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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rayman_origins_cover_9.png]]
2[[caption-width-right:350:Back to basics.]]
3
4->''"Long ago, the primordial forest, deep and mysterious, witnessed the birth of a man...uh, a vegetable? No, no, no...ah...[[BuffySpeak a thingamajig]]."''
5-->-- ''[[https://www.youtube.com/watch?v=DSYbyGIL8yY E3 2010 Trailer]]''
6
7Released in 2011, ''Rayman Origins'' is a PlatformGame in the long-dormant ''{{VideoGame/Rayman}}'' series. [=3D=] graphics of the platform series (''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/Rayman3HoodlumHavoc'') were abandoned in favor of a return to [=2D=]. As the story goes, it takes place in a world called the Glade of Dreams created by a being known as Bubble Dreamer (Polokus from ''Rayman 2''), who was so attached to his world that his emotions directly impacted it. Rayman was created by Betilla from the magic of Nymphs to be a guardian of this world.
8
9Our story begins proper sometime after ''Rayman 2'', when our heroes (Rayman, Globox and two Teensies) snore loud enough during a nap to literally awaken the dead. Their underground neighbours (residents of the Land of the Livid Dead) retaliate by invading the surface en masse, imprisoning the heroes and capturing the peaceful Electoons, which in turn causes the Bubble Dreamer to go cuckoo and have terrible nightmares which further threaten the stability of the entire Glade. Rayman and his pals set out to free all the Electoons, cure the Bubble Dreamer's nightmares and save the Glade before it vanishes like a bad dream. You can watch the trailer [[https://www.youtube.com/watch?v=MvhwWXF-LfU here]], and the official blog [[http://raymanorigins.us.ubi.com/blog/ here.]]
10
11This game started life as a downloadable title for the Platform/XBox360 and Platform/PlayStation3 but as it grew in size and scope it is now sold as a [[http://www.destructoid.com/rayman-origins-is-now-a-retail-title-coming-this-holiday-200612.phtml full retail game]] on the two aforementioned consoles, Platform/{{Wii}}, Platform/{{Steam}}, PC, [[Platform/Nintendo3DS 3DS]] and Platform/PlayStationVita. It also has 4-Player Co-Op, though it was removed from the portable versions.
12
13A multiplatform sequel was released called ''VideoGame/RaymanLegends,'' retaining the first game's gameplay, art style and 4-Player co-op, but going in a more fantasy-based direction, with worlds based off fairy tales and Myth/ClassicalMythology. They're also giving it a major ArtEvolution, with the 2D characters lit by 3D lighting, lending it a unique painterly feel.
14----
15!!This game provides examples of:
16
17* AWinnerIsYou: What do you get for beating the hardest level in the game? [[spoiler:A nymph saying a bad pun[[note]]"That was a nightmare! Thanks!"[[/note]] and winking. You can also now take a spring bulb into the background of the credits to beat them up.]]
18* {{Acrofatic}}: Globox is considerably larger and chubbier than the other characters, but just as mobile and can somehow flutter jump by flapping his arms.
19* AdaptationSpeciesChange: The Magician belonged to the same species as Rayman in the original game, here he's a Teensy.
20* AdaptationalVillainy: [[spoiler:The Magician is a neutral, mostly benevolent character in the first Rayman game]], but here he not only TookALevelInJerkass but also became the BigBad.
21* AlliterativeName: A few of the worlds, such as Jibberish Jungle and Angsty Abyss.
22* AllThereInTheManual: The [[http://raymanorigins.us.ubi.com/# website]] gives some added backstory on some of the characters, such as why Rayman has no limbs (the Nymphs got distracted and lost some of the Lums they needed) and where the Darktoons came from (the Bubble Dreamer had a nightmare for the first time that created them by the dozens). The website also reveals that Jano from ''VideoGame/Rayman2TheGreatEscape'' was created as a product of the Bubble Dreamer's first bad dream.
23* AntiClimax: You expected an epic fight against [[spoiler:The Magician? Too bad, all he does is fly around in a ship and [[HoistByHisOwnPetard blow up the core of Moody Clouds.]]]]
24* AntiFrustrationFeatures: You have unlimited lives, but if the game notices you dying eight times on the same screen, you often get the option to skip levels.
25* ArcWelding: The [[VideoGame/Rayman1 first]] and second ''Rayman'' games were almost ''completely'' different in terms of characters, story, and even the general way the world works. This game seeks to remedy this, by tying together the elements of the first ''Rayman'' game (Betilla the fairy, the Electoons, The Magician) with the second one (Globox and the Teensies, the Lums, the general makeup of the land).
26** One of the biggest mysteries left unlockable within ''Rayman 2'' was the revelation that Rayman was the one, the only being in the Glade of Dreams that Polokus didn't conjure up. Origins freely finally reveals the specifics of this; Betilla and the nymphs wove Rayman into being out of Lums specifically in response to how Polokus's nightmares were throwing things into disarray -- a being not born of his influence wouldn't be beholden to it.
27* ArtifactTitle: The name and initial trailer indicate a series prequel, but this was changed midway through development into a sequel. While the game reintroduces characters from the first game and as stated above, the game's website gives out some character origins, the title otherwise makes no sense in regards to the in-game material's final form. (Unless you think of it as Rayman returning to his origins as a side-scrolling platformer character.)
28* BlankWhiteEyes: Rayman grabs himself a pair whenever he dies.
29* BraggingRightsAward: [[EvilCounterpart Glombrox]] is the final unlockable character, unlocked by collecting all 246 Electoons. Unfortunately, since you already have to collect all the Electoons to unlock him in the first place, there isn't really anything left to do using him.
30* BrickJoke: A level in the first world is titled ''Go with the Flow''. A level in the sequel world is titled ''Still Flowing''.
31* BroadStrokes: The game applies some visual and story {{Retcon}}s to the first game to fit in with the rest of the franchise, as well as bits of ''2'' and ''VideoGame/Rayman3HoodlumHavoc'', such as ''3''[='=]s Land of the Livid Dead looking much less peaceful, but things seem to have largely happened in the same way as they did in the previous games, aside from the VideoGame/RavingRabbids, whose entire presence [[CanonDiscontinuity are completely ignored]].[[note]]For those keeping tabs on the plot of ''Rayman Raving Rabbids'' and the setting of the rest of the ''Rabbids'' series from ''Rayman Raving Rabbids 2'' onward, the implication is that the entire Rabbid species has migrated from the Glade of Dreams to Earth.[[/note]]
32* BonusLevelOfHell: The Land of the Livid Dead can be unlocked by collecting all 10 Skull Teeth from the Treasure Chest races and giving them to the Grim Reaper. It's a MarathonLevel that tests the player on every skill they have honed throughout the game, culminating in the final boss fight against [[spoiler:Big Mama]].
33* BookEnds: [[spoiler:Rayman, Globox, and the Teensies end up right back where they started when they destroy the Magician's energy core.]]
34* BossRush: In the penultimate level, [[spoiler:you have to fight two robotic duplicates of previous bosses on your way back to The Magician's room.]]
35* BubblePipe: The Bubble Dreamer has one.
36* CanonDiscontinuity: The game never attempts to acknowledge that the VideoGame/RavingRabbids ever set foot in the Glade of Dreams, or even mention them at all. Even ''Rayman 3'' (made without Ancel's direct involvement) gets a mention, in the form of the Land of the Livid Dead[[note]]and Globox apparently still having a thing for plum juice[[/note]], even though the two levels don't share much in common besides the name and [[{{Uberwald}} general theme]].
37* ChuckCunninghamSyndrome: The Rabbids are never even mentioned, due to them being put into their own franchise.
38* CloudCuckooLander: Pretty much every character, except [[spoiler:The Magician]], is ditzy, goofy and has a low attention span.
39* ContinuityNod: Pulling on Polokus's beard as a different costume will make him reference an event from the previous games (minus ''Raving Rabbids''), such as Globox's obsession with Plum Juice and Raymesis's role as a creation of Mr. Dark.
40* CoolOldGuy: The Bubble Dreamer has CoolShades, a BubblePipe, a beard and a laid-back attitude.
41* CoOpMultiplayer: With Rayman, Globox, and two Teensies. First time in the series, and one of the bigger selling points.
42* CoyGirlishFlirtPose: Each Nymph does this before granting a new ability.
43* CreativeClosingCredits: You can run around and destroy the letters as they scroll.
44* CreatorCameo: Michael Ancel makes a cameo at the beginning and end of the Dragon trailer. [[spoiler:He also shows up in the game, voicing the boss and nymph at the end of Land of the Livid Dead.]]
45* CutsceneBoss: [[spoiler:The Magician]] is defeated when he stupidly crashes his ship into a reactor.
46* DancePartyEnding: In the final level, the Magician will start dancing with the players in celebration, [[spoiler:but this is revealed to simply be a distraction when he dashes away immediately afterwards and you have to chase him.]]
47* DarkIsNotEvil: The Goth Teensy, who wears black and red wizard robes.
48* DarknessEqualsDeath: "Swimming With Stars" and "Scuba Shootout" both feature bioluminescent sea life that is needed to protect you from the Darktoon arms that will reach out to you from the darkness.
49* DeathMountain: The Mystic Piques, where monks meditate and sacrifice peas to the Bubble Dreamer. It also leads to Moody Clouds.
50* DisproportionateRetribution: The residents of the Land of the Livid Dead decide to invade the Glade of Dream and imprison everyone because Rayman and friends snore too loudly.
51* DoesThisRemindYouOfAnything: During the ScoreScreen of each level, if you get above the first bonus, the Magician will jump up onto the lum meter and starts doing... peculiar things with it [[SomethingElseAlsoRises as it continues filling up]].
52* EarlyInstallmentWeirdness: ''Origins'' has a noticeably different art style from the other [=UbiArt=] ''Rayman'' games, as it looks very simplistic compared to the more painterly look from ''Legends'' onward.
53* EldritchAbomination: [[spoiler:Fée de la Mort's monster form]], complete with multiple eyes, tentacles, and a huge mouth lined with sharp teeth.
54* EtherealChoir: Several songs are full of it, with a choir of ''Lums'' and a single gravel-voiced singer in the background [[{{Scatting}} singing utter nonsense]].
55* EveryoneCallsHimBarkeep: The Magician. [[spoiler:His real name is [[PunnyName Ales Mansay.]]]]
56* EvilCounterpart: [[PlayingWithATrope Played with]] in the case of Raymesis and Glombrox, Rayman and Globox's respective counterparts: the Bubble Dreamer states them as such, but gameplay-wise they're no different from the originals.
57* FaceHeelTurn: The Four Kings due to being corrupted by the Bubble Dreamer's nightmare.
58* {{Fanboy}}:
59** Teensie Ray, who is president of the Rayman fanclub, and Globteen, a Teensy who cos-plays as Globox.
60** [[spoiler:It turns out that the Magician is a big fan of Mr. Dark, as he is seen with several posters of him in his lair.]]
61--->[[spoiler:'''The Magician:''' I always wanted to be like Mr. Dark: Mysterious, Dark! ...Um, Dark and mysterious!]]
62* FantasticLightSource:
63** The Grumbling Grottoes has gongs that look like faces. Attacking these lights them up, and protects the player(s) from the deadly gnats.
64** In a few water levels, you have to stay in the light of angler fishes to avoid dying.
65* FairySexy: Betilla, as well as her sisters. The instruction manual doesn't call them the "Bodacious Nymphs of the Glade" for nothing!
66* FakeDifficulty: When a character hits an obstacle, they are knocked backwards a bit. Unfortunately, many obstacles are positioned as such so that if you get hurt, you'll generally be knocked back directly into another obstacle. This can turn minor pits and areas into instant-death traps.
67* FantasticVoyagePlot: Three of the Four Kings are fought and returned to normal from the outside, except for El Stomacho- the Bubos keeping him mutated are within his stomach liners forcing Rayman and co. to venture inside to transform him back.
68* FloatingLimbs:
69** Rayman himself, as standard for his design.
70** Globox has Raymanian legs and eyes.
71** The rock monsters are as limbless as they were in the original.
72* {{Foreshadowing}}:
73** In exchange for the Lums Rayman collects in each level, the Magician will set some Electoons free. [[spoiler:This implies that he has some of the creatures hostage, foreshadowing his true nature as the BigBad]].
74** On the same note, [[spoiler:what would the Magician need the Lums for, if not to power the machines he uses against you in the last area?]]
75** In the levels leading to the game's ending, [[spoiler:hitting the Magician's hat will not produce hints, but panicky begging for Rayman to turn back and give up on his journey]].
76* FreudianExcuse: [[spoiler:The Magician was bullied a lot at magician school, and that's why he's evil.]]
77* TheGoomba: The Darktoons, seeing as they are a reinvention of the Antitoons of the first game, which were that game's 'Goombas'.
78* GoombaStomp: Before you unlock the ability to attack, this is the only way to defeat enemies.
79* GottaCatchThemAll:
80** You have to break three Electoon cages in most levels, gather up to 300 Lums per level to get two more Electoon cages, beat a time trial to free yet ''another'' Electoon cage, collect a multitude of Skull Coins in each level, and beat the Treasure races to obtain the ten Skull Teeth, all of which contribute to unlock the true ending.
81** Plus the optional Trophies and Lum Medals, which are rewarded for going above and beyond in time trials and Lum collecting respectively.
82* GratuitousDiscoSequence: Getting sufficient lums in a level grants a gold medal and causes a disco dance.[[spoiler:When Rayman and co. later reaches the BigBad again, instead of fighting or running away, he starts a rather catchy disco dance. Then Rayman inexplicably joins the groove.]]
83* HailfirePeaks: Almost ''every level'' in the game is some combination of level design factors. For instance:
84** The Desert of Didgeridoos, which is part ShiftingSandLand, part GustyGlade, and part BandLand.
85** Gourmand Land, which is a LevelAte that also uses parts of SlippySlideyIceWorld, LethalLavaLand, EternalEngine, and a little bit of PalmTreePanic.
86* HeelFaceTurn: For some reason, Dark Rayman is a playable character and fights by Rayman's side.
87* HelpfulMook:
88** The air-blowing birds in the Desert of Didgeridoos. Although they are often placed in such a way to screw you up, their gusts can also be used to reach high places if you maneuver yourself correctly. One Skull Coin requires you to let them hurt you.
89** The dragon waiters in Gourmand Land. You can [[CraniumRide stand on their serving trays]] and ride them places with no ill effects.
90* HitboxDissonance: All the characters have the same hitbox as Rayman, despite the fact that the Teensies are significantly smaller and Globox is significantly ''larger'' than the limbless champion.
91* {{Hobbits}}: The Teensie are are a lot smaller compared to everyone else.
92* HollywoodToneDeaf: [[spoiler:Fée de la Mort's theme song.]]
93* HotterAndSexier: [[http://raymanpc.com/wiki/script-en/images/e/e6/RaymanOrigins_003.jpg Betilla]], compared to [[http://raymanpc.com/wiki/script-en/images/0/0f/Betilla.gif the original]].
94* {{Idiot Hero}}es: Explained by [[WordOfGod Michel Ancel]] thus: "They're the kind of characters who look... stupid, really, but they're not stupid, just... simple. And all they really want to do is just focus on doing their job, no matter what.".
95* ImpossibleHourglassFigure: The Nymphs, to varying degrees. As if it weren't obvious already, they give their hips a little shake before granting you new powers.
96* InflatingBodyGag: Occurs to anyone before they die. As far as the players go, they go pop as soon as it happens in solo, but with two or more players, they keep floating on-screen until someone deflates them, a la ''VideoGame/NewSuperMarioBrosWii''.
97* ISurrenderSuckers: [[spoiler:The Magician appears to become friendly again for a dance scene... only to flee for a last stand.]]
98* KillEnemiesToOpen: In order to rescue the [[PlotCoupon Electoons]], you need to dissipate bubbles of dark energy surrounding them by killing the enemies connected to it (as [[LampshadedTrope it seems their life-force is the thing powering the barrier via streams of darkness]]) before smashing their steel cages to bits.
99* KrakenAndLeviathan: One of the royals is turned into one of the leviathan type.
100* KudzuPlot: Don't even attempt to make sense of how the game's beginning ties in with the reveal at the end. The scrapped script had [[spoiler:The Magician setting up a microphone disguised as a flower to amplify Rayman and friends' snoring, causing the Livid Dead to get angry and invade. This allowed The Magician to distract Rayman and the gang from his true plans]]. While none of this made it into the final product, if you look closely in the beginning cutscene, the microphone is still there.
101* KungFuProofMook: The robots in Moody Clouds can't be defeated with conventional attacks, just pushed around. On the flipside, they ''can'' be [[SubvertedTrope knocked into obstacles that will harm them]].
102* LighterAndSofter: The game is the least serious in the franchise.
103* ManEatingPlant: One of the four kings that were corrupted became a giant, predatory plant that sets his sights on Rayman.
104* MarilynManeuver: [[http://www.raymanpc.com/wiki/en/File:RaymanOrigins_004.jpg Betilla, in the first trailer]].
105* MickeyMousing: Many, many levels use this. The game's intro makes a long, funny scene using it.
106* MoodWhiplash: "Swimming with the Stars" starts out rather light, but as you progress deeper in the ocean, the music changes into a dark, threatening tone, with cramped spaces and those underwater clawed hands from previous levels with water.
107* MsFanservice: All of the nymphs.
108* MythologyGag: There are numerous references to the first two games, such as Moskito and the Electoons, as well as the Glade of Dreams and [[spoiler:Dark Rayman as an alternate costume]].
109* NeverSayDie: The game text refers to defeating enemies as "bubblizing" them. See BalloonBelly above. It's all PlayedForLaughs, though.
110* NeverTrustATitle: While Rayman Origins ''does'' star Rayman, it doesn't cover his origin, nor is it even the first game chronologically!
111* NiceJobBreakingItHero: Good job snoring so loud you woke the dead and [[spoiler:giving all the Lums to the bad guy]], Rayman!
112* NintendoHard: Probably not as much as the original game, as Michel Ancel wanted to make sure the difficulty curve wasn't too brutal, and because you have infinite lives as well as frequent checkpoints, death isn't very punitive, but you will still die ''a lot''. The second half of the game has some near ''VideoGame/MeatBoy''-level sequences.
113* NonindicativeName: Some of the worlds' names don't make sense, given their setting. Ticklish Temples doesn't have a temple to be found, Grumbling Grottos is in an open desert, and Luscious Lakes is more like an ocean, and has some fiery kitchen areas.
114* NonStandardCharacterDesign: The bulk of the characters have a simple, [[ThickLineAnimation hard-lined]] design, but many bosses have a far more detailed look. [[SugarWiki/VisualEffectsOfAwesome They still move just as fluidly as the rest of the characters.]]
115* NoPlotNoProblem: The manual and in-game dialog imply the world is in danger. Actual gameplay doesn't make this the case. Nobody cares.
116* OffscreenStartBonus: Many levels include a few extra Lums or a heart if you turn around from your spawn point and (usually) do a wall jump. [[spoiler:One even has one of the level's cages hidden back there.]]
117* OneHitPointWonder: Every character can only take one hit before dying, unless a Heart Balloon is collected.
118* OriginsEpisode: Subverted. While the game ''was'' supposed to detail how Rayman came to be and how his first adventure played out, this concept was scrapped as development progressed. As a result, the "origins" in the title is not a reference to the chronology of the Rayman series, but instead acknowledges a return to the franchise's roots as a 2D platformer.
119* OurDragonsAreDifferent: The Dragons in Rayman's world are all short, have no wings, and are all apparently chefs and waiters. They still breathe fire, though.
120* PaletteSwap: All of the playable characters play exactly the same. Special mention goes to the Teensies and the Nymphs, who are all the same but with different colors and clothing.
121* PerkyGoth: Goth Teensy and [[spoiler:Big Mama's true form]].
122* PigLatin: The nymphs and The Magician all speak in this manner. The Bubble Dreamer speaks in [[Series/{{Zoom}} Ubbi Dubbi]].
123* PlotTunnel: Unlike other levels, where completing them takes you to the world map, "The Reveal" sends you through multiple levels with no downtime in between.
124* PokeThePoodle: The Hunters end up doing this to the Lums.
125* PrettyInMink: Helena, the mountain nymph, wears a dress and hat trimmed with thick, white fur.
126* PrincessesPreferPink: One of the Teensies is a princess Teensie, with pink robes and a pink crown.
127* PronouncingMyNameForYou: "Pronounced Looms, as in ilLUMination, and not Lums, for dumb."
128* PunnyName: All the Nymphs have names related to the area you save them in (except Betilla [[spoiler:and Big Mama]]).
129** [[EtherealChoir Holly Luya]] is the nymph of a [[BandLand music-themed desert]].
130** [[BigEater Edith Up]] is the nymph of the Glade's local HailfirePeaks, which is crossed with a [[LevelAte food theme]]. She's also somewhat chunkier than her sisters.
131** [[CaughtInASnare Annetta Fish]], nymph of the [[UnderTheSea ocean world]].
132** [[ToHellAndBack Helena Handbasket]] is the nymph of a [[DeathMountain huge mountain]]. Given that said mountain is technically the game's DiscOneFinalDungeon, the trip there would probably be best described by the idiom her name's a pun of.[[note]]If you haven't figured it out, it's the phrase [[http://en.wikipedia.org/wiki/To_hell_in_a_handbasket "to Hell in a handbasket".]][[/note]]
133** There's also a [[WhatCouldHaveBeen scrapped]] nymph called [[GustyGlade Wendy Weather]]. It's unknown what her role was going to be.
134* ReactiveContinuousScream: The first contact Rayman and friends have with the Land of the Livid Dead is Rayman finding himself about to eat the skull of an old man. He screams, the man screams, Globox, the Teensies & Polokus scream, the Antitoons scream, and the Granny who unleashed all the Antitoons screams.
135* {{Retcon}}:
136** All of the characters from the first game actually have limbs now (except Rayman himself, of course).
137** [[http://www.raymanpc.com/wiki/script-en/images/3/3b/Char-bubble-dreamer.png The Bubble Dreamer]], AKA [[http://gfx.gaminator.tv/data/characterPicture/483/483.3.jpg Polokus]], got quite a makeover from ''Rayman 2''. {{Handwave}}d as the Bubble Dreamer being able to [[VoluntaryShapeshifting shapeshift]].
138** The Magician and the photographer are now teensies.
139** The Land of the Livid Dead was shown to be a peaceful, tranquil area in ''Rayman 3''. In this game, it looks creepier and a bit more like an archetypical depiction of Hell.
140* TheReveal: The level called, well, [[ExactlyWhatItSaysOnTheTin The Reveal!]] What does it reveal? [[spoiler:That The Magician is actually the bad guy]].
141* RevisitingTheRoots: Like the title suggests, the game's intention was bringing back some elements from the first game.
142* RoyalsWhoActuallyDoSomething: The current Grand Minimus, who is one of the default player characters and just as capable as Rayman and Globox.
143* RubberBandAI: The creatures caging the nymphs and the Tricky Treasure Chests sometimes slow down (if you're lagging behind) or speed up (if you're too close).
144* SaveYourDeity: Rayman and friends are trying to cure the Bubble Dreamer's terrible nightmares, which, if not cured, threaten to tear the world apart.
145* SceneryPorn: Just ''look'' at some of the backgrounds.
146* SequenceBreaking: After you die eight times in a row, the game allows you to go to the next level. Of course, some levels are unskippable, like the ones where you get new abilities and the Boss areas, but speedrunners heavily use this trick, as you only have to get 130 electoon points in order to go to Moody Clouds.
147** It's even possible to complete the game with only 50 electoons. When you reach the "Riding the Storm" level for the first time, you can use the multiplayer mode in order to kill yourself eight times, then you go to the next level, which means you have skipped the entire second half of the game! [[https://www.youtube.com/watch?v=sudTCol3c8A Here's how to do it.]]
148* TheShangriLa: Mystical Pique, a snowy mountain with Tibetan-style architecture, prayer flags and meditating fakirs.
149* ShoutOut:
150** A level titled [[Series/MiamiVice "Miami Ice"]].
151** One of the boss levels is called [[Literature/ToKillAMockingbird "To Bubblize a Mocking Bird"]].
152** One of the secret cages in Mystic Pique is a reference to Franchise/DonkeyKong.
153** One of the secret areas in the Jibberish Jungles is based on ''VideoGame/AngryBirds''.
154*** The bird enemies and platforms of the Desert of Didgeridoos also resemble their counterparts in ''Angry Birds''. As an added bonus, the music for that world's boss is even ''called'' "The Angry Bird".
155** In the E3 demo, there was a level very blatantly inspired by ''VideoGame/{{Tetris}}'', complete with Korobeiniki. It could also double as a shout out to ''VideoGame/IWannaBeTheGuy'', which had a very similar (and just as hard) ''Tetris''-inspired jumping section.
156* SlideLevel: A large chunk of Polar Pursuit has players alternating between sliding down flumes of ice and timing jumps between them.
157* SoftReboot: The game brings the series back to the 2D platformer roots of the series, but goes in a dramatically different direction (being much more momentum and speed-oriented), the game [[{{Retcon}} tweaks]] some of the character designs to account for Rayman being the only one of his kind, and sparsely brings up the events of previous games unless you interact with Polokus, who mostly vaguely alludes to them. The Rabbids also go [[ChuckCunninghamSyndrome completely unmentioned]], and the game shows no signs that they ever set foot in the Glade of Dreams, suggesting they were [[CanonDiscontinuity completely excised]] from ''Rayman'' canon.
158* SopranoAndGravel: The music used in the "Kitchen" segments of Gourmand Land. It combines the squeaky voices of the Lums with a completely gravel-voiced (and totally deadpan) singer. [[https://www.youtube.com/watch?v=KZSCmvf0EKE Like this.]]
159* SpeakingSimlish: Par for the course, as it's Rayman, though some characters speak PigLatin instead.
160* SpikeBallsOfDoom: Someone on the design team must love spikes, because they are ''EVERYWHERE''. On enemies, on fish, on birds, ''on food''.
161* SteamPunk: Moody Clouds, which is not only a large steampunk city, but a large steampunk city ''floating in the clouds''.
162* StockScream: The chilli pepper enemies make the famous Wilhelm scream when they die.
163* TheBusCameBack: Betilla, the Magician, Dark Rayman, the moskitoes, the electoons and some enemies (the hunters, the darktoons, the lividstones and the stonemen) all come back for the first time since the original Rayman game.
164* UnexpectedGameplayChange: Besides the scrolling shooter segments, there is a point in one level that is what amounts to a ''rhythm game.''
165* UnderwaterRuins: The Angsty Abyss, the ruins of a long-lost civilization, which is also now home to several underwater monsters.
166* TheUnfought: [[spoiler:The Magician]]. You chase him on a moskito, he crashes his ship without any player input, and the game ends.
167* VideoGameCrueltyPotential: Slapping was ''expressly created'' for this purpose (you can push your friends into hazards), as Michael Ancel disliked that other Co-op platformers like ''VideoGame/NewSuperMarioBrosWii'' didn't have a more direct way of screwing with other players.
168* VideoGameCrueltyPunishment: If you slap the monks in Mystical Pic, they will slap you back.
169* VideoGameLives: You get infinite lives. [[NintendoHard You're gonna need every single one of them.]]
170* VoluntaryShapeshifting: Bubble Dreamer is capable of this.
171* WellIntentionedExtremist: In the scrapped plot, [[spoiler:the Magician's main goal was to fight Bubble Dreamer, whose nightmares had repeatedly overcome the Glade of Dreams and were a constant threat to its inhabitants.]]
172* WoobieDestroyerOfWorlds: [[spoiler:The Magician was bullied at magician school a lot, so to take revenge, he wants to destroy the world.]]
173* WombLevel: "My Heartburn's for You" has you get launched into the innards of El Stomacho, one of the Four Kings transformed into a comically large dragon. What follows is a trek through the beast's massive stomach until you reach the "arena", where you must [[KillItThroughItsStomach pop the Bubos]] at the end of his stomach to, following an EscapeSequence against rising fire, [[FantasticVoyagePlot shrink and return him to normal]].
174* YouHaveResearchedBreathing: Some of the abilities that the Nymphs grant you are basic actions, such as punching or diving underwater.
175* YourRewardIsClothes: You can unlock more playable characters as you rescue Electoons, but most of them are Teensies.

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