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6 [[caption-width-right:350:"Now, let's go play together... under the clearest of [[VideoGame/YoshisIsland blue skies.]]"]]
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10->''"When the flowers bloom, the power of fairies works..."''
11-->-- Translated intro of Panel de Pon.
12
13''Panel de Pon'' [[note]](or ''Tetris Attack'', ''Puzzle League'', ''Puzzle Challenge'', or one of any innumerable names for the same series)[[/note]] is a MatchThreeGame developed by Creator/IntelligentSystems and published by Creator/{{Nintendo}}. While not the TropeMaker for the MatchThreeGame, it certainly helped popularize the genre.
14
15You have a screen full of differently colored blocks and marked by different shapes. You can swap the blocks freely horizontally, but you cannot swap them vertically. Get three or more of the same block in a row, and they vanish. Get more than 3 in a row, clear multiple sets of 3 at once, or create a chain -- the blocks that fall in to replace the ones that you just cleared form more sets of 3 or more -- and you get more points. However, the stack of blocks is constantly growing, and if it reaches the top of the screen, you lose. While a simple formula, it lends itself well to many variants: Play until you lose, score as many points as possible in a limited time, clear all the blocks on screen with limited moves, and face off against a CPU to see who loses first (with unclearable "garbage" to speed up the process).
16
17The original ''Panel de Pon'' came out for the Super Famicom in 1995. It stars a flower fairy named Lip trying to rescue her fellow fairy friends from monsters, who are using evil magic to possess them and flood their homeland with an endless rainstorm.
18
19Since it was believed that no self-respecting Western gamer would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]], Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''VideoGame/{{Tetris}} Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''[[InNameOnly nothing to do with Tetris at all.]]''[[note]]but since Yoshi had starred in previous falling blocks games like ''Yoshi'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]] This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''.
20
21It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, [[RecursiveAdaptation directly based on the anime]], which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," which had no theme whatsoever. The DS iteration, ''Planet Puzzle League'', maintained the name while adopting a futuristic theme, though still with no characters.
22
23An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as a GameWithinAGame for ''New Leaf'' after an update. This version of the game introduces a new game mechanic where if you fill up a gauge upon clearing panels, you will get the ability to use a special technique. By default, your ability is "Horizontal Wipeout", but if you use an ''Animal Crossing'' Toys/{{amiibo}} figurine, you get an alternate special technique depending on the figurine (for example, Isabelle's winter figurine gives you "Slow Panels", which decreases the speed of the gameplay).
24
25Aside from [[MagicWand Lip's Stick]], a Mii Outfit, and her Spirit in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''VideoGame/CaptainRainbow.'' [[AndYourRewardIsClothes You can also dress your Animal Crossing villager as Lip]] in ''New Leaf''. Nintendo would finally release ''Panel de Pon'' to western audiences as part of its Platform/NintendoSwitch Online SNES games, although untranslated similar to ''[[VideoGame/PuyoPuyo Super Puyo Puyo 2]]'' on the service as well.
26
27An open-source clone based on the Super Nintendo games called [[http://panelattack.com/ Panel Attack]] exists, which features online multiplayer/matchmaking. Additionally, several SpiritualSuccessor games are available and/or are in development online, including [[https://store.steampowered.com/app/1285020/Flipon/ Flipon]] (Released), [[https://store.steampowered.com/app/863230/Super_Plexis/ Super Plexis]] (Early Access), and [[https://store.steampowered.com/app/862900/Swapette_Showdown/ Swapette Showdown]] (Release Date TBA).
28
29----
30!!This series provides examples of:
31
32* AdaptationalBadass:
33** Richie in ''Pokémon Puzzle League'' goes from the first trainer who managed to end Ash's league run to the first member of the Elite Four.
34** Team Rocket, normally a TerribleTrio who are fairly easily beaten by Ash and company once an episode, function as this for Spa Service mode. They essentially get their own arc and, even without multiple difficulty levels, have a few end stages that are generally regarded as some of the harder ones for ''Puzzle League''.
35* AdaptedOut: Bumpty (the second stage) is completely absent from the Game Boy version of ''Tetris Attack''. After beating Lakitu, you immediately go against Poochy.
36* AIBreaker: The AI always prioritizes the garbage block closest to the bottom of the well, even if there's a monster garbage block on top that poses the actual threat. If they can't clear that garbage block, they'll simply give up even if there's a solution to the garbage block on top.
37* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless. Averted in ''Pokemon Puzzle League'', as all playable characters have P1 and P2 backgrounds.
38* AmericanKirbyIsHardcore: A subtle in-game example; the ''Panel de Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them (slightly similar to Thanatos' blocks in Panel de Pon). Likewise, [[AdaptationalJerkass Yoshi is much more of a snarky trash-talker]] than usual in ''Tetris Attack'' -- especially compared to the tomboyish but much friendlier Lip -- not unlike Kirby's similarly ruder and more smart-alecky MascotWithAttitude portrayal in ''VideoGame/KirbysAvalanche''. The most notable example comes from the end screen of Easy mode; whereas Lip politely informs the player to reset the console and try on a harder difficulty, Yoshi eventually gets angry at you if you wait too long expecting to find a secret.
39* TheAnimeOfTheGame: Inverted with ''Pokémon Puzzle League'', which is one of the only games in the entire ''Franchise/{{Pokemon}}'' franchise to take most of its cues from the anime. While ''''Pokémon'' Yellow'' focused on the series' ThirdOptionAdaptation of having Pikachu as your starter and the appearance of Team Rocket's TerribleTrio, ''Puzzle League'' goes all the way and features the anime characterizations of the cast.
40* {{Animesque}}: Inverted. The original Japanese game has an artstyle and themes that are highly influenced by Western Children's HighFantasy series like ''WesternAnimation/RainbowBrite'' and ''Franchise/MyLittlePony''.
41* AntiFrustrationFeatures: If the blocks are close enough to the screen for the danger music to play, the stopping effect of combos and chains will last longer than it normally does to give you a bit more time to get the tower back down.
42* TheArtifact: The "lily castle" from ''Panel de Pon'' remains in the background of ''Tetris Attack''[='s=] story mode.
43* ArtifactTitle: ''Pokémon Puzzle League'' was so-titled because it involved Ash from the ''Anime/{{Pokemon}}'' anime joining a new type of Pokémon League--not just a Pokémon League, but a Pokémon ''Puzzle'' League. While there haven't been any ''Pokémon''-themed entries in the series since, the title stuck.
44* ArtificialStupidity:
45** The AI in ''Panel de Pon'' and ''Tetris Attack'' can't "see" the normal panels a garbage block is being converted to, and therefore won't chain off them. Chaining large garbage blocks this way is the game's only ComebackMechanic, and the AI being unable to do it is a severe hindrance. This is fixed in subsequent games.
46** If the AI's stack contains an excessive number of garbage blocks, it'll just give up instead of trying to clear them; even when in theory, they ''could'' turn the game around.
47* AscendedExtra: While Giovanni is not typically an "extra", this is the first time in the ''Pokémon'' series Giovanni and Ash have squared off; Jessie is the one Ash challenged for the Earth Badge in the anime itself, implied to be because Giovanni was out testing Mewtwo for ''Anime/PokemonTheFirstMovie'' and instructed them to hold the challenges for the time being. Giovanni and Ash wouldn't meet again until ''Anime/PokemonMewtwoReturns'' towards the end of the Johto arc a few whole seasons later.
48* AutoPilotTutorial: The games feature these tutorials--however, they are welcome because they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].
49* BadassBoast: Team Rocket does this in the final Spa Service stage.
50-->'''Jessie and James:''' That's it! No more games: Now we finish this here. No costumes, no tricks, just the real Team Rocket!
51* BadassCape: [[spoiler:Lip's mother wears one]], as does Kain.
52* BashBrothers: Furil and Kain from ''Nintendo Puzzle Collection'' can team up and combine their garbage blocks.
53* BishoujoSeries: The art style of the first game in Japan, and the probable reason that ''Tetris Attack'', the Western version, was a DolledUpInstallment with a ''VideoGame/YoshisIsland'' theme.
54* BlowYouAway: Fairy of Wind, Windy.
55* BlushSticker: Most of the younger fairy characters have them. but Pupuri stands out for having ''permanent'' pink cheek marks.
56* {{Bookends}}: The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has former mayor Tortimer as the first opponent. Then Cornimer, who is certainly not [[PaperThinDisguise Tortimer wearing an acorn mask]], appears as the final opponent.
57* BorderOccupyingDecorations: Because the playing field occupies only the centermost vertical area of the screen, the rest of the display is used for borders themed around the various characters, with the score and time limit being placed there as well. The Platform/GameBoy version of ''Tetris Attack'' (a DolledUpInstallment themed around ''VideoGame/YoshisIsland'') even features Platform/SuperGameBoy borders that replicate the ones seen in the SNES release.
58* BrightCastle: The royal castle is a bright blue structure loosely resembling the Sultan's palace from ''Aladdin'' built inside an enormous water lily.
59* {{Cap}}:
60** The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.
61** Versus Time Trial only shows four digits of score in the SNES version (it will roll over every 10,000). The full scores are displayed at the end though.
62* CartoonCreature: Furil's pet Pupuri, a koala rabbit. Likewise, Watabou the Fluffy; Lip's furry flying companion who she's seen with in the title screen of the SNES game.
63* CatchPhrase: Each character says something when you do a combo or chain with them.
64* CharacterFocus: Six characters in Tetris Attack/Panel de Pon (Yoshi/Lip, plus the representatives of the Breeze, Forest, Water, Blaze and Lunar stages) have special stages that are accessible in most one-player modes. The other characters are only playable during Mt. Wickedness (or unless if you cheat and allow them to be playable in the story mode) and in 2-player mode.
65* ComebackMechanic:
66** Clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.
67** Creating chains and combos will stop time and halt the ascension of the blocks. Creating chains and blocks when the well is almost full will increase the amount of time the blocks remain stopped.
68* CreditsRunningSequence: The VS mode ending sequence depicts Yoshi/Lip running on a rainbow bridge.
69* CueTheSun: Monsters invaded the fairy world, brainwashed its denizens and used magic to cause endless rainfall in attempt to flood it. Rain clears on areas where fairies are freed from control, resulting in sunlight coming through the clouds and extending the rainbow Lip needs to get around.
70* TheCutie: Lip, as well as her successor/expy Furil.
71* DarkReprise: Losing in ''Panel de Pon'' has a [[https://youtu.be/UAXQR1VRrUA sad music box rendition]] of the normally-upbeat [[https://youtu.be/C-SJElsFT5Y Lip's theme]] on the GameOver screen -- punctuated by Lip herself crying.
72* DeathMountain: ''Panel de Pon'' and ''Tetris Attack'' have their respective final battles set in a mountain cavern, which ''[=PdP=]'' actually calls Death Mountain.
73* DefeatEqualsFriendship:
74** In the story mode of the Super NES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. [[note]]Normally, you'd only be able to play during the final stages, but if you press X and Y during the cinema scene, you can play as them during the first 8 battles too, but be careful, as if you lose with one of those allies, they'll be gone.[[/note]] You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.
75** Beating bonus trainers after [[GuideDangIt fulfilling certain conditions]] in ''Pokémon Puzzle Challenge's'' Challenge mode unlocks their Pokémon for you to use.
76* DefeatMeansPlayable: The story mode lets you select new characters as you defeat them (though it's mostly a cosmetic change...the only difference is the color of garbage bricks you dump on your opponent).
77* DepartmentOfRedundancyDepartment: There is both a Fairy of Water and a Fairy of the Sea (represented as Froggy and Lunge Fish in Tetris Attack). Although this may be justified since the world is in danger of being flooded.
78* DolledUpInstallment: Almost every game in the series, at some point or another.
79** The first game was released as ''Tetris Attack'' in the US, and featured characters from ''VideoGame/YoshisIsland'', making it a ''double'' doll-up with both ''VideoGame/{{Tetris}}'' and ''[[Franchise/SuperMarioBros Mario]]''. This version was released in Japan for Game Boy and the Satellaview, without the ''Tetris'' license (it sort-of reverted back to the original name, being called ''Yoshi de Panepon'').
80** Then there was ''Franchise/{{Pokemon}} Puzzle Challenge'' on the Game Boy Color, which was a ''Pokémon'' game in all territories, but shows blatant signs of having been dolled-up during development.
81** ''Anime/{{Pokemon}} Puzzle League'' was released around the same time, and was localized by Nintendo Software Technology Corporation from the then-cancelled ''Panel De Pon'' sequel (later packaged as part of ''Nintendo Puzzle Collection'' for Platform/GameCube), giving the series a common western title.
82** ''Animal Crossing Puzzle League'' is released as a GameWithinAGame for ''VideoGame/AnimalCrossing: New Leaf - Welcome amiibo!'', accessed through an in-game New Nintendo 3DS.
83* DooWopProgression: Lip's Theme (particularly obvious in the ''VideoGame/SuperSmashBrosBrawl'' remix).
84* DoWellButNotPerfect: As impressive as it is, clearing your entire well of blocks in a VS. match is ''extremely'' ill-advised. It's important to leave at least three blocks you can match together to deal with any potential garbage blocks.
85* TheDragon:
86** [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to Thanatos. [[spoiler:He is an illusion.]]
87** In GC game, Joker was this to Thanatos.
88* EasyModeMockery:
89** The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies on Easy. You don't even get credits -- just an AWinnerIsYou congrats screen. In ''Tetris Attack'', if you stick around to see if it has any {{Easter Egg}}s... Yoshi yells at you for thinking you could find anything like that after beating Easy mode.
90** ''Pokémon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".
91* ElementalHairComposition: Sharbet has hair that looks like spiky ice formations. Think has "hair" which is definitely made out of ice, though more rounded like igloo blocks.
92* EmbeddedPrecursor: A secret code in ''Pokémon Puzzle Challenge'' allows you to play a hidden version of ''Panel De Pon'', including Lip as the player character. It's accessible from the "this game is only playable on the Game Boy Color" screen, so it's even possible to play it on an older black-and-white system. (It can be played on later systems, but a different code has to be put in to reset the game in backwards-compatible mode.)
93* EmpathicEnvironment: Areas whose fairy has not been saved yet is covered by rain. This gets odd when this is considered bad in the Water and Sea worlds.
94* EverybodyHatesHades: Thanatos's portrayal in the Super Famicom ''Panel De Pon'' [[spoiler:though he is not real]].
95* EverythingsBetterWithRainbows: Rainbows acts as pathways Lip/Yoshi/Furil can run on. They bridge most of the areas together, though not completely as they still have to jump to reach the destination in some cases.
96* EvilKnockoff: In ''Nintendo Puzzle Collection'', Zilba battles Furil and Kain through a shadowy clone of the former called 'Dark Furil'.
97* ExcusePlot: Lip's fairy friends/Yoshi's monster friends getting kidnapped. ''Pokémon Puzzle League'' featured Ash taking part in a "new kind" of Pokémon battling league.
98* {{Expy}}: The entire fairy cast was replaced by similar substitutes in the [=GameCube=] ''Panel De Pon''.
99* FeatheredFiend: Phoenix is perfectly willing to beat up on little fairy girls. [[spoiler:(even if he is an illusion.)]]
100* FemmeFatalons: Joker sports these in the Game Cube Panel De Pon, thought they might just be how his gloves look. In the case of the same game's version of Thanatos, it is most definitely his nails.
101* FieryLion: A lion with a flaming mane and tail tip is one of the opponents you face in the story mode from the ''Nintendo Puzzle Collection'' version of the original game.
102* FinalBoss:
103** ''Pokémon Puzzle League'' has Giovanni at the end of Spa Service, with his speed at level 45 and in 3-D. Unlike the FinalBossPreview with Cassidy and Butch, you have to beat him in order to progress any further.
104** The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has Cornimer. Much like Giovanni, chains and combos are the only way to win.
105** ''Pokémon Puzzle Challenge'' for Game Boy Color has Lance and his Dragonite.
106* FinalBossPreview: In Stage Clear mode, Thanatos/Bowser shows up for a [[OpenEndedBossBattle one-shot challenge]] after you clear stage 3.
107* FloatingInABubble: Furil while she explains whatever mode of the ''Nintendo Puzzle Collection'' ''Panel De Pon'' you may want to play. She also uses a bubble to transport the fairies too and from the sun.
108* FlyingSeafoodSpecial: A stage of the Game Cube ''Panel De Pon'' is a flying whale.
109* FogFeet: Elias has normal feet, but her lower body transforms into a cyclone during her attacking animation. [[http://intsys.co.jp/game/panepon/img/g/mizu2.gif One of her official artworks]] evokes this, too.
110* ForcedTransformation:
111** Mangari, Mingiri and Hindari from the ''Nintendo Puzzle Collection'' version can transform fairies into things like dolls, though they will quickly shake it off.
112** [[spoiler:Kain]] is a victim of this, first appearing as [[spoiler:Lion]].
113* GagLips: Thanatos in the Game Cube version of ''Panel De Pon''
114* GemstoneAssault: The Fairy of Jewels, Ruby. Jewels circle her head before she drops garbage blocks. Pure also hits opponents with shiny precious stones. Thanatos's garbage blocks are themed around the rings of Saturn.
115* GenderBlenderName: There's the water fairy Elias, who has a traditionally male name but is actually a girl. A ''very feminine'' girl. Her counterpart in the ''Nintendo Puzzle Collection'', Cecil, also fits.
116* GirlishPigtails: Rinze from ''Nintendo Puzzle Collection'' has rather long braided pigtails.
117* GlassCannon: Versus bosses on higher levels tend to fall into this. They almost always begin the round by raising their stack a lot to give them lots of panels to perform a lengthy chain, and soon a ten-ton garbage block will be crashing onto your side of the screen. They'll also raise their stack again when they run low on panels. However, this playstyle means they are very vulnerable to garbage blocks themselves, and with proper timing and a bit of luck they're liable to lose within a minute, if not seconds.
118* GraphicsInducedSuperDeformed: ''Panel de Pon'' uses a super-deformed style which, as seen in various in-game graphics and official artwork (particularly the single-player stages), is actually the default and it's the character portraits that are unusual for deviating.
119* GreenThumb: Fairy of Nature Thiana and Lip, Fairy of Flowers. In ''Nintendo Puzzle Collection'', Furil's just like Lip and Rinze can hit opponents with leaves.
120* HarderThanHard: Hardest in the Super NES version, Very Hard, Super Hard, and Intense in the later games. Generally only applies to 1-Player VS Mode, though.
121* HintSystem: ''Pokémon Puzzle Challenge'' adds a hint-on-payment option in puzzle mode. Each round of 10 puzzles fully completed earns a star, which can be spent on any puzzle to have the game show you the first move to make.
122* HornedHumanoid: Thanatos. In the Super Famicom version he also has spiked shoulders.
123* HugeRiderTinyMount: On ''Panel De Pon'''s select screen, Lip is seen suspended in the air by Watabou the Fluffy; a very tiny...[[CartoonCreature cotton spore-looking thing with wings]].
124* HumanLadder: Mangari, Mingiri and Hindari stand on top of one another when serving as the collective FinalBoss of ''Nintendo Puzzle Collection'''s ''Panel De Pon'' section.
125* AnIcePerson: Fairy of Ice, Sharbet. Think can make ice shards spring up under opponents.
126* IdiosyncraticComboLevels: In ''Pokémon Puzzle League'', when you combo the destruction of same color blocks, the human character you've chosen will say various things eventually being echoed if you do good enough (five or more combos). In addition, if you do two or more chains, the Pokemon you've chosen will say some part of their name, even being echoed as well if you do good enough (five or more chains).
127* ImprobablyFemaleCast: The original Super Famicom and [=GameCube=] ''Panel De Pon''.
128* InNameOnly: There's nothing ''VideoGame/{{Tetris}}'' about ''Tetris Attack''. There's blocks in a well, and you lose if the well fills up, but that's it.
129* IKnowYoureInThereSomewhereFight: Almost every fight in story mode is like this.
130* InTheirOwnImage: [[spoiler:The queen encourages the newer generation of fairies to remake the world, her illusions were tests to see if Lip was capable of leading the rest through the process.]]
131* JustDesserts: The witch trio in ''Panel De Pon'' for the [=Gamecube=] are shrunk after their defeat and a [[OhCrap hungry frog happens to be nearby]]...
132* KneelBeforeZod: In ''Tetris Attack'', you can take a look at all of the characters available in the Options menu, complete with a bit of text from that character. [[SquishyWizard Kamek's]] text starts off with superiority and ends with demanding Yoshi to "KNEEL, KNEEL BEFORE YOUR NEW MASTER".
133* LandOfFaerie: The kingdom where most of Super Famicom's ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass (which is in danger of flooding in Lip's game).
134* LethalLavaLand: Flare and Rayea's stages, though the characters are a good deal away from it on solid ground.
135* LevelEditor: ''Pokémon Puzzle League'' has a custom puzzle editor at Puzzle University.
136* LevelInTheClouds: Windy's stage consists of clouds solid enough to walk on and build houses on. Sophia's stage features buildings made of clouds.
137* LifeMeter: The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.
138* LightEmUp: Sala appears to bring StarPower down on opponents; whatever it is, it's also this trope.
139* LimitBreak: Making enough matches in the Puzzle League minigame of ''Animal Crossing: New Leaf - Welcome amiibo'' will grant the player a special move based on the amiibo scanned. Having no amiibo will default to a horizontal wipeout.
140* LoadBearingBoss: The stronghold of the enemies starts to crumble after defeating Corderia in the Game Cube version of ''Panel De Pon''.
141* LogoJoke: ''Pokémon Puzzle League'' has the logo get captured by a Poké Ball, which opens again to reveal the game's title.
142* LongSongShortScene: Its final boss theme, ''[[https://www.youtube.com/watch?v=jHg1_AloGEk The Place where Evil Sleeps]]'', which plays during matches against the Goddess of Light, Cordelia. In the American localization, ''Tetris Attack''? Relegated to a short monologue from Bowser.
143* TheLostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit-bearing trees. The music's pleasant too, until someone starts to lose.
144* LukeIAmYourFather: Cordelia turns out to be Lip's MissingMom -- even though it hadn't previously been established that Lip ''had'' a MissingMom!
145* {{Lunacy}}: Fairy of the Moon, Seren.
146* MagicalGirlQueenlinessTest: If you complete the Hard Mode in ''Panel de Pon'', it's revealed by the goddess Cordelia (Lip's mother) that the events of the entire game were a test to see if Lip had the strength to become the new Queen of the fairies. If you complete it without continues, Lip passes the test; if you used a continue, Lip says she's not strong enough to be queen.
147* MakingASplash: Fairy of Water Elias, whom a whirlpool forms around before she drops garbage blocks, and Fairy of the Sea Neris. Cecil attacks with bubbles, which may or may not be this trope, but is also water based. Nathia can make water erupt under opponents, [[MindScrew even if they are already underwater]].
148* MarketBasedTitle: Oh boy. It's consistently been called ''Panel De Pon'' in Japan, but it's gone under the ''Tetris Attack'' name in Western territories and later ''Puzzle League''. More specifically:
149** ''Panel De Pon'' = ''Tetris Attack''
150** ''Franchise/{{Pokemon}} De Panepon'' = ''Pokémon Puzzle Challenge''
151** ''Panel De Pon DS'' = ''Planet Puzzle League'' (NA) = ''Puzzle League DS'' (PAL)
152* MatchThreeGame: And it usually represents the game play style in Nintendo's various puzzle collections.
153* MeaningfulName: In Gaelic mythology "Kain" is a sacrifice one can make to prove themselves worthy of using magic. That is exactly what Kain is, only instead of being killed he [[spoiler:was made holy by being [[FaceMonsterTurn transformed]] into a servile BeastOfBattle]], suggesting the witches already had magic and had [[KickTheDog no good reason to do this]].
154* ModularEpilogue: In ''Panel de Pon'' and ''Tetris Attack'', the ending cutscene for story mode ([[EasyModeMockery Hard and Super Hard only]]) is a dialogue between the various playable characters. Any that [[{{Permadeath}} were lost during this playthrough]] don't get to say their lines.
155* MoodWhiplash: In the [=GameCube=] version of ''Panel De Pon'', after fighting off various monsters, including one with a ''very sinister'' motif, you're confronted by... a trio of ugly witches who serve as the FinalBoss. Their musical theme is wacky, they don't look all that threatening, however they are still the FinalBoss of the game with appropriate difficulty.
156* MultiArmedMultitasking: Joker from the Game Cube ''Panel De Pon'' uses two arms to play a clarinet and two more to play and accordion.
157* MultipleEndings: Story Mode has four different endings, depending on whether you're playing Hard or Super Hard, and whether or not you lost while playing as the main character. [[spoiler:If Lip/Yoshi lose at any point (it's okay if their friends lose), the ending will have Lip declare that she's not ready to be Queen, and Yoshi will state that it's not enough to simply beat Bowser, they must ''crush'' him. If the player succeeds and Lip/Yoshi haven't suffered a defeat, Lip accepts her mother's proposal and Yoshi celebrates his crushing defeat of Bowser]].
158* MultipleHeadcase: [=KickChop=], the two headed dragon in the [=GameCube=] version.
159* MusicalAssassin: Joker can blast fairies by playing his accordion.
160* NearVictoryFanfare: There's a music shift when either your or your opponent's well is almost full.
161* NoblewomansLaugh: Used by both Seren and Cordelia in the [=SNES=] version. In fact, Cordelia's laugh is a slowed down version of Seren's.
162* NoFairCheating: If you complete any mode with the "[[GameplayAutomation CPU Switch]]" set to ON in ''Tetris Attack'', instead of an ending you'll get a screen admonishing you not to cheat.
163* NoFinalBossForYou: The last vs. computer level in the SNES versions is only available on Hard and Super Hard. On Easy, the second-to-last level is also removed.
164* NostalgiaLevel: ''Planet Puzzle League'' ditched the mascot characters from previous games in the series, but did include Lip's stage from the SNES ''Panel de Pon'' as an unlockable skin. However, this was nowhere to be seen in international versions.
165* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon'' (as does Furil on her game's "press start" screen). She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.
166* ObviousRulePatch: In ''Panel de Pon'', the unused [[GameplayAutomation CP Switch]] does not work in story mode. The localized ''Tetris Attack'' uses a different patch, allowing it to function but replacing the ending with [[NoFairCheating a screen admonishing the player not to cheat]].
167* TheOneGuy: Kain is the only male on Furil's assembled team of fairies.
168* OpenEndedBossBattle: There's a FinalBossPreview midway through Stage Clear mode. It's exactly as powerful as the real FinalBoss, so if you lose, the boss just laughs at you and leaves.
169* OurDragonsAreDifferent: [=KickChop=] is very different from Dragon, who was in the preceding game.
170* OurMermaidsAreDifferent: Neris and Nathia are fairies, but have a fish tails in place of legs, making them look like mermaids.
171* {{Permadeath}}: In story mode, if you lose while playing as anyone but the main character, they're gone from your party for good.
172* PinkGirlBlueBoy: Sharbet and Elias both have primarily blue color schemes and are both female, like the rest of the fairies.
173* PlayingWithFire: Fairy of Fire, Flare. Fire burns in her hair when she drops garbage blocks. Rayea will also call fire down on opponents.
174* PowerFloats: Thiana, Flare and Neris are usually floating slightly above ground. Seren from the original, and Cecil, Rayea, Rinze and Sala from ''NPP'' are usually floating well above the ground.
175* PowerOfTheSun: Kain can make hot plasma erupt underneath his opponent and his garbage blocks have a sword&sun theme.
176* PrettyPrincessPowerhouse: Lip, given that she's the daughter of the Queen of Fairies, has no obvious martial inclinations or weapons at a glance and the story mode matches are supposed to be fights against opponents who often dwarf her in size(even if they are illusions).
177* PuzzleGame: The normal game is a puzzle game in the {{Match Three|Game}} sense. "Puzzle Mode" is one in the truer sense of a series of puzzles -- each level gives you a formation to clear in a limited number of swaps.
178* RecruitmentByRescue: After freeing Lip/Yoshi's friends from the spell that turned them evil, they offer to help face the monsters in Mt. Death/Wickedness, becoming playable characters. It's also possible to play as rescued characters earlier with a hidden button code, revealed after getting the bad ending on Hard difficulty.
179* RecycledTitle: The [=GameCube=] follow-up of ''Panel De Pon'' is also called ''Panel de Pon''. Guess what the Panepon portion of ''Dr. Mario & Panel De Pon'' is also called.
180* RegionalBonus: When the ''Panel De Pon'' sequel was finally released in Japan, it received the new feature of 4-player Vs., a feature that ''Pokémon Puzzle League'' didn't have.
181* RememberTheNewGuy: If they don't appear in the anime, some of the opposing trainers in ''Pokémon Puzzle League'' have their teams based on the Pokémon they use in the role-playing games. But never have the Team Rocket trio used a Golbat in any continuity.
182* RidiculouslyCuteCritter: The GBA version features some kind of... [[BuffySpeak flowery hamster thing]] as your visualization during the game, which reacts to how well you're doing in-game.
183* SayItWithHearts: Naval Piranha (a ''VideoGame/YoshisIsland'' boss) peppers her dialogue with hearts in ''Tetris Attack''.
184* ScoreMultiplier: Gameplay is highly reliant on combo-based multipliers, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
185* SdrawkcabName: "Neris" is "siren" spelled backwards.
186* SeashellBra: Nathia's attire.
187* SecretTestOfCharacter:
188** The entirety of ''Panel De Pon''[='=]s story was actually Lip's mother, the queen of fairies, trying to find the right fairy to make the new queen.
189** ''Anime/{{Pokemon}} Puzzle League'' is pretty much this with Mewtwo at the end.
190* ShockAndAwe: Sophia from ''Nintendo Puzzle Collection'' calls down lightning on opponents.
191* SignatureHeadgear: The bows of Lip, Furil and Pure. Windy's feather. Ruby's dual headbands. Flare, Seren and Nathia's tiaras.
192* SirensAreMermaids: Referenced by Neris, a mermaid-like fairy whose name means "siren" backwards and who is said to like singing.
193* SkySurfing: Sophia does this on a cloud.
194* SlidingScaleOfGenderInequality: ''Panel de Pon'' has only a few male characters, most of which are monsters or other villains. All of the protagonists except for Kain are female, and the only on-screen ruler in the series is a woman.
195* TheSmurfettePrinciple:
196** The original Japan-only version presents the InvertedTrope of many female characters and the only (confirmed) male character being Sanatos, the BigBad.
197** The Western [[GenderFlip reskin]], ''Tetris Attack'', plays the trope straight, with Naval Piranha being the only confirmed female character.
198* SolemnEndingTheme: Despite having a very upbeat soundtrack, the original game and ''Tetris Attack'' end both with the melancholic theme "[[https://www.youtube.com/watch?v=1LnnxaOh18U A Walk on a Rainbow]]".
199* SomeDexterityRequired: Unlike most other {{Match Three Game}}s like ''VideoGame/PuyoPuyo'', this one allows the player to manipulate their stack while a chain is going on; making new chains this way is called a Skill Chain. One might think this is simply an AntiFrustrationFeature, but it is in fact ''required'' for high level play, even outside of the competitive scene; not knowing how to Skill Chain on the fly is a good way to get kicked around by the CPU and especially lifebar-based bosses.
200* SongsInTheKeyOfPanic: As your (or your opponent's) well starts to approach the top of the screen, the music will change to a "panic" variant, warning you of possible danger. Uniquely for a game that invokes this trope, the "panic" theme varies depending on what stage you're playing on or which character you're playing as.
201* SpellMyNameWithAnS: The FanTranslation by Zuqkeo changed the names of Sharbet, Seren, Sanatos and Corderia respectively to Sherbet, Selene, Thanatos and Cordelia.
202* StellarName: Seren, the Fairy of the Moon, has that name because "Selene" is Greek for "moon" and was the name of the Greek goddess of the celestial body.
203* {{Superboss}}: ''Pokémon Puzzle League'' has Cassidy and Butch, who are faced between level 3 and level 4 of Spa Service Mode. The speed of their stage starts at level 45 (close to as fast as possible), and you only get one chance to beat them. However, [[TheBattleDidntCount the outcome of the level is irrelevant]], since the story continues as if nothing happened whether you win or lose. The only thing you miss by losing is a short anime cutscene where Cassidy and Butch get arrested. In addition, they're a FinalBossPreview, since Giovanni also has his speed at level 45 (although you have to beat him to progress, and you can try as many times as you need to).
204* SuperNotDrowningSkills: Even the non-water fairies seems just fine in Elias, Neris, Cecil and Nathia's stages, which are submerged. This suggests the fairies would be able to survive for quite awhile even if the antagonists successfully flooded everything.
205* ThisCannotBe:
206** If you clear Tetris Attack 1P VS. mode on Hard or Hardest and Yoshi never suffers a defeat, Bowser is absolutely ''baffled'' that Yoshi trounced him so badly.
207-->'''Bowser:''' How can this be? What could I have been thinking?
208** Additionally, in the original version, Thanatos is left perplexed when the player beats him:
209-->'''Thanatos:''' ...I lost? This cannot be happening! Hwaaaaaaa!!!
210* TokenMiniMoe: [[TheHero Lip]], Windy, Sherbet, and their expies/successors from the ''Nintendo Puzzle Collection'' sequel.
211* TrueFinalBoss:
212** Cordelia's existence in ''Panel de Pon'' is entirely unhinted at outside of Hard difficulty VS. Mode (AKA Story Mode). With Thanatos already presented as the FinalBoss of Stage Clear Mode, VS. Mode gives him the ceremony you'd expect of holding the same position there. Cordelia's character bio doesn't even appear in AttractMode and the option to look at bios freely is locked away in the unused Options menu. ''Tetris Attack'' averts this trope; Bowser being the Final Boss is just such an obvious choice that they didn't even try hiding it, as Yoshi at the very beginning of VS. Mode establishes that he has to stop Bowser. Additionally, ''Tetris Attack'' uses a cutscene asset in VS. Mode where Bowser appears in the background, ominously looming over Yoshi. Meanwhile in ''Panel De Pon'', this is used twice not only for Cordelia, but Thanatos as well. For first time players, this likely gave the impression that Thanatos was the evil mastermind behind everything in ''Panel De Pon'', but defeating him reveals that Cordelia was [[TheManBehindTheMan The Goddess Behind the Demon King]] all along. With that in mind, the looming cutscene asset was fitting only for Bowser, but not Kamek, who is Thanatos' swapped counterpart.
213** In the Gamecube version, magical whale Zilba is the final boss after you defeat Cordelia, but in Hard difficulty and up... Three Witch Sisters are actually this and you get the chance to defeat the trio as payback for taking Zilba's magical eyes.
214* UnendingEndCard: Clearing ''Panel de Pon'' on Easy shows a screen where Lip informs you [[EasyModeMockery that there isn't anything past this point,]] and instructs you to hit Reset and try on a harder difficulty. The localized version, ''Tetris Attack'', removed this trope (you can hit A instead to go back to the title) but left in the text referring to it. Yoshi is considerably less patient than Lip is, eventually losing his temper with you if you wait long enough. The harder difficulties also have unending end cards -- Normal ends with a credit roll, while Hard and Super Hard add a TheEnd screen.
215* VillainForgotToLevelGrind: You fight the final boss (or minions with equal difficulty) halfway through the Stage Clear campaign. They're exactly as tough as at the very end. Butch and Cassidy are actually ''tougher'' than Giovanni because their stage isn't 3D, limiting the number of combos and chains you can make.
216* VillainOpeningScene: In the Updated version of ''Panel de Pon'' in the Nintendo Puzzle Collection, Thantos's army is shown mind controlling everyone with a special song. He does this in the first as well, but he is revealed to be an illusion created by Cordelia.
217* WeCannotGoOnWithoutYou: In the SNES game, losing a story mode match with Lip/Yoshi results in a game over, while losing with anyone else just results in that character being eliminated from your party and having to pick someone else.
218* WeCanRuleTogether: In ''Pokémon Puzzle League'''s story mode, Giovanni tries to get Ash to join Team Rocket.
219* WeirdMoon: The [=GameCube=] ''Panel De Pon'' shows the moon to be permanently crescent shaped and have a door built into its surface.
220* WeirdSun: In the game cube game Lion [[spoiler:actually Kain]] lives in a pyramid built on its surface.
221* WingedHumanoid: Ruby has four semi-transparent wings. In the Game Cube ''Panel De Pon'' Corderia has bird like wings.
222* YourSizeMayVary: The Giant Bird Phoenix and the Monster Dragon are hardly bigger than the fairies in their {{cut scene}}s but their VS sprites are noticeably larger than the fairies. Demon King Thanatos is gigantic in his cut scene but his VS sprite is only slightly larger than the fairies. The perspective Goddess Corderia is shown in suggests she's even larger than Thanatos but her VS sprite is only slightly bigger. In ''Tetris Attack'', Bowser's cutscene sprite gets the same treatment as Thanatos and Cordelia did, but comparing his VS sprite to Yoshi gives the impression he's even smaller than [[VideoGame/SuperMarioBros1 his original NES appearance]].

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