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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/55afcceea75df9ca587a619783e518e5.jpg]]
2"''[[caption-width-right:320:[[TagLine Once you played it, you can't get it out of your head]].]]"''
3
4->'"I gotta believe!"'
5-->-- '''[=PaRappa=]'s motto'''
6
7Released in December 1996 in Japan, September 1997 in Europe, and November 1997 in the US, ''[=PaRappa=] the Rapper'' is a RhythmGame for the Platform/PlayStation.
8
9The game follows the (mis)adventures of a rapping puppy named [=PaRappa=] who attempts to improve himself in order to impress Sunny Funny, the girl he has a crush on, despite being intimidated by the presence of Joe Chin, a rich and narcissistic dog who is also trying to woo Sunny. How does he win Sunny's heart? By rapping his way to glory, of course!
10
11The game works like this: Every stage has a "teacher" who raps a song and ask you to perform certain tasks, like learning karate, learning how to drive, selling things at a flea market, etc. in time with the music. You hit a button at the right moment as indicated on a bar at the top of the screen. Effectively, it's a video game version of Simon. Do well and you'll make it through the song; do too badly and you'd have to try again.
12
13''But'', the rap twist is that during gameplay, [=PaRappa=] can deviate heavily from the "teacher", creating his own twisted yet awesome string of button mashes and random sentences, and ''still score points''. In fact, by creating original lines that are synchronized with the rhythm and beat of the teacher's lines, the player can access freestyle-mode and get better endings.
14
15It is a very short and simple game, but the unique premise, the appealing PaperPeople artstyle, and the [[SugarWiki/AwesomeMusic unbelievably catchy songs]] made it an instant cult classic. It's not only seen as the [[TropeMaker first definitive modern]] RhythmGame, but probably [[TropeCodifier the most influential]]. Pretty much every RhythmGame created since, from ''VideoGame/{{Beatmania}}'' to ''VideoGame/DanceDanceRevolution'' to ''VideoGame/GuitarHero'', owes at least a little to [=PaRappa=], if only for [[GatewaySeries starting things off]]. The game is still highly regarded today, with a 88% on [[http://www.gamerankings.com/ps/198264-parappa-the-rapper/index.html GameRankings]].
16
17The game got a large boost from [=PlayStation=] Jampack demo [=CDs=] which often included the entire first level (Chop Chop Master Onion) playable.
18
19''[=PaRappa=]'' also produced a spinoff in 1999 called ''VideoGame/UmJammerLammy'', featuring a guitar-playing lamb named Lammy but otherwise borrowing much of the same gameplay concepts and style. [=PaRappa=] himself is an unlockable character in his own [[AnotherSideAnotherStory side-story]]. This game spawned an album called ''Music/MakeItSweet'', credited to [=MilkCan=], the in-universe band Lammy plays in. A direct sequel named ''[=PaRappa=] the Rapper 2'' was released on the Platform/PlayStation2 in 2001, which once more focused on [=PaRappa=] (but with cameos from the [=MilkCan=] members).
20
21[=PaRappa=] has appeared in other media as well. There was also an AnimeOfTheGame by [[Anime/ParappaTheRapper the same name]] that ran for 30 episodes and introduced CanonForeigner characters. Before the anime debuted, Rodney Greenblat, the game's illustrator, had created a series of comic books that are decidedly more true to the game than the anime. Later on another anime would air centering on PJ that would also be closer to the games, which was titled ''Anime/PJBerriNoMoguMoguMunyaMunya'', ran for two seasons and was produced to honor the 20th anniversary of the original game and the 15th anniversary of the previous anime.
22
23The original game was released on the Platform/PlayStationPortable in 2006 to celebrate its ten-year anniversary, with a wider display and updated music but otherwise largely intact. On April 26, 2012, [=PaRappa=] was announced as a playable inclusion in ''VideoGame/PlayStationAllStarsBattleRoyale''. On December 2015, ''[=PaRappa=] the Rapper 2'' was given a re-release on the Platform/{{PlayStation Network}}, and in April 2017, the original game received a [[VideoGameRemake remake]] titled ''[=PaRappa=] the Rapper Remastered'' for the Platform/PlayStation4, which is based on the previous PSP version.
24----
25!!Tropes:
26
27[[foldercontrol]]
28[[folder:Both ''[=PaRappa=]'' and ''Um Jammer Lammy'' examples]]
29* AerithAndBob: Characters with some rather out-there names (such as [=PaRappa=], Ma-San, and Chop Chop Master Onion) exist alongside more reasonably-named people (such as Katy, Sunny, and Joe).
30%%* AmazingTechnicolorPopulation
31* AmbiguousGender:
32** It is unknown what Jet Baby's gender is. In ''[=PaRappa=] 1'', "The Jet Baby Theme Song" refers to the song's title character as a "she", but when [=PaRappa=] and his friends walk out of the movie theater, they refer to said character as a "he".
33** [[https://www.youtube.com/watch?v=UcgDqDmWE8U A prototype of the same cutscene]] reveals that [=Parappa=] and his friends were originally talking about Creator/JohnWayne (for some reason), so when the mentions of John Wayne were changed to Jet Baby, it's likely that Katy and [=PaRappa's=] lines were not changed to account for Jet Baby being a "she".
34* AnimalGenderBender:
35** Both ''[=PaRappa=]'' games feature female moose, with antlers.
36** It's even weirder in ''Um Jammer Lammy'', which the titular character, who's a lamb and female, has horns.
37* AnimateInanimateObject: Only in [=PaRappa=] Town can an onion teach you kung-fu, or a dog date a flower.
38* ArcWords:
39** '''"I gotta believe!"''', the catchphrase of (who else?) [=PaRappa=] himself.
40** In ''Um Jammer Lammy'', Lammy constantly remembers what Chop Chop Master Onion told her: "Dojo, casino, it's all in the mind."
41* BigEater: PJ Berri.
42* {{Bizarrchitecture}}: To give you a good idea of how interesting [=PaRappa=] Town's architecture is, the game's illustrator is an [[http://rodneyfun.com/gallery.html abstract artist]].
43* BladderOfSteel: None of those games let you pause. Attempting to do so it restarts the entire level.
44* CallAndResponseSong: ''All'' of the songs, owing to the gameplay formula, take the approach of a teacher giving a phrase and the player copying or responding to that phrase. It's natural for [=PaRappa=], but a little unusual in Lammy's case, since she copies what the teachers sing with her guitar.
45* CallBack:
46** Each of the games starts with the characters watching a movie (usually involving "[[ShowWithinAShow Jet Baby]]") with the same weird monster. Then, before the first level starts, they go to "Chunky Burger." In ''UJL'', they even take the exact same dialogue for the bully characters who come in as when they did in the first game.
47** The bully characters say the same first dialogue lines in ''[=PaRappa=] 2'', during a cameo appearance at the start of Stage 5.
48* CharacterCatchphrase: Three (or two, with one having two halves), which the characters always say [[OncePerEpisode once a level]] right before the gameplay starts.
49** Parappa has "I gotta believe!"
50** Lammy has "My guitar is in my mind!" and "Leave it to Lammy!", which the last level of her game alters to "Leave it to Milkcan!"
51* ClimaxBoss: The Bathroom Rap in the first game, Teriyaki Yoko in ''Um Jammer Lammy'', and Colonel Noodle in ''[=PaRappa 2=]''. While they aren't the final stages, they do serve to wrap up the plot before the final concert, and are usually the most difficult stages in their respective games.
52* CreatorCameo: Rodney Greenblat, the character designer of the series, has off-and-on cameo appearances throughout the games, most noticeably as a television reporter in ''[=PaRappa=] 2'', but also as the basis for the name of "Rodney State" where the characters live, and the singer of the "Jet Baby" song at the beginning of ''[=PaRappa=] 1''. Also, in a bonus scene from ''Um Jammer Lammy'', Ma-San is typing a letter to "Mr. Matsuura" (Masaya Matsuura is one of the game's creators).
53* DancePartyEnding: As a game about music, this goes without saying. The two ''[=PaRappa=]'' games have [=PaRappa=] rapping with MC King Kong Mushi about his heroic actions. The goal of ''Lammy'' is to get to the concert that comprises the ending.
54** Special mention goes to KT & The Sunny Funny Band, an extra feature for the first game that can be unlocked by completing all six stages in Cool Mode.
55* DenserAndWackier: The first ''[=PaRappa=]'' is fairly down-to-earth and plausible, with challenges such as "passing a driving exam" and "baking a cake", and the title character's main goal being to impress the girl he likes. ''Um Jammer Lammy'', the next game in the series, gets ''considerably'' more bizarre, but most of the individual stages are still ''somewhat'' grounded at the very least, and the main goal of "get to the concert venue on time" isn't particularly out there. ''[=PaRappa=] 2,'' on the other hand, involves a ShrinkRay, a [[BrainwashedAndCrazy crazed hairdresser]] giving everyone [[FunnyAfro spontaneously growing afros]], a video game that leaves the player unable to eat anything but noodles ever again if they should lose, and the overall crux of the plot to ''turn all the food in the world into noodles.''
56* DownloadableContent: The PSP rerelease of ''[=PaRappa=]'' has downloadable alternate versions of the original 5 songs, while ''Um Jammer Lammy'' was released for download on the [=PlayStation=] Store.
57* DubNameChange: Sometimes [[AvertedTrope averted]] (Teriyaki Yoko, Ma-San), sometimes played straight (Takoyama-san/Hairdresser Octopus, Niwatori-sensei/Cheap Cheap). The "dub" part is questionable, though.
58* {{Egopolis}}:
59** In what can be considered an inversion of OneSteveLimit, [=PaRappa=] Town is named after '''another''' [=PaRappa=]. It's actually a pretty popular name in the [[TheVerse PaRappa Universe]].
60** [=PaRappa=] Town is in [[CreatorCameo "Rodney State",]] after Rodney Greenblat.
61* FeatherFingers: Mostly averted. Nearly all [=PaRappa=] characters have humanlike hands regardless of species, including frogs, octopi, and even plants. Interestingly, Cheap Cheap Chicken is one of the few characters, if not the only character, with appendages appropriate for her species, but she seems to be able to manipulate objects just as easily as any human-handed FunnyAnimal.
62* FourLeggedInsect: {{Averted|Trope}}. All the insect characters [[MultiArmedAndDangerous have two sets of arms.]]
63* GenreShift: Not in a gameplay sense, but in a musical sense. The first game was primarily classic hip-hop, with its tracks often utilizing chopped-up samples and drum loops. The second game -- and [=PaRappa=]'s tracks in ''Lammy'', which is otherwise rock-focused -- are closer to R&B, with the second game featuring live instruments on most of its tracks. This was due to creator Masaya Matsuura wanting the series to feel more timeless, as the first game's music is very of-the-moment.
64* InkSuitActor: Chop Chop Master Onion is an onion-headed caricature of his voice actor, [[https://parappatherapper.fandom.com/wiki/Ryu_Watabe Ryu Watabe]], who also wrote the lyrics for the songs.
65* InexplicablyTailless: Despite being animals, only Katy has a tail showing; there are moments when even her tail is missing!
66* InformedSpecies: The title character is not readily identifiable as a dog other than his floppy ears and round nose. Meanwhile, Lammy doesn't even resemble a lamb, though she more closely resembled one earlier in development.
67* LanternJawOfJustice: [[MeaningfulName Joe Chin]] is named after is his.
68* LettingTheAirOutOfTheBand: Every time you fail a level.
69* LetsGetDangerous: This can apply to every levels cutscene, but it particularly stands out in Hair Scare, the fifth level of [=PaRappa=] 2. After Katy throws Lammy's guitar to her, both her and Parappa get to say their catchphrases ''together.''
70* LimitedAnimation: The first game, for all its style, had pretty stiff and limited movements in its cutscenes. Alleviated in the levels proper with smoother movement, although everyone's face moved like a slideshow as they emoted and sang. ''Um Jammer Lammy'' gave its cutscenes proper movement if still a little stiff thanks to its art style, but everyone's faces were still limited in how they move. The second main game moved past all these previous quirks with the most fluid movement and facial expressions the game series has seen, however.
71* LimitedSocialCircle: Notable aversion, but then played straight. Katy's band members, Lammy and Ma-san, have never met Katy's other friends. But by the second game, they have evidently formed a single social circle close enough to walk into each other's houses without asking.
72* LionsAndTigersAndHumansOhMy: Actually, it was more like, "Lions and Tigers and Humans and [[EverythingTalks Inanimate Objects]]... Oh, My!"
73* MickeyMousing: Present in the first game and ''Um Jammer Lammy'', where the effects and characters on stage move and change as the protagonist plays worse and worse, and the music becomes a little lamer to reflect it. Omitted in the second game in favor of noodles that overwhelm the stage instead.
74** In the first game, Master Onion will drop his battle-ready stance and lazily start relaxing on his knee or outright lay down if [=PaRappa=] does poorly, Mooselini's car will start shaking and swerving out of control as [=PaRappa=] proves he doesn't deserve his drivers license yet, Fleaswallow's flea market will start breaking down and outright collapse from [=PaRappa=]'s terrible bartering skills, Cheap Cheap will leave her film set to personally berate [=PaRappa=] if he's not cooking well enough, and the final stage with the concert will have the crowd disperse and the stage lights focus on [=PaRappa=] if he sings poorly.
75** In ''Um Jammer Lammy'', Master Onion's dream will get more and more unstable and nightmarish as Lammy plays badly, the fire Chief Puddle's trying to extinguish will intensify and eventually engulf the building because Lammy failed to put it out, all the babies under Cathy Pillar's care will get more cranky and start crying because Lammy can't put them to sleep, Fussenpepper's plane will experience a hellish amount of turbulence and regularly nosedive if Lammy proves to be a bad co-pilot, the tree Paul Chuck's trying to carve will start losing its balance and snapped in half to ruin the guitar being carved, Teriyaki's audience will start getting electrocuted, roused into a hellish tidal wave of souls and eventually start splitting open to reveal the void of hell itself if Lammy isn't a good enough guitarist, and like [=PaRappa=] before her own personal concert will have the audience ditch the party if Lammy still isn't good enough to perform.
76** While the second game largely abandons this, it still keeps the traditional example of the last stage's concert being abandoned by the audience if [=PaRappa=] is doing poorly enough (since this is after the noodle situation has been revolved).
77* NeverBareheaded: [=PaRappa's=] beanie hat, which he never takes off. What [=PaRappa=] looks like underneath his hat is a very popular topic, and it's even [[LampshadeHanging lampshaded]] in ''[=PaRappa=] 2'', if you fail Stage 5:
78-->'''Hairdresser Octopus:''' Hey, take that stupid hat off! What does it look like in there?
79-->'''[=PaRappa=]:''' Aaa, I'm not sure myself.
80* NoFairCheating: Pausing a level would make it much easier to time your button presses; the games close this loophole by forcing a level restart if you try it.
81* OlderThanTheyLook: [=PaRappa=] and his friends have child-like appearances, but the official word is that they're probably teens, hence why [=PaRappa=] can get his driver's license. Katy, Lammy, and Ma-san are also implied to be older than the others, likely college-age.
82* OldMaster: Chop Chop Master Onion is a comical subversion, as he loses his dojo after the first game. While he appears as a [[DreamingOfThingsToCome prophetic dream]] in ''Um Jammer Lammy'', he's incredibly disheveled and his is advice to Lammy is that "my dojo is in my mind; it even has a casino." By ''[=PaRappa=] 2'', he's ended up as the host of a daytime television program.
83* OnceAnEpisode: A song with Chop Chop Master Onion and a finale set at a concert appear in each game.
84* PaperPeople: There's about one character in the game who isn't in this style. Everyone else is paper-thin. Besides stylistic reasons, this decision was likely made to get past the [=PS1=]'s hardware limitations; either way, it stuck since.
85* RichBitch: Joe Chin is very wealthy and [[ItsAllAboutMe self-centered]], and doesn't seem to realize how much he belittles [=PaRappa=] in their feuding attempts to win over Sunny.
86* SeriousBusiness:
87** The inhabitants of [=PaRappa=] Town sure do seem to be into rapping.
88** {{Lampshade|Hanging}}d at the beginning of ''Um Jammer Lammy''; Lammy's excuse for being late to her concert was that people [[CallBack wanted to rap for the bathroom]], and she only plays guitar. People, please leave the rapping to [=PaRappa=]!
89* SillinessSwitch: Done as a game mechanic. If you rank down to Bad or Awful, the background has silly things happen (rain during the rap for the bathroom for example) and the [[SongsInTheKeyOfPanic music sounds more wacky and terrible]].
90* SimonSaysMiniGame: The entire game can be described as a rhythmic version of Simon. However, if you "freestyle" enough by adding your own inputs while keeping the original rhythm, you enter "Cool" mode where you can continue freestyling to rack up points, only reverting to the base prompts if you lose your groove. ''[=PaRappa=] 2'' hints at "Cool" mode's existence as multiple instructors, in their introductory spiel, advise Parappa to "come up with your own groove" instead of just copying them.
91* SplitScreen: Happens in ''Um Jammer Lammy'', when Lammy tries hard to fly a plane with Captain Fussenpepper in Stage 4; and in ''[=PaRappa=] 2'', when both [=PaRappa=] and Guru Ant are [[AttackOfThe50FootWhatever grown big]] for the final time, while you can see Ma-san getting bored (which doubles as a FunnyBackgroundEvent), as long as you don't mess up.
92* SpritePolygonMix: Used for stylistic purposes. See PaperPeople.
93* TakeThatAudience: Failing certain stages will have the instructor call you out for being absolutely terrible. One even suggests that you should be banned from every video game.
94%%* TownGirls:
95%%** Lammy = Butch
96%%** Sunny Funny = Femme
97%%** Katy Kat = Neither
98%%None of these three sub-bullets give any context as to how the characters fit these archetypes.
99* VariableMix: When you start screwing up, so does the music.
100[[/folder]]
101
102[[folder:''[=PaRappa=]''-only examples]]
103* AcidRefluxNightmare: Implied in the intro to ''[=PaRappa=] 2''. [=PaRappa=] makes sickly expressions throughout his dream and he wakes up surrounded by discarded noodle containers.
104* ActionizedSequel: The first game was about things like taking karate classes, getting a part time job, and getting a driver's license. The second game eventually becomes a game about saving the world from a dietary fate.
105* AntiFrustrationFeatures: The sequel has the difficulty drop during a song if you are screwing up and drop down in rank by making the lyrics more simple, which means less buttons to press or the buttons being spaced farther apart for a slower rhythm. If you do drop down in rank, you get to repeat the section again so you have a shot of recovering.
106* ArsonMurderAndJaywalking: In ''[=PaRappa=] 2''[='=]s rap song "Noodles Can't Be Beat", when [=PaRappa=] and Colonel Noodle rap about how foods can be in worldly cuisines (while going through quick costume changes to represent each culture of cuisine):
107-->'''Noodle:''' Chinese, Italian, Thai or Jamaican...\
108'''[=PaRappa=]:''' Mexican, Egyptian, English, Korean...\
109'''Noodle:''' Anything goes, even Hawaiian.\
110'''[=PaRappa=]:''' Anything goes, even Alaskan.
111* AscendedExtra: General Potter only had non-speaking role as Sunny's father in the first game. But in the sequel, he plays a key role in the story. Same with Papa [=PaRappa=], though he did appear a bit more frequently in the first game.
112* AudienceParticipationSong: The final songs in both games have the audience sing along when called for. The master leads the audience at the beginning while [=PaRappa=] does it at the end of the song. If you screw up or are just messing around, the audience will perfectly mimic [=PaRappa=]'s rap style.
113* AwardBaitSong: "Funny Love" from the first game and "Come a Long Way" from the second game, both of which are more serious R&B-style love songs rather than the more comical or light-hearted raps that make up the rest of their respective games.
114* BattleRapping: In both games, [=PaRappa=] has to face all of his mentors at once in a rap battle late in the game.
115* BitchInSheepsClothing: Prince Fleaswallow, which is only made clear if you actually listen to his lyrics. He seems to [[AGodAmI have a god complex]], [[JustGotOutOfJail be on the run from the police]], [[OnlyInItForTheMoney only cares about money]], and is implied to also be a thief.
116* BoastfulRap: The endings to both games: unusually, it is a professional rapper boasting about [=PaRappa=]. In addition, half of the second game's third and seventh raps are each this.
117* BonusStage: ''[=PaRappa=] 2'' has one at the end of every second stage you complete. It's set in Chop Chop Master Onion's dojo, where you press buttons to break vinyl records that the Kotamanegis (student onions) pull out. Your score in the bonus game is added to your score from the regular stage.
118* BookEnds: The second game starts with [=PaRappa=] having won a lifetime supply of noodles. At the end, he won ''another'' lifetime supply of food, cheese this time.
119* BossRush: The first game's fifth involves engaging the four mentors from the other songs in a [[BattleRapping rap battle]] in order to get to the toilet. The sixth level in ''[=PaRappa=] 2'' had a similar premise, with you facing off with the five mentors in a 16-bit video game.
120* BossSubtitles: In the second game, the mentor for each level gets their name in subtitles when they first appear.
121* BreakingTheFourthWall: If you fail Stage 1 of ''[=PaRappa=] 2'', Beard Burger Master will say, "Oh man, that was bad. And what is with this noodle thing?" (presumably referring to the noodle pattern that appears around the screen and covers the background in Bad and Awful modes respectively). [=PaRappa=] then sighs, "I always screw up at the beginning..."
122* CarryingACake: Poor, poor [=PaRappa=]. Though it's probably just as well--Sunny might have found the design [[FurryConfusion a little offensive]].
123* CatapultNightmare: [=PaRappa=] does this in the intro of ''[=PaRappa=] 2''.
124* ChekhovsGun: In the beginning of first game, [=PaRappa's=] final boss stage song, "[=PaRappa's=] Live RAP", is heard playing as [=PaRappa=] and his friends enter the Chunky Burger restaurant.
125* ClumsyCopyrightCensorship: In the PSP and [=PS4=] releases of the first game, PJ Berri and Katy Kat's orders of "a vanilla and a chocolate frosty", respectively, at the burger restaurant mute the word "frosty", possibly because of trademark issues with the Wendy's Frosty.
126* ConfusingMultipleNegatives: "I ain't got no time for nobody."
127* ConsoleCameo: When [=PaRappa=] goes to buy a cake for Sunny in Stage 4's cutscene, a store with a giant [=PS1=] controller on it is seen to the left of the cake store.
128* DontTryThisAtHome: In the first lesson of the 5th stage of the second game, this text is shown in brackets where the lyrics are usually displayed. For the record, the activity shown is hair styling, though it's about as extreme as it can be with [[RunsWithScissors people running with scissors]].
129* DownloadableContent: The PSP rerelease of the first game has downloadable alternate versions of the original 5 songs.
130* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up the lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/labelnote]]
131* EarsAsHair: Rare plant variation. Apparently, Sunny Funny's petals are her "hair". They can even be [[https://static.tvtropes.org/pmwiki/pub/images/Dont_you_mean_petalstyle_877.gif styled into an afro]] somehow.
132* EasterEgg: By holding up on the D-Pad in the first game, an easter egg will occur in every stage but the fourth and fifth ones. This was never hinted at in the game itself until the [=PS4=] remaster, which has a trophy for finding all of them.
133** The first stage has an onion student showering behind the dojo doors and hidden ninjas appearing in various places.
134** In the second stage, Prince Fleaswallow can be seen on the side of the street, presumably trying to beg a ride.
135** In the third stage, a fly will wander into the flea market and Fleaswallow will [[FurryReminder live up to his name]].
136** In the sixth stage, holding down will cause [=PaRappa=] to bust a move. Pressing any buttons during this easter egg will stop the animation.
137* EasyModeMockery: In the first game, if you want all the stages, you'll have to play on normal difficulty, as easy only allows access to the first three.
138* EvilCostumeSwitch: [[spoiler:Colonel Noodles in ''[=PaRappa=] 2''. After failing to turn all the burgers into noodles in Stage 1, he moves away during the news report in the intro to Stage 2, and now switches to his signature costume in the intro to Stages 4 and 7. During the rap battle with [=PaRappa=], while they are still convincing each other about which food is better, Noodles suddenly raps that noodles "taste better than water" before water pours down at Noodles on cue, washing his plate off of him along with his glasses and his noodle afro hat; and he is now fully convinced that other foods taste just as good, resulting in a GoodCostumeSwitch back to normal in Stage 8.]]
139* FakeDifficulty:
140** Provided by the original game's cumbersome timing window. This game also debuted before the advent of [=TV=]s with extensive video and audio pre-processing, and hence it has no lag adjustment options. Good luck playing it on a modern TV.
141** Even more egregious is that this ''wasn't fixed'' in the remaster, despite both ''Um Jammer Lammy'' and ''Parappa 2'' featuring massive improvements to the timing window.
142* FakeOutFadeOut: If you complete stage 8 of ''[=PaRappa=] 2'' with a Cool ranking, after the stage does its usual fade-to-black, it fades back in and the music kicks in again. You get to continue the AudienceParticipationSong for an extra minute or so -- [[RuleOfFun just for fun]], as it doesn't affect your Cool rank or score.
143* FamilyFriendlyMatureContent: Stage 2 in ''[=PaRappa=] 2'' is called "Strictly For Adults". [=PaRappa=] and PJ find a TV show called ''Romantic Karate''. It is prefaced with a content warning saying the show is "[[TheNamesake strictly for adults]]". [=PaRappa=] interprets this as a way to prove his maturity.
144* {{Foreshadowing}}: In ''[=PaRappa=] 2'', if [=PaRappa=] messes up a segment during stage 1, Beard Burger Master's son is seen laughing from a corner with a strange machine. [[spoiler:The machine is the Noodlizer, and it's revealed later that [=BBM=]'s son is Colonel Noodle.]]
145* FriendToAllChildren: Discussed by Rodney Greenblat in his "The Jet Baby Theme Song": "When Jet Baby loves, / [[AmbiguousGender She]] loves all of the children."
146* FrothyMugsOfWater:
147** Only in the U.S. version of ''[=PaRappa=] 2'', Stage 1, even though Beard Burger Master's voice says, "You better get in line!" his lips say, "Taste better than wine!", which was in the Japanese and European versions.
148** Which causes a minor line in Level 7 to [[LostInTranslation lose its meaning]]; [[spoiler:Colonel Noodles]] raps, "Noodles are the best, no doubt, can't deny, taste better than water, but don't ask me why," in a nod to [[spoiler:his father]]'s "Taste better than wine" lyric, [[spoiler:before water pours down at Noodle on cue]].
149* FunnyBackgroundEvent: Joe Chin dropping his gigantic, forty-two story high cake near the beginning of the intro for "Full Tank".
150* GRatedSex: There was an entire level in the sequel where [=PaRappa=] practices "Romantic Karate". [[HomoeroticSubtext With his friend P.J. Berri]].
151* GreenAroundTheGills: At the end of Stage 5, Parappa overstuffs himself on the seafood cake he had made in the previous stage; this returns to bite him as he experiences a PottyEmergency, hallucinating and sweating profusely as his face takes on a sickly green colour, looking utterly miserable as he endures a torturous BossRush of all the previous teachers before he can just barely make it to the toilet in time.
152* HardModeFiller: In ''[=PaRappa=] 2'', when you beat the game once, you unlock a harder difficulty, represented by [=PaRappa=]'s beanie changing color. There are four different difficulty levels; from easiest to hardest, the default orange, blue, pink, and yellow.[[note]]In the game's internal difficulty system mentioned in DynamicDifficulty, these are represented by 0, 9, 10, and 11, respectively.[[/note]] Beating each level with the yellow hat unlocks its song to listen to; beating every stage unlocks the full version of "Come A Long Way". There are also four difficulty levels for the CPU battle mode; beating hardest difficulty for each stage unlocks the full version of the title theme.
153* HeelFaceTurn: At the end of ''[=PaRappa=] 2'', [[spoiler:Colonel Noodles]] has a change of heart about his plan to turn all the world's food into noodles once [=PaRappa=] convinces him that everyone should be allowed to eat the foods they want.
154* HereWeGoAgain: The opening for ''[=PaRappa=] the Rapper 2'' has [=PaRappa=] waking up surrounded by noodles, claiming that he won a life-time's supply of them. [[spoiler:The game ends with him having dinner at Sunny's, telling the player that, this time, he's won a life-time's supply of ''cheese''.]]
155* HypocriticalHumor: In the intro of Stage 2 in ''[=PaRappa=] 2'', [=PaRappa=] and PJ's ice cream cones turn into noodles. PJ claims that he "can't eat this" not long before eating the noodles anyway. He also seems to have eaten [=PaRappa=]'s noodles too.
156* IdeaBulb: One of these always precedes [=PaRappa=] saying "Yeah, I know! I gotta believe!”
157* IHaveNoSon: Implied if you do badly enough in Stage 8 of ''[=PaRappa=] 2''. At Awful, Parappa's father is absent from the audience.
158* InterspeciesRomance:
159** [=PaRappa=]'s a dog who has a crush on a flower named Sunny. An animal is in love with a plant. According to Rodney Greenblat, [=PaRappa=] could actually '''[[HotSkittyOnWailordAction have children]]''' with Sunny. God only knows [[MixAndMatchCritters what their kids would look like.]][[note]][[{{Pun}} Dogwood blossoms?]][[/note]] That said, he also added:
160-->"[[BellisariosMaxim Some questions are best left unanswered.]]"\
161--Rodney Alan Greenblat
162** Interestingly, in one of the [=RodneyFun=] comics, [=PaRappa=] mentions wanting to "have many babies" with Sunny.
163* ItsAWonderfulFailure: Fail stage 5 of the original, and it's heavily implied that [=PaRappa=] poops in his pants, symbolized by a video of a rocket blasting off.
164* IWantToBeARealMan: After an incident in the sequel's prologue leads to Sunny calling [=PaRappa=] a baby, he spends the whole game trying to act mature. Sunny eventually tells him that he only needs to try his best.
165* JokeOfTheButt: The first level of ''[=PaRappa=] 2'', "Toasty Buns". It's about fast food, but loaded with DoubleEntendre.
166-->'''Beard Burger Master:''' My buns are very toasty.
167* KirkSummation: The entire 7th level of ''[=PaRappa=] 2'' was about [=PaRappa=] trying to convince Colonel Noodles that there are many excellent foods in the world that would be lost if he turned everything into noodles.
168* LevelOneMusicRepresents: In the PSP re-release of the game, most levels get one or two downloadable remixes. Stage 1 gets ''five''.
169* LimitedWardrobe: {{Lampshade|Hanging}}d:
170--> '''Hairdresser Octopus:''' "Hey, take that stupid hat off. [[NeverBareheaded What does it look like in there?]]"
171--> '''[=PaRappa=]:''' "Ahh... I'm not sure myself."
172* LipLock: Mostly averted, but a noticeable one occurs in the second game; one of the lyrics in the first stage is "Heat!", but the mouth shape for that line is an "O" shape. Which is weird, since the games are solely produced in English.
173* LogicBomb: In Prince Fleaswallow's rap, he says "I've been working here [at the flea market] since my mama was a baby". Think about that.
174* MadLibsDialogue: The first ''[=PaRappa=]'' game was very prone to this with [=PaRappa=] himself with most of his lyrics being obviously spliced to match the button inputs. The sequel does a better job at hiding it, but on the higher difficulty levels, both [=PaRappa=] and the masters fall into the trope ''hard'' due to how much remixing the lyrics are given and it can sound quite hilarious at times. The sequel's 2 player mode also falls into this since the game will adjust the lyrics to match the button presses of the previous player if it thinks they freestyled good enough.
175* TheMostDangerousVideoGame: Played for laughs in ''[=PaRappa=] 2.'' Lose at "Food Court", and [[CoolAndUnusualPunishment you can't eat anything but noodles for the rest of your life.]]
176* MultipleEndings: Downplayed. If you succeed in Cool Mode in the first game, the ending cutscene in every stage but the first and last changes slightly. For example, winning normally in Stage 2 shows [=PaRappa=] getting his picture taken for his drivers license, [[UnflatteringIDPhoto but he sneezes while getting the picture taken.]] Winning in Cool Mode shows [=PaRappa=] getting his picture taken without sneezing, resulting in his ID photo looking more flattering.
177* NoBiochemicalBarriers: Rodney Greenblat has mentioned that [=PaRappa=], a dog, and Sunny, a flower, are [[ArtisticLicenseBiology sexually compatible]], and [[MixAndMatchCritters could conceive a child]].
178* NostalgiaLevel: Of sorts. Stage 5 of ''[=PaRappa=] 2'' prominently features [=MilkCan=] of ''Um Jammer Lammy'', who play the background music.
179* OhCrap: If an unused button is pressed, [=PaRappa=] will shout "Uh-oh!" in the first game or "Oops!" in the second.
180* OmnicidalManiac: To an extent in the sequel. Bad guy Colonel Noodles wanted to transform everything just to satisfy his [[MundaneMadeAwesome undying love for noodles]].
181* PottyEmergency: Level 5, "Full Tank", has [=PaRappa=] needing to poop after eating too much cake. Turns into (implied) PottyFailure if you fail the level. Albeit... [[UnusualEuphemism strangely]] (and humorously too).
182* ProductionThrowback: A female Tooli bug from one of Rodney Greenblatt's earlier works, ''Rodney's Wonder Window'', can be seen flying out of the BigBallOfViolence in [=PaRappa's=] ImagineSpot before Stage 1 in the first game.
183* PursuingParentalPerils: [[spoiler:We learn in the intro to Stage 7 of ''[=PaRappa=] 2'' that Beard Burger Master became so obsessed with burgers and their research that he would compel his son Colonel Noodles to eat burgers daily along with everyone else, including Noodles' mother, who became so [[ObsessedWithFood obsessed with burgers]] that she turned into one (figuratively). Even worse was that Noodle had become destined to [[FollowInMyFootsteps become a burger shop owner like his dad]] from the day he was born. We're assuming that Beard Burger Master died being obsessed with burger research, and after Noodles ate some pasta and noodles because he loved noodles more than burgers, he decided to start on noodle research and do to the citizens of [=PaRappa=] Town what his burger-obsessed father did to him years ago: compel them to eat noodles daily until the day he would die, which is very dangerous indeed!]]
184* {{Retraux}}: The sixth level in ''[=PaRappa=] 2'' is a 16 -bit video game game. Or if you're doing badly, 8-bit. Or if you're doing ''really'' badly, [[OlderThanTheNES Atari 2600 on an]] ''[[OlderThanTheNES oscilloscope display]]''. Subverted if you're doing awesomely, which is in the 32 or 64-bit style.
185* SavingTheWorldWithArt: The premise of the second game: Colonel Noodles is [[ItMakesSenseInContext turning every food in the world into noodles]], and it's up to [=PaRappa=] to deliver a KirkSummation in the form of a rap battle.
186* ShrinkRay: The unmodified De-Noodlizer in ''[=PaRappa=] 2'' can shrink or enlarge characters (including [=PaRappa=]) when a certain character presses the button on its remote control, even with help from the Guru Ant, of course.
187* SophisticatedAsHell: Cheap Cheap has a stereotypical British voice, but is still a pretty great rapper.
188* SunnySunflowerDisposition: Sunny Funny. Bright and cheerful, and also wanting adoration.
189* SuspiciouslySimilarSubstitute: Instructor Moosesha in ''[=PaRappa=] 2'' is one for Instructor Mooselini, from the first game, who is neither mentioned by name nor shown. However, the similarity is acknowledged in one line, where she reveals that they are sisters.
190* TheTelevisionTalksBack:
191** There was an [[https://www.youtube.com/watch?v=keuNX9gib2M entire level]] in ''[=PaRappa=] the Rapper'' like this. [[spoiler:A subversion, as Cheap Cheap's literally right next to him. (The "television" is actually a frame she kept around herself, for some reason. This is revealed only if you're in "Cool" mode, and if you start doing badly [[note]]she'll stomp right out of the TV frame to teach [=PaRappa=] how to cook personally, and what's also curious is how she has a TV filter to her voice while speaking through the television, which goes away as soon as she comes to [=PaRappa=] in person.[[/note]] (This is lampshaded by [=PaRappa=] asking her how she got out of the TV.)]]
192** In ''2'', the second level "Romantic Love" also does this to an extent. Specifically when reaching/losing Cool Mode and getting worse/failing the level. The former as Master Onion will say that now it's [=PaRappa=]'s turn to lead, [[MakesJustAsMuchSenseInContext and then brings the whole TV set into [=PaRappa=]'s living room as if he's the focus of the show now]]. The latter as Master Onion apparently knows when [=PaRappa=] is doing badly and calls him out when he fails the level.
193* ToiletHumor: There's a level in which [=PaRappa=] is on a date with Sunny and suddenly feels the call of nature. Rather than using the facilities at the park he's at, he tries to hold it in for as long as possible, even while driving. For some reason, Sunny interprets [=PaRappa=]'s strained expression as him suddenly becoming "manly"... and then when he goes back to the car after taking a dump, Sunny thinks to herself, "He's the same [=PaRappa=] again. Oh well."
194* TooLongDidntDub: In the second game's "Romantic Love", Chop Chop Master Onion refers to himself by his Japanese name, "Tamanegi-sensei". Since changing it would require changing the rhythm of the lyrics, it goes untranslated in the international versions.
195* TransformationRay: The Noodlizer, a RayGun that can turn anything into noodles, including burgers, guitar strings, and even [[DepartmentOfRedundancyDepartment noodles]].
196-->"Huh? Noodles into noodles? At the Chinese restaurant?"
197* TutorialFailure: In ''[=PaRappa=] the Rapper 2'' every level would have Boxy give the player a practice round by giving sample lyrics from the song they would be playing. While it is a good thing to have, the only problem is the practice[=/=]tutorial sections are played at the slowest speed possible while the majority of the songs themselves play much faster than that. You have to learn to adjust to the song's tempo and difficulty yourself.
198* UpdatedRerelease: The first ''[=PaRappa=] the Rapper'' game got a rerelease on the PSP and a remaster on the [=PS4=].
199* VinylShatters: In the second game's BonusRound, [=PaRappa=] can break vinyl records with karate moves.
200* WhatTheHellIsThatAccent: Several characters, particularly the hairdresser and burger chef in the second game, have strong accents that don't seem to come from any country in particular.
201* WolverinePublicity: The [=PSP=] rerelease of the first game contains remixes of the game's songs. The first stage has far and away the most remixes, with five.
202* YankTheDogsChain: ''[=PaRappa=] 2'' kicks off the adventure with [=PaRappa=] winning a lifetime supply of noodles and growing sick of eating them. He goes to a burger joint to eat something different and sees that their food have become noodles as well! With a bit of help from the ghost of the Beard Burger Master, [=PaRappa=] fixes the issue and is about to enjoy his ice cream, only for it to instantly turn into noodles afterwards.
203[[/folder]]
204
205[[folder:''Rodney Fun Comic Collection''-only examples]]
206* AcidRefluxNightmare: PJ gets a nightmare in the first book from eating Sunny's vegetarian stew.
207* BittersweetEnding: "Katy's Shopping Explosion" ends with Katy winning a free shopping spree and buying too much stuff for her cramped apartment to handle. She can't get her coffee machine to work, her stereo ends up disturbing the people in her apartment and she needs to pay for services for her various electronics. However, her brand-new blow dryer works perfectly, which she is happy about.
208* DidntThinkThisThrough: One of the comics centers around Katy winning a free shopping spree. She gets everything her cart can carry, but she runs into some problems. She can barely fit all of what she bought into her cramped apartment, and when she buys a bunch of fancy electronics (a phone, a laptop, a television and a DVD player) PJ notes that Katy will need to buy phone service, internet service, cable service and movies to make them work. Katy is put off by that because she doesn't have enough money to do that.
209* LethalChef: Sunny Funny in the second book, nearly literally around the end. When Sunny forgets to buy the ingredients she needs, she decides to [[HilarityEnsues improvise]]. Needless to say, none of Sunny's guests would touch it. (Except for [[BigEater PJ]].) As for the dessert, well... Flaming Dynamite Strawberry Onion Cake, anyone?
210* LetsMeetTheMeat: In the second book, a pair of fish [[https://static.tvtropes.org/pmwiki/pub/images/rfcc1_b2_07_08.jpg willingly]] jump into Sunny's bowl hoping to be fried by her.
211* MadAtADream: "PJ's Dreamland" involves PJ having an AcidRefluxNightmare thanks to Sunny's cooking. In the dream, a bunch of knights that have [=PaRappa=]'s face throw him into a bottomless pit. When he wakes up and goes to Club Fun to DJ, he refuses to talk to Sunny and [=PaRappa=].
212* NoSmoking: {{Averted|Trope}}. Both [=PaRappa=]'s dad and Mr. Prince Fleaswallow are seen smoking on separate occasions.
213* PlumbersCrack: Sunny laughs at Mr. Buttonose's butt crack.
214* ThoseTwoGuys: The squirrel and the rabbit in the second book.
215[[/folder]]
216----
217''[[GameOver TRY AGAIN!!]]''
218
219'''X''' ''YES'' '''O''' ''NO''

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