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1[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/Project-X-Zone-Logo_2018.png]]
2
3''Project × Zone'' (pronounced ''Project Cross Zone'') is a TurnBasedStrategy MassivelyMultiplayerCrossover game for the Platform/Nintendo3DS console, featuring characters from the companies Creator/{{Capcom}}, Creator/BandaiNamcoEntertainment and Creator/{{Sega}} (and later Creator/{{Nintendo}} in the sequel) and developed by Creator/MonolithSoft. It is a SpiritualSuccessor (and an outright sequel, plot-wise) to ''VideoGame/NamcoXCapcom'', and a side story to ''VideoGame/SuperRobotWarsOriginalGeneration'' as a whole.
4
5Just like in ''Namco × Capcom'', you move characters around a field, casting skills and spirit commands for buffs while hunting for items and objectives, and switch to a fighting game screen to attack the enemy. The fighting engine seems to be closer to the ''VideoGame/EndlessFrontier'' games. The main playable characters are paired off into units of two, performing pre-made CombinationAttack strings at your command, while solo characters can be attached to each unit for [[AssistCharacter support attacks]].
6
7The opening is animated by Creator/StudioTrigger, formed from former Creator/StudioGainax employees, who would later go on to make ''Anime/KillLaKill''. The opening theme, named Wing Wanderer, and the ending theme, named Galaxy, were sung by famous [[Anime/NeonGenesisEvangelion "A Cruel Angel's Thesis"]] singer Yoko Takahashi.
8
9The complete game was released in stores and the eShop June 25th, 2013.
10
11The sequel, ''Project × Zone 2: Brave New World'', was released in Japan in November 12th, 2015, in both Europe and Australia in February 12th, 2016, and in North America in February 16th, 2016.
12
13The second game's opening was done by Creator/{{Graphinica}}, and directed by veteran animator Yasutoshi Iwasaki. Creator/YuzoKoshiro, the composer from ''Namco × Capcom'', returns to compose the game's opening and ending, "Sekai wa Hitotsu no Butai" (All the World's Stage), and "Tsuki Akari no Curtain Call" (Moonlight Curtain Call), both sang by singer marina.
14
15No relation to another ''[[Film/ProjectX2012 Project X]]'' (or yet another ''[[Film/ProjectX1987 Project X]]'') or [[VideoGame/SonicAdvanceTrilogy X Zone]]. Or the Super Scope LightGunGame for the Platform/SuperNintendoEntertainmentSystem also called ''X Zone''. Definitely should not be confused for a fan-produced ''[[Franchise/SonicTheHedgehog Sonic]]'' hentai game.
16
17[[foldercontrol]]
18
19[[folder:Playable Characters]]
20Note: The asterisk marks characters who are initially [[spoiler:Rival units]].
21!!Capcom, first game
22* ''VideoGame/{{Cyberbots}}'': [[RoyalBrat Princess Devilotte de Deathsatan IX]]
23* ''VideoGame/{{Darkstalkers}}'': [[VampiresAreSexGods Demitri Maximoff]], [[ChineseVampire Hsien-Ko]] ([[DubNameChange Lei Lei]]) and [[SuccubiAndIncubi Morrigan Aensland]]
24* ''VideoGame/DeadRising'': [[IntrepidReporter Frank West]]
25* ''VideoGame/DevilMayCry'': [[Characters/DevilMayCryDante Dante]] and [[BadassBiker Lady]]
26* ''VideoGame/GhostsNGoblins'': [[KnightInShiningArmor Arthur]]
27* ''VideoGame/MegaManLegends'': [[TeenGenius Tron Bonne]], [[MascotMook Servbots]] ([[DubNameChange Kobun]])
28* ''VideoGame/MegaManX'': [[TechnicalPacifist X]] and [[HunterOfHisOwnKind Zero]]
29* ''Franchise/ResidentEvil'': [[KnightInSourArmor Chris Redfield]] and [[MasterOfUnlocking Jill Valentine]]
30* ''VideoGame/RivalSchools'': [[HotBlooded Batsu Ichimonji]]
31* ''Franchise/StreetFighter'': [[Characters/StreetFighterI Ryu]], [[TheRival Ken Masters]], [[KickChick Chun-Li]] and [[AxCrazy Juri Han]]*[[note]][[HeelFaceRevolvingDoor Begins as a Rival Unit, and is later a Solo Unit.]][[/note]]
32!!Capcom, second game
33* ''Franchise/AceAttorney'': [[Characters/AceAttorneyPhoenixWright Phoenix Wright]] and [[KidSidekick Maya Fey]]
34* ''VideoGame/CaptainCommando'': [[TheCaptain Captain Commando]]
35* ''VideoGame/{{Darkstalkers}}'': [[CatGirl Felicia]]
36* ''VideoGame/DevilMayCry'': [[Characters/DevilMayCryVergil Vergil]]
37* ''Franchise/ResidentEvil'': [[ChickMagnet Leon S. Kennedy]]
38* ''Franchise/StreetFighter'': [[LittleMissAlmighty Ingrid]]
39* ''VideoGame/{{Strider}}'': [[CyberNinja Strider Hiryu]]
40* ''VideoGame/StarGladiator'': [[StepfordSmiler June Lin Milliam]]
41
42!!Bandai Namco, first game
43* ''[[VideoGame/DotHackR1Games .hack]]'': [[ChronicHeroSyndrome Kite]] and [[{{Tsundere}} BlackRose]]
44* ''VideoGame/EndlessFrontier'': [[LovableSexManiac Haken Browning]] and [[HeirToTheDojo Kaguya Nanbu]].
45* ''VideoGame/GodEater'': [[GatlingGood Alisa]], [[IneffectualLoner Soma]] and [[TheMentor Lindow]]
46* ''VideoGame/TheLegendOfValkyrie'': [[{{Valkyries}} Valkyrie]]
47* ''VideoGame/NamcoXCapcom'': [[AcheyScars Reiji Arisu]], [[AsianFoxSpirit Xiaomu]] and [[TheTease Saya]]*[[note]][[HeelFaceRevolvingDoor Begins as a Rival Unit, and is later a Solo Unit.]][[/note]]
48* ''VideoGame/SuperRobotWarsAlpha[=/=][[VideoGame/SuperRobotWarsOriginalGeneration Original Generation]]'': [[AcePilot Sanger Zonvolt]][[note]][[HeelFaceRevolvingDoor Begins as a Solo Unit, then becomes a Rival Unit, then becomes a Solo again.]][[/note]]
49* ''VideoGame/TalesOfVesperia'': [[HeroWithBadPublicity Yuri Lowell]], [[TheHeart Estelle]] and [[ThePaladin Flynn Scifo]].
50* ''Franchise/{{Tekken}}'': [[Characters/TekkenJinKazama Jin Kazama]], [[GenkiGirl Ling Xiaoyu]], [[RidiculouslyHumanRobots Alisa Bosconovitch]]*[[note]][[HeelFaceRevolvingDoor Begins as a Rival Unit, and is later a Solo Unit.]][[/note]] and [[BadassNormal Heihachi Mishima]]*[[note]][[HeelFaceRevolvingDoor Begins as a Rival Unit, and is later a Solo Unit.]][[/note]]
51* ''VideoGame/{{Xenosaga}}'': [[RobotGirl KOS-MOS]] and [[DarkActionGirl T-elos]]*[[note]][[HeelFaceRevolvingDoor Begins as a Rival Unit, and is later a Pair Unit with KOS-MOS.]][[/note]]
52* ''Anime/{{Yumeria}}'': [[KidDetective Neneko]] & [[SetRightWhatOnceWentWrong Neito]]
53!!Bandai Namco, second game
54* ''Franchise/DotHack'': [[SinisterScythe Haseo]]
55* ''VideoGame/GodEater'': Nana Kouzuki and [[ElegantGothicLolita Ciel Alencon]]
56* ''VideoGame/SoulcaliburV'': [[SealedInAPersonShapedCan Natsu]]
57* ''VideoGame/SummonNight 3'': [[CuteGlassesGirl Aty]]
58* ''Franchise/{{Tekken}}'': [[Characters/TekkenKazuyaMishima Kazuya Mishima]]
59
60!!Sega, first game
61* ''VideoGame/DynamiteCop'' (a.k.a. ''[[DolledUpInstallment Die Hard Arcade]]''): [[NoCelebritiesWereHarmed Bruno Dillinger]]
62* ''VideoGame/FightingVipers'': [[BloodKnight Bahn]]
63* ''VideoGame/ResonanceOfFate'': [[MoodSwinger Zephyr]], [[MysteriousWaif Leanne]] and [[HitmanWithAHeart Vashyron]]
64* ''VideoGame/SakuraWars'': [[LadyOfWar Sakura Shinguuji]], [[HonorBeforeReason Ichirou Oogami]], [[BadassAdorable Erica Fontaine]] and [[CountryMouse Gemini Sunrise]]
65* ''VideoGame/ShiningForceEXA'': [[IdiotHero Touma]] and [[SugarAndIcePersonality Cyrille]]
66* ''VideoGame/SpaceChannel5'': Ulala
67* ''VideoGame/ValkyriaChroniclesIII'': [[ColonelBadass Kurt Irving]], [[SoleSurvivor Riela Marceris]] and [[BadassNormal Imca]]
68* ''VideoGame/VirtuaFighter'': [[AnimeChineseGirl Pai Chan]] and [[ToBeAMaster Akira Yuki]]
69* ''VideoGame/ZombieRevenge'': [[BadassInANiceSuit Rikiya Busujima]]
70!! Sega, second game
71* ''VideoGame/Nightshade2003'': [[HighlyVisibleNinja Hibana]]
72* ''Advertising/SegataSanshiro'': [[AwesomenessIsVolatile Himself!]]*
73* ''VideoGame/{{Shenmue}}'': [[WorkingClassHero Ryo Hazuki]]
74* ''VideoGame/Shinobi2002'': [[ArtifactOfDeath Hotsuma]]
75* ''VideoGame/StreetsOfRage'': [[VigilanteMan Axel Stone]]
76* ''VideoGame/VirtuaFighter'': [[{{Ninja}} Kage-Maru]]
77* ''[[VideoGame/LikeADragon Yakuza]]'': [[Characters/LikeADragonKazumaKiryu Kazuma Kiryu]] and [[Characters/LikeADragonGoroMajima Goro Majima]]
78
79!!Nintendo (Second game only)
80* ''VideoGame/FireEmblemAwakening'': [[WarriorPrince Chrom and Lucina]]
81* ''VideoGame/XenobladeChronicles1'': [[HollywoodCyborg Fiora]]
82
83!![[OriginalGeneration Original Characters]]
84* [[SuperCop Kogoro Tenzai]] and [[MoreDakka Mii Kouryuuji]]
85[[/folder]]
86
87[[folder:Mooks and Rival Characters]]
88Note: The asterisk marks characters who [[spoiler:later join as Solo Units or just plain join with you]].
89!!Capcom, first game
90* ''VideoGame/{{Darkstalkers}}'': [[MusicalAssassin Lord Raptor]] ([[DubNameChange Zabel Zarock]]), [[BeePeople Q-Bee]], [[DarkMessiah Jedah Dohma]]
91* ''VideoGame/DevilMayCry'': [[SinisterScythe Hell Pride]], [[ActionBomb Hell Wrath]], [[PerversePuppet Marionette]] ([[SinisterScythe purple]] and [[MoreDakka green]]), [[BladeEnthusiast Bloody Mari]], [[OurGhostsAreDifferent Sin Scissors]]
92* ''VideoGame/GhostsNGoblins'': [[OurDemonsAreDifferent Red Arremer Tribe]] ([[WingedHumanoid normal Red]], [[PowerUpFullColorChange White]], [[RankInflation Ace, King]]), [[LosingYourHead Shielder]], [[NightOfTheLivingMooks Zombie (blue, red, and purple)]], [[DemonLordsAndArchdevils Astaroth]]
93* ''VideoGame/MegaManLegends'': [[CyberCyclops Sharukurusu (green and red)]], [[TheGoomba Horokko (normal and red)]]
94* ''VideoGame/MegaManX'': [[MiniMecha Ride Armor (red and green)]], [[ShockAndAwe Gunbolt]], [[MascotMook Mettaur C-15 and D2]], [[SociopathicSoldier Vile]] ([[DubNameChange VAVA]])
95* ''Franchise/ResidentEvil'': [[LampreyMouth Ooze]], [[EliteMook Hunter]] α, [[ImplacableMan Nemesis T-Type]], [[SuperSoldier Tyrant T-002, Super Tyrant]]
96* ''Franchise/StreetFighter'': [[AxCrazy Juri Han]]*, [[AllYourPowersCombined Seth]]
97!!Capcom, second game
98* ''VideoGame/{{Darkstalkers}}'': [[EvilIsBurningHot Pyron]], [[CuteAndPsycho B.B. Hood]] ([[DubNameChange Bulleta]])
99* ''VideoGame/DevilMayCry'': [[OurGhostsAreDifferent Sin Scythe]], [[BlackKnight Nelo Angelo]]
100* ''VideoGame/CaptainCommando'': Druk, Shtrom, Shtrom Jr., [[ShockAndAwe Carol, Brenda]], [[WolverineClaws Z]], [[TheGoomba Wookie, Eddy]]
101* ''VideoGame/MegaManX'': [[WeCanRebuildHim Vile Mk-II]] ([[DubNameChange VAVA Mk.II]]), [[MiniMecha Goliath Ride Armor]] ([[DubNameChange Brown Bear]]), [[TheVirus Sigma]] (''VideoGame/MegaManX4'' [[TheGrimReaper Body]])
102* ''Franchise/ResidentEvil'': [[GiantHandsOfDoom Pincer]], [[SpikeShooter Tricorne]], [[SwissArmyAppendage Ustanak]]
103* ''VideoGame/{{Strider}}'': [[UnknownRival Solo]], [[KickChick Tong Pooh]]
104* ''VideoGame/StarGladiator'': [[KillerRobot Vector]], [[SplitPersonalityTakeover Black Hayato]]
105* ''Franchise/StreetFighter'': [[CardCarryingVillain M.Bison]] ([[DubNameChange Vega]])
106
107!!Bandai Namco, first game
108* ''Franchise/DotHack'': [[OurGoblinsAreDifferent Goblin, Stehoney]], [[LivingStatue (Fiend/Statue/Sphinx) Menhir]], [[LosingYourHead Headhunter/Headless King]], [[AGlitchInTheMatrix He[dhu&__er]], [[LevelDrain Skeith/Skeith Zero]]
109* ''VideoGame/GodEaterBurst'': ([[GeneticAdaptation Fallen]]) [[BewareMyStingerTail Ogretail]]/[[KillerGorilla Kongou]]/[[MixAndMatchCritters Zygote]]/[[StationaryBoss Cocoon Maiden]], [[PantheraAwesome Vajra]]
110* ''VideoGame/EndlessFrontier'': [[OurDragonsAreDifferent Emerald/Blackflame Dragon]], [[MechaMooks Defense Droid]] α & γ, [[WolverineClaws Book of Judgement/the Dead, Necron & Omicon]], [[DegradedBoss Byakuya X]], [[MiniMecha Phantom]]*[[note]][[DemotedToExtra Joins as part of Haken and Kaguya's Multi Attack]][[/note]]
111* ''VideoGame/TheLegendOfValkyrie'': [[ReptilesAreAbhorrent Sizath (Normal, Blue, and Black)]], [[ExpressiveMask Chaox (Normal and Blue)]], [[MechaMooks Robodian (Normal, Black, and Gold)]]
112* ''VideoGame/NamcoXCapcom'': [[{{Yokai}} Kamaitachi, Tengu]], Katana, Akatana, Dokugozu, Dokumezu, Saya*[[note]][[HeelFaceRevolvingDoor Is later a Solo Unit.]][[/note]]
113* ''VideoGame/TalesOfVesperia'': [[NoodlePeople Gentleman]], [[CastingAShadow Hysteric Purple]], [[{{Golem}} Hammer Golem]], [[SavageWolves Gattuso]], [[FlyingSeafoodSpecial Outbreaker/Daybreaker/Nightbreaker]]
114* ''Franchise/{{Tekken}}'': [[Characters/TekkenHeihachiMishima Heihachi Mishima]]*[[note]][[HeelFaceRevolvingDoor Is later a Solo Unit.]][[/note]]
115* ''VideoGame/{{Xenosaga}}'': [[TheHeartless Armaros, Bugbear, Goblin, Glare, Expression]]
116* ''Anime/{{Yumeria}}'': [[SinisterGeometry Feydoom (Blue and Gold Orb types, Red and Green Column types)]]
117!! Bandai Namco, second game
118* ''Franchise/DotHack'': Gigamouth/Apititer, Bugborn/Bug Queen (α, β, γ), [[EnergyBeings AIDA <Anna>]], [[OurGoblinsAreDifferent Goblin Mage/Goblin Sage]], Strange Head, Olin Pack, [[TheVoiceless Azure Kite]]
119* ''[[VideoGame/GodEaterBurst God Eater 2]]'': ([[TurnsRed Rampage]]) [[MechaMooks God Arc Soldier]], [[BigCreepyCrawlies Dreadpike]], ([[GeneticAdaptation Fallen]]/[[PaletteSwap Golden]]) [[MakingASplash Gboro-Gboro]], [[PiranhaProblem Abaddon]], [[TheBigBadWolf Marduk]]
120* ''VideoGame/TheLegendOfValkyrie'': [[IncendiaryExponent Honorian]], [[HornyVikings Dadatta]], [[MultiArmedAndDangerous Kamuz]]
121* ''VideoGame/SummonNight 3'': [[OurGhostsAreDifferent Ghost Soldier (Sword/Bow), Ghost Summoner (Spirit/Phantom)]]
122* ''VideoGame/TalesOfVesperia'': [[BearsAreBadNews Egg Bear, Beast Bear]], [[SharkMan Predafish, Gigafish]], [[TalkativeLoon Zagi]]
123* ''Franchise/{{Tekken}}'': [[TrainingDummy Mokujin, Tetsujin]], [[DemonicPossession Unknown]]
124* ''VideoGame/{{Xenosaga}}'': [[TheHeartless Golem, Perun, Svazoric, Stribog]], [[DoubleWeapon 27-Series Asura]]
125
126!!Sega, first game
127* ''VideoGame/DynamiteCop'': Old Bermuda Gang, [[MoreDakka High Bermuda Gang]]
128* ''VideoGame/ResonanceOfFate'': [[ChestMonster Treasure/Gold Mimic]], [[FatBastard Dwellest (Dolled-Up, Bazooka, Safety)]], (Vibrant) [[MuckMonster Tar Man]], [[MurderousMannequin Blood Doll (Chainsaw/Omega/Flame)]]
129* ''VideoGame/SakuraWars'': [[OurDemonsAreDifferent Kouma Kagizume/Sandan/Ekisha]], [[MiniMecha Blanche/Jaune/Orange II]], [[SuperpoweredEvilSide Aya-me]], [[HairRaisingHare Ciseaux]]
130* ''VideoGame/ShiningForceEXA'': (Large) [[FullBoarAction Boar]], (Master) [[SnakePeople Medusa]], [[SuccubiAndIncubi Succubus, Dark Stalker/Serpent]], [[GodSaveUsFromTheQueen Riemsianne la Vaes]]
131* ''VideoGame/SpaceChannel5'': [[DanceBattler Coco*Tapioca]], [[MascotMook Morolians (Purple, Yellow, and Blue)]]
132* ''VideoGame/ValkyriaChronicles'': [[DarkActionGirl Selvaria Bles]]
133* ''VideoGame/VirtuaFighter'': ([[LivingStatue Statue]]) [[DittoFighter V-Dural]]
134* ''VideoGame/ZombieRevenge'': [[OurZombiesAreDifferent Ebitan, Hedrin]]
135!! Sega, second game
136* ''VideoGame/Nightshade2003'': [[ConservationOfNinjitsu Enhanced Shinobi (Ninja/Oozutsu)]], [[SuperPrototype Kurohagane]] α
137* ''VideoGame/SakuraWars'': [[PlantMooks Avalanche]], [[ShockAndAwe Thor]], Kouma Heiki (Banrai/Senkou/Reppu), [[HistoricalVillainUpgrade Ranmaru]], [[CarryABigStick Dokurobo]]
138* ''VideoGame/Shinobi2002'': [[FlyingFace Kawara Kitou]]
139* ''VideoGame/SpaceChannel5'': [[MascotMook Rythm Robot (Walker/Flyer)]], Kin/Kan/Kon, [[{{Brainwashed}} Shadow]]
140* ''VideoGame/StreetsOfRage'': [[ActuallyADoombot Robot X]], [[RobotMe Break]]
141* ''VideoGame/VirtuaFighter'': [[ChromeChampion Dural]]
142* ''[[VideoGame/LikeADragon Yakuza]]'': [[OurZombiesAreDifferent Aggro, Hermit]], [[PlayingWithFire Arahabaki Prototype]], [[WingedHumanoid Diptera]]
143
144!!Nintendo (Second game only)
145* ''VideoGame/FireEmblemAwakening'': [[NightOfTheLivingMooks Risen Fighter/Sorcerer/Archer/Zombie/Mummy]]
146* ''VideoGame/XenobladeChronicles1'': [[SmugSnake Metal Face]], [[GiantMook Mass-Produced Faces]], [[KillerRobot M54 Attack Unit, M63 Harverster Unit, M82X Melee Unit, M83 Predator Unit, M85 Meteor Artillery, M87 Prototype, Offensive Mechon Plus]]
147
148!![[OriginalGeneration Original Characters]], first game
149* [[LeanAndMean Eins Belanos]], [[BlowYouAway Due]] [[MsFanservice Flabellum]] and [[FatBastard Drei Belanos]]
150* [[KillerGorilla Oros Primus]]/[[ChromeChampion Zilva]], [[WhyDidItHaveToBeSnakes Oros Serpus]]/[[GoldenSuperMode Golt]], [[NobleBirdOfPrey Oros Avius]]/[[RealMenWearPink Rosa]]
151* [[spoiler:[[BigBad Meden]] [[WellIntentionedExtremist Traore]]]]
152!! Original Characters, second game
153* [[AliceAllusion Sheath]]
154* Blue/Red/Orange Hatter, Sword, One Eight/Eight Eight, One Five/Five Five, One Two/Two Two, Nine Nine
155* [[spoiler:[[BigBad Byaku Shin]]]]
156
157[[/folder]]
158
159[[folder:Story and Summon Characters]]
160!!Capcom, first game
161* ''VideoGame/{{Cyberbots}}'': [[HumongousMecha Blodia BX-02]]
162* ''VideoGame/MegaManX4'': [[ILetGwenStacyDie Iris]]
163* ''VideoGame/TechRomancer'': [[SuperRobot G. Kaiser]]
164* ''Side Arms: Hyper Dyne'': [[TransformingMecha Mobilsuit]] α,and [[TransformingMecha Mobilsuit]] β.
165!!Capcom, second game
166* ''Franchise/AceAttorney'': [[TheRival Miles Edgeworth]], [[ShowWithinAShow Steel Samurai]], and [[LadyofWar Pink Princess]]
167* ''Franchise/ResidentEvil'': [[HoneyTrap Ada Wong]]
168* ''VideoGame/LegendaryWings'': [[WingedHumanoid Michelle Heart]]
169* ''VideoGame/BattleCircuit'': [[BountyHunter Cyber Blue]]
170* ''VideoGame/ForgottenWorlds'': [[TrueBlueFemininity Sylphie]]
171* ''Exed Exes'': [[SpaceFighter Colonel]], [[SpaceFighter Sargent]]
172* ''VideoGame/{{Strider}}'': [[SameSexTriplets Pei Pooh, Sai Pooh]]
173!!Bandai Namco, first game
174* ''Franchise/DotHack'': [[DeusEstMachina Aura]]
175!!Bandai Namco, second game
176* ''Ordyne'': Miyuki Chan
177* ''VideoGame/ToyPop'': [[LivingToys Pino]] and [[LivingToys Acha]]
178* ''Wagan Land'': Wagan
179* ''VideoGame/{{Xevious}}'': [[CoolPlane Solvalou]]
180* ''Yokai Dochuki'': [[TroublingUnchildlikeBehavior Tarosuke]], Otohime
181!!Sega, first game
182* ''VideoGame/AlienStorm'': [[RobotBuddy Scooter]]
183* ''VideoGame/FantasyZone'': [[SapientShip Opa-Opa]]
184* ''VideoGame/SpaceHarrier'': [[NoNameGiven Space Harrier]]
185!! Sega, second game
186* ''VideoGame/AlexKidd'': [[KidHero Alex Kidd]]
187* ''VideoGame/AlteredBeast1988'': [[OurWerewolvesAreDifferent Centurion]]
188* ''VideoGame/ResonanceOfFate'': Garigliano
189!! Nintendo, second game only
190* ''Franchise/FireEmblem'': [[ScaledUp Tiki]]
191
192[[/folder]]
193
194----
195!! This game provides examples of:
196
197* AbsurdlyHighLevelCap: Both games have a level cap of 99, but reaching it in the first game is impossible due to lack of replayable stages and even in the second game where you can replay challenge stages, the highest level you'll reach without them is around 60-70 and that's on the special difficulty level where enemies have higher levels and give more experience.
198* {{Acrofatic}}: Drei's pretty limb for a big guy, even being able to ''do a WallJump in thin air!''
199* ActionInitiative: In the first game, units act in order of their speed stat on each turn and a number of characters learn skills that allow them to jump the queue by boosting speed. The sequel replaces this with "normal" turns.
200* ActorAllusion: ''Tons''.
201** One of the most notable being [[Creator/KikukoInoue Valkyrie]] wanting to be called as "Seventeen" by [[VideoGame/ValkyriaChroniclesIII Kurt and Riela]].
202** When seeing [[spoiler: [[VideoGame/{{Xenosaga}} KOS-MOS]] escorting [[VideoGame/StreetFighterIV Seth]] in Chapter 19,]] [[VideoGame/TimeCrisis this probably isn't the only time Mariko Suzuki aided a character]] played by Creator/AkioOtsuka.
203** The reason why [[VideoGame/ResonanceOfFate Leanne]] is attracted to [[VideoGame/RivalSchools Batsu]] is most likely because Batsu's the {{Hunk}} [[Creator/NobuyukiHiyama version of]] [[VideoGame/ResonanceOfFate Pater]].
204** Yuri believes that the mark of a great swordsman is keeping cool under pressure. Phoenix takes offense [[VideoGame/MarvelVsCapcom3 and demands that Yuri]] [[Creator/KosukeToriumi get his own material.]] [[note]]Toriumi was the Japanese VA for Phoenix in said game, but [[TheOtherDarrin does not reprise the role here,]] voicing both Yuri and Hiryu.[[/note]]
205** At one point Axel informs M.Bison that anything he says can and will be repeated back to him in a [[SelfDeprecation stupid voice]]. As noted on his page here, Creator/TomokazuSugita is known to do impressions of Creator/NorioWakamoto.
206* AlasPoorVillain:
207** During a villain's final defeat, they have a speech before dying, sometimes causing this reaction to the party. [[spoiler:Aya-me and Vile]] are notable examples.
208** This also happens to [[spoiler: Saya in the sequel to some degree, although Reiji still tells her to [[SeeYouInHell go to hell]].]] Even [[spoiler: Sheath]] gets this treatment from Xiaomu.
209* AmbidextrousSprite: Averted for characters that have very noticeable asymmetric elements, like Reiji's white hair and scar, Zero's insignia, and Majima's eyepatch, but played straight for characters with smaller details like Xiaomu's zippers.
210* AnimeThemeSong: "[[https://www.youtube.com/watch?v=XkpGDut1qDg Wing Wanderer]]" in the first game; only in the Japanese version, though. The international release replaces the song with a generic bgm that only vaguely resembles it.
211** The sequel features "[[https://www.youtube.com/watch?v=jmacr8nhf_U All The World's Stage]]" which was included in the international release.
212* AlreadyMetEveryone:
213** Quite a few characters know each other already, even if they're not from the same canon, as they have [[ContinuityNod already met each other in]] ''VideoGame/NamcoXCapcom'' and well as ''VideoGame/EndlessFrontier''.
214** A few others are known by reputation, as the game sets up numerous verses and realms where the characters coexist. All of the fighters and other people from modernEarth[[note]]''Franchise/StreetFighter'', ''Franchise/{{Tekken}}'', ''VideoGame/VirtuaFighter'', ''VideoGame/FightingVipers'', ''VideoGame/RivalSchools'', ''VideoGame/ResidentEvil'', ''VideoGame/DeadRising'', ''VideoGame/ZombieRevenge'', ''VideoGame/DynamiteCop'', ''VisualNovel/AceAttorney'' and ''[[VideoGame/LikeADragon Yakuza]]''[[/note]][[note]]''VideoGame/StreetsOfRage'', ''{{VideoGame/Shenmue}}'', ''Anime/{{Yumeria}}'', ''Franchise/DotHack'' and ''VideoGame/{{Shinobi}}'' [[/note]]hail from the same Earth, whereas the games with demons [[note]]''{{VideoGame/Darkstalkers}}'', ''VideoGame/GhostsNGoblins'', and ''VideoGame/DevilMayCry''[[/note]] all associate with the same Makai realm, and [[VideoGame/TheLegendOfValkyrie Valkyrie]] belongs to the heaven above the Makai Realm. Additionally, the more futuristic franchises[[note]]''VideoGame/MegaManX'', ''VideoGame/MegaManLegends'', ''VideoGame/{{Cyberbots}}'', ''VideoGame/{{Xenosaga}}'' and ''VideoGame/SpaceChannel5'' [[/note]] come from different points of the fighters' Earth's future.
215* AntidoteEffect: Inverted thanks to a hidden mechanic in the first game. If an enemy drops an item that the player already has a full stockpile of, they drop the next tier of the same item instead. So it's a better idea to frivolously use your upper-tier items to heal papercuts, or throw out a group healing item to restore one unit's HP, rather than dip into your buffer of weak healing items and delay the next higher-tier drop in the process.
216* AntiFrustrationFeatures: In the mission where he first appears as a boss, [[spoiler:Seth]] will never target your newest unit with his special or MAP attacks (except on Hard Mode), and against all expectations that unit being [=KOed=] isn't a losing condition. This is because said unit appears way out in the boonies of the map and the rest of the team has to go through two bosses and a full compliment of mooks before they can provide backup.
217* AntiGrinding: Since the first game doesn't let you replay stages, you can't be at a higher level than the game expects you to be. Averted in the second game, where you can keep replaying challenge stages as many times as you want, allowing you to max out your levels at your leisure if you feel like it.
218* ArbitraryHeadcountLimit: Averted. Unless the party has been split up for plot reasons (and even then, they're usually split across several different dimensions) everybody in the party participates in every battle. Played straight in the sequel where you generally can't use your entire party even when they're all available, but you can choose what members to use.
219* ArcNumber: 101 in ''Brave New World''. [[spoiler:It's a hint to the identity of the final boss]].
220* ArmedLegs: Both the OriginalGeneration heroes have a pair each. Kogoro has wire-blades, while Mii has guns.
221* ArmorIsUseless: Subverted to hell and back with Arthur. [[spoiler:His armor can take only a single hit, but fully protects him no matter how strong the attack is. This is how he manages to survive a nuke that detonates at point-blank range.]]
222* ArtifactOfDoom: If Oros Phlox really does act as the [[spoiler:"will of the stone", then the Portalstone is this in a way.]]
223* ArtisticLicenseGunSafety: Naturally, since we have the likes of [[VideoGame/ResonanceOfFate Vashyron, Zephyr, Leanne,]] and [[VideoGame/DevilMayCry Dante]] on the roster, but the medal has to go to [[VideoGame/SakuraWars Erica Fontaine]], who has one attack where she grabs her gun, trips, then shields her face while proceeding to spray-and-pray ''directly at her partner''. Thank goodness for FriendlyFireproof.
224* ArtShift: For most characters, this is the first time they have been rendered in Sprite form.
225* AscendedExtra: Flynn and Vashyron are upgraded to partners for Yuri and Zephyr in the sequel, including getting character artwork.
226* AscendedGlitch: [[https://youtu.be/geuPC4gslUA?t=24m50s X and Zero's Left-A combo]] includes [[https://youtu.be/bANfNYk_21g?t=6s Zero's Hyperslash]].
227* AscendedMeme: Vashyron's infamous dance is one of his poses, and [[spoiler:Zero's equally infamous line from X4 shows up in the chapter Iris cameos in]]. Jill also manages to stop Chris in mid-sentence before he could mention a certain kind of sandwich.
228* AsianFoxSpirit: Just like in ''Namco x Capcom'', Xiaomu and Saya are werefoxes.
229* AssistCharacter: Solo Units function as this. Another nearby Pair Unit not in play can be this too, to the active pair. Devilotte, Ulala and Tron even bring up their own assists.
230* AssKicksYou: Valkyrie's final support attack has her land on her butt ''when she's gigantic.'' Reiji & Xiaomu's Block-breaking movie has Xiaomu using her butt to break an enemy's shield, notably on higher-leveled enemies and sub-bosses[=/=]bosses.
231* AwesomeButImpractical:
232** [[NoSell No selling]] attacks. Sure, you nullify the attack of the opponent, but it costs a whopping ''60 point cross gauge'' just to use it. And if an enemy knows a LimitBreak, you don't even get to use it.
233** Mirage Cancels, in the sequel. They allow you to cancel your current attack, gain an additional attack and slow down the enemy's fall so that you can time your {{Critical Hit}}s easier, but by default they cost 100 XP to perform, meaning that using it even once denies you the opportunity to use your characters' LimitBreak. Red Mirage Cancels would theoretically mitigate this, as they only cost 50 XP and come with no real drawbacks, but if you mistime them, you'll potentially lose out on a lot of damage since most cancel points are early in the attack and you still lose the full 100 XP.
234* BackFromTheDead:
235** ''Project X Zone 2'' brings back Aya-me, Ciseaux and [[WeCanRebuildHim Vile]] from the first game, and M. Bison, Tong Pooh, Solo, the Shtrom brothers and Kamuz from ''Namco x Capcom''. In the latter's case, no character comments on their apparent survival and/or resurrection. This is specially grating on cases like Bison whose death was quite a dramatic one, though in all fairness, [[InSpiteOfANail his soul survived Akuma's Satsui no Hado and the man himself returned]] just like in the ''Street Fighter IV'' games.
236** In the game's story, this is true for Vile and Aya-me as well, who were brought back from a previous death in their origin games. ''Project X Zone 2'' does the same to [[VideoGame/TalesOfVesperia Zagi]] and [[VideoGame/MegaManX4 Sigma]], and Tong Pooh, the Shtroms, and Ranmaru are seeking to resurrect their bosses as well ([[VideoGame/{{Strider}} Grandmaster Meio]], [[VideoGame/CaptainCommando Scumocide]][[note]]Again[[/note]] and [[VideoGame/SakuraTaisen Nobunaga Oda]])
237* BackForTheDead: In chapter 29 of the first game, [[spoiler:Iris is briefly resurrected. She doesn't make it to the end of the chapter, but at least Zero gets some closure.]]
238* BackToBackBadasses: Several character do this in the opening sequence of the second game, such as Reiji and Xiaomu, and Chrom and Lucina.
239* BackgroundMusicOverride:
240** The entire [[https://www.youtube.com/watch?v=Gi6BlxUycK8 Gain Ground stage and Operation Crackdown]] replace the characters' individual songs with the Gain Ground theme.
241** In chapter 27, "[[https://www.youtube.com/watch?v=o3LbWcfJTio Rocks]]" is heard through the entire level. In the English version, it gets replaced by Haken's theme.
242** "Wing Wanderer (Orchestral Version)" when fighting the FinalBoss. And then "Mysterious Project" plays later.
243** In a NewGamePlus, you can ''manually'' select which music you want to use for the entire stage as you please. Hell, if you set it at random, even ''{{Mooks}}'' get a particular random bgm, and they usually do not get one. Pick a music (which there are ''seventy-five'' to choose from, or just choose Random) and go wild.
244%%* BadassArmfold: A few characters indulge in this.
245* BadAssCrew: Just take one look again at all the characters confirmed for this game, and see if you can find someone who ''isn't'' capable of kicking ass in a fight.
246* BadassNormal: Quite a few of the fighters don't actually have powers and are just, for all intents and purposes, regular humans, but that doesn't stop them from kicking a lot of ass. Examples include Frank West, Phoenix Wright and the Resident Evil protagonists.
247* BagOfSharing: Even if say, a part of the party is at one world, somehow the other party members can still access the same items that the others had ''in a different world''. Very egregious after finishing the stage when you get [[VideoGame/ValkyriaChroniclesIII Kurt, Riela]] and Valkyrie.
248* BattleBaton: Mii's weapon is a rifle, but she sometimes twirls it as if it were a baton during her attacks, and she is a cheerleader.
249* BattleCouple: Several pair units in the first game ended their respective games as a couple. Examples include [[VideoGame/EndlessFrontier Haken and Kaguya]], [[VideoGame/NamcoXCapcom Reiji and Xiaomu]], [[VideoGame/SakuraWars Oogami and Sakura]] and [[VideoGame/ShiningForce Touma and Cyrille]].
250* TheBattleDidntCount: Like ''VideoGame/NamcoXCapcom'', bosses tend to retreat when defeated until the final chapters of the game, where you defeat them for good.
251* BigDamnHeroes: Many, many chapters begin with a new unit facing down long odds for a few turns, before the main party stumbles in to reinforce them.
252* TheBusCameBack: Kazuya, Strider Hiryu, Captain Commando, Felicia, Sylphie and [[UnexpectedCharacter Tarosuke]] debuted in ''VideoGame/NamcoXCapcom'', missed out on ''Project X Zone'' and returned for ''Project X Zone 2''. This also applies to their respective enemies (such as Mokujin, Solo or Shtrom Jr.), who were also present in ''VideoGame/NamcoXCapcom''. Likewise, for the villain side, M. Bison returns from ''VideoGame/NamcoXCapcom'' after his place as the ''Franchise/StreetFighter'' villain was supplanted by Seth in the first game.
253* {{BFS}}: Many characters, ranging from the ''VideoGame/GodEaterBurst'' guys, to [=BlackRose=] to Sanger (who brings a human-sized Zankantou around).
254* BehindTheBlack: The game just loves to have treasure chests and item-holding breakables hidden behind pieces of the level geography. Fortunately, the full 3D levels slide around with proper perspective, and you can wiggle the camera a bit from its default isometric viewpoint, so it's not too hard to explore.
255* BetterThanABareBulb: The script takes advantage of having characters from various Earth-like yet contradictory worlds to mercilessly lampshade everything it can about every franchise that make an appearance.
256* BigBad: While [[DragonInChief Due]] is the main antagonist for most of the game, the true [[TheManBehindTheMan villain]] is [[spoiler:Meden Traore]]. And in the sequel, at first it's Saya, but later it's revealed to be [[spoiler: Byaku Shin]].
257* BigGood: [[Franchise/DotHack Aura]] is treated as such, particularly during the story arc that focuses on reuniting her fragments. Mii Koryuji is this trope story-wise, since most of the game's plot revolves around her. Reiji Arisu reprises his role as this in the sequel, now that [[PutOnABus Kogoro and Mii are out of the picture]].
258* BlindIdiotTranslation: Not so much in that the translation's bad, but that there are a few inaccuracies and a lot of typos, mostly in the text-heavy Database. For example, on the soundtrack CD, "Flutter Vs The Gesellschaft" is listed under the Mega Man Dash series...which had already been localized over a decade ago as ''Legends''.
259* BloodierAndGorier: In ''VideoGame/NamcoXCapcom'', you hardly see blood except from [[VideoGame/{{Tekken}} Armor King's mouth.]] In this game? Blood sprays are visible in multiple attacks, whether it involves stabbing the enemy in an exaggerated manner or slamming them onto something sharp.
260* BlownAcrossTheRoom: The battle system's main gimmick. All attacks cause opponents to be blown against the wall and be bounced back so the pair units can keep juggling and comboing them.
261%%* BokeAndTsukkomiRoutine: ''A lot of conversations'' in battle will be like this.
262* BoobBasedGag: Just like [[VideoGame/EndlessFrontier her native series]], a noticeable majority of the breast-related humor comes at Kaguya's expense. Exaggerated in that the game establishes she's bigger than [[SuccubiAndIncubi Morrigan]].
263* BookEnds:
264** The beginning of the game shows Mii exiting her house meeting up with Kogoro in the morning. [[spoiler:The ending shows that they both go inside the estate at sunset.]]
265** The first prologue chapter is titled "The Wanderers". The final chapter is titled [[spoiler:The Wing Wanderers - though the significance of this is kinda lost in the localization]].
266* BootStrappedTheme: Kite & Blackrose end up with a song from .hack//Link instead of the original quartet of games.
267* BoringButPractical: Jin and Xiaoyu. Their moveset is lacking in style, relying mainly on technical proficiency and speed, and they're not as flashy and flamboyant as some of the game's more notable and quirky characters. But they are very good at one thing, and that one thing is delivering ''merciless beatdowns''.
268* BossRush: The penultimate and last stages comprise of this. Chapter 40 has you fighting off against numerous clones of Sanger, Heihachi, T-elos, Alisa, Juri, and Saya. Chapter 41 has you fighting against almost every boss in the entire story, and defeating them just causes them to respawn. You'll fight most of them no less than twice.
269* BrainwashedAndCrazy:
270** [[spoiler:[[VideoGame/ShiningForce Riemsianne]]]] uses her powers to do this to the [[VideoGame/SpaceChannel5 Morolians]]. And this isn't the first time for this to happen to these poor guys.
271** The [[VideoGame/EndlessFrontier Gespenst Phantom]] and [[VideoGame/{{Tekken}} Alisa]] have been reprogrammed to be hostile.
272* BraggingRightsReward: You can gain exclusive equipment for each Pair Unit by fighting through the sequel's challenge stages. By completing everything, the story becomes a joke. Bringing that over to NewGamePlus makes that a joke too.
273* BreakMeter: Most enemies have shields on them, so players must take it out before players can start damaging them. Some characters have attacks that are better suited for breaking shields, since they have powerful singular hits early on that do large amounts of damage to them, like Ryu's and Chun Li's moves that involve their Focus Attack from VideoGame/StreetFighterIV. The second game further clarifies which moves act as shieldbreakers by marking them with a cracked brick wall icon.
274* BreakingTheFourthWall:
275** During Chapter 33, some of the females start talking about how they want to have a race in the ship's pool and start discussing their different swimsuits. This prompts a line from Xiaomu;
276-->'''Xiaomu''': Ah, we should have known this game would have had a swimsuit episode!
277** At the end of Chapter 13, Path to Certain Victory plays as Saya prepares, prompting this retort from Xiaomu:
278--> '''Xiaomu''': Hey! Don't go bringing your theme music in here!
279** Saya has a SuperMovePortraitAttack where she says "Thanks for requesting me."
280** Segata Sanshiro is fully aware that this is a MassiveMultiplayerCrossover and makes [[https://www.youtube.com/watch?v=B01T-nehgOs all kinds of references]] depending on who his partners are. Pair him up with Kazuya and Jin and he'll give a shout-out to ''VideoGame/{{Tekken}}'' director Katsuhiro Harada; pair him with [[VideoGame/FireEmblemAwakening Chrom and Lucina]] and he'll say that [[EasyModeMockery Classic Mode is the only way to play]].
281** Ulala and Xiaomu shatter the fourth wall in the sequel:
282--> '''Xiaomu''': I thought this adventure was gonna be be non-canon!
283--> '''Ulala''': Here comes a cross hit!
284* BrickJoke: After [[spoiler:being shot out of the colossal revolver catapult in Paris]], in the opening of Chapter 35, Jin hopes Heihachi fell out and got bashed on the wall of the fortress they were fired at. In the opening of the next one, Heihachi hopes the same thing happened to Jin.
285* BulletTime: One of the new features in the sequel, this allows you to time {{Critical Hit}}s easier and gain back some of the Cross Gauge you used to activate it if used correctly.
286* TheCameo:
287** Ulala and Devilotte's assists, which use characters from games like Side Arms and Fantasy Zone, among others.
288** The prologue to Stage 15 has the supercomputer from the old Sega game ''VideoGame/GainGround'' (in fact, Stage 15 is a big ShoutOut to the game), while Stage 17 includes statue versions of the enemies from ''Gain Ground'''s first boss stage.
289* CallingYourAttacks: For nearly every attack, sometimes even generic ones like [[VideoGame/DeadRising Disembowel]].
290* CanonDiscontinuity: Lampshaded in the second game. When Ogami suggests using a cannon to reach the next destination, Xiaomu breaks the fourth wall to say she thought the game was non-canon.
291* CanonWelding:
292** Done to believably awesome and sometimes hilarious effect. Many characters with similar themes end up in the same world.
293** Also done InUniverse at one point, where the characters spend a little time spitballing about how they might come from different points on the same timeline. This stops being funny for them real quick when they realize the setting of ''VideoGame/GodEaterBurst'' puts TheEndOfTheWorldAsWeKnowIt well within (and quite possibly at the endpoint of) many of their lifetimes.
294* CastingGag:
295** The [[{{Irony}} team-up]] of [[Creator/ToshiyukiMorikawa Dante]] [[HeterosexualLifePartners and]] [[Creator/NobuyukiHiyama Demitri]] took the biggest slice of the cake, and ran with it.
296** [[Creator/KikukoInoue Valkyrie]] insisting to be coded "[[RunningGag Seventeen]]."
297** Bruno Delinger from ''VideoGame/DynamiteCop/Deka'' is voiced by Ben Hiura, who is the actual Japanese voice actor for Creator/BruceWillis in the majority of his most recent movies. Since Bruno is a {{Expy}} of Bruce Willis and the American version of the first ''Dynamite Cop''/''Deka'' was named ''Die Hard Arcade'', this is quite fitting.
298** Also overlaps with TheOtherDarrin in a meta-example, since Ben Hiura replaces the late Creator/NachiNozawa as the Japanese voice of Willis.
299* CasualDangerDialog: Lots, considering there's dialog snippets before and after most battles, every unit has several possible lines, every pair has a few exchanges they can make, and [[DevelopersForesight every pair unit/solo unit combo has at least two unique exchanges]]. [[BattleCouple Haken and Kaguya]] are probably the best example, speaking so casually that without context it's hard to tell if they're talking about [[DoubleEntendre fighting or foreplay]].
300* CatGirl: Felicia is the primary one, but there is also Erica when in her black cat outfit, Aty when in full Shartos form and Neneko due to her peculiar hat. KOS-MOS would be a bit of a stretch due to her verbal tic, nya.
301* ChainsawGood:
302** [[VideoGame/DeadRising Frank West]] uses Adam The Clown's pair in his attacks, alongside [[VideoGame/{{Darkstalkers}} Hsien-ko's]].
303** [[VideoGame/{{Tekken}} Alisa]] can transform her arms into chainsaws, which she does if the player activates her assist move.
304** Majima gets in on the chainsaw action in the sequel.
305* ChangingClothesIsAFreeAction:
306** Erika changes into her black catsuit for her and Gemini's support attack, their down-A attack, and their super attack. Her red habit is seen flying back on screen for her to put back on immediately when she's done.
307** Reiji and Xiaomu's MAP attack consists of Xiaomu attacking the enemy in several different outfits, such as a Chinese dress, school girl uniform, and a wedding gown.
308** Both Ichiro and Sakura do this as well. Sakura changes into her Imperial Army uniform for their super attack, while Ichiro changes into his civilian clothing for their MAP attack.
309** In the sequel, Erica now changes into both her catsuit AND her Imperial Army uniform for her and Ichiro's super attack, Sakura still changes into her army uniform for her super attack while Gemini changes into her uniform for their MAP attack.
310** Lucina changes into the [[KickingAssInAllHerFinery Bride class]] for her and Chrom's super attack and their down-A attack.
311** KOS-MOS changes into a magical girl outfit for one of her moves while Fiora switches between various drones on her back just so that she could perform the Talent Arts associated with them. (In her source game, the "drones" count as foot equipment only equippable by her).
312** Estelle and Felicia both finish their support attacks by changing their outfits. Estelle changes into her "Enchanting Belle" costume, while Felicia puts on a cabaret outfit.
313* ChekhovsBoomerang: [[spoiler:The fountain at the Kouryuujii estate is a lot more important than just Chun-li and Morrigan popping out there. Or the fact that it's a dimension warp connecting to the [[VideoGame/DeadRising shopping mall]] or the ship]]. This is again used in ''Brave New World'' where the Dragonturtle Mk. 1 needs a point of reference to get Reiji and the gang back to his timeline to deal with the bad guys.
314* ChristmasEpisode: Chapter 25 of ''2'' where Zephyr and Vashryon wear the reindeer outfits from such segment originating from their own game, although it's mostly used as a ploy to fool their enemies into thinking that they're part of their forces so they can foil their plans.
315* ClothingDamage: Arthur loses his armour and becomes clad in boxer shorts ala his game. Bruno also suffers from this as well as Devilotte and hers is a result of Blodia, the mecha of Jin (the hero protagonist from Cyberbots) [[SugarWiki/FunnyMoments punching through foes as well as her.]]
316* TheCoatsAreOff:
317** [[http://livedoor.blogimg.jp/omoteuracom/imgs/6/f/6f8faa38.jpg Saya]] ends her support attack with [[{{Fanservice}} her jacket off.]]
318** Similar thing happens with some of Erica's attacks, in which she throws her nun outfit off, revealing a cute cat suit underneath.
319* CombinationAttack: All Pair Units come with multiple ones. In fact, a ''normal attack'' is already one of these. This can culminate in a five-person assault with the attacking unit, their solo, and a neighboring unit all attacking at once.
320* {{Combos}}: The gameplay revolves around these, with higher combo counts giving you various rewards and losing your combo might give the enemy a chance to refill their [[BreakMeter block gauge]].
321* TheComputerIsACheatingBastard: Normal units are easy to deal with, but anything deemed a "boss" unit will almost always counterattack anyone who attacks them, and in most cases, will shave off almost half the attacking unit's HP as a result. And not just the first attack, but every time during the turn as well, so expect to heal a lot of units on stages filled with boss enemies.
322* ContrivedCoincidence: Anytime [[VideoGame/EndlessFrontier Phantom]] appears as an enemy, [[VideoGame/SuperRobotWarsAlpha Sanger]] seems to be conveniently absent and thus doesn't know it exists. That is, [[spoiler:[[AutobotsRockOut until Stage 27]], aka the first stage where you have every single pair and solo unit]].
323* CoolSword: Part of the opening shows some of the sword-wielders standing side to side with each other, [[SwordPointing pointing their varied swords at the screen.]]
324* CounterAttack: If the enemy that attacked you did not inflict you with Downed or Stun or kill you outright, you can attack them back at the cost of some of your XP/SP. Less useful in the first game where performing a counter attack gives you 1 less attack you can use, denying you the use of the normal extra attack as well, but the sequel has no real restrictions when it comes to countering enemy attacks besides only being able to use support attacks during them with the respective passive skill and there are also various counter abilities that either damage the enemy or their EP or inflict them with a status aliment before you perform the actual counterattack on them.
325* ContinuityNod: '''[[ContinuityNod/ProjectXZone Where do we start...?]]'''
326* ContinuitySnarl: Characters in ''VideoGame/TalesOfVesperia'' can't use artes without blastia. While Estelle is exempt due to her being a rare being capable of using them without one, both Yuri and Flynn need them to use artes. The issue is that all three come from the end of ''Vesperia'', where all blastia are sacrificed to save the world, meaning Yuri and Flynn shouldn't have access to their artes, but due anyway without discussion of that fact.
327* CosplayOtakuGirl: [[VideoGame/NamcoXCapcom Xiaomu]] in her attack taken from ''[[VideoGame/EndlessFrontier EXCEED]]'' and this time, it's the attack that hits multiple enemies at once instead of [[GunsAkimbo Jyuu no Kata.]]
328* CourtroomEpisode: ''2'' has the entire stage 31 as such with [[Franchise/AceAttorney Phoenix Wright and Maya Fey]] as the defending lawyer and his assistant while Miles Edgeworth as the prosecutor with Valkyrie at the witness stand. Otohime is the judge while Tarosuke is the bailiff. Meanwhile, the playable characters are at the defendant's side while Kamuz, [[VideoGame/SpaceChannel5 Shadow]], and [[VideoGame/MegaManX4 Sigma]] are at the prosecutor's side. Finally, [[BigBad Saya]], [[VideoGame/SakuraWars Aya-Me]], and [[VideoGame/StreetFighterIV Juri Han]] are the witnesses to the trial. Finally, [[VideoGame/ForgottenWorlds Sylphie]] is the resident BigDamnHeroes person. [[CourtroomAntics Yes, it's absurd as it sounds.]] [[spoiler: (Un)fortunately, the entire segment becomes moot when Sylphie barges in before the trial can actually begin, inadvertedly revealing the culprit of the case outright by being in posession of the stolen object, telling everyone who stole it and how.]]
329* CriticalHit: Just like in ''VideoGame/EndlessFrontier'' and ''VideoGame/NamcoXCapcom'', hitting enemies just before they hit the ground deals critical damage. It's even more important in this game because it gives out a lot more cross points to execute LimitBreak attacks more easily and also more experience boosts just like the [[VideoGame/NamcoXCapcom Branch-Up multipliers.]]
330* {{Crossover}}: ''[[MassiveMultiplayerCrossover A MASSIVE one]]''. Over thirty franchises across Bandai Namco, Capcom and SEGA are brought together in this game, with the sequel even adding Nintendo characters into the mix.
331* DeathIsGray: If a playable unit falls in battle, its sprite in the map takes on a dark grey coloration.
332* DebutQueue: Just like [[VideoGame/NamcoXCapcom its predecessor]], both games begin with multi-chapter prologues introducing a few cast members [[GreenRooming that disappear for a few stages]] while the story focuses entirely on the main group.
333* DemoBonus: Playing the demo gives you some bonus starting equipment in the full game.
334* DemotedToExtra: Tron, Arthur and Valkyrie from their fully playable roles in Namco X Capcom to being just support characters in the first game. Pai Chan, Alisa and Leanne also become support units in the sequel.
335* DevelopersForesight: Every possible pair and solo unit combination has an unique pre-battle conversation and at least 5 unique victory conversations, totaling up to 500 of them.
336* DidYouJustPunchOutCthulhu: When you defeat [[spoiler:[[FinalBoss Meden.]]]] ''Especially'' if you land the final blow with a BadassNormal team, like Chris and Jill.
337* DisneyDeath: [[spoiler:Arthur]] [[HeroicSacrifice sacrifices himself]] in Operation Crackdown. As the next chapter starts, several members of the group mourn his death, but [[spoiler:Arthur promptly returns, revealing that as long as he has his armor, he won't die, subverting ArmorIsUseless.]]
338* DisneyVillainDeath: [[spoiler:Seth]] gets one of these, even though he's [[StuffBlowingUp clearly seen]] ''[[MadeOfExplodium exploding.]]''
339* DivergentCharacterEvolution: Design example. Akira uses his blue and red gi from ''VF2'' instead of his later white one so he's harder to get confused for Ryu.
340* DoorClosesEnding: At the end of the first game, [[spoiler:as Kogoro and Mii walk into the mansion for a drink of tea, the doors are shown closing.]]
341%%* DoubleEntendre: When you have [[VideoGame/EndlessFrontier Haken]], [[VideoGame/DevilMayCry Dante]], and [[VideoGame/{{Darkstalkers}} Morrigan]] all in one game, there's bound to be a few of these. You can also add [[VideoGame/ResonanceOfFate Vashyron.]]
342* DynamicEntry: Reiji does it again with his signature '''[[Toys/MachineRobo "WAIT!"]]'''
343* DualWielding: Lots of characters, but [[VideoGame/NamcoXCapcom Reiji]] takes it up to eleven.
344* DubNameChange: For (almost) everyone who's had one in their own canons, of course. Combining this with NoDubForYou causes some dissonance when your eyes see "Hsien-Ko" and your ears hear "Lei-Lei". The exception is Bruno, likely because the licensing fees to turn him into John [=McClane=] again would be far too much trouble; however, his canon's ''second'' game was released internationally with the original names intact, and the Database lists him as being from that game (''VideoGame/DynamiteCop'') specifically, so they already had another excuse. The second game references this with M. Bison, who's still referred to as "Vega" in any voiceacted segments: his Crosspedia entry states that the origins of his name are shrouded in mystery and that he likes to use other aliases internationally.
345%%* ElementalPowers: Reiji and Xiaomu again.
346%%** X and Zero's different weapons/techniques.
347%%** As well as Cyrille's different spells, and (to a lesser extent) the ''VideoGame/ResonanceOfFate'' team's {{Trick Bomb}}s.
348* EmbarrassingStatue: Leanne from ''VideoGame/ResonanceOfFate'' is embarrassed that she has a statue depicting her struggling to hold up a heavy picture frame, with her legs spread and her knees bent just so she can remain balanced. She'd rather not go into detail why the statue exists in the first place, and tries her hardest to keep focus on the enemy threat that all the heroes have to deal with. Someone comments that it makes her look constipated.
349-->'''Leanne:''' Can we '''please''' talk about ''literally anything else?''
350* EnemyMine:
351** Dante teams up with Demitri, who by all means he should be [[DemonSlaying killing]].
352*** In ''Project X Zone 2'' Dante teams up with his twin brother, Vergil, who was a major antagonist in ''Devil May Cry 3''. Though he had teamed up with Vergil for a short time in that game.
353** Frank West, the zombie apocalypse survival expert, teams up with Hsien-Ko, a [[OurZombiesAreDifferent Jiang-Shi]].
354** T-elos works with KOS-MOS despite their bitter rivalry. Much like in ''[[VideoGame/EndlessFrontier Endless Frontier EXCEED]]''.
355** Saya in the first game is a Solo Unit just like in EXCEED.
356** In the sequel, Jin teams up with his father, Kazuya, who, despite certainly not being Jin's worst enemy, definitely isn't on friendly terms with Jin.
357* EvenEvilHasStandards:
358** Pair Saya with Chris and Jill, and she tells the [=BSAA=] agents that Ouma never uses viruses or other bioweapons. Chris doesn't buy it, since she's working for a known criminal syndicate and that she was heavily involved in the near destruction of reality.
359** A more humorous example: When Due Flabellum reveals that she's been staying in the Koryuji mansion while Mii has been away, using her private bathroom and has even eaten the pudding in the fridge that she was saving, [[CardCarryingVillain Devilotte]] is horrified that anyone would do such a thing.
360* ExcusePlot: The plot and even the battles are primarily a backdrop to get all these disparate people together. The sequel is a bit better about this, as the characters have a clear objective when traveling to another world, but in the first game they hop between dimensions mostly out of sheer curiosity.
361* ExtremelyShortTimespan: Granted, a lot of dimension-hopping was involved, but by the time you finish the game, [[spoiler:it's only sunset at the Kouryuuji estate.]]
362* FaceHeelTurn: The [[VideoGame/EndlessFrontier Phantom]] was a pretty steadfast partner for Haken in ''EXCEED'', since after the first third of the original game. [[spoiler:Of course, it doesn't stick and joins Haken and Kaguya in their MAP attack.]]
363* {{Facepalm}}: One of Demitri's character portraits shows him doing this, as he gets exasperated with the circumstances or the other characters.
364* FanservicePack: Some female characters have larger assets than in their original series. Hsien-Ko is a good example.
365* FashionableAsymmetry: Mii wears a dress with one shoulder strap. A number of characters comment on it. What's particularly funny is that the strap has fallen off in a couple of her conversation poses, so whenever she talks for any length of time, the strap alternates on and off randomly.
366* FlashStep: Kogoro, the male protagonist, does this [[TeleportSpam a lot]] in his attacks.
367* {{Foreshadowing}}:
368** Done by some of the villains, {{Played for laughs}} when [[OriginalGeneration Due and Mii]] are involved.
369** A played more straight example is when Saya mentions the Akatanas are based off an American operative who has a similar broken Japanese accent to them. Said operative is later revealed to be Sheath, an agent from Ouma America.
370* FreezeFrameBonus: Near the end of the second game's opening, Xiaomu can be seen [[BreakingTheFourthWall winking at the player]] in a blink-and-you-miss-it shot as the characters all charge at [[BigBad Byaku Shin]].
371* FriendlyFireproof: Considering you have up to five people attacking all at once (Ulala amps it up ''more'') it's surprising that ''no one but the enemy'' gets hit with any form of attacks. Either it's this or everyone's just that really good at hitting their targets.
372* FullFrontalAssault: Seth, V-Dural Felicia and Unknown are essentially naked, though their abnormal anatomy conceals this.
373* FuroScene: A hidden illustration in the second game, only accessible by completing the second [[VideoGame/FireEmblemAwakening Fire Emblem]] level on a NewGamePlus.
374* GameplayAndStorySegregation:
375** The [[VideoGame/NamcoXCapcom prequel]] made it a point that engaging a zombie enemy directly is pointless, as it will keep mutating and regenerating no matter how wounded it is, not to mention it puts the heroes at risk of being infected themselves. ''Project X Zone'' and its sequel throw this reasoning out of the window, as the characters can punch the daylights out of the Ooze or Nemesis without having to concern for their own safety.
376*** This may also be because Resident Evil games released after ''Namco X Capcom'' had the characters being able to fight B.O.Ws with their bare fists. So keeping characters from engaging from them would have been pointless, because the story could now justify engagements.
377** What made the Aragami so threatening in [[VideoGame/GodEater their own game]] was the fact they were unkillable by any means except by extracting their core with a God Arc. Here they can be destroyed just like any other enemy, so they come off as little more than average monsters.
378*** The story makes a point about this, with the God Eater characters being confused on how all the other characters can kill an Aragami with normal guns, swords, and even their fists!
379* GetBackHereBoss: [[VideoGame/DotHackR1Games Stehoney]] and the other Gobs require you to chase after them. They're not that hard to kill, but they have almost as much movement range as your fastest teams, which means that some teams will get left behind when you chase after them.
380* GiantWoman: Valkyrie turns into one while performing her assist move.
381* GimmickLevel: The various challenge levels unlocked in NewGamePlus in the second game consist mostly of these:
382** "The Ancient Mechon" has you essentially fighting one of the {{superboss}}es in ''VideoGame/XenobladeChronicles1'' which has massive amounts of HP for an enemy of its level and beat it before dawn that arrives in 4 turns.
383** "Cyberspace Dungeon" tasks you to beat Sigma at the end of the level in 30 turns with a single Unit while stationary enemies spawn at predetermined locations to stall you.
384** "The First Phase" spawns groups of massively durable enemies at you, tasking you to beat specific ones before the boss absorbs them to make itself stronger.
385** "The Unstoppable Rabble-Rousers" has you fighting an [[VideoGame/ResidentEvil6 Ustanak]] that keeps respawning and summoning reinforcements every time you kill it.
386** "Wild Summons" has you fighting most major enemies as new ones are periodically summoned in.
387** "The Formidable Caged Ones" takes place in a small arena where you and your enemies are separated by barriers that're periodically lifted when enough rounds pass.
388** "Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with Kurohagane using his DoppelgangerAttack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves.
389** "My Blood Boils with Devotion to Play" has you fight a group of enemies led by Advertising/SegataSanshiro, with the main difficulty being that he removes most of your HP and SP right at the beginning of the level.
390** "Nine Trials" has you defeat 9 groups of enemies within 25 rounds, some of them being gimmick groups in themselves based on their source games.
391** "100 Battles" has no real gimmick, if the strongest enemies in the game and the possibility to fight up to 4 copies of the FinalBoss at the same time if you don't play your cards right doesn't count.
392* GratuitousEnglish: Discounting [[CallingYourAttacks attack names]], we got:
393** Dante and Lady seems to have picked quite a few of these.[[note]]Although technically, neither have ever been voiced in Japanese until [[Anime/DevilMayCryTheAnimatedSeries the anime]], so it's [[JustifiedTrope justified]].[[/note]]
394** Of course, there's Haken who does this on a regular basis, as well as Ulala and Demitri with his usual "Let's play".
395** [[VideoGame/SakuraWarsSoLongMyLove Gemini]] also lapses into this, [[JustifiedTrope though she's from the U.S.]] As is Frank West.
396* GratuitousFrench: Erica has "Bonjour, Bonjour!", which she says during her Good Morning Dance attack.
397* GrayIsUseless: If a playable unit falls in battle, its sprite in the map takes on a dark grey coloration.
398* GuestFighter: Chrom, Lucina, and Fiora are characters owned by Nintendo themselves. Fiora in particular was created by Monolith Soft, the specific subsidiary of Nintendo developing the game.
399%%* GuysSmashGirlsShoot: Applies mostly to [[OriginalGeneration Kogoro and Mii]].
400* HairRaisingHare: Ciseaux in the first game, who's joined by Ranmaru and Sheath in the next. Haseo calls them the Brotherhood of Bitter Bunnies when they all show up in Chapter 32.
401* HarderThanHard: [[DownloadableContent SP Advanced]] in the second game. Subverted though, in that the enemies are actually just as hard as the ones in Hard difficulty, and [[HardModePerks you get more Gold and CP for beating them.]]
402* {{Hammerspace}}: Hsien-Ko with her sleeves, although the same could be applied to other units, like Kurt and Riela, Erica and Gemini, and Chris and Jill.
403* HarmlessFreezing: Some of your units use ice powers and can actually freeze opponents. It doesn't last really long, but it's useful for setting up a Cross Hit.
404* HerdHittingAttack: The MAP attacks, usable by both the heroes and villains, can target from 2 to 4 units at the same time.
405* HeroMustSurvive: Some missions are automatically failed if specific units are defeated, often the same ones who reach a space as a victory condition. In an interesting twist, this condition is sometimes tied to a solo unit, so the player can change who [Hero] is by altering their party setup.
406* HeelFaceTurn:
407** As the game's opening shows, [[VideoGame/{{Tekken}} Heihachi]] and [[Franchise/StreetFighter Juri Han]] eventually join as Solo Units. Considering the former was already playable [[VideoGame/NamcoXCapcom on his first battle in the previous game]], it shouldn't be that surprising.
408** Also not shown in the opening is [[spoiler:[[VideoGame/NamcoXCapcom Saya]]. This also [[VideoGame/EndlessFrontier shouldn't be very surprising.]]]]
409** In general, a couple of villains are playable characters: Devilotte, Heihachi, T-elos, Kazuya and Vergil are examples.
410* HeroicBSOD: Zero after [[spoiler:he sees Iris]]. You'll have to save him within turn 8 with [[VideoGame/DotHackR1Games Skeith]] and Vile in your way.
411* HeroMustSurvive:
412** There are a lot of stages where it is required for a particular unit to survive, else it's GameOver. Unlike in ''VideoGame/NamcoXCapcom'' however, instead of just going back to the menu screen while keeping all the goodies you accumulated in battle, you are sent back to the title screen in this game so no, you can't exploit it.
413** Bizarrely enough, this is subverted of all places [[spoiler:in the final stage when by all rights it should have been played straight (you need to get Kogoro and Mii right next to the barrier within 15 turns but you can actually get them ko'ed and still be able to continue).]]
414* HeroicSacrifice: [[spoiler:Arthur]] makes one at the end of Operation Crackdown. It doesn't stick and is resolved ''really quickly''. This is also part of the ContinuityNod because [[spoiler:Arthur states that he can survive one attack as long as he's wearing his armor no matter how strong or weak it is, just like in his game.]]
415* HotSpringsEpisode: Present in ''[[https://www.youtube.com/watch?v=MAaaJLCf_Fs Brave New World]]'', much to Vashyron's dismay that he never got to see it. It's featured as a bonus cutscene in the NewGamePlus.
416%%* HotterAndSexier: Compared to ''VideoGame/NamcoXCapcom''? Check.
417* HumongousMecha:
418** One is revealed in the opening of both games. [[spoiler:Those are the final bosses!]].
419** The Gespenst known as Phantom is Haken's rival in this game.
420** Blodia and G. Kaiser are summoned by Devilotte during her Assist attack.
421** [[VideoGame/SakuraWars Ciseaux]] has one modelled after a ''rabbit''.
422* HyperspaceArsenal: Several BadassNormal characters fight by flinging, throwing or shooting everything they have up their (apparently very deep) sleeves. [[VideoGame/{{Darkstalkers}} For some, quite literally]].
423* ImStandingRightHere: In the second game when the party encounter Tri-Edge, everyone noticed how he looks like an evil version of Kite. Some even compare him to Vergil and Kazuya in their presence, who take great offense to it.
424%%* ImprobableWeaponUser: Frank West and Bruno Dellinger.
425* IncrediblyLamePun: Pairing Valkyrie with Gemini and Erica results in one of these
426--> '''Erica''': Oh, Valkyrie. May God bless you!
427--> '''[[PhysicalGod Valkyrie]]''':I do come from the heavens, but...
428--> '''Gemini''':Yeah, and you're ''heaven'' a great time! Hehehee!
429* InfinityPlusOneSword: Beating the challenge levels that're unlocked in NewGamePlus in the second game rewards you with some of the best gear in the game that can only be equipped by a specific pair of characters. The final challenge drops the most powerful equipment in the game which can be used by any characters.
430* InsistentTerminology: Hsien-Ko insists on the term "[[ChineseVampire jiang shi]]", taking offense when Bruno calls her a "monster" at their first meeting, and then being called a "zombie" by Chris and Jill.
431** MythologyGag: She also took offense in ''VideoGame/MarvelVsCapcom3'' to being called a zombie by these two.
432** Soma insists that it's "God Eaters", not "Gods Eaters", in reference to how the localization of the game he came from changed all references of God Eater(s) to Gods Eater.
433* InterfaceSpoiler: Gels make their appearance in the item list much, much earlier than any actual '''characters''' representing the ''Tales of'' series. Y'know, if you didn't watch the opening or look at the box.
434* IronicEcho: In Chapter 35, Jin hopes that Heihachi died by being bashed against the side of the wall of [[spoiler:the Tower of Tarqaron]]; Chun-li tells him it'd take more than that to kill Heihachi. Fast forward to the next chapter, and this conversation ensues:
435--> '''Heihachi''': Hmph. I hope Jin fell out and bashed up against the wall, personally.
436--> '''Akira''': If I had to guess, it'd take more than that to kill Jin.
437* {{Irony}}:
438** Hsien-Ko, a Chinese vampire, is partnered with Frank West, whose game is centered around slaughtering an army of the undead.
439** Ditto with Dante and Demitri. This is CastingGag-related. Creator/ToshiyukiMorikawa and Creator/NobuyukiHiyama are best buds in real life, and they're the [=VAs=] of Dante and Demitri respectively. Dante's a crass, stylish demon hunter while Demitri's a refined, noble demon. In fairness, Dante's pretty chill about the whole thing.
440** Kite's Zankou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
441** Yuri states that [[spoiler:Vile]] pursuing X to [[spoiler:the Tower of Tarqaron]] is this as a man he once knew died pursuing him to same place. Which doubles as ContinuityNod as he is refering to [[spoiler:Zagi]] and Yuri still wants nothing to do with him. [[spoiler:The icing on the cake is that Vile dies in the Tower of Tarqaron, and Zagi returns in the sequel fighting the party inside it, along with Vile.]]
442* JustifiedTutorial: All five prologues serve as the tutorial to the game (Prologue 1 being basics, Prologue 2 being attacking with another Pair Unit, Prologue 3 being attacking with a solo unit, Prologue 4 being a mix and match of 2 and 3, and 5 teases us with MAP attacks).
443* KamehameHadoken: Besides [[Franchise/StreetFighter Ryu and Ken]], X gets this as a LimitBreak, as a ShoutOut to the EasterEgg in ''VideoGame/MegaManX1''.
444* KarmaHoudini: In the first game, [[spoiler: [[VideoGame/ShiningForce Riemsianne]] and [[VideoGame/ValkyriaChronicles Selvaria]] are the only villains not to be defeated at the end. [[VideoGame/NamcoXCapcom Saya]], [[VideoGame/{{Xenosaga}} T-elos]], and [[Franchise/StreetFighter Juri]] count as well, since they were [[EnemyMine working with the heroes]] at the time.]]
445** In the second game, the only villains not to get their comeuppance are [[spoiler: [[Franchise/DotHack Azure Kite]], [[VideoGame/{{Xenosaga}} T-elos]], [[VideoGame/StreetFighterIV Juri]], [[VideoGame/{{Darkstalkers}} B.B. Hood]], [[VideoGame/SpaceChannel5 Shadow]], and [[VideoGame/DevilMayCry1 Nelo Angelo]].]]
446* KatanasAreJustBetter: Played straight with everybody else who uses a katana, but not for [[VideoGame/SuperRobotWarsAlpha Sanger]] when he shows his katana to [[VideoGame/EndlessFrontier Haken and Kaguya]]. So Kaguya powers it up to his original [[{{BFS}} Reishiki Zankantou.]]
447* AKindOfOne: Apparently all Soul Bees are called "Q-Bee" in this game in spite the fact that "Q-Bee" is a title used to designate the leader of the Soul Bee race.
448* KinkySpanking: Reiji slaps Xiaomu frequently, much to her delight and the other characters' discomfort. The aftermath can even be seen in one of Xiaomu's portraits. Also a gameplay mechanic (Rosy-Red Kata, which boosts the EXP the pair earns at the end of the battle).
449* KissOfDeath: [[spoiler:More like a kiss of brainwashing but this is how Riemsianne controls the Morolians but special mention goes to Coco Tapioca who as Kurt points out is a '''robot''' but is discussed and PlayedForLaughs in chapter 33.]] She described it as a novel experience.
450%%* LampshadeHanging: Done mercilessly by the most of the main cast both heroes and villains.
451* LateArrivalSpoiler:
452** Fiora appears in her Mechon form within ''Project X Zone 2'' while paired up with KOS-MOS. The mere fact that she's been turned into a Mechon is a huge spoiler within ''VideoGame/XenobladeChronicles1'' due to it being one of the game's various {{Plot Twist}}s. That's just one among many others in this game.
453** Lucina's presence is a major spoiler for ''VideoGame/FireEmblemAwakening'' simply because of her status as a WalkingSpoiler.
454* LeaningOnTheFourthWall: This battle quote from Kite "Grinding for experience is a key part of any game."
455** Although granted, Kite is a middle schooler playing an MMORPG so for him it's a perfectly normal statement. The second game adds "Countering is a major part of strategy [=RPGs=]!" as one of his counterattack quotes.
456** And ironically, due to the way the game is set up, grinding is impossible.[[labelnote:*]]Well, sort of. You can go out of your way to beat as many enemies as possible before completing your mission objective, but most chapters end with "defeat all enemy units" anyway.[[/labelnote]]
457** After chapter 11, the Queen Zenobia is drifting through the ocean. Ulala's response?
458--> Ulala: What will become of our intrepid heroes? The answer, after these messages!
459*** Bonus points considering she knows her broadcasters are offline, and the quote being immediately followed by the intermission.
460** A pre-fight quote from Erica: "I think this is the time the announcer usually yells 'Fight'." Then cue the announcer: "Get readyyyy... fight!"
461** ''Project X Zone 2'' has this exchange:
462-->'''KOS-MOS:''' Predicting enemy movement patterns.\
463'''Fiora:''' I expect we'll hit them and they'll bounce a lot. Just a hunch.
464* LetsYouAndHimFight: Yuri and Estelle end up fighting Sanger when they first encounter him.
465** This happens to Yuri again in the sequel; he and Flynn end up fighting Segata Sanshiro upon their first meeting after a very poor choice of words.
466-->'''Yuri:''' Sorry, but we're not playing games here, old man.\
467'''Segata:''' Not Playing games? Yuri! Say that one more time, I dare you!
468* LimitBreak: All Pair Units have two: a single target version used during a battle called a Special Attack, and a Multi Attack used on the map for multiple enemies.
469* LonelyPianoPiece: "Tear Drop", which usually plays during a villain's [[AlasPoorVillain final defeat]]. It's also used when [[spoiler: Arthur seemingly [[HeroicSacrifice sacrifices himself]] in the climax of Chapter 17, and when Zero encounters Iris in Chapter 29.]]
470* LovableSexManiac: Haken, Vashyron, and Majima are at the forefront of this.
471* LoveConfession: [[spoiler: At the end of ''Project X Zone 2'', as the group celebrates their victory in [[VideoGame/{{Darkstalkers}} Demitri's castle]] (much like how ''VideoGame/NamcoXCapcom'' ended), Xiaomu confesses to Reiji that she loves him.]]
472* MacGuffin: The Portalstone, which [[BigBadEnsemble Oros Phlox]] steals for some reason. [[spoiler: It's revealed that Oros Phlox are themselves the stone, or more specifically, it's will manifest, and are trying to unite all the worlds]].
473* MaleGaze:
474*** KOS-MOS' LimitBreak has a close-up of her chest.
475*** One screenshot shows Frank West taking a photo of Riela in Valkyria mode... [[http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/08/20120817_1316827.jpg while aiming at her chest]]. Heck, Frank West taking photos of girls is pretty much a big lampshade to this trope.
476*** During conversations, ''almost'' every female character has the BoobsAndButtPose as one of their mood art, playable and non-playable.
477*** During her Solo assist Valkyrie in a voice-over encourages the other characters (and player?) not to look upward. [[note]]It's an AssKicksYou attack where she grows in size and sits on the enemy.[[/note]]
478* MarathonLevel: One of the main complaints about the game is the ridiculously huge number of enemies you need to kill per level on average to finish them and little else to break up the monotony of doing so, combined with potentially ridiculously long stretches where you can do nothing but watch the enemies take their turn one by one. The sequel aims to fix this with more compact levels that don't take as long to finish and which have more interactive elements such as stage hazards, along with adding separate player and enemy turns that allows you to thin out the herd more effectively before the enemy gets their turn. That being said, the latter missions in the second game can still take a long time to complete and most of the challenge missions are more or less intended to be this, considering they're the source of the best equipment in the game.
479* MechaMooks: Stage 27 has your characters fight an assortment of robots and mechas from the different games.
480* MeetCute: Xiaomu mockingly refers to [[KillerRobot T-elos and Metal Face]]'s first meeting with each other as one of these.
481* MexicanStandoff: The opening of the second game has one of these between Reiji, Xiaomu, Saya, and Sheath.
482* MiniMecha: Quite a few appear as Mooks/Rivals, such as Armor Soldier, Phantom and Prelude. Vile also brings his Ride Armor along in some of the fights against him. It should be noted that, like Phantom, the [[VideoGame/TechRomancer G. Kaiser]] that appears in Devilotte's attack is a smaller version of the original.
483* MistakenIdentity: Tron at first believes X is Volnutt when they meet.
484* MonkeyKingLite: Kogoro Tenzai is based off the Chinese mythological character Sun Wukong (Staff fighting, self-multiplication, golden ring headband and the BigGood he's bodyguarding). Mii Koryuji is based off of Xuanzang, but appearance wise, she resembles VideoGame/{{Bayonetta}}, [[VideoGame/LollipopChainsaw Juliet Starling]], and [[VideoGame/ArcanaHeart Petra Johanna Lagerkvist]].
485* {{Mooning}}: The first few frames of Xiaomu's SuperMovePortraitAttack has her briefly show the players her buttocks.
486* MoralEventHorizon: PlayedForLaughs InUniverse, in chapter 31, where Due mentions she ate Mii's expensive flan, several characters, including former rivals, react to this like it was the worst thing she has ever done.
487* MoreDakka:
488** Chris, X, KOS-MOS, Ulala, Kurt...really, anyone who has some kind of gun or laser falls under this. It's even lampshaded in the opening where everyone who has a gun open fires at something.
489** This is especially present for the ''VideoGame/ResonanceOfFate'' crew, who, if all used at once, will spray [[BottomlessMagazines a ludicrous amount of shots]] into the enemy, [[FriendlyFireproof all without hitting one another.]]
490* MyFriendsAndZoidberg: When investigating the Bermuda cruise ship, Chris and Jill comment that it's infested with nothing but zombies. Hsien-Ko responds with a self-inflicted version of this trope:
491-->'''Hsien-Ko:''' ''Hey, there are humans here, too! And me, I guess.''
492* MythologyGag:
493** The shot of [[VideoGame/SakuraWars Sakura]] during the opening of the anime is the same shot used in this game. [[http://i47.tinypic.com/4zztee.jpg Observe.]]
494** Why does [[VideoGame/FightingVipers Bahn]] know [[VideoGame/VirtuaFighter Akira and Pai]]? Because their series crossed over in ''VideoGame/FightersMegamix''! [[note]]This is a MythologyGag because ''Megamix'' was a non-canon crossover.[[/note]]
495** Remember that ''VideoGame/CapcomFightingEvolution'' game and that Jedah's ending faces him off against Dante? It's happening in this game.
496** [[spoiler:Sanger's HeelFaceRevolvingDoor stitch is very much the same thing he did in the first SRW OG. Extra points for the fact that during his time as Rival Character, he never used his Daizengar inspired move. Instead, he used Thrudgelmir's move, just like ''Alpha Gaiden''.]]
497** Kite's Sansou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
498** Ulala's guns were never named in ''VideoGame/SpaceChannel5'', but here they're called Tension Blaster. Think Banpresto and SEGA made the name up especially for this game? Not so, because this is the name for Ulala's guns from ''VideoGame/PhantasyStarOnline'' where one half of them appears as a [[http://i31.photobucket.com/albums/c386/karryfordgt/compressor.jpg rare weapon the player can use]].
499** Many of Advertising/SegataSanshiro[='=]s attacks reference his many famous commercials. For example, one special involves him judo-throwing the target so that it explodes on landing, similar to one commercial for a Bomberman game on the Saturn. Another special involves summoning innumerable clones of himself to stampede the enemy, just like his commercial for Dragon Force II.
500** One cutscene involves Segata Sanshiro and Sakura hugging it out while standing under a shower of cherry blossom petals. This is a direct reference to [[https://youtu.be/gc3AK8k90xw?t=404 a commercial]] for ''Sakura Wars 2'', where Segata Sanshiro and Sakura[[note]]Acted in the commercial by her own voice actor, no less![[/note]] playfully chased each other under a forest of sakura trees before they hugged it out.
501** [[VideoGame/FireEmblemAwakening Chrom and Lucina]]'s [[http://i.imgur.com/7qQeWqR.png super attack]] pays homage to their game's [[http://img.gamefaqs.net/box/8/9/4/205894_front.jpg box art]].
502* NeverTrustATrailer: One of the promotional videos shows [[VideoGame/{{Tekken}} Alisa assisting Jin and Xiaoyu against Heihachi]]. [[spoiler: In fact, Heihachi joins before Alisa does - and while a later stage does include a copy of Heihachi as an enemy character, it is not the stage seen in the trailer.]]
503* NewGamePlus: Features a harder difficulty and a slower EXP gain, but you also get to keep items you have on your previous playthrough and find new ones that're even stronger than the ones you got earlier. It should be mentioned that the slower EXP gain balances out the fact that enemies have higher levels in hard mode. Second game adds gold and total CP gained to things carried over, unlocks harder challenge stages you can use for grinding purposes, and a bonus [[HotSpringsEpisode hot springs cutscene]] after you complete Chapter 36 and at the start of Chapter 37.
504* NiceJobBreakingItHero: In Chapter 13 of the second game, you find yourself at the [[VideoGame/{{Darkstalkers}} Fetus of God]] and start hearing a voice calling for help and has only 8 minutes before he's absorbed into the dimension. Upon freeing the captive, it turns out to be none other than Lord Raptor, who had nothing left but a head after his defeat in the first game.
505* NintendoHard: In certain stages, there can be five bosses and fifty enemies on a map at once, with shields. Since most normal enemies can be defeated in one turn of attacking (without using a LimitBreak), especially if the attacking character can access a Solo Unit and a Support Unit, and most stages also let you use every unit you have at the moment, the game balances this by throwing hordes of enemies at you.
506* NoHoldsBarredBeatdown: The ability to have five characters all attack enemies at once (by having a Pair Unit call another Pair Unit to help them attack, and then calling a Solo Unit who can be applied to the intial Pair Unit to also perform their own attack) makes some attacks become essentially this. [[OhCrap You know you're screwed]] when [[http://s.pro-gmedia.com/videogamer/media/images/3ds/project_x_zone/screens/project_x_zone_35.jpg X, Zero, KOS-MOS, T-ELOS and Ulala]] are all taking you on at once, and some of those solos are assisted by characters from other games...like the aforementioned Ulala.
507** Cross Hit is more or less this as an actual gameplay mechanic: if the solo or assist characters hit the enemy at the same time as the pair unit, a large green X appears on the enemy that holds them in place, preventing them from being knocked away by strong attacks, increasing XP gained and in the first game, they're the only way to fill the XP gauge past 100% up to 150%. The second game refined them more so that getting the X to appear isn't as easy to begin with and any strong attack that knocks the enemy away will cause a Cross Break that causes a ton of damage but also breaks it as the name suggests, meaning that the enemy will more than likely get knocked away from any followup hits. There are also buff skills that can either disable Cross Break entirely if you want more XP or increase the damage done by it if you possess a combo that can potentially let you trigger it multiple times.
508* NoKillLikeOverkill: Due to the above trope, each and every attack made by pair and solo units can be this, especially when ending it in a LimitBreak, which puts on the slaughter even more. You can even continue the beatdown even after reducing a target's HP to 0, mostly to build up the XP gauge, or for fun.
509* NonstandardCharacterDesign: Unlike everything else in the game, which uses traditional if very detailed spritework, the effects for the ''VideoGame/GodEaterBurst'' characters using their Consume attack is animated frame-by-frame, making it look noticeably more fluid and very out of place.
510* NotNowWereTooBusyCryingOverYou: Done in Chapter 37 when Ichiro believes he's responsible for part of his group plummeting to their deaths, only he forgot (or failed to realize) that all of them could fly/hover/maneuver in the air in some way. It's Estelle and Neneko who play the trope straight during this event.
511* ObviousRulePatch:
512** To discourage making units into an [[OneManArmy One Unit Army]], if a character has a skill that can [[ExperienceBooster increase the experience rate]] by 20% and equips an item that also increases the experience rate by 20%, then the skill is not usable in the skill list. So much for getting 40% EXP rate per fight.
513** This applies to all skills, in that no ability can be stacked. If a unit already has boosted movement from an ally, they can't cast it on themselves, for instance.
514** Both of these being averted are one of the main reasons for the sequel's easier difficulty: if you have the SP and and SP recovery items to spare, you can keep casting your buffs until you reach the cap, which is usually around double the original value.
515* OddlySmallOrganization: The second game makes fun of this when it comes to Shinra and ICPO, neither of which have any known members besides Reiji and Xiaomu (and now Urashima) for Shinra and Chun-Li for ICPO, with Xiaomu further joking that Chun-Li being the only known ICPO operative must be the reason "that [[Franchise/CarmenSandiego Carmen]] chick always keeps getting away".
516* OneSteveLimit: The second game features both Reiji Arisu and Reiji Mitsurugi. Averted in English as Mitsurugi got the DubNameChange of Miles Edgeworth.
517* PacManFever: Various solo units mistake the nature of [[VideoGame/DotHackR1Games The World]] as being made up of this trope when paired with Kite and [=BlackRose=]. Kite starts correcting them when they do so before [=BlackRose=] tells him it's pointless to do so since the the various solo units wouldn't understand.
518* PostScriptSeason: The majority of the characters comes from a time after the completion of their respective game(s), along with all their character development.
519* PowerCreepPowerSeep: This is what happens when you take some of the more realistic characters (Chris, Jill, Frank, Xiaoyu, Akira) and have them fight against/alongside some of the more fantasy based characters (Demitri, Ulala, Sanger, KOS-MOS).
520* PowerTrio: The units are set up this way (a pair unit and a solo unit). Some combinations are already partners to each other from their source games ([[VideoGame/TalesOfVesperia Yuri, Estelle and Flynn]], [[VideoGame/ResonanceOfFate Zephyr, Leanne and Vashyron]] to name a few).
521** Interestingly, when Alisa and Soma from ''VideoGame/GodEaterBurst'' are introduced, they come with Vashyron. When we meet up with Vashyron's partners, Zephyr and Leanne, they're with Alisa and Soma's leader, Lindow.
522** OddCouple: The game sometimes forces the player to choose odd pairings, such as Ryu, Ken and...Neneko.
523* PrankCall: Urashima contacts Xiaomu's cell phone in the 2nd game, only to be treated to this.
524--> '''Xiaomu:''' Hello! This is Wilma. Wilma Bracomof! Who is this?\
525'''Urashima:''' ...What are you, twelve? Ugh, nevermind. Where are you?
526** Then, at the end of that same chapter:
527-->'''Xiaomu:''' Oh, that's my phone. Hello! [[Film/{{UHF}} Spatula City, we sell spatulas, and that's all!]]\
528'''Xiaomu:''' Hello! Welcome to Cheetahburger, home to the [[VideoGame/Action52 Action Fifty-Tuna Melt!]]
529* PromotedToPlayable: Back in ''VideoGame/NamcoXCapcom'', Kazuya was locked as an enemy-exclusive character (as Devil Kazuya). In [=PXZ2=], he is a playable character, and can switch between human form and Devil form.
530* ProtectionMission: Chapter 26 of the second game. Think of it as [[VideoGame/StarFox64 Sector Z]] on foot.
531* PurposefullyOverpowered: The equipment you get from the final challenge mission is naturally this: they have by far the highest overall stats out of any equipable items in the game, have a ton of passive skills and unlike other items gotten from the challenge missions, can be equiped by everyone, allowing you to give copies of them to every character if you feel like playing the mission up to 19 times.
532* PutOnABus: In addition of the usual Kogoro and Mii not appearing in ''2'', it is eventually revealed that [[CanonWelding there's a reason]] Sanger, Haken and Kaguya did not return in that game: Sanger and Haken got thrown off to the ''VideoGame/SuperRobotWarsOriginalGeneration'' universe and then ends up being trapped there (not so much on Sanger, but Haken is away from his native world). Without Haken, Kaguya would have little inclination to get involved when her world isn't in danger.
533* RagtagBunchOfMisfits: On one hand, you have a ninja detective, some high school students, government agents, reporters, military personnel, and devils. And on the other hand, you also have [[BloodKnight Blood Knights]], AxCrazy people, werefoxes, robots, [[MagicalGirl Magical Girls]], and a goddess. And some of them [[EnemyMine would rather do nothing than]] [[TeethClenchedTeamwork kill each other or everyone else]]. While the ''VideoGame/NamcoXCapcom'' crew have worked together in the past, it's still a miracle that these guys could work together, especially with the battle system.
534%%** Lampshaded by Mia in the sequel.
535%%-->'''Mia:''' You know, added up, we're not the most noble bunch, are we...\
536* RandomDrop: This is a bit more important because this game does not have an Item Shop where you can just splurge your money. In fact, enemies ''don't even drop money at all'', making you choose whether to heal allies using the Cross Point Gauge or use your limited items (and the cap is at 20 too) to heal them or increase the shared gauge. Averted in the sequel where you can directly buy any consumeables and equipment you want from the store, including any extra copies of most of the equipment that bosses in the previous chapter might've dropped.
537* RandomEventsPlot: Even discounting [[AndNowForSomeoneCompletelyDifferent the prologue chapters]], much of the game is spent constantly jumping from scenario to scenario with little bridging. [[PlayingWithATrope Played with]] in that the entire party is aware things aren't making any sense, quickly get frustrated with their lack of headway and make a point of collecting all the StoryBreadcrumbs they can from each new party member and location. The sequel averts this for the most part in that while the characters are still being sent to random locations against their will, they generally have a means to do it on their own and have concrete goals in mind for most of the game.
538* RatedMForManly: A WorldOfBadass and a WorldOfSnark, featuring a high school cheerleader and a ninja detective as the protagonists.
539** And if that wasn't enough, [[SequelEscalation the sequel]] includes '''''Advertising/SegataSanshiro'''''!
540* RecurringBoss: All the Rival Units other than the final boss must be fought several times over the course of the game.
541* RedemptionDemotion: Very egregious with characters that pull off a HeelFaceTurn; not only do they not have that humongous HP that they had, but also they don't get to keep the barriers that they once had while they were fighting you.
542* RescueArc:
543** A set of missions where the player has to rescue Aura by bringing a specific character to her.
544** Some missions also require you to reach a solo character who for some reason cannot move from where they're at. Fortunately they'll never get targeted by enemies, making it easier for the players.
545* RewardingVandalism: If you can destroy anything on the map, then go for it because most of the time, it will have items in it and it won't cost you your turn. [[SchmuckBait Of course, a few times there will be enemies in there as well.]]
546* RuleOfCool: Chris and Jill, two characters hailing from a quasi-realistic setting, having flashy auras following their physical attacks.
547* RunningGag: Since you have a character voiced by Creator/KikukoInoue, this line shouldn't be too much of a surprise:
548-->'''Valkyrie:''' [[http://i290.photobucket.com/albums/ll253/SleepingPsycho/2012-10-08084836.jpg Please, call me "Seventeen."]]
549** Frank West taking pictures of all the {{Stripperific}} females. A variation happens when he photographs Riela in Valkyria mode - the picture's category is "Drama" instead of "Erotic".
550** [[http://www.nicozon.net/watch/sm19116257 Vashyron's dance in action.]]
551** Tron and the Servbots seem to be terrified of the [[VideoGame/SpaceChannel5 Morolians]] whenever they show up. Could be a nod towards how they are both [[MascotMook Mascot Mooks]] for their respective games.
552** Drei mentioning his faulty knees.
553** [[VideoGame/{{Tekken}} Alisa]] taking off her head.
554** [[VideoGame/{{Xenosaga}} T-elos's]] [[SeriousBusiness rivalry]] with KOS-MOS. As well as the latter being the ComicallySerious.
555** [[VideoGame/GhostsNGoblins Arthur]] acting seriously, without realizing he doesn't have [[NakedPeopleAreFunny his armor on]].
556** [[Franchise/StreetFighter Ryu]] constantly suggesting using the [[HurricaneKick Tatsumaki Senpuukyaku]] when they need to pull of aerodynamic stunts.
557* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. By using the SoftReset that lets you reset and reload your quicksave instantly, this was clearly intended to be a viable way to play the game.
558* SchmuckBait: [[spoiler: The Portalstone, believe it or not. The schmucks in question were Mii's ancestors, who were messing with it just to see what would happen. Kogoro's ancestors had to stop them before anything bad happened...like all this crap, for example.]]
559* ScoldedForNotBuying: The sequel has Miyuki Chan give the player a DeathGlare along with monotone speech if you don't purchase anything or [[http://www.perfectly-nintendo.com/wp-content/gallery/project-x-zone-2-30-10-2015/4.jpg if you purchase too little]] at her store.
560* SeenItAll: Especially people who were in ''VideoGame/NamcoXCapcom''. Especially since they've also experienced going to [[VideoGame/SoulEdge Feudal Japan]], [[VideoGame/GhostsNGoblins Hell]], [[VideoGame/{{Strider}} space]], and everything else that they're just used to it already. Lampshaded by both [[VideoGame/ValkyriaChroniclesIII Kurt and Riela]] who are surprised that the party members' reaction to Riela going [[SuperMode Valkyria]] was just "meh". When Chris mentions how he's been sizing things up too much to freak out in the first place, Jill theorizes that they've already seen a lot.
561** [[VideoGame/EndlessFrontier Haken and Kaguya]] take a close second in the ambivalence stakes, coming from a world that's already known for inter-dimensional portals. Haken's reaction to a Cross Gate spitting him out in Tokyo next to a pitched battle is basically "Huh. Bugger. Hey, if the people I recognize get a moment, can I have a hand with the rogue MiniMecha?"
562* SequelEscalation: As stated above, all buffing skills are much more effective in this game: while the highest overall buff you could expect to see in the first game was around 20%, here the weakest one is around 25%...applied to ALL characters at the same time with a single skill. The strongest? Flat out doubling the respective stat until the end of the following turn. This, combined with boosts to critical damage and extra damage to hitting enemies from the side or from the behind which can all stack with each other, means that you can do 5-digit damage in a single hit halfway into the game while capping out 4-digit damage in the first game wasn't even doable.
563* SequelHook:
564** [[spoiler: As Mii walks back inside her mansion at the end, Kogoro says he's glad he doesn't have to worry about the fate of the world anymore, but Mii mentions that it might happen again, as long as she has the "power".]]
565** [[spoiler: In the beginning of Chapter 32 of the sequel, Otohime assures Tarosuke will be joining the rest of the heroes on another big adventure in the future. Likewise, Says mentions the European branch of Ouma during Chapter 36, Sheath mentions that Ouma America will collect data from the whole 101 Embryo Project fiasco, and Saya wonders if Reiji could handle chaos from the other side, ie the West during the final chapter.]]
566* ShamelessFanserviceGirl:
567** Xiaomu kicks it up a notch, just when you didn't think that was possible for her. Everyone seems to be okay with it, since after all, she's having fun.
568** If you put Imca with KOS-MOS and T-elos, she'll express this opinion of them for their outfits and their shirt-ripping special attack. KOS-MOS says to take it up with their creators. [[LeaningOnTheFourthWall Wait a sec, which set of creators?]]
569* ShoutOut: [[ShoutOut/ProjectXZone Has its own growing page, a majority courtesy of Xiaomu]]. Please contribute!
570* ShoutOutThemeNaming: From ''Endless Frontier'' comes the two clawed ladies, "Necron" & "Omicon", or {{Necronomicon}}. One of their {{Palette Swap}}s continues with the book-themed naming as she's named after the Egyptian "Book of the Dead".
571* ShownTheirWork:
572** Most of the combos used by the various fighter characters are taken from their respective games and work more or less like they do in them; for example, both parts of Ryu's and Ken's super can be performed separately in ''VideoGame/StreetFighterIV''.
573** Goes into overdrive when it comes to tidbits in VideoGame/{{Darkstalkers}}, including mentioning Emperor Ozomu and that Demitri's [[PowerGlows aura]] lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.
574* SidelinedProtagonistCrossover: Downplayed in ''Project X Zone 2''. Fiora is not the main character of ''Videogame/XenobladeChronicles1'', but she is part of the protagonist ensemble there.
575* SmokingIsCool:
576** Referenced in a couple of XP skills, such as Lindow and Bruno, which involves them smoking. [[SubvertedTrope Subverted]] with Ein, who the party thinks he smokes because of this at first, but he states that he tried to quit but didn't have the willpower. You can actually notice this in his [[LimitBreak Limit Breaks]] where he has to take a second to breathe before the final hit and occasionally mutters something about tobacco.
577** In the sequel, Kiryu and Majima have "Smoking Break" which increases buildup rate for the XP bar.
578* SpaceX: In a [[ContinuityNod nod]] to ''VideoGame/SpaceChannel5''[='s=] love of this trope, Ulala, Frank and Hsien-Ko after finishing an attack together proclaim themselves to be a space reporter, a space journalist, and a space jiang shi respectively.
579* SoundtrackDissonance: It's standard fair that the music will change to the theme music of one of the 2 or 3 characters in a unit when their turn activates. Ryu and Ken both have their own themes that are quite appropriate for two hardened warriors. Then comes Chapter 8 in the first game, and Neneko joins up as the solo unit for them. It's rather amusing and unexpected to see Ryu and Ken coming up next on the turn list, ready to finish off an enemy, just to have Neneko's happy, peppy, super cute song start playing.
580* SpoilerOpening: That HumongousMecha you see in the opening? [[spoiler: He's the FinalBoss.]] Also [[VideoGame/StreetFighterIV Juri]] as part of the group when trailers showed that she was a villain.
581* SpritePolygonMix: The game is made up of detailed 3D levels inhabited by intricate 2D sprites.
582* StealthSequel: It certainly isn't ''advertised'' as a ''Namco X Capcom'' sequel. Justified in countries that never actually got that game.
583* SuddenlyVoiced: Saya's minions from ''VideoGame/NamcoXCapcom'' now have spoken dialogue, a trait included to them since ''Endless Frontier''.
584* SuperMovePortraitAttack: Every playable character gets this when they use their LimitBreak.
585* SuplexFinisher: Kogoro Tenzai, the male original character, does this in ''mid-air''.
586** X does this after summoning his Ultimate Armor in the sequel.
587* SuspiciouslySpecificDenial: [[spoiler: Late in the game Drei says there definitely isn't anything under Mii's fountain.]] In fact, [[spoiler: that's where the portalstone and Oros phlox's base of operations are located.]]
588* SwordAndSorcerer: [[VideoGame/TalesOfVesperia Yuri and Estelle]] and [[VideoGame/ShiningForceExa Touma and Cyrille]] are classic examples. [[VideoGame/NamcoXCapcom Reiji and Xiaomu]] and Zero and X have this dynamic too, but they're subversions.
589* TagTeam: The characters are paired off like this. Some are teamed up by series (Ryu and Ken, Jin and Xiaoyu, Akira and Pai) while others make use of the crossover (the aforementioned Dante/Demitri and Frank West/Hsien-Ko team-ups.) The second game has a few inter-company crossovers such as Strider Hiryu and Hotsuma, Fiora and KOS-MOS, and Chun-Li and Xiaoyu.
590* TakeThat: In one of the most oblong uses of this trope, Xiaomu at one point in Chapter 2 calls the B.O.W.s the "residents of Evil Creek." This is a reference to a report in a piece of anti-video game literature that was [[CowboyBeBopAtHisComputer undermined by its egregious lack of knowledge on the games it was condemning]], up to and including referring to ''Resident Evil'' as "The Resident of Evil Creek."
591* TechPoints: You can use Character Points (CP) in the sequel to make your attacks stronger and unlock new passive skills.
592* TechnicianPerformerTeamUp: ''Project X Zone 2'' pairs [[TagTeamTwins twin brothers Dante and Vergil]] from the ''VideoGame/DevilMayCry'' series together, where in their home games, they are the performer and technician respectively. As one of the game's Pair Units, they work together with one another to overcome a multiversal crossover threat, using various attacks that complement each other's fighting styles.
593* TeethclenchedTeamwork:
594** KOS-MOS and T-elos in the first game (though it is one-sided on T-elos's part).
595** Everyone, be it hero or villain, can barely contain their disdain when working with Juri. She reciprocates it.
596** Jin and Kazuya in the sequel, especially if paired with Heihachi as their solo unit.
597* TheForceIsStrongWithThisOne: [[VideoGame/SakuraWars Sakura and Ogami]] actually registered on [[Franchise/StreetFighter Ryu's]] SupernaturalSensitivity.
598** Chapter 19, when the group flies towards ''VideoGame/SakuraWars'' Paris as BigDamnHeroes:
599-->'''[[ClingyJealousGirl Sakura]]:''' Ogami is the captain and commander of the Imperial Assault Force. He belongs to all of us.
600-->'''Natsu:''' Weird. Anyone else feel like a whole barrel of gunpowder's about to go off, somehow?
601-->'''Ryu:''' The very air, it quivers.
602** The beginning of Chapter 37:
603-->'''Ogami:''' [[spoiler:My body... It's moving towards the bathing area of its own volition!]]
604-->'''Ryu:''' So this is what a state of perfect selflessness looks like...
605* ThemeMusicPowerUp: Most pair units have these when they initiate their LimitBreak, especially for Reiji & Xiaomu (Including MAP-Attack), Kurt & Riela, Kogoro & Mii, and Haken & Kaguya.
606* ThemeTune: "Wing Wanderer" performed by Yoko Takahashi. [[Anime/ThisUglyYetBeautifulWorld Yes]], [[Manga/PumpkinScissors that]] [[Anime/NeonGenesisEvangelion Yoko]] [[Literature/ShakuganNoShana Takahashi]].
607* ThrowingYourSwordAlwaysWorks: This is how Sanger's support attack starts.
608** A couple of Frank and Hsien-Ko's attacks, including their Support Attack, also have them juggling a sword between them.
609* ThisIsTheFinalBattle: Before the FinalBoss battle with [[spoiler: Byaku Shin]] in the second game:
610--> '''Xiaomu:''' ...Reiji, this is it. For you, for me, for everyone... Our very last battle.
611* TimedMission: There are stages wherein you have to do a specific objective before you run out of turns otherwise it's GameOver, like in Operation Crackdown where you have to destroy five statues within fifteen turns (though in this game, that's a lot).
612** There's also a universal limit of 99 turns per chapter, although you have to be seriously trying to make that happen.
613* TimeyWimeyBall: The cast of the first game meet some of the returnees but from their perspective, it's been years since they have last met them.
614** This also applies to characters within certain universes: Hibana comes from the ''Shinobi'' universe's future, ahead of Hotsuma. Leon uses his ''Resident Evil 6'' incarnation, which takes place two games after ''Resident Evil Revelations'', where this game's Chris and Jill come from.
615** It also applies directly to the game itself. Chris, Jill, Busujima, Chun Li & Morrigan, and Frank & Hsien-Ko are all introduced in the prologue on board the Bermuda, and all of them are sucked into the same portal at the end of the stage. While Chun Li, Morrigan, Frank, and Hsien-Ko are prominent throughout the entire game, the portal took Chris, Jill, and Busujima directly from the Bermuda to Chapter 21. There are other examples of characters who end up skipping through time as well.
616** Even characters who are supposedly within the same time frame are kind of messed up, time-wise: ''Shenmue'' takes place during the 1990s while games like ''Resident Evil'', ''Yakuza'' and ''Ace Attorney'' take place at least a decade after it. Yet here, all the characters from these games are from the same time period.
617* TimeSkip: [[VideoGame/GodEaterBurst Alisa]] notes that it's been three years since she last met [[VideoGame/ResonanceOfFate Zephyr, Vashyron and Leanne]]. Meanwhile, [[VideoGame/DotHackGU Haseo]] mentions that it's been seven years since [[VideoGame/DotHackR1Games Kite's escapades]][[note]]This is a reference to .Hack's storyline, where ''VideoGame/DotHackGU'' takes place 7 years after the first games[[/note]]. All meet on the fourth prologue stage of ''2''. That being said, for Vashyron's group and Kite, it hasn't been that long.
618* TitleDrop: Done a lot throughout the game for the represented canons. Arthur's world is constantly referred to as "the land of ghosts and goblins", Ryu is called a "street fighter", and an entire level is set up with nothing but mechanical enemies seemingly just so somebody - in this case, Haken - can namedrop "Super Robot Wars".
619* TokenEvilTeammate: Several. [[VideoGame/{{Xenosaga}} T-elos]], Devilotte, [[Franchise/StreetFighter Juri]], Saya,[[VideoGame/{{Tekken}} Heihachi and Kazuya]].
620* TokenReligiousTeammate: [[VideoGame/SakuraWars Erica Fontaine]] being the top instigator.
621* TruerToTheText: Many characters' attack animations are recreations of attacks in their original games. The best example of this is with [[VideoGame/{{ResonanceOfFate}} Zephyr, Leanne and Vashyron]], who's attacks are almost perfectly replicated, down to idle poses.
622* UltimateShowdownOfUltimateDestiny: Dante (with Demitri) versus Jedah is just ''one'' example that happens in this game.
623* {{Underboobs}}: Alisa Amiella's get lampshaded constantly by the rest of the party.
624* UndergroundMonkey:
625** Much like its [[VideoGame/NamcoXCapcom predecessor]], there's plenty of {{Palette Swap}}s to go around, coming from all series represented like the "White" Arremer, Red Horokko, multi-colored Zombies, etc.
626** Mocked at one point, when the heroes note the Akatanas were just Katanas that had been painted red. Said Akatanas protest.
627* UnflinchingWalk: At the end of his support attack, Segata Sanshiro does this after throwing the opposition [[CameraAbuse into the camera]] and having them [[MadeOfExplodium spontaneously explode upon landing.]]
628* UselessUsefulSpell: The status effects in the first game are more or less this since you'll rarely inflict them on any enemy that'd you'd want to disable. Averted in the second game, where they're far more likely to connect, affect most bosses that aren't explicitly immune to them, there are skills that increase the chance that you'll successfully inflict them on an enemy and attacking a stunned enemy increases the amount of damage you do to them.
629* VerbalTic: Kogoro's "ka na," Mii's "te ne", [[Anime/{{Yumeria}} Neneko's "na no da"]], and [[VideoGame/SakuraWars Ciseaux]]'s "pyon" and "Ussa-ssa-ssa", to name a few.
630* TheVerse: Characters who also appeared in ''VideoGame/NamcoXCapcom'' all remember each other and that game's events, as they did in ''VideoGame/EndlessFrontier'', which was already a GaidenGame to the ''VideoGame/SuperRobotWarsOriginalGeneration'' series, which was recently canonically connected to ''VideoGame/AnotherCenturysEpisode''. One could also include ''VideoGame/{{Xenosaga}}'', given that characters from the series appeared in the first three games listed above. It helps they were all made by the same development company.
631* VillainessesWantHeroes: [[VideoGame/ShiningForce Riemsianne]] once again seems to have her sights set on poor Touma. Saya also seems to have the hots for Reiji.
632* VillainousFriendship: In [=PXZ2=], Alisa and Xiaomu complain that the party's enemies tend to get along far too well.
633-->'''Alisa:''' So you two hit it off and you wound up lending him your forces? Ugh, can't you types be more antisocial?
634-->'''Xiaomu:''' [[TemptingFate We'd better keep this guy from meeting our pals at Ouma. That'd be a bit too much esprit de corps for me.]]
635* ViolationOfCommonSense: In stage 28 of ''Brave New World'', the solution to putting out the fire is to have your characters ''walk into the fire and take damage''. Even the characters thought this was insane for them to do. On the other hand it was [[{{Hellfire}} fire from Makai]] so conventional methods of putting it out wasn't going to work.
636* VisualInitiativeQueue: The bottom screen displays the next few units that will act after the current one. In addition, each unit displays a number over its head indicating its place in the queue.
637* WallJump: While X and Zero are known for using this frequently in their source game, it's notable in their [[LimitBreak Special Attack]] when they wall jump up ''thin air''.
638** Subverted with Kaguya, who looks like she's doing this, but is actually [[SteppingStonesInTheSky jumping off her rings]] for her final attacks.
639* WhamLine: At the end of the second game.
640-->'''Reiji:''' Xiaomu... [[spoiler: will you marry me?]]
641* WhenLifeGivesYouLemons: Xiaomu has a fun twist on this.
642-->'''Xiaomu:''' When life gives you {{lemon}}s, you close the bedroom door and read them all!
643* WhereItAllBegan: The game begins at the Koryuujii estate. [[spoiler: It also ends there because Oros Prox's headquarters is located ''underneath the freaking fountain''.]]
644* WhyDidItHaveToBeSnakes: Played with for laughs. After the group had a sample of Sheath's GenkiGirl personality earlier on, they find themselves in ''VideoGame/SakuraWars''-New York trying to defend the Little Lip Theater from [[VideoGame/SpaceChannel5 Shadow and the Rhythm Rogues]] when Ranmaru makes his entrance. Cue a incredulous Xiaoyu:
645-->'''Xiaoyu:''' Bunnies. Why do the biggest weirdos always gotta be bunnies?
646%%* WolverinePublicity; As usual, Ryu and Chun-Li. Morrigan and Jin also count.
647* WombLevel: You get to visit [[VideoGame/{{Darkstalkers}} "Fetus Of God"/"Creator's Fetus"]] in this game. It is ''still as creepy as ever''.
648* WorldofBadass: What else would you get with having heroes and villains from several franchises fighting each other? Heck, it's not even just one world anymore; it's ''six'' (or technically three).
649* WorldOfHam: Even characters who usually aren't hammy get to ham it up in this game.
650* WorldOfSnark: ''Everyone'' gets to be snark-y in this game.
651* YaoiFangirl: [[VideoGame/NamcoXCapcom Xiaomu's]] at it again.
652* YouAllShareMyStory: Considering the ''VideoGame/NamcoXCapcom'' veterans have met up with each other in the past, they manage to get along easily.

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