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1''[[http://purple.awardspace.biz/ Purple]]'' is a freeware PlatformGame by Stanislav Stoyanov ("Rolling Cat").
2
3The game is about a purple WaddlingHead who [[CardboardPrison escapes from prison]] with his [[PrecisionGuidedBoomerang Precision Guided Frisbee]], only to meet {{Satan}}-lookalike thereafter who teleports him to a faraway land. [[ExcusePlot That's pretty much what is there about the plot.]]
4
5''Purple'' draws, as the author states, inspiration from ''VideoGame/SuperMarioWorld'' and the ''VideoGame/{{MOTHER}}'' series. There are 6 straightforward worlds with occasional {{Bonus Stage}}s where player can earn [[OneUp 1-Ups]] and [[ScoringPoints points]]. Each new level introduces a new gimmick to the game (either an [[UndergroundMonkey old recolored enemy]] or [[UniqueEnemy an object appearing only once]]). There's also a dozen of various weapons for the player to find.
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7This game is also [[NintendoHard very hard]]. The author also made a (somewhat self-depreciating) [[https://www.youtube.com/view_play_list?p=184D3195DA4E8A19 playthrough]] for anyone who thinks it's ''too'' hard.
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9----
10!!''Purple'' provides examples of:
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12* {{Acid Pool}}s: In stage 2-5.
13* AdventureTowns: World 3
14* {{Autosave}}: The game saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level.
15* AutoScrollingLevel: Stages 2-3 and 5-2
16* BackgroundBoss: [[spoiler: Mephistos after growing up.]]
17* BandLand: In stages 3-2 and 6-6.
18* BlackoutBasement: Several caves are this, especially in night stages.
19* BonusStage: One for each world. You can enter them by pulling a hidden trigger in one stage.
20* BossCorridor
21* BossArenaUrgency: [[spoiler: When fighting Mephisto.]]
22* BottomlessPits
23* BuildLikeAnEgyptian: In World 4.
24* CatsAreMean: In World 5, you can meet cat-shaped demons who throw explosive threadballs at you.
25* CaveBehindTheFalls: If you find a waterfall, we advise you to enter it like a doorway.
26* ChainLightning: The Zapper weapon.
27* ChargedAttack: For every weapon you get.
28* CheckPoint
29* ContinuingIsPainful: Choosing to continue the stage from the checkpoint will make you unable to earn 100% on that stage unless you start again from scratch.
30* ConvectionSchmonvection: At one point you have to ''jump across platforms that rapidly dip into the lava''.
31* DisconnectedSideArea: Stage 2-3 has a chamber with a switch to BonusStage right above a room with a CheckPoint. The only way to reach the switch is somewhere in another stage.
32* DownTheDrain: Stages 2-2, 4-2 and 5-4.
33* EdibleCollectible: The game features food (and also money bags) as collectibles for ScoringPoints and HundredPercentCompletion. The role of healing items is taken by {{hearts|AreHealth}}.
34* EleventhHourSuperPower
35* {{Fireballs}}: You can throw them to deal big damage.
36* FreezeRay
37* GiantSpaceFleaFromNowhere: For a game where most bosses are humanoid, [[spoiler: an eye on fire]] is rather... unexpected (unless you look into the game files).
38* TheGoomba: Slimes
39* GoombaStomp
40* GreenHillZone: Stage 1-1
41* GustyGlade: Seen around in World 5.
42* HarmlessFreezing: The only thing FreezeRay does is freezing enemies for a maximum of 3 seconds, unless it's a boss, [[InvertedTrope in which case the freeze ray can only harm them]].
43* HeartContainer: You get one for defeating each boss.
44* HeartsAreHealth
45* HeliCritter: The aqua-colored slimes.
46* HellHotel: Stage 3-3
47* HundredPercentCompletion: Doing so may give you an award.
48* IcePalace: Stage 5-5
49* InconvenientlyPlacedConveyorBelt
50* InterfaceScrew: Touching a certain object will cause the screen to shake and the left and right buttons to be reversed.
51* InvincibilityPowerUp: The moon power-up.
52* InvincibleMinorMinion: The barrel and trashcan enemies.
53* KillStreak: [[GoombaStomp Stomp]] multiple enemies without touching ground to rack huge points and eventually [[OneUp extra-lives]].
54* {{Lava Pit}}s: In stages 1-4 and 4-4.
55* {{Leitmotif}}: If Fresh Juice is playing, expect to see an AutoScrollingLevel.
56* LoadBearingBoss: Demonic and Flameye
57* MakeMyMonsterGrow: [[spoiler: Mephisto]]
58* ManOnFire: Frow World 3 and onwards, you can encounter people with burning heads (and later, freezing ones).
59* TheMaze: Stage 4-4
60* MirrorMatch: [[spoiler: Right before the final boss.]]
61* MirrorWorld: [[spoiler: World 6]]
62* MutuallyExclusivePowerups: Picking up one weapon discard the other.
63* NintendoHard: Expect to die a lot already on the first stage.
64* NoNameGiven: Everyone except for the bosses.
65* NumberOfTheBeast: On the entrance to TheVeryDefinitelyFinalDungeon. You can even break it if you wish so.
66* OneWordTitle
67* OurDemonsAreDifferent: They are humanoid and possess same weapons player can do.
68* PalmtreePanic: Stage 2-1 (no palmtrees though, just trees)
69* PipeMaze: Not so much mazes however (there ''could'' be mazes, [[NoSidepathsNoExplorationNoFreedom but all alternate routes are blocked off]]).
70* PlasmaCannon: The game features a plasma gun as one of the available weapons for the player. It's not as powerful as a hammer, but it provides nifty Recoil Boost, which is necessary to get some secrets.
71* [[PrecisionGuidedBoomerang Precision Guided Frisbee]]
72* ProductPlacement: In 3-2, you can see advertisements for Coca-Cola and ''VideoGame/{{EarthBound|1994}}''.
73* PuzzleReset
74* RandomEncounters: On the world map, stepping on the blank node may result in a battle with a demon.
75* RecoilBoost: With Plasma Gun.
76* RewardingVandalism: Destroying [=TVs=] may yield out some goodies.
77* SaveGameLimits: The game doesn't save progress you made ''within'' the world. It does, however, save the gems and records you got on each. The author admitted that it's horrible.
78* ScoringPoints: There's even a highscore screen which stands out a lot from other menus, as a left-over from work-in-progress version.
79* SignpostTutorial: Stage 1-1 features billboards that visually show how to move around.
80* SlippySlideyIceWorld: World 5
81* SoundTest: With each track unlocked as the player first hears them.
82* SpikesOfDoom: In three varieties. Short ones that merely hurt, long ones that kill instantly and retracting ones.
83* SpreadShot: Spread Frisbee
84* SpringsSpringsEverywhere: There are also green ones that mark the LevelGoal.
85* StalactiteSpite: Icicles in World 5.
86* SuperNotDrowningSkills
87* TimedMission: Almost every level.
88* UndergroundLevel
89* UndergroundMonkey: Slimes come in four variations. Green (the basic one), orange (jumps), teal (takes off and flies) and yellow (leaves spikes when killed).
90* UnderwaterBossBattle: Demonic can rise the water level in order to electrify you.
91* VaporWare: This game has been in development for at least 2 years before being released in August 2009.
92* TheVeryDefinitelyFinalDungeon
93* WaddlingHead: Most characters in the game, including yours.
94* AWinnerIsYou
95* WhereItAllBegan: The cell from the intro is where you also [[spoiler: fight the final boss]].
96* WrapAround: In vertically scrolling areas.

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