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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Rolling-Thunder_5741.png]]
2''Rolling Thunder'' is an arcade game released in 1986 by [[Creator/BandaiNamcoEntertainment Namco]]. It is a side-scrolling action game where players control "Albatross", a member of WCPO's "Rolling Thunder" espionage unit, who infiltrates the hideout of a terrorist cult named Geldra, led by a green-skinned humanoid alien named Maboo. Unlike other action titles, it is a little more slower paced, and is more about taking cover from enemy fire and conserving ammo than mindless running and gunning. You often have to find cover, hide behind doors (some which hold more ammo for your weapons) and leap up and down between floors.
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4A Platform/{{Famicom}}/Platform/{{NES}} port was released in 1989. Although the Famicom version was an official release in UsefulNotes/{{Japan}}, the NES version was one of the few Namco games that were localized in the [[UsefulNotes/UnitedStates U.S.]] by [[Creator/{{Atari}} Tengen]] without Creator/{{Nintendo}}'s license along with ''VideoGame/PacMan'' and ''VideoGame/RBIBaseball'' (a localization of Namco's ''Family Stadium''), resulting the game being released as one of Tengen's black cartridges. The original arcade version has also been re-released in various Namco Museum compilations.
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6Two sequels were released: ''Rolling Thunder 2'', an arcade sequel released in 1990 that featured better graphics than the original and 2-player co-op (with Leila as Player 1 and Albatross as Player 2) with a Platform/SegaGenesis port in 1991; and ''Rolling Thunder 3'', a Genesis-exclusive final entry centered around a new agent named Jay.
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8There is also an officially sanctioned webcomic, ''[[http://www.shiftylook.com/comics/rapid-thunder/archive Rapid Thunder,]]'' that continues the plot of the games.
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10Not to be confused with [[Film/RollingThunder the unrelated 1977 action film of the same name.]] See also its SpiritualSuccessor, ''VideoGame/TimeCrisis''.
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12----
13!!This series provides examples of:
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15%%* ActionGirl: Leila in ''[=RT2=]''. [[spoiler:Ellen]] is also playable by a cheat code in ''[=RT3=]''.
16* ActuallyADoombot: [[spoiler:Dread pulls this on you in the third game when you face him for the first time in the underground base. It's not until you beat Stage 9 do you find out he's still alive.]]
17* AdaptationExpansion: The Genesis version of ''Rolling Thunder 2'' added three extra stages where you get exclusive new weapons and fight new bosses.
18%%* AliensSpeakingEnglish: Dread in the third game, which is the only one to have cut-scenes with dialogue.
19* AwesomeButImpractical: Hiding behind doors. Besides wasting time, enemies will keep appearing and sometimes they will stay around the door until you come out. The second game required this in the last level, but that's only because you need to conserve ammo for Gimdo, the final boss. Unless you like firing [[PainfullySlowProjectile Painfully Slow Bullets]] that is...
20* BigBad: Maboo in the first game. Gimdo in the second game.
21* BlatantItemPlacement: The doors that supply you with more ammo when you enter them. You can easily tell there's one when a sign is nearby. Some doors also hold time bonuses and extra health, but those are less obvious.
22* BlushSticker: This happens in the NES version of the first game when Leila kisses Albatross on the NewGamePlus.
23* BoringButPractical: The knife in ''3'' may be a downgrade compared to your other weapons, even the pistol, but it does have infinite uses and allows you to save your special weapons for later stages.
24* BottomlessMagazines: Averted with everything but your pistol. If your pistol runs out of ammo, [[PainfullySlowProjectile you'll fire slower "ghost bullets"]] until you find more ammo or die.
25* BottomlessPits: The first two games have them.
26* CaptainErsatz: Maboo looks a bit too much like [[Manga/DragonBall Piccolo Daimaoh]], while his successor Dread resembles the reincarnated Piccolo wearing a monocle.
27* CharacterSelectForcing: In ''2'', whether you control Albatross or Leila depends on whether you're player 1 or player 2.
28%%* CodeName: Your agents.
29* CollisionDamage: The only damage you can take that isn't a OneHitKill. Averted in sequels, where the enemy has to actually strike you to do damage, otherwise you just bump off of him with no damage.
30* TheComputerIsALyingBastard: The original game. You see that 8-segment LifeMeter? You only ever lose 4 or [[OneHitKill 8]] HP at a time, so in practice you only have two hit points. The NES version is more honest about it, showing a two-segment meter instead.
31* TheComputerShallTauntYou: Maboo laughing derisively when you have lost, encouraging you to put more coins in and try again.
32* ContinuingIsPainful: Woe to you if you die, you'll go back to your pistol and lose any extra ammo and your machine gun (if you had one) when you restart from a checkpoint, or worse, the whole level. ''Rolling Thunder 3'' subverts this problem by resuming from where you die, thankfully, and you keep everything you have unless all your lives are lost, in that case you start the stage over from the beginning.
33* CrosshairAware: The sniper and spider robot in the third game. There's also the first and third bosses of the Genesis version of ''Rolling Thunder 2''. For really good and obvious reasons, this is averted in the third game's bike level, jetski level, and plane level (you're on a hijacked plane and you can virtually see the whole plane interior).
34%%* DamselInDistress: Leila in the first game.
35* DenialOfDiagonalAttack: Subverted in 3, where you can fire at an angle upwards and in midair. This only works with your pistol, though.
36%%* DisneyVillainDeath: Gimdo, when defeated.
37%%* TheDragon: Dread in the third game.
38* ElaborateUndergroundBase: All games have at least one, but the first one was pretty much where it took place.
39* EmergencyWeapon: If you run out of bullets, you can actually still fire. The catch is that the emergency bullets [[PainfullySlowProjectile are snails compared to your normal bullets]].
40* EverythingFades: The mooks in the first game ''melt.''
41* EvilLaugh: Maboo does this when you either get a GameOver or complete the first five levels.
42* FloatingTimeline: A weird example. The first game was an intentional period piece set in the late [=1960's=], but ''Rolling Thunder 2'' moved the game's setting to the [=1990's=]. The sequel even establishes that it's the same Leila and Albatross from the original game, not just different agents who inherited the codenames.
43%%* GameOverMan: Maboo in the first game.
44* GoombaStomp: Starting in the second game, jumping onto an enemy will knock him back and briefly stun him without damaging you, making this a semi-legitimate attack.
45* HandBlast: Maboo in the NES version of the original, Gimdo in the Genesis version of ''Rolling Thunder 2'' and Dread in ''Rolling Thunder 3'' does this in the second phase of his final battle.
46* HardModeFiller: The latter half of the first game, which feature redesigned versions of the first five stages with more elaborate traps (except for Area 9, which is entirely original).
47* KillItWithFire: The Flamethrower weapon in the Genesis version of ''Rolling Thunder 2'' and ''Rolling Thunder 3''.
48* LifeMeter:
49** The arcade version's was pretty ridiculous. Your life gauge had eight bars when your character actually had only two hit points. Getting shot ''once'' killed you, and touching an enemy decreased the life gauge in half. This was corrected in the arcade sequel and, with the exception of emulated re-releases, all the console versions.
50** In ''Rolling Thunder 3'', you get three hit points if you play on the normal setting, but the harder difficulty gives you the standard two hit points. Some unmarked doors actually have life expansions, or the special weapon door if you didn't pick an alternate weapon in the pre-mission menu.
51* LoadBearingBoss: After killing Dread in the last level of ''Rolling Thunder 3,'' [[spoiler:he tells Jay that a self-destruction mechanism is wired to his heart and will destroy everything in the base, including Jay.]] When you beat the game on the "Hard" difficulty, [[spoiler:it's confirmed that Jay survives, through you can probably tell from the silhouette during the credits where he rises from the rubble.]]
52%%* MiniMecha: When you face Dread in the last level, he fights you in one in his first phase.
53* MsFanservice: Leila in the first few games. [[spoiler:Even more so with Ellen in the third game, where making her a playable character has her dressed in a rather revealing outfit. For example, look at her animations as well as her GameOver screen.]]
54%%* MissionControl: Ellen in ''Rolling Thunder 3.'' [[spoiler:A cheat code makes her playable.]]
55* {{Mooks}}: The Maskers in all three games. The sequels turned them into MechaMooks.
56* NavelDeepNeckline: [[spoiler:Ellen]] in ''[=RT3=]'' if you use a cheat code to make her playable, her outfit has a plunging neckline.
57%%* NebulousEvilOrganisation: Geldra.
58%%* NintendoHard: Especially the first game.
59* NoPlotNoProblem: [[spoiler:Playing as Ellen in the third game has no cutscenes and the ending remains unchanged.]]
60* NostalgiaLevel: In ''Rolling Thunder 3'', one of the secret stages is an abandoned cobweb filled version of the first level warehouse from the original ''Rolling Thunder''.
61* NotCompletelyUseless: The knife in ''3''. Not only is it helpful for close range combat, but it's helpful against Dread's second phase in your final battle with him.[[note]] You can jump over the first two lasers which fires low and duck under the next two which fires high, and he'll repeat the pattern over again, allowing you to slash him at close range.[[/note]]\
62Using the knife also spares your special weapons, as completing a stage with a particular special weapon prevents it from being chosen again for the rest of the game.
63* OneHitPointWonder: Played With. Getting shot even once kills you, but you can take two physical attacks before dying. In the third game it's two shots and three punches unless you play on the Hard setting.
64* POVSequel: ''Rolling Thunder 3'' takes place during the second game, where Jay goes after Dread, Gimdo's second-in-command.
65* PromotedToPlayable: Leila, the DamselInDistress in the first game that Albatross is tasked with rescuing, becomes one of the player characters in ''Rolling Thunder 2''.
66* RespawningEnemies: The Maskers keep coming out of doors constantly.
67%%* RoboticReveal: [[spoiler:Gimdo in ''Rolling Thunder 2''.]]
68%%* ShockAndAwe: How Leila is tortured in the arcade version of first game.
69* StalkedByTheBell: In ''Rolling Thunder 3'', a sniper appears and fires at you if you take too long to finish a level. The sniper stays until you lose all of your lives, beat the level, or reach the boss. Jay also won't hide behind doors and will step out as soon as opens one.
70%%* TakeCover: One of the earliest games to use this mechanic.
71%%* TimedMission: The first two games.
72* TooAwesomeToUse: ''3'' has this problem with its special weapons, because once you take a special weapon into a stage, you cannot use it anymore for the rest of the game. You might find that a weapon will be useful for the next stage, but you may find it more useful for a later stage, so you look at another weapon instead...or just forego special weapons altogether and use the knife, which can never be "used up".
73* UnexpectedGameplayChange: Stages 3 and 6 of ''Rolling Thunder 3'' take place on a motorcycle and a jetski, respectively.
74* VillainExitStageLeft: Applies to Gimdo in ''Rolling Thunder 2'', where he gets away in a sub at the end of the first half. Dread does this a couple of times to Jay in ''Rolling Thunder 3'' as well.
75* WakeUpCallBoss:
76** The robot boss in the Genesis version of ''Rolling Thunder 2''. His crosshair will slowly move back and forth and fire at you. Unless you can take advantage of a certain blind spot close to him early on in the battle, you'll lose a few lives and see the continue screen once or twice until you figure it out.
77** The third game's first boss isn't any better. It'll move back and forth and fire shots at you, and will also jump in the spot where you're currently standing. What's worse is that when half of it's health is gone, it'll switch to a crosshair which fires explosive shots.
78* AWinnerIsYou: The first game's ending when you finally kill Maboo. The second game is a little better, but not by much. The 3rd game averts this trope.
79* WithThisHerring: You always start with a pistol with limited ammo, and have to find more ammo or other weapons (usually a Machine Gun) behind doors. ''Rolling Thunder 3'' gave you a knife if you chose not to start a round with any special weapons.

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