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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scribblenauts_cover.png]]
2[[caption-width-right:350: Make anything. Yes, ''[[DevelopersForesight anything]]''.]]
3
4%%->''"The only limit is your imagination… and your [[VideoGameCrueltyPotential twisted sense of humor.]]"''
5%%No context for where this quote came from, it can be un-commented out if context is found.
6
7''Scribblenauts'' is a series of physics-based puzzle-platformer games developed by 5th Cell Interactive (previously known for ''VideoGame/LocksQuest'' and ''VideoGame/DrawnToLife'') and published by Creator/WarnerBrosInteractiveEntertainment. You play as Maxwell, a young boy who wants to collect the [[MacGuffin Starites]], shiny [[StarShapedCoupon star-shaped]] things. There's one Starite per level, and they are either out in the open or are hidden until certain tasks are completed.
8
9While ''Scribblenauts'' has a simple premise, there's more to it than is immediately obvious. Using [[ThePowerOfCreation a magical notepad]], you can write and summon almost ''anything'' in the dictionary (and plenty outside of it) to the game world to solve puzzles, from elephants to thunder clouds to [[EverythingsDeaderWithZombies zombies]]. You can then move and interact with everything you make to solve the puzzles. This system allows for a massive amount of freedom in solving every stage, to the point where revisited levels challenge you to beat them three times in a row while not being allowed to re-use any objects made in the last attempt.
10
11The first game was made for the UsefulNotes/NintendoDS, like many of 5th Cell's previous titles. Prior to its September 2009 release, the game received mild hype from various outlets from its extremely ambitious premise, but only really took off at that year's [[UsefulNotes/ElectronicEntertainmentExpo E3]] when game journalists finally got to play it for themselves. In an unprecedented occurrence for a portable title, three major game reporting outlets declared the hand-held ''Scribblenauts'' to be the game of the show. Reviews of the full game were still generally positive, aside from criticism of the control scheme.
12
13A sequel, ''Super Scribblenauts'', released in 2010 on the DS. The dictionary now includes adjectives to modify objects (meaning you can create a ''literal'' NinjaPirateZombieRobot), new levels (there are fewer this time around, but they're longer and more puzzle-based), and a whole lot of improvements to the controls, camera, and physics engine. Both ''Super'' and the original were re-released as ''Scribblenauts Collection'' on one DS cartridge, backporting quality-of-life features into the first game.
14
15A MissionPackSequel mobile game, ''Scribblenauts Remix'', was released for iOS in 2011 and Android in 2012. It uses the adjectives system of ''Super Scribblenauts'', and contains favorite levels from the first two games, as well as levels exclusive to it.
16
17The third game of the series, ''Scribblenauts Unlimited'' (2012) brings the series to the UsefulNotes/WiiU, UsefulNotes/Nintendo3DS, and UsefulNotes/{{Steam}}. The Wii U and PC versions include an object editor, allowing players to create new objects using pieces of other ones. This game alters the formula from the previous ones by having each level be a miniature open world with several small quests and one or two big ones to solve. It also added a simple plot, explaining why Maxwell has his notebook (he got it from his adventurer parents) and why he goes around collecting Starites (he abused the notebook's power and had a curse cast on his sister Lily that turned her to stone, and it can only be reversed by collecting Starites which appear by doing good deeds). A mobile version was released in 2015 and a UsefulNotes/NintendoSwitch version in 2019.
18
19A third sequel, ''Scribblenauts Unmasked'', was released in 2013, and was a crossover with Creator/DCComics. It even has a [[ComicBook/ScribblenautsUnmasked comic book series based on it]]. Plans for another game titled ''Scribblenauts: Fighting Words'' were scrapped in 2016 after a major layoff at 5th Cell, and development of future titles were eventually handed over to another company: Shiver Entertainment.
20
21In 2018, a spinoff titled ''Scribblenauts Showdown'' was released on UsefulNotes/XboxOne, UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, developed by Shiver and not by 5th Cell. It is a multiplayer-centric party game, with over 25 minigames based on the players outdoing each other's efforts to find the best word or object to fit a given task.
22
23A CompilationRerelease titled ''Scribblenauts Mega Pack'' was also released in 2018 by Shiver. This is a compilation featuring ''Scribblenauts Unlimited'' and ''Scribblenauts Unmasked'', adding new levels and features.
24
25----
26!!T-R-O-P-E-S
27
28[[foldercontrol]]
29
30[[folder:Multiple Games]]
31%%Note to tropers: Please move any examples in here of tropes exclusively falling under one of the sequels in their respective section.
32* AdaptedOut: Due to 5th Cell leaving the development of the ''Scribblenauts'' series in general, none of the developers or the logo can be summoned in-game onwards from ''Mega Pack'', as well as meme items/characters or Nintendo characters even in the ''Switch'' version.
33** Also, one of the levels from ''Scribblenauts Unlimited'', Tilde Reef, was cut from the ''Mega Pack'' version.
34* AirAidedAcrobatics: Items that create gusts of wind, such as the air vent, can be used to cross gaps.
35* AllMythsAreTrue: There's plenty of choices in the "mythical creatures" department, including ''[[Literature/TheCallOfCthulhu Cthulhu]]''!
36* AmazingTechnicolorPopulation: You can do this yourself by recoloring human objects, whether with adjectives or from the object editor. It can also be done with potions in ''Super'' and paint-based objects.
37* AllPsychologyIsFreudian: One of the objects a psychologist will react to is a mother.
38* AmbulanceChaser: Lawyers are attracted to ambulances.
39* AnachronismStew: This can be invoked by the player, but a few levels do this on their own. This is especially prevalent in the overworld levels of ''Unlimited''. For example, the pirate ship level features {{pirate}}s from UsefulNotes/TheGoldenAgeOfPiracy, [[PiratesVersusNinjas ninjas]], and an [[DigitalPiracyIsEvil internet pirate]].
40* AnimalsNotToScale: Most small arthropods get enlarged to the size of Maxwell's face, while big animals like whales are significantly smaller than their actual size.
41* AppleForTeacher: In all stages that require giving a teacher an item for their classroom, one of the accepted objects is an apple.
42* ArduousDescentToTerraFirma: Some levels involve helping people get down from tall heights without injury. Solutions include providing a parachute, adding a cushion on the bottom, or providing the ability to fly via wings or a jetpack.
43* ArtEvolution:
44** Auditory example. In ''Remix'', if you use the "play" command on any musical instrument, from a bagpipe to a theremin, you get a sound that resembles a high note on a Hammond organ regardless of which instrument you're playing (or no sound at all). Fast-forward to ''Unlimited'', and each instrument has its own individual sound.
45** Setting off a nuke in the earlier games results in a puff of smoke, then everything dying after the screen goes briefly white. While the effects are different in ''Unlimited'', the real occurrence of this trope for the nuke is that setting it off actually forms a mushroom cloud.
46* ArtisticLicenseBiology: Any animals who bear a superficial resemblance to each other are treated as the same species by the game. Examples include (but are not limited to) earthworm and [[http://en.wikipedia.org/wiki/Caecilian caecilian]], mouse and [[http://en.wikipedia.org/wiki/Pika pika]], and ''[[UsefulNotes/StockDinosaursTrueDinosaurs Velociraptor]]'' and ''Herrerasaurus''.
47* ArtisticLicenseChemistry:
48** The game accepts an impressively wide variety of chemicals, but most of them will summon one of eleven objects, no matter the properties of the individual substance. It's particularly noticeable with chemicals that act as synonyms for ammonia, since they will all produce a bottle with a picture of an ammonia molecule on the side no matter what they are called.
49** A couple of chemicals act as synonyms for the Stink Bomb, which unlike most chemicals, won't poison objects it's used on. This is despite the fact that many of these chemicals are toxic.
50** Methane can be used to poison objects despite being non-toxic in real life (though it can kill by asphyxiation). [[ShownTheirWork They do get bonus points for making the methane odourless though]].
51* ArtisticLicensePaleontology:
52** ''Plateosaurus'' is a sauropodomorph, not a hadrosaur, but typing its name summons the latter.
53** The words ''Dunkleosteus'', Bull Shark, Cow Shark, and Sixgill Shark summon a ''Carcharocles megalodon''.
54** In the first game, the word ''Microraptor'' summons a pterosaur. In ''Super Scribblenauts'' it correctly summons a feathered dinosaur, but it's a little big for a ''Microraptor'' unless you apply adjectives.
55** The word ''Ceratosaurus'' summons a ''T. rex'', and so do the names of several other non-avian theropods that were not tyrannosauroids.
56** The word "Ichtyostega" (note the absence of the second "h") summons a plesiosaur, when ''Ichthyostega'' was a stem-tetrapod.
57** The word Pliosaur summons a long-necked plesiosaur, but ''Pliosaurus'' summons a correct pliosaur.
58** The word [[UsefulNotes/PrehistoricLifeNonDinosaurianReptiles Ichthyosaur]] summons a bottlenose dolphin.
59* AscendedMeme: During the first game's pre-release period, a user named Feep made [[http://www.neogaf.com/forum/showpost.php?p=16184727=217 a [=NeoGAF=] post]], the 217th one in the thread, covering his experience with the game (in short, he used a time machine to retrieve a T-Rex and used it to fight cyborg zombies). After the story went viral, 5th Cell added the words "Feep" (a synonyms for the robot zombie) and "Post Two-One-Seven" (a billboard depicting the event which acts as a reskinned nuclear bomb) to the in-game dictionary, and made Feep's experience into [[https://static.tvtropes.org/pmwiki/pub/images/banner_scribblenauts_9463095_1920_1080.jpg a desktop wallpaper]].
60* AstralFinale:
61** The last level of ''Super Scribblenauts'' has Maxwell chasing his EvilTwin across space.
62** The last three levels of ''Unlimited'' take place in an astral setting.
63* AttackAttackAttack: Give Maxwell any weapon and then send him to attack any target (living or not, hostile or not). He'll keep hitting it until one of them dies or you cancel the action.
64* AttackOfTheFiftyFootWhatever: The addition of adjectives allows you to make any living creature into a gigantic version of itself.
65* AuthorAvatar: Almost every developer from 5th Cell in the credits of the games has an associated character that can be summoned, some represented by humans and others by unique monsters, and ''Unlimited'' requires you to summon one for a Starite Shard (1/10 of a Starite). You can also summon the 5th Cell logo, which is an air-hanging object.
66* AwesomeButImpractical:
67** Nukes, meteors, tsunamis, and black holes (in ''Super'') kill everything on-screen. [[PressXToDie Including you]], making it very difficult to solve levels with them.
68** The [[FlamingSword Flame Sword]] is awesome, but deals less damage than a [[ChainsawGood chainsaw]].
69** Anything with both the "ballistic" and "spectacular" adjectives in ''Unlimited''. When it "hits" an object (notably the normal option for attack is replaced by "hit"), it gives the object the ballistic adjective, which makes it count down to an explosion. Except instead of normally exploding, the object flies up at a diagonal angle first. This is hinted at in-game, with a sword being made during one of the shard quest in Vowelcano showing these adjectives when examined.
70* BadFuture: Certain levels in the games take place in futuristic post-apocalyptic scenarios.
71* BatterUp: Maxwell and [=NPCs=] can use baseball bats as weapons if necessary.
72* BewitchedAmphibians: The magic wand, which spawns alongside witches, can turn anything it hits into a frog with its magic.
73* {{BFG}}: The first game has the nuclear recoil-less rifle, a standing turret the fires rockets, and the exploding barrel launcher, which [[ExactlyWhatItSaysOnTheTin shoots explosive barrels]]. Later games let you make any gun massive by adding adjectives.
74* {{BFS}}: The historical Zweihander is a valid weapon for Maxwell, and it's also slightly taller than he is. Other equally large swords include Excalibur and the zanbato. As with guns, you can make sword colossal in the sequels.
75* BicolorCowsSolidColorBulls: Cows are black-and-white bi-colored animals, whereas Bulls are always solid brown with horns.
76* BlindIdiotTranslation: Most of the European translations of the series tend to be extremely inaccurate and possibly machine-made, especially in earlier games. This is a very noticeable problem for a dictionary-based game, forcing players to swap to English or jump through input hoops because the game won't [[YouCantGetYeFlask recognize certain words]].
77* BlobMonster: A green slime monster can be summoned with words like "blob" and "ooze". In the first game it is strong and nearly invincible, only getting killed by fire and ectoplasm; later games make it weaker and eventually non-hostile.
78* BlushSticker: Maxwell does this in the Valentine's Day update for ''Remix''.
79* BoringButPractical: In a game where you can create most anything you can imagine, the simplest things are often the most helpful.
80** Rope or any equivalent is indispensable (if somewhat touchy) for moving, dragging, and connecting things.
81** Since many puzzles involve moving things that don't want to move or are outright hostile, glue and baskets are equally helpful in transporting them.
82** Most action-level puzzles are based around you trying to get Maxwell to the Starite, but it's a lot easier to just move the Starite to Maxwell. Cue the fan, a simple object that generates wind to blow the Starite around, completely bypassing challenges. In the original, you could even get them to hang in midair (without adjectives) by summoning a cloud and gluing things to it.
83** While not exactly boring, the humble jetpack is at the top of any player's list of "things to summon immediately". It's small, unobtrusive, and allows you to move in all directions at about the same speed as normal walking. Wings are a somewhat inferior substitute, but they look cool. You can also apply adjectives to make them fly faster.
84** If you're trying to get rid of a troublesome individual but aren't allowed to kill them, shrinking them with a shrink ray and putting them into a bag is very effective.
85* BottomlessMagazines: In the first game, Maxwell can only fire ranged weapons a few times before they fall away and break, but [=NPCs=] can use them indefinitely. Everyone has infinite ammo in later games, but ''Unmasked'' introduces durability, causing weapons to disappear when used enough times.
86* BrownNote: The [[UsefulNotes/FIFAWorldCup vuvuzela]] in ''Unlimited''. Playing it enough times is so annoying that everyone nearby gets an Angry adjective and starts attacking each other--even ''[[WhenTreesAttack trees]]'' can be angered by it. If you play the vuvuzela near [[spoiler:Maxwell's father]], he petrifies you.
87* TheCameo:
88** The crew of ''WebVideo/{{Mega64}}'' can be summoned in ''Super Scribblenauts''. [[https://www.youtube.com/watch?v=4wHO4wgA99k See here.]]
89** The Japanese version of the first game (which was published by Creator/{{Konami}} on 5th Cell's behalf) allows you to summon Alucard from ''Franchise/{{Castlevania}}'', as seen [[http://www.vgmuseum.com/mrp/cameo7.htm#scribble here]]. You can also create characters from ''VideoGame/MetalGear'', ''[[VideoGame/GanbareGoemon Goemon]]'', and ''VideoGame/LovePlus'', some of which can be seen in [[https://www.youtube.com/watch?v=DIUiQD3RUvY this video]].
90** The UsefulNotes/WiiU version of ''Scribblenauts Unlimited'' has [[Franchise/SuperMarioBros Mario, Luigi, Peach, Yoshi, Bowser]], [[Franchise/TheLegendOfZelda Link, Zelda, Ganon, Epona, and a Goron]] as summonable characters, among others from both the ''Mario'' and ''Zelda'' franchises.
91* ChainsawGood: The chainsaw is one of the most powerful weapons in the first game, capable of killing dragons, Cthulhu and even God.
92* ClothesMakeTheLegend: Maxwell's rooster helmet is part of his IconicOutfit, so much so that a real one was available as a pre-order bonus for the first game. Pre-ordering ''Scribblenauts Unlimited'' on Steam also got you the rooster hat in ''VideoGame/TeamFortress2''.
93* CombinatorialExplosion: Part of the fun in the game is in finding out how many unique item interactions were accounted for. For a small list: the moon turns villains into werewolves, water shorts out anything electric, people dance to Keyboard Cat, and you can create a zombie by using a battery to jump-start a corpse.
94* CompilationRerelease:
95** ''Scribblenauts Collection'' was a DS re-release of both ''Scribblenauts'' and ''Super Scribblenauts''. The latter is mostly unchanged, but the former received bug fixes, button controls, and made flight-based items work indefinitely like they do in later games. However, a few items (such as "LOLWUT") got removed from the dictionary.
96** The ''Mega Pack'', released in 2018, features ports of ''Unlimited'' and ''Unmasked'' in one package, plus new levels and features.
97* ConsoleCameo: If you type in "Scribblenauts" you get a DS cartridge of the original game, even in the PC version of ''Unlimited''.
98* CollisionDamage: "Nail", "spear" and "spike" all destroy everything they touch. With the proper application of glue, anything can turn into a weapon by attaching one of those to it.
99* CoolVersusAwesome: You can set up fights to the death between any powerful creatures, such as God versus Cthulhu.
100* DeathOfAThousandCuts: Given enough time, it's possible to kill a dinosaur with a spoon or any similar weak weapon, provided it doesn't eat you first.
101* DeathRay: The game allows you to create these, which typically kills in one shot.
102* DeliveryStork: One level tasks you with getting a baby to a king and queen, with a stork asleep nearby, the assumption being that the stork is shirking its job. Hurting it makes the level end. Storks will also protect any babies that happen to be nearby.
103* DevelopersRoom: In the first game, spawning and using the Teleporter item may take you to 5th Cell headquarters.
104* DevelopersForesight: Three months of the game's development were devoted to just making lists of things, ensuring that players really have everything at their disposal for the puzzles. There's a [[{{DevelopersForesight/Scribblenauts}} whole separate page for this trope for this game]].
105* DeviousDaggers: Assassin characters always spawn holding knives, and are distinguished from other character classes by the fact that they're hostile and will attack even other assassins, yet will run away from police.
106* DidYouJustPunchOutCthulhu: You can summon Cthulhu himself, but he's just as vulnerable as any other monster and can be beaten down with the right weapon. Alternatively, [[SummonBiggerFish summon a bigger fish]] or give it adjectives so it has a WeaksauceWeakness (such as being edible). This applies to similar large monsters as well.
107* DinosaursAreDragons: Summoning a ''Mosasaurus'', ''Tylosaurus'' or ''Platecarpus'' produces a decidedly un-mosasaur-like sea serpent.
108* DisproportionateRetribution: Neutral [=NPCs=] with combat prowess will attack if they lose health by any means, meaning that throwing a pillow at God will cause him to try to kill you.
109* DivineIntervention: There are a few situations in which summoning a deity is a viable solution.
110* DownloadableContent: ''Remix'' lets players purchase additional levels, avatars, and advanced playgrounds for real money.
111* EarlyInstallmentWeirdness: Some features that would become standard in later games aren't present in the first game, most notably adjectives. Also, the first game's levels are divided into "puzzle" levels and "action" levels. The main difference is that in puzzle levels, the Starite is hidden until you complete a challenge, while in action ones you can see it immediately and the challenge is getting to it- though there is crossover between the two types. Later games in the series wouldn't make this distinction in their missions.
112* EasterEgg: Mostly present through secret object interactions and puzzle solutions.
113** In one puzzle, your objective is to get a group of bad guys into heaven. This can be easily accomplished by placing a [[StairwayToHeaven stairway]] near them.
114** In Puzzle Stage 5-1 of the first game, scrolling the camera to the bottom of the level the reveals that Cthulu is swimming underneath the deserted island the level takes place in.
115** Interacting with a cat by using any kind of bread or toast creates a black hole, referencing the [[https://en.wikipedia.org/wiki/Buttered_cat_paradox cat-toast paradox]]. This is necessary to get a Starite shard in ''Unlimited''.
116** In ''Super'', creating an arcade machine and interacting with it starts a secret mini-game.
117* EatsBabies: Using adjectives allows you to give the "delicious" attribute to a baby, causing other entities to eat them without a second thought. Alternatively, if you summon a dingo and a baby (regardless of adjectives), [[http://www.urbandictionary.com/define.php?term=A%20dingo%20ate%20my%20baby the former eats the latter]].
118* {{Ectoplasm}}: Ectoplasm is one of the items the player can create. It's a small green blob that sinks in water, puts out fire, and makes two character classes very curious - the Ghost Hunter, and the Cryptozoologist.
119* EldritchAbomination: Several of them can be created, including [[Franchise/CthulhuMythos "Cthulhu", "Shambler", and "Shoggoth"]].
120* ElectrifiedBathtub: Throwing any electrical device into water (even something as small as a battery) will OneHitKill anything nearby, not to mention short-circuiting and activating switches.
121* ElvesVsDwarves: While an ordinary "[[ChristmasElves Elf]]" is no trouble, putting a "Wood Elf" and a "Dwarf" next to each other causes them to fight. The winner depends on how they are equipped.
122* EpicFail: The phrase "Epic Fail" acts as a synonym for an atomic bomb, one of the screen-wipe objects that'll cause you to fail a level.
123* EveryPizzaIsPepperoni: Just like all the food being depicted by its stock appearance, pizza is no exception. The pizza in the game contains red dots, with some smaller green dots visible as well.
124* EvilLawyerJoke:
125** There's a level in the first game where your objective is to get three "bad guys" into heaven. The bad guys are a prisoner, a bully, and a lawyer.
126** In ''Unlimited'', there's a scientist that wants a DNA sample to clone a dinosaur and needs a blood-sucking creature to get it from amber. Some of the solutions are mosquito, leech, vampire, and lawyer.
127** In ''Unlimited'', spawning two liars next to each other will create a pair of flaming pants. Spawning two lawyers next to each other has the same effect.
128* EvilTwin:
129** Writing anything relating to Maxwell himself ("Maxwell", "Me", "Protagonist", etc.) produces an opposite-colored Maxwell named Doppelganger who steals things right from the hands of the innocent and whose presence scares most people. Typing in "Clone" spawns a slightly different Doppelganger who has a few different animations and doesn't scare people, but still steals things.
130** In the sequel, the Doppelganger has his own notebook and will summon random objects from out of thin air, just like you. [[spoiler:He's also the final boss, where you chase him through space.]]
131** He appears as a MirrorMonster in Grave Manor in ''Unlimited'' and is one of the main antagonists in ''Unmasked''.
132* ExactWords: Due to DevelopersForesight you can often exploit this to your own advantage. For example, a level in ''Super'' asks you to help a boy who's feeling blue. Instead of cheering him up, you can paint him red. In ''Unlimited'' a puzzle asks you for a blood-sucking creature as a homage to ''Film/JurassicPark''. As well as a mosquito, the game will accept a vampire or a [[EvilLawyerJoke lawyer]].
133* ExplosiveBreeder:
134** Place two rabbits next to each other, and they will multiply until the object meter fills up. Before release, the rabbits would spawn so many other rabbits that the game would crash. In the sequel, they will merely spawn two "baby bunnies".
135** Anything with the adjective "fertile" will spawn kids until the object meter is full, even objects that are normally inanimate.
136** In ''Unlimited'', adding another cockroach to the one in the city level will quickly fill the street with cockroaches.
137* ExtremeOmnivore: Adding the "omnivorous" adjective to an object will cause it to hunt down and eat any life forms nearby. In the case of Maxwell as a victim, it's a OneHitKill. You can likewise apply the "edible" adjective to every object you summon, making them a food source for any hungry character that happens to be nearby.
138* EyesDoNotBelongThere: The Shoggoth has many eyes placed on the side of its body.
139* FaceHeelTurn: Using "earth magic" will turn anyone evil, even [[GodIsEvil God]] and [[BadSanta Santa Claus]]. Using "mind control device" or "Cupid bow" will [[HeelFaceTurn turn some (but not all) evil characters good]].
140* FantasyKitchenSink: The games' world exists in a mish-mash of all sorts of time periods and mythical bases. You can mix aliens, dinosaurs, {{Eldritch Abomination}}s, various deities, and urban legends into a typical suburban stage as if it were a typical day, and sometimes this can happen even without Maxwell's notebook.
141* FastKillingRadiation:
142** From ''Super'' onward, the Uranium ''object'' (and synonyms such as "Chemical Waste") will summon a glowing stone that will instantly kill any living thing it touches. The Uranium ''adjective'' causes an object to glow a sickly green and deal massive damage to anything that comes near it, usually resulting in instant death.
143** When exposed to radiation, organic life, including the player, will rapidly lose health until it proves fatal. The exception to this rule is if a condition is applied, such as using panacea or adding the adjective "invincible."
144* FireBreathingWeapon: The "firebreathing" adjective lets any object or character spew fire as an action, even a flamethrower that can already shoot fire.
145* FirehouseDalmatian: Dalmatians are often seen, sometimes accompanying firefighters. One level in the first game even involves a mix-up where a firefighter has a Maine Coon cat and a boutique owner has a Dalmatian, and the player has to send the animals back to their correct owners.
146* ForcedTutorial: Any time that you want to start a new game for the original title, you have to individually skip through each level in World 0, the tutorial. If you try to summon any items in level 0-6 (the only time that you can summon something on these levels), it will immediately disappear, no matter its properties.
147* FreezeRay: A freeze ray can be produced and used to encase objects in blocks of ice.
148* GameBreakingBug:
149** The developers described a bug which they thankfully caught at the E3 release of the original game: a pair of rabbits would multiply [[ExplosiveBreeder so quickly]], baby bunnies would keep appearing until the game crashed. This was fixed for the final version with the rabbits breeding until your object meter fills up.
150** In most iterations of ''Scribblenauts'', trying to use a fishing pole or grappling hook on a tornado crashes or freezes the game.
151** [[http://www.gamefaqs.com/boards/955689-scribblenauts/54446483 Chaingun vs. Godmother = game freeze]].
152** The game freezes when you try to access the 30 buyable levels that were cut.
153** In the first game, shooting a corpse with a stun gun will crash the game (which is odd, since attacking a corpse with any other electrical item will turn it into a zombie).
154* GasMaskMooks: Typing in "Enemy" produces a soldier in a gas mask, which is the standard form of foe for many levels.
155* GenderBender: In the sequel, a female or male potion lets you turn [=NPCs=] into the opposite gender via adjectives.
156* GhostShip: A tattered blue ship can be summoned by typing "ghost ship" or "wreckage", and it can be ridden like other aquatic vehicles.
157* GiantEnemyCrab: A giant crab monster separate from normal crabs can be summoned with the phrases "giant enemy crab" and "ancient Japanese history", in direct references to the memes produced by the reveal of ''VideoGame/{{Genji}}: Days of the Blade''. It even appears in a level with three samurai with the hint "For massive damage!"
158* GlassCannon: Edison Yan in the first game, one of the CreatorCameo entities. Very powerful (he can one-hit kill Maxwell in sandbox mode), but takes only one hit before dying.
159* GrandpaGod: Writing "God" creates a deity with white hair and a long beard.
160* GreenGators: Zig-zagged. While Alligators are correctly colored brown, Crocodiles are the same model colored a bright green instead.
161* GreenHillZone: The first world of the first game, set in a forest.
162* TheGreys: The standard alien object is grey, bald, and has black eyes. Typing in "[[Film/{{Alien}} Xenomorph]]" also results in one of these.
163* GunsAreWorthless: In combat-heavy stages of the first game, don't get an ordinary gun (or most ranged weapons for that matter), since their limited ammunition means you'll have to constantly remake them. [[TheComputerIsAcheatingBastard NPCs don't suffer from this problem, though.]] That said, laser guns provide a useful OneHitKill, though they only have one shot, and freeze rays [[HumanPopsicle freeze the target in a block of ice]], rendering it harmless [[HarmlessFreezing without harming or killing it]], useful to circumvent enemies [[ThouShaltNotKill you aren't allowed to simply murder]].
164* HandCannon:
165** While typing in "Hand Cannon" provides [[http://en.wikipedia.org/wiki/Hand_cannon an early firearm]], typing in "Gyrojet" yields a gyrojet, which looks like a pistol but fires rockets.
166** The barrel gun's barrel is as big as Maxwell's head, and it fires the exploding barrels seen in many action stages.
167* HandOfGlory: A hand of glory is one of the things that you can summon, functioning as a hand-candle as expected.
168* HarmlessFreezing:
169** You can freeze anything using a freeze ray, and it doesn't harm it.
170** A kid in one level of the sequel is frozen solid, but is no worse for wear when unfrozen.
171* HeartsAreHealth: Health is depicted as red hearts (usually four) that float above the character.
172* HighClassGlass:
173** The Philosiraptor's defining characteristic is its monocle.
174** In ''Super Scribblenauts'', a "Gentlemanly" object will be wearing a monocle when spawned, even a monocle itself.
175* HijackingCthulhu: The mind control ray can be used to control powerful beings like vampires, Cthulhu, dragons, and the like. It Instantly adds the "loyal" adjective to the target. Hypnotic items are even better, since they affect inanimate objects as well, so you can hijack Cthulhu, a volcano, or basically anything you please.
176* HistoricalHilarity: It is possible to summon several {{Historical Domain Character}}s like UsefulNotes/GeorgeWashington and UsefulNotes/AbrahamLincoln, even in ''Unlimited'', where it's explicitly stated that proper names are not in the dictionary.
177* HundredPercentCompletion: Requires you to beat each level with three different solutions. There's 220 levels. Go figure.
178* ImAHumanitarian:
179** Not only are there human cannibals, but cows and pigs will also and happily munch on beef and pork. Though at least cows will attack you afterwards, since they get mad cow disease.
180** You can make any object eat humans by giving it adjectives such as "man-eating", even objects that wouldn't make sense to be capable of eating things, let alone large enough to digest an entire human, such as snails, chairs, and rocks.
181* ImCryingButIDontKnowWhy: In ''Super Scribblenauts'' and the other games with adjectives, adding the adjective "crying" will make the object cry for no reason.
182* ImprobableWeaponUser: Inevitably, Maxwell. When you've got just about every noun in the English language at your disposal, you have limitless ways of fending of other characters and destroying obstacles.
183* ImprovisedPlatform: You can use any object as a footstool if necessary, such as "dock" or even "floating platform".
184* IncredibleShrinkingMan: In the first game, the shrink ray and shrink magic downsizes an object permanently. They still work in the sequel, as does applying relevant adjectives through the notebook and potions.
185* InfinityPlusOneSword:
186** The wizard staff shoots red magic, which can kill anything in just a few hits.
187** A "dead" or "gone" potion can be used to eliminate anything instantly in the games that allow adjectives, as can any object with the "deadly" adjective.
188** In ''Scribblenauts Unlimited'', the Cap Gun is capable of killing and destroying anything, including priests and ''black holes'', which are normally completely invincible. Though considering how the object editor reveals that it shoots "nothing", this could be a glitch.
189* InstantRoast: Whenever livestock such as pigs, cows, and chicken go near fire, they turn into cooked meat.
190* InteractiveStartUp: The player is taken to a sandbox area before officially starting the game, where they can play around with item creation, and can't be killed by most things that would kill them in the game proper.
191* InterfaceScrew: Summoning "Game" in ''Scribblenauts Unlimited'' and playing it will apply a pixel filter to the screen. Play it again and the screen reverts to normal.
192* ItemGet: When Maxwell grabs a Starite, he spins it around and jumps in the air, producing a burst of confetti.
193* {{Jerkass}}: Though much of his behavior is up to the player, Maxwell's canon jerkassery is established in ''Scribblenauts Unlimited'', where he feeds a rotten apple to an old man because he thought it was funny. The old man curses his sister with TakenForGranite, though, so Maxwell has to learn his lesson. By ''Unmasked'', he's [[CharacterDevelopment largely shed this trait]].
194* JokeCharacter: Boars and Yetis are very weak in the first game; it takes [[CherryTapping 50 attacks]] from them just to kill [[MadeOfPlasticine a generic NPC]], and twice that amount to kill Maxwell. They don't even have any solid defenses or agility to make up for this flaw, meaning that they can't survive most fights they get into. Later games fixed this problem by giving them a boost in power, however.
195* JokeItem: There are a lot of goofy items in the games, but the most obviously jokey ones are the ones based on internet memes, which rarely have a practical use for the levels.
196* KatanasAreJustBetter: Katanas do more damage than regular swords, but the AI prefers swords over katanas (even characters that spawn with a katana, like samurai, will swap for a sword if one is lying around).
197* TheKidWithTheRemoteControl: Maxwell's notebook gives him a ton of power, letting him summon and (mostly) control anything he can write into it.
198* KillItWithFire: Some enemies (like zombies and mummies) are flammable and will get badly hurt if they touch fire. In the first game, this is the only common weakness of the ooze monster.
199* KitchenSinkIncluded: You're able to make a kitchen sink just as easily as you can make anything else.
200* LethalJokeCharacter:
201** The blob/slime/ooze is a short, unintimidating monster, but it can destroy creatures without risk of taking any damage, provided said creature is not on fire, while also fitting into more places due to its size.
202** Longcat is apparently stronger in a direct confrontation with {{God}}. He hates water, though.
203* LethalJokeItem:
204** "Post 217." Looks like a billboard based on the "ROBOT ZOMBIES" story, [[spoiler:acts like a nuke]].
205** The Cap Gun in ''Unlimited'' looks like a normal dart gun, but in certain versions of the game it destroys ''everything'' with one shot, including black holes and "invincible" objects.
206* LightningCanDoAnything: Electricity can jumpstart cars and revive corpses, making a storm cloud handy in specific levels.
207* LiteralMinded: The final puzzle levels in the first game and ''Super'' encourage this. Hint: "Write the answer". Answer? "[[spoiler:Answer]]", or [[spoiler:anything that normally summons a false Starite]].
208* MadeOfExplodium: Explosives like gas tanks and explosive barrels will detonate if you so much as look at them the wrong way.
209* MadeOfGood: According to ''Unlimited'', Starites are made from the happiness of living things, which is why Maxwell needs to help people to collect them.
210* MadeOfPlasticine: Maxwell can take the same number of hits as a ''baby'' normally, except in the sandbox stages, where Maxwell has no hitpoints and can only be killed by insta-kills like Edison or a screen-wipe.
211* MagicPotion: In the first game, the player can create potions that act as healing objects. Starting with ''Super Scribblenauts'', adjectives can be added to potions, and those potions have the affect of changing the appearance of a character or object (for example, a "Golden Potion" will turn things to gold).
212* MalevolentArchitecture: The main point of the "action" stages, where arrangements of spikes, spiked balls, monsters, explosive barrels, and many other obstacles all convene to make the path to a Starite much harder.
213* MarketBasedTitle: The Japanese title for the first game is ''Hirameki'' (could mean "insight" or "flash") ''Puzzle: Maxwell's Peculiar Notebook''. The Japanese release of its sequel averts this, strangely enough, simply sticking with the original title.
214* MassiveNumberedSiblings: According to the intro of Scribblenauts Unlimited, Maxwell has 41 siblings including Lily. You get to meet and help them all over the course of the game
215* MasterOfDisguise: Maxwell usually fits into themed stages by putting on an appropriate costume. It's possible that the alternate player skins are also just costumes.
216* MemeticMutation: The original game threw in many references to [[https://scribblenauts.fandom.com/wiki/Category:Internet_Memes Internet memes]] of the time as {{Easter egg}}s, and these were iconic enough to be included in later games as well, with new ones being added. Unfortunately, [[ScrewedByTheLawyers this got the devs into a bit of trouble]], as they included [[https://en.wikipedia.org/wiki/Nyan_Cat Nyan Cat]] and [[https://en.wikipedia.org/wiki/Keyboard_Cat Keyboard Cat]] in ''Unlimited'' without realizing that both were trademarked, and owned by people willing to go to court to defend said trademarks. The case was settled out of court and the characters were licensed for the game, but as a result, all memes (except Invisible Bike, and {{in|Joke}}-jokes like Post 217) were removed from ''Unmasked''.[[invoked]]
217* MercurysWings: One of the many ways you can make Maxwell fly is to equip him with winged sandals. You can also make a winged helmet, but it doesn't fly.
218* MergingMachine: Super Scribblenauts and Scribblenauts Remix feature the Create-A-Tron, which only appears in "create" levels and can't be summoned or destroyed. Goal of these levels is to put the correct items, animals, people etc. in the create-a-tron to create the required new object.
219* MisterSeahorse: The adjective "Pregnant" makes the unit spawn a baby version of itself, and can be applies to male characters along with anything else
220* MonsterMash:
221** One mission in Dark Hollow has Maxwell trying to enter a party attended by Jenny Greenteeth, a [[DemBones Skeleton Warrior]], [[Film/TheInvisibleMan1933 The Invisible Man]], a {{Tanuki}} and a [[EvilTwin Doppelganger]]. Another one puts him against [[OurGargoylesRock two gargoyles]], two Flatwoods Monsters, TheJerseyDevil and a chimera.
222** The [[BigBoosHaunt Grave Manor]] level in ''Unlimited'' has ghosts, gargoyles, a Shoggoth in the basement, and more (especially when you complete the "Let's Do the Mash!" Shard quest).
223* MoreDakka: In ''Super Scribblenauts'', it's entirely possible to make guns that wield other guns, which wield ''other'' guns.
224* MotivationOnAStick: You can set this up using a "plank", "glue", and something a character wants, causing them to pursue the item continuously.
225* NaturallyHusklessCoconuts: Coconut tree object has coconut seeds hanging on them rather than coconut fruit.
226* NerdsAreVirgins: Included as a TakeThatAudience in the earlier games: "Virgin", "Gamer", and "Otaku" correspond to the same type of object.
227* NighInvulnerability:
228** Priests and longcats are almost completely invincible; the only ways to eliminate them are having them get eaten or using OneHitKill items like black holes, screenwipes, and the Cap Gun in ''Unlimited''. Vampires are similar in most respects but have traditional vampire weaknesses that kill them in one shot. Adjectives can be used to make anything invincible to normal damage, though special items like a dead potion or stun gun still work.
229** After the original ''Scribblenauts'', any person that might represent a religious sect is indestructible to anything that doesn't wipe the screen or destroy absolutely anything, including priests, rabbi, imam, nuns, and atheists. In ''Scribblenauts Unlimited'', priests and the like can be killed with the [[LethalJokeWeapon Cap Gun]].
230* NinjaPirateZombieRobot: Goofy mashup creatures either exist naturally in the games (such as robot zombies, hamsters, and dinosaurs, or ninja sharks) or via applying adjectives and clothing to create whatever combination you desire, including a Piratic Zombified Robotic Ninja.
231* NoMouth: Pretty much all human characters in all games have only eyes and sometimes facial hair, but no visible mouths. Maxwell and his siblings are aversions.
232* NostalgiaLevel:
233** Using the Time Machine in ''Super Scribblenauts'' will occasionally send you back to the first stage of the original game. There's another Maxwell (the normal one, not the doppelgänger) running around there, and you can even collect the Starite for OneHundredPercentCompletion. Past Maxwell can't normally be interacted with, but he's still vulnerable to potions.
234** The sequel's last level [[spoiler:ends with writing "the answer" again, only now you're on [[RecycledInSpace the moon!]]]]
235* NoWaterproofingInTheFuture: Water shorts out a variety of electrical items, including some you wouldn't expect to be electrical at all.
236* NuclearMutant: Dropping a radioactive rock on someone turns them into a mutant.
237* OneHitKill:
238** In the first game, "Edison" (the representation of Edison Yan, an artist for the game) will eat almost anything alive in one bite, including you.
239** The adjective "Deadly" can allow anything to kill whatever it touches in one hit.
240** Potions apply adjectives to whatever they're used on. Creating a "dead potion" will let Maxwell kill anything with one use of it.
241* OneWordTitle: The first game is called solely ''Scribblenauts'', reflecting how Maxwell solves problems by scribbling things in his notebook.
242* OnlyTheChosenMayWield: Maxwell's notebook is bound to him, so he can't just hand it off to someone else or have it stolen.
243* OverlyLongGag: The hint of action level 10-9 in the first game goes on for about 20 hint boxes and, rather then giving any actual hint to the straightforward level, contains a somewhat amusing rant about coffee, steak, and rules to live your life on.
244* OxymoronicBeing: You can make things like a giant dwarf. In ''Unlimited'' you can also make a dry puddle, which upon summoning comes with the adjective "Paradoxical".
245* {{Panacea}}: In the sequel, creating and using panacea (or an "elixir of life") on a dead or sick being revives them. Using it on a healthy being makes them invincible.
246* PaperThinDisguise: Witches won't attack you if you wear a witch hat, and cops will attack anyone wearing a pirate hat.
247* PermanentlyMissableContent: In ''Scribblenauts Unlimited'', Edgar appears on the farm level after you unlock the ending. He has a special cane that turns anything it shoots into stone. If you reset the farm level at any time, he and his cane disappears and cannot be respawned. The only way to keep the cane is to put it in your backpack. In the PC and Wii U versions, this object can be spawned by using a [[GoodBadBugs glitch]].
248* PersonOfMassConstruction: The point of the game is to solve puzzles by creating things with your notebook, including castles, planets, dragons, and [[ArsonMurderAndJaywalking cheese]].
249* {{Planimal}}: You can add "wooden" to anything in the sequel, turning it into a treelike creature.
250* ThePowerOfCreation: Maxwell's notebook, with its power to create anything he writes into it.
251* PoweredByAForsakenChild: The [=NeoGAF=] vehicle is powered by a gamer. If you interact with the [=NeoGAF=] logo instead of riding it, a gamer will pop out and the logo will no longer fly.
252* PsychoElectricEel: In the games, eels, elvers, lampreys, hagfish, and quillfish all have electric powers and are extremely aggressive, attacking everything else including their own kind. In real life, their only similarities are that they are fish with elongated bodies and fused fins.
253* PuffOfLogic: In the sequel, an atheist can kill God just by walking up to him and thinking.
254* RageAgainstTheHeavens: Normally, atheists run away from God, but giving them a gun causes them to go hostile. In the sequel, an atheist can cause God to die by just touching him.
255* RaisingTheSteaks: In the sequel you can make anything undead, even things that were never alive to begin with. It makes ojects hostile, causing them to zombify other entities they touch.
256* SandboxMode: The title screen provides a free playground to summon arbitrary items and do whatever you want with them, without worrying about mission restrictions or Maxwell's health.
257* SchoolSettingSimulation: School levels pop up pretty often. Common puzzles the player must solve there include stocking a classroom full of themed items, helping students handle certain problems, and hiring teaching staff.
258* ShamuFu: Swordfish can be used as (very ineffective) weapons.
259* ShoutOut: So many that the series has [[ShoutOut/{{Scribblenauts}} its own page]].
260* ShownTheirWork: A kappa will eat [[TrademarkFavoriteFood cucumbers]]. In the sequel, they also get the friendly adjective.
261* SignatureHeadgear: Maxwell's helmet is race-car red and has three crests on tip. It's usually referred to as a rooster hat.
262* SnakeCharmer: A [[http://scribblenauts.wikia.com/wiki/Snake_Charmer snake charmer]] is one of the characters possible to summon. They're able to make snakes tame.
263* SomethingNauts: The game is named ''Scribblenauts'', though the word never comes up in the game itself (aside from being used to create a concept design for the player character).
264* SoundtrackDissonance: The music remains cheerful regardless of whatever carnage may be happening on the screen.
265* StandardPostApocalypticSetting: Implied to be the case in some levels involving similar themes, such as human characters battling aliens, cyborgs, or monsters in a flaming, run-down city, with crumbling brown buildings as the backdrop. The time machine can sometimes transport you to one of these stages, which is marked by a gas mask in ''Super Scribblenauts''. The goal is usually to help your allies in battle or to avoid the fighting and rescue the starite.
266* StarShapedCoupon: Starites are star-shaped objects that Maxwell collects in each level to make progress through the games.
267* StartScreen: The startup screen acts like a sandbox mode, allowing you to just play around and summon whatever you want. In the sequel, you can customize it.
268* StepfordSmiler: Maxwell won't stop smiling, even if he's burning to death. In ''Unmasked'' he still smiles a lot but also has different expressions for when he's attacking, being hurt, or doing other actions.
269* StrawNihilist: The game includes both "passive" and "hostile" nihilists, though it serves as a synonym to "philosopher".
270* StuffBlowingUp: Explosives in many forms, like dynamite, C4, and nukes, are an easy but risky way to clear the way forward.
271* SuccubiAndIncubi: "Succubus" summons a unique version of the devil entity; "incubus" and "devil" are synonymous in the first two games, but incubi get their own model in ''Unlimited''.
272* SugarApocalypse: It is fully within your power to turn Maxwell's world into a thoroughly CrapsaccharineWorld, through [[StuffBlowingUp whatever]] [[EldritchAbomination means]] [[KillItWithFire you]] [[ZombieApocalypse deem]] [[AxCrazy appropriate]].
273* SummonBiggerFish: You can summon ''anything'', so this is a natural way to solve combat-related problems.
274* SuperNotDrowningSkills: Maxwell can easily swim in all games, and from ''Scribblenauts Unlimited'' onwards can even dive under water without tools (like "scuba") or adjectives (like "immortal").
275* SwissArmyWeapon: In ''Super Scribblenauts'', that distinction falls on potions: when you create one, any adjective you decide to adjunct to it is the potion's effect.
276* TakenForGranite: Medusa's stare turns things to stone, as do several other things. ''Unlimited'''s plot involves trying to rescue Lily from a curse that is slowly turning her to stone.
277* TakeThat:
278** An IndyEscape level in the first game has the hint "The [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull fourth one]] is bad".
279** "Literature/{{Twilight}}" is a possible word (despite no other time of day being accepted), and it summons a black hole.
280* TakeThatAudience: "Virgin" maps to "gamer" in the game's dictionary. Also, "scientist", "astronomer", "nerd" and "dork" are all represented by the same character.
281* {{Teleportation}}: You can summon a teleporter, which takes you to a variety of places such as outer space or [[DevelopersRoom 5th Cell's office]].
282* ThereIsNoKillLikeOverkill: Inevitably, some players will solve most problems with excessive force. Need to knock down bottles? [[https://www.youtube.com/watch?v=Uh65m-3o1co Summon a battleship.]]
283* ThreateningShark: All sharks in the game, regardless of their real-life behaviour, are very aggressive, including the filter-feeding [[GentleGiant whale sharks and basking sharks]].
284* TimeMachine: One of the summonable objects. It allows you to either move forward or backwards in time.
285* TooDumbToLive: A good deal of summoned human characters tend to chow down on any can of arsenic they see, though they can be cured.
286* TotalPartyKill: Several items will act as a screen-wipe and force the level to reset, such as atom bombs, a tsunami, a falling meteor, or a black hole (in ''Super Scribblenauts only'')
287* ToxicDinosaur: Creating a Dilophosaur will create a dinosaur with a head-crest that spits venom. This venom blinds any other creature it hits.
288* TryEverything: Part of the series' fun is finding new ways to solve every level, which is even encouraged by challenge mode replays.
289* UltimateShowdownOfUltimateDestiny:
290** It's possible to pit any number of mythological or historical characters together in a fight thanks to the large dictionary, with varying results.
291** With ''Scribblenauts Unmasked'', it is obvious this trope would come into play. You can summon almost any DC character you want and get them to fight. Want to see Superman take on the Sinestro Corps? How about Young Justice duking it out with the Joker? The possibilities are endless!
292* UnexpectedGameplayChange: Level 10-5, the final normal level of ''Super Scribblenauts'', [[spoiler:briefly turns the game into an interactive fight where you fire Starites at the Doppelganger's UFO]].
293* UniversalDriversLicense: Maxwell. In addition to "mundane" vehicles like cars, pogo sticks, and boats, Maxwell can also drive tanks and helicopters, and ride dragons and unicorns. In the sequel, the "rideable" adjective takes this to its LogicalExtreme.
294* {{Unobtainium}}: Easily obtained, in your choice of Adamantium or [[SpellMyNameWithAnS Mythril]]. Both are pretty much indestructible, and in the sequel you can apply the former as an adjective. In ''Unlimited'', you can summon unobtanium itself.
295* UnwinnableByDesign: Double-subverted: while the [[spoiler:last action level]] of the first game was ''designed'' to be {{Unwinnable}} if attempted [[spoiler:the hard way]], it's still possible to flip every switch and press every button through the clever use of glue, anvils and shrink rays. However, neither the switches nor the buttons actually work.
296* VagueAge: Maxwell is young, but could be anywhere from a kid to a teenager.
297* VagueHitPoints: In the original game, Maxwell, enemy characters, and objects all lack any indicators of health, making it unclear just how much damage any of them can take before they're killed/destroyed. This is changed in later games, where everything has a four-dot health bar that appears when they're hurt, allowing the player to know their status and how quickly certain items can destroy other objects.
298* VideoGameCaringPotential: Most of the series is based around helping other characters to get Starites, and the ability to summon anything lets players act out whatever cute scenarios they wish. You can even pet animals if you want.
299* VideoGameCrueltyPotential: As with any sandbox-based game, the potential to cause havoc to other characters is unlimited. To quote the ESRB's justification for the E10+ rating: "a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man". Even the developers encouraged this.
300* TheVirus: Zombies, vampires, and werewolves are all infectious. However, vampirism is the only one that can create a proper apocalypse. The AI on zombies is bugged so that they will continue fighting each other to the death even after being turned, so you'll usually only end up with only one active zombie at any given time. People infected by werewolves only turn hostile if exposed to a full moon.
301* WeaksauceWeakness: Part of the CombinatorialExplosion: Dracula runs from garlic (or garlic bread), {{Bigfoot|SasquatchAndYeti}} runs from cameras, and atheists run from {{God}} unless those atheists have a shotgun. In the sequel, aetheists are strong against God instead.
302* WesternTerrorists: The words "Terrorist", "[[BombThrowingAnarchists Anarchist]]", "Arsonist", and "Madman" summon a masked person who attacks authority figures and sets off explosives.
303* WideOpenSandbox:
304** While it's technically a puzzle-platformer, ''Scribblenauts''' central concept makes it hard to resist playing it like one of these. To that end, the dev team has thoughtfully designed the start screen to be sort of a "sandbox mode", so you can have hours of fun without even loading your save file!
305** In ''Unmasked'', the Bat Cave serves this purpose, and after completing the missions there, the Watch Tower and [[spoiler:Brainiac's ship]] become these as well.
306* WithThisHerring: Completely avoided, since all of the levels can be solved by writing up what you need to complete each task.
307* WholesomeCrossdresser: Maxwell isn't shy about wearing women's clothing, or any other kind of outfit.
308* WhyDidItHaveToBeSnakes: Pegasus is afraid of dolls.
309* WorldOfPun: All of the locations in ''Unlimited'' are either writing puns or [[{{Tuckerization}} named after the developers]]. Examples include Capital City, Payper N. Penitentiary, and the Exclamation Point (a mountain).
310* WritingAroundTrademarks: "Taser", "frisbee", and "lightsaber" are not in the dictionary whereas "stun gun", "flying disc" and "laser sword" are.
311* {{Yandere}}:
312** In earlier games, the "psycho" and "stalker" entities look similar to the "girlfriend" or "[[AllGuysWantCheerleaders cheerleader]]", but come equipped with a knife.
313** In ''Super Scribblenauts'', "Girlfriend" will try to kill another Girlfriend on sight regardless of how each one was made.
314* YouCantGetYeFlask: Usually inverted, as the games recognize a very robust lineup of words that most stages account for. There can still be times when a stage won't accept an obvious answer, however.
315* YourMom: While "Mom" summons a normal woman, "'''Your''' Mom" summons a zombie.
316[[/folder]]
317
318[[folder:''Super Scribblenauts'']]
319* AbnormalAmmo: Any adjective applied to a projectile weapon will also apply to its projectiles. This can be useful (an "explosive gun" will shoot exploding bullets, and a "flaming gun"'s burning ammo can set its targets on fire) or completely useless (a "pretty gun" will shoot bullets that wear little tiaras).
320* ArtisticLicenseBiology: One level has an "[[EvolutionaryLevels evolutionary ladder]]" which goes: amoeba, fish, frog, lizard, dinosaur, mammoth, primate, caveman. Even people who know nothing about biology will probably recognise that mammoths didn't evolve from dinosaurs.
321* ArtsyBeret: The character simply titled 'Artist' constantly wears a red beret and scarf over black clothes. None of the other labelled characters ever change their clothes, and they're all dressed to embody the steretypes they portray.
322%%* AppliedPhlebotinum: Whatever Potion
323%%* BoringButPractical: The "immovable" adjective makes objects [[ExactlyWhatItSaysOnTheTin impossible to move]] by any means, including gravity. What's the application?
324%%* CartoonCheese: Try making something "CHEESY."
325* CatUpATree: In the game's story mode, there is a level where you control Maxwell as he goes through firefighter training. One of the tasks is to get a cat out of a tree.
326* CreepyCrossdresser: Typing "stalker" spawns a normal-looking cheerleader with a knife and a masculine voice.
327* CensorBox: The "Birthday Suit" is a nude body costume with a black bar covering its privates.
328* CompanyCrossReferences: Level 7-3 has you giving ''Film/TheWizardOfOz'' characters what they wish for. ''The Wizard of Oz'' wasn't produced by Warner Bros., but its rights are owned by them. They also own ''Scribblenauts''.
329* DepartmentOfRedundancyDepartment: Among other things, you can create Burning Fire, a Lycanthropic Werewolf or a Zombified Zombie. Some objects that are paired up with redundant adjectives are visibly different from the normal: Winged Wings are wings wearing wings, a King King wears two crowns, and a Baby Baby is the same character model as a Baby but smaller in scale.
330* DragonHoard: One level has you going around a dragon sleeping in the middle of stacked treasures. You're supposed to get the key it's guarding without waking it up.
331* FakeUltimateMook: Wendigos in ''Super'' and subsequent games look fairly threatening, but are quite weak and fragile. In fact, they're so weak that [[MadeOfPlasticine generic humans of all people]] can beat them in a fair fight.
332* FearlessFool: Giving a creature the adjective Brave will cause it to fight back anyone that harms it, [[strike:even]] especially if they don't stand a change of beating it. (ex. Brave Man vs Evil Dragon)
333* FissionMailed: In the last level, [[spoiler:the Doppelganger's ship crash lands on the moon, prompting the following message to appear in the bottom screen: "Try again: The starite was destroyed." The only button to close the message box says "No way", hinting that the players can still beat the level by spawning a starite themselves.]]
334* GameBreakingBug: A bug sometimes occurs, in which Maxwell randomly ascends to the skies and never comes down. This renders the sandbox mode unplayable.
335* GayOption: In one of the levels, Maxwell has to buy presents for each of his parents and his girlfriend, based on the objects they have in their rooms. It's possible to change the playable character into a female one, though the girlfriend is not changed.
336* GuideDangIt: To get the final merit, you must "apply the [[GuideDangIt secret]] Super Scribblenauts adjective". The only clue is that the merit is called "The Fourth Wall". [[spoiler:The adjective is Scribblenautical if you were wondering. It gives everything the rooster hat.]]
337%%* HighClassGlass: Try applying the adjectives "dapper" or "gentlemanly" to things.
338* HollywoodAtheist: Typing "atheist" will summon a guy with a black skull t-shirt, referencing the stereotype that atheists are all [[StrawNihilist nihilistic]] teenagers.
339* LogicBomb: Typing in contradicting adjectives such as "Blue Yellow Apple" will result in the game ignoring all of them apart from the last one. The only exception is "wingless wings", which summons nothing and fills up the meter a little. You can't delete it since you didn't really summon anything.
340* MiniGame: Summoning the Arcade Machine and using it lets you play a little mini-game where you must defend a wall from falling bombs. You not only get an achievement for doing so, your file also tracks your high score!
341* NinjaPirateZombieRobot: Now that you can use adjectives, nearly any mix-and-match monster you can think of can be created.
342* NostalgiaLevel: The first level from the original game appears as an EasterEgg - very occasionally, the time machine, instead of taking you where you asked to go, will take you to said level. Maxwell from the past and the starite appear as well, and collecting said Starite is required for OneHundredPercentCompletion.
343* OffToSeeTheWizard: Level 7-3 has the ''Wizard of Oz'' characters with their wishes, except ''you'' are the Wizard and get tasked with granting their wishes.
344* SequelEscalation: Adding a dictionary of adjectives means that your seemingly limitless repertoire of potential objects is now multiplied by an ''equally limitless'' number of modifiers. Good luck trying to write them all.
345* ShortTeensTallAdults: The adjective "teenage" makes objects smaller.
346* SoupIsMedicine: One level asks you to cure a sick child, and a possible solution is to give him soup.
347* StoneWall: The cockroaches have a lot of health, but don't fight back. Even if you gave them adjectives such as "brave" or "fearless" so they won't run away from their attackers, they aren't that strong.
348* StuffBlowingUp: The "exploding" adjective can be applied to any object to turn it into a bomb.
349* TakenForGranite: Gorgons can petrify creatures. If you kill the gorgon or summon a gorgon head, you can use the head as a weapon.
350[[/folder]]
351
352[[folder:''Scribblenauts Unlimited'']]
353* AchievementSystem: The Bonus Shards act as this. While regular shards can be obtained by solving the puzzles in each area, Bonus Shards can be earned anywhere and at any time. They’re usually awarded for using a specific object in a certain way, often in combination with another object (for example, giving the Devil his favorite instrument). Their descriptions hint at the criteria for unlocking them, but don’t explicitly state the items you must use, making them puzzles of their own.
354* AlliterativeName: Many, e.g. Payper Plains, Pilcrow Peaks, and appropriately enough, Alliteration Abyss.
355* AncientAstronauts: The Tomb of Onomatopoeia includes a group of visiting aliens who resemble the animal-headed Egyptian gods (plus one standard gray alien).
356* AwesomeButImpractical: The Nintendo items in the Wii U version. At first, it's a right lark to spawn Bowser and Mario and watch the two duke it out Scribblenauts style, but you soon realise that you can't add adjectives to them in any way, nor can you edit them in the Object Editor. That's acceptable; obviously Nintendo doesn't want you vandalising their intellectual property with adjectives like 'smelly', 'rude' or 'lizardlike'. What is less excusable is the fact that they will NEVER be the answer to the puzzles, even when they make 100% logical sense. For example, if you need a weapon to defend against a horde of zombies, spawning a sword will work, but the Master Sword? Not on your life. Of course, since this game features an object editor, you're free to make Nintendo characters and items that ''can'' be adjectified and used to solve puzzles.
357%%* BigBoosHaunt: Grave Manor.
358* BilingualBonus: One of the areas is called Kana Craters. "Kana" refers to the Japanese language's native writing systems.
359* BrickJoke:
360** In the Saurus Park mission "Allosaurus On The Loose", one early objective has you put bait in the escaped dinosaur's cage in an attempt to draw it back. It doesn't work, and you have to go through several more steps to tranquilize the beast and get it back to its enclosure. Once it's back in there, it immediately devours whatever you put in the cage, which can be quite funny if you tried [[VideoGameCrueltyPotential using a human being as bait]], then forgot about it while solving the rest of the mission.
361** In the animation that runs behind the credits sequence, one of the figures shoots an arrow into the air. It comes down much, much later, just in time to save the same figure from a monster.
362%%* BubblegloopSwamp: Bullet Point Bayou.%%* BuildLikeAnEgyptian: Tomb of Onomatopoeia.
363* CanaryInACoalMine: In the "Underscore Mine" stage, the first thing you encounter is a canary who wants some protection against toxic gas. Giving the bird a gas mask earns you a shard.
364* CementShoes: In the "Capital City Runoff" stage (which is located underwater), you'll find Maxwell's brother Tempo being tied to a safe. Freeing him is one of the tasks to beat the stage.
365* CreativeClosingCredits: The credits of the game showcases every single 5th Cell member who worked on the game as Scribblenaut-style cartoony avatars of themselves, creating and interacting with various items in multiple levels the player has visited in the past.
366* DigitalPiracyIsEvil: In the Listy Colon (a pirate ship), one of the [=NPCs=] is just some guy on a laptop. Clicking him says you get a Shard if you stop him from engaging in digital piracy. Doing the opposite (such as spawning a router or something similar) unfortunately doesn't do anything.
367* DodgeballIsHell: In the "Inkwell High" stage, you can earn a shard by giving a scared student protection against the dodgeballs.
368* EvenTheGirlsWantHer: Several missions have (female) creatures asking for a mate. Conjuring a [[SuccubiAndIncubi succubus]] is an entirely valid solution.
369* EvilChancellor: In Abjad Dunes there is an evil vizier who eventually [[ScaledUp turns into a giant snake]].
370* FlippingTheTable: One miniquest has two people at a table asking for a game to play. Once one is provided, they play for a while and then one of them gets angry and flips the table.
371* FoulCafeteriaFood: In Inkwell High, one objective has the lunch lady ask you to put an ingredient in her pot. No matter what you give her, the student who eats the meal she prepares instantly becomes sick and falls to the floor.
372* FragileSpeedster: Smaller objects are faster than their larger counterparts, but don't deal as much damage and can't take as many hits.
373* GameplayAndStorySegregation: The game's goal and main Aesop is to do good things for people. However, some of the people you help are evil, and along with the series' trademark VideoGameCrueltyPotential, you can solve people's problems in some rather comically dark ways (such as one mission involving reuniting a man on their honeymoon with their dead wife; ''killing'' the husband is considered just as valid as resurrecting the wife).
374* GangplankGalleon: The Listy Colon.
375* HubCity: Capital City, the largest city in the game.
376* IWillPunishYourFriendForYourFailure: Even though it was Maxwell who gave the old man a rotten apple in the intro, it's Lily who is punished for it.
377* JailBake: In "Payper N. Penitentiary", one shard is achieved by helping a woman hide a tool in a cake so her friend can use it to escape from the prison.
378* {{Jerkass}}: The entire plot stems from Maxwell giving an old man a rotten apple just because he thought it would be funny. Needless to say, he learns his lesson.
379* JungleJapes: Anaphora Falls and the Ruins of Ellipsis. The latter has an underground TempleOfDoom.
380* LavaIsBoilingKoolAid: You can swim in lava, but you'll take continuous damage unless you use an adjective to make yourself fireproof.
381* LethalLavaLand: The Vowelcano, which takes place inside the aforementioned volcano. It houses a pit of lava at the center.
382* LevelAte: Land of Sweet Hyperbole, a level featuring giant gingerbread houses and mountains of ice cream.
383* LoudSleeperGag: In the fire house, one Starite mission has a firefighter unable to sleep because of his coworker's loud snoring. Accepted solutions are to wake her up, make him very tired, make her mute, give him earplugs, or [[VideoGameCrueltyPotential kill either of them]].
384%%* LevelInTheClouds: The Storybook Keep.
385%%* TheLostWoods: The Metaforest.
386%%* MedievalEuropeanFantasy: Sir Guillemet's Castle.
387* MightyGlacier: Larger objects have more health and deal more damage but move slower than their smaller or normal-sized counterparts.
388* MiningForCookies: In the "Kana Craters" stage, which is set on the moon, Maxwell encounters a mouse who is convinced [[CheesyMoon the moon contains cheese]] and asks for a tool to mine for it. If Maxwell gives the mouse a useful tool, like a pickaxe, the mouse will indeed strike cheese, earning Maxwell the Moon Gold shard.
389* OmniscientMoralityLicence: The old man who [[TakenForGranite curses]] Lily. [[spoiler:At the end, it turns out that the man was actually their father Edgar, and they're understandably quite angry at him. But eventually they forgive him.]]
390* OneHitKill:
391** Giving something the "gone" adjective. Goodbye, thing!
392** "Dead" or "deceased" does exactly what you'd expect. Making a weapon "deadly" allows it to one-shot anything mortal.
393** Objects with adjectives like "man-eating" and "omnivorous" will kill their targets instantly upon consumption.
394* OurDemonsAreDifferent: [[TheGrimReaper Death]] is joined by [[HorsemenOfTheApocalypse Pestilence, War, and Famine]]. They even have their own mission. However, their colors are somewhat odd, as War is white (the typical color of Conquest) instead of red, and Pestilence is red instead of green or black like Famine (a greenish color is used for Pollution, an original horseman).
395* PatchworkMap: There is a WildWest desert right next to an iceberg.
396* PiratesVersusNinjas:
397** The pirate ship has a ninja in the brig.
398** The same level has a miniquest where a pirate and a ninja are facing off, and both ask Maxwell to help them win the battle. Unlike several other levels where two characters have conflicting goals and Maxwell must help both to complete the level, this miniquest only runs once, allowing and requiring the player to take a side.
399* {{Pixellation}}: What the "naked" adjective does in this game: It adds a "pixel" costume over an object instead of giving them a flesh-colored tone as in the previous game. The pixels vanish soon after being removed, and that includes stealing them from the object.
400* PlayerCreationSharing: Objects created with the game's object editor can be shared through [[UsefulNotes/{{Steam}} Steam Workshop]].
401* {{Prehistoria}}: The Saurus Park, a ''Franchise/JurassicPark''-themed level with dinosaurs-a-plenty.
402* PressXToDie:
403** Adding the adjective "dead" to Maxwell, i.e. yourself, or becoming "exploding" and then interacting with yourself. And unlike [=NPCs=], being "reincarnating" won't help you.
404** In several versions there are objects that will rapidly end the game if you create them, such as nuclear bombs in the original and black holes in ''Unlimited''.
405* RaisedByWolves: In the "Metaforest", two wolves want a human cub to raise. Giving them one earns you the Raised by Wolves shard.
406* {{Retraux}}: Time Machines, Video Games, and Arcade Machines now give three different flavors of this.
407* RoundHippieShades: The "Hippie" is one of the stock character types the player is able to summon, dressed in stereotypical '60s counter-culture clothing. And it includes round, yellow glasses.
408* RuinsForRuinsSake: The Ruins of Ellipsis.
409* ShiftingSandLand: Abjad Dunes.
410* ShopliftAndDie: If you steal something from a shopkeeper, they'll come after you with a battle axe.
411* SleazyPolitician: One of the object shards involves summoning two liars and placing them near each other. "Politician" is considered a valid substitute.
412* SlippySlideyIceWorld: Three of them: Abian Sea Front, Pilcrow Peaks and Exclamation Point, the latter which doubles as a {{downplayed}} DeathMountain.
413* SoNearYetSoFar: The game is all about saving your sister from a [[TakenForGranite curse of petrification]]. She's at your home the whole time, waiting patiently for you to collect enough Starites to break the spell. (Not that she has much choice.)
414* StealthPun: One miniquest involves retrieving a treasure chest that triggers a trap when opened. There's nothing inside it except a [[https://commons.wikimedia.org/wiki/File:Blue-footed_Booby_%28Sula_nebouxii%29_-one_leg_raised.jpg booby]].[[note]]It's a ''BoobyTrap''.[[/note]]
415* SpaceStation: Syntax Station, one of the final stages.
416* SpringHeeledJack: Spring-Heeled Jack is of the characters you can spawn. He's capable of flying, and will attack every other character, including the player. The game portrays him as an actual cryptid, rather than a human in a suit.
417* StockFoodDepictions: All food is depicted by its stock appearance. While you have a wide range of foods you can summon, they all look like their stereotypes.
418* TakenForGranite: Maxwell's {{jerkass}}ery in the prologue gets Lily cursed, causing her to turn to stone bit by bit. Maxwell has to collect the Starites to free her.
419* ThemeNaming: All the stages in ''Unlimited'', besides Edwin's Farm, are named after various writing terms and punctuation marks (Hyphen Heights, St. Asterisk, Ruins of Ellipsis, Vowelcano, Syntax Station...) And in the Mega Pack version, we also get Zed Zeppelin and Land of Sweet Hyperbole.
420* TrainingThePeacefulVillagers: The Starite quest in Abjad Dunes requires you to train and fortify a small desert village to protect against invading DesertBandits.
421* TurtleIsland: Dot the Island is an island located on a turtle. When exploring the reef below, you see the turtle's head and feet.
422* UnderTheSea: There are four of them: Capital City Runoff, Tilde Reef, Alliteration Abyss and Lost Kingdom of Parentheses (which doubles as an {{Underwater Ruin|s}}).
423* UnwinnableByDesign: Rendering a puzzle unwinnable will turn the Starite piece counter red to warn you. Fortunately, you can reset the level to undo it. Some levels include mutually exclusive goals (e.g. "help the lumberjack cut down the tree" and "help the hippie prevent the tree being chopped down") and can only be completed with a reset.
424* VersionExclusiveContent: Punctuation Plaza is a level that's only available in the Wii U version of the game (and later, in the Nintendo Switch version of ''Mega Pack'').
425* TheWildWest: The Dusty Brush Canyon stage.
426* WorldInTheSky: Storybook Keep, which is located on a cloud. In the previous stage, Dot the Island, you have to help a mechanic reach it.
427[[/folder]]
428
429[[folder:''Scribblenauts Unmasked: A DC Comics Adventure'']]
430* AdaptationalVillainy: Catwoman is a full-on villain here. This goes for a number of AntiHero types, especially NinetiesAntiHero characters like [[ComicBook/{{Knightfall}} Azrael Batman]] and [[ComicBook/TheDeathOfSuperman the Eradicator]].
431* AlternateContinuity: Certain characters actually have multiple versions of themselves in the game to reflect various Elseworlds, such as ''ComicBook/SupermanRedSon'' and ''WesternAnimation/BatmanBeyond''.
432** The game's version of the DC Universe seems to combine characters and elements from the Post-Crisis universe and the New 52 universe.
433* BeamSpam: Summon an entire lantern corps (or better, multiple allied lantern corpses), then put a character they hate among them. Enjoy the fireworks.
434* BigBad: [[spoiler:Brainiac, who uses the villains to gather the Starites and wants to use Lily's globe to summon alternate Brainiacs to unify all alternate worlds under his rule.]]
435* BookEnds: The first and last thing you create is a doctor. The first one is to heal Lily, the last is to heal [[spoiler:Doppelganger]].
436* {{Bowdlerise}}: Many of the summonable characters' bios in the Batcomputer have information either censored or completely missing. Most egregiously are entries for characters who are currently deceased or whose backgrounds involve DeathByOriginStory using the words [[NeverSayDie "attack" and "defeat" in place of "kill"]]. Especially jarring considering some of the other stuff they got away with. Typing "New Fifty Two Joker" produces the Joker as he appears in ''ComicBook/DeathOfTheFamily''. You know, that story where he '''appeared with his face cut off and held in place by a belt'''.
437* CallBack: [[spoiler:Lily offhandedly worries [[LateArrivalSpoiler her father would turn her to stone]] for breaking her globe when she and Maxwell landed on Gotham City, she drops the topic immediately before Batman could inquire further.]]
438* CanonImmigrant: Luminus is one of the villains you can summon even though he appeared exclusively in ''WesternAnimation/SupermanTheAnimatedSeries'' and never turned up in the comics (not counting three issues of the ComicBookAdaptation of said animated series).
439* ClothesMakeTheSuperman: A number of unlockable outfits based on DC characters are available for Maxwell to wear, giving him the powers of those characters.
440* CodeName: Played with in a running gag where innocent bystanders Maxwell stops to help assume he's a superhero and guess at his hero name: Rooster Boy? Red Rooster?
441* CompositeCharacter: The Azrael Batman costume has the look of the ''Knightfall'' costume, but comes with the flamethrower of the ''[=KnightsEnd=]'' costume.
442** Franchise/WonderWoman's origin level mentions her classic origin of being brought to life after her mother sculpted her from clay, but also mentions that her father is Zeus, which was an element from her reworked origin in The Comicbook/New52.
443** Certain characters featured in the game combine elements from their Post-Crisis and New 52 counterparts. One example is minor Superman foe Kryptonite Man, who resembles the K. Russel Abernathy version that appeared in Post-Crisis continuity, but has the background information of the New 52 Kryptonite Man.
444* {{Crossover}}: Between ''Scribblenauts'' and the DC Universe.
445* DarkerAndEdgier: Downplayed. while the game has more cinematic music, darker colors and a larger focus on story it still has the same tone and humor as other Scribblenauts games albeit DC comics themed.
446* DidYouJustPunchOutCthulhu: It's fully possible to Maxwell to beat impossibly strong villains like Nekron, Doomsday, and Darksied with his bare hands.
447* EnemyMine: During the [[spoiler:final mission]], Maxwell has to select one of the many Lantern Corps batteries to get backup that can assist Hal Jordan in fighting the Sinestro Corps. It is possible to summon the Black Lantern Corps, the Red Lantern Corps, or the Orange Lantern Corps as your allies in this battle.
448** Doppelganger and Sinestro briefly ally with Maxwell and Hal Jordan to defeat Larfleeze.
449* {{Foreshadowing}}: During the intro, the paper that Maxwell wrote 'Gotham City' on it has a D on the other side. [[spoiler:Say, doesn't "Doppelganger" start with a D?]]
450** Also, when you first get to Gotham City, Batman ambushes Maxwell and accuses him of causing chaos alongside the Joker, creating objects out of thin air. [[spoiler: Unless Doppelganger got to the city first,]] how else did Batman knew of Maxwell's existence and powers?
451** There are also a few hints throughout the game that [[spoiler:Brainiac is the main antagonist]].
452* FinalBoss: [[spoiler:Brainiac]]
453* GameBreakingBug: Pre-New 52 Captain Marvel has a hidden Kryptonian adjective. If you create an item that removes said adjective and use it on Captain Marvel, he appropriately loses it... except he loses it ''permanently'' - restarting the game will not reapply the hidden adjective. It can only be fixed by uninstalling and reinstalling the game, a solution that can't be applied to the Steam version given the way it stores save game data.
454* GlassCannon: Indigo can fire powerful lasers, but is quite fragile, and can easily be [[OneHitKill taken out in a single hit]] by many of the other characters. Even a baby can take more punishment than she can.
455* GuestFighter: In addition to the wide array of DC characters, you can also summon Buddy Sprang, aka the mighty Bedbug, a superhero made by independent creator Scott Rogers.
456* HeelFaceRevolvingDoor: You can make a villain undergo a HeelFaceTurn by adding adjectives like "benevolent" or "good" to them. Likewise, you can make heroes go through a FaceHeelTurn by adding adjectives like "evil" or "bad" to them.
457* HeroicWillpower: Averted. When Maxwell grabs the Orange Power Battery, Hal Jordan notes that he shook it off pretty fast. Max quickly tells him that he did no such thing.
458* TheKnightsWhoSaySquee: Maxwell and Lily openly {{squee}} over meeting many of the superheroes, reasonably as they concocted this adventure deliberately to meet them.
459* LoopholeAbuse: Lily's globe allows the user to travel to any place in the world provided it has enough Starites, but it won't work on places that aren't on the globe and/or don't exist in their world. Maxwell bypasses this by writing "Gotham City" on a torn-out page from his notebook and putting it on the globe, which works.
460* MadeOfIron: Some characters, such as Constantine Drakon, Parallax, and Mogo, can take a whole lot of punishment before biting the dust. Mogo in particular can be hit by over 10 missiles and still keep going.
461* MirrorMatch: Since there are multiple versions of many characters, it is possible to pit them against each other. Like the Green Lantern Sinestro versus the Yellow Lantern Sinestro.
462* MultiSlotCharacter: The game has many different versions of famous [[Creator/DCComics DC]] characters, based on the various Creator/{{Elseworlds}} and adaptations, such as the Communist Superman from ''ComicBook/SupermanRedSon'', the Thomas and Martha Wayne versions of Batman and The Joker from ComicBook/FlashpointDCComics, and the Terry [=McGinnis=] version of Batman from ''WesternAnimation/BatmanBeyond''. For characters that once performed a FaceHeelTurn or [[HeelFaceTurn vice versa]] there are versions of both their heroic and villainous incarnation, such as the Green Lantern and Yellow Lantern versions of Sinestro.
463* NarratorAllAlong: [[spoiler:The narrator doing the starting and ending cut scenes turns out to be Alfred, Bruce's loyal butler.]]
464* NiceJobBreakingItHero: Maxwell and Lily kickstart the plot by combining two mystical artifacts of incredible power to settle an argument about who the more powerful superhero is.
465* NostalgiaLevel: One of the mini missions has a developer standing next to a tree which has a (decorative) Starite stuck at the top as a recreation of the first level in the franchise, remarking that it feels familiar.
466* PuzzleBoss: [[spoiler:Brainiac. He simply teleports the other heroes outside of his base before his fight begins, but Lily figures out that the key to beating Brainiac is to summon alternate versions of the DC heroes due to Cyborg noting that Brainiac can only teleport his other counterparts or people from his home dimension and therefore has no power over Maxwell and Lily. The key to defeating Brainiac is to summon the Elseworlds incarnations of the superheroes, such as the Red Son version of Superman or the Batman Beyond version of Batman.]]
467* {{Retirony}}: In the tutorial, if you kill one of the cops the death screen will say: "... Just two days away."
468* RunTheGauntlet: After fighting The Joker, Harley Quinn, Zoom, Lex Luthor, Ocean Master, Sinestro and Cheetah in the previous stages, you have to face all of them again during the final stage [[spoiler:on board of Brainiac's ship]]. Averted with General Zod, Ra's al Ghul and Scarecrow, who do not return for the finale.
469* SnakeVersusMongoose: During the boss fight with ComicBook/{{Sinestro}} on Oa, Maxwell has to counter everything Sinestro creates with something that scares Sinestro's creation. One of the things Sinestro can summon is a snake, and the correct response from Maxwell is to create a mongoose.
470* SpeechBubbles: As befitting a comic universe, the characters will occasionally speak with these, instead of the uniform "blah, blah, blah" of the last game.
471* StarterVillain: Floyd Lawton/Deadshot is the very first villain faced in the game. He tries to ambush and kill Batman, and part of the game's tutorial involves helping Batman fight back.
472* StupidityIsTheOnlyOption: There are several missions that would be significantly easier if the player could just apply any number of adjectives to the villains, but anything that permanently immobilizes them ends up forcing a restart. Even non-lethal adjectives like "sleeping" or "immobile" don't work.
473* {{Superhero}}es: The game is based on DC comics and features tons of superheroes and supervillains from that company; 2000 of them!
474* SupernaturalRepellent: Humorously enough, there's the aptly titled "Zombie Repellent." [[ExactlyWhatItSaysOnTheTin Guess what it does.]]
475* SuperZeroes: Has a number of memetically infamous heroes, including The Legion of Substitute Heroes.
476* StableTimeLoop: In the Arkham Asylum level, Barbara Gordon appears as Batgirl, apparently never [[ComicBook/TheKillingJoke having her spine damaged by the Joker]]. After the level is beaten, Maxwell shows his thanks for Batgirl saving him by [[spoiler:going back in time and implicitly preventing the Joker from crippling her]].
477* VillainDecay: Happens to a lot of the stronger DC comics villains, especially if you use adjectives. For example, in the Fortress of Solitute level, Maxwell has to fight Doomsday, the Anti-Monitor and a gigantic Darkseid, 3 of the physically strongest DC villains, but they go down easily [[spoiler:by making them fall asleep, stick a bomb on them and use a mirror respectively]].
478* WorfHadTheFlu: Despite the fact that his powers [[spoiler:are exactly the same as your own, Doppelganger at best makes a token effort to stop you in each level. Once you reach Themyscira, he explains that he is limited to the single page of notebook Maxwell used to kickstart the plot, hence he has to conserve his summons lest he run out of room to write]].
479[[/folder]]
480----

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