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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/largegallery_19000_21_701424jpge014d8dff1be50cad61b31d951f0029b.jpg]]
2 [[caption-width-right:350:The flyer for the first game.]]
3
4''Rushing Beat'' was a BeatEmUp trilogy game series that was developed and published by Creator/{{Jaleco}}, released for the Platform/SuperNintendoEntertainmentSystem in the early [[TheNineties '90s]]. One of the more memorable features of the series was an "Ikari/Angry Mode", where you became invincible and did more damage. While the series itself has decent games, [[BadExportForYou the overseas versions of the series suffered from questionable localizations]].
5
6The series consisted of:
7* ''Rushing Beat'' (released outside Japan as ''Rival Turf''), 1992
8* ''Rushing Beat Ran'' (released outside Japan as ''Brawl Brothers''), 1993
9* ''Rushing Beat Shura'' (released outside Japan as ''The Peace Keepers''), 1994
10
11The first game in the series has two police officers, Rick Norton and Douglas Bild fighting against a dangerous street gang known as Joecal while attempting to help rescue Rick's young sister Maria who was kidnapped by said gang. The sequel would have Norton and Bild once again battle against a returning and vengeful Joecal, with the duo being joined by three new friends in the form of Wendy Milan, Kazan, and Lord J. The third and final game in the series has the now-destroyed Joecal [[EvilPowerVacuum being replaced]] by an evil MegaCorp known as Douglas Motor, with its leader Kulmbach Lawrencium attempting [[TakeOverTheWorld world domination]] and it's up to a new group of protagonists (Dick, Elfin, Kythring, Jimmy, and M-Frame), alongside a returning Norton to help stop Douglas Motor and prevent the latter from succeeding with its evil plans.
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13All three games have been uploaded to the Platform/NintendoSwitch's online service.
14
15On September 20, 2023, it was announced that a new title in the series called ''Rushing Beat X: Return of Brawl Brothers'' is in development and stated for release in 2024 by City Connection (the current owner of Jaleco's assets), [[SequelGap almost 30 years]] after the release of ''Shura/The Peace Keepers''.
16
17----
18!!This game series provides examples of:
19
20* AbsurdlySpaciousSewer:
21** It becomes TheMaze in level 1 of ''Brawl Brothers''.
22** You also fight in a sewer as one of the routes in ''Peace Keepers''.
23* ActionGirl: Wendy Milan in ''Rushing Beat Ran'' and Elfin in ''Rushing Beat Shura''.
24* AllThereInTheManual: The U.S. versions of these games have this, save for ''Peace Keepers'', and even then, they're different from the original Japanese games.
25* [[BadassInDistress Badasses in Distress]]: In ''Rushing Beat Ran'', you choose two characters at the start. The other three get kidnapped and must be rescued.
26* BerserkButton: Tread lightly if you're in the Japanese Castle in ''Rushing Beat Shura'' and you come across a golden-yellow Vase. You will get yourself destroyed by Yamaoka, a VERY ANGRY karate master if you actually break that. He's still the level boss even if you pass it by, but he is far less dangerous due to not being permanently in Ikari/Angry Mode - both figuratively and [[ThatOneBoss 99%]] [[TurnsRed literally!]]
27* BreathWeapon: Kintark/Big Al, the final boss of the first game has this in the form of a Hadouken. Also, Bild has a fire breathing move in ''Rushing Beat Ran''.
28* CaptainErsatz: Bild/Nelson/Slash is basically [[VideoGame/StreetFighterII M. Bison]] [[HeelFaceTurn as a good guy]].
29* CastFromHitPoints: In terms of desperation attacks:
30** ''Rival Turf'' averted this so executing desperation attacks requires 5 points from your [[ManaMeter body count]], which is located above your life meter and increases by one for every enemy defeated.
31** The desperation attacks in ''Brawl Brothers'' all pose as "offensive special" ones from the ''VideoGame/StreetsOfRage'' series, meaning that they will drain a small amount of your health when performed, whether it hits or misses. However, wait long enough without being hit or reusing the special attack, and you'll get the health back, allowing careful players to use them as a valid cornerstone of their battle strategy.
32** The ''Peace Keepers'' utilize the traditional "defensive special" moves, so whenever these hit an enemy, a small portion of life will be sacrificed. Oddly, a few characters have moves that are clearly more offensive-based in nature but otherwise work the same way.
33* ClassicCheatCode: ''Brawl Brothers'' has the original ''Rushing Beat Ran'' Japanese version included on its cartridge. To access it, the player must press the B, A, X, and Y buttons repeteadly on the Jaleco logo. A garbled screen will show up (actually the failed-to-load Japanese version title screen), so the player must press Start, Down three times, and then Start again to access the Options Menu, upon entering the Menu, the game will be changed to its original Japanese version.
34* CleanDubName: The second boss in the original ''Rushing Beat'' is a black rollerskater named "Honky". Unsurprisingly, he's renamed to Sledge in ''Rival Turf''.
35* ColorCodedMultiplayer:
36** ''Rival Turf'' has Player 1 in red and Player 2 in blue, allowing both players to use the same character if they wanted to (officially, both Norton/Flak and Bild/Nelson wear red).
37** ''Brawl Brothers'' will allow both players to choose the same character, but only in versus mode. The five main characters each have his/her third color palette for his/her [[FaceHeelTurn AI-controlled variant]].
38** The ''Peace Keepers'' does the same with ''Brawl Brothers'', except up to four players, still only in versus mode. Also, using the shoulder buttons at the versus mode character select screen will change the color palette of which character you're deciding on.
39* DamselInDistress: Rick Norton's sister, Maria, who's kidnapped in the first game. If Wendy wasn't one of the characters you picked in ''Rushing Beat Ran'', you'll need to rescue her in one of the levels. Maria's also kidnapped in ''Rushing Beat Shura'', and Rick can be found on several of the routes, [[GuideDangIt some easier to parse out than others.]]
40* DarkerAndEdgier: The first game dealt with a crime syndicate's excess of power and drug trade, and then the second game took a turn for the [[DenserAndWackier weird]] with a cyber clone invasion, complete with comic book effects for beatdowns. The third game, ''Shura'', has the main antagonist, Kulmbach Lawrencium, committing a global takeover with both technology and twisted human experimentation. The tone is overall more serious and the stakes significantly higher, and the bad guys are totally willing to kill innocent people and even wipe out an airport with a plane crash if given the opportunity.
41* DifficultyByRegion: The Japanese versions of the games are easier than the American ones, as evident in the following examples:
42** ''Rival Turf'' had no difficulty settings unlike the Japanese version, where you could also adjust the number of lives as well.
43** ''Brawl Brothers'' had the sewer become a maze you had to navigate, whereas in the Japanese version you just fought straight through to the boss. Likewise, in Stage 3, when you board an elevator, you had to choose a certain floor to continue on in the overseas version, while the Japanese version just took you to the next floor. In both situations in the American version, it's very easy to go into loops if you're not paying attention or not taking notes, and the enemies WILL respawn in already-cleared areas if you do so.
44** The ''Peace Keepers'' had 12 continues to clear the game with as opposed to the Japanese version's 30.
45* DoubleJump: An ability of Kazan in ''Ran''.
46* DubNameChange: The two main heroes of the franchise; they changed for the first game, changed ''again'' for ''Brawl Brothers'', and then got their original names back in ''Peace Keepers''. On that note, ''Peace Keepers'' changed [[spoiler:most of]] the characters' names abroad (Dick to Flynn, Elfin to Echo, Kythring to Al, Jimmy to Prokop, and [[spoiler:Metal Frame to Orbot]]) - [[spoiler:Norton gets his original name back, though you wouldn't know this was the case if you're only familiar with the Americanized versions of the first two games.]]
47* ElevatorActionSequence:
48** Subverted in ''Rival Turf'''s third stage, where the boss encounters you in a RooftopConfrontation.
49** Played straight in the second game, though.
50* ExcusePlot: There's a bad guy crime syndicate, go beat them up. The Japanese versions had slightly more plot, but in the original's case, barely that much more. ''Shura'' on the other hand [[SubvertedTrope subverts this]] with a noticeable increase in story to the point of multiple endings, something that was significantly dumbed down but still somewhat intact even in the ''Peace Keepers'' localization.
51* {{Expy}}: Rick Norton is Cody, Douglas Bild is Haggar, the enemy types correspond to those from ''VideoGame/FinalFight'', one enemy does the Hurricane Kick, one of the bosses is Vega, the final boss shoots out Hadoukens from his mouth, and one of the characters from the later games fights like Guy.
52* FlashOfPain: Player characters in ''The Peace Keepers'' blink red while in Ikari/Angry Mode.
53* GroinAttack: Bild has one, [[SugarWiki/FunnyMoments and many enemies have a special animation for being hit by it]], but it's unfortunately missing in the overseas versions of the first two games. ''Shura'' doesn't have Bild as a playable character and thus it's missing entirely in either version.
54* HeKnowsTooMuch: The reason of why Maria is kidnapped in ''Rushing Beat''. The backstory explains that Maria, seeking to be a [[IntrepidReporter first-class reporter]], has a videotape exposing the secret of "Jeecus", a [[FantasticDrug dangerous drug]] that's been spreading throughout the entire country, and thus Joecal (the ones creating and distributing said drug) kidnaps her while telling her older brother Rick that they'll return Maria back to him in exchange for the tape.
55* HitFlash: The gameplay in ''Brawl Brothers'' has a slight comic book feel when it comes to enemies getting hit.
56* HurricaneKick: Two of the enemies in ''Rival Turf'' use this attack.
57* Level1MusicRepresents: The first stage's theme from the first game has appeared in all of the games. However, the theme plays in the last levels of the sequels instead of the first, and it's extended a bit as well.
58* LifeMeter: Everyone's got one. All three games have layered health bars for the enemies, and coincidentally, the way they're used corresponds to each game in ''VideoGame/StreetsOfRage'' - in the first, you can only see the exact amount of health an enemy/boss has in the final bar, and in the second and third games, you can see exactly how much health is in each bar at all times.
59* LimitBreak: Ikari/Angry Mode, which makes you invincible and more powerful after you take enough damage from enemies. The other Limit Break appears to be the character-specific "Termination Skill" in ''Peace Keepers'', which deals about 60% of a full life bar to all on-screen enemies (far more than enough to kill all but three specific Blade/Axes in exactly one place), though a fair bit less to bosses. However, Norton's Termination Skill gives him an instant Ikari/Angry Mode while Orbot doesn't have a Termination Skill at all. [[spoiler: Velk/Tybalt has a Termination Skill as well. Hope you were paying attention to the hint that you can block it.]]
60* LukeIAmYourFather: [[spoiler:''Rushing Beat''[='=]s final boss, Kintark (Big Al), is Rick and Maria's father.]]
61* MagicSkirt: Wendy.
62* MarathonBoss: [[FinalBoss Dieter]] in ''Brawl Brothers'', the only boss to have more than one layer to his super-sized boss life bar, and the only enemy period to have three life bars.
63* MarketBasedTitle: It's a mystery what Jaleco was trying to accomplish by distancing games in an established franchise from each other outside of Japan. ''Rushing Beat X'' will be the first game in the series to be released outside Japan under its original title.
64* MaskedLuchador: The boss Karn/Ice Man in ''Rival Turf''.
65* MeaningfulName: The original name, ''Rushing Beat'', refers to to a rushing attack and the two characters are cops working a "beat". The name ''Rival Turf'' refers to the cops and the gang members as rivals trying to claim their turf.
66* MultipleEndings: ''Peace Keepers'' has two main endings, and two epilogues for all six characters on top of those - which ones you get depend on the paths you took, how many scientists you saved, who you're playing as, and if you have certain characters in your party by the game's conclusion.
67* NoCelebritiesWereHarmed: Two of the enemies in the first game is a muscleman named [[Creator/ArnoldSchwarzenegger Arnold]] and a dreadlocked man named [[Music/BobMarley Bob]] (though only in the Japanese version unless you change it back from 'Reggie' with the 'rename everybody' code).
68* RaceLift:
69** Douglas Bild becomes a black guy instead of a white one in the overseas versions of the series. In ''Peace Keepers'', it's Kythring.
70** Funnily, in all three games, the ending forgets to make this change with Bild, though you'll only see it in ''Shura'' if you get Norton's good ending.
71* RapidFireFisticuffs: Rick gets this as a special move in ''Ran''.
72* SecretAIMoves: AI-controlled Wendy in ''Rushing Beat Ran'' could jump onto the ring ropes in the background.
73* {{Shoryuken}}: Rick’s keepaway move in Rushing beat shura, which launches rick himself into the air via an uppercut surrounded with blue flames.
74* SignificantAnagram: The gang in the first two games is known as Joecal.[[note]]It's an anagram of the company who produced these games, Jaleco.[[/note]]
75* SlideAttack: Norton in the original, Kazan in ''Ran'', Dick/Flynn in ''Shura''.
76* TotallyRadical: The manual of ''Rival Turf'' was obviously written by the same guy who localized ''VideoGame/TotallyRad''.
77* TurnsRed:
78** The final boss in ''Rushing Beat/Rival Turf'' turns red a few times throughout the battle as you damage him. He becomes more powerful and invincible too, so it's his version of Ikari/Angry Mode.
79** Yamaoka can do this in ''Shura'', and God help you if you broke the Golden Vase to trigger the fight as he'll do so far, far more often.
80* WrenchWhack: One weapon in the first ''Rushing Beat''.
81* WrestlerInAllOfUs:
82** While Norton's moveset does not feature much in the way of wrestling moves, he can execute a German suplex if he grabs an enemy from behind.

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