1 | [[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/Project_Blackout_2476.jpg]] |
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3 | ''Project Blackout'' is a MassivelyMultiplayerOnline FirstPersonShooter game with RPGElements. It was originally developed by South Korean software company Zepetto as ''Point Blank''; when it was published in North America, the name and some story elements were changed. |
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5 | Like many other games of its genre, ''Project Blackout'' is fast-paced and violent, with a variety of weapons and gameplay modes. It falls on the realistic end of the FacklerScaleOfFPSRealism: for example, weapons are directly based on real-life guns; health is extremely limited, encouraging cover-based gameplay; recoil makes guns bounce, reducing the accuracy of automatic fire; and there's no HyperspaceArsenal, so players are limited to one primary weapon and a few smaller weapons. |
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7 | It's free to play (mostly--the in-game shop [[BribingYourWayToVictory sells more powerful items for real-world cash]]) and can be downloaded at its website [[http://pb.gamerage.com/ here]]. |
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10 | !! This game contains examples of: |
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12 | * AllegedlyFreeGame: This game is free, but to acquire better guns, you have to [[{{Microtransactions}} buy them]] with points (or time-based rent using real cash). Cash points also can be used to buy some perks and more durable characters. |
13 | * AnnouncerChatter: A voice announces all of your headshots, chain kills, etc. |
14 | * BoomHeadshot: Headshots are a one-hit kill if the target isn't wearing a helmet. |
15 | * BreakableWeapons: Your weapons decay. When they run out of charges, you have to buy them back from the store. |
16 | * BribingYourWayToVictory: Some items can be bought with the in-game Credits, but the most powerful items and powerups are only available by spending real-world cash. |
17 | * ColorCodedMultiplayer: Red and blue teams (although the Red team is something of a misnomer--they actually wear camo). |
18 | * CriticalExistenceFailure: Both for the players and the BreakableWeapons. |
19 | * EveryBulletIsATracer: There's a toggle for this in the options menu. |
20 | * FollowTheLeader: The game follows in the footsteps of ''VideoGame/CallOfDuty'''s multiplayer, with very similar gameplay; in fact, many of the higher-tier guns come directly from similar guns in ''VideoGame/ModernWarfare''. |
21 | * GameLobby: The game uses lobbies to put together games. |
22 | * GangstaStyle: akimbo HK45 alternate fire mode hold the gun sideways, lining both gun straight and fire it simultaneously |
23 | * GunsAkimbo: Some guns can be dual-wielded. |
24 | * InterfaceScrew: Flash grenades cause affected players' screens to shake, turn white, and blink in and out of focus. |
25 | * LifeMeter |
26 | * LoadingScreen: Displays a brief view of the level map before the game starts. |
27 | * LudicrousGibs |
28 | * {{Microtransactions}} |
29 | * OneHitPolykill: They're called "Piercing shots" and they occur fairly rarely. |
30 | * PistolWhipping: A SecondaryFire for some weapons. |
31 | * RealIsBrown |
32 | * RespawnPoint |
33 | * RPGElements: Your character can complete missions, gain experience, level-up, and stuff like that. |
34 | * ScoreScreen |
35 | * {{Stripperific}}: The female characters are quite... impractical about their combat gear choices. |
36 | * ShortRangeShotgun: Shotguns are very powerful at close range and can even kill in one shot without a BoomHeadshot; however, they're ineffective across larger distances, a weakness which is exacerbated by the cover-based gameplay. |
37 | * StandardFPSGuns: Knife, pistol, shotgun, automatic weapons, grenades, sniper rifles...the works. |
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