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1[[quoteright:239:https://static.tvtropes.org/pmwiki/pub/images/IMG_0522_1108.PNG]]
2[[caption-width-right:239:It only gets worse.]]
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4''Run 'n' Gun'' is an UsefulNotes/{{iOS game|s}} from Gaijin Entertainment, and a clone of the successful title ''VideoGame/TempleRun'', with reversed roles. Rather than being the chased, you are the chaser, planting lead into the skulls of endless [[{{Mook}} goblins]] that have stolen loot from the local pub.
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6!!''Run 'n' Gun'' features examples of the following tropes:
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8* AntiHero: Some players could imply all of the player characters are these since they take the loot from the goblins for themselves.
9%%* ChildSoldiers: The Twins. The male has a slingshot, but why would you use it when you have a rapid-fire handgun?
10* DifficultyByAcceleration: As the game goes on, the general speed of the action increases.
11%%* EliteMooks: The Goblin Knights, Generals, Barons, and Dukes.
12%%* EndlessGame
13%%* GottaCatchEmAll: Every of the non-basic trolls.
14* InescapableNet: The heroes can throw these as alternating (and more rewarding) ways of stopping the goblins. EliteMooks need more than one net to capture them.
15* KingMook: the Goblin King, Warthunder.
16* MoneyMultiplier: Certain upgrades to the magnets will double, and later triple the values of pickups.
17%%* NamesToRunAwayFromReallyFast: Warthunder.
18* SmartBomb: Rage mode, activated by command, which causes your character to rapid-fire and destroy nearly any obstacle in front of him/her. Unless you upgrade your character's rate of fire, this will be the only way you can kill the Big Goblins and retrieve their treasure chest.

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