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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pokemon_colosseum.png]]
2[[caption-width-right:300:[[DarkerAndEdgier Gotta snag 'em all]].]]
3
4''Pokémon Colosseum'' is a SpinOff of the incredibly popular ''Franchise/{{Pokemon}}'' franchise for the Creator/{{Nintendo}} Platform/GameCube. Developed by Creator/GeniusSonority and released in 2003, the game and its sequel ''VideoGame/PokemonXDGaleOfDarkness'' are notably DarkerAndEdgier than the rest of the series. The subseries takes place in the desert region of Orre, where there are no wild Pokémon to be found. So how do you accomplish the usual task of catching and raising your own small army of adorable little forces of nature then? You steal them, mainly from the bad guys.
5
6The main character of ''Colosseum'', Wes, is a top operative of an organization known as Team Snagem. Using a device known as a Snag Machine, this gang is infamous for "snagging" Pokémon from Trainers all across Orre. All is well until Wes pulls a spectacular double cross on the organization, stealing their only portable Snag Machine and blowing up Snagem's headquarters. Upon reaching the town of Phenac, he stops two thugs in the middle of kidnapping a girl called Rui: a girl who can perceive a strange black aura around certain Pokémon that indicates that they have been corrupted into heartless fighting machines known as "Shadow Pokémon". She pleads with Wes to use his "snagging" expertise to help her purify all the Shadow Pokémon and uncover the conspiracy behind their creation.
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8''Pokémon Colosseum'' is notable for being the first fully-3D ''Pokémon'' RPG (with a storyline and everything!) and for some unique gameplay features: such as the fact that every fight in Orre is a double battle, requiring a whole new set of tactics from regular play.
9
10The sequel, ''[[Videogame/PokemonXDGaleOfDarkness Pokémon XD: Gale of Darkness]]'', was released two years later.
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12----
13!!Pokémon Colosseum contains examples of:
14* AbandonedWarehouse: The Pyrite Building Miror B.'s minions operate out of.
15* AerithAndBob: The two main characters have the fairly normal-sounding (default) names of Wes and Rui. However, everyone ''else'' has really weird, made-up-sounding names like Gonzap, Nascour, and '''Skrub'''. In the Japanese version it's no better, such as "Hellgonza" (Gonzap) or "Jakira" (Nascour). This is in very sharp contrast with the Creator/GameFreak games, where human characters have regular names that follow a theme or pun.
16* AfterCombatRecovery: When doing the optional Knockout Challenges in Colosseums and when taking on the Mt. Battle challenge, your team will be healed after each battle. Averted in Realgam Tower where you must complete the Knockout Challenge with no healing in between opponents, though they will be healed before fighting Nascour [[spoiler:and Evice]].
17* AlwaysNight: The Under is constantly shrouded in night-like darkness due to being underground.
18* AmericansAreCowboys: Nintendo and Genius Sonority give the basis for the crime-ridden wasteland of Orre [[http://www.nintendo.co.jp/nom/0311/soft/interv01.html as Phoenix, Arizona.]]
19* ArtificialBrilliance:
20** The bosses have Pokémon teams designed around specific strategies, such as taking advantage of beneficial weather effects.
21** A particularly brilliant example is the final boss. He uses a [[AwesomeButImpractical Slaking]]--which normally has the ability Truant, preventing it from attacking every second turn--and a Slowking with the move Skill Swap, which allows Pokémon to trade abilities. This effectively turns Slaking into a LightningBruiser; in fact, this was an actual competitive strategy at the time.
22* ArtificialStupidity: The AI, particularly in the early game, tends to attack Pokémon with moves that they [[ElementalRockPaperScissors resist]] or [[NoSell are immune]] to. Case in point: [[LetsPlay/{{Chuggaaconroy}} "It doesn't affect MISDREAVUS..."]]
23* AntiFrustrationFeatures:
24** Shadow Pokémon cannot be [[PermanentlyMissableContent lost]], as you can eventually rematch all Shadow Pokémon Trainers.
25** Items are transferred to your PC if there’s no room in your inventory.
26** In Realgam Tower, if you lose to [[spoiler:Evice]] at the very end, you won't be made to fight the prior opponents again and can rematch him immediately. He'll also lampshade your prior loss by saying that he'll happily destroy you as much as you want.
27** The catch rates of Shadow Pokémon are revamped compared to the main series, going no lower than 10 in the late game.
28* BewareTheSillyOnes: Miror B., a DiscoDan with a huge Pokéball colored FunnyAfro. He's also a hell of an EarlyBirdBoss that will flatten you if you are not ready for him.
29* BigBad: Nascour is the head of Cipher and the main antagonist. [[spoiler:He's later revealed to be working for Evice, the mayor of Phenac City.]]
30* BlackAndGrayMorality: While Cipher is undeniably evil, the protagonist Wes is no saint. He was a member of Team Snagem and was one of the best at stealing Pokémon for them. However, while he does continue to steal them, it's for the purpose of saving them from the forced corruption Cipher inflicted on them. Not a Saint, perhaps, but certainly on the road to redemption.
31* BlindIdiotTranslation:
32** The player can talk to NPC Pokémon but their dialogue in the English version consists of cries transliterated from the Japanese version. This often leads to bizarre dialogue choices such as Jigglypuff saying "Pururin!" which is based on its Japanese name Purin.
33** The secret attacks of the Kanto starters (Frenzy Plant, Blast Burn, and Hydro Cannon) from ''[=FireRed=]'' and [=LeafGreen=] are programmed into ''Ruby'', ''Sapphire'', and ''Colosseum'' despite there not being a way to teach them the moves yet. The issue is that in ''Colosseum'', Frenzy Plant has a more direct translation of its Japanese name of Hard Plant, and the game calls the move Solid Plant.
34* BonusDungeon: The Snagem Hideout becomes accessible as an optional dungeon during the EndgamePlus.
35* {{Bookends}}: Both the first and (if you go for a full Snag List) last battles of the game take place outside of the Outskirt Stand.
36* BossBonanza: Before you ascend Realgam Tower for the FinalBattle, you have to rematch the four Cipher Admins: Miror B., Dakim, Venus, and Ein (but you can heal your Pokémon between the battles or do anything else you need). Then you have to fight Gonzap, the leader of Team Snagem. After that, you must take on a Knockout Challenge where you battle four trainers in succession, then [[spoiler:Nascour, and then finally Evice]].
37* {{Bowdlerise}}: In the Japanese version, Rui's shirt shows off her navel and she sports a pretty short skirt. The international versions lengthen her shirt and skirt.
38* BunnyEarsLawyer: Miror B. [[FunnyAfro He has a Poké Ball afro]] and [[DanceBattler he loves to dance]], giving his minions free reign as long as they don't disturb his dancing sessions. But he's also an Admin of an evil Pokémon organization and he's still competent enough to ''take over entire towns''.
39* ButThouMust:
40** When Rui requests to tag along at the beginning of the game, you cannot progress without agreeing to let her.
41** When Gonzap asks you to rejoin Team Snagem, you ''can'' say "Yes", but he doesn't believe you and gets angry. Whether you accept his offer or decline it, the result is the same: You have to battle him.
42* CanonImmigrant: The PC's physical design in the Orre games is the standard design in Generation 4.
43* CastingAShadow: The game-exclusive move Shadow Rush. It is considered a typeless move that does neutral damage to all Pokémon types[[note]]This was changed in the sequel so that Shadow moves deal "super effective" damage to non-Shadow Pokémon, and "not very effective" damage to other Shadow Pokémon[[/note]], while dealing recoil damage to the user. It also has infinite PP and is only learned and useable by Shadow Pokémon, who will forget it upon purification.
44* CeilingCling: Many Cipher Peons hang from the ceiling, waiting for you to pass by to ambush you.
45* CheckPointStarvation: Although it isn't much longer than the average dungeon, the Shadow Pokémon Lab doesn't have any healing machines or [=PCs=] halfway through to make the trip easier. But at least your enemy encounters don't respawn.
46* {{Cloudcuckoolander}}: Miror B. seems to be in his own little world most of the time. When you find him in the back of Pyrite Cave, he's practicing his dance moves with his Ludicolo instead of doing administrative duties of any sort.
47* CombatPragmatist: Cipher is regularly indicated to have Pokémon physically attack humans (Trainers can be found on the ground in pain saying how they lost).
48* TheComputerIsACheatingBastard: Because all battles in the game are exclusively Double Battles, the flaws of Generation III's Double Battle system are on full display.
49** In all Pokémon battles prior to the 4th generation (as in this game), when you use an item in battle it takes effect immediately, while you're ''still on the menu screen'' — the actual round of combat hasn't started yet. In double battles this means that you can't cancel/undo the item and make your first Mon perform another action instead. But it does mean that the AI hasn't picked its moves either, so it can make decisions based on ''results'' of any items you use. This means that when you use an item to cure a status effect (such as Poison or Confusion), the AI can re-afflict your Pokémon with that status on the ''same turn''.
50** If you're down to your last Mon in a Double Battle and use a Revive, you're required to send the revived Mon out immediately (also before the AI decides its moves), which means that the AI can attack (and possibly KO) the Mon on the same turn it was revived.
51* CoolBike: Wes' hoverbike (his primary mode of transportation) is a monstrosity with one wheel and has the motor placed at the very front. The laws of physics say that that thing shouldn't be able to move, but of course the RuleOfCool trumps this.
52* CoolSidecar: During the first two trips, the side car has Espeon and Umbreon in it, with both of them sticking their heads out the top into the wind like real-world dogs. Rui rides in it once she joins up.
53* CoversAlwaysLie: You see Groudon and Kyogre on the cover with Wes? You can't actually obtain either of them without transferring them in from another game.
54* CrapsackWorld: There are no wild Pokémon to be found in Orre, a large portion of it is desert, and the only known source of law enforcement consists of 2 officers in a backwater town they can't even keep in control. The Cipher crime syndicate basically runs the entire region thanks to having footholds almost everywhere.
55* CreepyJazzMusic: [[https://www.youtube.com/watch?v=9Qst-2zmM-k The Pyrite Town theme]], emphasizing that it's a seedy and dangerous town.
56* CurbStompBattle: Eagun and his Pikachu handily lose to a Cipher Peon and his Shadow Hitmontop despite Pikachu having a large level advantage.
57* {{Cyberpunk}}: The Under has shades of this, from the perpetual darkness due to being underground, the casual use of a UFO to connect the two halves of the town, to especially the sinister organization that has almost the entire town brainwashed through propaganda.
58* DarkerAndEdgier: Oh boy, see the intro for the tip of this iceberg. Very noticeable, as it premiered right after the LighterAndSofter first three generations.
59** This is the first game to show a trainer using physical violence against another trainer. Unless you count Silver pushing Gold/Kris away at the start of Gold/Silver/Crystal.
60** Even the main character, Wes, is darker and grittier than the usual fare of Pokémon protagonists. He's a master thief, a former member of a criminal organization, and owns a badass hoverbike that puts every other bike in the Pokémon universe to shame. The fact that he starts the story by bombing Team Snagem's Hideout really goes to show how far he'll go as a newly-reformed vigilante.
61* DarkIsNotEvil: With a face like [[https://lparchive.org/Pokemon-Colosseum/Update%2001/3-PokeColS04.jpg that]] and a BadassLongcoat to match, our protagonist Wes could very much pass for a standard ''Pokémon'' villain (and he ''was'' a member of Team Snagem, after all).
62* DarkReprise: [[spoiler:After Es Cade is revealed to be Evice, [[https://www.youtube.com/watch?v=tuu1fmAdZcs his theme]] switches to a [[https://www.youtube.com/watch?v=3ueGTaZhy54 sinister version]].]]
63* DefectorFromDecadence: It's unknown how long Wes had worked for Team Snagem but he stayed with the organization long enough to learn their criminal ways and become a close associate with Gonzap before having a change of heart and leaving them.
64* DesertPunk: Especially the first few parts. Virtually no law (only ''two'' real cops in all of Orre!), bone-dry wastelands, criminal gangs tearing up the place... prototypical Desert Punk. Agate Village is the only exception to this. Exactly ''why'' Orre is so bone-dry is never explained.
65* DeusExMachina: In the ending, [[spoiler:Evice's helicopter escape is thwarted by Ho-Oh, who comes out of nowhere with no foreshadowing to blast the aforementioned helicopter into smithereens]].
66* DevelopersForesight:
67** ''Pokémon Colosseum'' only has three boxes for storing Pokémon, since there are a finite number available in the world, totaling fewer than 90. Normally, this would mean that the boxes can never be completely filled. However, the game accounts for the case where the player manages to fill up all three boxes (only possible through importing dozens of Nincada from a GBA game and evolving them all into Ninjask and Shedinja) and prevents you from snagging more Pokémon.
68** The game only allows you to capture one Johto starter during the first part of the game. If you were to capture one Johto starter, faint your entire team (hard to do by accident) and then a fight with a Peon that has a different Johto starter than the one you caught, they won't have the starter on them.
69** The Espeon and Umbreon you start with are locked to always be male. This is to prevent players from breeding them to get Eevee before ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' was released. Ditto was unavailable in ''VideoGame/PokemonRubyAndSapphire'' so female Pokémon were vital to breeding. The Scizor that's only available from an e-Reader card is also always male to prevent the players from getting Scyther before the Kanto remakes came out.
70* DiscOneNuke: You start with Espeon, which begins with Return (and maximum happiness), and the STAB boosted Confusion.
71* TheDogWasTheMastermind: [[spoiler:The mayor of Phenac City]] is the leader of Cipher.
72* DramaticWind: Every single battle seems to have high speed winds coming from the center, given the way the Trainers stand.
73* EliteMooks: Cipher Peon Skrub, who is battled three times and is given a leadership role in relation to his fellow peons during the first two.
74* EndgamePlus: After beating the game, Wes starts receiving email from the Kids' Grid members hinting about where to find more Shadow Pokémon, including the old Team Snagem hideout which he blew up during the opening movie. On the other hand, nobody acknowledges the defeat and arrest of Cipher's leaders, and you may return to Realgam Tower Colosseum to challenge the final battles again.
75* EnormousEngine: Wes probably stole the engine for his hovering motorcycle thingy from a Greyhound bus...or a Top Fuel dragster...or a diesel locomotive. It's mounted at the very front of his vehicle; only RuleOfCool keeps the machine from nose-diving forward and catapulting Wes and Rui face-first into the sand.
76* EstablishingSeriesMoment: Rather than start with a professor giving you the standard "Welcome to the world of Pokémon" speech, this game opens with a cutscene of the player character blowing a hole in a canyon hideout full of goons and stealing the snag machine. He then rides off on a gravity-defying CoolBike, whips out a detonator and finishes off the base before zooming off into the desert. Right away you know that this [[DarkerAndEdgier isn't your standard Pokémon game]] and this [[AntiHero isn't your]] [[HeelFaceTurn standard protagonist.]]
77* EternalEngine: The Cipher Pokémon Lab where shadow Pokémon are created. There is also the Snagem Hideout that [[spoiler: Wes destroys at the start of the game]]
78* EvilIsNotWellLit: The Under, a town mostly controlled by Cipher, is constantly shrouded in night-like darkness due to being underground.
79* {{Expy}}:
80** Ein is basically [[VideoGame/FinalFantasyVII Hojo]] in the Pokémon universe.
81** Rui resembles, and even acts, like Misty from ''Anime/PokemonTheSeries''.
82* FacelessGoons: Cipher Peons wear masks, obscuring their faces. Ironically, they are the only evil team grunts in the series with individual names.
83* FashionableAsymmetry: Wes and his trench coat/snag machine combo.
84* FingerSnappingStreetGang: Evoked by the [[WretchedHive Pyrite Town]] theme tune, which consists of menacing, somewhat-jazzy notes underscored by finger-snapping.
85* {{Foreshadowing}}:
86** A couple of easily missed dialogue lines reference a man who got very rich in the mines of The Under and a rich man building the Tower Colosseum (Cipher's HQ). These seem like throwaway lines until you realize, no one encountered in the Cipher Administration of Colosseum is wealthy. They're referring to [[spoiler:Mr. Verich aka Grand Master Greevil, the Big Bad]] of ''XD: Gale of Darkness''.
87** You first meet [[spoiler:Nascour outside of the Phenac City Mayor's office]]. It turns out that [[spoiler:Nascour was meeting with his boss and real head of Cipher, Mayor Es Cade (aka Evice).]]
88** A citizen of Phenac comments on how gangs from Pyrite have been harassing them more often [[spoiler:"ever since the new Mayor took office"]].
89** After you've cleared out the Shadow Pokémon Lab, the woman in front of [[spoiler:Es Cade's house will say that "The Mayor just left looking absolutely furious!"]]
90* FunnyAfro: Miror B.'s massive, Poké Ball-colored afro.
91* GameFace: [[spoiler:When Evice is revealed to be the true conspirator, his features turn evil and horrific right before he battles you.]]
92* GratuitousDiscoSequence: The one, the only, Miror B. (whose theme is ''latin'').
93* GreenHillZone: Agate Village is a lush forested grassy village located in northern Orre. The abundance of water is probably why the town is a spot for retirement and tourism.
94* GoodIsNotSoft: Wes kicks off the story by bombing the Snagem Hideout and finishes it by destroying the remnants of Cipher and Team Snagem.
95* GreasySpoon: The Outskirt Stand, a diner/gas station that used to be a locomotive.
96* GroundPunch: This is how Earthquake is animated: the user punches the ground and ripples travel out to break the ground under everyone else. Unless it's something without arms, like Vibrava/Flygon; then it just starts shaking and makes the ground shake.
97* GuideDangIt:
98** There are official strategy guides for the game that make no mention of Mirakle B.'s existence, let alone how to fight him. (To fight Mirakle B., go to where Miror B. was after he is defeated, but before the final boss. A bit of an EasterEgg.)
99** There's also how to get Ho-oh, which is never hinted at anywhere in the game. You have to beat Mt. Battle in Battle mode with your in-game team after purifying every Shadow Pokémon.
100* HeelFaceTurn: Wes breaks off from Team Snagem at the beginning of the game (stealing the Snag Machine and ''bombing their hideout''). Whether this constitutes a full ''turn'' or not is questionable, given the opening of the game leaves him in an AmbiguousSituation. He doesn't officially turn to Face until after Rui ropes him into her mission to collect Shadow Pokémon. It's unknown what he would've done if he'd ''never'' met Rui, since he seemed pleased to get his hands on the Snag Machine in the beginning.
101* HeroicMime: Like most protagonists in Pokémon games, Wes doesn't speak much, but there is one exception during Pokémon Battles when the player uses the Call command, in which Wes simply shouts the Pokémon's name.
102* IOwnThisTown: The underground town of The Under is almost completely controlled by Cipher, or more specifically one of their admins, Lady Venus.
103* InevitableTournament: Want to get into Miror B.'s hideout? Go win the Pyrite Colosseum challenge first so they can reward you with a Shadow Pokémon.
104* InterspeciesRomance: There's an [=NPC=] in Agate that is dating her Mightyena.
105* JigglePhysics: Miror B.'s ''afro''. Also, Sealeo's fat, Muk's sludge and Miltank's udders.
106* JokeCharacter: The Plusle you get from Duking starts off horribly below everything else in the game in terms of levels, has terrible stats, and is outclassed by the Shadow Flaaffy you can catch from a trainer right outside Duking's house.
107* KarmaHoudini: It's implied that none of the members of Cipher's leadership -- bar Nascour [[spoiler:and Evice]] -- are ever apprehended. Miror B. even shows up in ''[[VideoGame/PokemonXDGaleOfDarkness XD: Gale of Darkness]]'' as a RecurringBoss.
108* KickTheDog: Cipher's entire plan revolves around being cruel to Pokémon to turn them into Shadow Pokémon, and they occasionally go out of their way just to be jerks. For example, during Cipher's attack on Mt. Battle, Dakim knocks a Trainer to the ground with a huge punch.
109* KidHero: Averted for the first time in the franchise with Wes. He's at least a teenager, if not a full-on adult.
110* LastDiscMagic: At the end of the Shadow Pokémon Lab, the second-to-last dungeon, you find the TM for Earthquake. Earthquake is one of the game's strongest moves, being a HerdHittingAttack with a Power of 100 (150 with Same-Type Attack Bonus)... but the power of spread attack will be reduced by 50% if it targets multiple Pokémon.
111* LethalLavaLand: Mt. Battle is an active volcano.
112* LocomotiveLevel: Outskirt Stand is a broken down locomotive in the middle of a vast desert. The inside has since been converted into a bar and restaurant.
113* LongSongShortScene: Realgem Tower's theme only appears when within the small entrance area (as the other areas within it use the theme song for shady areas due to it being under Cipher's control).
114* MacGuffinSuperPerson: Rui, the girl who can identify Shadow Pokémon by sight.
115* MagicSkirt: The camera is quite careful about this for every female opponent, but it becomes really noticeable if you play VS mode with [[VideoGame/PokemonRedAndBlue Leaf]], who still has a skirt that just barely covers the hips and has a pose (one foot out forward and leaning in, as if bracing against wind) that should provide maximal viewing. The skirt is posed in ''just'' the right way for it to reveal nothing at any camera angle.
116* MagikarpPower: The Shadow Remoraid comes horribly under-leveled, being available for capture at Level 20 when you're fighting trainers with Pokémon in the early 30's. However, it has a really diverse movepool in a game where many Pokémon don't have a lot of options, and its stats are decent upon evolving into Octillery.
117* MarathonLevel: Mount Battle has 100 battles to the top, but you may heal every 10.
118* MasterOfDisguise: Silva, a rare purely good example.
119* MindRape: The methods involved in Shadow Pokémon production, with EmptyShell, SuperpoweredEvilSide, and TheCorruption as the inevitable result.
120* MissingSecret: The demo that plays after waiting on the title screen shows the "Card-e room" which was DummiedOut in international versions due to the failure of the e-Reader outside Japan. In the Japanese version, players could access it via the left door in the Phenac Stadium lobby after completing the main story, where they could battle VR Trainers by scanning Battle e-cards. In international version, both doors in the lobby lead to the battle area.
121* TheMole: [[spoiler:Es Cade is actually the head of Cipher.]]
122* MoralityChain: Rui to Wes, kind of. She won't allow Wes to use the Snag Machine on anything but Shadow Pokémon .
123* MoralityPet: Wes's Espeon (and possibly Umbreon) starts with max happiness, as if to assure the player Wes cares for his Pokémon despite his status as an ex-Snagem member. There's also the fact that Espeon and Umbreon only evolve from Eevee in the first place if they have high affection for their trainer.
124* MythologyGag: Rui's grandfather. [[spoiler: Aspired to be a Pokémon master? Granddaughter's a redhead? His oldest, strongest, and closest Pokémon is a Pikachu? A reference to Ash, the protagonist of the anime.]]
125* NeverTrustATrailer: An early ''Magazine/NintendoPower'' ad made out Wes to be an outright villain.
126* NintendoHard: The story mode is harder than the rest of the series, because of the small pool of available Pokémon, and the fact that bosses are '''not''' suffering from CripplingOverspecialization. They use legitimate--and often very effective--strategies which can easily decimate your party. A common one in the late game is for one of their Pokémon uses Protect, while the other unleashes Earthquake.
127* NeonCity: The Under falls into this category by necessity since the only light it gets is artificial.
128* NonElemental: Shadow Rush (90 power, incurs recoil) is completely exempt from type matchups.
129* NotCompletelyUseless: Colosseum replaces the "Run" command with "Call", which snaps a Shadow Pokémon out of Hyper Mode... and can also be used to awaken a Pokémon. This has the side effect of making Awakenings largely useless. However, there are a few select situations where Awakenings can still come in handy:
130** The Call command uses that Pokémon's turn, whereas an Awakening can be used on either active Pokémon's turn and affect any Pokémon in the party. Using an Awakening will let the Pokémon act on the same turn they wake up.
131** The Call command doesn't take effect until the turn starts, whereas items are used during the pre-turn planning phase. This means that the opponent [[TheComputerIsACheatingBastard can inflict them with sleep again right away]]... which might well [[AIBreaker stop a Pokémon with a powerful offense from using any damaging moves]].
132* ObviouslyEvil: Nascour has a sinister appearance with his a dark outfit, red eyes, and white AnimeHair. He's easily identifiable as the BigBad when he's first encountered, [[spoiler:thus hiding the identity of the ManBehindTheMan (Mayor Es Cade aka Evice) until the end of the game.]]
133* OlympusMons: The Cipher Admins’ (minus Miror B) Shadow Pokémon are the legendary beast Pokémon (Entei, Suicune, and Raikou).
134* PeninsulaOfPowerLeveling:
135** Trainers throughout Orre can be rematched after certain points in the game, with higher levels to correspond to your progress. Duel Square in Pyrite Town is the best example, however, as the Trainers there can be rematched ''immediately'' upon leaving the area and returning, making it the best place to grind for purification.
136** Mt. Battle also serves this function well, with the first area having trainers at an appropriate level for when you first unlock it, and gradually increasing until the final area, which has trainers around the same level as the game's final boss. Each area can be repeated whenever and as often as you please, and they give rewards for doing so.
137%%* PerkyFemaleMinion: Venus.
138* PermanentlyMissableContent:
139** Averted; if you fail to Snag a Shadow Pokémon the first time, you will eventually get a chance to rematch the trainer and try again, although it will be much later in the game.
140** Played straight with the Mirakle B. OptionalBoss fight; he leaves forever after you beat the game.
141* PerpetualFrowner: Wes' model consistently displays him with a frown, making him look solemn and dour... in stark contrast to the wicked grin he has at the beginning of the game when he's stealing the Snag Machine.
142* PlatonicLifePartners: Wes and Rui... probably. Rui doesn't seem to speak of him romantically, and [[HeroicMime Wes doesn't speak at all,]] so they ''seem'' to be this way.
143* PointAndClickMap: Rather than the usual free-roaming between each town, the player instead moves between areas via a map-selection screen, with cutscenes of the player character driving between locales.
144* PoliceAreUseless: There are exactly two cops, both of which work the same crime-infested city and are unable to do much about any of it; a local group of kids are more successful at fighting crime. One of the cops is also a complete moron who runs into people (specifically, Wes) and somehow mistakes Wes for the chief.
145* PowerAtAPrice: Hyper Mode increases the chance of getting a CriticalHit, but it also prevents using items on the Pokémon that has it. There's also a chance that a Pokémon in Hyper Mode will disobey you unless you command it to use Shadow Rush.
146* ThePowerOfFriendship: Cipher's master plan of closing the hearts of Pokémon to turn them into mindless killing machines can be completely reversed by simply caring for the Pokémon.
147* PrimalStance: There is no reason for Dakim to be walking around like a gorilla, aside from the fact that he is characterized as a brutish thug.
148* ProtagonistCenteredMorality: A fair amount of Shadow Pokémon are in the possession of ordinary Trainers who don't know what's wrong with their Pokémon. After you snag them, you never explain to them why you did so (in fact, some of these trainers don't seem to even ''notice'' that you took their Pokémon, instead just thinking they disappeared for no reason). While it's completely justified for Wes, it's downright bizarre for Rui.
149* PunnyName: A few, seeing as this ''is'' a Pokémon game. (Silva, a silver-haired character, is one example.)
150* PurpleIsTheNewBlack: Shadow Pokémon are described as having a black aura, but it appears purplish when detected. A Shadow Pokémon in Hyper Mode has a blood-red aura instead.
151* QuieterThanSilence: When you battle Nascour, there is no battle music whatsoever, only the distant sound of the crowd.
152* RandomEncounters: Averted, unlike the main series. There are no wild Pokémon whatsoever in Orre until XD-- the only Mons you battle in Colosseum belong to opposing Trainers.
153* RegionalBonus: [[ZigZaggingTrope Zig Zagged]] - the Bonus Disc in the Japanese version grants players a Celebi (well, up to 48) that can be transferred to any Game Boy Advance ''Pokémon'' game, but only if they actually own ''Colosseum'' itself and have purified all Shadow Pokémon. If they did that, then the game receiving Celebi has to have beaten the Elite Four and saved in a Pokémon Center. The American release, by contrast, replaced Celebi with Jirachi, but the process of getting it is far simpler - neither ''Colosseum'' nor the game to send Jirachi to have to be beaten first, an empty party slot is all that is needed and Jirachi can be received multiple times so long as it's not the same save file. The downside is that only ''Ruby''/''Sapphire'' can obtain it.
154* TheReveal: [[spoiler:The mayor of Phenac City--that fat, balding old man you meet a grand total of ''once'' before he goes back to being a useless NPC?]] He's the BigBad.
155* RecurringRiff: There is a 13-note melody that appears in the Pyrite Town music (at the beginning), the normal battle theme (just before the turnaround), and the Cipher Admin battle theme (partially at the beginning and later at the climax), as well as at least partially in some other songs in the game.
156* RuleOfCool: This is the only thing keeping Wes's one-wheeled CoolBike from falling over from how front-heavy it is.
157* SaveGameLimits: You have only one save file per memory card. The file is also locked to the card it was created on; you can't copy it off to a different card or even move it.
158* SavePoint: The [=PCs=] normally used for Pokémon/item storage also save your game.
159* SchizophrenicDifficulty: Averted. A few Shadow Pokémon whose normal catch rate would have made them too easy or too difficult to catch relative to where they appear in the story have had their catch rates adjusted in order to create a smoother difficulty curve. Some such as the Johto starter evolutions, the Admins' legendary beasts, and [[spoiler:Nascour's Metagross]] have had their catch rates increased, while others such as the FinalBoss and TrueFinalBoss's Shadow Pokémon have had theirs lowered to make them a more fitting challenge.
160* SecretAIMoves: When you face a Shadow Pokémon in battle, they have three normal moves and the signature move "Shadow Rush", but once you've Snagged them, they've apparently forgotten everything but Shadow Rush. (They do get those other moves back during purification.)
161* SecretCharacter: [[spoiler: Ho-oh. You have to purify all the Shadow Pokémon, then beat Mt. Battle -- not within the story mode itself but in Battle Mode from the frontend menu, using Mons from from your Colosseum save file.]]
162* SelfPunishmentOverFailure: Trudly and Folly opt to turn themselves in to the police rather than return to Miror B after being defeated by the player a second time. They even refuse to leave their cell if you choose to let them out.
163* ShipTease: Though Wes' feelings on the matter are obviously [[TheVoiceless unclear]], Rui at least often expresses how cool she thinks Wes is, and seems drawn to him pretty much instantly, which makes sense considering he [[RescueRomance Wes saved her from getting kidnapped]]. A lot of characters also like to comment on the two being a couple, which Rui never seems to have a problem with.
164* ShiftingSandLand: The entire region of Orre is a vast desert region but it does have an oasis in the form of Phenac City and a canyon.
165* SlasherSmile: A rare good example comes from the protagonist as he roars off from the destroyed Snagem base.
166* SlidingScaleOfIdealismVersusCynicism: Much more cynical compared to the main series and ''[[VideoGame/PokemonMysteryDungeon Mystery Dungeon]]'' games.
167* SlidingScaleOfShinyVersusGritty: Phenac City, the Shadow Pokémon Lab, and Realgam Tower are shiny, while everywhere else is very gritty.
168* SlidingScaleOfSillinessVersusSeriousness: Somewhat serious, but ''XD'' gets even more serious.
169* SpaceWestern: Well, futuristic western. The game makes use of western style archetypes (vigilantes against town controlling gangs), setting (crime-ridden desert with little to nothing between the mostly independent towns that only have a state and federal government above the local law in theory) and music (there is a large amount of '''harmonica''' in the tracks, sometimes [[https://www.youtube.com/watch?v=gEEZnVjfyPY using underneath a techno and piano combination]], which works shockingly well.)
170* StealingFromThieves: While the person you steal them ''from'' might not have committed the theft, it is strongly implied that all the Shadow Pokémon you can snag were originally stolen by Team Snagem before being converted.
171* StrictlyFormula: Subverted. While you're still fighting an evil syndicate, you've still GottaCatchThemAll, and the story ends with a BossBonanza, that's where the similarities end. There are no [[PlotCoupon Gym Badges]] to collect, no wild Pokémon to catch, and no League to challenge. Instead of [[FeaturelessProtagonist a generic kid]], you play as a teenaged [[HeelFaceTurn reformed criminal]] who is out to [[TheAtoner set things right]]. The only Pokémon available are your two starters, plus whatever [[TheHeartless Shadow Pokémon]] you manage to steal from other trainers. Lastly, all battles are double battles.
172* {{Stripperiffic}}:
173** Some of the female civvie and hood Trainers dress in this fashion, but no more than the average [[VideoGame/PokemonGoldAndSilver Rockette]]. Cipher Peons ''averted'' this before Galactic Grunts did - slimmer [[FacelessGoons Faceless Goon]] suits are all you get if you're XX. Venus is somewhere between the two.
174** Rui's original Japanese design was noticeably more revealing, with her midriff showing and a miniskirt.
175* TeamPet: Plusle, functionally. It comes into your team levels lower than any of the Pokémon you can get throughout the game. It's small and adorable, so it serves very well in a mascot capacity.
176* ThisLooksLikeAJobForAquaman:
177** Before the mechanics for Timer Balls were revamped in Generation V, their catch rate modifier increased agonizingly slowly; it wasn't as good as an Ultra Ball until 10 turns had passed, and maxing it out at double-Ultra efficiency took '''30''' turns. Most wild Pokémon worth such a good Ball are going to be reduced to Struggle before such time has passed... but in ''Colosseum'', with enemy trainers possessed of ArtificialBrilliance, it's entirely possible to be well into 30 turns before a Shadow Pokémon even comes out, and Shadow Rush doesn't have a PP limit; its recoil inflicts 1/16 of the user's HP, rounded down, which makes it safe to wait out another few turns even if the AI doesn't deplete the Pokémon's other moves first.
178** Plusle is the lowest-levelled Pokémon in the game, joining at level 13 when the starter Espeon and Umbreon joined at level 25/26. The next lowest-levelled Pokémon is the game's ''last'' Shadow Pokémon, the Shadow Togetic used by [[spoiler:Wes' impostor]], which starts at level 20 and only appears after you've watched the credits roll and snagged every other Shadow Pokémon in the game. By keeping Plusle at a low level, you're guaranteed to have someone who can safely damage Togetic without landing a OneHitKO.
179* TooAwesomeToUse: Using a Time Flute instantly purifies a Shadow Pokémon, regardless of the state of its Heart Gauge, but the Flute is consumed after a single use and there are only three available in the game. To top it all off, one of them is a [[BraggingRightsReward reward for completing one of the hardest (optional) parts of the game]].
180* TopHeavyGuy: Characters from the Bodybuilder Trainer class only seem to focus on their upper body muscles. This also applies to Dakim, who is so top-heavy that he's perpetually [[PrimalStance hunched over like a gorilla]].
181* UndergroundCity: The Under, as its name would imply, is an underground city found below Pyrite Town.
182* UselessItem: Or rather, Useless Ability. Due to the lack of wild Pokémon battles, one of Furret and Aipom's two possible abilities, "Run Away," which gives you a guaranteed escape from wild Pokémon, is completely useless in this game. The "Illuminate" and "Stench" abilities, which increase and decrease the encounter rates for wild Pokémon respectively, are also useless for the same reason.
183* ViceCity: Pyrite Town is almost totally lawless and rundown. The Under is even worse, being run by Cipher.
184* VillainForgotToLevelGrind: In this case, the villain is ''incapable'' of level grinding. Shadow Pokémon cannot level up until purified - not for the player, not for the opponents. A prime example is the tricolor Cipher Peons in Phenac City at the start of the game; they each have a Shadow Johto starter at Lv. 30 and two more Pokémon in the mid-20s. The one you choose to fight in Phenac gets a rematch in Realgam Tower with the other two Pokémon evolved and in the mid-40s, the type advantage vs. Phenac can be fought in the post-game with three other Pokémon in the mid-50s, and the remainder can be fought after that one with three other Pokémon in the mid-60s; all three Shadow Pokémon will remain at Lv. 30 regardless of fight.
185* WakeUpCallBoss: Miror B. in ''Colosseum'', as you can't level up any Snagged Pokémon yet, and you have precious few moves that are effective against his team. At least his battle theme is SugarWiki/AwesomeMusic.

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