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5[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/san_francisco_rush_extreme_racing_cover.jpg]]
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7-> ''"3...2...1...'''RUSH!'''"''
8
9A series of arcade-style racing games, originally developed by [[Creator/{{Atari}} Atari Games]]. The games focus on [[JumpPhysics jump physics]] and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. True to the title, the races are held in the streets and environs of San Francisco (a simplified version, really), where the hilly terrain provides numerous opportunities to perform jumps and stunts.
10
11Also, most tracks have a large number of shortcuts, some very obvious and some that can be found only after being very familiar with the track. The better shortcuts are more dangerous, requiring the player to determine the risk/reward of each in a fraction of a second.
12
13The home console versions also have a [[RuleOfCool stunt mode]] that ''really'' shows off the physics engine, and other extras like Battle Mode.
14
15!!!The series consists of:
16* ''San Francisco Rush: Extreme Racing'' ([[UsefulNotes/ArcadeGame Arcade]] - 1996)
17** ''San Francisco Rush: Extreme Racing'' (Platform/{{Nintendo 64}} - 1997)
18** ''San Francisco Rush The Rock: Alcatraz Edition'' (Arcade - 1997)
19** ''San Francisco Rush: Extreme Racing'' (Platform/PlayStation - 1998)
20* ''Rush 2: Extreme Racing USA'' (Nintendo 64 - 1998)
21* ''San Francisco Rush 2049'' (Arcade - 1999)[[note]]The [[LastOfHisKind last arcade game]] to be published under the Atari name.[[/note]]
22** ''San Francisco Rush 2049'' ([[Platform/SegaDreamcast Dreamcast]] and Nintendo 64 - 2000)
23** ''San Francisco Rush 2049'' (Platform/GameBoyColor - 2000)
24* ''L.A. Rush'' (Platform/PlayStation2, Platform/XBox, PC - 2005)
25** ''Rush'' ([[Platform/PlayStationPortable PSP]] - 2006)
26
27----
28!!This game series demonstrates the following tropes:
29* FiveFiveFive: In ''2049 Tournament Edition'', you are asked, as part of the process for creating an in-game account, to enter your phone number for tournaments (a feature that is now long-gone). If you enter 555 as your area code, [[DevelopersForesight you'll get a special message about it]].
30* TheAlcatraz: In every single installment, barring the original arcade version, there is a course that is set ''on'' Alcatraz. Alcatraz in-game looks much bigger than its real-life counterpart.
31* ArrangeMode: The N64 ''San Francisco Rush'' and ''Rush 2'' have a tag mode where the game lasts 5 minutes and the player who is ''IT!'' tries to tag the other player's car to make them ''IT!'' Each player has a timer that counts up so long as they're ''IT!''; whoever has less time on their clock when the game ends wins.
32* AwesomeButImpractical: The Rocket in ''Rush 2'', Has explosive acceleration and handling, and, unsurprisingly for a rocket on wheels, handles like an elephant on ice.
33* BenevolentArchitecture: Sure, the streets are cordoned off for the race, but someone still overlooked those ramps, subway tunnels, spacious sewer pipes, and hills that are just ''perfect'' for shortcuts.
34* BlandNameProduct: Most of the cars are knockoffs of real ones, although a few are completely made up. Compact = Acura Integra R, Muscle Car = Corvette Sting Ray, Bruiser = Plymouth Hemi Cuda, Exotic & Super GT = Vector M12, Mobster = Chevy Fleetline, Sportster = Dodge Viper (RT-10 roof, but with GTS competition stripes), 4x4 = Ford Explorer, Protoype = Ford [=GT90=] concept car, Euro LX = BMW Z9, Venom = Lamborghini Diablo, Concept = possibly the BMW Nazca C2, Panther = [=McLaren=] F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
35* CapcomSequelStagnation: ''The Rock: Alcatraz Edition'', an UpdatedRerelease of the arcade game, added four new tracks including the titular Alcatraz, new shortcuts on the original tracks, four new cars, and a few new music pieces. It was followed by the Wave Net edition, which featured online multiplayer.
36* CoolButInefficient: ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally, if not outright make a crash landing.
37* CoolCar: Some propelled by rockets, some with wings and all get bonus points for doing wicked midair spins.
38* DamageProofVehicle: In 2049, you can make your car go end over end, and, unlike other Rush games, where this trope is [[AvertedTrope averted]], if you manage to land on your wheels, the car will be completely undamaged... usually.
39* DecadeThemedFilter: The Playstation intro starts in this manner, using jumpy film stock and vintage piano music, and being presented in black and white. It quickly fades to color though.
40* DestroyTheProductPlacement: ''Rush 2: Extreme Racing USA'' rewards you for collecting all of the Mountain Dew cans in a given course with a special Mountain Dew car. Like all of the other playable cars in the game, you're free to [[EveryCarIsAPinto blow it up by crashing it into a wall or some other stationary object]].
41* DifficultButAwesome: The shortcuts. It's fairly easy to crash while taking a shortcut, but get through without bursting into pieces and you'll put yourself at an advantage.
42* EarlyInstallmentWeirdness: The Alcatraz course first appears in the N64 version as a SecretLevel, but in a far different state than how it would appear in later games, with less guardrails, looser turns, heavier use of generic textures, and less flashy shortcuts.
43* EasterEgg:
44** In ''San Francisco Rush'' Track 2, if you can jump across the gap in the Bay Bridge, you'll find a hidden half-pipe stunt area with advertisements for ''Mace: The Dark Age'', one of Midway's other games.
45** In the console ports of ''San Francisco Rush'' and ''Rush: The Rock'', Track 6 (7 in ''The Rock'') has a hidden cavern where the Sutro Baths would be containing a two-story stunt arena.
46* EnergyWeapon: In battle mode.
47* EveryCarIsAPinto:
48** Your car will instantly explode if flipped upside down, no exceptions. Or if you crash at a certain speed.
49** ''Rush 2'' adds a "Suicide" mode which exaggerates this trope, found in the cheat menu. [[MadeOfExplodium Even TOUCHING another car causes both cars to explode]], with especially hilarious results at the beginning of an 8-car race when the CPU-controlled opponents inevitably bump into each other. However, turning the Suicide setting to "Humans" will cause only human-controlled cars to exhibit this behavior.
50* ExpansionPack:
51** The arcade version of ''2049'' got two of them: The ''Tournament Edition'' which adds some now-defunct tournament functionality, and the ''Special Edition'' which adds the two courses from the console versions with some new paths and shortcuts.
52** With an N64 Expansion Pak you can unlock 2 more tracks and an additional circuit in ''2049''.
53* FakeLongevity: The console versions' Circuit Modes are as long as they are because they use not only the base versions of the tracks, but also their [[LevelInReverse reversed]], mirrored, and [[BreadEggsBreadedEggs reversed-and-mirrored]] variations, resulting in four times as many rounds as there are unique tracks.
54* {{Fauxrrari}}: Most of the cars in the series are knockoffs of real ones, although a few are completely made up. The Compact is an Acura Integra R, the Muscle Car is a Chevrolet Corvette Sting Ray, the Bruiser is a Plymouth Hemi Cuda, the Exotic and Super GT are based on the Vector M12, the Mobster is a Chevy Fleetline, the Sportster is a Dodge Viper (RT-10 roof, but with GTS competition stripes), the 4x4 is a Ford Explorer, the Prototype is a Ford [=GT90=] concept car, the Euro LX is a BMW Z9, the Venom is a Lamborghini Diablo, the Concept is a BMW Nazca C2, and the Panther is a [=McLaren=] F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
55* FinalDeathMode: In the console ports, turning on "Death Mode" causes any car that explodes to remain gone for the remainder of the race. If no player cars are remaining, it's a GameOver. Subverted in the circuit modes; dying will end the race but still allow you to move on to the next round.
56* FormulaWithATwist: The series changed the racing game formula by having much of its draw be the crazy physics that allowed cars to tumble through the air and even explode. A number of players don't even bother with the actual racing and just want to pull off as many wacky and zany stunts as possible.
57* HarderThanHard:
58** The "Extreme"-level cars in ''San Francisco Rush''.
59** In the console versions, turning up the difficulty reduces the time limit.
60** In ''Rush 2049'', the "Extreme" handling level.
61* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficult-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample followed by a scream track plays as well.
62* InvisibleWall: Sometimes you'll be scraping the side barrier 50 feet up in the air, although it does help you stay on track.
63* JennysNumber: The arcade versions of ''2049'' feature a numeric keypad for entering account passwords and entering cheat codes in mid-race. In the case of the former, entering the number loads a profile named Jenny, while for the latter, entering 8675309 followed by the pound key (to confirm input) simply results in a GameOver.
64* JumpPhysics: Let's just say that flying over the top of the stunt levels is far from unusual, and the things you can do with that amount of airtime are absurd, to say the least.
65* LaterInstallmentWeirdness:
66** The console versions of ''2049'' remove the arcade-style time limit, when even previous console games have it (and in which the timer can only be disabled with cheats), and allow you to open wings to control your vehicle's orientation in the air.
67** ''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization, with backing by licensing West Coast Customs as the entity tricking out your ride.
68* LevelInReverse: The console versions allow you to reverse or mirror each course, or even [[BreadEggsBreadedEggs apply both effects]]. In addition, the Circuit mode not only has you race on the vanilla variants of each course, but also each course's reversed, mirrored, and reversed-mirrored versions.
69* MinusWorld: The "underworld" underneath the track, which can be accessed by glitching through the ground or jumping off the track where the InvisibleWall is absent. In most cases though, landing outside the track resets your position.
70* MissionPackSequel: The various arcade games are Mission Pack Sequels of the original; while the tracks and graphics have changed, the fundamental gameplay and emphasis on real-world physics does not. The home console versions add additional modes that don't involve racing around a track.
71* ModernStasis: ''2049'' has futuristic buildings and a few futuristic cars, but most of the cars are straight out of the 20th century. And there are contemporary gas stations, subway trains, cable cars, windmills, boats, etc.
72* MultiPlatform: As noted, ''2049'' was released simultaneously on the Nintendo 64 and Dreamcast. As well as LA Rush.
73* UsefulNotes/NewYorkSubway: Available as shortcuts in ''Rush 2''[='=]s New York courses.
74* NoFairCheating: Trying to get keys in the console ports? Sorry, you can't pick them up in practice mode! Subverted, in that you can just enter the "no time limit" cheat and play the basic race mode, then get the keys with no issue.
75* NostalgiaLevel: The Alcatraz course, which debuted in ''San Francisco Rush: The Rock''[[note]]it actually first appeared in the N64 port of the original game as a SecretLevel, [[EarlyInstallmentWeirdness albeit with a different look and layout]][[/note]], is the only course to be revisited in subsequent games, specifically ''Rush 2'' and ''2049''.
76* NumberOfTheBeast: Entering in 666 as your number in the arcade version of ''2049'' loads a profile named "Devil!" with most of the cars and paintjobs unlocked.
77* NumericalHard: The only things that the difficulty settings change in the console versions is how much time you start with and how much you gain from a checkpoint (if checkpoints are set to give time extensions).
78* OneHitKill:
79** In the [=N64=] games, the "cones into mines" cheat will turn all traffic cones into mines that will instantly detonate your car upon contact. There is another cheat that also turns cones into mines but on contact transforms your car into a mine that will [[CollisionDamage instantly destroy the next opponent that you touch]].
80** In ''Rush 2'', the Suicide cheat [[EveryCarIsAPinto causes cars that touch each other to explode instantly]].
81** ''Rush 2''[='=]s Killer Rats cheat turns the rats in the New York courses from harmless objects that can be run over into bigger, malicious-looking rats that will instant-kill you on contact.
82* ProductPlacement:
83** Mountain Dew cans act as collectibles in ''Rush 2''. Collecting all of them on a course will unlock a special Mountain Dew car just for that course.
84** Billboards for ''Magazine/ElectronicGamingMonthly'' and other Atari games such as ''VideoGame/CaliforniaSpeed'' and ''Area 51'' appear in the games.
85* RecycledWithAGimmick:
86** Fifty years in the future by the time of the release of ''2049'', hence its futuristic setting.
87** ''Rush 2'', which is ''Rush'' in places ''other'' than San Francisco. Which is also the reason it dropped the "San Francisco" part of the title.
88* ReformulatedGame: The first game was reprogrammed on the Platform/PlayStation due to the system's lack of an FPU.
89* ReReleaseSoundtrack: The ''Midway Arcade Treasures 3'' version of ''The Rock'' had the arcade soundtrack replaced with similar songs. The N64 version of ''Rush 2049'' had a completely new soundtrack, with some of its songs carrying over to the Dreamcast and ''MAT 3'' versions, which otherwise retained the original arcade soundtrack.
90* RuleOfCool: Why cars have wings in the home version of ''2049'', and the stunts. The first race in the first game allows you to drive ''under'' an 18-wheeler semi, vault up ''eight stories'' to land on top of an apartment building, then ''drive back down to the street level'' with a sizable lead... if you can pull it off, of course.
91* SecretLevel:
92** In the N64 version of the original game, the Alcatraz course is available as the seventh and final track, although it must be unlocked by winning the Circuit Mode trophy (or entering a PasswordSave to bypass that) and then perfoming a series of button commands. It has a similar layout to the version seen in later games, [[EarlyInstallmentWeirdness although it is missing a lot of elements]]. Later games either make it available by default (''Rush: The Rock'' and ''Rush 2'') or with a more straightforward unlock method (''Rush 2049'', where you just need to grind mileage).
93** In ''Rush 2'', the Midway course can be unlocked by winning Circuit Mode. [[spoiler:The course is a trip through the Midway headquarters; depending on your interpretation either the office is giant-sized or the cars are toy-sized.]]
94* ShortcutsMakeLongDelays: Many of the shortcuts are more hazardous than sticking to the main route, resulting in the player crashing if they are careless (and a GameOver if "Death" is turned on).
95* SpikesOfDoom: Cheat codes in the console ports of ''San Francisco Rush'' and ''Rush 2'' turn the traffic cones into spiky mines. Depending on which of the two cheats you enter, they'll either blow you up upon contact, which renders coned-off shortcuts practically unusable, or turn your car into a mine that will blow up one other car on contact before reverting back to normal form.
96* TakeThat: In the arcade version of ''2049'', entering 8675309 (as in "867-5309/Jenny" by Music/TommyTutone) and then hitting the pound/Enter key during gameplay results in an instant GameOver.
97* ThisIsGonnaSuck: Selecting an "Extreme" level car in ''San Francisco Rush'' will cause a voice clip to shout "IT'S DANGEROUS!" In the console port, the "IT'S DANGEROUS!" clip plays as soon as you highlight the car, rather than when you actually select it.
98* TimedMission: ''Extreme Racing USA'' has two types of timers you can use. One is the traditional arcade timer, where crossing checkpoints extends it. The other instead just gives you a big time limit that cannot be extended.
99* {{Timelapse}}: The Playstation version intro is done in this manner, with a car driving at fast speed through San Francisco traffic.
100* TitleScream:
101** "3, 2, 1, '''RUSH!'''"
102** "WHAT'S YO NAME?!"
103* TruckDriversGearChange: The first game implements this ''very'' poorly in several songs. For example, "Blue Fog" and "Rave Rush", which begin with a single song and then repeat the ''exact same song'' a semitone higher.
104* UpdatedRerelease:
105** ''San Francisco Rush: The Rock Alcatraz Edition'', which adds the courses from the console ports and a new Alcatraz course[[labelnote:*]]though technically, the Alcatraz course is also in the console ports, just hidden and with a fairly different layout[[/labelnote]], as well as new cars. A later revision allowed arcade-to-arcade online matching.
106** ''San Francisco Rush 2049: Tournament'' and ''Special Edition''. The former adds support for tournaments, though strips the unique fonts used in the original version. The latter adds two new courses.
107* VehicularCombat: Battle Mode, where you have to defeat other vehicles instead of winning a race.
108* WackyRacing: The sheer amount of physics-defying stunts you'll pull off in a single race definitely fits this trope.
109* WalkOnWater: Except when it just resets you because you're not supposed to be there.

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