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1%% Let's set some ground rules for consistency, shall we?
2%%
3%% English names for everything, except to note name changes in the character entries (and in cases where we don't have English names yet).
4%% Shorthand for the second game should be capitalized as mk2, not [=Mk2=] or mk-2.
5%% For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.
6%% Do not call mk2 a sequel, except where it's the name of a trope. mk2 is a continuity reboot, and therefore not a sequel to anything.
7%%
8%%
9%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
10%%
11%%
12[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Compa_IF_and_Neptune_2207.jpg]]
13[[caption-width-right:350:Neptune and her friends, Compa (left) and IF (right)]]
14
15''Hyperdimension Neptunia'' (''Chō Jigen Game Neptune'' in Japan), otherwise known as just ''Neptunia'' [[labelnote:*]]While this initially started off as an alternative title for the series as a way to dissociate itself from the first game, it eventually became an OfficiallyShortenedTitle for the series outside of Japan[[/labelnote]], is a series of [=JRPGs=] about the MediaNotes/ConsoleWars that were developed by Creator/CompileHeart, and published by Creator/{{Sega}} in Japan for the first game, Creator/IdeaFactory for all later titles in Japan, [[Creator/NipponIchi NIS America]] worldwide until ''[[VideoGame/HyperdimensionNeptuniaProducingPerfection Producing Perfection]]'' (including the mobile app), and Creator/IdeaFactoryInternational as of ''[[VideoGame/HyperdimensionNeptuniaReBirth1 Re;Birth1]]'' worldwide.
16
17Yes, you read that correctly. The Console Wars AS A VIDEO GAME SERIES! No, we have no idea what brought Sega, Compile Heart and Idea Factory to do this.
18
19The series started with ''VideoGame/HyperdimensionNeptunia'', a game notorious for its gameplay, which is generally seen as bad (and can be blamed on having NoBudget), with the highlight being the story between the gameplay, which mainly contained meta-level video game jokes and interactions between its small cast of {{Moe Anthropomorphism}}s of game consoles. [[CultClassic Despite this, it nevertheless managed to get a quite big and devoted fandom.]] In fact, it became Compile Heart's top-selling title, and sold so well to Western audiences (for a niche title) that [[Creator/NipponIchi NISAmerica]] was not hesitant in the slightest to bring [[VideoGame/HyperdimensionNeptuniaMk2 the second installment]] overseas.
20
21The continuity was [[ContinuityReboot rebooted]] in its second installment (thus the title ''[[VideoGame/HyperdimensionNeptuniaMk2 Hyperdimension Neptunia mk2]]''), both in order to not force people to play the first game to understand the story, and because the first game's [[GoldenEnding true ending]] left no room for a continuation without a complete cast change. The story in that installment focused [[DigitalPiracyIsEvil more on piracy throughout the game]], whereas it wasn't as big a force in the first game's plot until near the end. This, as well as further games in the series, use the same premise, but improved greatly upon things that caused complaints in the first game. In fact, the first game was later remade to correct these complaints further.
22
23The series and all of its spin-offs and supporting media tends to not follow a specific continuity, but the general setting is the same. In a world on another plane of existence from humanity, there is Gamindustri (or whatever name other continuities give their variant). Here, there are four nations inhabited by characters based on several game series, companies and characters. These countries are based on various game console companies, each led by an immortal goddess (or CPU), who may have younger siblings (CPU candidates) who are also immortal. They compete for supremacy, but the leaders eventually become friends (many works within the series even start them off as friends). Conflicts within the series mostly come from third... err, fifth, parties, while the competition between nations is quickly relegated to FriendlyRivalry status.
24
25Despite starting in the second half of 2010, due to its popularity and being Creator/CompileHeart's flagship series, the series already has a great many games and spin-offs in other mediums.
26
27'''Main Games:'''
28[[index]]
29* ''VideoGame/HyperdimensionNeptunia'' [[=PS3=]]
30* ''VideoGame/HyperdimensionNeptuniaMk2'' [[=PS3=]]
31* ''VideoGame/HyperdimensionNeptuniaVictory'' [[=PS3=]]
32* ''VideoGame/MegadimensionNeptuniaVII'' [[=PS4=]/PC/NSW]
33[[/index]]
34
35%%The Japanese names for the remakes saying "Ji" twice is correct. The kanji is repeated twice with the first instance being larger and highlighted in another colour. The English logos highlight D in "Hyperdimension" instead, but do not otherwise reflect this oddity.
36'''Remakes:'''
37[[index]]
38* ''VideoGame/HyperdimensionNeptuniaReBirth1'' [PSV/PC/[=PS4=]/NSW]
39* ''VideoGame/HyperdimensionNeptuniaReBirth2SistersGeneration'' [PSV/PC/[=PS4=]/NSW]
40* ''VideoGame/HyperdimensionNeptuniaReBirth3VGeneration'' [PSV/PC/[=PS4=]/NSW]
41* ''Megadimension Neptunia VIIR''[[note]]A "super remake" of VII with added VR scenes throughout the game in a different engine. The VR scenes can be viewed without VR.[[/note]] [[=PS4=]/PSVR/PC]
42* ''Neptunia [=reVerse=]''[[note]]A "super remake" of Re;Birth 1, with [[https://www.youtube.com/watch?v=ixug9quQJaM additional characters, appearance customization, and a fishing minigame]].[[/note]] [[=PS5=]]
43[[/index]]
44
45'''Spin-Offs:'''
46[[index]]
47* ''VideoGame/HyperdimensionNeptuniaProducingPerfection'' [PSV]
48* ''VideoGame/HyperdevotionNoireGoddessBlackHeart'' [PSV/PC]
49* ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' [PSV/PC]
50* ''VideoGame/MegaTagmensionBlancPlusNeptuneVsZombies'' [PSV/PC]
51* ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'' [PSV/PC]
52* ''VideoGame/CyberdimensionNeptunia4GoddessesOnline'' [[=PS4=]/PC][[/index]]
53* ''[=NepNep=]☆Connect: Chaos Chanpuru''[[note]]FreeToPlay card game that includes crossovers from various other Compile Heart games. Terminated on August 2018. [[/note]] [PSV]
54* ''VideoGame/SuperNeptuniaRPG'' [[note]]Spinoff developed by Canadian developer Artisan Studios. First game to have a release on a non-Sony console, this being the Platform/NintendoSwitch, Was [=PS4=] exclusive in Japan until July 25th 2019 when it got a Switch release there.[[/note]] [[=PS4=]/NSW/PC]
55* ''Neptunia Shooter''[[note]]A shoot 'em up. Developed by Idea Factory International.[[/note]] [PC]
56* ''VideoGame/NeptuniaVirtualStars''[[note]]A Hack and Slash spinoff crossing over with popular Vtubers[[/note]] [[=PS4=]/PC]
57* ''[[VideoGame/NeptuniaXSenranKaguraNinjaWars Neptunia x SENRAN KAGURA: Ninja Wars]]'' (''Senran [=NinNinNinja=] Taisen Neptune: Shojo-Tachi no Kyoen'')[[note]]A {{Crossover}} with ''VideoGame/SenranKagura'' and ''{{VideoGame/Shinobido}}''[[/note]] [[=PS4=]/NSW/PC]
58* ''Dimension Tripper Neptune: TOP NEP''[[note]]Another shoot 'em up, this time based on ''VideoGame/SpaceHarrier''.[[/note]] [PC]
59* ''VideoGame/NeptuniaSistersVsSisters'' [[=PS4=]/[=PS5=]/NSW/XBOX One/XBOX Series]
60* ''VideoGame/NeptuniaGameMakerREvolution'' [[=PS4=]/[=PS5=]/NSW]
61* ''Neptunia VS Titan Dogoo'' [[=PS4=]/[=PS5=]/NSW]
62[[/index]]
63
64'''Other Media:'''
65[[index]]
66* ''Chōjigen Game Neptune ~Megami Tsūshin~'' [manga, Famitsu Comic Clear][[note]]Takes place after the events of the original game's Normal Ending.[[/note]]
67* ''Hyperdimension Neptunia The App / Neptunia & Friends'' (''Kami Jigen App Neptune'') [iOS and Android app, Compile Heart][[note]]Features interaction with Neptune, Noire, Blanc, and Vert with an affection meter, camera and alarm.[[/note]]
68* ''Chōjigen Game Neptune: TGS Hono no Futsukakan'' [light novel, MF Bunko J][[note]]Alternate universe high-school setting.[[/note]]
69* ''Hyperdimension Neptunia The Animation: Hello New World'' [manga, Dengeki Maoh][[note]]Setting is basically that of the anime.[[/note]]
70* ''Anime/HyperdimensionNeptuniaTheAnimation'' [anime, David Production]
71[[/index]]
72
73There are also several Drama [=CDs=] based on the series.
74
75For further background, [[LongList see the]] MediaNotes/ConsoleWars, Platform/PlayStation3, Platform/Xbox360, Platform/{{Wii}}, Platform/SegaGenesis,[[note]]Platform/SegaSaturn was made alongside Genesis[[/note]], Platform/SegaDreamcast, Platform/OtherSegaSystems,[[note]]includes background for Saturn[[/note]] Platform/SuperNintendoEntertainmentSystem, Platform/TurboGrafx16, Platform/{{Nintendo 64}}, Platform/PlayStation[[note]]for the console wars of those generations[[/note]], Platform/{{SNESCDROM}}, Platform/NintendoDS, and Platform/PlayStationPortable pages.
76
77See ''Anime/HisCooolSeHaGirls'', except that it involves Sega consoles. Also see ''Manga/WorldWarBlue'' for a similar take on the MediaNotes/ConsoleWars.
78
79----
80
81!!Tropes common between all games [[note]]Tropes specific to games, anime or any other media should go to their respective pages[[/note]]:
82
83* AbsurdlyHighLevelCap: With the exception of ''mk2'', the main series have sets of three DLC that allowed the characters to reach ''level 999''. It doesn't serve much purpose in the first game, given [[EmptyLevels levels past 99 only give one point per stat, no AP or HP, and is only useful for item points]]. This is especially apparent in ''VII'', where due to the way the story is divided into three {{Story Arc}}s where the characters often separate into teams or groups, it ends up having one of, if not '''the''', lowest endgame-level requirements of the franchise. This is partly balanced by the changes to the battle mechanics and adjustments of values.
84* ArbitraryHeadcountLimit: Only three can fight at a time, with three others that can be rotated. This is increased to 4 from the second game onward.
85* {{Arc Word|s}}:
86** Bifrost. The first game's opening was named "Shooting Star/Meteor of Bifrost". The second game's opening has a line that can be roughly translated as "return to the place marked by the meteor of Bifrost". The anime's opening randomly flashes the word Bifrost on the screen for a full second (right before the line "Ping→link!!"). One of the anime's ending themes has the word appear in the lyrics for seemingly no reason.
87** This can refer to only two things in the entire series, and both are somewhat of a stretch. Website/TheOtherWiki [[http://en.wikipedia.org/wiki/Bifr%C3%B6st states that Bifrost is a burning rainbow bridge in Norse mythology that connects the world of man to the world of the gods]]. In the first game, towards the end [[spoiler:you unlock a path to the world of the goddesses that was previously seen in flashbacks and the opening cutscene to face the final boss]]. In ''Victory'', depending on your ending routes, several characters go through portals between dimensions a few times, with the true ending [[spoiler:creating what appears to be a permanent link between both dimensions that were playable in the game]].
88** ''Re;[=Birth1=]'' makes it clear by quoting the name of the original's opening as soon as [[spoiler:the road to Celestia]] opens.
89* AscendedExtra: Notably, the goddesses in ''Re;[=Birth1=]'' are now available much earlier and interact much more with the other characters than in the original game. In ''Re;[=Birth2=]'', the Oracles also get PromotedToPlayable, while former DLC characters Falcom and RED both get larger parts in the main story.
90* BishoujoSeries: With the exception of Umio in ''VII'', ''all'' of the important characters are women, while the guys are either villains (''mk2'', ''Victory'', ''VII'', ''Sisters'', ''Game Maker'') or [=NPCs=] (the aforementioned games). In fact, the first game depicted its male characters as a silhouette in a portrait. This concept gets lampshaded in the first game in one mission where Compa says they can recognize the boy/girl they're going to save because he/she is simply an NPC silhouette.
91* BlandNameProduct:
92** The "Dunglemaps" and "AMAZOO.NEP" sites in the first game, plus [[Website/{{Twitter}} Chirper]] in the second.
93** Underling also mentions [[Website/{{YouTube}} YourTube]] in ''mk2''.
94** ''VII'' finally established the existence of '''[[ImageBoards N-chan]]'''.
95* BlankWhiteEyes: Used frequently when characters are surprised by something. Nepgear in particular has a variant with hers inside white ellipses, which is the perpetual expression on Nepgya.
96* BreakingTheFourthWall: Many instances can be found throughout the games. Neptune, Compa and IF thank you for playing in the ending of the first game, although ''everyone'' gets into this at one point or another. [[GenreSavvy Neptune]] does this to the point that the other characters [[LampshadeHanging actually have to request her to]] ''stop doing it'' in ''Victory''. ''Neptunia VIIR'' just plain gives up on the fourth wall, the VR segments being Neptune opening a door INTO a comfortable area seemingly almost backstage to the ENTIRE GAME. Yes, She didn't just break the fourth wall, she opened a door past it!
97* BreakMeter: It only last about ten seconds in the first game, making animation skipping a must to get the most out of it. It lasts much longer in the second game and they finally found a balance in ''Victory''. This feature is removed in ''VII'' to further encourage use of the Combo Effects system.
98%%* BribingYourWayToVictory: It's Creator/IdeaFactory and Creator/CompileHeart, the two companies who bring out a lot of DLC content. This [[VideoGame/FairyFencerF is]] [[VideoGame/CrossEdge constant]] [[VideoGame/RecordOfAgarestWar with]] [[VideoGame/TrinityUniverse their]] [[VideoGame/MugenSouls games]]. Several of the games add an option to turn off the DLC you've bought, in order to make your own challenge.
99* BroadStrokes:
100** The first game (and its remake ''[=Re;Birth1=]'') to the rest of the franchise. As stated before, the second game rebooted the series and has been in that continuity since (same with ''[=Re;Birth2=]'' going to ''[=Re;Birth3=]'' and then converging back to ''VII''). Neptune still fell from the sky, lost her memories, met Compa and IF, made friends with the other [=CPUs=], met Histoire, and a few other things. However, the ending left no room for a sequel without a complete recast (''[=Re;Birth1=]'' also had a pretty definitive ending, though it changed the original's {{Bittersweet ending}} to a {{Happy ending}}). Later games would even fill in some of the blanks such as how Nep met IF. In the original, she and Compa met her in a cave while it is explained in ''VII'' it is explained that Neptune fell off a tower on her (not the fall that made her lose her memories, after Compa helped her).
101** Shown some more between ''[=Re;Birth1=]'' and ''2'' with the CPU Candidates. The original game did not have them but ''[=Re;Birth1=]'' adds them in and shows that they have met each other. This is in contrast to ''[=Re;Birth2=]'' where they know of other CPU Candidates but not who they are. They are both born from the power of the shares though.
102** Also present in the spinoff games. They seem to consider ''VideoGame/HyperdimensionNeptuniaMk2'' (or its remake Re;Birth 2) as the only solid canon. For example, ''VideoGame/MegaTagmensionBlancPlusNeptuneVsZombies'' has the characters from ''VideoGame/HyperdimensionNeptuniaReBirth3VGeneration'', ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'', and ''VideoGame/MegadimensionNeptuniaVII'' but they are treated as having met for the first time in this game and with different backstories. In ''VideoGame/CyberdimensionNeptunia4GoddessesOnline'' however, both the Hyperdimension and Ultradimension [=CPUs=] are familiar with each other.
103* TheCameo:
104** In the first title, [[{{Meido}} Macaroon]] from ''VideoGame/TrinityUniverse'' surprisingly appears as a boss to a couple of the sidequests.
105** Come ''Victory'' and you get to fight the [[VideoGame/MugenSouls Shampurus]] in one dungeon.
106** And then there's [[Creator/OsamuTezuka Nepgear's]] StatusBuff in ''Victory''.
107* ColorCodedForYourConvenience: Each girl wears clothes that match the company she represents. Their colors are also matched by their [[SuperMode HDD forms.]]
108%%* CosmeticAward: Seems to be mocking the trophy and the achievements systems since doing ''something'' will already get you a trophy right off the bat. Start a New Game? You already got your first trophy! Finished the tutorial stage? You get a trophy!
109%%** Indeed, except for a few trophies one must actively pursue, the majority of them are earned just playing the game without any extraneous effort.
110%%** {{Exaggerated|Trope}} in ''mk2'' where before you even have your first fight against CFW Judge, you already get ''three'' trophies.
111%%** ''Then'' they just outright [[PlayedForLaughs play it for laughs]] in ''Victory'' when Nepgear gets affinities that do nothing ''while a cutscene happens''. Not helped by the fact that ''a self-aware'' tutorial pops up while this happens the first time.
112%%(Needs to be rewritten)%%
113* DesignItYourselfEquipment:
114** You get to decide what image appears for some attacks in the first game - you get to supply them yourself.
115** In the second game, you can edit your character's outfits and the goddesses' processor units for some stat adjustments. This is continued in the third game, however instead of just being able to edit Nepgear's canvas, you can edit all the CPU's. There is also a disc system that lets you add passive abilities to a character.
116* DiscOneNuke:
117** Get Neptune's [[LimitBreak Neptune Break]] and you'll be killing all enemies in one hit. Subverted as subsequent games {{Nerf}} it.
118** It's almost ''painfully'' easy to get access to stupidly overpowered equipment by taking advantage of the Scout system to unlock endgame and post-game dungeons, allowing you to obtain plans and items for the plans. For example, in ''Victory'' you can make Vert's [[InfinityMinusOneSword Infinity -1 Spear]] less than halfway into the game through this method.
119** In ''VII'', SaveScumming can let the player obtain {{Infinity Minus One Sword}}s from the mystery boxes sold once-per-playthrough in the Nepstation shop segments of each city. They're stronger than most things you can get until the last StoryArc. The shop events themselves are very easy to unlock. Lastly, due to the way Drive is gained in this game, if any character is in possession of an [[AreaOfEffect AOE]] EXE Drive, one-round clears are very feasible if the player fights smartly.
120%%* DownloadableContent: About $100 worth of it for each game. Amusingly, the spin-offs and remakes have little-to-none.
121* DubNameChange: The games localized by NIS America (The original trilogy and Producing Perfection) have numerous changes to in-game names and terminology, most of which are carried over into the Idea Factory International localizations.
122** For starters, the Goddesses are called "Console Patron Unit" or "CPU" instead. Likewise, Goddess Candidates are referred to as "CPU Candidates".
123** The structures known as Basilicoms are simply called Churches in the original Japanese. The localized term is a portmanteau of "Basilica" and "Computer".
124** Magiquone and Nippon Ichi, who are named Arfoire and Nisa, respectively. Magiquone is a play on Magicon, the name of a flash cart sold in Japan, whereas in America, the most popular flash cart is the R4 (so they changed the name of the boss so people would get the anti-piracy overtones). NISA is an acronym for the aforementioned NIS America.
125** Neptune's nickname for IF goes from Ai(I)-chan to Iffy.
126** In the second game, the villains that are named [Blank] the Hard are renamed as CFW [Blank]. In this case, CFW stands for [[FunWithAcronyms Criminal of the Free World]], and is meant to make people think of '''C'''ustom '''F'''irm'''w'''are. This is to mimic a similar localization for [Blank] the Hard used for the goddesses, CPU.
127** Pururut's name was changed to Plutia, possibly to clash well with Neptune's name. The original name could have been thought to be a pun on the colour purple, but listening to the dialogue in game, it's pronounced "Pururuto", meaning the Pluto pun was there to begin with.
128%%* DuelBoss: Neptune vs. Arfoire later in the first game, as well as when you try to recruit the other goddesses.
129%%** In fact, a Neptune vs Arfoire duel is basically a mandatory event due to their status as archenemies. However, Arfoire's increasingly ButtMonkey status means the duel in ''Victory'' is used for '''[[SugarWiki/FunnyMoments extraordinary]]''' [[HilarityEnsues mockery]], while in ''VII'' [[spoiler:it's completely absent.]] Justified as in that game Arfoire [[spoiler:is not actually the real Arfoire.]]
130%%** In ''VII'', all four main goddesses have some of these due to the way [[ADayInTheLimelight the story]] [[AndNowForSomeoneCompletelyDifferent is structured]]. Genuine duels, however, include [[spoiler:Noire vs K-Sha]] and the TrueFinalBoss fight of [[spoiler:Uzume vs Kurome]].
131%%(Needs to be rewritten)%%
132* ExponentialPotential: You get so many attack choices that you will lose track of around ''one-fourth'' of them.
133* {{Fanservice}}: Both games have this from the start. For example, the first one starts with Compa wrapping bandages around Neptune's naked body... just because, while ''mk2'' starts with the [=CPUs=] getting ravaged by cable tentacles. Of course, both games have buttloads of non-sexual fanservice as they are, after all, [[FridgeLogic about the console wars]]. ''VII'' is quite a bit more risque at nearly every available opportunity in relation to previous entries.
134* ForcedTutorial: Games since ''mk2'' have "Help me, Histoire!", a series of segments that explains new features as they pop up.
135* GirlyRun: Most characters capable of moving around in the overworld run like this.
136* GuideDangIt: It's an Idea Factory game, which means an incredibly obscure undocumented system must be used to reach the GoldenEnding.
137** The first game fails to mention that Neptune dying in battle has a hidden penalty and that if she dies too many times it can permanently lock you out of events -- [[spoiler: including the events to reach said ending]]!
138** ''Victory'' suffers from this quite a lot when it comes to the optional content, especially where Scouts and Risky/Tough Foes are involved.
139** Though it's usually much better about it than the previous games, even ''VII'' doesn't escape this in regards to how a Scout's stats affect his or her exploration of a dungeon. And of course, it's noteworthy for having several time-sensitive requirements that can and will lock with no warning, ''even from the very first chapter of the game'', that must be all achieved in order to reach the GoldenEnding.
140* HaveYouSeenMyGod:
141** The first game sees Planeptune's Basilicom understandably upset when Purple Heart doesn't show up when the goddesses start arriving. [[spoiler:And in the GoldenEnding, all four goddesses call it quits and leave Historie to create a new goddess to rule in their place.]]
142** Planeptune goes through this again when Neptune gets sent into Ultradimension in ''Victory''. [[spoiler:It eventually leads to it being overrun by Rei's rebellion.]]
143** And in ''VII'', [[HereWeGoAgain the same situation repeats itself]], but ''worse'' because this time Nepgear also gets sucked into Zerodimension with Neptune from the start. And after ''that'' is over with, ''all of Gamindustri'' suffers through this when the G Arc rolls around. Granted, the goddesses are still around, but most of the citizens just don't remember a thing about them.
144* HealingHerb: Plant based healing items recover a fixed number of HP.
145* HealingPotion: Nep Bull and its other variants recover a fixed percentage of the user's maximum health.
146* ImprobablyFemaleCast: Every playable character is female, ranging from young or young-looking girls to older women. It wasn't ''VII'' where Umio, a male fish, became a playable character, [[BreakingOldTrends making him the first (and only) male playable character in the franchise]].
147* InformedEquipment: Semi-averted. The rings and bracelets merely give a description of what the item would look like and change a character's stats, but the hats/hair accessories and dresses actually show up on the character's person and are most likely there for the sake of customization since those items tend to not affect stats very significantly.
148* InstrumentOfMurder: 5pb uses a guitar as her weapon. If she uses a special attack, she will play it. But in normal hits, she will smack the target with it.
149* LampshadeHanging: Being an RPG that knows it's a video game and pokes fun at video games, there are a lot of times where the characters, namely [[GenreSavvy Neptune]], make note one a particular plot point, trope or localization change that happens within the series. One of the notable bits of this is over their enemy in the first game and ''mk2'', Arfoire, who is known as Magiquone in Japan, her name based off two brands of flash cartridge which are used with ROM images cloned off the consoles to play illegally owned games, which in the real world cuts into the market share of the games companies all the time.
150* LazyBackup: If your three frontline characters die, it's a game over with no explanation whatsoever when you have ''eight'' (ten if you include 5pb and RED) characters in your party. The second game also has this problem except you have ''fifteen characters'' to choose from and yet when the four on the frontlines die, it's a game over. It gets even worse when you remember you can equip characters to each other to produce secondary effects. It would make sense that when the character dies, the equipped character takes over, but sadly, this isn't the case.
151* LimitBreak: Everyone gets one in the form of EXE Drives. Some characters (chiefly the [=CPU=]s and their Candidates) get two, while Neptune achieves the distinction of being the only one with three in ''VII''. They also exist in two different types of CombinationAttack variants: Formation and Coupling. Coupling is always a two-girl team-up skill that requires one to be the Coupling partner of the frontliner, while Formation may feature anywhere between two and four characters teaming up. Said characters must always be active in the field. ''VII'' further adds the requirement of the characters having to surround their prospective target in order to use it, as well as being on the same transformation tier. Regardless, depending on the characters and the characteristics of the skill, these fall anywhere between AwesomeButImpractical to full-on GameBreaker. If a character uses her regular EXE Drive on a boss-type enemy, the EXE Drive will change to a longer version that deals more hits and more damage.
152* LostInTranslation: The [[RunningGag joke]] about Neptune's name being hard to say. This makes much more sense in the original Japanese, where it is honestly harder to say.
153* MascotMook: The Dogoos, which are themselves a parody and a ShoutOut to the Slimes from ''VideoGame/DragonQuest''.
154* MinimalistCast: Only playable characters, villains, and oracles are ever shown. Everyone else either never appears physically or is a generic NPC silhouette. The first game lampshades this when someone's lost their child and you're told that you'll know it's him because he's a generic NPC silhouette. Averted from ''Re;[=Birth1=]'' on, where even {{NPC}}s get little portraits for themselves.
155* MirrorMatch: Any of the [=CPUs=] versus their doppelgangers in the "Versus Fake [Color] Heart" Quests from the original.
156** A minor plot point in ''Victory'' when [[{{Troll}} Annonydeath]] makes copies of Noire [[ItAmusedMe for the hell of it]]. [[spoiler:Then more important later when Rei starts making knockoffs to harass the goddesses.]]
157** ''VII'' makes use of this trope again with cheap knockoffs made by [[spoiler:Kurome]]. In this case, HilarityEnsues when the goddesses have to face exasperating and heavily [[{{Flanderization}} flanderized]] imitations of themselves.
158** And in the best example of this trope in the series, [[spoiler:the TrueFinalBoss is a MirrorBoss match between Uzume and Kurome. Kurome even uses the same attacks Uzume does, but with [[PaintItBlack a purple color theme and despair-themed naming scheme.]]]]
159* MoeAnthropomorphism: The point of the game. Let's just start with the Platform/PlayStation3, Platform/XBox360, Platform/{{Wii}} and the (unreleased) Sega Neptune. Aside from goddesses representing consoles, the "Makers" (that is, the humans) are representations of companies and video game series. You need look no further than [[Creator/IdeaFactory IF]] and [[Creator/CompileHeart Compa]] to see where this is going.
160%%* MoodWhiplash: The series likes to do this when a confrontation with a villain is nigh. This is largely a result of [[HilarityEnsues shenanigans]] occurring to anybody for anything. Not even ''[[DarkerAndEdgier VII]]'' escapes it.
161* MultipleEndings: A staple of the series that there will be at least three endings.
162** One unambiguously DownerEnding, usually because the player missed some critical plot events that could have averted it. Each of the bad endings have one of its main characters be [[BrainwashedAndCrazy brainwashed into evil]] or undergo DemonicPossession, killing or attempting to kill the other characters as a result, or having [[TheBadGuyWins the main villain succeed in their destruction or conquering of Gamindustri]]. It's also common for the game to cut off and end earlier. The most infamous example of the former is ''mk2'''s Conquest Ending, where Nepgear is put on a KillTheOnesYouLove situation once she gets a hold of the Gehaburn (though unlike the other bad endings she felt remorseful for her actions).
163** A Normal Ending which is positive in tone, but may have shades of being a BittersweetEnding in some aspects. How different from the best ending route it is depends on the game in question. The biggest example of this may be ''VII'''s, in which the world is saved but [[spoiler:Uzume dies, along with Zerodimension and Heartdimension.]]
164** A GoldenEnding that is [[EarnYourHappyEnding unambiguously good and everything ends well.]] There will often be [[GuideDangIt hidden requirements to get it that will be barely alluded to, if at all.]] Depending on the game, the transition point between the Normal and True ending routes may feature different gameplay scenarios of varying degrees.[[labelnote:For example: '''(''VICTORY'' SPOILERS)''']] In ''Victory'', the Normal Ending route has Neptune and Plutia stumbling alone to Hyperdimension to stop the BigBad, with only the Candidates for support. You have access to only two dungeons, and one is the final dungeon. In the True Ending, all the Ultradimension [=CPU=]s plus Nepgear cross with them, and they all team up with the Candidates to defeat the BigBad. The portal between dimensions also remains open, so the player can explore freely like always.[[/labelnote]]
165* TheMultiverse: There's a ''lot'' of dimensions involved in the series. Each new installment tends to add on a new dimension (since all of the spin-offs take place in a new dimension, e.g. ''Hyperdevotion's'' Gamarket) and a few even add an additional one just for kicks (e.g. the anime's Ultradimension or ''Producing Perfection's'' Earth dimension).
166** Given all of the changes involved in the remakes, it is entirely possible that those are in additional universes as well, or are meant to {{Retcon}} the existing counterparts, which [[MindScrew only serves to make things more confusing]].
167** One of ''mk2'''s Nepedia entries mentions that events that happen in a Hyperdimension filter down into other dimensions, commenting that if ASIC managed to completely take over, the connected dimensions would have piracy overrun and destroy their gaming industry.
168** Probably the easiest way to sort out the MindScrew is this: Each name is associated with a cast of characters. There are multiple dimensions with the same name. The name is in the Japanese title. If it's not in the title, then it probably doesn't take place in the same dimension.
169** ''Victory'' features two counterpart dimensions in its plot, although AlternateWorldMap only really comes into effect at the end. Then ''VII'' [[SerialEscalation takes it up another notch]] by featuring no less than ''three'' different dimensions in one game! [[spoiler:Although one of those exists inside of another, and both of them ''are actually dreams'', so as some of Ultradimension elements have plot relevance, it's more like "[[MindScrew two and a half-dimensions]]".]]
170* NewGamePlus: This feature is present in all games, although the first game gives you the option of playing in an EndGamePlus, which is convenient for getting all of the endings. Notably, ''VII'''s feature is the first to let you pick what you want to bring over, allowing the player to customize their next playthrough to their tastes.
171* NewWorkRecycledGraphics: The series is notoriously bad for this, with the developers reusing ''everything'' they can constantly, from the enemies to attack animations to voice clips to sometimes even portions of the songs. This was understandable with the first game due to its lack of budget, but when a particular map is recognizable in practically every game.
172* NobodyPoops:
173** Averted twice in the first game:
174*** One instance where Nep-Nep nearly misses out on Nisa's introduction by spending most of the preceding battle on the toilet.
175*** Another cutscene had Neppermint admit to being a little too excited about a visitor.
176*** Played straight in gameplay. Face a foe who has a significant number of levels above you and Nep-Nep might start the fight by requesting [[BringMyBrownPants a change of underwear]].
177** Nepgear had to use the bathroom during her first visit to Lowee. When she helped Rom out on her way back to the group, she took so long that IF assumed she either fell into the toilet or was having fun by herself, depending on the second game or its remake.
178%%* NoFourthWall: It's a MediaNotes/ConsoleWars game; it's to be expected that they'll smash the fourth wall.
179* OfficiallyShortenedTitle: In the West at least, the series used to be known as ''Hyperdimension Neptunia'', with the "''Hyper''" part sometimes being substituted by other prefix's depending on the game (for example the fourth mainline title is called '''''Mega'''dimension Neptunia'', while Blanc's spin-off outright replaces the "di" in "dimension" for ''[=Mega=]'''[=Tag=]'''mension''). ''Super Neptunia RPG'' would be the first game in the series to ditch the "[Prefix]dimension" all together, and by TheNewTwenties Idea Factory International has condense the series' name to just ''Neptunia''.
180* OneSteveLimit:
181** The dimension that the [[VideoGame/HyperDimensionNeptunia original game]] and its [[VideoGame/HyperDimensionNeptuniaRebirth1 remake]] take place in, as well as the dimension that the [[VideoGame/HyperdimensionNEptuniaMk2 reboot]] and subsequent mainline titles take place in, are all called 超次元 (Chou Jigen, roughly translated as "Super Dimension"). NIS America translated 超次元 as Hyperdimension (Yes, ONE word). To differentiate between the 超次元 of the first game and the 超次元 of the later mainline titles, the former dimension is referred to by fans as the Super Dimension, while the latter is still called the Hyper Dimension.
182** ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'' has Superdimension (one word) in the title, despite its maps being based on the [[VideoGame/HyperdimensionNeptuniaVictory [=1980s=] version of the Hyperdimension]], and not being set in the Supderdimension in the first place. Neptunia [=reVerse=] clouds it even more, as despite being touted as a "definitive remake" of ''[[VideoGame/HyperDimensionNeptuniaREbirth1 Re;Birth1]]'', which as mentioned is set in the same Super Dimension as the original game, the term "Hyper Dimension" can be in the opening video.
183* OnlyOneName: None of the characters in the game have a last name until ''mk2'', where the oracles who aren't Histoire each get one. ''VII'' introduces Uzume, the first main character to have a last name.
184* PaletteSwap: Many of the monsters are palette swaps, especially in the first game.
185* {{Panacea}}: This item cures every status ailments at once and heals 30% health of maximum health. The Super Panacea can heal up to 50%.
186* PartyInMyPocket: During a boss fight, only three or four characters are shown, even if you have, say, 15 party members. Then again, you can switch out the on-screen avatar, which is actually important in the first game because different characters have different functions on the map screen. For instance, Neptune pulls out a hammer to smash obstacles, Compa rings a bell to attract monsters, and IF uses her search mode to uncover invisible chests.
187* PostEndgameContent: Most games open up new areas to explore upon reaching an ending.
188* PlotTunnel:
189** On the few occasions where Neptune leaves the party in the original, you cannot leave that landmass until she returns. {{Justified|Trope}} in that she's the one who registered for permission to travel to begin with, and you'd need her for cutscenes in other landmasses anyway.
190** In ''VII'', during the G Arc, [[ADayInTheLimelight whichever goddess you are currently playing as]] cannot leave her nation until the end of the arc, when Neptune sets off to gather everyone. This is because [[JustifiedTrope everyone agreed at the start of the arc to focus first on stabilizing their countries and positions.]]
191* RainbowPimpGear: Generally averted with the outfits and accessories you normally get for the characters, but you make some truly outrageous processor combinations for the goddesses.
192* RankInflation: Timed dungeons. The faster you finish the dungeon via beating the boss, finding the secret treasure, or getting lucky with item drops from random encounters, the better your rank will be. This always often leads to a BraggingRightsReward when you beat the record times of other players.
193* RuleOfThree:
194** Only 3 landmasses (Planeptune, Lowee and Lastation) have CPU Candidates.
195** [[spoiler:The three [=CPU=]s of Planeptune that we've seen have shown themselves to be highly eccentric individuals.]]
196* StellarName: Besides Neptune and Plutia, a couple of the {{Optional Boss}}es in ''mk2'' and ''Victory'' are named after stars, with a certain one being named for the Dolphin constellation. These bosses are named, Antares, Sirius, Procyon, Deneb (all Killachines), Pollux (PaletteSwap of Trick), Regulus (PaletteSwap of Brave), Alnair, Alkaid, Aldebaran (all use Judge's model), Fomalhaut (CPU Breaker's exact model, not even a PaletteSwap) Phoenix (by coincidence) and Delphinus (A PaletteSwap of Arfoire, and needed for a special trophy in ''mk2'')
197* SavingTheWorld: In every installment of the franchise, including the anime, the [=CPUs=], their sisters, and occasionally every other character usually end up saving Gamindustri from the destruction of the main antagonists (i.e. Arfoire). Additionally there are cases were the heroines save other worlds besides their own; the first game takes this figuratively by having Histoire be the "Tome of the World" who is eventually rescued by the goddesses; ''Victory'' has them saving both versions of Gamindustri from [[spoiler:Rei]]; and in ''VII'' [[spoiler:they stop Zerodimension and Heartdimension from disappearing]].
198%%* ScriptedBattle: The first "battle" in the series is Purple Heart vs. the three other [=CPUs=].
199%%** Gets parodied at the beginning of ''Victory''. [[spoiler: It's really a video game.]]
200* ShoutOut: [[{{ShoutOut/Neptunia}} It has its own page]].
201%%* SkinshipGrope: All over the place. Vert is notoriously fond of being on the giving ''and'' receiving end of this.
202* SlidingScaleOfContinuity:
203** The [[VideoGame/HyperdimensionNeptuniaMk2 second game]] takes place in an AlternateUniverse from [[VideoGame/HyperdimensionNeptunia the first]] and ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'' involves the protagonist and her sister from the second game TrappedInAnotherWorld. Despite having the same characters, the games taking place in AU versions of the same world and with AU versions of the cast make this a level 0 (Non-Linear Installments).
204** This continues with ''VII'', which features ''mk2''s cast dealing with a new crisis and new characters in their home world, as well as Neptune and Nepgear ending up in ''another'' AlternateUniverse [[spoiler:that isn't actually one]]. ''Victory'''s Ultradimension is not mentioned, for the most part, although a couple of elements from there ''do'' have considerable plot relevance. Namely, [[spoiler:Croire, the power of Tari's CPU, and [[BrickJoke Ultradimension Neptune.]]]]
205* SoLongAndThanksForAllTheGear: Zigzagged. Averted in the original, which unequipped Neptune each time she left the party (which required re-equipping her later). Played straight in ''mk2'', ''Victory'', ''Re;[=Birth1=]'', and ''Re;[=Birth2=]''; the Lastation [=CPUs=] leave the party temporarily partway through due to plot reasons. Though the extent of the loss tends to only be any Game Discs (in all but ''mk2'') you may have equipped on them, given the nature of most equips being character-specific. Played with in ''VII''. In the Z Arc, although there is a point where Neptune is separated from Nepgear and Uzume, each separate party retains access to all their items. In the G Arc, only Neptune retains all items; [[EarlyGameHell the other goddesses start empty-handed and it's up to you to correct that.]] If you have equipped Game Discs on anyone and they leave, though, those ''do'' stay on them until they rejoin you.
206* {{Stripperiffic}}: The goddesses' Chaos Forms from ''[=NepNep=] Connect: Chaos Chanpuru'' show a lot more skin than their normal HDD forms, including the already stripperiffic Green Heart. They are generally a dead ringer for the [[Literature/DateALive Inverse Forms]] appearance-wise.
207* SuperMode:
208** Hard Drive Divinity. In the original game, it lasts until the battle ends or the user is incapacitated, while in ''mk2'', HDD lasts as long as the user still has Skill Points to spare, unless of course, the user is incapacitated. Subsequent games revert to the original game's model (no SP upkeep), but there's a series of processor units in ''VII'' that greatly increase the effectiveness of [=HDD=] at the cost of introducing SP upkeep. ''Per unit.'' Meaning that fully equipping the set gives you great boosts, but will almost certainly drain you fully of SP the following turn and ''keep'' you there.
209** Among its effects include the [=CPU=] in question [[TransformationSequence assuming their true form]], receiving boosts to all their stats, and depending on the character, some of their skills may change.
210** ''VII'' introduces the Gold Third and their Gold Forms. They are functionally similar to HDD, although all four have less SP Skills than the [=CPU=]s, like regular Maker characters. A difference is that their EXE Drives do not extend like the other characters; instead, the version they use depends on their current form.
211** ''VII'' also [[ExaggeratedTrope takes it to the next level]] with [[NextTierPowerUp the NEXT Forms]]. Only achievable by the main 4 [=CPU=]s, their new transformations give them stronger processor units and armor. The main draws of the transformations is the increased emphasis on skill usage, as all skills cost 60% less SP, deal 1.3 times more damage, and have maximum range on all AOE Skills. They also gain access to a new EXE Drive that deals massive damage [[DeathOrGloryAttack but costs you the transformation]].
212* SuperpoweredEvilSide: The Chaos Forms from ''[=NepNep=] Connect: Chaos Chanpuru'' are augmented forms that characters undertake after corruption by "chaos energy". Alongside an [[Literature/DateALive Inverse-esque]] DarkerAndEdgier[=/=]HotterAndSexier design, they also cause a personality shift that tends to turn the recipient against the heroes... though what exactly said personality shift ''is'' is pure CanonFodder due to ''Chaos Chanpuru'' getting terminated.
213* TheSyndicate: The Guild. Divided into two groups; Moderatists, who are criminal only in that they [[CategoryTraitor don't worship the goddess of their world]] but are otherwise completely normal people, and [[WellIntentionedExtremist Extremists]] who are willing to resort to violence over pretty much anything.
214* TakeThat: Unsurprisingly, there are a few zingers in here, but it's mostly gentle poking instead of straight-up insulting and no company really gets it worse than the others.
215* ThankingTheViewer: In both endings of the original, the main trio directly thanks you for getting them through the game.
216* TransformationSequence:
217** Upon activation of Hard Drive Divinity, the user switches into a {{Stripperific}} bodysuit, her hair grows (or changes to drill hair in Uni's case), [[ExoticEyeDesigns her eyes glow and sport power switch shaped pupils]], and her weapon will increase in size or at least change how it looks to fit the appearance of the user. They also tend to experience some shifts in their personality. The most extreme examples are Neptune and Plutia, who go from immature flat-chested little girls to [[SheIsAllGrownUp voluptuous adult women]] possessed of [[LadyOfWar serious personalities]] (Neptune) or [[{{Dominatrix}} domineering]] [[TheBaroness seductiveness]] (Plutia). [[spoiler:Peashy]] also has a ridiculous transformation, and Uzume goes from suppressing her ValleyGirl persona to fully unleashing all that repressed girliness. The Transformation Sequence is very Sailor Moon-esque in the first game and rather lengthy at that, but can fortunately be skipped with the press of a button. [[spoiler: Arfoire likewise gets a transformation in the first game as well; into a colossal and powerful dragon, that is.]]
218** {{Exaggerated|Trope}} in ''VII'', where not only does every character capable of it have her own unique TransformationSequence, but they're also accompanied by tons of posing, special effects and a new ThemeMusicPowerUp. Then taken [[SerialEscalation even further]] when you get [[NextTierPowerUp the NEXT Forms]], which have even flashier sequences and their ''own'' ThemeMusicPowerUp that overwrites the previous one.
219* TransformingMecha: Neptune's ship ability. Plutia in ''Victory'' shows the ability to turn into a stealth bomber.
220* TrueFinalBoss:
221** The first game's Arfoire becomes significantly stronger if you face her after recruiting all the goddesses.
222** In ''VII'', although the last big fight is against [[spoiler:Dark Orange]], the actual final battle is [[spoiler:a {{Mirror|Boss}} DuelBoss with Kurome.]]
223%%* TwentyBearAsses: There are two types of quests, MassMonsterSlaughterSidequest and this trope.
224* UselessUsefulSpell: Aside from direct Attack, Defense, and Agility buffs and debuffs, physical attacks and Vitality quickly [[OneStatToRuleThemAll dominates the rest of a party's abilities]].
225%%* VictoryPose: Present in every single game.
226* VideoGamePerversityPotential: The first game allows players to use pictures stored in their Platform/PlayStation3 units for "R/W disc" special attacks -- even pornographic ones. The second game allows Nepgear's CPU outfit to be customized via the Costume Canvas system, and "nude mods" have been made. The third game extends the Costume Canvas system to the other [=CPUs=] and the CPU Candidates, allowing even more perverted potential. [[https://web.archive.org/web/20111017032216/http://nisamerica.com/forum/viewtopic.php?f=47&t=6154&start=0 Have fun.]]
227* WeaponSpecialization: Playable characters generally have a certain weapon class, with their customization allowing for different versions of that weapon. Among the main cast, Neptune uses [[KatanasAreJustBetter single-bladed swords]], Noire uses double-edged swords, Blanc uses hammers (axes while transformed), Vert uses spears, Nepgear uses [[LaserBlade beam swords]], Uni uses [[{{BFG}} rifles]], and Ram and Rom use [[MagicStaff staffs]].
228* WorldOfTechnicolorHair: Let's see, we've got: purple, blonde, green, light blue, black, white, brown, pink, blue, and red. And this is just from the main cast.
229* YuriGenre:
230** The franchise has a lot of ShipTease and HomoeroticSubtext, but it usually with some exceptions stops here. Examples that fall squarely into this trope include the character RED who openly declares she's looking for a cute girl to make her wife, Iris Heart in ''Victory'' who has a very obvious sadistic streak toward her allies, Neptune and Noire's relationship in ''Re;[=Birth1=]'' (though the text implies it to be in an IfItsYouItsOkay sense), and in the same game IF and Vert's very, very close companionship is all but outright stated to be romantic.
231** While it depends on the continuity, some of the characters have shown [[AmbiguouslyBi at least some interest in men]]. For example, in most continuities Vert is portrayed as a devoted YaoiFangirl while also interested in finding a cute sister; in ''VII'' Neptune as Purple Heart flirts with Steamax, Uni shows some reciprocation of Steamax's crush, and Uzume considers Umio's fish body as handsome as his [[ArousedByTheirVoice voice]]. Some other sources would subvert or avert this trope: The Noire spin-off [[spoiler:actually portrays Noire as most likely straight and makes her 'practise' confession to the self-insert male character;]] the Drama [=CDs=][[note]]Those can technically not be considered subversions, since WordOfGod claims that the characters are merely role-playing[[/note]], [=event DLCs, and VR=] content involve interacting with the goddesses with romantic implications, or even wooing the goddesses.
232** ''VII'' has a lot of fun with this one: Nepgear can't stop thinking Uzume is adorable and gets very attached to her, Vert all-but petitions Nepgear while taking a bath, Uni pulls heavy-duty emotional support for Nepgear, K-Sha is {{Yandere}} for Noire and ''[[LoveConfession outright confesses]]'' while Noire is ''very'' emotionally invested in their friendship, C-Sha and Blanc's banter goes from playful ribbing to awfully suggestive on both accounts as they get closer (with Rom and Ram almost coming across as ShipperOnDeck), Big Nep shamelessly calls herself "[[ChivalrousPervert an ally of cute girls everywhere]]" and bluntly asks Vert for [[SkinshipGrope permission to fondle her]] ([[BigBreastPride and gets it!]]), [[DownloadableContent Million Arthur]] just barely hides that she [[HaremSeeker wants a harem of girls]] as much as she wants to be King, openly enjoys the the {{Stripperific}} nature of HDD, and Neptune and Uzume [[BirdsOfAFeather connect with each other as fellow]] [=CPU=]s on such a level that Big Nep has to cut their reunion short [[LampshadeHanging even as she remarks]] that she "[[YuriFan loves these lesbian-esque vibes]]" they've got going.
233** A lot of games in the main series are actually [[LampshadeHanging lampshading]] this trope in the gameplay itself with the Lily Ranks mechanic. As the [[YuriGenre trope page]] explains in its first note, "yuri" is the japanese word for "lily".
234%%** ''Sisters vs Sisters'' is essentially driven by Nepgear and Maho's relationship. - No elaboration on the yuri part

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