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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marionewsuperu_1.png]]
6[[caption-width-right:350:[[{{Tagline}} An all new Mario adventure—only on Wii U]]...until it was [[UpdatedRerelease ported]] to the [[ArtifactTitle Nintendo Switch]] ([[PromotedToPlayable Toadette and Super Crown definitely included]])![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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8''New Super Mario Bros. U'' is the fourth and final game in the ''VideoGame/NewSuperMarioBros'' series and the direct sequel to ''VideoGame/NewSuperMarioBrosWii'', following ''VideoGame/NewSuperMarioBros2''. It was originally released for the Platform/WiiU in 2012.
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10The plot is pretty barebones as per usual for the franchise's 2D games, but offers an interesting twist on the typical formula; rather than just kidnap Peach, Bowser has decided to straight up invade her castle and take over, and for good measure, literally throws Mario, Luigi and the Yellow and Blue Toads out several miles away. Our heroes must once again traverse across the lands to get back to Peach’s Castle and liberate it from Bowser.
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12The game is influenced by ''VideoGame/SuperMarioWorld'' and features certain throwbacks to it. It adds Baby Yoshis with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit functioning similarly to the Super Cape, and an interconnected world map with branching paths. The game also features the ability to play the game as your Mii, and started as a tech demo for the Wii U using ''New Super Mario Bros. Wii'' as base with Miis and Off-TV Play. It also adds Single Player Challenges and a "Boost Rush" mode which consists in playing through autoscrolling levels to get best time with speed being increased by collecting coins and decreased by dying. There is also a "Boost mode" utilized by the Wii U [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
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14In 2013, Nintendo released ''VideoGame/NewSuperLuigiU'' as part of Advertising/TheYearOfLuigi, a new adventure featuring 80 new (half-sized and generally more challenging) levels that is offered as both an expansion and a standalone game. As shown by the title, Luigi takes center stage, and Mario isn't a playable character at all. Taking his place will be the rabbit thief Nabbit, who is immune to enemies, and cashes in power-ups for 1-ups instead of using them.
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16In 2019, ''New Super Mario Bros. U Deluxe'', an UpdatedRerelease for the Platform/NintendoSwitch, was released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach. It also removes the "Boost mode" from the game, due to the Nintendo Switch lacking a second screen like the Wii U.
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18Both ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' feature ''New Super Mario Bros. U'' as one of their game styles, allowing players to create their own levels with this game's template.
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20----
21!!This game provides examples of:
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23* AllYourBaseAreBelongToUs: Instead of kidnapping Peach, Bowser attacks and takes over Peach's castle in the opening cutscene. Over time, it's gradually converted to Bowser's image to the point where it's the game's LethalLavaLand when you finally reach it.
24* AlliterativeTitle: ''Tilted Tunnel'' (Acorn Plains-2), ''Spike's Spouting Sands'' (Layer-Cake Desert-4), ''Seesaw Shrooms'' (Meringue Clouds-2)
25* AnIcePerson: The Ice Flower from ''New Super Mario Bros. Wii'' makes a comeback, allowing you to freeze enemies with ice balls. [[spoiler:This is also, once again, the case with the Penguin Suit.]]
26* AntiFrustrationFeatures:
27** As usual, beating a boss level at any time will allow you to save your progress. If you're in the middle of a world and don't feel like continuing today, you can go to a tower or castle you're good at, and save after completing the level again. That is, until you beat the game, after which you can save at any time.
28** Before beating the game you can do a quick save while on the world map, which will let you pick up where you left off, though it does delete the quick save as soon as you resume.
29** While holding a Blue Baby Yoshi, otherwise unsurmountable (without losing the Yoshi) required jumps have a block placed in to help.
30* ArrangeMode: The Challenge Mode has challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].
31* ArtCourse: The Painted Swampland is located in the haunted sub-area of Soda Jungle. While the level counts as BigBoosHaunt due to the vigorous amount of Boo enemies, the entire level was designed with [[Creator/VincentVanGogh Van Gogh's]] ''Art/TheStarryNight'' in-mind.
32* ArtEvolution: The backgrounds are much more variable, with some being literally pieces of art, and the detail on the ground and lighting have been improved a lot. It really helps that the game was made for the Platform/WiiU, the first Nintendo console to handle HD graphics.
33* ArtifactTitle: The port to the Platform/NintendoSwitch retains the ''[[SuperTitle64Advance U]]'' in the name, despite the game no longer being on the Platform/WiiU.
34* ArtShift: Painted Swampland uses the art style of Creator/VincentVanGogh's ''Art/TheStarryNight''.
35* AsymmetricMultiplayer: There's an option to use the [=GamePad=] to make platforms, amongst other stuff, for the other players who are using Wii Remotes or Wii U Pro Controllers to control Mario and his friends.
36* AsteroidsMonster: There are big Goombas that split into smaller ones when stepped upon once again.
37* AttackOfTheFiftyFootWhatever: Yet again, [[spoiler:Bowser]] becomes gigantic in the second phase of the FinalBoss. This time, instead of running away from him like the previous entries, you actually get to ''fight'' him on the castle rooftop.
38%%* AutobotsRockOut: Happens in the final boss battle.
39* AutoScrollingLevel: Boost Rush Mode, which seems to be the lovechild of [[VideoGame/NewSuperMarioBros2 Coin Rush]] and Boost Mode. It makes every level you play scroll automatically.
40* BigBad: Bowser, [[StrictlyFormula as per usual]], kidnaps Peach by taking over her castle and your goal is to save her.
41* BigBoosHaunt: In addition to Ghost Houses, about half of Soda Jungle.
42* BonusDungeon: Superstar Road is unlocked after beating the game, houses some of the hardest levels in the game, and requires collecting each star coin in each world to unlock every level.
43* BoringButPractical: Compared to everyone else, Roy's fight consists of him just pulling out a gun. A ''very big'' gun that shoots Bullet Bills, granted, but it's rather tame compared to summoning clones or defying friction and physics like his siblings do.
44* BouncyBubbles: You can jump on the bubbles sprayed out by the blue baby Yoshis, VideoGame/BubbleBobble style.
45* BreakingTheFourthWall:
46** When your player character is idle, they'll stare right at you.
47** Just like the previous games, the enemies will dance when the chorus sings (or "bah"s).
48** Plus, Baby Yoshis will hum along to the music when held. However, they don't sing when in a BonusLevelOfHeaven or a Toad house.
49* BrutalBonusLevel: The secret levels in each world are usually harder than the rest of the world’s levels. Every single level in [[BonusDungeon Superstar Road]] is this as well.
50* BubbleGun: The blue Baby Yoshis act like this when shook. Enemies caught in the bubbles turn into coins or power-ups.
51* TheBusCameBack:
52** After his absence from the [[VideoGame/NewSuperMarioBros2 previous game]], Bowser Jr. is wreaking havoc alongside the Koopalings once again. Kamek also makes a comeback, working his magic to support the Tower bosses before eventually taking you on himself.
53** In terms of Bowser Minions, the [[VideoGame/SuperMarioBros3 Big Koopa Troopas]], [[VideoGame/SuperMarioWorld Thwimps, Bony Beetles, Torpedo Teds, their launchers, and Sumo Bros]], [[note]]The actual Sumo Bros, of course.[[/note]] and even obscure wonders like the Big Amp and Frost/Ice Piranha Plants reappear, the latter returning from ''VideoGame/SuperPaperMario''.
54* CartoonBomb: Lemmy now tosses these, which are styled after his bouncing balls.
55* CeilingCling: Iggy doesn't just do this, he ''flat out walks on the ceiling'' (not unlike [[VideoGame/SuperMarioWorld Morton and Roy]]).
56* ChallengeRun: Challenge Mode has challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].
57* CheckpointStarvation: There are zero checkpoints in any of the levels in Superstar Road.
58* ColorCodedForYourConvenience:
59** Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear [[VideoGame/WarioLand Wario's]] and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from VideoGame/MarioBros.
60** Averted with adult Yoshi. Every one of them is green, regardless of player characters.
61** The baby Yoshis are color-coded according to their different powers.
62* CompositeCharacter: Besides being a fusion of Toadette and Peach design wise, Peachette is a combination of Peach and Daisy moveset wise as she uses both the former’s float ability and the latter’s double jump ability from ''VideoGame/SuperMarioRun''.
63* ContinuityNod:
64** [[VideoGame/SuperMarioWorld Slanted pipes, slanted rocks, Munchers, Torpedo Teds, Monty Moles, Baby Yoshis, the style of the overworld, Sumo Bros., Spin Jumping, Flying Squirrel Mario's moves...]]
65** This isn't [[VideoGame/SuperMario64 the first time]] Bowser has [[VideoGame/SuperMarioGalaxy taken over Peach's Castle]] and [[VideoGame/PaperMario64 kept her hostage inside there at the highest point.]] This is also not [[VideoGame/MarioAndLuigiBowsersInsideStory the first time]] that the castle has been taken over by a villain and [[EvilMakeover remade]] in the villain's own image.
66** So, how about that dark magic Bowser's been said to have that some of the fanbase (and spinoff game titles) like to pretend doesn't exist? In [[VideoGame/SuperMarioBros1 Mario's first adventure]], Bowser was said to use it to transform the land. Here, we finally see him using it progressively to transform Peach's castle into something he prefers. Well, now we know where he gets all the fire and lava!
67** [[VideoGame/SuperMarioGalaxy2 There's also the Magenta Baby Yoshi's abilities, and the Yellow Baby Yoshi's abilities.]]
68** Mini Mario can [[VideoGame/SuperMarioWorld run up walls]].
69** This game is also the first since ''VideoGame/SuperMarioBros3'' to have Boom-Boom and the Koopalings in the same game. Boom-Boom and the Koopalings are even the Fortress boss and the Castle bosses, respectively. Unlike in his [[VideoGame/SuperMario3DLand previous appearance]], Boom-Boom fights exactly how he did in his debut. His shell even has spikes again[[note]]Although him pulling out his spikes is accidental this time, as it's now depicted as him falling over.[[/note]], [[spoiler:and he also sprouts wings in his last fight]]. [[VideoGame/SuperMarioBros3 And like before, the Koopalings are fought in airships instead of the castles.]]
70** Like ''VideoGame/SuperMarioWorld'', many of the worlds follow EdibleThemeNaming.
71** The story intro involves [[VideoGame/NewSuperMarioBrosWii the new power-ups]] [[VideoGame/SuperMario3DLand flying through the air]]. [[VideoGame/SuperMario3DLand And said power-ups come from a giant tree.]]
72** [[VideoGame/YoshisIsland Kamek]]'s in, and [[VideoGame/NewSuperMarioBrosWii powers up some bosses]]. [[VideoGame/YoshisIsland He even supersizes a few enemies as well.]]
73** The switch at the other side of the bridge with Bowser does not set off said bridge's self-destruct mechanism on its own accord, but instead [[Videogame/SuperMarioBros1 sets it off through use of an axe]].
74** The level "Boarding the Airship" in Meringue Clouds has a mechanical Bowser hand (The same one that threw the Mario Bros and the two Toads out from Peach's castle) that acts an obstacle for the first part of the level. For the first few parts of it, the hand acts like the giant pillars from VideoGame/SuperMarioWorld (As seen in Iggy's Castle, Forest Fortress, and Bowser's Castle) and later, it destroys the ground in a fist-shape manner exactly like the Incoming Chomps from VideoGame/YoshisIsland.
75** [[spoiler: Like in ''Super Mario World'', one of the castles has a secret backdoor.]]
76** [[spoiler: Follow that Shell!, the real final level, contains only things found in the first ''Super Mario Bros.'', as well as a P-Switch and Star Coins. Also, the entire Superstar Road looks like Star Road from ''Super Mario World'', and Follow that Shell! is in the middle, much like Special World.]]
77** Freezing-Rain Tower's 2nd half is lifted directly from [[VideoGame/DonkeyKongCountry2DiddysKongQuest Castle Crush]], which also made an appearance in Brutal Mario.
78** Just like in many previous Mario games, [[spoiler:every Ghost House is guaranteed to have a secret exit.]]
79** Soda Jungle 4 and 5, where you are [[spoiler:required to find the secret exit to open the path forward, and the regular exit will just loop back to the same level]]. These levels are found [[VideoGame/SuperMarioWorld inside of a forest]].
80** One underwater level has currents over bottomless pits that will suck you in and cost you a life if you get pulled under. ''VideoGame/SuperMarioBros1'' had this for its underwater levels as well, though without any visual cues.
81** For the [[Videogame/SuperMarioGalaxy fourth]] [[Videogame/SuperMarioGalaxy2 time]], one of Bowser Jr's machines is destroyed by [[InCaseOfBossFightBreakGlass breaking the glass dome on top.]] Of the four fights, it's the third time bullet enemies are used to do so.
82** Peach's Castle looks exactly like the one from ''VideoGame/BrutalMario''. The Koopaling order is even the same as in that game, with Iggy and Larry's order switching depending on how the player completes the worlds.
83** [[spoiler:Kamek is initially reluctant to supersize Bowser in the endgame again, presumably because [[VideoGame/NewSuperMarioBrosWii the last time he did that, Bowser knocked him out of the sky]]. Bowser Jr. keeps him safe this time.]]
84* CoOpMultiplayer: It works exactly the same as [[VideoGame/NewSuperMarioBrosWii its predecessor]]. Online is still a no-go.
85* CreativeClosingCredits: There's a competitive minigame during the credits. This time, you're trying to collect coins being spit out in bubbles by Baby Yoshis.
86* CrownOfPower: In ''Deluxe'', Toadette has access to an exclusive PowerUp called the Super Crown, which transforms her into a Princess Peach lookalike named "Peachette" with a DoubleJump, Floaty Jump, and BottomlessPitRescueService.
87* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[LevelInTheClouds Meringue Clouds]] level "Snaking above Mist Valley".
88* CutsceneIncompetence: [[ZigZaggingTrope Zig-Zagged]]. When Bowser Jr. attacks with the giant claw after his fights, the characters simply get out of the way instead of just standing there. But in the opening cutscene, they just watched in alarm as it moved Peach to the side and beat them senseless.
89* DamnYouMuscleMemory: Veterans of the Mario platformers are most likely used to being able to jump through the chains of the ball and chains that swing within dungeons. However, their chains have gotten a spiky upgrade in this game, so you can't jump through the chains anymore.
90* DarkReprise: [[https://www.youtube.com/watch?v=F2JWNgnECVU Peach's Castle itself]] gets one after being [[EvilMakeover transformed]] by the Koopa Troop.
91* DayOfTheJackboot: The plot revolves around Bowser successfully taking over Peach's Castle, ironically making it the ''new'' Bowser's Castle.
92* DeathFromAbove: Wendy's gold rings can knock the icicles off of the ceiling. [[spoiler:One of Bowser's attacks in the final phase is to spew out a barrage of fireballs into the air which then rains down on the stage.]]
93* DeathMountain: World 6: Rock-Candy Mines, the game’s mountain world. As a bonus its also one of the harder worlds due to its late game status
94* DemBones: In addition to the ever familiar Dry Bones and their giant variants, we have the return of [[VideoGame/SuperMarioWorld Bony Beetles]].
95* DevelopersForesight:
96** In the Deluxe version, normally Luigi will show up if you activate the Super Guide. If you activate the Super Guide while playing as ''Luigi himself,'' Mario will show up instead.
97** Also in the Deluxe version, Toadette loses her Peachette form during her boss fight with Bowser, putting her back in her normal form during the cutscene of her rescuing Princess Peach, presumably to avoid having Peach [[{{Selfcest}} kiss a copy of herself]]. However, in the cutscene before her fight with Bowser, if she is still in her Peachette form, when Princess Peach sees her, she will be understandably confused seeing a copy of herself.
98* DiscOneFinalDungeon: [[spoiler:The first Castle level in World 8 for the main game, Pendulum Castle for Superstar Road.]]
99* DivergentCharacterEvolution: The Koopalings have been given a bit more personality and different weapons. Lemmy has a circus theme going on in his airship, Wendy's has heart shaped windows and she ice skates across the arena, Roy has a double ended Bill Blaster which he uses like it's an exercise gadget...
100* DoomyDoomsOfDoom: ''Spinning Platforms of Doom'' (Superstar Road-5).
101* DoppelgangerAttack: Ludwig creates magical clones of himself during the fight against him, all of whom fire tricky-to-avoid magical blasts at him.
102* DoubleJump: One of the features of the Squirrel Suit. [[spoiler:And the Propeller Suit.]]
103* DoubleWeapon: Roy's double-ended ''[[ImpossiblyCoolWeapon Bullet Bill Blaster]]''.
104* DownloadableContent: Like with the [[VideoGame/NewSuperMarioBros2 previous game]], this installment received new levels, made after the game's release; a pack of 80+ new levels that are harder than the original game's, entitled ''VideoGame/NewSuperLuigiU'', though the levels are a fair bit shorter.
105* DualBoss: The final boss is against [[spoiler:giant Bowser, with Bowser Jr. aiding him by trying to attack him with his Koopa Clown Car.]]
106* DubNameChange: Giant Skewer Tower is named Giant Spike Pillar Tower in the British English version.
107* DungeonBypass: Roy's castle has a back door entrance accessible after finding the secret exit in "Walking Piranha Plants!" This takes you not far away from the boss door, with only a little bit of platforming preceding it.
108* EasterEgg:
109** Occasionally, during the title sequence, Luigi will trip instead of doing the simultaneous ground pound.
110** Stand around for about thirty seconds after defeating all the enemies in an Enemy Course, and Nabbit will steal the item from you.
111* EasyModeMockery: In the DX version, you can choose your character, even when going solo. As a result, stages cleared when playing as Nabbit in single-player mode are not considered "fully cleared", similar to if you had used the Super Guide to clear it (which also makes a return in the DX port)
112* EdibleThemeNaming: All of the worlds [[spoiler:sans Superstar Road]] are named after food. ''Acorn'' Plains is named after the acorn, ''Layer-Cake'' Desert is named after the type of cake, ''Sparkling Waters'' is named after a type of carbonated water, ''Frosted'' Glacier could be a reference to frosting, ''Soda'' Jungle is named after, well, soda, ''Rock-Candy'' Mines is named after the type of candy, and ''Meringue'' Clouds is named after the French dessert. Peach's Castle seems like less of an actual example, at least until you remember that Princess Peach herself is named after a fruit.
113* {{Egopolis}}: Peach's Castle which [[spoiler: Bowser wastes no time converting into his own image.]].
114* EvilMakeover: Bowser takes over Princess Peach's Castle and gradually turns it into a LethalLavaLand.
115* ExcusePlot: An interesting twist on the [[SaveThePrincess Mario series standard]]. Instead of Bowser taking Peach away to his castle, Bowser just throws the Mario Bros. ([[MyFriendsAndZoidberg and Yellow and Blue Toad]]) halfway across the world, forcing them to travel all the way ''back'' to Peach's Castle. Meanwhile, with the heroes gone, Bowser takes over Peach's Castle, and subsequently, the Mushroom Kingdom.
116* FaceShip: The Koopalings now have their own personalized airships, all with their faces on the helm. This is also the case for Bowser's airship as well.
117* FakeLongevity: At least, if you're trying to get all the Star Coins. Some of them require a specific powerup, while others require that a level be played twice (in one case of the latter, you even have to enter one level from another direction to eventually get all three of them).
118* FinalBoss: [[spoiler:Well of course it's Bowser again, but what makes it different is that unlike the [[{{VideoGame/NewSuperMarioBrosWii}} last two]] [[{{VideoGame/NewSuperMarioBros2}} games]] where you had to avoid him when he was [[MakeMyMonsterGrow supersized]], this time you actually fight him ''while'' he's supersized]].
119* FisherKing: When Bowser takes over Peach's Castle, the surrounding area turns into the usual LethalLavaLand associated with him.
120* FloatingWater: "A Quick Dip In the Sky", à la ''Videogame/SuperMarioGalaxy2''.
121* {{Foreshadowing}}:
122** In "Flight of the Para-Beetles", about halfway through, a formation of coins in the shape of a King Bill appears. Guess what starts firing at you for the remainder of the level?
123** Boom-Boom or Kamek usually appear on top of the tower in the overworld prior to Mario and co. entering in and facing them. However, the second tower in Rocky-Candy Mines ''doesn't'' have a boss sitting on top, implying to Mario and co. they'll be fighting someone else. This eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
124* FragileSpeedster: Mini Mario, [[VideoGame/NewSuperMarioBros as]] [[VideoGame/NewSuperMarioBrosWii per]] [[VideoGame/NewSuperMarioBros2 usual]], is a OneHitPointWonder but can run faster and jump higher than Super Mario. This time, Mini Mario has the ability to run up and down any vertical surface, even ''water geysers''.
125* FrozenFoePlatform: The Ice Flower powerup allows its user to throw ice balls that can freeze some enemies into platforms.
126* GameplayAndStorySegregation: After you complete the game, Peach's Castle will ''look'' like it's back to normal. However, getting there changes it back to when it was in the tornado.
127* GreenHillZone: After being thrown out of the kingdom, Mario and the gang land in the first level, Acorn Plains, a grassy plain underneath the Acorn Tree. Many of the levels here feature the more basic enemies in the game, and there are plenty of opportunities to try out the new Super Acorn power up.
128* GrievousHarmWithABody: [[spoiler:It's entirely possible to defeat the final boss by stomping on Bowser Jr. before he returns to his Clown Car and throwing his shell at Bowser 30 times. Unlike regular Koopa shells, however, he doesn't slide very far, so you'll need to jump if you want some range]].
129* GuideDangIt:
130** None of the secret exits are easy to find on your own, especially since most of them are hidden in secret areas behind seemingly-solid walls. The same goes for some of the Star Coins.
131** It's not exactly intuitive that the rubber platforms in Screwtop Tower can be used like blocks under enemies, especially if the ripple caused by jumping on one doesn't hit the enemy above.
132* HatOfFlight: [[spoiler:The Propeller Suit once again. You can only get it in Superstar Road, though, but it is also used in one of the Challenge Mode levels.]]
133* InflatingBodyGag: The magenta Baby Yoshis, when shook, inflate like a balloon, and can be reinflated in the air a few times.
134* InterfaceSpoiler: Unlike ''New Super Mario Bros. Wii'', the Star Coin list in this game spoils the secret levels. (If you've got all the Star Coins in every available level in a world, but don't see the "You've got all the Star Coins in World X!" message, you know you're missing a secret exit.) And Miiverse posters don't help either.
135* IShallTauntYou: If you get hit by Bowser Jr.'s attack in the castle segment before fighting Bowser, he'll laugh at you after ascending.
136* JungleJapes: Soda Jungle is this combined with TheLostWoods and BubblegloopSwamp.
137* KaizoTrap:
138** [[spoiler:Pendulum Castle, the DiscOneFinalDungeon of Superstar Road, ends with the classic Mario-style staircase to the flagpole... made out of Donut Lifts. They appeared throughout the level so you wouldn't stand in one place for too long. They didn't say you couldn't walk through them and fall right down to your death, meaning that if you're trying to repeatedly jump to gain speed, you'll probably jump right through them.]]
139** It's possible to bounce off Morton Koopa into one of the pits, even after you've beaten him. (Thankfully, control isn't taken away from you until you touch the ground, so you can still WallJump out of the pit.)
140** You can die after delivering the final hit to Bowser Jr. (second fight) by jumping on his head and promptly falling through a gap in the floor created by one of his previous attacks.
141* KingMook: The boss of Screwtop Tower is a Kamek-empowered Sumo Bro.
142* LateArrivalSpoiler: The ''Deluxe'' trailer shows the FinalBoss battle.
143* {{Leitmotif}}: The fanfare for counting down to chase Nabbit uses the same melody as [[spoiler:his Toad House on Secret Island]].
144* LethalLavaLand: Peach's Castle. As the game progresses, it turns gradually into a zone of brimstone and lava. By the time Mario and his friends get there, it's no different from a standard volcanic biome. Lava flows and falling fireballs are the biggest threats.
145* LevelInTheClouds: Meringue Clouds is a world that takes place in the sky, including elements like bouncy cloud platforms and cloud enemies that blow fog.
146* LightEmUp: [[VideoGame/SuperMarioGalaxy2 Like its adult counterpart]], the Yellow Baby Yoshis light up dark rooms.
147* MagicalMysteryDoors: The game uses this for most of the BigBoosHaunt stages. Either the doors are illusory, or you need to hit a switch so you can pass through a now fake wall to reach a hidden door.
148* MakeMyMonsterGrow: [[spoiler:Done with Bowser, once again. This time, though, you actually fight him instead of having to run from him like the previous two games.]] Additionally, Kamek does this to Boom Boom for his fifth encounter.
149* MercyMode: The Super Guide from ''VideoGame/NewSuperMarioBrosWii'' is back, but this time it appears when you lose in a level only five times instead of eight.
150* MisbegottenMultiplayerMode: On paper, there's nothing wrong about playing with friends, but things quickly take a downwards spiral when people start bumping into each other, blocking each other from jumps, throwing each other off cliffs, stealing powerups for [[PointlessPoints points]], and so on. The game also sports a few aversions. Other players make great "trampolines", you get extra powerups with more players, and best of all, if a player runs out of lives but the other(s) finish the level, they get another 5 lives and continue from that spot, instead of being dumped back at the last save point when continuing.
151* MorphicResonance: In ''Deluxe'', Toadette's Peachette form retains her GirlishPigtails, gray eyes, mushroom-like spots on her dress, and brown shoes despite otherwise looking just like Princess Peach. The [[https://www.mariowiki.com/images/6/6a/ToadettePeachette.png artwork]] showing the before and after of the transformation even gives her the exact same pose in both forms.
152* MusicalNod:
153** The music for the initial encounter with Bowser bears a similarity to the final boss theme from ''VideoGame/SuperMarioBros3''.
154** The Baby Yoshis singing when held is a reference to the title screen of VideoGame/TetrisAttack, where they also sing.
155** On the topic of singing Baby Yoshis, they partially sing the underwater theme from ''VideoGame/SuperMarioBros1'' in the underwater levels.
156* NoDamageRun: Some of the challenges fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.
157* NotQuiteFlight: [[https://www.mariowiki.com/File:NSMBU_Flying_Squirrel_Mario_Artwork.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.]] The P-Acorn, however, averts this, as you can fly indefinitely with it.
158* PainfulPointyPufferfish: The Porcupuffer once again is a spiky threat looming at the bottom of the screen. Jump on him and you'll learn the hard way that his spikes are not made of rubber.
159* PalmtreePanic: Sparkling Waters is half this and half UnderTheSea.
160* PatchworkMap: The World Map, which is made of interconnected video game settings with no gradual transition between them.
161* PokemonSpeak: If you meet a Baby Yoshi in the World Map for the first time, its text box will say, "Yoshi!" followed by what it's actually saying in parentheses.
162* PowerGivesYouWings: The final battle with Boom Boom has Kamek give him wings just like in ''VideoGame/SuperMarioBros3''.
163* PowerUpMount: Yoshi is ride-able once again.
164* {{Pun}}: The second world is a ''dessert desert.''
165* PunctuatedForEmphasis: The challenge ''Don't. Touch. Anything.''
166* PunnyName: Nabbit is a ''rabbit'' who likes to ''nab'' things.
167* RandomEncounter: Bowser Jr., in his father's airship, who will ambush you on the world map. (Not quite a random encounter since the locations are predetermined, but it can still catch you off-guard.)
168* RecurringRiff:
169** Like in ''VideoGame/SuperMarioWorld'', this applies to the title screen, main menu, ground, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.
170** The world map themes also do this, with each of them being a specific remix of Acorn Plains' music (for example, Sparkling Waters has a tropical remix, and Frosted Glacier has a Christmas remix).
171* RecycledSoundtrack: All of the level themes, with the exception of the ground, athletic, snow, and final level themes, have been recycled from VideoGame/NewSuperMarioBrosWii.
172* RedBoxingGloves: [[http://www.mariowiki.com/File:Bowserjr_NSMBU.png Bowser Jr.'s Koopa Clown Car now sports them.]]
173* RemilitarizedZone: Of course a few airships appear. Each Koopaling is fought on their personal ship while two airships appear as standalone levels between World 3/4 and World 5 and World 7 and World 8.
174* RidiculouslyCuteCritter: The Waddlewings are little flying squirrels that often carry useful Super Acorns. [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/new-super-mario-bros-u/3/3a/FlyingSquirrel0NSMBU.png Just look at them!]]
175* SaveThePrincess: In a twist similar to ''VideoGame/SuperMario64'' and ''VideoGame/PaperMario'', Princess Peach is apparently held as a prisoner within her own castle again. Only this time, Bowser took over by literally throwing the Mario Bros. and two Toads all the way out of the Mushroom Kingdom.
176* SceneryPorn: [[http://www.mariowiki.com/images/thumb/0/09/WiiU_NewMarioU_1_scrn01_E3.png/640px-WiiU_NewMarioU_1_scrn01_E3.png You have to be crazy]] [[http://www.mariowiki.com/images/thumb/4/49/WiiU_NewMarioU_3_scrn10_E3.png/640px-WiiU_NewMarioU_3_scrn10_E3.png to say it doesn't]] [[http://www.mariowiki.com/images/thumb/6/64/Ghost_Painting_MarioWiiU.png/640px-Ghost_Painting_MarioWiiU.png look better than]] VideoGame/NewSuperMarioBrosWii.
177* SecretLevel: Much less frequent than in previous games. While those tended to have secret goals (some leading to secret levels, others just being shortcuts) everywhere, here each world generally has just one or two secret goals hidden in it, leading to one hidden level, and completing ''that'' often lets you skip entire worlds (a shortcut from Acorn Plains-2 leads all the way to Soda Jungle, skipping ''four worlds''). To make up for that, the hidden goals are also much more difficult to find this time around and the hidden level spots don't appear until they're actually unlocked.
178* ShiftingSandLand: Layer-Cake Desert, with a few touches of LevelAte.
179* ShipLevel:
180** In addition to the returning airship levels, which sometimes interrupt your progress between worlds, every Koopaling has their own airship in this game, and the castle stages all end with Mario and company using a cannon to launch themselves on board to confront the Koopaling for their boss fight.
181** One course can be found aboard a haunted shipwreck out in Sparkling Waters. It's considered a Ghost House and as such is inhabited by ghostly enemies, but is also partially submerged underwater.
182* ShoutOut:
183** [[BigBoosHaunt Painted Swampland and Spinning Platforms of Doom]] are inspired by Creator/VincentVanGogh's Starry Night.
184** The Flying Squirrel suit turns Mario's clothes the same color they were in ''VideoGame/SuperMarioBros1''.
185** Soda Jungle-2: [[Music/SimonAndGarfunkel Bridge over Poisoned Waters]].
186** An [[http://www.mariowiki.com/Piranha_Plants_on_Ice icy level]] in the desert-themed second world? [[VideoGame/SpyroTheDragon1998 Where have we seen that one before?]][[note]](The referenced Spyro level in question is Ice Cavern, seen in the second world -- the Peace Keepers' desert. Bonus points for both stages being set during nighttime.)[[/note]]
187** The Baby Yoshi choir is a reference to the singing Baby Yoshis on the title screen for ''[[VideoGame/PanelDePon Tetris Attack]]''. Interestingly, the Baby Yoshis in Tetris Attack were also blue, magenta, and yellow.
188* SlippySlideyIceWorld: Frosted Glacier.
189* SnowySleighBells: Frosted Glacier's [[https://www.youtube.com/watch?v=KkKnXvQlhxg map]] and [[https://www.youtube.com/watch?v=oEzyorLU354 ground]] themes both make heavy use of sleigh bells to enhance their wintery feel.
190* TheSpiny: The original Spinies appear, but Pricky Goombas and Sumo Bros. also fill this role. The former must have their shell burned away, and the latter must be struck from underneath with the platforms they stand on.
191* SpotTheThread: There are some minor differences between the real Ludwig and the clones he summons in his fight, but it's honestly easier to just jump on them until you hit the right one. The real Ludwig will always land on the ground last, though, which is the most useful thing to know.
192* SuperTitle64Advance: The game is named after its console, the Wii U. This follows the trend of ''New Super Mario Bros. Wii''.
193* TeleFrag: Kamek can do this to you in his boss fight if you're not careful. At least he has the decency of pointing out where he's going to appear next with sparkles, but if you don't realise in time...
194* ThemeMusicAbandonment: The game uses the classic ''VideoGame/SuperMarioBros1'' music often enough, but completely abandons the ''VideoGame/NewSuperMarioBros'' theme song used in the previous three games.
195* ThiefBag: Nabbit carries a large bag on his back at all times, which contains the items that he stole from the Toads.
196* ThrowDownTheBomblet: Lemmy switches up his usual ball-summoning tricks by throwing bombs at Mario. After two hits, they become larger. [[spoiler:Bowser Jr. also throws down Bob-Ombs during the final fight with Bowser.]]
197* UndergroundLevel: Or it wouldn't be a Mario game.
198* UnderTheSea: Sparkling Waters. Of course the occasional underwater stage is found elsewhere.
199* UniqueEnemy: There is one, and only ''one'' Flame Chomp in the entire game, and you won't even find it unless you're going out of your way to search for the Star Coins.
200* VariableMix: Like with [[VideoGame/SuperMarioWorld other games]] [[VideoGame/NewSuperMarioBrosWii with]] [[VideoGame/SuperMarioGalaxy2 Yoshis]] in them, the music changes in a way when you grab a Baby Yoshi. They add a sort of choir part to the current music.
201* TheVeryDefinitelyFinalDungeon: [[spoiler:The Final Battle, the true castle level for the final world. Pendulum Castle seems this way, but it is only the ''penultimate'' level.]]
202* VideoGameCaringPotential: Players on a [=GamePad=] can spawn blocks in midair to help players over bottomless pits...
203* VideoGameCrueltyPotential:
204** ...or can use the blocks to obstruct players while they jump, knocking them into enemies or pits.
205** [[spoiler:In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.]]
206** [[spoiler: It is entirely possible to defeat Bowser [[https://www.youtube.com/watch?v=hIVMJC-6Opg by throwing his son at him.]]]]
207* WintryAuroralSky: Most levels in the Frosted Glacier feature exquisite, multicolored northern lights in their nighty skies. Granted, the Frosted Glacier is one of the northernmost locations on the map, but it is on the same longitude than [[ShiftingSandLand Layer-Cake Desert]] and Peach's Castle, and therefore most certainly not polar. Videogame geography at its best.

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