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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1428_6.JPG]]
2[[caption-width-right:350:Sweet flips, bro.]]
3
4->'''''[[Music/RunDMC IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!]]'''''
5
6A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for ''SSX (2012)'', which was under the EA Sports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
7
8The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade.
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10Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea for the sport during his time as a TV producer before joining EA in the late '90s, and was the executive producer and creative lead on the first three games.
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12The series now has a Character Sheet under construction.
13
14* '''''SSX''''' (2000): The first game in the series, and one of the launch games for the Platform/PlayStation2, hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
15* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness up to eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel, as it only featured two new tracks and little new music, but also received high acclaim for its strong personality, superior track design and the invention of Übertricks. Many hold it in higher regard than the original, and fan rallies for a remake or remaster of the game persist to this day.
16* '''''SSX 3''''' (2003): Took the basic gameplay features of ''Tricky'', set the SSX circuit on the creatively-named BIG Mountain, introduced tracks designed specifically for an event (including the new Big Air and Superpipe events), then [[WideOpenSandbox linked them all together]]. The track diversity suffered somewhat as a result, and the general quirkiness of ''Tricky'' was played down a notch in favour of a "chic cool" tone. However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to hold Über Tricks as long as you want, extensive rider customization, and the Board Press move that allows you to chain massive Combos together, all with superior graphics.
17* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Creator/{{Nintendo}}, [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] were playable characters in the Platform/GameCube version. The fanbase was not all that pleased with the game, and it is now remembered as the OddballInTheSeries.
18* '''''SSX Blur''''' (2007): A Platform/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls.[[note]]Though, to be fair, these controls can be adjusted for better functionality.[[/note]]
19* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles.[[note]]Fans know this isn't the case, as the villain is a grown-up Griff from ''SSX 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the Platform/XboxLiveArcade Marketplace from December 16-31, 2014.
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21In 2021, Steven Rechtschaffner announced that he was working on a new snowboarding game that would be a SpiritualSuccessor to the ''SSX'' games. The game was later revealed to be a free-to-play live service game from Rechtschaffner's team at Supernatural Studios with the codename ''Project Gravity''.
22
23!!This series has examples of the following tropes:
24
25* OneHundredPercentCompletion:
26** In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti. (and that's just for a ''single'' character!)
27** For ''SSX'' and ''Tricky'', you need to get Gold on each track's Race and Showoff events and complete an extensive trick book, both with every single character.
28* {{Acrofatic}}: Luther.
29* ActorAllusion:
30** Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rahzel was originally the resident beatboxer for Music/TheRoots, before going solo in 1999.
31** Elise's profile on ''SSX Tricky'' lists her favourite movie as ''Film/CharliesAngels2000'', which starred her voice actress, Creator/LucyLiu.
32* AllTheWorldsAreAStage: The All Peak Race in ''3'' is a more literal example, as you're actually going through several of the tracks that BIG Mountain hosts, plus the stations between them. Starting at Throne of Peak 3, you board down through Gravitude, Ruthless Ridge, Intimidator, Snow Jam, and finally Metro City down at the base of Peak 1.
33%% [[spoiler:Death Zone]] in ''2012'' - how is it an example?
34%%* AlphaBitch: Elise Riggs.
35* AntiFrustrationFeature:
36** In the first SSX, you had to wait until your rider did a grab before you could tweak it. Starting with Tricky, you could hold the tweak button as the grab was being made and the tweak would be performed once the animation was finished, simplifying the process.
37** One of the changes in ''3'' was the size decrease of mid-air pickups like score multipliers, which were enormous in the previous two games. This was pointed out by members of the [=MerquryCity.com=] site when they visited the EA Canada studio to playtest the game, and they suggested that the pickups get drawn into the player if they get close enough. Thus, the feature was implemented!
38* AxCrazy: Psymon. [[https://www.youtube.com/watch?v=3XaDRPYx2F4 This video]] is the best proof.
39* BadassBoast: Everyone has a few of these when they're hitting seriously big tricks or catching crazy air.
40* {{Badbutt}}: Since Tricky is E-rated, some of the characters have that "[[GoshDangItToHeck Can't swear, but REALLY WANT TO]]" issue; Elise in particular (she seems to think that [[LargeHam SHOUTING EVERYTHING MAKES HER AWESOME]]). Kaori ''does'' use some [[BilingualBonus Japanese phrases]] that are [[ForeignCussWord often translated as swears]], but which do not have the same stigma in Japanese as they do in English and are not considered family-unfriendly in the same way.
41* BGMOverride: A literal case with the 2012 game, as you can use whatever album/artist/playlist you have on your hard drive as music for the different event types as well as the menus.
42* BigfootSasquatchAndYeti: Bigfoot and the Yeti are ''both'' playable in ''3'' as "NW Legend" and "Far East Myth", respectively.
43* BilingualBonus: JP speaks French, Kaori and Hiro speak Japanese, Jurgen speaks German, and Marisol speaks Spanish.
44* {{Bowdlerise}}: A few of the songs had to be edited to keep the K-A/T ratings. For example, "We Don't Care" in ''SSX 3'' had to remove "What the fuck!"
45* BreakingTheFourthWall: Rahzel Brown's commentary in the first two games'.
46---> "Bronze those thumbs!"
47---> "Call your mama in the room and show her how great you are!"
48* BrickJoke: When you first board down Gravitude, at the end a plane will fly by and hit a tree, causing it to fly out of control and leave a trail of smoke. You'll then arrive in the Black Station hub, where if you take the route down to the Gravitude track, you'll go past the plane crashed in ice!
49* CanonForeigner: Marty was a character who replaced Mac in the European release of ''SSX Tricky''. According to canon, Marty is Mac's cousin who lives in Germany. This status is slightly alleviated as he can appear as a racer in ''SSX 3'', however Mac is easily the more prominent character.
50* {{Cap}}:
51** The speedometer in ''Tricky'' and ''3'' tops out at 74 MPH (120 KPH)
52** Normally, your stunts are printed out in detail after performing them. However, performing more than five full spins (1,800 degrees) or more than three flips (in any direction for both cases) will result in the stunt labeled as "???" in the first two games. From ''3'' onwards, this is raised to 2.700 degrees and five flips, respectively.
53* CompanyCameo: ''SSX 3'' has several appearances of the logo of its developers [[Creator/ElectronicArts EA Sports BIG]], such as on the front of every winners' podium, and on banners attached between the upper halfpipes in Perpendiculous.
54* {{Cowboy}}: Nate worked as a ranch hand before becoming a snowboarder, and most of his costume options are Wild West themed. Cowboy hats, lassos, a sheriff's badge, a bandit mask, spurs...
55* CrazyIsCool: The majority of ''Tricky''.
56** In-universe, Psymon. Legend has it he went nuts after trying to do a motocross jump over some power lines and not quite making it. In ''SSX 3'', he prefers riding on the ''outside'' of the gondola.
57* CurseCutShort: Brodi in ''Tricky''.
58--> "You bast...!"
59* DarkerAndEdgier: The 2012 game was going to be this, but the final result is less so and plays closer to a more realistic take on ''3''. [[https://www.youtube.com/watch?v=VhkDL6gWUa8 This trailer]] was the first and last we saw of the game in this stage, although the latter parts of the game can invoke this to a certain extent.
60* DemotedToExtra: Most of the characters in ''Tricky'' that weren't made playable in ''3''[[note]]Brodi, Eddie, Luther, JP, Marisol, Seeiah and even Mac's German replacement Marty[[/note]] still make appearances as other riders in racing events, although their default models from ''Tricky'' are simply reused. They, as well as Hiro and Jurgen from the first ''SSX'' game, can also be unlocked via cheat codes.
61* DenserAndWackier: ''Tricky'' compared to the original, ramping up the [[TotallyRadical totally radical T-T-T-T-TRICKY-ness]] compared to the first game.
62* DiscoDan: Eddie.
63* DoesThisRemindYouOfAnything: Occasionally in the first two games, Rahzel can comment on whichever kind of snow you're moving into. His... impassioned delivery of the lines for powder snow, though, might call to mind a different sort of "powder".
64* DontTryThisAtHome: One of Psymon's quotes from ''Tricky''.
65* EarlyInstallmentWeirdness: The first SSX game had no Uber tricks, only eight characters (none of whom were as in-your-face or full of personality as they would later become), controlled more stiffly, and was a lot more racing-oriented than later titles (Showoff didn't add new jumps or rails like in ''Tricky''). It also features a Warmup tutorial course with Moby, something not seen in any other title (with the exception of ''Tricky'''s Practice jumps). Players who are more accustomed to ''3'' will also be surprised that Uber Tricks can't be held through the entire jump in ''Tricky'', there's no handplants, you can't Uber Grind, and the Race and Showoff events happen on the same track rather than on bespoke levels.
66* {{Fanservice}}: Promotional art drawn by Adam Warren. Yikes!
67* FatBastard: Luther.
68* FrenchJerk: Jean-Paul.
69* FlyingSaucer: In ''Tricky,'' there's a UFO with a tractor beam under it in one of the shortcut areas of Mercury City Meltdown. Successfully jumping into the tractor beam [[DifficultButAwesome requires tight boost and jump timing, but it teleports you into the forest further down the track,]] skipping a significant chunk of the course.
70* GenkiGirl: Kaori, Marisol, and Seeiah.
71* GimmickLevel: Each of the Deadly Descents in ''SSX 2012'' are focused around a particular hazard that serves as the stage's name: [[HairTriggerAvalanche Avalanche]], Ice, Rock, Trees, Cold, Thin Air, [[BottomlessPits Gravity]], [[BlackoutBasement Darkness]], and Whiteout.
72** ''SSX 3'' also has these on the racetracks: Happiness has an avalanche and giant falling icicles, Ruthless has extreme winds and sheer drops, Intimidator has a lightning storm fell several trees that fall across the track, The Throne is full of crevasses and Gravitude has giant chunks of the track falling away.
73* {{Gonk}}: Luther.
74* GoshDangItToHeck: One of the courses in SSX On Tour is called ''Son of a '''Birch''''' (although it can be argued that for snowboarders birch trees are just as bad, especially running into them in game and real life).
75* GratuitousEnglish:
76** Kaori will speak English in some pre/after-race cutscenes in ''Tricky'' (otherwise the characters wouldn't be able to understand her), but she averts this mostly in ''3'', where she only speaks Japanese except for on the character select screen.
77** Also from ''Tricky'': while JP mostly speaks French, when you go off of a big jump, he'll sometimes say, "Mr. Big Air.".
78* GuestFighter:
79** Stretch from EA's ''NBA Street'' games is playable in ''3''.
80** [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the Platform/NintendoGameCube version of ''SSX On Tour''.
81* HalfHumanHybrid: Not literally, but by his own account Moby is "Half man, half amazing, all Moby!" In a more literal sense, some of his costume options paint him as a werewolf. Seriously.
82* HotterAndSexier: The third game's artwork. In particular the special art by cheesecake master Adam Warren.
83* HurricaneOfPuns: Mac in SSX 2012 is full of them, usually involving his name. "I'm a rocket Mac!" "It's raining Mac, baby!" "I'll have to call this one Mac and cheese!"
84* ICanSeeMyHouseFromHere:
85** Nate can see first place from every angle when he's racing, and when Psymon catches a huge air he can see ''Jupiter''. Seeiah also emphatically shouts that she can see Venus.
86** Eddie in ''Tricky'' says the exact thing, and sometimes throws us "I can see the earth ROTATING!"
87*** He says it again in ''SSX 2012'', adding, "It's so small..."
88** Moby can occasionally shout about seeing London from the high altitudes in ''Tricky''.
89** In ''SSX 2012'', on a big jump Zoe sometimes says "[[CallBack I can see]]...[[SubvertedTrope ah, forget it]]."
90*** Zoe also says, "Height check. I am really high" or "But I don't want to go down yet."
91* IdolSinger: Kaori Nishidake's regular job.[[note]]In ''SSX 2012'', she becomes a DJ.[[/note]]
92* InkSuitActor: Psymon's ''Tricky'' voice actor Jim Rose claims to be the real-life version of Psymon.
93* InstitutionalApparel: A staple of Psymon's alternate costumes.
94* IntercontinuityCrossover: DJ Atomika would eventually show up in ''VideoGame/BurnoutParadise''. Unfortunately, he did so with 80% less entertaining dialog.
95** Even before that, ''Burnout 3''[='=]s DJ Stryker will mention Atomika and the third SSX competition in between songs. Which makes sense as they also share the same VO!
96* ItsTheBestWhateverEver: Zoe Payne defines the creation, management and running of SSX as the best job ever... while jumping off a hundred foot vertical drop and performing gravity defying stunts.
97* {{Jerkass}}: Luther. He is so much so that only [[FrenchJerk JP]] is willing to be friends with him.
98* JigglePhysics: As applied to [[FunnyAfro Eddie's afro.]]
99* JokeCharacter: ''3'' is rife with jokey secret characters, though they aren't inferior to other riders as they're Skins. But they include Churchill, a [[{{Steampunk}} steam-powered robot]], and Canhuck, a giant beaver.
100* {{Keet}}: Griff Simmons.
101* LampshadeHanging:
102** In ''SSX 3'', DJ Atomika will sometimes point out how he seems to be the only employee at the station.
103--->''Does anyone work around here other than me? Hello?''
104** In ''SSX 3'' he also consistently mentions the perfect weather on Peak 1, ending one of the weather updates with "It's almost like it's ''designed'' to be this good!"
105** In ''SSX (2012)'' characters will audibly wonder how snow got so deep in the game's many tunnels.
106* LargeHamAnnouncer: DJ Rahzel in ''Tricky''.
107** DJ Atomika even gets into this when he discussed how the event organizers are seriously underselling Much-2-Much as a Big Air event, feeling it's really more of a "Really ''SCARY'', KILLER MONSTER AIR FROM SOME... MONSTER... PLACE!"
108* LeaningOnTheFourthWall: ''SSX 3'' has this a fair bit of this regarding the weather on BIG Mountain, particularly the perpetually sunny weather on Peak 1 and why the tracks always have fresh snow. There's even a whole trivia piece where he says BIG Mountain's weather is considered a one of a kind natural phenomenon because it boasts an average of 362 days of fresh powder a year!
109* LemonyNarrator: DJ Atomika.
110* LightningBruiser: Luther and Nate are both extremely large and powerful, and due to their size and weight have a distinct advantage in the downhill races.
111* MarathonLevel: A selling point of ''SSX 3''. Some of the events chain many races together into one large run down the mountain where the Gold time is ''half an hour''!
112* MissionPackSequel: What Tricky was criticized for when it first released. Of the few negatives it recieved, the biggest was that 90% of the track options were back from the first game and adjusted for difficulty, better gameplay design and to accomodate the Ubertricks. Of course as Tricky has become the breakout star of the franchise, this criticism has all but disappeared and only the more hardcore fans will ever think about returning to the original.
113* MsFanservice: [[https://www.youtube.com/watch?v=LNxYc7WxVF0 Just look at Elise's character video!]]
114* NoodleIncident: A great many in ''3'', courtesy of DJ Atomika from EA RADIO BIG, including the "orange cat incident", the "dreaded snow snakes" (likely similar to Australian Drop Bears), and various Big Mountain events from before the game including the four times the local town was wiped out by avalanches and Powder Pete's tendency to crash his Osprey heli-planes.
115* NostalgiaLevel:
116** Happiness, a track from ''SSX 3'', was ported into the 2012 game under the name "Lock Jaw."
117** Mount Eddie could count as a Nostalgia Pack. It takes nearly all of the elements that made ''Tricky'' good (fireworks, bright colors, less chasms, ect.), and molds them into one giant mountain. On top of that, you also have the option of using retro versions of Moby, Elise, Mac, Psymon and Eddie, as well as their respective boards from ''Tricky'' and ''3''.
118* OddballInTheSeries: Pretty much every major release after ''3'' can qualify for this:
119** ''SSX on Tour'' is a good game in its own right, but most hardcore fans really do not like due to the bare bones CharacterCustomization feature taking precedent over the original characters. And the way-too-long races and bad voice acting. Not to mention it was developed by an entirely different team and leans extremely hard into the rock band sketchbook aesthetic.
120** ''Blur'' is also an oddball, with a style that's far more cartoony than any game before or after it and Uber tricks based on motion controls.
121** ''SSX 2012'' for leaning more towards the Red Bull-style extreme stunts angle and much more practical clothing, as well as a focus on [[GimmickLevel GimmickLevels]] and using equipment to deal with them.
122* PatrioticFervor:
123** In addition to his love of his country's flag, Moby has unlockable costume options in ''3'' that add up to a suit of medieval armor.
124** Canadian Psymon Stark often says "SASKATOON!" while hitting a particularly big air.
125** Elise: "Canadian girls kick butt!"
126* PlotRelevantAgeUp: Griff in ''SSX 2012'', coupled with TookALevelInJerkass so he could become that game's villain.
127* PrettyFlyForAWhiteGuy: Mac, the white DJ character.
128* ProductPlacement: In ''SSX 3'' you have dnL (based on 7up) and the Honda Element. The end of R&B even lets you grind through the car!
129* PsychoElectro: Psymon doesn't have electric powers, but his erratic mental condition is the result of being electrocuted by powerlines during an ill-advised BMX stunt.
130* PutOnABus: Hiro, Jurgen, Eddie, Luther, Seeiah, Marisol, Brodi, Viggo, Tyson, and Sid only appeared in one game. JP and Griff would have also fit this trope, but they were brought back for the most-recent game, which seems to miss Allegra who was the cover girl for the third game and portrayed as one of the main characters.
131** Eddie was also brought back for ''SSX 2012'', as free DownloadableContent.
132* RegionalBonus: The Spain version of the 2012 game includes an extra song by Las Ketchup.
133* RuleOfCool: They built a fucking city on the side of a fucking mountain so you could snowboard through it in ''SSX Tricky''.
134** Hell, it took event organizers two whole years to set up Big Mountain as the ultimate SSX circuit.
135** Try detaching yourself while snowboarding. In midair. Then reattaching before you land. Probably...not easy. BUT WHO CARES?! KICKFLIP YOUR SNOWBOARD!
136* RewardingVandalism: In the ''SSX 2012'', you get tricks for running over flares marking the path along the track. Not to mention all the numerous times in past games where you smash through glass Out of Bounds signs to access shortcuts.
137* SassyBlackWoman: Seeiah in the second game.
138* SequelEscalation: How big can the Übertricks get? How over-the-top can the courses get? How many more features and tricks can you squash in?
139* ShapedLikeItself: The big mountain in ''3'' is appropriately called BIG Mountain.
140* ShipSinking: In ''SSX On Tour'', the developers decided to push Mac and Kaori away from each other.
141* ShoutOut:
142** One of the legendary boards available...[[Franchise/MassEffect an N7 design done up in red and black.]]
143** There's a ''VideoGame/MirrorsEdge'' board, too.
144** Tane sings a bit of "Wind Beneath My Wings" by Music/BetteMidler.
145* SpellingBonus:
146** In ''Tricky'': Successfully completing six Übertricks spells out T-R-I-C-K-Y, which grants unlimited boost for a limited time.
147** ''SSX 3'' instead has you spell out "Super Uber" for the same benefit. You can only access the big Uber Tricks by spelling out "Uber" with more basic ones.
148* SpicyLatina: Marisol.
149* SpiritualSuccessor: SSX 2012 is very clearly inspired by the film [[http://en.wikipedia.org/wiki/The_Art_of_Flight Art Of Flight]] with an emphasis on the film's dangerous backcountry riding and heliboarding along with sharing a few songs in the soundtrack. There's even an ad for the film in the game case, and Travis Rice, who appeared in the film, was included as DLC for the game.
150* StatuesqueStunner: Elise, who is 5'11" (180 cm) and has plenty of midriff-exposing outfits to choose from.
151* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often bare their midriffs and [[LegFocus legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
152** In ''On Tour'', your character can go out in nothing but their ''underwear''.
153** ''[=SSX3=]'' has one female option where, if it wasn't for a tattoo-thing, is otherwise topless.
154** Princess Peach wears a dress that has a mini skirt and a thong.
155* TalkativeLoon: Most of the things Psymon says make no real sense. His battle cries when catching big air make him a BreathlessNonSequitur factory, including PatrioticFervor (see above) and the infamous "FRENCH TOAST AND ''SYRUP!!!''" shout in ''Tricky'', among other things like "Roll over, Rover!", "Aw, I'm totally spellbound!", "Supersonic, ''Stereophonic!''", and "''SUPERHEAVY BUT LIGHTER THAN AIR!''"
156* TongueOnTheFlagpole: A LoadingScreen in ''SSX 3'' shows Viggo Rolig with his tongue stuck to the center pole of the ski lift gondola. In ''SSX Blur'', set a year later, DJ Atomika says, "Just got a postcard from Viggo - he's recovering nicely from that whole 'tongue on the flagpole incident'."
157* TookALevelInJerkass: JP of all people, while still being a stylish ladies man, is much less of an asshole in the first ''SSX'' than he is in ''Tricky''.
158* TotallyRadical: Griffith "Griff" Simmons' speech in ''SSX 3'' is... painful. And, indeed, he does say "TOTALLY RAD!" as he's hitting a particularly awesome trick. Not to mention Mac Frasier's terrible street lingo, which aged pretty pathetically. Yeah, Mac, we ''can'' say "bling bling." But nobody has wanted to since 2004.
159* VariableMix:
160** ''SSX Tricky'' is one of the earliest cases of this in video games, where tracks would have chunks for the top, middle and bottom of the run, as well as for big shortcut routes and applying a filter during airtime.
161** ''3'' takes it further by applying this to music with lyrics: if you wipe out or run out of Uber time, the lyrics will disappear until you get your momentum back.
162** The 2012 game presents this in two fashions: an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.), and with the original music in the World Tour Deadly Descents changing depending on the status of the Tricky Meter.
163* VersionExclusiveContent: The [=GameCube=] version of ''SSX On Tour'' includes Mario, Luigi, and Princess Peach as playable characters and an exclusive race track called Nintendo Village.
164* VitriolicBestBuds: In ''Tricky'', Psymon and Moby couldn't stand each other. In ''3'', Moby's mellowed out enough to become this with Psymon.
165* WearingAFlagOnYourHead: Moby has the Union Jack tattooed on his entire upper body, his default shirt in ''3'' is a shirt with a discolored Union Jack pattern, and one of his pants options bears the Union Jack as well. He's also got a helmet displaying the Jolly Roger.
166* WideOpenSandbox: In the third and fourth games, although it's more accurate to say that the end of a track will connect into another one as you cannot truly explore the entire mountain.
167** Averted in SSX 2012, through a combination of, well, [[IncrediblyLamePun deadly descents]] and invisible cutoffs.
168* WouldHurtAChild: In their debut games, Mac and Kaori are teenagers, and Griff is only twelve years old, yet the adult racers have no qualms with throwing hands with them and knocking them to the ground.

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