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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_2_66.jpg]]
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3''Yohoho! Puzzle Pirates'' is an MMO created by Three Rings, Inc. In it, players take the role of {{Pirate}}s in a cartoonish world. The game is divided into a number of servers, called Oceans; each Ocean consists of a number of islands separated into archipelagos; within this framework, players can partake in a number of activities, from sailing the high seas with fellow pirates in search of treasure, to working in or even owning and operating shops, to playing classic games like Hearts and Poker.
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5What makes this game unique is that all of its major tasks, from sailing a ship to distilling rum, are staged in the form of {{Puzzle Game}}s. These include things like {{Match Three Game}}s (for tasks like pumping the bilge water out of a ship, digging for treasure, or hauling it from a shipwreck), FallingBlocks (operating a ship's sails, as well as Swordfighting, in the vein of Super Puzzle Fighter), pattern-matching games (shipbuilding, for instance), and other, more exotic fare.
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7Another hallmark of the game is that [[PlayerGeneratedEconomy its economy is almost entirely player-driven]]: players buy or forage commodities from islands, sail them back to their shops, and use them to manufacture goods using player-provided labor. This results in the game economy being remarkably similar to that of the real world.
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10!!This game contains examples of:
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12* AcceptableBreaksFromReality: Carpentry and Patching repair the ship's overall damage, while in a real-life scenario a carpenter would repair the ship's hull while a patcher would patch the sails.
13* AllegedlyFreeGame: While you can certainly get a lot out of the game without ever paying a cent especially if the standard duty puzzles are your favorites, you'll need to pay if you want to play puzzles beyond those basic duty puzzles more than 2-3 specific days a week, buy better than entry-level weapons for swordfighting and rumbling (which do matter, as they affect your drop pattern), have any sort of standing within a crew, own a ship, or even [[ArsonMurderAndJaywalking buy most kinds of clothing]].
14** However, as noted below in the BribingYourWayToVictory entry, Doubloon oceans allow premium currency to be purchased with regular game currency, enabling effective free play for some extra effort.
15* AmusingInjuries: When a ship sinks, everyone on it has a chance of getting either a SeadogPegLeg, an eyepatch, a HookHand, or[[note]]when sinking in Atlantis[[/note]] [[ClingyAquaticLife a starfish stuck to their face.]] These can be removed using special potions, but they're frequently seen as badges of honor among the playerbase.
16** Haunted Seas also introduces the temporary (until logoff) variation of [[spoiler: turning into a ghost]]. If you see someone [[spoiler: in ghost form outside of an event]], that's how it happened.
17* AntiFrustrationFeatures:
18** In the carpentry puzzle, you are allowed to adjust a piece if you had misplaced it slightly.
19** Two of the three aspects of the ship that need to be maintained (Speed and Damage) have two puzzles you can do. For example, if the captain needs you at Sailing but you're bad at Sailing, you can try Rigging instead. Or if you keep cutting the sails in half during Patching, you can do some Carpentry to compensate. Bilge only has Bilging, but it's the simplest puzzle in the game (and the first one you have to learn).
20* AntiPoopSocking: In the form of humorous messages during extended sessions.
21* AlmightyJanitor: You can be an exceptionally skilled bilge rat who keeps the water levels very low even during a sea battle, and if that isn't enough, you can be an able swordfighter/brawler too!
22* AwesomeButImpractical: Larger ships, when used for basic pillaging.
23** Any ship up to and including a 159-man [[CoolBoat Grand Frigate]] can be successfully launched and sailed by a single player, thanks to NPC "swabbies" filling unoccupied duty stations to a basic level. [[DynamicDifficulty However, the enemy ships spawned by your voyage will typically scale up to the size of your ship, or a couple of sizes larger]], and attacking ships much smaller and less well crewed than your own (such as those spawned for other players or at random) risks [[VideogameCrueltyPunishment suffering the wrath of the infamous Black Ship]], and losing ''[[{{Whammy}} all]]'' your loot (and supplies!), making it [[PragmaticVillainy basically never worth it]].
24** Furthermore, the enemy puzzlers ''aren't'' limited to the consistent but poor performance of your NPC swabbies, meaning enemy ships will handle and maneuver ''significantly'' better in Sea Battle, [[DynamicDifficulty especially if you're doing well]], and by using a larger ship you're not only paying more for more and more expensive supplies, but also reducing the ''relative'' impact of any real players who ''do'' join you and perform better than "Fine". As such, there's no real benefit to using a ship larger than what you expect to be able to crew with real players, besides the RuleOfCool.
25** [[AvertedTrope There are valid use cases for larger ships]], such as during island blockades - where you can sink smaller enemy ships with impunity and no consequence, due to blockades being the culmination and centerpiece of [=PvP=] wars, making larger ships a necessity - when fighting in Atlantis, Flotillas, and the Haunted Seas - where enemy spawns ''will'' scale up in response to your larger ship, but within mechanical limits, and smaller ships often aren't tanky or powerful enough to effectively fight even their weaker spawns anyway - and against Imperial Outposts and Viking Raids, where the level of opposition is fixed and won't increase in response to you bringing a larger ship, allowing you to overkill smaller targets or fight on equal terms with larger ones. They're simply a questionable choice for basic pillaging.
26* ButThouMust: Fairly [[JustifiedTrope justified]] in this case. If you try to kick a Yeti from a portrait during a Yeti sighting excursion, you will be prevented from doing it with the message "For your own safety, please refrain from kicking the Yeti."
27* BribingYourWayToVictory: Doubloon Oceans use Doubloons as a premium currency, which needed to buy most high-end goods. Players can exchange regular currency for Doubloons, but that leads to players with money to burn buying lots of doubloons and making a killing off of selling them to others.
28** You can get an advantage in Drinking by buying a better cup from a distillery (you get a wooden cup by default, even if it isn't visible). Every cup but one lacks negative side-effects. Defied by most players and tournaments by disabling the option to bring your own cup in, and thus sticking to a wooden cup.
29** However, some things cannot be simply bought, such as high puzzle standings, trophies, and skill at certain aspects of the game, so BribingYourWayToVictory is only possible for some definitions of "victory".
30* BreakableWeapons: Clothing and weapons last for a set amount of login days, ranging from a month to several. This can be avoided by putting the item into a wardrobe or rack when it is not in use.
31* TheComputerIsACheatingBastard: Or "Cheating Savior" in this case. The Black Ship flat out cheats, moving through blocking terrain and doing several other things players can't do.
32** [[https://yppedia.puzzlepirates.com/Last_second_movement Zero Second Moves]] also count. If you change your orders at the last second in a Sea Battle (making your opponent 'expect' and respond to different moves to your actual ones), you might get away with it against [=NPCs=] once or twice, but they'll eventually start ''instantly'' changing their own moves ''immediately after'' the turn timer expires, [[HoistByHisOwnPetard making them able to counter your moves while being impossible to predict and counter in turn.]]
33* DemBones: Skeletons.
34* DevelopersForesight:
35** If you attempt to send a 'tell' to yourself, you will be informed that "talking to oneself is a sign of impeding insanity".
36** If you involve any wager in a puzzle challenge with a teacher during a challenge mission, they will refuse. For a good reason.
37---> '''Teacher (name varies)''': Teachers don't wager, matey. T'wouldn't be professional, like!
38* DidYouJustPunchOutCthulhu: Downplayed. Krakens can be forced to retreat by a ''mere lifeboat''... and a well-placed powder keg. They'll be back soon, however, which can lead to...
39** BrokeYourArmPunchingOutCthulhu: ...them resurfacing directly below your lifeboat for an instant [[NeverSayDie sink]], or the wave produced by their resurfacing also instantly sinking your lifeboat. (This would cross over with TooDumbToLive, however, as they resurface ''in the exact same spot''.)
40* DressedToPlunder
41* DropInNemesis: The Black Ship. Pound on weaker players too often, and it'll show up to kick your ass to Hell and back.
42* FantasyGunControl: Despite the existence of shipboard cannons and gunpowder, there are no personal firearms in the game.
43* FarSideIsland: In the early years of the game, each new character began by being rescued off one of these, receiving a JustifiedTutorial on the way to the nearest port.
44* FogFeet: Ghosts.
45* HatOfAuthority: Certain hats are restricted to officers and up, and only royalty can wear crowns. Also, each non-boss computer-controlled enemy ship has exactly one pirate with a hat, which is often thought to be the "captain" of said ship (though the belief that they should be eliminated first or last is widely considered to be an UrbanLegendOfZelda).
46* HelloInsertNameHere
47* HookHand: You may get one after sinking with a ship.
48* HornyVikings: Both the Brigand Queen [[NamesToRunAwayFromReallyFast Brynhld Skullsplitter]] and the antagonists in a type of [[SideQuest expedition]].
49* AnInteriorDesignerIsYou: You can place furniture and props in ships and buildings you own.
50* KrakenAndLeviathan: Krakens are one of the possible sea monster hunts. They are unkillable (and unapproachable by your main ship), but lifeboats can be used to explore their lairs and they can be wounded with harpoons to release "Kraken Ink"[[note]]which can be refined into the valuable Kraken's Blood[[/note]] or heavily wounded and forced to retreat by being hit with powder kegs.
51* LordBritishPostulate: El Pollo Diablo - the Black Ship which appears to punish players for attacking ships significantly weaker than themselves - is PurposefullyOverpowered to an overwhelming degree, and intended to inflict a punishing defeat on ''any'' foolish ship which incurs its wrath - even the biggest and best-crewed. It has been defeated several times, and each time the developers have given it a major upgrade. It is currently undefeated in its fourth upgrade.
52* PirateBooty: Several different kinds, obtainable in several different ways:
53** Basic Pieces of Eight can be obtained from any of the activities below, as well as through [[CutLexLuthorACheck gainful employment on land]] or [[GamblingTropes wagering on parlour games]].
54** Both player and NPC ships can be plundered at sea for Pieces of Eight and commodities.[[note]]Most commodities are BoringButPractical ship and shop supplies, but the rare and valuable "Kraken's Blood" can be won, which is used to create [[CommonplaceRare rare]] and [[BraggingRightsReward prized]] black paints and dyes (and thus, clothes and equipment).[[/note]]
55** After finding out their location in [[MagicCompass a couple of]] [[JackBauerInterrogationTechnique different ways]], [[KingMook Brigand Kings]] can be fought[[note]]in otherwise ordinary sea battles[[/note]]. When defeated, they will ransom you [[BraggingRightsReward unique trinkets]] for their release[[note]]as well as the standard rewards for Sea Battle victory[[/note]].
56** The locations of buried treasure and sunken ships can be obtained through victory in sea battle, and the treasure dug/hauled up through puzzling, rewarding Pieces of Eight[[note]]and the opportunity to play these puzzles, which is often a rare treat[[/note]].
57** Flotillas can be assaulted for cash bounties, and Pieces of Eight hauled from the sunken wrecks of their ships.
58** Taking it a step further, Atlantean sea monsters, ghostly ships, and even [[KrakenAndLeviathan Kraken]] can all be hunted down in Sea Monster Hunts. In the former two cases, treasure can be hauled up from their sunken wreckage after defeating them, while in the latter case a ship's complement of lifeboats can be sent out to collect the treasures found in and around its lair, in each case awarding unique rewards not available elsewhere, as well as damaged [[note]]Short-lasting, but otherwise fully functional[[/note]] versions of ordinary items[[note]]notable as normally, such items must be purchased from player owned shoppes and stalls, and cannot be stolen from [=NPCs=] or otherwise obtained from [=PvE=] gameplay[[/note]].
59** The former two Sea Monster Hunts also allow you to raid Atlantean Citadels to directly plunder booty from the Atlanteans, and Ship Graveyards to produce even more haulable wrecks, respectively.
60** [[TheEmpire Imperial Outposts]] can be raided and plundered for both basic and unique loot.
61** [[PerspectiveFlip Defending]] settlements from [[HornyVikings Viking raiders]] also awards both basic and unique loot.
62** Finally, Cursed Islands can be raided by elite crews in daring assaults, using nearly every (non-crafting) puzzle in the game at some point. Once again, unique rewards can be captured from them.
63* PirateParrot: Are occasionally offered as prizes in competitions run by the developers. (Other shoulder-mounted pets obtainable as competition prizes include monkeys and, for some reason, octopi.)
64* ThePiratesWhoDontDoAnything: Downplayed. There's plenty of pillaging and treasure-thieving to be had, but no one ever gets killed. Given the target audience and the fact that it's an MMO, this is not surprising.
65** When the war mechanic was first introduced, it was highly controversial, as many players didn't want to sink other players' ships or conquer their islands.
66** There are more than a few players who only play the card games.
67* PuzzleGame: It's called "''Puzzle'' Pirates", what did you expect?
68** MatchThreeGame: Three different variations, each with slightly different piece movements, scoring systems, and in-game roles which makes it unique - Bilge Pumping as a basic ship duty puzzle, Treasure Haul for the frantic retrieval of sunken booty, and Foraging to find either treasure or commodities depending on your location.
69** FallingBlocks: Swordfighting and Sailing both use such mechanics. In swordfighting the objective is to fill up the enemy's board to [[NonLethalKO KO them]] while keeping one's own clear, while in Sailing high scores (and thus, ship speeds) are awarded through building complex combos to fill target shapes.
70* RealTimeWithPause: The Simultaneous Turn-Based "Battle Navigation" puzzle is this.
71* RuleOfFun: "Fun > Realism" is frequently invoked and mentioned as the underlying design principle used for every part of the game.
72* SeadogPegLeg: If your ship is sunk in battle, there's a certain probability that you'll end up with a peg leg.
73* ShoutOut: Very many, including to all the obvious candidates like ''VideoGame/MonkeyIsland'' and ''Franchise/{{Pirates of the Caribbean}}''.
74** The "Adjectival Fish" ship name pattern comes from ''Literature/OnStrangerTides'', which features a ship named the ''Vociferous Carmichael''.
75** The name of the ghost ship ''El Pollo Diablo'' comes from ''VideoGame/TheCurseOfMonkeyIsland''.
76* TalkLikeAPirate: Natch. [=NPCs=] always do, and there's even an option to filter swear words and replace them with piratey swears. Encouraged but optional for players.
77* ThemeNaming: Pirate ships are generally named by the format "[Adjective] [Fish Species]", with the exception of the NPC ship ''El Pollo Diablo'' ("The Devil Chicken").
78* ThirdEye
79* TrainingDummy: Dummies can be ordered from a furnisher and named after any pirate. When placed in a scene, you can brawl against the dummy and it will copy whomever you named it after. Fighting dummies does not grant rewards or affect your puzzle standing, so it's only good for practice.
80* TreasureMap: It's sometimes possible to obtain maps that unlock special areas of the game -- which, yes, generally involve an opportunity to load up on treasure.
81* TutorialFailure: Most of the puzzle tutorials do little more than describe the controls and basic objective. Actually scoring well enough to earn an excellent or incredible rating usually requires specific techniques that are most easily learned from the wiki or video guides.
82* UnusualEuphemism: Swear words are, by default, replaced with various nautical/piratey terms. These Unusual Euphemisms have thus crept into the language of long-time players, who'd use them in places like crew names and forums.
83** During the game's beta, there was a notorious incident where the word lists in the swear word filter got reversed, which caused the piratey terms to be [[http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=2777&offset=0#24021 replaced with their corresponding swear words]] in game. [[HilarityEnsues Hilarity Ensued]].
84* VideoGameCrueltyPunishment: El Pollo Diablo is an NPC ship that appears when you attack a significantly weaker ship and will fight in place of the attacked ship. [[TheComputerIsACheatingBastard It cannot be damaged or grappled, goes through obstacles, gets 4 moves each turn (unlike other ships the same size), and knows your every move.]] After inflicting full damage on your ship, it will grapple you and you will fight 159 skellies. If it wins, it takes everything except 5 of the lowest quality rum you have.
85* WalkThePlank: Ship captains are able to hand out this punishment to crew members who are being particularly unpleasant. [[note]]In line with the game's no-death policy, they'll immediately wash ashore on the nearest island, but it means you don't have to put up with them for the rest of the trip and they miss out on collecting a share of the booty at the end of it.[[/note]] A captain can even [[PressXToDie inflict this on himself]]. [[MindScrew Somehow.]]
86* WideOpenSandbox: This is one as far as {{MMORPG}}s are concerned. Do work for the navy, or become a member of a pirate crew. Gamble at the Inn or do work for the stalls. It is a very player driven economy, so there are plenty of things to craft.
87* WoodenShipsAndIronMen: In loving detail. Even the pirates act more like privateers.
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