funnel cloud drags Tails along for the ride to boost his speed while causing any other racers that get caught in it to spin out.
129* BrickJoke: An early mission has Eggman finding Chaos Emeralds hidden in Seaside Hill. A late mission has Sonic take back those Chaos Emeralds from Final Fortress.
130* TheCameo:
131** Ristar can be seen on the side of the Death Egg track waving at the racers.
132** At [[VideoGame/JetSetRadio Rokkaku Hill]], people who you can see in the crowd are Yoyo, Rhyth, Soda, the Love Shockers, a Rokkaku Policeman, and some of the civilians. (Poorly-rendered) Sprites of Cube and Garam can be seen in the store windows.
133* CasinoPark: The TropeNamer appears with three tracks taking place in the zone from ''VideoGame/SonicHeroes'': Roulette Road, Pinball Highway, and Bingo Party. All three tracks take place on roads floating above a neon-lit city with all kinds of casino games adorning the place. Roulette Road features a massive roulette wheel the racers loop around, Pinball Highway has a giant pinball table the racers drive through, and Bingo Party has giant bingo cards they make giant leaps over. Other decorations include giant dice and playing cards, and large poker chips fall onto the road and act as obstacles.
134* ComebackMechanic: When racers who are falling behind collect an item capsule, they have a good chance of receiving the All-Star, a powerful super move unique to each character. These moves tend to come with massive speed boosts and other abilities that will allow them to easily catch up to the leading racers.
135* ConsoleCameo: Avatar's car is modeled after the older Xbox 360, and the Mii's car is modeled after the Wii.
136* CrouchingMoronHiddenBadass: Sure Amigo doesn't speak and is ditzy, but he's a competent racer and when a race starts, expect him to come out in first place.
137** Big The Cat in most Sonic games is a MightyGlacier who moves at a leisurely pace and specializes in angling fish and powerlifting cars and boulders. In this game however, his Green Hopper bike has a blistering top speed and wicked turbo boost. Give him the ability to get a turbo chain going(Easier than it would appear due to his ability to perform boost granting wheelies) and he can easily leave everyone in the dust.
138* CuteMonsterGirl: Zobiko.
139* TheCutie: [=AiAi=], Alex Kidd, Amy Rose, Billy Hatcher, [=ChuChus=], and Tails qualify, due to their lovable natures and lines.
140* DeadpanSnarker[=/=]LargeHam: The announcer.
141* DemotedToExtra: [=NiGHTS=], is reduced to flagbearer in this game after having been playable in ''Sega Superstar Tennis''.
142* DownloadableContent: For the [=360/PS3=] versions. Includes:
143** An unlock key to let the player select Ryo Hazuki driving his forklift from the get-go.
144** Metal Sonic and a Death Egg racetrack (with a VideoGame/{{Ristar}} cameo and music from ''VideoGame/SonicTheFighters'' and ''VideoGame/ShadowTheHedgehog'').
145* DownTheDrain: Sewer Scrapes has the racers drive through the sewer system beneath Curien Mansion. The sewer is flowing with canals of slimy green water.
146* EarlyInstallmentWeirdness: This game has several noticeable differences from ''Transformed'' and ''VideoGame/TeamSonicRacing'' despite all three games using the same basic gameplay:
147** The Sonic characters were voiced by their Creator/FourKidsEntertainment actors instead of the 2010-era Studiopolis cast.
148** Characters drove cars, bikes and hovercrafts together on the same track. In ''Transformed'', all characters drive cars by default and change to boats or hovercrafts upon reaching the appropriate areas, while ''Team Sonic Racing'' only features cars with no other vehicles.
149** Boosting had different mechanics, with the amount of time needed to drift and when to hold the accelerate button at the starting countdown both varying depending on the character's boost stat and each character having three randomly generated air tricks of varying length. In the following games, the drift time is the same regardless of character, the starting countdown was changed to have you press the accelerate button once each number appears on-screen, and each character has four air tricks (two flips and two rolls) that depend on what direction you push the right stick and grant the same amount of boost.
150** This game had no form of CharacterCustomization whatsoever, but allowed you to change the music that played in each race. ''Transformed'' and ''Team Sonic Racing'' removed the music selection, but added stat customization depending on the kart's mod (''Transformed'') or installed parts (''Team Sonic Racing'').
151* EndOfAnEra: This game marked the last time the ''Sonic'' characters were voiced by the Creator/FourKidsEntertainment cast. Starting with ''VideoGame/SonicColors'' and ''VideoGame/SonicFreeRiders'', the entire cast (except Creator/MikePollock for Eggman) was replaced by a brand-new cast, most of them reputable anime voice actors.
152* EternalEngine: The Final Fortress levels, Turbine Loop, Dark Arsenal, and Thunder Deck, all take place inside Dr. Eggman's mechanical flying fortress. Giant machines can be seen all over, and robots appear as obstacles that the racers can crash into.
153* {{Expy}}: The Sunshine Tour level is ''very'' reminiscent of [[VideoGame/MarioKart Rainbow Road]].
154* ForkliftFu: Ryo Hazuki's All-Star move causes him to get off his motorcycle and get in a forklift.[[note]]If you're using the aforementioned forklift DLC, he slams the pedal instead.[[/note]] The forklift knocks enemies behind Ryo by flipping them. There's also an achievement where you have to use it to take out Jacky and Akira.
155* GangplankGalleon: Floating Pirate Ships appear in Monkey Target for the racers to drive through. In particular, the final section of the track has the racers make a series of 180 degree turns as they climb boardwalks up to the ships.
156* GoKartingWithBowser: Or Eggman, in this case. And he doesn't even [[DickDastardlyStopsToCheat stop to cheat]] -- more than anyone else, that is.
157* GreenHillZone: The first track of the first cup is Whale Lagoon, set in a tranquil coastal area with lots of beaches. The track is based on Seaside Hill from ''VideoGame/SonicHeroes'', which used the trope namer as the inspiration for some of its aesthetics.
158* GuestFighter:
159** The Xbox 360 version features the Microsoft-owned [[VideoGame/BanjoKazooie Banjo and Kazooie]] as a duo racer. The pair use their character designs from ''VideoGame/BanjoKazooieNutsAndBolts''.
160** Both the Xbox 360 and Wii versions allow you to play as that console's user avatar driving a vehicle based off their system: the Avatar for Xbox 360 users and the Mii for Wii users.
161* ForHalloweenIAmGoingAsMyself: Opa-Opa, has no vehicle to drive in. Rather, being a sentient starship, he flies ''as himself.''
162* HugeGuyTinyGirl: Zobio is a large, hulking zombie man, while his partner Zobiko is a short, petite zombie woman.
163* InterfaceScrew:
164** The Shooting Star item flips the screen of any players it hits upside-down.
165** The Rainbow item causes any racers that drive through it to have their screen get covered in a rainbow that barely be seen through and obstructs the entire screen.
166** [[VideoGame/JetSetRadio Beat]]'s All-Star covers his opponents with graffiti that covers their screen and blocks their view of the track ahead of them.
167* JungleJapes: Treetops is a track built atop a jungle lush with massive green vines everywhere, and banana peels left on the track by the monkeys that live there.
168* LethalLavaLand: Lava Lair takes racers through a volcanic mountain. Certain portions of the track have only small portions of cooler rock to drive on, surrounded by lava, and cascades of lava can be found pouring from the higher areas.
169* LoadingScreen: While the game is loading, the screens are accompanied by [[WesternAnimation/AdventuresOfSonicTheHedgehog "Sonic Says..."]] messages, giving the player tips to playing the game.
170* MacrossMissileMassacre: Dr. Eggman's All Star move has his Egg Monster temporarily ditch its tires and transform into an offensive mode where he unloads a barrage of missiles on any opposing racers in front of him.
171* MetropolisLevel: The ''VideoGame/JetSetRadio'' tracks are located in the city of Tokyo-to, with the city streets surrounded by massive skyscrapers and construction sites.
172* MightyGlacier:
173** Of the "slow to start, hard to stop" variety, Eggman, Zobio and Zobiko, Jacky and Akira, Big, and the Chuchus all have great top speed stats, but middling to low acceleration.
174* MythologyGag: The levels based on ''VideoGame/JetSetRadio Future'' actually reference beta content, most notably the ''JSRF'' logo on a red screen which was featured prominently in trailers but never appeared in the game.
175* NoSmoking: The Spy's cigarette is still on his model, and yet no mention of smoking is made in the game's rating on the PC version, though it's probably because you'd never notice it during gameplay.
176* NotUsingTheZWord: "[[VideoGame/HouseOfTheDead Curien Mansion]]" is a popular Sega series where you shoot at "Creatures." And the series representatives are "Ex-Humans." Part of this is because the series is [[BannedInChina banned in Germany]].
177* PalmtreePanic:
178** Whale Lagoon, Lost Palace, and Ocean Ruin all take place in [[VideoGame/SonicHeroes Seaside Hill]], a tranquil beach inhabited by whales.
179** Monkey Target features racers driving between a series of tropical islands in the middle of the ocean. The islands are joined together by boardwalks.
180* PinballZone: Pinball Highway has a massive pinball table that racers drive through during the race. It's the section of the track with the most width, and there are bumpers that get in the way that racers must drive around.
181* RetroactiveWish: Occasionally when a racer has an All-Star move ready:
182-->'''{{Announcer|Chatter}}:''' "I wish there was an All Star on the track! What's that? There is!? SAH-WEET!!"
183* SceneryPorn: Lampshaded in the profile for one of the Casino Park maps, telling you to not get too distracted by the environment while you're racing. They're not kidding.
184* SharkTunnel: Much of Ocean Ruin has the racers drive through a glass tunnel under the sea, with all kinds of aquatic plants on the outside.
185* ShiftingSandLand: Sandy Drifts takes place in and around ancient ruins out in a sandy desert. The ruins are decorated with giant statues from an ancient civilization of monkeys.
186* SingleUseShield: The shield from the ''Franchise/SonicTheHedgehog'' series appears as an item during races. It protects any racers that use it from one hit from either rival attacks or track hazards one time before disappearing.
187* SlippySlideyIceWorld: The first two ''Billy Hatcher'' tracks, Icicle Valley and Rampart Road, take place in Blizzard Castle. Icicle Valley takes the racers through an icy valley surrounding a snowy mountain, while Rampart Road is set within the castle itself, with the bridges and ramparts being covered in snowbanks.
188* TheSmurfettePrinciple: Ulala and Amy are the only playable females in a cast of 23 characters, unless one counts female Avatars/Miis, Zobiko and Chupea.
189* SoundtrackDissonance: In the ''Billy Hatcher'' tracks-- "[[LethalLavaLand Volcanic Orchestra]]" and "[[FinalBoss Billy's Courage]]" can be played in [[SlippySlideyIceWorld Icicle Valley or Rampart Road]], while the other three songs ("Tumbling Xylophone", "Bossa Nova of Briny Air", and "A Jack-in-the-Box!") can be played in [[LethalLavaLand Lava Lair]].
190* SphereFactor: Aiai's All Star move encases him in a Monkey Ball from his home series, and his friends all join him as well. In his ball, Aiai can bowl over any opponents in his way as he rockets forward.
191* TwoGirlsToATeam: Amy and Ulala are the only girls you can play as.
192* VersionExclusiveContent:
193** The Xbox 360 version has [[VideoGame/BanjoKazooie Banjo & Kazooie]] and your Avatar as exclusive playable racers, while the Wii version lets you use your Mii instead.
194** The DS version includes a different mission mode from the others, with a more non-linear progression system and different objectives.
195* TheVoiceless:
196** The Bonanza Bros., the [=ChuChus=], Amigo, Opa-Opa, and Metal Sonic only make sighs, chirps, maraca shaking, retro-sounding beeps, and robotic noises respectively.
197** Mii and Avatar are totally silent during any race they take part in. The announcer never comments on them, either.
198** As are Akira and Zobiko; Jacky and Zobio are the only ones of both pairs to make any sort of noise, while their partners are completely silent (which is surprising in Zobiko's case, as ''she's'' the driver).
199* WhosLaughingNow: Metal Sonic's All-Star Move gives him the same laser wall that he was scrapped by in ''Sonic CD'' AND speed boosts whenever he desires.
200* WolverinePublicity:
201** No doubt [[JustifiedTrope justifiable]], but yes, Sonic's name is [[SpotlightStealingTitle separate and unique]] from the "Sega" banner in this game.
202** The 360 version of the game adds ''"With VideoGame/BanjoKazooie"'' to the title.
203[[/folder]]
204
205[[folder:''Sonic & All-Stars Racing Transformed'']]
206* AdaptationExpansion: [[VideoGame/SkiesOfArcadia Rogue's Landing]] and [[VideoGame/HouseOfTheDead the Curien Mansion]] are way, way bigger here than they are in their original games.
207* AllYourBaseAreBelongToUs: In Rogue's Landing, the race takes place during an Valuan Fleet invasion of the Blue Rogues' pirate haven.
208* AscendedExtra:
209** [=NiGHTS=] is again a full member of the crew, including serving as a vehicle.
210** Ristar moves from TheCameo in a DLC track, to taking [=NiGHTS=]'s former place as the flagbearer.
211* AnnouncerChatter:
212** Still present, just toned down due to some reception the announcer got from the previous game.
213** Graffiti City has DJ Professor K of ''Jet Set Radio'' commentating briefly at the beginning of each lap.
214** Chris from ''Burning Rangers'' takes over in "Burning Depths" repeating lines from the original game as the level changes shape to suit the dialogue.
215* AntiFrustrationFeatures: Ordinarily, Ice has no MercyInvincibility--but it does in Battle Race and Arena. In both of those modes, racers are eliminated if they're hit three times, and you always receive three Ice shots at a time. The Mercy Invincibility is to prevent potential {{One Hit Kill}}s from people with good aim (or lucky players), who can fire all three Ice shots at one player and deplete their HP near-instantly.
216* ArtStyleClash: Being a huge crossover racing game featuring many of Creator/{{Sega}}'s characters and beyond with varying art styles, this is to be expected. Character designs range from being cartoony (the entire Sonic cast, [=AiAi=], Amigo, [=NiGHTS=], and Ralph), to middle-of-the-road stylistic (Beat, Ulala, Gilius, Team Fortress, and Ryo), to realistic (Football Manager, Willemus, General Winter, Shogun, and Danica Patrick[[note]]Justified because she is a RealLife person.[[/note]]). Vyse is the only character in the entire roster to have a distinct Japanese anime design since he is from a JRPG.
217* AwesomeButImpractical: Some of the console mods, which give you the best speed, but drop handling to 1.
218* BadassBoast:
219** One of Vyse's victory lines is "Even the Valuan Empire couldn't catch me!"
220** It would not be much of a stretch to say every line of Gum's dialogue is this.
221-->"You'd better believe it's on now!"
222* BackgroundMusicOverride: The characters' All-Star themes will play over any background music the track normally has. Likewise, in the rare occasion more than one racer has access to an All-Star Move, the last one to be activated overrides the preceding All-Star themes.
223* BigBudgetBeefUp: The amount of content and detail should give it away.
224* BreakingTheFourthWall: Ralph will sometimes question the player's bad driving when he crashes.
225* TheBusCameBack: After being playable in ''SEGA Superstars Tennis'' and then being either absent or non-playable in ''All-Stars Racing'', [=NiGHTS=], Reala, [=MeeMee=], Gum, Pudding and Gilius all make their return here.
226* TheCameo: A massive step up from the first game;
227** [[VideoGame/SonicAdventure Big]] can be seen in Ocean View fishing.
228** [[VideoGame/SkiesOfArcadia Rogue's Landing]] features many recognizable airships from ''VideoGame/SkiesOfArcadia'', such as the Hydra, the Lynx, the Delphinus and the Albatross. In addition [[SpaceWhale Rhaknam]] can be seen swimming under the course.
229** [[VideoGame/BurningRangers Burning Depths]] has the Burning Rangers fly off together at the start of the track. You can then spot them throughout the track tackling the raging fires. [[VideoGame/EccoTheDolphin Ecco]] can be seen here as well through one of the windows.
230** [[VideoGame/HouseOfTheDead Graveyard Gig]] features one boss from each of the main four ''House of the Dead'' games: The Hangedman (''[=HotD=]''), the Tower (''2''), Death (''3'') and the Lovers (''4''). Also, look on your right as you pass through the church near the end of the final lap and you can see Zobio and Zobiko's wedding.
231** The ''VideoGame/GoldenAxe'' character selection skeleton appears as the signature monument of Adder's Lair. Other cameos include a large statue of Death Adder, the dragon used for one of the full screen attacks in the game and [[http://steamcommunity.com/sharedfiles/filedetails/?id=126419560 one of these potion-stealing elves.]]
232** [[VideoGame/JetSetRadio Graffiti City]] features several GG members such as Yoyo dancing on the track.
233** [[VideoGame/NiGHTSIntoDreams Dream Valley]] features three bosses from the original ''[=NiGHTS=]'' game in the "Nightmare" sections. Gillwing appears on Lap 1, Puffy on Lap 2, and [[BigBad Wizeman]] on Lap 3.
234** [[VideoGame/PanzerDragoon Dragon Canyon]] has the Shelcoof from ''Zwei'' and ''Saga'' flying in the background.
235** The guy who waves the flag in ''VideoGame/OutRun 2'' can be spotted near the starting line in [=OutRun=] Bay.
236** Chick Poacher, Rolly Roll, and Bantam appear in the crowd at [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]].
237** Quite of a few characters cameo as stickers, such as Billy Hatcher, Silver the Hedgehog, and even Taro Sega (from ''VideoGame/{{Segagaga}}'').
238** Be in first place as you begin the final lap on Race of Ages and you'll see Advertising/SegataSanshiro riding the rocket from his last commercial while holding a Sega Saturn.
239* ChuckCunninghamSyndrome: [=AiAi=] isn't playable or shown in the app version.
240* ConsoleCameo
241** Avatar's car is modeled after the Xbox 360 slim console. The 360 controller is even the steering wheel.
242** AGES' boat form is a Dreamcast controller with a motor in the VMU slot. AGES even makes the grinding sound the Dreamcast disc drive makes when he crashes in this form.
243* ConvectionSchmonvection: The ''Golden Axe'' track has the racers boat over ''scorching hot lava''. This is promptly more ridiculous with [=NiGHTS=] and Reala, because they ''are'' the vehicle!
244* ConvenientlyEmptyRoads: One of the race tracks called Graffiti City (set in Tokyo-to from ''VideoGame/JetSetRadio'') plays this straight. Parts of the track are set on stretches of highway that contain no civilian traffic at all, despite looping around the busy heart of the city and the Rokkaku Police showing up in helicopters to interfere with the race by destroying parts of the highway in the final lap. Given the presence of steamroller vehicles on the highway as obstacles though, it's implied that it's under construction and not accessible to the public, effectively justifying the race.
245* CoolAirship: [[VideoGame/SkiesOfArcadia Rogues' Landing]] is filled with these, but the Delphinus is definitely the crowning example. [[VideoGame/PanzerDragoon Dragon's Canyon]] also has the Shelcoof.
246* CoolVersusAwesome: [[VideoGame/SkiesOfArcadia A sky pirate]] versus [[VideoGame/{{Shinobi}} a ninja]] versus [[VideoGame/SuperMonkeyBall mon]][[VideoGame/SambaDeAmigo keys]] versus [[Franchise/SonicTheHedgehog super fast hedgehogs]] [[OverlyLongGag versus]]...
247* CompositeCharacter:
248** AGES, who can morph into the [[VideoGame/DaytonaUSA Hornet]] stock car, a [[VideoGame/AfterBurner F-14 Tomcat]], and [[ConsoleCameo a Dreamcast controller speedboat]]. For its map icon and at the winner's podium, AGES is shown to be [[ConsoleCameo a (smiling) Dreamcast VMU]].
249** The PC exclusive VideoGame/TeamFortress2, which combines three different characters from ''Team Fortress 2'' in a single vehicle. Who drives the vehicle depends on what it is (the Pyro drives the car, the Heavy drives the boat, and the Spy drives the plane).
250* CreatorCameo:
251** The Avatar and Mii's voice clips were provided by Steve Lycett, the game's producer.
252** The chanting for each character when they do well in races was done by SUMO Digital employees.
253** The Football Manager [[http://steamcommunity.com/app/212480/discussions/0/828934089704921779/#c828934089775958960 is voiced]] by ''Football Manager'' director Miles Jacobson.
254* CulturalTranslation: The Japanese version of the game, which released after the western version, replaces the blowfish powerup with a [[VideoGame/PuyoPuyo Garbage Puyo]] powerup, which functions the same. The announcer is also dubbed by Takenobu Mitsuyoshi, best known as the composer and singer for ''VideoGame/DaytonaUSA''.
255* DemotedToExtra:
256** The announcer doesn't comment on the race anymore, he just calls out the items you get or if someone goes All-Star.
257** Big the Cat sits this race out, but he can be seen fishing in Ocean View.
258** [[VideoGame/HouseOfTheDead Zobio and Zobiko]] are also sitting out, for they're getting married in Graveyard Gig on the day of the race.
259** Billy Hatcher went from being a playable character to a sticker.
260** The Race Of Ages track features hologram statues of [[VideoGame/BonanzaBros Mobo and Robo]], [[VideoGame/{{Shenmue}} Ryo Hazuki]], [[VideoGame/VirtuaFighter Akira Yuki]], [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/ChuChuRocket the Chuchus]], who were all racers in the first game. Ryo later returned as DLC for the PC version, however.
261* EasterEgg: [[https://www.youtube.com/watch?v=wO5p5EfDRWE If you play around with the audio options, the announcer praises or scolds you depending if you turn him up or down.]]
262* {{Expy}}: Race of Ages is one to ''VideoGame/MarioKart''[='=]s Rainbow Road even more than the previous game's equivalent, Sunshine Tour. It takes place primarily on a rail-free, thin, twisting road in a neon-colored {{cyberspace}}.
263* ExplosiveOverclocking: Invoked with the Hot Rod powerup, which is essentially an ersatz version of the [[NitroBoost Boost powerup]]. When first activated, it slaps a giant yellow engine on the back of your vehicles, then immediately sets it to full power. At the start, it provides a level 1 boost, but as the tachometer on the back (which conveniently doubles as a five-second timer) gets into the yellow, then red sections, it gives a level two and three boost, respectively. Where the "explosive" part comes in is that when activated a second time, it literally ''explodes'', creating a blast-wave that blows aside other racers and [=stuns/slows=] them significantly. The former effect is especially nasty on Galactic Parade, as even a relatively weak blast could knock a car clean off the track. Subverted, however, if you let it overload, or someone attacks you while it's active, in which case it'll simply collapse instead of exploding, stunning ''you'' in the process.
264* FakeDifficulty:
265** Curien Curves, the Curien Mansion Drift Challenge, involves staircase ramps that cause you to launch away from the drift tracks and requires you to see the red tracks in rooms with red floors and lights.
266** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during his tranformations mentally through some trial-and-error.
267* FlawlessVictory: Completing a lap without wiping out or getting hit by an item will have the announcer shout "Clean lap!" as you cross the finish line.
268* ForHalloweenIAmGoingAsMyself: [=NiGHTS=] and Reala enter the race with themselves as their vehicles. Granted, they do have drivers--in this case, a Nightopian and a Goodle Nightmaren.
269* {{Flanderization}}: Most of [[WesternAnimation/WreckItRalph Ralph]]'s dialogue consists of him wanting to get a medal and "Top Shelf!" (a line he only said once in the movie).
270* GuestFighter: Professional UsefulNotes/{{NASCAR}} racer Danica Patrick, Ralph from Disney's ''WesternAnimation/WreckItRalph''; the Pyro, Heavy, and Spy from ''VideoGame/TeamFortress2''[[note]]Those three are one character collectively labelled as "Team Fortress." How is that possible, you ask? In their case, it's not just the vehicle that transforms, it's the ''driver'' too.[[/note]] and LetsPlay/SimonLane of the ''LetsPlay/{{Yogscast}}'' as racers.
271* HammerAndSickleRemovedForYourProtection: As the Willemus update coincided with ''Company of Heroes 2'' facing a counterattack in Russia over its depiction of the Soviet Union massive enough that [[http://www.polygon.com/2013/8/5/4590812/company-of-heroes-2-furor-russian-distributor-1c-softclub-halts-sales Russian retailers are bailing out on that game]], General Winter has since been bowdlerized during that update to have all Soviet imagery removed from him (except for his All-Star move, oddly enough). [[http://i.imgur.com/FJXouAc.jpg Witness.]]
272* HighAltitudeBattle:
273** Rogue's Landing (from ''Skies of Arcadia'') has the Blue Rogues vs. the Valuan Armada battling it out in airships all around a series of floating islands. It's so chaotic that the track gets decimated by quite a bit.
274** Carrier Zone (from ''VideoGame/AfterBurner'') also has this with jet fighters.
275** Near the end of the final lap on Dragon Canyon, several dragons can be seen attacking the Shelcoof.
276* HolidayMode: VideoGame/AlexKidd automatically and permanently unlocks once the system's date is set to December 25, 2012 or later. This effectively makes him a starter character on the PC and 3DS versions, released in 2013. As a tie-in, he wears a Christmas-themed suit instead of his usual clothes.
277* HubCity: According to supplementary material, Rogue's Landing is this for the air pirates in ''VideoGame/SkiesOfArcadia'', but due to ''Transformed'' lacking bios in this game like the first one had, you wouldn't know that just by looking at it (the name might be a bit of a giveaway, though).
278* InkSuitActor: Willemus [[http://abload.de/img/2013-08-05_00035bekoe.jpg is pretty much]] a Roman version of [[http://www.creative-assembly.com/sites/default/files/pub/styles/size300x151/public/images/video/rallypoint-germany.jpg?itok=zkPExfkZ Creative Assembly employee Will Overgard]].
279* InterfaceScrew:
280** In the Race of Ages, the radar that normally gives you an overhead view of the track is jammed for the entire race. Given the way the track twists, turns, and morphs during laps, it would probably look odd.
281** The Twister item flips your controls for a certain amount of time or until you crash.
282* {{Irony}}: Beat, the main protagonist of ''Jet Set Radio'', uses "Grace and Glory" for his All-Star theme. In ''JSR'', "Grace and Glory" is the theme of the main ''antagonist''.
283* ItsAlwaysSpring: Seasonal Shrines, the ''Shinobi'' course, averts this by changing seasons each lap.
284* JackOfAllStats: While vehicle mods allow most racers to be this to a degree, [=NiGHTS=] stands out as their stats remain mostly balanced no matter which mod is equipped. In fact, [=NiGHTS=]' specialty mod is the Balance Mod.
285* LampshadeHanging: Even Ralph wonders why Sonic needs a car.
286* LandSeaSky: The main gimmick that separates this game from its predecessor (and most racers outside of maybe Mario Kart 7 and 8). You can race on land, in boats, or in the sky.
287* MoodWhiplash:
288** The first lap of [[VideoGame/SkiesOfArcadia Rogue's Landing]] is very adventurous and heroic. And then [[TheEmpire the Valuan Armada]] shows up in Lap 2, causing things to take a distressed and frantic tone as they attack the [[JustLikeRobinHood Blue Rogues]]. It reverts back to the Lap 1 atmosphere for Lap 3 when the Blue Rogues begin to turn the tide of the battle, however.
289** [[VideoGame/NiGHTSIntoDreams Dream Valley]]: You're flying through a cheerful, whimsical dream world for the first part of the track, and then you fly through downright creepy nightmares.
290* MusicalNod: Richard Jacques scored the soundtrack for ''Transformed''. A few of the in-game songs are remixes of tracks he composed previously, such as "Super Sonic Racing" and "Back in Time" from ''VideoGame/SonicR'', and "Everybody Jump Around" from ''VideoGame/JetSetRadio''. The "Splash Wave" remix for [=OutRun=] Bay also nods to his earlier remix from ''[=OutRun=] 2''.
291* MythologyGag:
292** Like the first All-Stars, the red ''JSRF'' logo from that game's beta is used, though its [[http://i.imgur.com/baG2Z70.png appearance in this game]] more closely resembles its appearance in [[http://i.imgur.com/zICW4qm.jpg the]] [[http://i.imgur.com/Ocqgf34.jpg trailers.]]
293** Joe Musashi's design has a similar resemblance to his father Jiro from ''VideoGame/Shinobi2011'', particularly the mask.
294* NintendoHard: This game is generally considered to be very challenging, with a difficulty level that approaches that of many older racing games like '''''VideoGame/FZero GX!''''' However, except for a select few missions, even the hardest difficulty level can be mitigated with situation-appropriate character choices and some practice, and the game's AI plays a lot more fair than its peers thanks to a lack of RubberBandAI and good item balance (every incoming weapon can be deflected or evaded in some manner).
295* NostalgiaLevel: The whole game is an epic nostalgia voyage through Sega's history.
296** Sunshine Tour, Shibuya Downtown, Roulette Road and Death Egg Hangar return from the previous game.
297** The Race of Ages is one big example, as it's basically a race track through a Sega museum.
298* OhCrap: Whenever a racer right next to you gets their [[SuperMode All-Star.]]
299* OriginalGeneration: Somewhat with AGES, a living Dreamcast VMU.
300* OutOfCharacterMoment: [[PerpetualFrowner Shadow]] [[http://steamcommunity.com/sharedfiles/filedetails/?id=124167909 seems oddly peppy here in general,]] even going as far as to stand up in his seat (''while his vehicle is still in motion''), turn around, and happily bow if he muscles his way into 1st Place during a race.
301* PromotedToPlayable: [[VideoGame/NightsIntoDreams NiGHTS]], who was the flagbearer in the previous game, [[AscendedExtra is made playable as an unlockable vehicle]], being replaced by Ristar.
302* SdrawkcabName: AGES is Sega backwards.
303* SigilSpam: The Football Manager's vehicles are plastered with the logo of ''Football Manager'' developer Sports Interactive.
304* SoundtrackDissonance:
305** The All-Star Moves with their BackgroundMusicOverride make a lot of situations this, such as [[https://www.youtube.com/watch?v=Aoevc1rbSyg Ulala's]] and [[https://www.youtube.com/watch?v=UerIrRc7Msk Amy's]] [[ThemeMusicPowerUp All-Star Music]] playing on tracks like Rogue's Landing and Adder's Lair.
306** The music for Burning Depths is a cheesy, funky 90s TitleThemeTune that plays on a track that features fires exploding everywhere, water levels constantly rising and aquatic life in peril. But as you might expect, it works ''very well''.
307* SpiritualSuccessor: ''Transformed'' is one to ''VideoGame/{{Blur}}'' thanks to the work of Gareth Wilson, former lead designer at Creator/BizarreCreations. This becomes a pretty ironic case of "if you can't beat them, join them" when one considers ''Blur''[='=]s [[https://www.youtube.com/watch?v=08dbXQFyOLI infamous commercial]] dissing mascot racers like ''All-Stars Racing Transformed''...
308* SpitefulAI:
309** The opponent racers can be vicious, especially on S-Class. Taken a step further for multiplayer races where the AI, for some odd reason, will only focus on Player 1 and will never attack the other players unless it happens by accident.
310** The traffic challenge has variants of the trope; yellow cars swerve all over the road to make it difficult for you to stay on an optimal path and blue/police cars will purposely swerve into your path to block you.
311* StealthPun:
312** [[VideoGame/TeamFortress2 The Spy]] pilots the team's airplane, essentially making him a ''[[DontExplainTheJoke spy plane]]''. And the Pyro drives their car. You could say he drives a hot rod. The Heavy's boat has miniguns for turbines. He's driving a gunboat.
313** In Puffy's room in Dream Valley, there's a hidden Super Pickup that gives three blowfish, otherwise known as pufferfish.
314** The achievement for unlocking every on-disc character is named "Takes ''AGES''"...
315** AGES' boat form is essentially a [[Platform/SegaDreamcast dream]]boat.
316** Ages shuffling through SEGA references for his different transformations makes sense when you realize that he's a memory card.
317* StuffBlowingUp:
318** Explosions occur all over Burning Depths, particularly if you're in first place which is the trigger for the explosions as you drive through the track.
319** Rogue's Landing features a lot of explosions as well due to the battle between the Valuan Armada and the Blue Rogues.
320* SuddenlyVoiced: Mii and Avatar now speak [[SpeakingSimlish gibberish]], as opposed to being silent. The announcers also actually chatters about them too.
321* SwapFighter:
322** In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.
323** AGES, the final unlockable character in all versions of the game, also switches between various Creator/{{Sega}} references depending on vehicle modes. Car mode is the Hornet from ''VideoGame/DaytonaUSA'', plane mode is the F-14 Tomcat from ''VideoGame/AfterBurner'', and boat mode is a ConsoleCameo in the form of a Platform/SegaDreamcast controller.
324* VehicleBasedCharacterization: Each character has specific vehicles themed around their personalities and traits. To name a few, [[Franchise/SonicTheHedgehog Sonic]]'s vehicle is a sleek blue sports car befitting his free-spirited personality and desire to go fast, [[VideoGame/JetSetRadio Beat]]'s vehicle is a 4-wheeled ATV that reflects his nature as a rollerblading, graffiti-spraying {{Gang Banger|s}}, [[VideoGame/SuperMonkeyBall AiAi and Meemee]]'s vehicles are themed around bananas to reflect their nature as monkeys, [[VideoGame/SambaDeAmigo Amigo]]'s vehicle is a toy train that shows off his playful personality for parties, and [[VideoGame/SkiesOfArcadia Vyse]]'s vehicle is a {{Steampunk}}-esque car based on his airship ''The Delfinus'', matching his nature as an adventurous SkyPirate.
325* VersionExclusiveContent:
326** Once again, Avatars and Miis are respectively avalible in the Xbox 360 and the Wii U/3DS versions.
327** The PC version has Team Fortress, Shogun, Football Manager, General Winter and Willemus in the base game, with Ryo Hazuki and Simon Lane being available as DLC.
328* VisualPun:
329** Appropriately enough considering the ProductPlacement on her vehicle, Danica Patrick's All-Star move consists of throwing Hot Wheels on the track... ''Literal'' Hot Wheels.
330** When a console mod is unlocked for certain characters, the icon reflects what "console" they originated from.
331** In ''[=JSRF=]'', Professor K describes Gum as "a real cool lady who leaves a trail of broken hearts wherever she goes." In this game, Gum's All-Star attack involves her ''literally'' leaving a trail of broken hearts.
332* VocalEvolution: Vyse sounds very different from how his voice actor portrayed him in ''VideoGame/SkiesOfArcadia''. Justified in that the last time his actor voiced him was over a decade ago.
333* TheVoiceless: Amigo (once again), and [=AGES=] who responds via radio transmissions in car and plane modes, and in boat form communicates via sounds from the Dreamcast start-up menu, the VMU's low battery beep, the Dreamcast's notoriously loud disc reader sounds.
334* VoiceWithAnInternetConnection: [[VideoGame/JetSetRadio DJ Professor K]] and [[VideoGame/BurningRangers Chris Parton]] update developments on the racing environment for the racers in their respective IP tracks.
335* XRaySparks: The result of driving through the electrical currents on the ''VideoGame/HouseOfTheDead'' track, the laser grids on Race of AGES, or being attacked by Gillius or Metal Sonic's All-Star Move. [[https://www.youtube.com/watch?v=MeVs1ylJdVY They also reveal that Metal Sonic inexplicably has a skeleton,]] the ''Sonic'' characters have toe bones despite not having toes, Amigo's skull is rectangular because of his rectangle head, Shadow's quills are ''part of'' his skull, Ulala and Pudding have very slim and nice-looking bones, and Wreck-It Ralph has a gigantic skeleton because of his gigantic body structure. The Mii and Avatar avert this due to their customizable nature. Averted in the 3DS port, in which being shocked simply makes the player spin around instead.
336[[/folder]]

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