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1[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/GGenerationWorld_6377.jpg]]
2[[caption-width-right:275:Go ahead, make their [[FunSize tiny, adorable]] day.]]
3
4->''A power needed for battle... people call this, "Gundam".''
5
6A series of TurnBasedStrategy games developed by Tom Create based on the immensely popular ''Franchise/{{Gundam}}'' franchise. ''G Generation'' (''G Gen'' for short) has its roots in the myriad SRPG titles made for the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] in the early to mid-1990s. Most of these games played fast and loose with the rules, but ''G Gen'' marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on.
7
8The games follows a very traditional SRPG gameplay set in place by ''VideoGame/FireEmblem'' and [[VideoGame/SuperRobotWars that other robot-oriented strategy series]], but mixed with its own squad system. The squad system is based around a unit which leads a squadron of 4 mechs; so long as the other 3 mechs are within the squad leader's ''command aura'' (and starting from ''Zero'') they can gang up on a target using support-attacks (so long as their weapons are within range of the target) and can in turn support-defend on the enemy's turn. Also added since ''Zero'', pilots are given Bonus Steps when they successfully kill an enemy, allowing them additional turns. Although a unit can gain unlimited Bonus Steps in ''Zero'' and ''F'', ''Neo'' limited the amount of potential turns by a character's level, increasing every 10 levels. As a result, battles are often based on careful positioning to take advantage of bonus steps via exploiting the 4-mech support attacks to guarantee a kill for each squad member.
9
10Other mechanics include "evolving" mechs from one unit to their next successor (example: GM -> GM-II -> GM-III, Shining Gundam -> God Gundam, etc). Depending on the game, some mechs have ''very'' long and complicated evolution trees, and one can "evolve" a lowly [[Anime/MobileSuitGundam GM]] all the way up to a [[Anime/MobileSuitVictoryGundam Jamesgun]], representing nearly 75 years worth of in-universe development.
11
12In general, ''G Gen'' games fall into one of two categories:
13* '''Historical''' games (developed by Tom Create) focus on re-creating the events of the ''Gundam'' animations, with the player controlling the heroes as well as a group of OriginalGeneration characters, and usually rewarding faithfulness to the source material with bonus ExperiencePoints or CG movies of the event in question. The Historical games tend to be released on consoles and focus on more realistic battles.
14* '''Crossover''' games (developed by Vanguard) put all the characters together into a common setting and unites them against an overarching threat, sometimes an OriginalGeneration villain and sometimes an established ''Gundam'' villain who lives longer and gets better toys than his animated counterpart. Crossover games tend to be released on handheld systems and feature squad-based battles, "magic" (in the form of ID Commands), and special attacks.
15
16The ''G Gen'' F/mostly historic or non-merging series includes:
17* ''SD Gundam G Generation'' (1998, Platform/PlayStation): The first full-fledged game in the series, covering the events from ''Anime/MobileSuitGundam'' through ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', with MS and characters from later series and other side materials showing up as extras.
18* ''SD Gundam G Generation Zero'' (1999, Platform/PlayStation): Covers all the Universal Century anime as well as Blue Destiny and ''Manga/GundamSentinel'', with one bonus stage each for ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''[[Anime/AfterWarGundamX Gundam X]]'', plus extra MS and characters from those universes and more.
19* ''SD Gundam G Generation-F'' (2000, Platform/PlayStation): Covers all the anime up through ''[[Anime/AfterWarGundamX Gundam X]]'', with '''many''' sidestories like ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'', ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', and ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]''; ''Anime/TurnAGundam'' gets a single bonus stage, plus extra characters and MS. In 2001, an expansion disc ''G Generation-F.I.F.'' was released, which included NintendoHard bonus scenarios and the ability to edit your team at will.
20* ''SD Gundam G Generation Neo'' (2002, Platform/PlayStation2): The first "combination" game, playing like a Historical game but using a Crossover plotline, which produced such popular CG event movies as [[Anime/MobileSuitVictoryGundam Usso Evin]] versus the [[Anime/AfterWarGundamX Frost Brothers]], or the [[Anime/MobileSuitGundamWing Wing Team]] squaring off against [[Anime/MobileFighterGGundam Master Asia]]. Includes the [[Anime/MobileSuitGundamSEED Strike and Aegis Gundams]] as bonus units.
21* ''SD Gundam G Generation SEED'' (2004, Platform/PlayStation2): The first Historical game to include the full ''Anime/MobileSuitGundamSEED'' storyline and the first to include ''Manga/MobileSuitGundamSEEDAstray''. Notable for having two separate History modes -- one devoted to the Universal Century and random bits and pieces and one solely devoted to ''Gundam SEED''.
22* ''Mobile Suit Gundam SEED Destiny: Generation of C.E.'' (2005, Platform/PlayStation2): Not really a ''G Gen'' game, as it uses full-sized MS and focuses exclusively on the Cosmic Era universe, but it uses the same engine as ''Neo'' and the music from ''Manga/MobileSuitGundamSEEDAstray'' that future ''G Gen'' games would use originates from here.
23* ''SD Gundam G Generation Portable'' (2006, Platform/PlayStationPortable): Effectively a remake of ''F'' that eschews all the manga and sidestory (and Endless Waltz) plotlines in favor of giving full scenarios to ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (though said sidestory characters and MS are still in as extras).
24* ''SD Gundam G Generation Spirits'' (2007, Platform/PlayStation2): Focuses exclusively on the Universal Century, but goes into greater detail, adding more recent stories like ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'' and ''Lost War Chronicles''. Includes a rather surprising crossover character as the TrueFinalBoss.
25* ''SD Gundam G Generation Wars'' (2009, Platform/PlayStation2 and Platform/{{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but do not affect canonical plotlines. From this game to ''Overworld'', the F/Historical series are no longer completely historical and OriginalGeneration {{True Final Boss}}es come into play.
26* ''SD Gundam G Generation Touch'' (2010, Platform/{{iOS}}): A gathering card-style social game.
27* ''SD Gundam G Generation World'' (2010, Platform/PlayStationPortable and Platform/{{Wii}}): An improved ''Wars''-style "combination" game, using the engine of ''Spirits''/''Wars'' and an OriginalGeneration plotline (that unfolds in the form of several EX missions that end each rank, plus three final stages), as well as adding in ''[[Anime/MobileSuitGundam00 Gundam 00]] Second Season'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', and as a bonus the 00 Qan[T] from ''Anime/Gundam00AWakeningOfTheTrailblazer'' and pilots from ''Toys/BBSenshiSangokuden'' (Yes, you can put a Gundam in your Gundam.).
28* ''SD Gundam G Generation 3D'' (2011, Platform/Nintendo3DS): A ''World''-overhaul, introducing ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG'' to the series.
29* ''SD Gundam G Generation Overworld'' (2012, Platform/PlayStationPortable): Continues ''World''[='=]s OriginalGeneration plotline through both another set of rank-ending EX missions and a five-mission "World Core" campaign detailing a new original protagonist's behind-the-scenes exploits, both plots converging in the endgame. Including the most number of series to-date at the time, it brings back ''G-Unit'' and introduces the Manga/Gundam00Sidestories, along with ''Gundam Unicorn'' (up to Episode 5) and ''Gundam AGE'' (covering the end of the 1st generation arc, with Asemu and the Gundam AGE-2 from the beginning of the 2nd generation arc as a bonus).
30* ''SD Gundam G Generation Frontier'' (2013, Platform/{{iOS}} and Android): A ''Touch''-overhaul, although the roster is based off of ''Overworld''[='=]s.
31* ''VideoGame/SuperHeroGeneration'' (2014, Platform/PlayStation3 and Platform/PlayStationVita): Technically a ''Compati Heroes'' game (refer to the ''VideoGame/SuperRobotWars'' main page), as it features sentient, pilot-less, more normally proportioned and human-sized MS (covering ''Char's Counterattack'', ''Gundam Unicorn'', ''[[Anime/MobileSuitGundamF91 Gundam F91]]'', ''Gundam SEED'', ''Gundam 00'' and the second generation of ''Gundam AGE'') alongside the ''Franchise/KamenRider'' franchise[[note]]covering [[Series/KamenRider the original series]], ''Series/KamenRiderBlackRX'', ''Series/KamenRiderDenO'' and Heisei Phase 2 from ''Series/KamenRiderDouble'' to ''Series/KamenRiderWizard'', as well as a boss unit from ''Series/KamenRiderX''[[/note]] and the (also human-sized) ''Franchise/UltraSeries''[[note]]covering ''Series/{{Ultraman}}'' to ''Series/UltramanTaro'', ''Series/UltramanTiga'', ''Series/UltramanMebius'', ''Franchise/UltramanZero'' and ''Series/UltramanGinga''[[/note]], but like ''Generation of C.E.'', it uses the ''Spirits''/''Wars''/''World''/''3D''/''Overworld'' engine (albeit with battles in high-definition 3D graphics where previously those games featured only pre-rendered standard-definition sprites) and a lot of its gameplay conventions and mission structures along with regular-proportions MS and characters.
32* ''SD Gundam G Generation Genesis'' (2016, Platform/PlayStation4 and Platform/PlayStationVita[=/=]2018, Platform/NintendoSwitch): A return to pure historical retellings in a new engine, focusing only on the Early Universal Century from ''Mobile Suit Gundam'' to the now-complete story of ''Gundam Unicorn'' and ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' with a hefty number of One Year War-era side stories adapted in-between; also appearing are a single bonus or DLC unit each for ''Turn A Gundam'', ''Anime/GundamBuildFighters''[[note]]...using the exact same unit choice and underlying logic employed in ''[[VideoGame/GundamVsSeries Gundam Extreme Vs. Maxi Boost ON]]'' that would have left most unaware the unit in question is even a ''Build Fighters'' unit were it not for its pilot being Tatsuya Yuki/Meijin Kawaguchi III; refer to the [[Trivia/GundamVsSeries Gundam Vs. trivia page]] if you want the full details[[/note]], ''Anime/GundamReconguistaInG'' and ''Anime/MobileSuitGundamIronBloodedOrphans''. Notable for being the first HD game in the series, and the first to be officially released in English with a version for the South East Asian market (which will work on American and European [=PS4=] and Vita systems with no issues).
33* ''SD Gundam G Generation RE'' (2017, Platform/{{iOS}} and Android): While assets are reused from ''Spirits''/''Wars''/''World''/''3D''/''Overworld'', the maps are more styled around a radial-based method rather than a grid-based one, similar to ''VideoGame/SuperRobotWarsNEO'' and ''VideoGame/SuperRobotWarsOE''. It also seems to mark the actual debuts of ''Manga/MobileSuitGundamThunderbolt'' and ''Iron Blooded Orphans'', as ''Genesis'' only featured the MS of both shows.
34* ''SD Gundam G Generation Cross Rays'' (2019, Platform/PlayStation4, Platform/NintendoSwitch, Platform/{{Steam}}): ''Cross Rays'' focuses exclusively on historical retellings of the {{Alternate Universe}}s; not even a single bonus unit from the Universal Century to be found here[[note]]with the sole exception of the Sisquiede from ''Monoeye Gundams'', which was available as a Pre-order Bonus and later DLC[[/note]]. ''Anime/MobileSuitGundamWing'', ''Anime/MobileSuitGundamSEED'', ''Anime/MobileSuitGundam00'' and ''Anime/MobileSuitGundamIronBloodedOrphans'' (and any of their related side materials) are the main four featured continuities, with bonus units from ''Anime/GundamBuildFighters'', ''Anime/GundamBuildDivers'' and ''Anime/SDGundamGaiden'', and DLC units from ''Anime/AfterWarGundamX''[[note]]Later DLC includes pilots and MS from the ''Next Prologue'' comic[[/note]], ''Anime/TurnAGundam'', ''Anime/MobileSuitGundamAGE'', ''Anime/GundamReconguistaInG'', and ''Anime/MobileFighterGGundam''. The first ''G Generation'' entry to be officially released in Western territories through Steam only (console players will still have to import their copies from Asian territories).
35* ''SD Gundam G Generation Eternal'' (2024, Platform/{{iOS}} and Android): The next attempt at a mobile game following ''RE'', ''Eternal'' uses an engine similar to ''Genesis'' and ''Cross Rays'' and imports the bulk of its roster from both games while also introducing titles from past installments from the popular and expected such as ''Manga/MobileSuitCrossboneGundam'', to more surprising choices like the grand return of ''Under the Gundam: Double-Fake'' after almost 2 decades. Advertised debuts include ''Anime/MobileSuitGundamNarrative''.
36
37And the "G Gen Gather Beat"/"Mono Eye" CanonWelding series are:
38* ''SD Gundam G Generation Gather Beat'' (2000, Platform/{{Wonderswan}}): The first Crossover game, introducing the familiar elements (three-unit squads, ID Commands, convincing enemies, etc), it could also transfer data to F and viceversa via an IR sensor compatible with the Pocketstation and was even the first game to offer DLC in the way of Units, Pilots and Parts.
39* ''SD Gundam G Generation Gather Beat 2'' (2001, Wonderswan Color) : The second Wonderswan game, now in color and with pre-rendered sprites, notable for the fact that the whole latter part of the main story was made as now-inaccesible DLC.
40* ''SD Gundam G Generation Mono-Eye Gundams'' (2002, Wonderswan Color): The first Crossover game with its own OriginalGeneration characters and plotline, and subsequently one of the more popular ''G Gen'' games. The [[Anime/MobileSuitGundamSEED Strike Gundam]] is included as a bonus.
41* ''SD Gundam G Generation Advance'' (2003, Platform/GameboyAdvance): Effectively an UpdatedRerelease of ''Gather Beat'', ''Advance'' adds in characters and MS from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and makes it the star of the show.
42* ''SD Gundam G Generation DS'' (2005, Platform/NintendoDS): In a sense an UpdatedRerelease of ''Mono-Eye Gundams'', despite the fact that it has new original characters and story elements. Includes characters and MS from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' as a bonus.
43* ''SD Gundam G Generation Cross Drive'' (2007, Platform/NintendoDS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Those new control systems which relied on the system's touch screen weren't very popular.
44
45Any tropes relating to the original characters for the G Generation characters are placed [[Characters/SDGundamGGeneration here]].
46
47Compare ''VideoGame/SuperRobotWars'', which uses the same general concept as the Crossover games, but includes more than just Gundam.
48
49The official site is [[https://www.ggene.jp/ here]].
50
51----
52!!''SD Gundam G Generation'' provides examples of:
53
54* AceCustom: In the Historical games, Ace Customs are created by putting a character into the basic version of an MS of which they have a custom model (for example, putting Char in an F-Type Zaku II turns it into his personal S-Type). This is the only way to obtain these units without cheating.
55** ''Overworld'' allows you to produce data on them so anyone can use them mainly by combining mechs (a mech matching the Ace's customizations and the original mech)
56** Certain mobile suits have squad leader/commander variants that can be used by slotting the base unit into a squad leader's MS slot. These commander variants generally have slightly better stats than their regular counterparts, but some of them, such as the [[Anime/Gundam00AwakeningOfTheTrailblazer [=GN-XIV=]]], have a different weapon loadout than the regular version. In the case of the aforementioned [=GN-XIV=], it gets a long-barrel beam rifle, which has an extra tile of maximum range compared to the regular beam rifle. Certain Dispatch missions in ''Cross Rays'' will actually drop commander variants, allowing the player to obtain more of these mobile suits without the need to place them in the appropriate pilot slot.
57* ActorAllusion: ''Cross Rays'' introduced a number of these:
58** [[Anime/MobileSuitGundam00 Ribbons]], when piloting a Gundam, will say "None are more skilled with Gundams than I!", an almost direct quote to one of [[Anime/MobileSuitGundam Amuro]]'s famous lines.
59** [[Anime/MobileSuitGundamIronBloodedOrphans Azee]], when piloting a Strike Gundam variant, will comment that the mobile suit feels "strangely familiar". She shares the same VA as Reiji from Anime/GundamBuildFighters, who pilots the Build Strike Gundam.
60** Not limited to ''Cross Rays'': [[Anime/MobileSuitGundamSeed Yzak]] almost always has something funny to say when using [[Anime/MobileFighterGGundam Shining Finger/God Finger]].
61* AdaptationalBadass:
62** The [=GP00=] Blossom, one of the most dubiously canon mobile suits within the UC, makes its fourth appearance in this series. Unlike every past interpretation of its plot, the Blossom has no flaws this time around (besides perhaps its "average" defense) and is a direct upgrade to any GP-series mech, even coming with an EWAC aura that boosts hit-rate. Helps that the Blossom proper is a SuperPrototype and was ''supposed'' to work, but always came out on the bottom one way or another thanks to unforeseen issues in design.
63** The player is able to invoke this trope should they so choose as it is entirely possible to put various BridgeBunnies and NonActionGuy's in the pilot seat of the various machines and have them kick just as much ass as the trained pilots.
64* AdaptedOut: ''Advance'' butchers the hell out of ''Gundam SEED'' with Kira, Athrun, Murrue, Mu, Natarle, Andrew, Rau and Cagalli the only characters around and mecha being relegated to the Strike, Strike Rouge, GINN, [=BuCUE=], Aegis and the Freedom. Athrun keeps the Aegis the entire time and Rau pilots his own Freedom Gundam. As well, Natarle doesn't captain the ''Dominion'', but the so-called ''Fake Archangel''.
65* AdaptationalAngstUpgrade: Inverted in ''Cross Rays''[='=] version of ''Gundam SEED''. While Flay loses her father and gets angry at Lacus for existing as a Coordinator, her manipulation of Kira is heavily downplayed. As well, as Yzak doesn't shoot down the lifeboat holding the Orb refugees ([[AdaptedOut the game does away with the refugees outside of the Heliopolis kids]]), Kira remains level-headed, though Mirialla notes that he seems a little more focused than usual. As a result of ''these'' Sai's own angst is erased as his breakup with Flay is a less sordid affair and more "Wait, when did this happen?" for him.
66* AdaptationalWimp:
67** The [[spoiler:[[Anime/TurnAGundam Dark History Turn A]]]] serves as the TrueFinalBoss for ''Genesis.'' However, its enemy stats are utterly pathetic -- despite being [[spoiler:the watermark of absolute power in the Gundam multiverse]], it spawns with only 26400 HP and can easily go up in flames with any well-trained team. While it still has access to two of the most powerful weapon technologies in both lore and gameplay[[note]]Mega I-Field weapons, plus the [[spoiler:Moonlight Butterfly]][[/note]] at breakneck efficiency and speed, if your team gets the first strike on it (which you probably will), it's going down like a pile of bricks.
68** Story-wise in ''Cross Rays'', Cagalli's entire storyline between the Desert Dawn and her return to Orb is completely left out, thus she never pilots a Skygrasper and only suits up at the very end.
69** Also in ''Cross Rays'' and unlike in the show, [[Anime/MobileSuitGundamIronBloodedOrphans Shino's]] last shot at Rustal's flagship isn't diverted at the last second before firing by Julieta throwing the Reginlaze's sword at the Galaxy Cannon. Instead, he outright misses the shot on his own.
70* AirborneArtillery:
71** The [[Anime/MobileSuitGundamwingEndlessWaltz Wing Gundam Zero Custom]] naturally comes with flight ability and extremely long range Twin Buster Rifles that allow it to perform this role. Its major weak points include how much energy the Buster Rifles need to fire (depending on the game, it isn't unusual for it to only be able to fire 3 shots before having to refuel), as well as the fact it's often one of the more more expensive Mobile Suits to manufacture. The energy issue can be resolved via equipped items and upgrades, but in games where enemies have anti-beam defenses (e.g. machines from ''Anime/MobileSuitGundamIronBloodedOrphans'' all inherently have anti-beam coating) its usefulness takes a nosedive.
72* AllYourPowersCombined: The Devil Gundam Junior takes the Grand Master Gundam's role of combining the powers of the Four Heavenly Kings and condenses it into a much more compact and convenient package, along with an MA mode which can be used to start up melee attacks.
73* AlphaStrike: The entries using the NEO engine (''NEO'', ''SEED'', and ''Generation of C.E'') give every unit a "Burst Attack", which has the unit attack with every weapon it has available, with long range weapons first, and melee attacks last. The ZAKU Warrior for example, as depicted in ''Generation of C.E'', will open up with its Cattus recoiless rifle, then toss it aside and fire its beam assault rifle multiple times, before putting the rifle away to draw its beam tomahawk and charge in for a melee strike.
74* AmazingTechnicolorBattlefield: As you continue to beat down the [[spoiler:lunar cocoons and the UC mobile suits controlled by System ∀-99]] in the secret last stage of ''Genesis'', the [[spoiler:Turn A]] inside continuously unleashes more and more of the [[spoiler:Moonlight Butterfly]], causing the battlefield to become washed in a fountain of mottled colors and space dust.
75* AmbidextrousSprite: Used in all games except for the three that use the NEO engine.
76** It's subverted in Wars and all the games using its engine.
77* ArmorPiercingAttack: Some attacks are capable of partially bypassing or outright ignoring active (eg. Beam shields[[note]]Some beam attacks ignore the extra damage reduction that beam shields grants against incoming beam attacks[[/note]] and special defense abilities) or passive (eg. I-fields, Phase-Shift armor, etc.) defenses. Later games also give pilots the ability to ignore some of an enemy unit's "Defense" stat when attacking them, as well as grant the "Piercing" tag to certain attacks[[note]]Attacks with this tag ignore some or all of a target's "Defense" stat.[[/note]].
78* ArtEvolution: Many original characters went through this trope. The first big one is in ''Zero'', since character portrait in the first game is very small and none of the original character has cut-in, you can say that it's ''Zero'' that established their design. The second time is in ''Spirits'', notable example is Maria Owens, who was around since the first game, but only become popular among fandom with younger and cuter design in ''Spirits'' (most visible change is the new design's lack of lipstick).
79* ArtisticLicensePhysics: The Devil Gundam Junior is a SpiderTank first and a Gundam second, and it's not even a close second. Despite this, three of them deploys on stage D-EX in ''Overworld'' if you complete one of the challenges without any hassle, even though all EX stages take place in space. Granted, it ''does'' have some semblance of an MA form, but it's never used for direct movement, only as a [[RammingAlwaysWorks battering ram.]] Counts as GameplayAndStorySegregation as original units only deploy during EX stages, and putting the Devil Junior anywhere else would go south due to its unique ability to control opponents with its MAP attack.
80* TheAllegedCar: ''Carry Base'', the ''Clop''-class training crusier issued to players in the F series. It is a lot weaker than real ''Clop''-class cruisers from ''Char's Counterattack'', but its stats are fairly well-rounded and it's able to deploy on both space and surface maps.
81* AnachronismStew: Despite allegedly being developed from Gundam Alex, the Netix can be developed into an MP Nu, and most certainly looks like it'd fit the bill.[[note]]In detail, the Netix aesthetically resembles the Nu Gundam, with two giant cannons attached to what is basically an INCOM system in place of funnels, and a double-barreled wrist cannon in lieu of a beam rifle.[[/note]] Downplayed in that development trees sometimes go out on stretches to make themselves long enough for gameplay purposes, and the Netix's actual purpose was to be a proxy for psycommu research, which would put it squarely into the Zeta era.
82** The Gundam Mk. IV, despite being built between ''Zeta'' and ''Sentinel'', has many of the characteristics of a mobile suit built during the ''Unicorn'' era.
83* AscendedExtra: Some of the Crossover games take canon villains and beef them up into the BigBad who threatens the Gundamverse. ''DS'' does this to Gihren Zabi (no mean shakes, considering what he [[ANaziByAnyOtherName is]] in canon) along with Paptimus Scirocco (again, [[TheStarscream no mean shakes]], but he ursurps power from Jamitov and Bask very early and lead the Titans for the large bulk of the game), but the a better example would probably be ''08th MS Team'' villain Ginias Sahalin, who is the BigBad of a couple of games despite being little more than a MadScientist who's literally off his meds in his home series.
84** On the hero side there's Kukuruz Doan, the AntiVillain from ''First Gundam''[='=]s LostEpisode; in ''Advance'', he gets his own ''[[Anime/MobileFighterGGundam G Gundam]]''-style SuperMode, complete with his Zaku II [[PowerGlows turning gold]].
85** The "G Gen army" from F series are extras because they does not change the outcome of historical battles, but you command them.
86* AscendedMeme:
87** Well what do you know, the Big Zam ''WAS'' [[http://www.mahq.net/mecha/gundam/gg/ma-09.htm mass produced]]!
88** Any of the instances featured in DevelopersForesight trope, especially involving ''[[Anime/MobileFighterGGundam G Gundam]]''.
89* AttackItsWeakPoint: Battleships take damage from attacks on any grid square they occupy, but Pinpoint Attacks that target a designated square (the bridge or other vital point) do much more damage.
90* AttractMode: In ''Cross Rays'', the title screen will automatically play battle animations for units from whatever series the player started last. Idling on the story select screen will also do the same for the currently-highlighted series, with the addition of sound effects and a text scroll briefly summarizing the story's synopsis.
91* AwesomeButImpractical: The Sisquiede in ''Cross Rays'', both the preorder bonus and the free DLC version. It looks cool, is extremely cheap given its stats, has a long range attack that partially ignores defense, has an I-field that drastically reduces damage from incoming ranged beam attacks for free, and is by far the most powerful unit you will be able to make at the start of the game. However, it is crippled by its extremely high energy usage that is only partially mitigated by putting it in a raid group (which gives innate energy regeneration) and said long range attack is the only one the MS has with more than 1 range until you raise its pilot's morale to "super high" (and it's a beam attack, making it useless in any stage with beam-resistant enemies such as the ''Iron-Blooded Orphans'' stages). It also is the only unit until the release of the (much more useful) DLC units that you cannot develop into something else, which gives players less incentive to use it over units that will develop into something more powerful. By the time you have and/or have trained pilots to fully utilize the Sisquiede's odd attacks, there will be suits that are far more flexible and outright better to use.
92* BaitAndSwitchCredits: The opening cinematic for ''Cross Rays'' is supposed to depict only the series that have their stories represented in-game as scenarios, but briefly shows the [[Manga/MobileSuitGundamSEEDAstray Astray Out Frame gazing in shock at the Testament Gundam]]; ''Destiny Astray'' does not have any playable scenarios in-game, only the original ''Astray'' and ''X Astray.'' Likewise, the [[Anime/MobileSuitGundamWing Tallgeese Flugel]] has a brief shot showing off, even though the stages for ''Wing'' use the TV designs.
93* BootstrappedTheme: The BGM that ''G Generation'' creates for non-animated series such as ''Gundam Sentinel'' and ''Crossbone Gundam'' usually wind up becoming their themes in all ''Gundam''-related games, including ''VideoGame/SuperRobotWars'' and the ''VideoGame/GundamVsSeries''.
94* BoringButPractical: Shields. It might not seem much but the ability to block and reduce damage from attacks that can't be dodged or countered can determine your survival.
95* BrainwashedAndCrazy: Any accessory that is labeled as "personality changing" in the F series. Try putting them on your units and see your characters become either depressed or hyped.
96* BreakingTheFourthWall: Put [[Anime/TurnAGundam Gym]] in the God Gundam / Burning Gundam and he will deliver this line:
97-->"There's no such thing as going too far in G-Gen!"
98* BreakTheCutie: Not that big of a surprise for many but in ''G Generation DS''... Well, [[https://www.youtube.com/watch?v=9RKXaAVwCcg see this cute, kind, happy and strong-willed girl here?]] That's [[BrokenBird Haman]]. [[Anime/MobileSuitZetaGundam THAT]] [[Anime/MobileSuitGundamZZ HAMAN]].
99** "Personality changing" chips for everyone! Nuff said.
100* BridgeBunnies: You can assign operators to battleship. How good the character perform as operator is depend on their "communication" secondary stats. In addition to the bridge bunnies from other series, Ra Mira Luna, Ricole Chuart and Pamela Smith - the MissionControl characters from ''Zero'', ''F'' and ''Neo'' - will embrace this trope whenever they are recruitable.
101** ''World'' and ''Overworld'' have certain stats match the bridge position[[note]]Captains use all stats, Executive Officers use all stats except Charm, Operators use only the Shooting accuracy stat, Helmsmen use only the Reaction stat, Mechanics use only the Defense stat and Guests use only the Charm stat[[/note]] and characters who mainly fit a specific role has its associated stat as their only good one. ''Genesis'' has separate mobile suit pilot and battleship bridge stats for each character.
102* BroadStrokes: The entries which adapt canon series often do this, combining elements from different versions of the same series, such as manga adaptation and novelization. The most notable example was the Blue Destiny adaptation, which combined elements from the original game trilogy, the unfinished manga adaptation, and the novelization.
103* CallingYourAttacks: See under DevelopersForesight; just about every major character gets at least one special attack quote. Hell, even [[TheStoic Trowa Barton]] gets one for the Shining Finger.
104* CharClone: Pretty much all the Char Clones are here. ''Overworld'' gave us the G-Gen Original Char Clone by the name of Code Phoenix, pilot of the crimson Master Phoenix, [[SuperPrototype grand-daddy of the Phoenix Gundam]].
105* CharacterDevelopment: The standard group of original characters came into existence as little more than seat-fillers. Later games started giving them more distinct personalities and roles in relation to one another; for example, Mark Gilder, the most common pilot of the [[InfinityPlusOneSword Phoenix Gundam]], seems to be becoming TheHero amongst the ''G Gen'' originals.
106** On top of this, the characters have their own preferred suits and have unique CombinationAttack animations when piloting them. For example, Sheld Foley is the designated pilot for the [=GP00=] Blossom, and can perform a CombinationAttack with Maria Owens, who prefers the [=GP04=] Gerbera.[[note]]While those two Gundams aren't original per se, all evidence points to them being [[{{Unperson}} unpersoned]] from the Universal Century for various reasons, mostly to cover up their less-than-honorable fates.[[/note]]
107* CharacterExaggeration: Especially in crossover titles.
108** In ''Wars'', ''World'' and ''Overworld'', carried over from ''VideoGame/SuperRobotWarsZ'' but to a less severe extent than in that game series, [[Anime/MobileSuitGundamSEEDDestiny Lunamaria Hawke]] and her accuracy. Thanks to [[NeverLiveItDown an incident]] in ''Gundam SEED Destiny'' where she cleanly misses hitting a ''battleship'' with a beam rifle, her shooting accuracy and melee accuracy stats are on par with those of the ''G Gundam'' cast; you know, the guys who favor fisticuffs and martial arts over shooting things down with guns?
109* ClownCarBase: Even the smallest battleship can carry a full mobile suit complement, including XL or XXL units. The [[Anime/MobileSuitVictoryGundam White Ark]] only has a 2x1 footprint in ''Overworld'', but it can deploy up to three XXL (or five XL) mobile armors that are each bigger than their mothership or nine conventional mobile suits.
110* CompressedAdaptation: Understandably, most series adaptations only cover the most iconic episodes, as covering entire series would be too impractical. However, the adaptation of [[Anime/MobileSuitGundamThe08thMSTeam 08th MS Team]] in ''Spirits'' and ''Genesis'' takes the cake, covering the entire 12-episode OVA in ''two stages'', with the first stage alone containing elements from episode 1 to 6.
111* ContinuityDrift: Trans-Am 00 Raiser suffers this in its animations on ''World''. Most of the times when someone attacks it, the animation played is that of it entering in quantization, however, the enemy STILL hits it as if he stood still there.
112** Also, whenever it executes the actual Quantization trick to evade enemy beam shots, it always appears with the GN Sword III, even when it's supposed to be equipped with the pair of GN Sword II.
113** This is part of a trend of the unit evading (in sometimes a flashy way) only to get hit.
114* CripplingOverspecialization:
115** Whoo, boy, the poor Ez-8. In ''Gather Beat'' and its GBA remake, Shiro launches the (land-only) Ez-8 into space to confront Ghinias and the Apsalus III and gets his ass kicked. After it's rescued, Doctor J upgrades it for space combat and later develops two possible upgrades. The Heavy Armed Custom version arms him with a Salamis Cannon for a powerful beam weapon, but that means he moves slower and is stuck with a machine gun. The High Mobility Custom makes him faster, but since all of that power is fixed onto the thrusters, the suit's too fast for normal pilots and the best weapon it can use is a modified beam spray gun.
116** Any unit that has only physical or beam attacks. There are multiple series who have stages which are filled with enemies who either resist or are flat-out immune to one of those two attack types, making units who specialize in those attacks next-to or completely useless against those enemies as anything more than meat shields.
117* CuttingOffTheBranches: ''Generation of C.E.'' Famously, upon the game's release, the staff claimed that one of the endings was the originally intended ending for the ''Destiny'' TV series, but refused to elaborate. Ultimately, however, ''none'' of the endings were even close to how ''Destiny'' actually ended.
118* DefendCommand: Only units with a shield equipped can Defend, but everyone can Evade to reduce enemy hit rate by one third. In addition, some units have special defense commands that nullify or greatly reduce damage from certain attack types (usually shooting or beam), such as the [[Anime/MobileSuitGundamWing Virgo's Planet Defensor]], [[Manga/MobileSuitCrossboneGundam Crossbone Gundam's Anti-Beam Coating Mantle]], or [[Anime/MobileSuitGundamCharsCounterAttack Nu Gundam's Fin Funnel Barrier]]. Unlike some other strategy RPG series, enemies automatically defend or evade when unable to counterattack.
119* DemotedToExtra:
120** Because the games obviously can't include everything, something inevitably has to be removed in the end. ''Generation of C.E.'' is an interesting example; it was released around episode 39 of ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', and so only covers the MS up to Strike Freedom, meaning Infinite Justice, the Akatsuki, and DOM Trooper aren't included. For that matter, neither is the Legend Gundam, despite the fact that it ''did'' appear before S-Freedom.
121** ''Genesis'' and ''Cross Rays'' have numerous series and their units listed on their rosters, but lack story involvement due to time and storage constraints. Additionally, they are often liable to have their individual unit lists severely abridged; for example, ''Astray R'' lacks the Astray Turn Red, the Actaeon Project[[note]]Gelb Raider, Blau Calamity, Rot Forbidden[[/note]], and the GOUF Galactica.
122* DevelopersForesight: Following installments like ''Wars'' and ''World'', any character can be put into any MS. As a result, the characters get a truly staggering number of vocalized lines that they wouldn't normally say.
123** [[SugarWiki/MomentOfAwesome God!]] [[SugarWiki/FunnyMoments GRAHAM]] '''[[https://www.youtube.com/watch?v=-GRp-T-M_jQ FINGER!]]'''
124* DidYouJustPunchOutCthulhu: The true final stage of ''Genesis'' has the player's team assassinating [[spoiler: the ''full power Turn A Gundam'' like it's nothing, while wiping the floor with about a dozen other Gundams and custom mobile suits that are being controlled by the Black History itself. It should be noted, however, that this version of the Turn A is rather weak as a final boss, and near the end it becomes so desperate it summons [=MSVs=] and obscure mobile suits instead of mainstream units.]]
125* DiscOneNuke: In nearly all the games, proper planning and LevelGrinding can allow you to obtain outrageously powerful units like the Anime/TurnAGundam and Hi-Nu Gundam very, very early. Especially in ''Wars'' and ''World'', due to the Master system, which allows you to start with a gimped version of a main character unit, which, with a few levels, can be easily turned into a proper version of the same unit (or even a powered-up version, in the case of ''Turn-A''). And from Spirits on, you can very easily get the [[InfinityPlusOneSword Phoenix Gundam]] in less than an hour of gameplay. ''Cross Rays'' goes completely nuts with this and gives you ''two'' Phoenix Gundams at the very start and just need a bit of level grinding to gain access to its Limiter Unlock form.
126** In ''Portable'', there's the Gigantic and the Windam Nuclear Striker, which literally equip nuclear weapons and are accessible within the first 2-5 hours of playing.
127** The Over Impact feature in ''Over World'' allows you get the chance to capture at least one of your former allied GuestStarPartyMember mobile suits. 9 times out of 10, it's a Gundam-type MS. So you can get some good Gundams very early in the game. (In the first 3 of the A-block missions alone, you can get the [[Anime/MobileSuitGundamSEED Strike]], [[Anime/MobileSuitGundam0083StardustMemory GP-01]], and [[Anime/MobileSuitGundamSEEDDestiny Impulse]] Gundams.)
128* DoomedByCanon: The key criticism for ''Crossdrive'' is this, as most plots and character deaths play out the way they do in the anime (with the exception of the 0080 plot) with no way of averting them.
129** In order to set up the Amuro-Char rivalry, there has been no way of saving Lalah Sune in the crossover games.
130* EarlyBirdCameo:
131** Typically a new series will have few key MS in ''G Gen'' before it makes its full debut in the next game (see: Strike and Aegis in ''Neo'', 00-Raiser in ''Wars'', G-Self and Barbatos Lupus in ''Genesis''). A special case of this occurs in ''Mono-Eye Gundams'', where you can actually obtain an early design version of the Aile Strike Gundam (but see GuideDangIt for more details}.
132** The appearances of the Gundam Dantalion and Testament Gundam as outlined in EleventhHourRanger below precede their official debuts in terms of original media release order; Testament Gundam's appearance also precedes its debut in the Cosmic Era timeline in-universe.
133* EarlyInstallmentWeirdness: ''G Gen Zero'' makes some AU characters such as George de Sand and Quatre Winner into Newtypes, presumably to explain things like the former's use of {{Attack Drone}}s and the latter's [[TheEmpath "Space Heart"]].
134* EleventhHourRanger:
135** In a villainous example exclusive to the interpretation of events in ''Cross Rays'', if the secret conditions for the last stage of ''Anime/MobileSuitGundamIronBloodedOrphans'' is fulfilled, [[spoiler: Gundam Dantalion]] will be deployed alongside the rest of Gjallarhorn to assist them in thwarting Tekkadan's last stand.
136** Another example for the villains in ''Cross Rays'', fulfulling the conditions for the last stage of ''[[Manga/MobileSuitGundamSEEDAstray X Astray]]'' will deploy the Testament Gundam with the rest of ZAFT's forces sent to assault the ship that was initially housing Canard Pars and Prayer Reverie before the stage's beginning.
137* EvilCounterpart: One of the ''G Gen'' originals is the Zanspine, effectively Zanscare's answer to the [[Anime/MobileSuitVictoryGundam Victory 2 Gundam]], complete with three crimson Wings of Light.
138* EvilerThanThou: The original Devil Gundam Jr., a spawn of the [[Anime/MobileFighterGGundam Devil Gundam]] that goes so high in EvolutionaryLevels that it lives on after the destruction of the Devil Gundam. Devil Gundam is (maybe) an OmnicidalManiac, but that's because its program was corrupted. Devil Gundam Jr. is outright malice, as it wants to enslave humanity and dominate the world.
139* ExtraTurn: The Bonus Step mechanic, which allows characters to take an extra action after shooting down an enemy. Certain skills and parts can increase the number of times this can activate in one turn.
140* FaceHeelTurn: Obviously this occurs in Historical games, but in some of the Crossover games you can lose the use of characters like Char and Shinn if you don't take the right steps to keep them on your side.
141** The Over Impact feature on World Tour stages in ''Overworld'' allows you, if you succeed in meeting the turn limit requirement, to turn all NPC allies currently on the map against you. Explained in the narrative by the [[spoiler:Generation System]] going haywire and causing something akin to a HatePlague to the allies.
142* FightingClown: Haro, Psycolo Gundam and Psyco Haro may have a comical look, but they're alway among the best units.
143* FixFic: The crossover games allow you to save much of the sympathetic characters who died in canon such as Bernie Wiseman, the Purus and Four Murasame and some routes even allow you to save characters that ''VideoGame/SuperRobotWars'' has yet to allow you to recruit such as Cima Garahau and both the Druggie and Extended Trios (of which Stella is the only recruitable one in ''Super Robot Wars''). Averted with ''Crossdrive'' as all the plots play out the way they did in anime with [[DoomedByCanon no way to avert them]].
144* FixedForwardFacingWeapon: XXL-size Mobile Armors (e.g., the GP-03 Dendrobium, or the Strike Freedom with METEOR unit) and Battleships typically have as their most powerful weapon a large beam cannon that can only fire forwards in a narrow band. They also have to be manually turned to aim their weapons, unlike smaller units that automatically turn to face their targets.
145* {{Flanderization}}: In-universe, this is what Over Impact in ''Overworld'' does to induce a HatePlague, exaggerating each character's specific reason to fight until it becomes bloodlust. For example:
146** [[Anime/MobileSuitGundamAGE Flit Asuno]] becomes a massive elitist and displays some of the flaws of his older self.
147** [[Anime/MobileSuitGundam00 Setsuna]] begins targeting his allies as part of Celestial Being's directive (that is, "extermination of armed conflict through force.")
148** [[Anime/MobileSuitGundamWing Heero Yuy]] declares the entire battlefield as full of enemies. Including you.
149** And of course, many characters with pacifistic or initially-reluctant personalities throw away those attributes in favor of exterminating everything, either for the [[WellIntentionedExtremist greater good]] or to put an end to the fighting.
150* GameBreakingBug: The release day of ''Cross Rays'' saw players gawking in utter shock as everyone was doing ''10x damage'', which meant that the first stages of ''Gundam Wing'' and ''Gundam SEED'' were almost UnintentionallyUnwinnable because the Ares and GINN were suddenly doing ''over 100,000 points of damage''! This was swiftly patched out on day 1.
151* GameplayAndStorySegregation: Any mobile suit or mobile armor can be piloted by anyone. That includes those that are canonically controlled by some kind of AI and don't have room for any kind of pilot such as [[Anime/MobileSuitGundamWing Virgo]] or [[Anime/MobileSuitGundamIronBloodedOrphans Hashmal]].
152* GoroawaseNumber: The default cost, initial stats and the base damage and EN cost of Haro's and Psycho Haro's strongest attack all have the number 86 in them, which naturally stands for "haro".
153* GuideDangIt: In ''Mono-Eye Gundams'', you can find the Strike Gundam if '''and only if''' you move one specific MS onto one specific square of one specific map in one specific battle.
154** Also, getting the [[GoldenEnding Secret Ending]] in Special Mode, which [[spoiler: requires levelling Amuro, Kamille, Judau, Kincaid ''and'' Garrod to max level, ''and'' successfully unlocking '''all''' of their Hyper Modes through their respective events,]] all in one single run.
155** Recruiting the [[spoiler: Turn X]] in ''DS''' Rival Route, which [[spoiler: is available for 9 characters [[note]]technically 8, as Zechs and Preventer Wind count as two separate entries[[/note]], and involves levelling the person you want to at least Level 30 before having him/her defeat Gym on the second-to-last stage]]. There is otherwise ''no'' indication at all in-game that this is even possible in the first place.
156* HappyEndingOverride: In ''Cross Rays'', [[spoiler:ELS]]/post-TimeSkip Setsuna's lines implies he comes from a version of ''A Wakening of the Trailblazer'''s events where [[spoiler:rather than global peace being reached by AD 2364, the world descended back into war and rendered Aeolia Scheinberg's plans [[AllForNothing completely pointless]]]].
157* HeelFaceTurn: ''G Gen'' lets you recruit characters that even ''VideoGame/SuperRobotWars'' has never let you use, like Cima Garahau, the Druggies and all 3 Extended from ''SEED'' and ''Destiny''.
158** It could be argued Cima is the main character of ''DS''.
159* HeroesUnlimited: Most character can pilot a mobile suit and fight, even ones like ActualPacifist [[Anime/MobileSuitGundamWing Relena]] [[https://www.youtube.com/watch?v=jK-9S0PXjBU Peacecraft]]. That being said, ''Wars'' introduced limitations to character roles and you can't see Dr. J kicking ass in a mobile suit or commanding spaceships anymore.
160** Games from ''World'' onwards allow you to do this, though this doesn't mean said character would be any good (though in those games you ''can'' also spend ludicrous amounts of credits on those characters to train them to be combat capable, if you want...). As a rule of thumb for ''World'' and ''Overworld'', characters better suited for battleship support roles tend to be unvoiced.
161* HeroicSacrifice: In ''Advance'', Mu la Flaga will sacrifice himself to kill Rau le Creuset (as per the manga adaptation of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'') if you don't take the proper steps. Note, this also costs you the Freedom Gundam, since Rau is piloting it in his final battle.
162* IAmLegion: Crosses with MeaningfulName. In ''DS'', [[spoiler:the clone pilots are actually named Legion; this includes TheRival Norma Legio and protagonist Dee Trier.]]
163* InconsistentDub: Apparent in the English localization of ''Cross Rays''. While the G Gundam mobile suits go by their English dub names where applicable, ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]'' appears unaltered, and not by its English title of ''Last Outpost''.
164* InfinityPlusOneSword: The Phoenix Gundam, which is generally considered to be on par with the Turn A and Turn X, and is effectively an AllYourPowersCombined Gundam with weapons and abilities cribbed from every universe. It gets toned down in recent games since it can be obtained early, but it's still a good unit.
165** Later games have a "True Power" version that's even stronger, and while a good unit, it doesn't compare against the absolute best of the ''Gundam'' universe.
166** ''World'' introduces the Halpas Gundam, which is related to it and is basically a superior version of it, though in that game and ''Overworld'', you can't make one of your own until you beat the game.
167* ItemCrafting: Both formats of games allow you to make mobile suits in different ways. Console games let you combine two machines together to produce a new one, typically with a degree of logic behind the combo[[note]]Combining the Rick Dias and Gundam Mk-II produces the Zeta Gundam, which is exactly how Kamille described the design when he first created it[[/note]]. Handheld games let you combine items with MS to make new ones, and they can also be scrapped for parts.
168* KilledOffForReal: In historical games, should a mobile suit get shot down, you lose the suit and all of its upgrades, thus you need to buy and/or level up the suit to get it completely back.
169* LaterInstallmentWeirdness: ''Genesis'' and ''Cross Rays'' could be considered this by definition as the "historical" aspect of the series is cranked up to eleven, containing very long stretches of dialogue and barring your own team from deploying for extensive periods of time. It could, however, be argued in ''Genesis'' that your team represents the [[spoiler:''Turn A Gundam'' prelude]], as there would seemingly be no other way to save the Earth during that period.
170** The Psycoro Gundam, a recurring original unit. A VisualPun on the pronunciation of "psyco" versus "saikoro" (dice), it's essentially the Psyco Gundam's head grafted to a giant die. Turns out the shape of dice make decent weapon platforms -- the "one" side has an entire mega beam cannon stuffed inside it, and opposite that is a bunch of missile pods. Oh, and stat-wise, it's an upgrade to the Psyco Haro, and occupies less space.
171* LimitedMoveArsenal: In early games, each machine is limited to four moves. The portable games sometimes change things up slightly by having MAP Weapons be on a completely separate list, although they never go over six. This is followed by ''Spirits'' which upped the number to six, but still reserve last two slots for MAP only. It's ''Wars'' that finally feature units with more than four regular moves.
172* LoveDodecahedron: ''Mono-Eye Gundams'' is driven by one. Sieg loves Sera, who loves him back. Ein has a [[StalkerWithACrush psycho crush]] on Sera, and undergoes a FaceHeelTurn so he can kidnap and [[BrainwashedAndCrazy brainwash]] her. Mian, TheCaptain's daughter, has a PrecociousCrush on Sieg, which upgrades in the seven-year gap between the One Year War and the Gryps Conflict.
173* LoveRedeems: In the ''Char's Counterattack'' bonus missions for DS, one can convince Char to not drop Axis and rejoin the team by having [[spoiler: Haman Karn]] (provided you recruited her) convince Char when his Sazabi's HP is lowered significantly. It helps they are presented as having more of a relationship, rather than a one-sided attraction as in the anime.
174* MagikarpPower: The crossover games are pretty much made of this trope. Invest enough time in LevelGrinding any character or MS, and they '''will''' be able to completely murder most enemies you encounter.
175* ManaBurn: The MAP Attack version of the Turn A and Turn X Gundams' Moonlight Butterfly drains the EN of almost every single unit on the map, friend or foe, to zero; units parked in a battleship when the attack is used are spared the drain and so can sortie with full EN to bash some foes without fear of counterattacks.
176* MerchandiseDriven: ''G Generation F'' used Card Codes to let you unlock new MS and ships. How do you get Card Codes? Why, they're included in every ''G Generation'' model kit and CollectibleCardGame pack, of course!
177** ''3D'' tried to do something similar with the system's AR scanner; how well that worked isn't known.
178* MidSeasonUpgrade: Both formats allow you to upgrade your mecha in a number of different ways. Historical games let you turn a sufficiently [[CharacterLevel leveled]] MS into a related one [[labelnote:Example]]Like Wing Gundam into Wing Zero[[/labelnote]], or combine the plans for two different MS to produce a new one [[labelnote:Example]]Rick Dias plus Gundam Mark II equals Zeta Gundam, as per the anime[[/labelnote]]. Crossover games use a system akin to ItemCrafting, where you apply a special parts to an MS to change it [[labelnote:Example]]RX-78 Gundam plus Magnetic Coating equals Gundam Alex[[/labelnote]], and you can subsequently scrap an MS to break it down into parts.
179* MirrorMatch: In ''World'', [[spoiler:Stage Final-02 features eight Neuro Copies, which take the form of units you have onboard your battleship. If you're very unlucky, you will fight eight copies of the [[LightningBruiser 00-Qan[T], Crossbone X1 Full-Cloth]], Balbados or Turn-A (Black History ver) you've brought along.]]
180** You can use it as your advantage though, [[spoiler:by using only a few strong unit while the rest are piloting Mook units. And these copies have fixed stats while yours can ''usually'' outperform them... Unless you're playing in Hell World.]]
181** Activiating Core Impact from the World Core stages in ''Over World'' will also create copies from your unit, ''literally''. (That is, all stats of the copies will be the same as your original units being copied.) Pray none of your best units' clones end up by your motherships.
182** Being hit by those ELS during the EX stage of D route in ''Over World'' will result in your unit being copied. They retain their original stats as ELS, which slightly mitigates the punishment getting hit entails, for the stage's first two mission objectives demand that you kill a number of ELS ''before'' they can copy your units, which outright require one-shotting a whole fleet of 'em with squad support attacks because counterattacks count as hits. Did we mention they completely heal when transforming?
183*** ''Entirely'' Inverted in the last stage of [[Anime/Gundam00AwakeningOfTheTrailblazer the 00 Movie]] in ''Cross Rays'', where the ELS will transform into either Mimetic [[Anime/Gundam00AwakeningOfTheTrailblazer [=GN-XIV=]]]s or Volgas after hitting any unit (rather than outright copy the target unit), and the Secret conditions are actually to destroy 20 ELS ''after'' they have transformed; The stage gives you ''8'' of those at the start, meaning you have to let your or your NPC units get hit 12 more times to fulfill the condition, ''within 3 turns''.[[note]]This is further complicated, though, by that you ''have'' to actually keep Patrick moving upwards as far as you can (something which the game doesn't tell you to do), as in the second phase of the stage Setsuna ''actually spawns where Patrick is last'', and the objective becomes to move Setsuna to the ELS core within 5 turns. So if you didn't know better and kept Patrick near back in the starting area...[[/note]]
184* MookPromotion: Happens on occasion; for example, ''Advance'' takes Alex and Muller, a pair of asshole pilots from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' who only lasted one episode before getting [[KarmicDeath karmic justice]] at Zechs' hands, and turns them into recurring antagonists, even giving them [[BashBrothers Mercurius and Vayeate]].
185* MultipleEndings: 'Mono-Eye Gundams'' has three endings: [[spoiler:One where Mian [[DeathOfTheHypotenuse sacrifices herself]] [[IWantMyBelovedToBeHappy to save Sera]], one where Sera [[DyingAsYourself kills herself in a moment of clarity]], and the GoldenEnding where [[EverybodyLives you save Sera without anyone dying]].]]
186* MyGodWhatHaveIDone: If you fail to convince Athrun in ''Advance'', he realizes that he's been helping the bad guys all along and [[RedemptionEqualsDeath pulls a suicide run against Dozle Zabi]].
187* MythologyGag: '''Several''', as expected of a game franchise such as this. To list a few:
188** ''General'':
189*** When using ''Funnel-type'' weapons, some characters will comment that their Funnels [[Anime/MobileSuitGundamCharsCounterattack "aren't just for show"]], even in games that don't feature the UC entries at all. If they use the ''Fin Funnels'' specifically, that reference is almost certain to come up.
190*** Characters that share voice actors will often invoke ActorAllusion when interacting with or piloting a suit related to that other character, often by borrowing or referencing one of their famous quotes. Less commonly, their suits will reference the other's attacks or animation in some form. Ribbons Almark referencing Amuro Ray is the quintessential example of this.
191*** True to the anime and lore, using the Turn X's Fusion Destruction Manipulator will trigger the characters' quotes for when they use the Shining Finger, including Domon.
192*** Characters who had tragic experiences with mechs featuring mind-screwing systems will often feature quotes that sympathize and/or draw from said experiences when facing against other characters in similar circumstances.
193*** Similarly, characters with experience with AI technology and AI-controlled mechs will have quotes drawing from those experiences when facing the likes of Mobile Dolls or the Calamity Era's Mobile Armors.
194*** Characters with rivalries against a CharClone in their series, when facing against another Char Clone, will often bring up comparisons and similarities with unamusement, often treating it as though it is an in-universe fad amidst those sort of pilots.
195** ''Cross Rays'':
196*** Performing the Darkness Finger with certain characters will have them quote Master Asia's "That's why you're such a fool!!" from his final fight with Domon.
197*** Placing Master Asia in the God Gundam will have him reminisce of the Yamato Gundam from the ''Mobile Fighter G Gundam: 7th Fight'' manga. Performing the God Finger will have him turn it into the Shakunetsu Sunshine Finger.
198*** Similarly, placing Heero in the God Gundam instead has Heero remarking that he is "already familiar with Toho Fuhai-ryu martial arts", referencing Heero forming a team with Master Asia and Jerid in his Original Mode story in ''VideoGame/DynastyWarriorsGundam''.
199*** Having Domon and Master Asia perform their Finger or Sekiha Tenkyoken attacks together in a Team Attack will have the two individually do the "These Hands of Ours are burning red!" chant that originated from their combination attacks in the ''Super Robot Wars'' games.
200*** Certain characters, when performing the God Finger or Sekiha Tenkyoken, declare their love out loud or comment how one is supposed to do just that when using said Gundam, referencing Domon's love confession to Rain in the last episode of ''G Gundam''.
201*** 00 Gundam Seven Sword/G's Trans-Am animation, particularly once the 00 closes into its opponent, directly references the finishing blows from the Gundam Exia to the Alvatore in ''Gundam 00 Season 1''.
202*** Cherudim SAGA's Trans-Am animation takes its first couple of segments from its [[Anime/GundamBuildFighters GBF variant]] featured in ''Gundam Build Fighters Battlogue's episode 4''.
203*** Tallgeese II reproduces two of Treize's signature poses with its Beam Saber attack at its end - which one depends on whether it landed the attack on the opponent or not.
204*** Placing the A Wakening of the Trailblazer version of Graham Aker in one of Setsuna's Gundams will have him refer to it as the Graham Gundam, himself as a Gundam Meister, as well as changing his Trans-Am line to "Grans-Ham" - the three lines referencing his time piloting the Exia Repair IV in the live drama performance ''Mobile Suit Gundam 00 Festival 10 "Re:vision"''.
205*** The G-Self Atmospheric Pack's beam saber attack directly references the RX-78-2 Gundam's first slicing of a Zaku back at the original show.
206*** Claire Heathrow's quotes for piloting the God or Master Gundams will reference the Jigen Haoh Ryu school, which is the Martial Arts school that the Domon-lookalike created and taught to ''Anime/GundamBuildFightersTry'' protagonist Sekai.
207* {{Nerf}}:
208** The Bonus Step mechanic. In ''Zero'' and ''F'', one unit can have unlimited Bonus Steps as long as it can kill something. Meaning that one unit with really high attack power can keep on killing as long as there is an enemy nearby, and it still has enough EN. And if the unit also has high movement and long range weapon, it may even wipe the whole map clean in a single turn. Since ''Neo'', the Bonus Step is limited by the character's level. ''Overworld'' goes a step further and limits steps to 9 at lv99 (in earlier games an pilot at that level could have INFINITE steps), and ''Cross Rays'' then flat out limits every character to only 2 Bonus Steps regardless of their level, discounting Character Abilities and/or Skills.
209** In ''Zero'', all the Mobile Fighters' attacks doesn't cost EN. Combine that with unlimited Bonus Steps above, you shouldn't be surprised that they use EN like every other unit since ''F''.
210** ''Overworld'' did away with multi-hitting single target attacks. This was likely due to the fact that 6x Missile attacks on a single enemy did an inexplicably high amount of damage compared to its single-hitting peers. [[note]]This might be by design, however, as the existence of units that outright clone your stats (AND can inflict exponential amounts of damage against YOUR units simply by hitting multiple times) can pretty much make the game unplayable otherwise.[[/note]]
211** With the Gundam Double X with G-Falcon able to hit and kill up to 3 foes per Bonus Step like a monster truck with its Twin Satellite Cannon in ''Wars'', ''World'' and ''Overworld'', subsequent games nerfed multi-target attacks: ''Super Hero Generation'' decreases a unit's maximum Bonus Steps per player phase by one if it manages to kill at least one enemy with a multi-target attack, and ''Genesis'' has these attacks available only to battleships, which cannot obtain Bonus Steps under any circumstance, and has their power divided by the number of attacked targets. ''Cross Rays'' then takes this even further by making multi-targeting only available via Warship or Raid Link-Up Attacks, which costs 30EN, is usable once per turn, and limits the number that can be targeted by the number of friendly units already sortied in that group.
212** This happens to a typical sneak peak unit/character when it becomes regularly obtainable in the next game. The [=Qan[T]=] in ''World'' had attacks with lower EN costs and easily spammable bits; in ''Overworld'' some of the costs have increased and the bits attack have a MP cost.
213** GN Fields were nerfed in ''Cross Rays'' by reducing their defense capabilities to only attacks below a certain threshold and forcing them to activate even if it won't block an incoming attack. Previously, this enabled any units equipped with the functionality to NoSell most if not all attacks at the comparatively low cost of not fighting back right away.
214** The Quantum Burst was originally an ability that could heal all allied suits across the whole map allowing for some pretty reckless plays. It's range was eventually massively gutted in ''Cross Rays'', greatly limiting it's use -- not to mention that (as a final nail in the coffin) it is specifically banned outright in Inferno difficulty with the release of the Expansion Set.
215** The Phoenix Gundam, in spite of being the SeriesMascot, constantly loses some facet of its strength with each game. As of ''Cross Rays'', it no longer has any meaningful interactions in ItemCrafting, is rather weak compared to other units even at full throttle, and has had its lore changed to remove its extraterrestrial origins.
216* NewGamePlus: In ''SEED'', completing "SEED Mode" will allow players to begin "Historical" with all SEED-based characters unlocked, a hefty chunk of money and the five G-Weapons (Strike, Aegis, Buster, Blitz and Duel) ready to use.
217* NoCampaignForTheWicked: Averted in ''DS'', which has a Villain Route where you take control of the Titans, OZ, and OMNI Enforcer among others. And you unlock it by [[spoiler:following the original ''Gundam'' novel and killing Amuro Ray at A Baoa Qu.]] It's a double subversion as [[spoiler: most of this force does a HeelFaceTurn against their leaders and if you have the right character, you can cause the three that didn't to do so and end up being able to work well in the same squad. And the leader? Cima.]] This doesn't begin to describe the surprising changes in it.
218** The first part of ''DS'' would count as unlike many games of this series and SRW, you play as Char/Zeon and taking on scenarios from that perspective. Thus you get to join routing Feddie forces with other Zeon aces.
219* NoKillLikeOverkill: A hilarious variation happens in ''G Generation Advance.'' If you were able to recruit Garrod from one of the Extra Stages, he'll be able to rescue Tiffa when she shows up with the Gundam X, take over the Mobile Suit and blow away the Frost Brothers. Then, the Frost Brothers come back ''again'', this time for Kamille to lose himself with his Newtype powers and Domon to help him, allowing him to destroy them ''again'' with the Hyper Beam Saber.
220* OhCrap: On ''DS'': [[spoiler:[[Anime/MobileSuitGundamSEED Muruta Azrael]], [[Anime/MobileFighterGGundam Devil Gundam]].]]
221** ''World'' or ''Overworld'', if you get do a bonus objective in one of the last stages, you get [[spoiler: to fight the Black History Turn A as an extra enemy. It's a version with two very powerful attacks with stats that make the Full Power Turn A seem like the original.]]
222** ''World'' has a minor one when [[Anime/MobileSuitGundam00 Patrick Cossair]] appears with supercharged morale (allowing him to land super crits) right off the bat. It is offset by the fact that he's in a mook suit and landing a hit is enough to snap him out of it.
223** ''Overworld's'' prologue scene has a major one when [[Anime/Gundam00AWakeningOfTheTrailblazer Setsuna]] goes to communicate with the ELS like in the movie, only for Over Impact to trigger due to the amount of overlapping Gundam timelines, causing [[Anime/MobileSuitGundamAGE Flit]] to suddenly shoot Setsuna, while [[Anime/MobileFighterGGundam Domon]] and [[Anime/MobileSuitGundamCharsCounterattack Amuro]] turn unresponsively violent. This forces Setsuna back, and has to hold a last stand against his former allies and the ELS with [[Anime/MobileSuitGundamUnicorn Banagher.]]
224* OriginalGeneration: Handled a bit differently. Historical games have a pool of established original characters who make up the bulk of the player's forces (since famous characters like Amuro and Char can only be rented for one stage at a time [[note]]Since ''Wars'', however, you can outright buy canon characters, though they cost more than any original in the character shop.[[/note]]). There are also a number of original MS, which will [[CanonImmigrant filter back into the mainstream]] once in a blue moon. Crossover games tend to stick more closely to the ''VideoGame/SuperRobotWars'' model, though occasionally canon villains like Gihren Zabi will be the BigBad, just with better toys and longer life expectancy.
225** Many of the original units that assimilate into canon are usually SailorEarth-type designs, consisting of missing links like the Mk. IV, or hypothetical developmental pathways like the Netix, a (very) heavily modified Gundam Alex meant for Zeon's research.
226** ''Wars'' also play with this. The thing doesn't get mentioned until EX missions, which are unlocked after you have clear ''at least'' a third of the game. And you actually see it only for the last two missions, yet it turn out that the [[spoiler:Generation System]] is what control every events in this game.
227** ''Overworld'' actually invokes this trope by the presence of World Core stages, explaining the Original Characters trying to hack into the [[spoiler:Generation System]].
228* PreRenderedGraphics: Surprisingly enough, despite the massive number of suits and a large number of different camera angles used in the attack animations that show them off from every angle, every MS in ''Cross Rays'' is actually a sprite with a few static viewing angles and intricately crafted attack animations that pull off a very convincing illusion of making them look like 3D models: this allows a large number of them to be displayed at the same time during Link Attacks without slowing the game down, although this comes at the cost of a noticeabily large total filesize. This is averted with battleships, which are actual 3D models.
229* RecursiveCanon: ''G Gen'' uses this rather strangely, claiming that ''Anime/MobileSuitGundamThe08thMSTeam'' was turned into a TV series in the UC 0090s (with input from Michel) and the space-use variants of Shiro's Gundam Ez8 exist because the writers [[GeckoEnding extended the fictional story beyond what happened in the real world]].
230* {{Retcon}}: The Phoenix Gundam was always described as coming from beyond the solar system, and can be combined with literally anything in the games' ItemCrafting system. ''World'' explains both of these aspects by saying that the Phoenix contains [[Anime/Gundam00AWakeningOfTheTrailblazer ELS cells]] with data on every MS ever made.
231* SequenceBreaking: ''Overworld''[='=]s progression of unit discovery is built in such a way that ''Anime/ModelSuitGunplaBuildersBeginningG'' units, of which the Beginning 30 is superior to the full-power Phoenix Gundam, are meant for the endgame, acquired by capturing and registering the Super Zaku [=F2000=] that appears in front of Boris Schauer in the D-rank stages. However, LevelGrinding an Acguy can be done very early on to create a Beargguy, from which all other units in the series can be registered and built from. You can also trade a unit for the Beginning 30 or Forever at around level 18, but that'd be far more tedious than just developing and registering the machines yourself.
232* SerialEscalation: Some of the games, particularly ''F'' and ''World'', include a truly staggering number of series, characters, and mecha. ''F'' in particular claimed to have over 1,000 playable machines, though in truth Bandai did cheat a little [[note]]They counted TransformingMecha like the Zeta Gundam as two different units.[[/note]].
233* SetRightWhatOnceWentWrong: In ''DS'', [[spoiler:the entire ''Turn A'' cast travels back in time in the hopes of preventing the Dark History...except for Gym and his cronies, who want to set it off even earlier.]]
234** TimelineAlteringMacGuffin: Because of this, [[spoiler:Gihren Zabi gets his hands on future technology, which lets him produce the Centurio series of MS, essentially Mass Production Turns, complete with Moonlight Butterfly Funnels.]]
235* ShoutOut:
236** The [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Astaroth, Astaroth Rinascimiento]], and [[Manga/MobileSuitGundamSEEDAstray Astray Blue Frame 2nd Revise]] in ''Cross Rays'' all strike the iconic [[Creator/MasamiObari Obari pose]] when drawing their swords.
237** Furthermore, the Astaroth Origin does the Creator/StudioShaft head tilt if it finishes off an opponent with its sledgehammer.
238* SoundtrackDissonance: In the final battle against the Titans in ''Overworld'', one of the darkest scenes of the early UC, an unintentional example may occur if the first secret is triggered, causing [[Anime/ModelSuitGunplaBuildersBeginningG "My Proud! My Play!"]] to suddenly kick in as Boris sorties in the Forever Gundam and an unusually large Neuro army.
239* SparedByTheAdaptation: ''Genesis'' does this a few times, which is unusual since it's a Historical type game.
240** ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'': Not [[spoiler: [[TragicHero Hathaway]]]], sadly, but [[spoiler:[[CoolBigSis Emeralda]]]] can be saved by keeping her unit from being destroyed. [[spoiler: [[DevelopersForesight She'll even have dialogue at the end of the mission]]]].
241** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'': All of the AEUG's casualties during the final fight can be avoided by simply preventing their units from being destroyed. [[DevelopersForesight This results in the scene where Kamille is being cheered on by the spirits of his dead friends being much shorter]].
242** ''Battlefield Record U.C. 0081'': [[spoiler: [[TheLancer Hugh]], [[NiceGirl Cherie]], and [[KnightTemplar Erik]]]] all automatically survive. Though with the former two, they'll still be put out of commission until the ending. In [[spoiler: Erik's]] case, however,[[spoiler: he's captured by the Federation and the narration states that "[[DeadlyEuphemism in future histories, the name Erik Blanke would not appear]]", possibly indicating that he was executed or [[DrivenToSuicide even killed himself]], [[DespairEventHorizon given the state he was in]]]].
243** ''Missing Link'': [[spoiler:Due to the fact that Vincent Gleissner manages to disable the Pale Rider by himself, [[TheLancer Liberio]] and [[JerkWithAHeartOfGold Guy]]]] all survive, [[spoiler:as they do not have to sacrifice their lives in order to restrain the Pale Rider]]. Furthermore, [[spoiler:Amuro does not attack Annerose, averting [[NiceGuy Albert's]] sacrifice in order to save her]].
244* SuperPrototype[=/=]UnseenPrototype: A lot of the ''G Gen'' originals are prototypes that were rejected or never built, like the Gundam Aquarius, Epyon's [[MechaMooks Mobile Doll]]-busting brother.
245** ''Mono-Eye Gundams'' revolves around a trio of Zeon prototype Gundams that were never built until the designs fell into Titan hands.
246** The dubiously canon [=GP00=] Blossom, precursor to the four [[Anime/MobileSuitGundam0083StardustMemory GP-series suits]], makes its appearance in this series and has no problem lugging around the heavy weaponry (which ''Gundam Wars'' stated resulted in it self-terminating) attached to it. It also has superior base stats to the other suits and is thus unlikely to ever suffer the other two explanations as to why the Blossom is practically erased from the record of the UC[[note]]Namely, getting shot down by random Zeon forces, and [[DroppedABridgeOnHim getting crushed by some wreckage.]][[/note]].
247* SuperTitle64Advance:
248** ''DS'' is an obvious case.
249** As per its title screen, the Switch port of ''Genesis'' is officially named ''SD Gundam G Generation Genesis for Nintendo Switch''.
250* TacticalSuperweaponUnit: In general, as in the source material Mobile Armours often act as super units, though how "super" they can be sometimes depends on what special abilities they have in-game. For example, in ''SD Gundam G Generation F'', I-fields make units completely immune to Beam 1 attacks (e.g. beam rifles, beam spray guns, beam machine guns) while halving damage from Beam 2 attacks (e.g. beam cannons, mega particle cannons), so the likes of [[Anime/MobileSuitGundam Byg Zam]], [[Anime/MobileSuitGundam0083StardustMemory Neue Zeil]] and [[Anime/MobileSuitGundamZZ Psyco Gundam Mk-II]] can laugh off most beam attacks. In later games like ''SD Gundam G Generation Genesis'', I-fields merely reduce beam attack damage and so the aforementioned trio don't feel ''quite'' as powerful.
251** Even with the above caveat, some Mobile Armours are so effective that they can easily [[GameBreaker trivialise much of the game]] when sufficiently built up. For example, [[Anime/MobileSuitGundamUnicorn Neo Zeong]] from ''SD Gundam G Generation Genesis'' has tons of health, plenty of firepower, has the special ability to prevent enemy attacks beyond a certain range, '''and''' can be purged to reveal a Sinanju at full health.
252** The Psycho Gundam Mk-II has the I-field to help with defense, comes with a range of weapons (from beam cannons to beam sabers) and becomes more powerful when piloted by a powerful Newtype (which increases both the range of and damage done by Psycommu weapons), making it a reliably useful though expensive unit in any game where it appears.
253** The Full Power Gundam Phoenix is a deliberately overpowered Mobile Suit that has a healing factor thanks to [[NanoMachines Nanoskin]], has I-fields (depending on the game), comes equipped with weapons that allow it to fight at any range (with the Feather Funnels becoming more powerful and far-reaching the higher the pilot's Awakening stat) and has both decent health and armour in addition to high evasion and movement. The Phoenix Gundam that players will normally start with can be evolved into the Full Powered version, but that is often a long, tough slog since the Phoenix can quickly be outstripped by many protagonist units. However, [[MagikarpPower it's generally worth it]]. Trying to purchase a brand-new one is often incredibly expensive, though.
254* ATasteOfPower: The opening stage of ''World'' starts you out with the entire [[Anime/MobileSuitGundam00 Celestial Being team circa Second Season]], [[Anime/MobileSuitGundamUnicorn Unicorn Gundam (NT-D Mode)]], [[Anime/MobileSuitGundamSeedDestiny Strike Freedom and Infinite Justice]], and pits you against Mr. Bushido, Ali-Al Saachez and Full Frontal.
255** To a lesser degree, the opening stage of ''Overworld'' pits the 00 Qan[T], Unicorn Gundam, Nu Gundam, God Gundam and Gundam AGE-1 against some ELS. [[spoiler: Then the Over Impact turns the last three against you; good thing you only need to take out one to end the stage.]]
256* TheThemeParkVersion: Crossover games will typically pare each series down to its barest elements, but the Alternate Universes get it worse. For example, ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' is usually nothing more than Heero, Relena, Zechs, Noin, and the relevant MS; ''[[Anime/AfterWarGundamX Gundam X]]'' likewise gets stripped down to Garrod, Tiffa, the Frosts, and their Gundams.
257* TrueFinalBoss: The more recent games have included NintendoHard extra bosses you fight at the very end; in ''Spirits'', [[spoiler: it's the full-powered version of the Turn A Gundam]] - which is considered to be one of '''the''' most powerful HumongousMecha ever.
258** ''Wars'' introduces [[spoiler: the O Gundam, a stupid-powerful version of the [[Anime/MobileSuitGundam00 0 Gundam]]]], complete with an AI that sounds remarkably like [[spoiler: Ribbons [[note]]''00 Second Season'' had just ended but wasn't included in ''Wars'', so this was as close as they could get to recreating its final battle.[[/note]]]].
259** ''World'' introduces the Barbatos ([[Anime/MobileSuitGundamIronBloodedOrphans not that one]]), a peacockish mobile suit (despite its MS mode face, it is not counted as a Gundam) with stats roughly equal to [[spoiler: Black History Turn A]]. Its first act in the 2nd final stage? [[spoiler: Curb stomping Aprodia's Hapalas Gundam.]]
260** ''3DS'' features [[spoiler: Ribbons again as the final boss, beginning with an overpowered version of the [[Anime/MobileSuitGundam00 Reborns Gundam]], and then the ELS unit called "Nemesis R.A." who attacks with a [[BeamSpam massive]] [[ZergRush spawn]] of [[AttackDrone GN Fangs and Funnels]]]].
261** ''Genesis'' features [[spoiler: the Black History Anime/TurnAGundam ''again.'' This time, it is trying to invade Earth and use the Moonlight Butterfly to wipe it clean of technology (and quite possibly terminate the UC during the CCA[=/=]Hathaway's Flash era), and is backed up by an entire army of UC mechs across space and time. During the fight, all enemies are encased in cocoons equivalent to a small battleship which must be broken to reveal the unit inside. The Black History Turn A is covered in two to insure its advance towards Earth.]]
262*** [[spoiler: Triggering all of the secrets will save the Earth, but throws up a different foe to face: The [[Anime/GundamReconguistaInG G-Self Perfect Pack.]]]]
263** ''Cross Rays'' takes things deep into FormulaBreakingEpisode territory, with the final fight taking place in a nondescript volcanic ruin and pitting the player against [[spoiler:the [[Anime/GundamBuildFighters Star Build Strike, Wing Fenice Rinascita]], [[Anime/GundamBuildDivers 00 Sky, and Galbady Rebake]], after which [[Anime/SDGundamGaiden Knight Superior Dragon]] appears to challenge the heroes.]]
264** MarathonBoss: [[spoiler:The O Gundam in ''Wars'' is just the last part of a 28 Phase fight against the Generation System's security program, which has the player fight against 27 main character Gundam units in chronological order, starting with Amuro Ray's [[Anime/MobileSuitGundam Gundam]] and ending with Setsuna's [[Anime/MobileSuitGundam00 Gundam Exia]].]]
265* UltimateUniverse: The historical games tend to mash several episodes into a single mission. ''Overworld'' eventually [[{{Deconstruction}} deconstructs]] this, where introducing another universe or time period into the stage puts stress on the [[spoiler:Generation System]], eventually triggering Over Impact and converting all allied characters that aren't on your team into hyper-violent freaks.

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