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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nitemare_3d.png]]
2''Nitemare 3D'' is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff.
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4Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle.
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6The game expanded greatly on the concept introduced by ''[=Wolf3D=]'', with the aforementioned keys and cards as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited and [[EnemyDetectingRadar any enemies in the vicinity]].
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8Still has a cult following, due in part to being continually updated for compatibility with the latest version of Windows.
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10!!This game provides examples of:
11* ActionizedSequel: Obviously, being an FPS sequel to an adventure game.
12* BlackoutBasement: One sequence in Level 1-7 has the storm blow out the fuse.
13* BlockPuzzle: Possibly the first FPS to use these.
14* BloodlessCarnage: In contrast to its famous predecessor, enemies don't even fall down dead (except for bats); they either simply vanish when killed or morph into tombstones or... flower pots.
15* BookcasePassage: Tons of secret sliding panels, which, aside from the ''actual'' bookcases, are impossible to tell from the regular walls without your handy secret-panel-detecting eyeballs.
16* CallBack: To the ''Hugo'' series -- the first safe is unlocked with the combination [[spoiler:333]].
17* TheComputerIsACheatingBastard: Enemies that shoot can shoot around corners you can't even ''see'' around. Possibly just a side effect of poor programming, though.
18* DemBones: Skeletons that throw flaming bones, or something. The projectiles are actually torches, though if you're close enough to make that out when they throw one, you're about to take a lot of damage.
19* EnemyDetectingRadar: Collecting the floating crystal balls fuels an overlay for your LevelMapDisplay that shows enemies in red.
20* ExpressiveHealthBar: The skin wears away on your face (albeit with no blood) for every 10% health lost, leaving you on just a skull when you're on your last 10% health. When you die, the skull goes dark.
21* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. In level three, however, you find the pistol - which, in keeping with the classic horror theme, uses silver bullets. This is the actual reason for the plasma gun; its obvious futurism contrasts better with the more antique pistol as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.
22%%* FrankensteinsMonster
23* GenreShift: The first three ''Hugo'' games are AdventureGames; this one is a FirstPersonShooter.
24* HealingPotion: The standard healing item. There's also the Pentagram of Good Heath, which immediately restores you to full health even if you're on the brink of death.
25* {{Hitscan}}: The advantage of the pistol. Enemies with ranged attacks are hitscan-based as well. Even the skeletons.
26* HopelessBossFight: Similar to the ending of the final stage of ''VideoGame/{{Doom}}'''s Knee-Deep in the Dead episode, when you first face off against Hammerstein he will simply taunt you and deplete your health all the way to zero, ending the first episode on a {{Cliffhanger}}.
27--> '''Dr. Hammerstein''': So! You have discovered me! Fool! Did you really think you could defeat me? You have no idea of my power! Bid farewell my friend! 'Tis the end for you!
28* HundredPercentCompletion: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
29* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire [[PainfullySlowProjectile relatively slow-moving projectiles]]. The pistol [[{{Hitscan}} hits its target instantly]] (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
30* LevelMapDisplay: The aforementioned map in your HUD, which drains a meter powered by giant floating collectable eyeballs.
31* LockedDoor: Every wooden door is initially locked, and you will need one of up to four color-coded keys (depending on the level) to open them. The final door of each level also requires an ID card to unlock, and if there are any wooden doors in the level, you can bet that card ''will'' be behind one of them.
32* MadeOfExplodium: Some of the specially-marked walls.
33* {{Mummy}}: One of the early enemies.
34* OurGargoylesRock: Two of the enemy types are gargoyles, which is the name they have in the game data. One looks like a humanoid goat and is found among the hedges. The normal statues appear as early as the first episode's second level, while the animate ones show up starting the eight levels. The other can be described as a batlike minotaur and inhabits niches within grey stone walls. Both the unliving and living variants show up starting the sixth level of the first episode.
35* ThePowerOfRock: In Level 1-9, switching on a radio makes enemies dance out of your way. Good thing, too, because your weapon jams just as you enter that room.
36* SecretLevel: Level 1-5.
37* {{Shareware}}: Just like ''Wolfenstein'', the first ten-level "episode" was free, and registering got you the other two.
38* ShoutOut: To Creator/AlfredLordTennyson's "The Lady of Shalott", when you go through the mirror in level 1-10: the mirror is now broken, preventing you from returning, and attempting to Use it displays the text "The mirror crack'd from side to side!"
39%%* SoundCodedForYourConvenience
40* StandardFPSGuns: Averted. There is a pistol, but it's the last of the three weapons you find. The others are a Plasma Gun (which kinda fits as a first weapon but only as it's handgun-shaped) and a Magic Wand.
41** SortingAlgorithmOfWeaponEffectiveness: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[AllThereInTheManual According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against Vampires.
42* UnwinnableByDesign: Most of the time, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable. Also, failing some of the block puzzles.
43* WickedWitch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.

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