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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_logo_2022_present.png]]
2[[caption-width-right:350:[[Film/TopGun I feel the need...]]]]
3
4->''You know enough to know the way\
5Six billion people, just one name\
6Stand out on the edge of the Earth''
7-->-- '''Music/ThirtySecondsToMars''', "Edge of the Earth", as played on the title screen of ''VideoGame/NeedForSpeedHotPursuit'' (2010)
8
9''Need for Speed'', frequently known by its initials ''NFS'', is a [[VideoGameLongRunners long-running]] and [[CashCowFranchise popular]] series of {{racing game}}s published by Creator/ElectronicArts focusing on illegal street racing, and it is the publisher's oldest continually-running franchise not under their EA Sports brand. As a result, it has seen many changes and at least four [[ContinuityReboot reboots]].
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11It started out in 1994 with ''VideoGame/TheNeedForSpeed'', initially with a focus on allowing players to drive the [[ImprobablyCoolCar most exotic supercars]] in a variety of fantastic environments for their time, with games developed mostly by EA Canada for the Platform/PlayStation1 versions and EA Seattle for [=PCs=] and non-[=PlayStation=] consoles. However, after seeing the success of the film ''Film/{{The Fast and the Furious|2001}}'' in 2001, EA decided to move the series to tuner car racing in urban environments, starting with ''VideoGame/NeedForSpeedUnderground'' (2003), which was a commercial hit at the time. [[WideOpenSandbox Free-roaming environments]] were later added to the gameplay formula starting with ''VideoGame/NeedForSpeedUnderground 2'' (2004) and were expanded upon in ''VideoGame/NeedForSpeedMostWanted'' (2005) and ''VideoGame/NeedForSpeedCarbon'' (2006).
12
13However, the success was short-lived as after the critical and commercial disappointments of ''VideoGame/NeedForSpeedProStreet'' (2007) and ''VideoGame/NeedForSpeedUndercover'' (2008), EA retooled the series by experimenting with various developers and gameplay styles for a few years, with two vastly different ''NFS'' games being released annually. Games of note after this retool included the two ''VideoGame/NeedForSpeedShift'' games (2009 and 2011) by Slightly Mad Studios, which had an organized track racing format similar to the failed ''[=ProStreet=]'', and Creator/CriterionGames' 2010 reboot of ''VideoGame/NeedForSpeedHotPursuit'', which went to back to racing with exotics in a fantastic environment that added a focus on online social gameplay with their Autolog system. Autolog would be added in every ''NFS'' game since, and was even added in the spin-off to Criterion's own ''VideoGame/{{Burnout}}'' series, ''[[VideoGame/BurnoutCRASH Crash!]]''. [[Creator/BlackBox EA Black Box]] (the main developer from ''Underground'' to ''Undercover'') tried and failed to take back the franchise with free-to-play MMO ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]since revived by fans in 2017[[/note]] and cinematic racer ''VideoGame/NeedForSpeedTheRun'' (2011). After a renaming to Quicklime Games in 2012, they were later shut down in April 2013.
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15From there, EA retooled the series again by making Criterion the main developer. However, after the release of a reinterpreted ''[[VideoGame/NeedForSpeedMostWanted2012 Most Wanted]]'' in 2012, the publisher had a new studio called [[Creator/EAGothenburg Ghost Games]] (mostly based in Gothenburg, Sweden, with branches in the UK and later Romania) create the next ''NFS'' game. They (with Criterion's help) released the SpiritualSuccessor to 2010's ''Hot Pursuit'' with ''VideoGame/NeedForSpeedRivals'' in 2013. [[Film/NeedForSpeed2014 A film loosely based on the series]] starring Creator/AaronPaul was released in 2014, but EA released no new ''NFS'' game that year.
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17Ghost Games took two years to develop the next title, a complete reboot of the series titled just ''VideoGame/{{Need for Speed|2015}}'' (commonly known for the sake of clarity as ''Need for Speed 2015''), released on Platform/PlayStation4 and Platform/XboxOne in November 2015, with a Windows version released in March 2016. The subtitle-free installment returned to the tuner culture aspects of the ''Need for Speed: Underground'' sub-series. In addition to the 2015 reboot, an original mobile installment called ''Need for Speed: No Limits'', developed by Firemonkeys Studios,[[note]]the developers of the ''Real Racing'' series and the mobile version of ''Need for Speed: Most Wanted'' (2012),[[/note]] was released around the world on September 30, 2015, after an initial beta release in Taiwan and the Netherlands earlier in the year.
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19The subsequent game was ''VideoGame/NeedForSpeedPayback'', released in 2017. Like the 2015 reboot, it features cops, car customization, and an open world. It's also ''not'' an always-online game like ''Rivals'', ''No Limits'', and the 2015 reboot were. ''Payback'' is set in Nevada, with a UsefulNotes/LasVegas setting as well as the surrounding desert. It is then followed by ''VideoGame/NeedForSpeedHeat'', released on November 8, 2019. Set in the Miami-inspired Palm City, you'll build your way through racing's elite: participating in the Speedhunters Showdown by day, and risking it all for reputation at night, all the while dealing with the city's rogue police. Although it received a better reception than Ghost Games' previous two titles, it was not enough to save the developer's reputation
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21In February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[MediaNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and Platform/MicrosoftWindows on November 6, 2020, and Platform/NintendoSwitch a week later on November 13. Criterion's next project, ''VideoGame/NeedForSpeedUnbound'', is the latest major entry in the franchise. Released in December 2022[[note]]It was initially scheduled for a 2021 release, but ended up being delayed for a year due to the UsefulNotes/COVID19Pandemic and Criterion shifting their focus on assisting Creator/{{DICE}} with ''VideoGame/Battlefield2042''[[/note]], the game features an art style that merges street art elements like the cel-shaded and graffiti-inspired art style of ''Nitro'' with the more realistic art style of other Need for Speed games.
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23One consistent feature found in a majority of the franchise's games throughout the years is [[HotPursuit police pursuits]]. [[HammerspacePoliceForce Lots and lots of police pursuits.]] After being added to the side in the first game and removed in the second game in 1997, police chases would become the defining aspect of the ''NFS'' series starting with ''Need for Speed III: Hot Pursuit'' (1998). Even the series' reboot, which is based on the originally police-free ''Underground'' games, has cop chases. ''Need for Speed II'', ''Underground'', ''Underground 2'', ''Underground Rivals'', ''[=ProStreet=]'', ''Shift'' and ''Shift 2'' are the only games in the series to not feature police at all. The player also has the opportunity to play as the police in ''Need for Speed III: Hot Pursuit'' (PC version only), ''High Stakes'', ''Hot Pursuit 2'', ''Most Wanted 5-1-0'', ''Undercover'',[[note]]since technically, you play as an undercover police officer in all versions, although the option to drive police cars is only available in multiplayer modes of [=PS3=], Xbox 360, and PC versions, as well as both the single-player minigame and multiplayer mode in the [=PS2=], Wii, and portable versions,[[/note]] ''Nitro-X'', ''Hot Pursuit'' (2010), ''Rivals'', ''No Limits''[[note]]after a 2023 update[[/note]] and in the multiplayer modes of ''Porsche Unleashed'' ([=PlayStation=] version only), ''Carbon'', ''Nitro'', and ''The Run'' (3DS and Wii versions only).
24
25[[folder:Titles in chronological order]]
26
27'''Note:''' The era organization for these games was based on Website/{{Wikipedia}}'s once-used organization of the ''Need for Speed'' titles in the series' navbox template. They were based on the most common or significant aspects of installments in the particular eras.
28----
29
30!!First era / Classic era (1994-2002)
31[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_1997.png]]
32[[caption-width-right:300:Series logo in all games in this era except for the first one.]]
33[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_1.jpg]]
34
35'''The classic days of exotics and cops.'''\
36The games in the franchise's earliest era are simply racing [[CoolCar exotic cars]] in [[SceneryPorn scenic locations]], with the added element of police car chases (which is what the series is best known for) in most installments. EA Canada and EA Seattle made most of the games in this era, though [[Creator/BlackBox EA Black Box]] made the last classic ''NFS'' game before they overhauled the series' identity. The ''Need for Speed'' logo for this era used a big, thick, metallic typeface. This era's games were later re-released together in a 2003 PC-only compilation package called ''The Need for Speed Collection'', [[EarlyInstallmentWeirdness save for the first game of course]].
37----
38* '''''[[VideoGame/TheNeedForSpeed Road & Track Presents: The Need for Speed]]'' (1994):''' The first game contained point-to-point open road tracks and several closed racetracks. The open roads featured AI traffic and police cars that chased the player. It was originally released on the [[Platform/ThreeDOInteractiveMultiplayer 3DO]] console, but when the 3DO flopped it was later ported to DOS PC in 1995 and the Platform/PlayStation and Platform/SegaSaturn in 1996. The PC version of the game, ''Need for Speed SE'' (the "SE" meaning Special Edition), added a few new cars and tracks as well. Developed by Pioneer Productions on the 3DO, DOS, and Saturn versions and by EA Canada on the [=PS1=], the latter of whom would develop all of the ensuing games until the ''Motor City Online'' spinoff.
39** '''''Nissan Presents Over Drivin' GT-R'' (1996) and ''Over Drivin' Skyline Memorial'' (1997):''' A [[NoExportForYou Japan-only release]] for Sega Saturn and [=PlayStation=] respectively that was really ''The Need for Speed'' with [[EverybodyOwnsAFord only Nissan vehicles.]]
40* '''''VideoGame/NeedForSpeedII'' (1997):''' Released for [=PlayStation=] and Platform/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [[CoolCar McLaren F1]], then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits. ''Magazine/PCGamer'' criticized many of the tracks' extravagant and unrealistic scenery, comparing many of them to being akin to driving on magic mushrooms. ''NFS II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support. The PC version was also the first ''NFS'' developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the [=PS1=] versions and EA Seattle doing the PC versions.
41* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]'' (1998):''' Released for [=PlayStation=] and Windows again, ''III'' reintroduced the police chases from the first game and improved the AI system, thus making the exotic car street racing more of a BloodSport compared to previous two titles, with each racer having different driving habits. The PC version provided the option to play as the police and catch speeders, while [=PS1=] had unique secret tracks that could only be unlocked using cheat codes. Both versions, however, add in the option for players to fine-tune their cars' performance and repaint their cars to unique colors. Also, the PC version was the first ''NFS'' that was easily modded with add-on cars, as well as the first to have official DownloadableContent.[[labelnote:*]]In the form of, what else, free add-on cars; the game did not support any more tracks beyond the nine standard tracks in-game due to hard limits (which also applied to the cars).[[/labelnote]] You can ''still'' [[ftp://ftp.ea.com/pub/ea/patches/nfs3/ download them from EA's servers to this day!]] One of the highlights of the series, according to older fans and critics of the time. The [[CoolCar Lamborghini Diablo SV]][[note]]"Super Veloce", literally "super fast"[[/note]] made its franchise (and arguably video game) debut in this game.
42* '''''VideoGame/NeedForSpeedHighStakes''/''[[MarketBasedTitle Road Challenge]]'' (1999):''' Released for [=PlayStation=] and Windows yet again, ''High Stakes'' was similar to ''III: Hot Pursuit'', but with a career mode. This game's name referred to sudden death races where the winner wins the loser's car. This game is the first in the series to have damage models that affected the vehicles' appearance and performance. It was even the first ''NFS'' game to have visual modifications ([[OlderThanTheyThink before]] ''[[OlderThanTheyThink Underground]]'' [[OlderThanTheyThink made them popular]]). The PC version is basically a MissionPackSequel to ''Hot Pursuit'', because it also included all nine tracks from the previous game, while the [=PlayStation=] version didn't have those tracks. ''Road Challenge'' was the name of ''High Stakes'' in Europe and Brazil.
43* '''''VideoGame/NeedForSpeedPorscheUnleashed''/''[[MarketBasedTitle Porsche 2000]]''/''[[MarketBasedTitle Porsche]]'' (2000):''' [[ExactlyWhatItSaysOnTheTin Consisted purely of Porsche road cars]], from 1948 to 2000. Featured more realistic physics than previous games. Another shining moment from the series. The PC version is notable for being the last game in the series developed by EA Canada. Eden Studios made the [=PlayStation=] version (with this game being the last ''NFS'' on a fifth-generation platform), which has several differences compared to the PC version, especially tracks[[note]]The PS version uses the circuit layout similar to previous titles, while the PC version has point-on-point sprint races[[/note]]. The PC version also expanded the visual customization from ''High Stakes'', such as individually changing the bumpers and other parts. ''Porsche Unleashed'' was titled ''Porsche 2000'' in Europe and simply ''Porsche'' in Germany and Latin America. Limited promotional demo versions of the game were released in collaboration with Texaco in North America. [[https://www.youtube.com/watch?v=Lbx7KNbKsqc Bizarrely enough]], these demos came with die-cast UsefulNotes/{{NASCAR}} and UsefulNotes/IndyCar models patterned after race cars sponsored by the oil company at the time.
44** '''''Need for Speed: Top Speed'' (2002):''' An additional online-only conversion of ''Porsche Unleashed'' that was released in response to both the release of an IMAX film called ''Top Speed'' and the Porsche Cayenne. It features three existing tracks from ''Porsche Unleashed'' and three Porsche vehicles: the 911 (996) Turbo, the 959 and the Cayenne Turbo. Access to this game was bundled with the PC version of ''Hot Pursuit 2''.
45** '''''Need for Speed: Porsche Unleashed'' (Platform/GameBoyAdvance, 2004):''' A portable version released four years after the original game, developed by Pocketeers, but ''not'' published by EA.[[note]]It was published by Destination Software in North America and Zoo Digital Publishing in Europe.[[/note]] Surprisingly for a third-party GBA game, it's 3D-rendered. Received much more mixed reviews than the originals, though only a few critics reviewed it.
46* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed: Hot Pursuit 2]]'' (2002):''' The sequel to the original ''Hot Pursuit'', but with more and bigger tracks, more cars, and more race types. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them, until 2005 ''Most Wanted''. Also, until a 2010 content download for ''Shift'' (see CoolCar on the main Video Game page) and later on ''Rivals'', it was the last game in the series to have cars from Ferrari. Most of the other games up to this point, except for ''MCO'' and ''Porsche Unleashed'', had at least one Ferrari. The Platform/PlayStation2 version was also the first ''NFS'' game by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years, while all the [[Platform/NintendoGameCube other]] [[Platform/{{Xbox}} plat]][[Platform/MicrosoftWindows forms]]' combined version was the last ''NFS'' game by EA Seattle. It should also be mentioned that Black Box's ''Hot Pursuit 2'' for [=PS2=] is a ReformulatedGame [[http://nfs.wikia.com/wiki/Need_for_Speed:_Hot_Pursuit_2/Differences very different]] from EA Seattle's ''Hot Pursuit 2''. This game was also the first sixth-generation ''NFS'' game, and the only classic ''NFS'' game released on sixth-gen platforms.
47
48!!Second era / Tuner era / The Black Box era (2003-2008)
49[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2003_7.png]]
50[[caption-width-right:300:Series logo that was used for all games in this era except ''Undercover''.]]
51[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_2.jpg]]
52
53'''Tuner culture takes over and racing goes open world.'''\
54With [[Creator/BlackBox EA Black Box]] taking control, the franchise focused more on the tuner car culture with a heavy focus on illegal street racing (save for ''[=ProStreet=]'', which had organized race events), aftermarket customization, and cheesy storylines to boot. Police chases and exotic cars would not return until 2005's ''Most Wanted''. Games in this era can be identified by the sleeker logo with the elongated tail in the letter S for ''Speed'', except for ''Undercover'' which brought in a new typeface that's been continuously used since,[[note]]Although 2013's ''Rivals'' used a different typeface that evoked a bit of the older games' style, and the 2015 reboot has given the ''Undercover''-introduced typeface a mostly minor update (the biggest difference being the N).[[/note]] [[https://web.archive.org/web/20131202121315/http://rocktransmission.com/wp-content/uploads/2013/06/need-for-speed-logo.jpg as well a speedometer-styled "N" logo]] (which has seen varying degrees of usage and prominence since its introduction). In some regards, this era is what arcade racing game fans think of when ''NFS'' is mentioned, but some classic fans beg to differ. The first three games were also re-released in a ''Collector's Series'' bundle in 2006 for [=PlayStation=] 2 and Windows.
55----
56* '''''VideoGame/NeedForSpeedUnderground'' (2003):''' Changed the format of the series from exotic cars on open road tracks to street racing with tuner cars. It introduced a storyline, enhanced car customization, drifting events, nitrous oxide systems, and (ignoring ''MCO'') drag races. The game takes place in a fictional city called Olympic City. ''Underground'' was released for [=PlayStation=] 2, Xbox, [=GameCube=], Windows, and Game Boy Advance (thus making this game the first portable ''NFS'' game). An arcade machine version of this game was also released in 2005.
57* '''''VideoGame/NeedForSpeedUnderground 2'' (2004):''' Similar to the original ''Underground'', but with a [[WideOpenSandbox free-roaming city]] called Bayview. The game added a few new race modes, such as "Outrun" events in free roam where players have to beat another driver on the streets using any route they want by one thousand feet (three hundred meters), and "Street X", which were tight, nitrous-free, circuit-style races. Plus, new aftermarket parts including stereos and [[SpectacularSpinning spinning rims]] were added to the game. Also for what it's worth, it also introduced muscle cars and [=SUVs=] to the vehicle lineup, the latter of which had their own exclusive events in the game. ''Underground 2'' was released for the same platforms as the previous game, along with a mobile phone version. A Platform/NintendoDS version was released in 2005 with the ability to create custom decals using the system's touch screen.
58** '''''Need for Speed: Underground Rivals'' (2005):''' A version of ''Underground 2'' for Platform/PlayStationPortable that's closer to the first ''Underground'' as it lacks an open world. Features exclusive cars within its vehicle lineup as well as additional songs on the soundtrack.
59* '''''VideoGame/NeedForSpeedMostWanted'' (2005):''' Similar to ''Underground 2'', featuring muscle cars and exotics in addition to tuner cars while focusing on the re-introduced staple of the series: the police chases. Due to being thematically a lot less flashy than the ''Underground'' games, the visual customization for the cars is limited, dropping the purely visual options like the neon lights. The [[CoolCar iconic]] blue-and-silver [[MacGuffin BMW M3 GTR (E46)]] debuted in this game. The locale in this game is named Rockport, where the player tries to become #1 on the "Blacklist", the fifteen best racers in the city. Also released on the same platforms as ''Underground 2'', the well-received game was also one of the Platform/{{Xbox 360}}'s launch titles, which made it an early KillerApp for the platform. The [=PlayStation=] 3 would later get the [=PS2=] version of this game on the [=PlayStation=] Store in May 2012. To this day, several ''NFS'' fans point to this game as the series' highest point.
60** '''''Need for Speed: Most Wanted 5-1-0'' (2005):''' A version made for PSP that also lacks an open world as well as a plot. Contains a mode called Tuner Takedown that allowed players to play as a police officer for one of the few times in this era.
61* '''''VideoGame/NeedForSpeedCarbon'' (2006):''' A more story-driven street racing game, with the player recruiting drivers to their "crew". The highlight feature was the [[http://en.wikipedia.org/wiki/Tōge tōge-inspired]] canyon races, which wound down narrow, twisting mountain roads, and the greatest danger was often driving off a cliff. Aftermarket customization also returned in full force with the "Autosculpt" feature, which allowed a greater degree of part customization. Takes place in a city called Palmont City. ''Carbon'' was released on all the same platforms as its predecessor, and was also the first ''Need for Speed'' game on Platform/PlayStation3 and Platform/{{Wii}}, but the last on [=GameCube=] and the original Xbox. Interestingly, it's also the ''only'' game in series released on [[Platform/AppleMacintosh Mac]] (specifically OS X).
62** '''''Need for Speed: Carbon – Own the City'' (2006):''' A portable ReformulatedGame made for the PSP, Nintendo DS, and Game Boy Advance that takes place in a different locale called Coast City (which is really just ''Most Wanted''[='=]s Rockport without the Camden Beach district and a few other changes) with a different storyline compared to the main game above. It is the only portable ''NFS'' game to have free-roam, albeit only on the PSP version, and was also the final GBA ''NFS'' game.
63* '''''VideoGame/NeedForSpeedProStreet'' (2007):''' Themed around organized race days with no illegal street racing. Switching to a more realistic handling model akin to the ''VideoGame/GranTurismo'' or ''VideoGame/{{Forza}}'' series, it features real-life locations and racetracks, some of them used in UsefulNotes/{{NASCAR}} events. The customization features from ''Carbon'' were revamped to their full potential at that time, especially the Autosculpt feature. It was so widely criticized for many of those feature changes that [[OldShame even EA admitted that this one was "not good"]] [[invoked]]. ''[=ProStreet=]'' was released on all the same platforms as the ''Carbon'' games except for the [=GameCube=], Xbox, Game Boy Advance and Mac.
64** '''''Need for Speed: [=ProStreet=]'' (PSP, 2007):''' A version of ''[=ProStreet=]'' for PSP. While near identical in car and track listings, this version throws out the plot-based career mode[[note]]The Nintendo DS version also has career mode formats altered, but still closely identical to console versions in terms of plot.[[/note]] and replaces it with a more-generic career mode, which wouldn't happen till the console versions of ''Shift''. Adds in a few exclusive races modes but deletes Drag and Drift modes entirely.
65* '''''VideoGame/NeedForSpeedUndercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with a ''Film/TheFastAndTheFurious''-style storyline. The game takes place in a large locale called the Tri-City Bay. It was trashed by critics for its bad frame rate, its cheesy storyline, and for being not as good as Creator/RockstarGames' ''VideoGame/MidnightClub: Los Angeles'' and EA's other arcade-style racing game from 2008, ''VideoGame/BurnoutParadise''. Pretty much sullied EA Black Box's reputation with the series. ''Undercover'' was released on the same platforms as ''[=ProStreet=]'' and it's the first ''NFS'' game on [[Platform/IOSGames iOS]], but it's also the last ''NFS'' title on [=PS2=] and sixth-gen consoles in general.
66** '''''Need for Speed: Undercover'' ([=PS2=]/Wii, 2008):''' Talking of the [=PS2=] version, both it and the Wii version were developed by a British studio known as Exient Entertainment. While the story and car lineup are mostly accurate to the Black Box-developed versions of the game, the map is entirely different -- and by that we mean it's a re-arranged version of Rockport with certain routes altered or omitted haphazardly. This version was received even worse than its seventh-gen counterpart, as on top of the recycling of ''Most Wanted'' and ''Carbon'''s assets, this version was a glaringly unfinished game with a multitude of its own issues, particularly in police chases and story missions. A new mode (similar to ''Hot Pursuit'' titles) was included to allow the player driving the cop cars trying to stop the suspects.
67
68!!Third era / Multiple developer era / Autolog [=1.0=] era (2009-2011)
69[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2008_logo.png]]
70[[caption-width-right:300:Series logo used from the previous era's ''Undercover'' to the 2014 film (barring ''Rivals'').]]
71[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_3.jpg]]
72
73'''Racing gets a social identity crisis.'''\
74After the failures that were ''[=ProStreet=]'' and ''Undercover'', EA put Black Box on the sidelines and brought in several developers to make games for the series. The series lost a consistent identity during this era, save for a new speedometer-inspired franchise logo and typeface that ''Undercover'' introduced and the debut of the Autolog networking system in 2010's ''Hot Pursuit''. Two differently-styled ''NFS'' games were released each year in this short time period, but a few of this era's games (namely the ''Shift'' sub-series and ''Hot Pursuit'') did help return the franchise to critical acclaim. However, as the series' YMMV page will explain, the fanbase became pretty fractured during these years.
75----
76* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], Platform/{{Android|Games}}, Windows Mobile, Platform/{{Symbian}}, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.
77** '''''Need for Speed: Shift'' (PSP, 2009):''' The PSP version developed by EA Bright Light, it includes a story mode recycled from the console versions of ''[=ProStreet=]'' and brought back some old characters along with new ones, in an AlternateUniverse. The gameplay is more arcade-like compared to the console and PC versions.
78* '''''VideoGame/NeedForSpeedNitro'' (2009):''' An arcade-like racer for the Wii and DS, with highly-stylized cartoonish graphics. The Wii version was developed by EA Montreal while the DS version was made by Firebrand Games. This game takes place in five exotic real-world cities: Rio de Janeiro, UsefulNotes/{{Cairo}}, UsefulNotes/{{Madrid}}, UsefulNotes/{{Singapore}}, and UsefulNotes/{{Dubai}}, with each city having a top racer and three tiers of cars. The DS version of the game also includes San Diego, but lacks top racers.
79** '''''Need for Speed: Nitro-X'' (2010):''' A [=DSiWare=]-exclusive UpdatedRerelease of the original DS game. It makes police cars available for players to use.
80* '''''VideoGame/NeedForSpeedWorld'' (2010-2015):''' Another attempt by EA at a racing MMO, this ''NFS'' computer game was free-to-play, featuring {{microtransactions}} for the "premium" version of in-game currency. It featured the cities of ''Most Wanted'' 2005 and ''Carbon'' (Rockport and Palmont, which may have been also connected to the Tri-City Bay from ''Undercover'' via a toll road that was never expanded upon) in a persistent MMO environment, not unlike ''VideoGame/TestDriveUnlimited''. Developed by EA Black Box (later rebranded as Quicklime Games) and EA Singapore, it received middle-of-the-road reviews. Players started off with $35,000 to buy a starter car and begin racing against other players and the game's AI. Borrowing from the leveling mechanics found in ''Hot Pursuit'' 2010, players earned money and reputation for winning, which was used to buy upgrades in the form of aftermarket parts to adjust their stats. As players leveled up, they unlocked new tiers of cars and events you can participate in. Other features included Pursuit Outrun, where players tried to outrun the local police, Team Escape, where players and their teams had to beat the clock to avoid getting arrested, and Drag, based off the classic ''Underground''/''Most Wanted'' 2005 Drag events. After Quicklime Games' demise in 2013, [=EAsy=] Studios took over, but very few major developments were made to the game since. A group in EA Canada supposedly gained control of ''World'' from [=EAsy=] Studios, but EA later [[DefunctOnlineVideoGames shut the game down]] [[http://www.polygon.com/2015/4/15/8422237/ea-shutting-down-free-to-play-pc-games on July 14, 2015 along with]] ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', and ''VideoGame/{{FIFA|Soccer}} World''. In 2017, the fans have resurrected the game through a slew of unofficial, fan-supported servers under the name of ''[[https://soapboxrace.world Soapbox Race World]]''.
81* '''''VideoGame/NeedForSpeedHotPursuit'' (2010):''' The first game in the series developed by Creator/CriterionGames,[[labelnote:*]]With some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge''.[[/labelnote]] the EA studio behind the ''VideoGame/{{Burnout}}'' franchise, is a SpiritualSuccessor to ''Hot Pursuit 2'' and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment[[note]]There is an optional single-player-only free roam feature in the game that has practically nothing to do but drive. The career mode's events are selected via a map menu.[[/note]] called Seacrest County. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=webOS=], Java ME, and of course the big three mobile [=OSes=]: [=iOS=], Android, and Windows Phone), this installment is often heralded by critics as the series' highest point.
82** '''''Need for Speed: Hot Pursuit'' (Wii, 2010):''' The Wii version of the game, developed by Exient Entertainment (who previously developed the Wii and [=PS2=] versions of ''Undercover''), is a ReformulatedGame wildly different from the Criterion-developed versions. It takes place in four different real-world locations and plays more like ''Nitro'' than the HD versions, but without most of the cartoon stylizations of ''Nitro''. This version was mostly panned by the few critics who played it.
83** '''''Need for Speed: Hot Pursuit Remastered'' (2020):''' Criterion's first project since they got the ''NFS'' license back in 2020 is a remaster of their first ''NFS'' game, the first-ever remaster of any title in the franchise. Much like with 2018's ''VideoGame/BurnoutParadise Remastered'', this is primarily handled by Stellar Entertainment. It features cross-platform multiplayer, contains all the main DLC from the original [=PS3=] and Xbox 360 versions,[[note]]for PC players, this is the first time they get ''any'' of the main DLC from this game[[/note]] an updated photo mode, the new ability to set custom colors for most Racer cars and a wrap editor that was released in a later update, several graphical and quality of life improvements, and the glorious return of Autolog after having been shafted into the background for years. It runs at 1080p at 30 frames per second on Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch docked, 720p at 30 fps on the Switch undocked, either 1080p at 60 fps in "performance mode" or 4K at 30 fps in "fidelity mode" on [=PS4=] Pro and Xbox One X, and up to 4K at 60 fps[[note]]the frame rate is capped to keep online multiplayer fair for all players[[/note]] on Microsoft Windows. The February 2020 update that added the wrap editor increased the performance of the ninth gen console versions to a full 4K at 60 fps, with the [=PS4=] Pro/Xbox One X versions can now go "uncapped" to 4K at 50+ fps.
84* '''''[[VideoGame/NeedForSpeedShift Shift 2: Unleashed]]'' (2011):''' After the success of ''Need for Speed: Shift'', it's not too surprising to learn that EA gave Slightly Mad Studios another go-around and green-lit ''Shift 2'', this time without input from Black Box. Unusual lack of the series' name in the title aside (although fans still call it ''Need for Speed: Shift 2 – Unleashed'' in reference to that logo), the handling model is massively improved from the first ''Shift''. ''Shift 2'' was released on Windows, [=PS3=], Xbox 360, and [=iOS=].
85* '''''VideoGame/NeedForSpeedTheRun'' (2011):''' Featuring ''Film/TheCannonballRun''-style coast-to-coast EpicRace across the United States with a heavy emphasis on story, cinematic action, and incredible graphics from the Frostbite 2 engine. The plot is kind of an ExcusePlot, but just know that it's about a man named Jack Rourke (Creator/SeanFaris) who gets some advice from his friend Sam Harper (Creator/ChristinaHendricks) about a 3,000-mile race across the United States that he can use to win $25 million, enough to pay back a crime syndicate he had a bad run-in with. It was meant to be EA Black Box's redemption after losing control over the series post-''Undercover'', but with less than stellar reviews, it was not the case. The studio, which became Quicklime Games in 2012, was shut down in April 2013. It was released on Windows, [=PS3=], and Xbox 360. A mobile version was made for Java ME and [=iOS=], but the latter version was canceled before release.
86** '''''Need for Speed: The Run'' (Nintendo 3DS and Wii, 2011):''' Interestingly, a version made for Nintendo platforms was also released, developed by ''Nitro'' DS makers Firebrand Games. It has an even bigger excuse for a plot than the other versions; in this one a down-on-his-luck stock car driver named Matt is led across the US by a mystery woman. More interestingly, the 3DS version has online capabilities, including Autolog with [=StreetPass=] support. The Wii version doesn't have online features, but it does have local multiplayer. Regardless, these versions are similar to ''Hot Pursuit'' 2010 in terms of gameplay.
87
88!!Fourth era / Autolog [=2.0=] era (2012-2014)
89[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2013_rivals.png]]
90[[caption-width-right:300:Series logo that was used only for ''Rivals''; ''Most Wanted'' 2012 and the 2014 film used the ''Undercover''-introduced logo.]]
91[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_4_most_wanted_2012_and_rivals.jpg]]
92
93'''Development moves to Europe, social racing 2.0, and speeding on the silver screen.'''\
94It was clear from ''The Run'' that EA Black Box would not be taking back control of ''Need for Speed'', and EA shifted development of the games to developers in Europe. With Autolog 2.0 by its side, the franchise seemed to have returned to its roots; racing mostly exotic cars in scenic locations with the franchise's famed police car chases. However, the two games in this very short era, a reinterpreted ''Most Wanted'' by Criterion Games and ''Hot Pursuit'' 2010 SpiritualSuccessor ''Rivals'' by new series developer [[Creator/EAGothenburg Ghost Games]], received a ''massive'' fandom backlash (mainly from those who preferred the second era's tuner-styled games). In addition, a film was released in 2014 as the only totally new ''Need for Speed''-related thing that year (its twentieth anniversary no less), as EA and Ghost Games decided to reevaluate how they were going to handle ''NFS'' in the future.
95----
96* '''''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted – A Criterion Game]]'' (2012):'''[[note]]That subtitle is what it says on the game's cover and its Metacritic entries. Its actual title is just ''Need for Speed: Most Wanted''.[[/note]] Criterion's second game in the series, a reboot of 2005's ''Most Wanted''. This reboot is much less like a sequel to the 2005 original and more like a sequel to ''VideoGame/BurnoutParadise'', but with cops, real licensed cars, a pseudo-realistic handling model, and the Autolog system. Takes place in a locale called Fairhaven City, differing from the first ''Most Wanted''[='=]s Rockport. It also marked the beginning of a new era for the series, as [[http://www.gameinformer.com/b/news/archive/2012/06/22/criterion-takes-over-entire-need-for-speed-series.aspx then-Criterion vice president Alex Ward has stated in an interview,]] "It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now." As the following year's ''Rivals'' proved, however, Criterion would not hold onto the ''NFS'' franchise. It was released for Windows, [=PlayStation=] 3, Platform/PlayStationVita, and Xbox 360. The PS Vita received a few exclusive events for that version to make up for some necessary graphical drawbacks (though it never got any of the later DLC packs), the Xbox 360 (the only console other than PC to receive natively-developed versions of both ''Most Wanted'' games) received Kinect voice support in single-player, the [=PS3=] had [=PlayStation=] Move support, and the PC version had 60 FPS support, the overall best graphics, and one other benefit mentioned below.
97** '''''Need for Speed: Most Wanted'' ([=iOS=] and Android, 2012):''' Developed by Firemonkeys Studios, a company formed from a merger between Firemint[[note]]The makers of ''VideoGame/RealRacing'' and ''VideoGame/FlightControl''[[/note]] and [=IronMonkey=] Studios,[[note]]Known for mobile versions of other EA titles, such as the praised mobile spin-off of ''VideoGame/DeadSpace''[[/note]] it is a version of ''Most Wanted'' 2012 for Platform/{{iOS|Games}} and [[Platform/{{Android|Games}} that, unlike the main versions, takes place in closed circuits around Fairhaven. It includes a few cars not found in the Criterion game, including the Audi R8 GT Coupe, the Hummer H1 Alpha, and even (initially before the release of ''NFS Heroes'' on the main versions) the BMW M3 GTR (E46) from ''Most Wanted'' 2005 as the #1 Most Wanted car.[[note]]Actually, it's the Lamborghini Aventador, but the Bimmer is given to players for free when they beat the #1 Most Wanted.[[/note]]
98** '''''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' (2013):''' The Platform/WiiU version of the game, which is graphically superior to the [=PlayStation=] 3 and Xbox 360 versions and contains a unique feature called Co-Driver, which allows a second player to join in using the Wii U [=GamePad=] to change many things in Fairhaven and enable dual controls, in case the person using the Wii Remote or Wii U Pro Controller is having trouble. The ''Ultimate Speed Pack'' is included in the game as standard and there are Nintendo-related {{Easter Egg}}s to be found. However, none of the later DLC[[note]]''Terminal Velocity'' (which adds Hughes International Airport to Fairhaven), ''Movie Legends'', and ''Need for Speed Heroes''[[/note]] were released for ''Most Wanted U'' and there is only a six-player limit in multiplayer compared to eight in the other console versions and twelve on the PC version. The release of this version of ''Most Wanted'' 2012 makes this game the first ''NFS'' game on any of the eighth-generation consoles.
99* '''''VideoGame/NeedForSpeedRivals'' (2013):''' It is a SpiritualSuccessor to ''Hot Pursuit'' 2010 with elements of ''Most Wanted'' 2012 blended in while integrating single-player and multiplayer together, meaning you can play as a cop and stop other players' street races while co-operating with other cop players for example. Ferrari returns to the series once more since the content pack from ''Shift'' after four years. It is [[Creator/EAGothenburg Ghost Games's]] first title, having developed it with assistance from Criterion Games and EA Vancouver. ''Rivals'' was a launch title for both the Platform/PlayStation4 [[MediaNotes/TheEighthGenerationOfConsoleVideoGames and]] Platform/XboxOne, and is one of the few games that run natively in 1080p at 30 frames per second on both consoles, although it was also released for Windows (as per the norm), [=PlayStation=] 3, and Xbox 360, with Kinect voice support again on the Xbox platforms. The game also had a web-based companion app called the ''Need for Speed'' [[http://network.needforspeed.com Network,]] where racers and cops can track their progress, their Autolog records between them and their friends, and best of all, [[VideoGameCaringPotential help]] or [[VideoGameCrueltyPotential screw]] other drivers using [=OverWatch=]. With this game, ''Need for Speed'' [[http://www.polygon.com/2013/9/13/4728044/majority-of-criterion-staff-now-ghost-games-uk-core-team-down-to-16 made yet another developer shift]], and Ghost Games became the new developers for the franchise. The Xbox One version of the game is available in EA Access's Vault, while the PC version is available on the equivalent Origin Access.
100** '''''Need for Speed Rivals: [[GameOfTheYearEdition Complete Edition]]'' (2014):''' A re-release of the game with all its DLC packs packed-in: ''Ferrari Edition Special Complete Pack'', ''Simply Jaguar Complete Pack'', ''Concept Lamborghini Complete Pack'', the Koenigsegg One:1 (which was released for free in the standard version), ''Complete [[Film/NeedForSpeed Movie]] Pack'', and the ''Loaded Garage Pack''.[[note]]Which includes the ''Ultimate Cop Pack'', ''Ultimate Racer Pack'' (exclusive to PC and Xbox platforms), ''Premium Livery Pack'', Classic Muscle Livery, Track Day Livery, VIP Matte Kit Livery, and Digital Revolution Livery.[[/note]] This is really to make up for the lack of a new ''NFS'' title in 2014.
101* '''''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film]]):''' A film adaptation of the franchise directed by Scott Waugh (of ''Film/ActOfValor'' fame) and starring Creator/AaronPaul (of ''Series/BreakingBad'' fame) that was released in March 2014. Got mostly bad reviews from critics and didn't do great in the North American box office, but did well internationally.
102
103!!Fifth era / Ghost Games (and ''No Limits'') era (2015-2019)
104[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2015.png]]
105[[caption-width-right:300:Series logo used for ''Need for Speed: No Limits'' (until 2021 for that game), the 2015 reboot, and ''Need for Speed Payback''.]]
106[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_abbreviated_logo.png]]
107[[caption-width-right:300:Abbreviated ''NFS'' logo used for ''Need for Speed Heat'' and a 2021 update for ''No Limits''.]]
108[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_era_5_ghost_games_and_no_limits.png]]
109[[caption-width-right:300:[[note]]Since ''No Limits'' is a mobile game whose app icon changes regularly, the image used to represent the game here was taken from an early official trailer's Website/YouTube thumbnail.[[/note]]]]
110
111'''Struggling to take back the pole position in MediaNotes/TheEighthGenerationOfConsoleVideoGames.'''\
112After seeing the complaints from fans of the ''Underground'' games, ''Most Wanted'' 2005 and ''Carbon'', EA decided to look back to the games that brought them the franchise's greatest success, combining the most famous aspects of the second era games (the car customization, the fictional open-world environments, and the taking-itself-too-seriously storylines) with the continued use of the Autolog system and the franchise's legendary cop chases. [[Creator/EAGothenburg Ghost Games]], the main development studio of ''Rivals'', became established as the sole developer of the console installments, and the series now receive full new installments biennially instead of yearly. Firemonkeys remain the series' mobile game developer, now focusing on an original free-to-play installment, ''No Limits''. EA also brought back the ''Undercover''-introduced typeface, but made some small changes; the most noticeable change being the design of the "N" in ''Need'' now looking like a capital N and Ghost Games' odd decision to drop the "N" logo. Additionally, the newest installment, ''Need for Speed Heat'', further reduced the logo to just the franchise's famous initials, although this was apparently short-lived. Also, it seems that Ghost Games doesn't like colons, but that's irrelevant.\
113
114Unfortunately, the franchise ended up languishing during the eighth console generation; each of Ghost's titles received mixed reception, with particular criticism going to certain installments' major flaws. The 2015 reboot was criticized for its cringeworthy [[LiveActionCutscene live-action cutscenes]] and for having an always-online requirement, and ''Payback'' was slammed for its luck-based, {{loot box|es}}-style upgrade system that strongly encouraged purchasing {{microtransaction}}s, although 2017's ''VideoGame/{{Star Wars Battlefront II|2017}}'' drew far more mainstream heat over it. The stigma lingered to ''Heat'', which was better-received than the previous two entries, but still seen as not reaching the high points of the franchise. Meanwhile, Microsoft's Creator/XboxGameStudios would take the licensed-car arcade-racing game crown from EA during this console generation with Creator/PlaygroundGames's ''VideoGame/{{Forza}} Horizon'' series, which started in 2012 when it went against Criterion's ''Most Wanted'', although during this generation the ''Horizon'' sequels were released on even-numbered years while ''NFS'' entries ended up releasing during the gaps in odd-numbered years.
115----
116* '''''Need for Speed: No Limits'' (2015–present):''' [[JustForFun/TheOneWith The free-to-play one]] on smartphones.\
117Here, Firemonkeys developed the first-ever original ''Need for Speed'' title for mobile platforms (that is, [=iOS=] and Android). ''No Limits'' began the return to a tuner focus in the franchise again after a little over half a decade of being rejected. Taking place in the city of Blackridge (and in other environments added in later updates), you race in various quick (as in usually less than a minute long) events [[CallBack to become the best driver in Blackridge's underground racing scene]]. This second [[AllegedlyFreeGame free-to-play]] ''Need for Speed'' game was first released in Taiwan and the Netherlands in January and February 2015, then was later internationally released on September 30 later that year. Fun fact: ''No Limits'', along with ''The Run'', was [[CrazyPrepared one of many domain names registered under the]] ''Need for Speed'' name by EA [[https://web.archive.org/web/20100519175205/http://www.joystiq.com/2010/05/17/we-should-be-set-on-need-for-speed-subtitles-for-a-while/ back in 2010.]]
118* '''''VideoGame/{{Need for Speed|2015}}'' (2015):''' This subtitle-free installment, released for [=PlayStation=] 4 and Xbox One in November 2015, and Windows in March 2016, is a total series reboot that is mostly based on the first four second-era games but contains elements found throughout the entire franchise. This includes extensive vehicle customization (debuted in ''Underground'', although the performance-related aspects of vehicle customization were found in earlier games such as ''High Stakes'' and ''Motor City Online''), an [[WideOpenSandbox open world]] (''Underground 2'' started this), police chases (the series' staple, but it did make its open world debut in 2005's ''Most Wanted''), and crew-forming (''Carbon'' had this), all combined with the social gameplay that 2010's ''Hot Pursuit'' introduced with Autolog and were expanded on in later entries such the 2012 ''Most Wanted'' and ''Rivals''. The city in this game is called Ventura Bay. Oh, and [[LiveActionCutscene live-action cutscenes]] are back as well, with actual professional drivers appearing in the game including [[https://upload.wikimedia.org/wikipedia/en/a/a9/Need_for_Speed_2015.jpg (as shown left-to-right on the cover)]] Shinichi Morohoshi (Outlaw Icon), Ken Block (Style Icon), Akira Nakai (Build Icon), Magnus Walker (Speed Icon), and Chicago-based driving crew Risky Devil (Crew Icon, represented by Richard "Fish" Fisher on the cover). The game requires a constant Internet connection, akin to ''Motor City Online'' and ''World'', and not differently from the early builds of ''VideoGame/SimCity2013'', but Ghost provided several free updates through a program they've called the "Living Game" to make up for it.
119* '''''VideoGame/NeedForSpeedPayback'' (2017):''' Ghost's third title takes cues from the feedback received in the 2015 reboot. It is more story-driven (akin to ''Most Wanted'', ''Undercover'' and ''The Run''), with the player character and his crew having to take revenge on the House, a drug cartel that dominates Fortune Valley and its casinos, criminals and cops. One of the first things that has been announced for the game was that it could be played offline.
120* '''''VideoGame/NeedForSpeedHeat'' (2019):''' Stylized as ''NFS Heat'', Ghost's fourth entry in the franchise marks the series' [=25th=] anniversary and is a continuation of ''Payback''[='=]s style, with strong influences from ''High Stakes'', ''Underground 2'', ''Carbon'', and ''[=ProStreet=]'' or ''Shift 2: Unleashed'' in particular. Set in Palm City, an obvious stand-in for Miami, the game provides a mixture of sanctioned races a la ''[=ProStreet=]'' or ''Shift 2: Unleashed'' alongside the street racing that the series is known for. Open-world pursuits make their return, and players can also customize their character's looks for the first time in the series with clothes from licensed brands such as Adidas, Marcelo Burlon and Givenchy. [=AllDrive=] and crew forming return from the 2015 reboot, but unlike that game and like ''Payback'', it does not require an online connection to play. The game received a companion app for mobile devices called ''NFS Heat Studio'', which gives players an early taste of car customization and even has the option to export loadouts to the full game.
121
122!!Sixth era / New Criterion Games era (2020–present)
123[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2020_logo.png]]
124[[caption-width-right:300:2020 to 2022 logo; it was never used for any titles.]]
125[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_logo_2022_present.png]]
126[[caption-width-right:300:Logo used since October 2022.]]
127[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_unbound.png]]
128[[caption-width-right:300:''Need for Speed Unbound'', the only original entry so far.]]
129
130'''An uphill climb ahead for MediaNotes/TheNinthGenerationOfConsoleVideoGames.'''\
131On February 12, 2020, EA announced that Ghost Games would be reduced back to an engineering support studio for the entire company and resume using its former name EA Gothenburg, while Criterion would have the ''Need for Speed'' license back and resume being a primary developer again. Firemonkeys and ''No Limits'' were unaffected by this announcement, so they continue on to this era.\
132
133In June 2020, Criterion released the final update to ''NFS Heat'', adding cross-platform play between all platforms it was released for, as they were ready to quickly move on from the mostly-maligned previous era. EA has shown brief glimpses of Criterion's first new entry during their 2020 EA Play Live online event, but they weren't much for fans to work off of. In October 2020, it was announced that a remaster of Criterion's first ''NFS'' entry, 2010's ''Need for Speed: Hot Pursuit'', would be released for its tenth anniversary. Read more in the third era's folder above for that one. The next ''Need for Speed'' title [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters wouldn’t be released until 2022]], and eventually ''Unbound'' was announced in October that year.\
134
135The logo was apparently going to be the same as the fifth era's save for a new font for the word "for", but it was only ever used on the official website. The abbreviated ''NFS'' logo from ''Heat'' was also kept for a while for the website and ''No Limits''. ''Need for Speed: Hot Pursuit Remastered'' reuses its logo, complete with the lowercase-esque "N" in ''Need'' and the "N" logo emblem used from ''Undercover'' to ''Most Wanted'' (2012). In October 2022, EA introduced a radical new logo that, like with ''Heat'', reduces it to just the initials, but is short, very wide, and invokes retro car logos from TheSeventies and TheEighties.
136----
137* '''''VideoGame/NeedForSpeedUnbound'' (2022)''': The first new entry in the franchise in three years[[note]]It was initially planned to be released in 2021, but the UsefulNotes/COVID19Pandemic changed all that.[[/note]] and Criterion's first new game in the franchise since ''Most Wanted 2012'', ''Unbound'' is a radical departure from past entries, adding an {{animesque}} aesthetic (akin to ''Nitro'', mainly for its graphical effects and characters) inspired by works like ''WesternAnimation/SpiderManIntoTheSpiderVerse'' and ''Manga/WanganMidnight'' while still taking place in a realistic-looking world called Lakeshore City, which is based on UsefulNotes/{{Chicago}} and the surrounding areas of the Midwest. American rapper Music/ASAPRocky appears as a character in the game, and his customized Mercedes-Benz [=190E=] appears as the cover art car
138
139!! Related games
140!!!Online-only titles
141* '''''Motor City Online'' (2001-2004):''' An attempt at a driving [[{{MMORPG}} MMOG]], developed in-house by EA, and first game not developed by EA Canada. This game took place in an eponymous fictional city called Motor City, and focused entirely on American cars, particularly muscle cars, from TheThirties through TheSeventies (until the very end, when the Toyota Supra and the Mitsubishi Eclipse were added, presumably to broaden appeal). Despite not having the ''NFS'' branding, it was considered to be a ''NFS'' game by EA and fans of the series, and was even originally planned as ''Need for Speed: Motor City''. As with ''Porsche Unleashed'', ''MCO'' introduces extensive visual customization which allows players to modify body panels with parts from the licensed tuners, that would later be introduced in ''Underground'' games. It was largely unsuccessful and was [[DefunctOnlineVideoGames shut down]] in 2004.
142* '''''Need for Speed: Edge'' (cancelled):'''[[note]]Known as ''Need for Speed Online'' in China.[[/note]] A South Korean and Chinese-exclusive MMORG based on ''Rivals'' developed by EA Spearhead and published by Creator/{{Nexon}}. It was first teased by Nexon in a press release on July 1, 2015, and a teaser trailer was published on November 3 the same year. It took place in Redview County (the open world of ''Rivals'') and had players race against each other with power-ups scattered along the routes to improve their cars. The game never saw a full release; an open beta began on December 10, 2017, but in April 2019, Nexon announced that ''Edge''[='=]s [[DefunctOnlineVideoGames servers would be shut down and the game would be discontinued]]. It closed on May 30, 2019.
143
144!!! Re-brands
145* '''''Need for Speed: V-Rally'' (1997) and ''Need for Speed: V-Rally II'' (1999):''' The American market branding of ''V-Rally'', an [[DolledUpInstallment unrelated rally racing title]] made by the French developer Eden Studios and published overseas by Infogrames. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the Platform/PlayStation version of ''Porsche Unleashed'' and the very old-school-''NFS''-like first two entries in the ''VideoGame/TestDriveUnlimited'' series.
146
147[[/folder]]
148----
149!!Entries in the franchise with their own pages:[[note]]The ''Hot Pursuit'' and ''Shift'' games all share a page.[[/note]]
150[[index]]
151!!!Classic Era
152* ''VideoGame/TheNeedForSpeed'' (1994)
153* ''VideoGame/NeedForSpeedII'' (1997)
154* ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]'' (1998)
155* ''VideoGame/NeedForSpeedHighStakes''/''Road Challenge'' (1999)
156* ''VideoGame/NeedForSpeedPorscheUnleashed''/''Porsche 2000''/''Porsche'' (2000)
157* ''VideoGame/NeedForSpeedHotPursuit 2'' (2002)
158
159!!!Black Box Era
160* ''VideoGame/NeedForSpeedUnderground'' sub-series (2003–2004)
161* ''VideoGame/NeedForSpeedMostWanted'' (2005)
162* ''VideoGame/NeedForSpeedCarbon'' (2006)
163* ''VideoGame/NeedForSpeedProStreet'' (2007)
164* ''VideoGame/NeedForSpeedUndercover'' (2008)
165
166!!!Autolog Era
167* ''VideoGame/NeedForSpeedShift'' sub-series (2009–2011)
168* ''VideoGame/NeedForSpeedNitro'' (2009)
169* ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]unofficially available as ''Soapbox Race World'' from 2017 onward[[/note]]
170* ''VideoGame/NeedForSpeedHotPursuit'' (2010)
171* ''VideoGame/NeedForSpeedTheRun'' (2011)
172* ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
173* ''VideoGame/NeedForSpeedRivals'' (2013)
174
175!!!Ghost Games Era
176* ''VideoGame/{{Need for Speed|2015}}'' (2015)
177* ''VideoGame/NeedForSpeedPayback'' (2017)
178* ''VideoGame/NeedForSpeedHeat'' (2019)
179
180!!!New Criterion Era
181* ''VideoGame/NeedForSpeedUnbound'' (2022)
182
183!!!Others
184* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
185* ''VideoGame/NeedForSpeedMostWantedPepegaEdition'' (2020 GameMod created by the [[https://pepegamod.com/ Pepega Team]])
186* ''VideoGame/NeedForSpeedProStreetPepegaEdition'' (2023 GameMod, also created by the Pepega Team)
187[[/index]]
188----
189!!"10-85, we need those tropes here now!"
190[[foldercontrol]]
191
192[[folder:A-D]]
193* AllegedlyFreeGame:
194** ''World'' was a pretty bad case of this. It relied on the classic trick of a two-tiered currency system, with one tier being in-game money and the other, [=SpeedBoost=], required you to pay real money. You could still go anywhere in the in-game world you'd like and play any events so long as you had the car for it, but [=SpeedBoost=] was required to get most of the best cars, card packs, and so on.
195** The mobile ''No Limits'' is also free-to-play, but surprisingly it handles the model much more tastefully (for one thing, you can actually earn its premium currency by completing daily assignments and other events). That said, the "fuel" concept (that is anytime you launch an event, including just restarting it, it costs you a limited resource that only gets replenished in time intervals unless you pay the premium currency) is very much of the "free-to-play" origin. It didn't help that the races are rather short either, making players feel like they've finished the race before even starting it. And lately, the game also pushes mandatory ad breaks (that can only be bought over with real money) often after finishing races.
196* AlwaysNight: Every race in the ''Underground'' games was at night, which was {{justified|Trope}} given the [[BloodSport illegal street racing]] that made them up. ''Carbon'' did this as well after [[VideoGame/NeedForSpeedMostWanted its predecessor]] inverted it. The 2015 reboot also does this.
197* AnnouncerChatter:
198** The early games had an announcer that would read aloud the countdown to start the race ("3... 2... 1... '''GO!'''"), announce your current position whenever you overtook an opponent, and announce on which position you ended the race.
199** Crewmembers in ''Carbon'' often fulfil this role; making a comment about how they and the player will win the race before the start, telling the player when they take first place, commenting if the police arrive mid-race, and finally another comment about the player or themselves winning the race (or even complaining if they lose the race).
200** ''[=ProStreet=]'' has the race announcer going on and on about Ryan Cooper (the player character) with undiminished enthusiasm from the first to the last race. It went to the point a few people were venting their anger on forums after having to listen to the race commentator chatter on and on.
201* ArtShift: ''Underground 2'' uses still photos retouched to be make to look like the pages of a graphic novel for the cutscenes (a concept that appears to have inspired ''Carbon - Own the City'' and the {{reformulated|Game}} 3DS/Wii version of ''The Run'' for its cutscenes, which are actual comic book-style drawings), while ''Unbound'' goes straight by putting [[CelShading cel shaded]] cartoon characters in a realistic environment (with ''Nitro'' having previously used full-blown cartoon style for both its characters and enviroment).
202* ArtificialBrilliance:
203** The PC version of ''High Stakes'' demonstrates some pretty fancy artificial intelligence that is usually unnoticed by a lot of players.
204*** In Classic and Time Trap modes, the police react to the first call of them engaging pursuit with a speeder - usually the next unit up the road will lay out a roadblock or spike strip to hopefully intercept them.
205*** The police helicopter plays a big part in Getaway mode, and is a minor convenience in other modes. In Getaway if they spot the speeder (if they're not hiding in a tunnel), they will call out them out, all the police AI react and start swarming towards the location and the speeder's location will appear on the radar.
206*** Unlike later games (see below), in ''High Stakes'' if you haven't already been chased by the police in a race it's entirely possible to drive right by them with no consequences if you're doing the speed limit and not being reckless. This would be useful if not for the game's tendency to spawn police cars just far enough down the road behind you that by the time your radar goes off for you to slow down, they've already seen you and initiated pursuit.
207** It's subtle, but while playing as a Racer in ''Hot Pursuit'' gamemodes in... ''[[ExactlyWhatItSaysontheTin Hot Pursuit]]'', the A.I. police does actually engage the A.I. Racers racing with you. It doesn’t sound like a big deal, if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...
208* ArtificialStupidity:
209** ...the police chopper in ''Hot Pursuit'' (2010) lacking complete navigation skills. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
210** The traffic AI's IQ in ''Most Wanted'' (2012) is downright idiotic under the right circumstances. It cannot understand the concept of driving around crashed cars, instead preferring to stop for a moment, then drive straight into them. On the off chance that it does go around a crashed car, it will only manage to do so after repeatedly backing up, changing directions slightly, and driving forward again, which usually results in hitting the crashed car a few times more. This can result in massive pileups, as car after car tries to plow straight through a mounting pile of traffic.
211** The "Kings" in ''[=ProStreet=]'' are actually a '''lot''' worse than the AI driven cars leading up to their levels, Nate Denver and Karol Monroe being the worst offenders.
212* AscendedExtra:
213** Somewhat of an example, as prior to the Mazda Miata being drivable in ''Underground'', a BlandNameProduct version of the car could be seen as traffic in earlier games.
214** The Volkswagen Beetle, which was a traffic car in ''II'', becomes a player-usable vehicle in ''Nitro'', and later ''Payback'' and ''Heat'', in the latter two actually being able to [[LethalJokeCharacter be turned into an exceptionally fast vehicle after being modded]].
215** The black/red Porsche 911 [=GT2=], shown in the ''Undercover'' cover art, gets this. In the [=PS3/Xbox 360/PC=] versions, it belongs to Rose Largo, one of the GMAC's crew members (thus making the car in the cover art more of TheArtifact). In [=PS2/Wii=] releases, this was used by Chase Linh, [[spoiler:the BigBad of the game]].[[note]]All versions of ''Undercover'' has the black/red 911 as their cover car, but only the [=PS2/Wii=] versions has it as their central focus.[[/note]]
216* BadassDriver: Par for the course of a RacingGame. Each game has the player character seeking to become the best driver of the setting and/or competition.
217* BattleInTheRain: Certain installments like ''High Stakes'', ''Underground 2'' and ''Most Wanted'' (2005) tend to have these at random, either having rain pour during a race, or driving on wet roads. Ghost Games installments in particular love this, having rain in every of the games' weather mechanics (''Payback'' is the exception).
218* BenevolentArchitecture: Some of those cities look like racetracks with houses.
219* BigBad: In any game from [[Creator/BlackBox EA Black Box]] and [[Creator/EAGothenburg Ghost Games]]. In order:
220** ''Underground'': Eddie
221** ''Underground 2'': Caleb Reece
222** ''Most Wanted'' (2005): Clarence "Razor" Callahan
223** ''Carbon'': Darius
224** ''[=ProStreet=]'': Ryo Watanabe (subverted in that Ryo isn't evil or a criminal, just a cocky racer who's worst offense is doubting the abilities of the PlayerCharacter, Ryan Cooper)
225** ''Undercover'': [[spoiler:Chase Linh]]
226** ''The Run'': Marcus Blackwell
227** ''No Limits'': Marcus King
228** ''Payback'': Lina Navarro
229** ''Heat'': Lt. Frank Mercer
230* {{Bowdlerize}}:
231** The songs by Hot Action Cop which were featured in ''Hot Pursuit 2'' had their lyrics changed so they're racing-themed rather than sex-themed. On a lesser scale, in the same game, Uncle Kraker's "Keep It Coming" has its "dare ya punk ass to ask me 'what'?" lyric changed to "dare ya (dare ya) to ask me 'what'?"
232** ''Underground'' and ''Underground 2'' feature early [=2000s=] gangsta rap in a family friendly game. This results in jewels such as [[https://www.youtube.com/watch?v=dOfpX6lSNu4 "LAX"]] by Music/{{Xzibit}} having entire stretches of 10 seconds of lyrics cut or silenced.
233* BrandX: Not done directly, but is played with in ''Most Wanted'' and ''Carbon''. Cars which aren't sold in America (such as the Fiat Punto and Vauxhall Monaro VXR etc.) are simply referred to as "sports cars" over police radio chatter, where as others are called out by their manufacturer.
234* BribingYourWayToVictory: Some versions of ''Carbon'', ''[=ProStreet=]'', and ''Undercover'' all let you unlock cars and parts early by paying real money. ''[[AllegedlyFreeGame World]]'' was definitely this as well, as a lot of the nicer cars cost [=SpeedBoost=] (which was a real-money-based currency in that game).
235* BrokenBridge:
236** All the boroughs in ''Underground 2'', ''Most Wanted'' (2005), and ''Carbon'' start out locked by an InvisibleWall.
237** ''Most Wanted'' (2005) has the added element of construction equipment and fortified barricades blocking off a certain road [[spoiler:which leads to (coincidentally) a literal broken bridge used to escape in the final pursuit]].
238** ''World'' had this for two areas; one to block access to an incomplete road linking Kempton and Downtown Palmont with Downtown Rockport, and another south of Downtown Rockport past a toll booth that would have apparently allowed access to Tri-City Bay.
239** ''Most Wanted'' (2012) averts this, except for access to Hughes International Airport, which can only be accessed if one buys the ''Terminal Velocity'' DLC pack.
240** ''Rivals'' does this at the beginning of the game during the tutorial missions. After those are completed however, the whole of Redview County can be accessed.
241** ''III: Hot Pursuit'' has a variation of this trope. The first four courses in the game have closed alternate routes that deviate from the main path and, in the [=PlayStation=] release at least, the ones with the alternate route as the main course can be unlocked by winning the tournament, albeit with a different weather or time of day.
242* BulletTime: The Speedbreaker from ''Most Wanted'', ''Carbon'' and ''Undercover''. Also counts as GameBreaker, since it makes your car extremely dense, impossibly responsive, and essentially unstoppable.
243* TheBusCameBack: Generally, cars appear in consecutive games (or at least most of them) in the series until its company produces a successor, then it's phased out. There were some exceptions, however:
244** The Mazda RX-7 ([=FD3S=]) and the Toyota Supra appeared in 1994's ''The Need for Speed'', then disappeared from the series until ''[[VideoGame/NeedForSpeedUnderground Underground]]'', although the Supra appeared in the online ''Motor City Online''.
245** The Acura NSX, also appearing in ''The Need for Speed'', had it worse. It didn't return to the series until 2007's ''Need for Speed: [=ProStreet=]''. And just to rub salt into the wound, while the Supra and [=RX-7=] became mainstays of the franchise, the NSX was put on ''another'' bus after 2011's ''Shift 2: Unleashed'', where it remained until the second-generation NSX returned in 2017's ''Need For Speed: Payback''.[[note]]It was all due to licensing issues, due to Honda not allowing their cars being used among police chases prior to the 2015 reboot.[[/note]]
246** Similarly, the [=McLaren F1=] appeared first in ''Need for Speed II'' and missed two games (not counting the Porsche-exclusive ''Porsche Unleashed'') until ''Hot Pursuit 2'', then missed the ''Underground'' games, ''Most Wanted'' (2005) and ''Carbon'', and only returned as a [[DownloadableContent DLC]] car in ''[=ProStreet=]''. It would fully return in the base game in ''Undercover''.
247*** Alternately, one of its limited edition models, the F1 LM, first appeared in ''Hot Pursuit 2'' (alongside the standard model), then reappeared in ''Most Wanted'' (2012) as part of the ''Ultimate Speed'' DLC Pack and again in ''Rivals'' as a Redview County Police Department unit. In between ''II'' and ''Hot Pursuit 2'', its racing version, the F1 GTR (in its "Long Tail" and "Short Tail" variants) appeared in ''High Stakes''.
248** The Lamborghini Diablo SV (which first appeared in ''Need for Speed III: Hot Pursuit'') followed a similar pattern to the aforementioned F1, but it returned much later, in [[DownloadableContent DLC]] packs for ''Hot Pursuit'' (2010), ''The Run'', and ''Most Wanted'' (2012). It wasn't included in the base game again until the 2015 reboot.
249** Ferrari is the biggest example, due to licensing issues -- after appearing in all but ''Porsche Unleashed'' in the First Era, it missed the entire Second Era, returned as a console-exclusive [[DownloadableContent DLC]] pack in ''Shift'', then returned full force in ''Rivals''.
250* CallBack:
251** ''The Run'' allows players to access challenges which would unlock cars from ''Underground'' (Eddie's Skyline GTR from the first ''Underground'' and Rachel's 350Z from ''Underground 2''), ''Most Wanted'' (the player's M3 GTR and Razor's Mustang), and ''Carbon'' (Cross' Corvette Z06 C6 and Darius' Le Mans Quattro). (Note that the challenges are inspired by the games themselves.)
252** The "Blacklisted" event in ''Hot Pursuit'' (2010) calls back to ''Most Wanted'', with the event description stating that the county sheriff is "unhappy with how you've been treating his deputies, and will use all the tools at his disposal to stop you in your tracks." During the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06 (Cross's car from ''Most Wanted'').
253** A very subtle one for ''Most Wanted'' (2012). One snippet of the launch trailer has a Porsche Cayman S being blocked off by a roadblock. The car then reverses and performs a J-turn. The execution of the driving technique and the entire scene itself is a shot-for-shot recreation of Baron's (Blacklist #10 in the original ''MW'') intro movie, who also drove a Cayman S.
254** Many of the VanityLicensePlate designs in ''Rivals'' are for locations from previous games, including Olympic City (''Underground''), Bayview (''Underground 2''), Rockport (''Most Wanted'' 2005 and ''World''), Palmont City (''Carbon'' and ''World''), Tri-City Bay (''Undercover''), Seacrest County (''Hot Pursuit'' 2010), and Fairhaven City (''Most Wanted'' 2012). They have been reused by Ghost Games for all subsequent titles beginning from the Showcase Update of the 2015 reboot.
255** All of the ''Need for Speed: Hot Pursuit'' titles have a Lamborghini on the cover. Additionally, the ''Hot Pursuit'' and ''Most Wanted'' titles feature a racer (or racers in ''MW'' 2012) being chased by a cop on their covers, as well as the Ghost Games entries.
256** A ''No Limits'' special event has you [[VideoGame/NeedForSpeedMostWanted racing a blue-and-silver BMW]][[note]]This one being an M4 F82 that looks similar to the M3 GTR E46[[/note]] to go against [[BigBad Razor]].
257** In the 2015 reboot:
258*** An M3 E46 is available to the player in the game, with the ''Deluxe Edition'' giving players a modified version of the vehicle that looks like ''Most Wanted'' (2005)'s M3 GTR as a ''free'' starter car, and it is even represented on the ''Deluxe Edition'' cover using that familiar design.
259*** The Legends Update brings back Eddie, the BigBad from ''Underground'', alongside Melissa from the same game (now acting as his [[TheDragon Dragon]], as well as a series of default wraps based on the characters from previous titles, and even a handful of songs tracing from the very first ''NFS'' up to ''[=ProStreet=]''.
260** Most of the early first-generation ''Need for Speed'' games had call-backs to the first game.
261*** The ''Coastal'' track of the first game had an area named "The Last Resort". ''Last Resort'' is the name of a track featured in ''II: Special Edition''. It even has a colour scheme similar to Coastal's map.
262*** The ''Alpine'' track similarly had a big lake you cross through called the "Crystal Lake". The same lake constitutes a significant part of ''III: Hot Pursuit'''s track ''Country Woods'', and is mentioned in neighboring ''Hometown''.
263*** ''III: Hot Pursuit'' (and, by extension, ''High Stakes'') had some billboards advertsing certain raceways: Rusty Springs, and Autumn Valley. Both are levels from the first ''Need for Speed''.
264** ''High Stakes''[='=] career mode has a tournament called "Memory Lane". It leads to a big race through ''all'' of the tracks from ''III'', and beating the tournament unlocks said tracks for regular play.
265* CelShading: The main graphic style in ''Nitro'', the Wii version of ''Hot Pursuit'' (2010), and ''Unbound''.
266* ChronicallyCrashedCar: The BMW M3 GTR is one notable example, despite being one of the series' most iconic vehicles. In both ''Most Wanted'' (2005), the game in which it made its main appearance, and ''Carbon'', in which it appears in the prologue by virtue of being an ImmediateSequel of the former, it ends up totalled by the end of each game's initial phase. In ''Most Wanted'' (2005) this is {{Justified|Trope}} in that it's not much crashed as it's revealed that Razor sabotaged the car via unscrewing the oil sump so that it would malfunction while racing against him and thus he would win it, and it appears to be better than ever once you gain it back after beating Razor at the end of the game. In ''Carbon'', however, it gets totaled at the beginning following a chase with Cross, and despite not appearing to suffer any spectacular damage (it crashes sideways against a truck carrying pipes, even though in ''Most Wanted'' it would shrug off crashing against trucks carrying ''logs''), it is the last time it's seen in that game. [[spoiler:Sure enough, when it manages to make its reappearance at the end of ''Heat'', somehow ending in the hands of the game's final boss Lt. Frank Mercer, the player has to take down the car ''Hot Pursuit''-style via ramming it, and if one's good enough, it only takes a couple of hits before you leave a stranded Mercer desperately trying to start the car again, to no avail.]]
267* TheComputerIsACheatingBastard:
268** On many occasions, you'll be surprised to discover that the police SUV is in fact ''much'' faster than the given game's fastest car running at top speed.
269** Those police [=SUVs=] were especially annoying in ''World''; after an update was added to the game to make pursuits in higher Heat Levels tougher, it seemed that in every Heat Level 5 pursuit there are always two more Rhinos coming at you ''every ten seconds''.
270** Ironically, in the original ''Hot Pursuit'',[[note]]the PC release[[/note]] the police AI was a lot dumber, making the very hook of the game much easier than its single player!
271** Exaggerated in ''Most Wanted'' (2012). While the racers aren't really bad, it's the Fairhaven Police Department, who is ''totally cheap''. It has [[RubberBandAI cars with variable top speed]] (not even a Veyron Super Sport can outrun them without few difficulties), it ''loves'' to stalk you at will, and continuously ''spams'' roadblocks on roads where crossroads are absent or just far away. They can also wreck you without warning from behind (as opposed to a shunt) and a bulk of the city doesn't offer alternate routes, meaning even if you're in a cooldown area, you could be surrounded in one or both directions of swarming cops coming to continue the chase. And plus, if you just do '''one single misstep''', they can easily bust you without even trying or when you manage to escape from them, but it's too late. Also, cop cars can and '''will''' spawn around you as soon as you approach a repair shop.
272** In ''Hot Pursuit 2'', after the cops use the spike strips for the first time, more spike strips, not flanked by cop cars, will be on the road, and will be darker, so you can't see them, and you get busted after unknowingly running over them.
273* CoolCar: This franchise '''''lives''''' on this trope.
274** ''Most Wanted'' (2005): The player's [[http://vignette1.wikia.nocookie.net/nfs/images/f/ff/MW2012M3GTRE46.jpg/revision/latest?cb=20130329120622&path-prefix=en BMW M3 GTR (E46)]], which thanks to its distinguished blue and silver livery and ridiculously high performance stats in that game, is pretty much ''the'' [[MacGuffin most iconic car]] of the series. It is also the Most Wanted car of the ''NFS Heroes'' pack for ''Most Wanted'' (2012) and is the bonus prize car for beating the #1 Most Wanted car in the mobile version of the game. The same car appears as a DiscOneNuke in the 2015 reboot in the form of a modified M3 E46 for those who have bought the Deluxe Edition.[[note]]Non-Deluxe Edition players can still get their hands in one of them but not immediately after starting the game.[[/note]]
275** Koenigsegg CCX with modifications. [[RuleOfCool You can't get any more awesome than that!]]
276** This trope was the backbone of the classic ''NFS'' games. Ferraris, Lamborghinis and Porsches aplenty.
277*** ''Need for Speed: Shift'' trumps 'em all by having the [[http://en.wikipedia.org/wiki/Maserati_MC12_Corsa Maserati MC12 Corsa]] and the [[http://en.wikipedia.org/wiki/Lamborghini_Reventón Lamborghini Reventón]], along with the [=McLaren=] F1, Bugatti EB 16.4 Veyron, the aforementioned Koenigsegg, and the Ford Mustang Shelby [=GT500=]. Still no Ferraris, but the Maserati [=MC12=] Corsa uses the engine, chassis, and other internals of the Enzo Ferrari, so it'll be good enough.
278*** If you have the Xbox 360 version of ''Shift'', then you have the option of downloading a content pack [[http://kotaku.com/5467211/need-for-speed-shift-welcomes-back-ferrari-next-week/gallery/ that brought back the Ferraris for the first time since]] ''Hot Pursuit 2''. Ferraris would fully return for all platforms in ''Rivals''.
279*** ''Shift 2: Unleashed'' had the exclusive rights to the [[http://en.wikipedia.org/wiki/Pagani_Huayra Pagani Huayra]], a 235 MPH Italian supercar. Eventually, the Huayra would become available to other games outside of the ''Need for Speed'' franchise. It's so awesome, [[https://www.youtube.com/watch?v=MOyMxfxUct8 the car's reveal trailer needs no music aside from the exhaust note.]]... too bad that's not what the [[https://www.youtube.com/watch?annotation_id=annotation_764552&feature=iv&src_vid=f-VuGNktVh4&v=Dd2sDtA-Y0U actual Huayra]] sounds like.
280*** In ''Need for Speed Rivals'', you have the option of downloading a free DLC that contains the mighty Koenigsegg One:1, a hypercar which goal is to make an entire category class based on extreme high-performance vehicles with itself being the first. It has a power to weight ratio of exactly 1 (1360 PS to 1360 kg; hence the name "One:1"), meaning it can accelerate from 0 mph to 249 mph in just 20 seconds. It's very, very fast!
281** Sure, its cars are largely [[SoLastSeason outdated by]] [[TechnologyMarchesOn today's standards]], but the first ''The Need for Speed'' deserves special merit for including Cool Cars from all three main genres of cars, so there's a little something for everybody. Love beautiful exotic cars? The Lamborghini Diablo, Ferrari 512TR and Porsche 911 Carrera are for you. Prefer raw muscle power? Give the Chevrolet Corvette ZR-1 and Dodge Viper RT-10 a shot. Enjoy timeless Japanese tuners? Can't go wrong with the Acura NSX, Mazda RX-7 and the Toyota Supra Turbo.
282** The intro sequence for ''Need For Speed II'' shows a bunch of exotic cars racing along at fast speeds. Except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying on its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so [[CoolCar alpha]] it doesn't even need to go fast to show off how [[JustForFun/MadeOfWin awesome]] it is.
283** ''All'' the cover cars:
284*** ''The Need for Speed'': [[http://pics.mobygames.com/images/covers/large/992229683-00.jpg Ferrari 512TR and Lamborghini Diablo VT]]
285*** ''II'': [[http://static.giantbomb.com/uploads/scale_small/8/87790/1793298-box_nfs2.png Ferrari F50]]
286*** ''III: Hot Pursuit'': [[http://media.moddb.com/images/games/1/25/24438/NFS_3_Cover_03-Hot-Pursuit-LRG-7.jpg Lamborghini Diablo Super Veloce]],[[note]]There's no SV logo vinyl on the cover's Diablo SV, though.[[/note]] which is the most iconic car for the series' first era, and is so badass that it was featured in DLC for ''three near-consecutive games''.[[note]]''Lamborghini Untamed'' in ''Hot Pursuit'' (2010), the ''Italian Pack'' in ''The Run'', and ''Need for Speed Heroes'' in ''Most Wanted'' (2012).[[/note]] It became available on-disc again for the first time in years in the 2015 reboot, suggesting that Ghost Games did not overlook the series' pre-tuner roots (which the inclusion of past music in the Legends Update reinforces). A modified 1999 model (with fixed headlights instead of the pop-up ones) driven by Shinichi Morohoshi also appears in the game, and can be earned by the player after the Icons Update.
287*** ''High Stakes'': [[http://img2.wikia.nocookie.net/__cb20110429113640/nfs/en/images/5/5b/NfshighstakescoverNFSWikia.jpg Porsche 911 Turbo (993) and Ferrari 550 Maranello]]
288*** ''Porsche Unleashed'': [[http://pics.mobygames.com/images/covers/large/1224271378-00.jpg Porsche 911 Turbo (996)]]
289*** ''Hot Pursuit 2'': [[http://img3.wikia.nocookie.net/__cb20120730221612/nfs/en/images/4/46/NFSHP2BoxArt.png Lamborghini Murciélago]]
290*** ''Underground'': [[BigBad Eddie's]] [[http://1.bp.blogspot.com/-WTIjmdBDKlc/UPo8Vtej-WI/AAAAAAAACPw/jrh6lRcc33s/s1600/600full-need-for-speed--underground-cover.jpg 2000 Nissan Skyline GT-R R34]][[note]]The V-Spec II model represents it in the ''NFS Heroes'' pack, while he drives a 1999 V-Spec I model in the 2015 reboot's Legends Update.[[/note]] It takes center stage in the standard edition of ''[[http://i.imgur.com/3QGQ0C3.jpg Payback]]'' as well.
291*** ''Underground 2'': Rachel Teller's [[http://www.abload.de/img/pc9c72.jpg 2003 Nissan 350Z]][[note]]The 2006 model represents it in the ''NFS Heroes'' pack.[[/note]]
292*** ''Carbon'': [[http://img1.wikia.nocookie.net/__cb20120730222440/nfs/en/images/8/84/NFSCBoxArt.png Mitsubishi Lancer Evolution IX MR-Edition and Dodge Challenger Concept]], which are both used respectively by Kenji and Angie during the final parts of the Story Mode.
293*** ''[=ProStreet=]'': [[https://upload.wikimedia.org/wikipedia/en/5/5d/Nfsps-win-cover.jpg Nissan GT-R Proto]] [[note]]A pre-production SuperPrototype of Nissan GT-R, previewed in 2005. The DS version of the game instead instead features a [[http://ecx.images-amazon.com/images/I/51GRw7DHzoL.jpg Mazda RX-7]] [[/note]]
294*** ''Undercover'': Rose Largo's [[http://xbox360media.ign.com/xbox360/image/object/142/14261964/NFSUNC_pc_PFTfront.jpg Porsche 911 [=GT2=] (997)]][[note]]Chase Linh's in [=PS2/Wii=] versions, sharing the same accentuations[[/note]], which was also in the ''NFS Heroes'' DLC pack (albeit with the wrong vinyl layout).
295*** ''Shift'': [[http://yuq.me/games/25/225/25225.png BMW M3 [=GT2=]]]
296*** ''Nitro'': [[http://ecx.images-amazon.com/images/I/51UYW0WBYML._AC_UL320_SR228,320_.jpg Thiago's Dodge Charger R/T and Jawad's Lamborghini Reventón]][[note]]Both cars don't have same decal patterns as their in-game counterparts.[[/note]]
297*** ''World'': [[https://upload.wikimedia.org/wikipedia/en/d/d6/Need-for-Speed-World.jpg Lamborghini Gallardo LP 560-4]][[note]]The cover car's special trim is called "Tensor".[[/note]]
298*** ''Hot Pursuit'' (2010): Lamborghini Reventón and Pagani Zonda Cinque ([[http://static.giantbomb.com/uploads/original/9/95284/1465450-nfshp10pcpft2dfukeng0_jpg_jpgcopy.jpg Orange Zonda in the Normal Edition]], [[https://static.coolshop.com/images/boxshots/65444-forside.jpg Silver Zonda in the Limited Edition]])
299*** ''Shift 2: Unleashed'': Jamie Campbell-Walter's Nissan GT-R [=GT1=] and Maserati [=GranTurismo=] S ([[http://www.everyeye.it/public/covers/16122010/Shift-2-Unleashed_Playstation3_cover.jpg Red Maserati in the Normal Edition]], [[http://pspmedia.ign.com/psp/image/object/082/082478/NFS-Shift-2-Unleashed_LIMITED_PC_US_RP.jpg Orange Maserati in the Limited Edition]])
300*** ''The Run'': [[http://1.bp.blogspot.com/-v0IxI3YZPFI/TvCVnMyiqYI/AAAAAAAAAGc/K5z9ThYOy-c/s1600/need+for+speed+-the+run.jpg Ford Shelby [=GT500=] Super Snake (normal version)]], [[http://www.nfs-mania.com/images/news/nfs-mania_the_run_limited_edition_cover_ps3.jpg Lamborghini Aventador (Limited Edition)]]
301*** ''Most Wanted'' (2012): [[http://uberkonzol.hu/uploads/products/3232/cover.jpg Porsche 911 Carrera S (991) and Aston Martin [=V12=] Vantage]]
302*** ''Rivals'': [[http://img2.wikia.nocookie.net/__cb20130607143755/nfs/en/images/a/a8/NFSRivals_Boxart_blank.jpg Ferrari [=F12berlinetta=] and Koenigsegg Agera R]]
303*** ''No Limits'': [[https://upload.wikimedia.org/wikipedia/en/5/59/Need_for_Speed_No_Limits_cover_art.jpeg 2015 Ford Mustang GT]] (at first; the app icon has seen many changes since)
304*** ''Need for Speed'' (2015): [[http://img.gamefaqs.net/box/4/1/8/562418_front.jpg Porsche 911 Carrera RSR 2.8, outfitted with a RWB kit, and Subaru BRZ, outfitted with a Rocket Bunny V2 kit with matching decals to boot for the Normal Edition.]] The Deluxe Edition's cover art replaces the 911 with [[http://ecx.images-amazon.com/images/I/81bHI4BG1tL._SL1500_.jpg the BMW M3 E46 based on Most Wanted 2005's M3 GTR]].
305*** ''Payback'': [[http://static.fnac-static.com/multimedia/Images/FR/NR/e1/37/87/8861665/1507-1/tsp20170602150717/Need-For-Speed-PayBack-PS4.jpg Jess's Runner-class BMW M5 (F90), Tyler's Race-class Nissan Skyline GT-R V-Spec (R34), and Mac's Off-Road-class 1955 Chevrolet Bel Air Sport Coupe driven in the prologue for the normal edition.]] The Deluxe Edition's cover art features [[https://media.contentapi.ea.com/content/dam/need-for-speed/images/2017/06/nfsde-pc-generic.jpg just the aforementioned M5.]]
306*** ''Heat'': [[https://vignette.wikia.nocookie.net/nfs/images/a/a7/NFSHE_Boxart.png/revision/latest?cb=20190814203221&path-prefix=en Heavily modified Polestar 1 for the standard edition]], [[https://vignette.wikia.nocookie.net/nfs/images/7/72/NFSHE_Deluxe_Boxart.png/revision/latest?cb=20190814194032&path-prefix=en Chevrolet Corvette C7 Grand Sport for the Deluxe Edition.]]
307*** ''Unbound'': Music/ASAPRocky[='=]s [[https://external-preview.redd.it/BF6gHEAFpskSrGDHApFZV_la6XJ7d2dwiIRcGaWITmg.jpg?auto=webp&s=1dc5897539fd7d5791d0be68cf0172a27a2dd512 modified Mercedes-Benz 190E]]
308* CowboyCop:
309** This is how you get ''anything'' done in the ''Hot Pursuit'' (2010) and ''Rivals''. Road blocks, spike strips, EMP, and helicopter at your disposal, officer. Justified in that the racers are ''really'' dangerous, and you are a VillainProtagonist from the law enforcement to stop them.
310** ''III: Hot Pursuit'' (the original) was somewhat more sedate, in that you only got spike strips. The rest you had to do yourself, via takedowns. ''Hot Pursuit 2'' did provide some more options, at least.
311** ''Undercover'' has [[TheInfiltration the player character]], who was tasked to take down the crime ring using such tactics. He eventually [[spoiler:managed to put down the DirtyCop who's [[TheMole behind the scenes all along]]]].
312** F-8 comes across as this in ''Rivals'' overlapping with both NominalHero and KnightTemplar during the opening narration, having no qualms about putting the racers into walls to stop them and considering any civilian that complains an UngratefulBastard. [[spoiler:The trope itself becomes {{deconstructed|trope}}, with F-8 becoming [[ProtagonistJourneyToVillain a villainous]] RabidCop as he [[TheBadGuyWins brutally took down many racers in the Cop career's ending]], and [[PyrrhicVictory getting fired for his excessive use of brutality]].]]
313** This trope gets turned on ''you'' in ''Heat'', as during night time, Palm City's entire police department stops playing by the rules and starts forming roadblocks and sending in Rhinos and helicopters. They are more a collective of {{Rabid Cop}}s who are OnlyInItForTheMoney, though.
314* CrapsackWorld:
315** Implied in the first ''Hot Pursuit'' with Empire City, the track narrator goes so far to say: "Metropolis gone bad..." when listening on the description in the menu.
316** Rockport and Palmont City in ''Most Wanted'' (2005) and ''Carbon'' respectively, being portrayed as being in shambles due to the street racing.
317* CriticalExistenceFailure: In ''Hot Pursuit'' (2010) and ''Rivals'', the damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
318* DamnYouMuscleMemory:
319** You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. Do ''not'' do this in ''Hot Pursuit'' (2010) or ''Most Wanted'' (2012)...
320** In the Criterion games, one of the ways to earn nitrous as a racer is by driving in oncoming traffic (something similar happened in ''Underground 2''). This is not the case as a cop, and doing so can cause many unnecessary crashes.
321* DarkerAndEdgier:
322** The third game in the series, ''III: Hot Pursuit'', is significantly more serious than the ''VideoGame/OutRun''-esque first two games, since it depicts exotic car street racing as a literal HotPursuit BloodSport where exotic car racers were under ambush by the police personnel.
323** ''Underground 2'' to the first ''Underground'' is a {{downplayed|Trope}} example.
324** ''Most Wanted'' (2005) is also this to the ''Underground'' games.
325** ''The Run'' (a man competing in a Cannonball Run-style race to pay off his debt to the mob, who actually interfere in the race at various points to try to ''kill'' the player), ''Rivals'' (a one-on-one war between a recently-recruited cop with the call sign "F-8" and a rising street racer named "Zephyr" that includes philosophical monologues), and ''Payback'' (a man and his crew looking for, well, payback from one of the crew's former members, who betrayed them to join a crime syndicate that looks to make street racing their next business interest) are this to the rest of the series.
326** [[EarlyInstallmentWeirdness The first game]] is this to the rest of the first-era games, surprisingly. For starters, the cop who busts you walks up to you with a [[OhCrap loaded]] [[ShotgunsAreJustBetter shotgun]] and a SlasherSmile. In the [=3DO=] version, the [[{{Jerkass}} opposing racer]] will willingly [[PrecisionFStrike shout]] [[SoundEffectBleep profanities]] at you if you do something [[TooDumbToLive extremely idiotic]] while racing, and taunts you as having a romantic case with the aforementioned cop if you get ticketed too much, and as if that wasn't enough, he will make PrisonRape jokes if you get arrested. In an unused cutscene, the cop also made one such joke toward you.
327*** Unsurprisingly, nearly all of the dark content was [[{{Bowdlerise}} removed]] when the game got ported to the [=PlayStation=], Sega Saturn, [=MS-DOS=] and Windows 95, mostly because the main source of the edgy content, the aforementioned opposing racer, got AdaptedOut in the non-[=3DO=] games. (The cop retained his shotgun, however.) Since then, until ''Most Wanted'', the series became [[LighterAndSofter more light-hearted]] and focused on radical fun for all ages, though the [=PlayStation=] port of ''III: Hot Pursuit'' returned a bit to dark content: if you forced a cop car to crash violently, [[HellIsThatNoise you could hear]] [[NightmareFuel his screams of agony]] in the radio. This returned as a rare EasterEgg[=/=]CallBack in ''Hot Pursuit 2'',[[note]]Ironically, only in the non-[=PlayStation 2=] ports[[/note]] and was going to reappear in ''Most Wanted'' during its early development stages before it was removed.
328* DeathFromAbove:
329** ''Hot Pursuit 2'' had a helicopter that would rain bombs across the road to blow you and your car to smithereens. The [=PlayStation 2=] port amped this up by allowing the helicopter to dump [[MoreDakka two bomb barrels at once]] instead of just one, as well as firing a [[NoKillLikeOverkill heat-seeking torpedo]] toward you, and worst of all, dropping spike strip bombs in front of you. [[DisproportionateRetribution All because you were speeding]].
330** ''Most Wanted'' (2005) sees the return of the helicopter, now stripped of its weaponry. Instead, in Heat level 4 it merely hovers around close to you causing heavy dust to pick up and block your vision, making it easier for you to crash. In Heat levels 5 and 6, it resorts to [[RammingAlwaysWorks directly ramming you]] to force you to crash or flip over.
331** One of the levels in ''The Run'' has Jack avoiding an attacking helicopter as he attempts to escape Chicago. Appropriately enough, the trailer it's featured in is called "[[ExactlyWhatItSaysOnTheTin Death From Above]]".
332* DeathIsASlapOnTheWrist: Or rather, Getting Arrested is a Slap on the Wrist.
333** The ultimate goal of the Pursuit races in ''World'' was to keep going for as long as you possibly can (or want) while causing hundreds of thousands of dollars in damage to the state. It's up to you to keep the event going if you lose the police, by actively seeking them back out again. If you happened to get arrested though, all you suffered was a loss of a couple hundred dollars.
334** Same in ''Most Wanted'' (2012), expect that when the player is busted they only lose all [=SpeedPoints=] that they've accumulated throughout the chase and return to the most recently used Jack Spot.
335** It's rather riskier for Racers in ''Rivals'' as the only way they can keep their [=SpeedPoints=] (as it's considered currency in that game) is bank them at a hideout. Since the more [=SpeedPoints=] they accumulate in a session, the higher their heat level goes up, and the more police will be after them. Worse, if they get busted by a player Cop, that player will get all the Racer's [=SpeedPoints=].
336** Averted in ''Most Wanted'' (2005), where you have a limit on how many times you can pay for your infractions when you get busted before the police takes the car you're driving. You can increase the limit, and you can pay with a special marker to make the cops ignore the chase altogether, but both of these options are limited.
337** This also seems to be the case in-universe for both ''III: Hot Pursuit'' and the 2010 ''Hot Pursuit'' where being stopped means a simple speeding ticket and fine. In ''III: Hot Pursuit'''s case, you get as many chances as there are laps in a Hot Pursuit Race and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems completely trashing the carbotanium body of a Zonda Cinque Roadster means that the racer was issued with a ticket judging by the dialogue in SCPD events.
338* DenserAndWackier:
339** ''Need for Speed II''. It starts with an intro video of two cars racing which then turns to light, and in the game itself, the music is more upbeat, most of the cars are SuperPrototype, and the tracks are more varied in design, from the racetrack Proving Grounds, the futuristic Outback, to the cross-country Mystic Peaks, to the point that one reviewer call it like "driving on magic mushrooms".
340** ''Nitro'' is definitely this, with cartoonish art styles and gameplay to boot.
341* DifficultButAwesome:
342** Mastering the Bugatti Veyron and its faster version, the Super Sport in any game they appear in definitely qualifies. These cars are very difficult to handle, but, being two of the fastest cars in the world, some skill and a bit of practice can make them almost [[GameBreaker game-breaking]].
343** Same with the El Niño and La Niña in ''III: Hot Pursuit'' and ''High Stakes/[[MarketBasedTitle Road Challenge]]'' respectively, an extreme amount of top speed and acceleration and an extreme lack of handling, but this only applies to lead foots as letting off the gas will increase the turn rate dramatically and gain you a very high edge in class A races.
344* DisproportionateRetribution:
345** The premise of ''Hot Pursuit'' (2010). "Hey, that guy is speeding! Quickly, lets lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
346** In ''Most Wanted'' (2012), getting in a crash with a cop car will always start a pursuit, regardless of who hit who. If you hit the cop, this results in everything listed above. If the cop hits ''you'', they will also do everything listed above. Who knew getting hit by the police was a crime?
347* DoesThisRemindYouOfAnything:
348** In ''Hot Pursuit 2'', one of the female cop's voice samples contains the phrase "he's really moving down there".
349** In the [=3DO=] port of the first game, when you get arrested:
350--->'''Opponent:''' Assume. The. Position! [[PrisonRape You just earned yourself a spot in county jail!]]
351** The police from ''Most Wanted'' (2005), are all similar to overprotective, [[FantasyForbiddingFather Fantasy-Forbidding Fathers]], which some people may relate to.
352* DolledUpInstallment: ''V-Rally'' and ''V-Rally 2'' were unrelated games, but were nonetheless sold in North America with the ''Need for Speed'' prefix. In fact, they were even sold as a ''VideoGame/TestDrive'' game for the Dreamcast market.
353* DonutMessWithACop:
354** In the original game, open road tracks disable traffic and cops in multiplayer and tournament modes due to hardware limitations. The manual {{handwave}}s this by stating that the cops are all resting in the donut shop.
355** The commercials for ''Hot Pursuit 2'' included a Lamborghini Murciélago or a HSV Coupé GTS parking near a Ford Crown Victoria police cruiser, and the driver and/or passenger doing various taunts to the police officers in the cruiser, including [[GoingCommando showing their ass to the officers]], [[https://www.youtube.com/watch?v=-R1Slb1aXQ4 using graffiti in a "speed limit" sign to]] [[RefugeInAudacity paint a 1 before the 65 to "increase" it]], [[https://www.youtube.com/watch?v=BDKW1f42cF0 ask them for directions to the nearest bank]] [[TooDumbToLive so they can rob it]]... and [[https://www.youtube.com/watch?v=sJYKSgakNxE taunting the police with donuts]], and then smugly eating those in front of them.
356** In ''Most Wanted'' (2005), there's a donut shop in Rockport, and the police unsurprisingly can be seen hanging out there in some cutscenes, such as the intro for the race against Blacklist #13 Vic. Ironically, the shop's giant donut sign counts as one of the game's Pursuit Breakers, meaning that during a police pursuit the player can knock it down so that it falls over police cars to disable them.
357** One of ''Undercover''[='s=] "Busted" cutscenes has the officers deciding that the moment they detained you is just the right time for a snack break, bring over a box of donuts, and one of the officers throws his donut at the player while handcuffed and prone on the floor.
358* TheDreaded: The "[[HesBack Return of]] [[VideoGame/NeedForSpeedMostWanted Razor]]" special event for ''No Limits'' has the man himself coming into Blackridge to take over the underground scene. The player must work with an officer from the Blackridge Police Department (who's very concerned that Razor's presence will cause [[CrapsackWorld the city to descend into chaos]] should he succeed) to stop him.
359* DreamMatchGame: Where else are you going to see cars like the Audi R8, Nissan GT-R, Bugatti Veyron Super Sport, Koeingsegg Agera R, Ford Mustang and the Ferrari 458 Italia go head-to-head? Nowhere else. ''Most Wanted'' (2012)'s overlapping car classes allow players to use everyday cars like the Ford Focus(es) and the Range Rover Evoque go up against said exotics and possibly ''win''.
360* DrivesLikeCrazy: You in almost all ''Need for Speed'' games, even [[RabidCop when playing as a cop]]. Of note are the beautiful, treacherous tracks in ''Hot Pursuit'' (2010). One of Police Rapid Response event forces you to drive a Corvette [=ZR1=] through hairpins at 200mph, you have to learn to drift well fast.
361* DudeWheresMyRespect:
362** Played straight in the ''Underground'' games, where almost all race givers will treat your car as a wreck, and expect you to be [[EpicFail lapped five times by the end of the race.]] ''Underground 2'' had the added bonus that pretty much everyone in it treats the player as some sort of country bumpkin, for some reason. (Even Rachel, who's ostensibly on your side, somewhat condescently tells you "This is the big city, you know?" at the start of the game.)
363** Played with in ''Most Wanted'' (2005). Razor will occasionally call you up to taunt you, but as the game goes on he starts a slow-motion VillainousBreakdown.
364** Averted in ''[=ProStreet=]'' where, if you perform good enough, the [=DJs=] will ''constantly'' praise you.
365%%* DynamicDifficulty
366[[/folder]]
367
368[[folder:E-M]]
369* EarlyInstallmentWeirdness:
370** The first game was a simulation racer made in collaboration with ''Road & Track'' magazine. Starting with the second game, the series switched to arcade-style racing and never looked back (with the exception for ''[=ProStreet=]'' and the ''Shift'' games). As noted above under DarkerAndEdgier, it also had a lot of very dark content, especially concerning the police chases, that later games did not replicate.
371** Only the first five games had vehicle showrooms with information about the cars, which was dropped later on.[[note]]''Hot Pursuit 2'' and ''Hot Pursuit'' (2010) had only a narrator giving information about the cars, and both the 2015 reboot and ''Unbound'' had written briefings about them.[[/note]]
372** While {{Expy}}s of real-life vehicles appearing as part of traffic is a constant across the franchise, the early games featured completely fictional supercars, usually as a bonus car and generally being the fastest car in their given games. These include the Warrior PTO E/2 in ''The Need for Speed'', the FZR 2000 in ''Need for Speed II'', El Niño in ''III: Hot Pursuit'', and La Niña and the Phantom in ''High Stakes''. After the latter game, this was dropped, presumably because by then real-life supercars were already starting to catch up with their top speed.
373** The first arcade game in the series was ''GT'', a renamed version of ''Hot Pursuit 2''. Later arcade games used the exact same names as their home versions.
374* EverybodyOwnsAFord:
375** The first game had a bonus edition available [[NoExportForYou only in Japan]] that only had Nissan vehicles available to be driven.
376** ''Need for Speed: Porsche Unleashed''. No points for guessing the only brand of cars you get to drive.
377%%* EveryEpisodeEnding
378* ExcusePlot:
379** For the most part, starting with ''Underground'' in 2003, the plots are just there to get you on the road at extremely high speeds. Usually introduced at the beginning and quickly forgotten until the end (and sometimes not even then).
380** Before ''Underground'', ''Porsche Unleashed'' actually has one in Factory Driver side mode, which consisted mainly of a plethora of DrivingTest and {{Training Stage}}s to test your skills.
381** The entire story of ''Rivals'' (which seems to be some kind of one-on-one war between a recently-recruited cop with the call sign "F-8" and a rising street racer named "Zephyr") really only seems to exist to give the characters some philosophical monologues.
382* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' (2005), Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Jawad in ''Nitro'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' (2012), Zephyr in the Cop storyline of ''Rivals'', the entire RCPD in the Racer storyline of ''Rivals'', Marcus King in ''No Limits'', the five Icons for each of the career paths in the 2015 reboot - including all of them alongside your allies doubling as a TrueFinalBoss, Lina Navarro in ''Payback'', Frank Mercer in ''Heat'', and [[spoiler:Yaz]] in ''Unbound''.
383* FragileSpeedster:
384** Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastets cars in the game, but are the most susceptible to get totalled.
385** The BMW M3 GTR, the [[PenultimateWeapon (supposedly)]] ultimate car in ''Most Wanted'' (2005), gets destroyed at the start of ''Carbon'' after being lightly hit by falling pipes. Which is odd, considering the amount of crap it goes through in the final pursuit of ''Most Wanted'' (2005).
386* GenreRoulette: This is a car racing game series that ''somehow'' keeps reinventing itself all the time. While all of them share the concept of racing cars, the exact circumstances of it change drastically between them.
387** First, it was about racing exotic cars driving in exotic locations (''Hot Pursuit 2'' and earlier).
388** Then it became about urban tuners driving in urban environments (''Underground'' to ''Carbon'') with open world elements added in (''Underground 2'' to ''Carbon'') in nighttime illegal street races (except in ''Most Wanted'' 2005, which was during the day), with cheesy plots around them.
389** Then it became about organized racing (''[=ProStreet=]'').
390** Then it went back to open world illegal street racing with cheesy plots (''Undercover'').
391** Then it was back to organized racing again (''Shift'') and also brought in cartoonish street races (''Nitro'').
392** Then back to car tuning and illegal street racing in an open world, but this time with a multiplayer focus (''World'').
393** Then was [[GenreThrowback thrown back]] to exotic cars in an exotic location (''Hot Pursuit'' 2010).
394** Then back ''again'' to organized racing (''Shift 2: Unleashed'').
395** Then it became heavily-cinematic racing (''The Run'').
396** Then it was back ''again'' to open world street racing in urban environments, except it was now in the style of ''VideoGame/BurnoutParadise'' (''Most Wanted'' 2012).
397** Then it went back to an exotic location '''again''', but still maintaining the open world and bringing back the cheesy plots (''Rivals'').
398** Then it got an original installment on [[Platform/IOSGames mobile]] [[Platform/AndroidGames devices]] (''No Limits'').
399** Then it returned to nighttime open world illegal street racing once again with live-action cutscenes returning for the first time in years (''Need for Speed'' 2015).
400** Then it opened up to off-road driving for the first time with a {{loot box}} mechanic (''Payback'').
401** Then it dropped the loot boxes and added a switchable day/night mechanic, combining sanctioned races with illegal street races (''Heat'').
402** And finally, it was retooled ''again'', now that the franchise has switched main developers once more, with an art style mixing realism with cel-shaded anime-styled characters and graffiti effects (''Unbound'').
403* HammerspacePoliceForce: Good ''god'', yes. Do these games' police do anything all day besides pursuing the player??
404* HeroAntagonist:
405** The law enforcement in most of the series are this as they're here to stop street racers including the PlayerCharacter from [[DrivesLikeCrazy driving recklessly]]. [[LawfulEvil They can still be]] [[RabidCop villainous]], [[PunchClockVillain depending on]] [[TheBadGuysAreCops your interpretation]].
406** Sergeant Cross from ''Most Wanted (2005)'' was this, albeit [[UnscrupulousHero with an whole]] [[NominalHero different flavor]]. However, he drops the "hero" part in ''Carbon'' where he leaves the Rockport Police Department in order to become a BountyHunter and going on [[ItsPersonal a vendetta towards the player]].
407* HoistByTheirOwnPetard: Since [[VideoGame/NeedForSpeed2015 the 2015 title]], it's possible for the cops to have their tires popped by spike strips (before the tires are reinflated shortly) while trying to chase down a street racer and [[CriticalExistenceFailure will eventually have their vehicles totaled if their health was low enough]] (even if you didn't put a dent on them).
408* HoodOrnamentHottie: The promotional materials for some of the games would feature said game's resident MsFanservice draped sexily over one of the game's cars. ''[=ProStreet=]'' took this to the logical extreme, with the boss intro for Nate Denver having Krystal Forscutt sitting on top of the bonnet of Nate's GTO. While moving.
409* ImprobablyCoolCar:
410** Too many kids seem to be able to get ahold of Lamborghinis. Especially the Gallardo LP 550-2 Valentino Balboni (250 units produced) and the Sesto Elemento ('''20''' units produced).[[note]]To put it in perspective, not even the filmmakers behind [[Film/NeedForSpeed2014 the 2014 film]] couldn't get ahold of a Sesto Elemento, and as a result had to resort to a replica of its chassis mounted on a kart-type car.[[/note]]
411** The cops in general in many games have unlikely cop cars. While ''Most Wanted'' (2005), ''Carbon'' and ''Hot Pursuit'' (2010) slightly averts the trope a bit, by having cars that are justifiable (Ford Crown Victoria[[LawyerFriendlyCameo -ish]] units as Local level and Pontiac [=GTOs=] at State level; the Crown Victoria being one of the mainstay fleet cars of numerous police departments in the United States, and if you consider similar-looking [=GTOs=] being in use by the Aussie police forces as an example of proper usage of said car), the other games have cop cars that are either unlikely, would be extremely cost-prohibitive, or not justifiable. ''The Run'' is probably the most egregious offender on this; not only it featured the Ford Police Interceptor Concept as the "base" police unit (a car that went into production in late 2012, even though the game was released in 2011), but it also featured the Dodge Charger SRT-8, Nissan GT-R, and even the ''Lamborghini Gallardo LP 550-2 Valentino Balboni'' as patrol cars. Add to that that other games in the series having a fleet of hypercars as police units at least have the excuse of taking place in a single city that's usually singled out as having a street racing problem, but ''The Run'' is supposed to take place across the entire contiguous United States.
412** Any game featuring the Pagani Zonda Cinque counts as an example of this.[[note]]Technically, there are only ten: Five coupés and five roadster versions. "Cinque" is Italian for "five", hence the name.[[/note]]
413** The [=McLaren=] F1 LM in ''Hot Pursuit 2'', which then returned in DLC for ''Most Wanted'' (2012). Stretching that even further, the model used in ''Most Wanted'' (2012) was its ''prototype'', the [=XP1=] LM. Then it appears ''again'' in ''Rivals'' for the police side with its respective variants.
414** The Koenigsegg CCXR, of which there are only ''four'' of them made! Yet, there is a police version with ''blue carbon fiber''.
415** The aforementioned Koenigsegg One:1 from ''Rivals''. It goes as far as to be featured in ''four'' different incarnations - one racing and three police variations corresponding with each branch of RCPD (Patrol, Enforcer, Undercover). In real life, only ''six'' One:1 hypercars had been made, yet the online mode allows the cop players to assemble ''entire fleets based exclusively on this car'' if they so wish. Same also goes for other DLC cars - Jaguar C-X75 Prototype, Lamborghini Miura Concept, etc.
416** Even the "speedster" type of vehicles (with no windshield and roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). ''Most Wanted'' (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.
417** ''Need for Speed II'' was even worse, featuring Ford [=GT90s=], Indigos, Mustang Mach [=IIIs=], Italdesign (BMW) Nazca [=C2s=] and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production!''
418** ''III: Hot Pursuit'' then had the Italdesign (Alfa Romeo) Scighera (which had only been available in the PC version, the [=PlayStation=] version had the aforementioned Nazca C2). You could also have the just as rare Spectre R42 and the Lister Storm [[DownloadableContent as official car add-ons]].
419** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challenger and Chevrolet Camaro concepts, due to the [=3rd=] and [=5th=] respective generation production versions of these iconic American muscle cars arriving later. ''[=ProStreet=]'' in particular has a Nissan GT-R Proto (a pre-production SuperPrototype) available alongside a production model Nissan GT-R (R35).
420** The iconic BMW M3 GTR is an interesting case. Protagonists of different ''Need for Speed'' games tend to drive the version of the car which is specifically made to compete in major racing events (American Le Mans Series is the biggest example). 2005 version of ''Most Wanted'' also features the road-homologated version of M3 GTR available strictly for Quick Race mode; ''only 10 of those'' had been made for real-world clients.
421** Darius' signature ride is Audi Le Mans quattro, ''a prototype concept'' which is known as a basis for Audi R8 - another recurring supercar in later ''Need for Speed'' rosters.
422** Even more improbable and coolest choices have arrived in ''No Limits'' - namely, Koenigsegg Jesko and Hennessey Venom F5. Both multi-million dollar hypercars are yet to be featured in the mainline ''Need for Speed'' titles, but them being among ''the fastest vehicles in the world as of [=2020s=]'' is nothing to scoff at. Jesko and Venom F5 (among other things such as ''one-of-a-kind'' Bugatti La Vouture Noire) are available after earning 60 Legendary blueprints, but the players will be able to easily shatter 500 [=KM/H=] barrier.
423** On the less exciting end of the scale, Peugeots, Vauxhalls, Fiats, Alfa Romeos and Renaults in North America.
424* InCaseYouForgotWhoWroteIt:
425** The full title of the original ''The Need for Speed'' game is ''Road & Track Presents: The Need for Speed'', as EA collaborated with automobile magazine ''Road & Track'' to match vehicle behavior and mimicking the sounds made by the vehicles' gears.
426** To distinguish it from the original 2005 game, the 2012 reinterpretation of ''Most Wanted'' was sometimes promoted as ''Need for Speed: Most Wanted – A Criterion Game''.
427* InMediasRes: ''Underground'', ''Most Wanted'' (2005), and ''Carbon'' start like this.
428* InNameOnly:
429** The PSP version of ''Shift'' is odd in that it has nothing to do with the console versions. If anything, it has more in common with ''[=ProStreet=]'' (as its career mode closely mimicks what ''[=ProStreet=]'' had) and ''[[VideoGame/{{Burnout}} Burnout Dominator]]'' of all things (as it was developed by the same team, it runs on the same engine, and even recycles a few assets and mechanics).
430** Before that, the PSP version of ''[=ProStreet=]'' is nothing like their console and NDS counterparts, instead having plain career mode which has no plot at all.
431* InVehicleInvulnerability:
432** If you knock out a car in ''Hot Pursuit'' (2010), the most you might see the driver do inside is just shake his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
433** In ''Carbon'', it's possible for each Crew Boss end up falling off the track during a canyon duel and wreck their car. However, this will not affect the game's storyline, though.
434* {{Irony}}: ''No Limits'' actually limits how many events you can race in until you run out of fuel. When you run out, you have to wait a while or spend gold for a full refill before you can race again. Even then, the fuel system is not the ''only'' limiter found in the game.
435* {{Jerkass}}:
436** ''Many'' of the antagonists and opponent racers in the games are this in the second era, but this trope is taken to its [[ExaggeratedTrope zenith]] in the ''Underground'' games, where everyone and their grandmother acts like this to you - just see DudeWheresMyRespect above.
437** The [=3DO=] version of ''Road & Track Presents: The Need for Speed'' had an opponent racer who would basically berate you for your bad performance and mock you consistently. When you defeat him, he either [[ILetYouWin plays it off as nothing]], or say it was an extremely close victory for you and demand a rematch. [[SoreLoser Three]] [[OverlyLongGag times]]. When you win all three times, he acts bitter about it, but recovers in a few seconds and mocks you again because [[NoFourthWall he will live forever by being digitally immortalized in the game, while you will die one day]].[[note]]It becomes pretty ironic because his actor, Brennan Baird, died in 2013 from a two-year long battle with cancer.[[/note]]
438--->'''Opponent:''' I'm a bit bitter. But hey, I'll live. In fact, I'll live forever. Digitally immortalized! [[SmugSnake You, on the other hand, will die one day]].
439* JokeCharacter:
440** Cheat codes in ''Need for Speed II'' allow you to drive civilian cars, including limousine and school bus which can [[CarFu punt opponents around]] [[RuleOfFunny like a cat playing with its toy]].
441** The police helicopter in ''High Stakes''. You can only use it in a test drive, it hovers just above the road like a car and it's surprisingly slow.
442** The most difficult race in the Challenge Series in ''Most Wanted'' (2005) puts you in a very tight checkpoint time trial ''with an AI traffic Dodge Grand Caravan-{{expy}} minivan''.
443* LandDownUnder:
444** Australian tracks that run from Sydney to the outback and back again in ''Need for Speed II''.
445** A couple of the [[DownloadableContent add-on cars]] for ''III: Hot Pursuit'' on PC include both the HSV GTS and Ford Falcon, the showcase even gives their statistics in Metric versus the Imperial stats of other cars.
446** ''High Stakes'' also gives us Fords and Holdens, as well as a Victoria police unit.
447** Other games that feature Holdens include ''Hot Pursuit 2'' (as HSV, which is Holden's performance brand) and ''Most Wanted'' (as Vauxhall, whose model lineup includes rebadged Holdens).
448* LethalJokeCharacter: The Toyota [=AE86=] from ''Underground 2'' onward, and the Tesla Roadster Sport in ''Most Wanted'' (2012). Despite their rather dowdy appearance compared to other cars, they have fantastic handling and, in the right hands, beat much faster cars. The latter even has Mods that make it nigh-unstoppable.
449* LevelInReverse: An option in various early titles would, when activated, reverse the direction the player drove every track. This usually made up for the limited selection of tracks back then by having four variants of each, forward, backward, mirrored forward and mirrored backward.
450* LighterAndSofter: The two ''Underground'' games and ''[=ProStreet=]'' were more colorful than the rest of the second-era games, and so is the 2015 reboot compared to ''Rivals''. ''Shift'' and ''Nitro'' were downplayed examples to ''Undercover''.
451* LimitBreak:
452** The nitrous in ''Underground 2'' is refilled with stunts. You start with one full bar in races and Free Roam, but you can fill a second overlapping bar for double the capacity.
453** This mechanic returns in ''Hot Pursuit'' (2010). In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
454** The nitrous system in ''The Run'' is a combination of the self-regenerating nitrous from ''Most Wanted'' (2005), ''Carbon'', and ''Undercover'', with the option to accelerate the regeneration with stunts à la ''Hot Pursuit'' (2010).
455** ''Need for Speed'' (2015), ''Payback'' and ''Heat'' let you choose between a "Time Refill" nitrous (refills over time) or an "Action Refill" nitrous (refills with stunts).
456* LiveActionCutscene: This franchise has been using live-action footage since the very first game. Makes sense why EA did a film adaptation, doesn't it?
457* LogoJoke: After the reveal of ''Need for Speed Unbound'', EA changed the app artwork of ''Need for Speed Payback'', ''Need for Speed Heat'', and ''Need for Speed: Hot Pursuit Remastered'' so that their logos had the same white/green color scheme as ''Unbound''[='=]s logo and [[DeliberatelyMonochrome made the rest of their artwork greyscale]] [[SplashOfColor except for their main cover cars]].
458* MadLibsDialogue: Many of the games with cop chatter use the same dialogue, with the only difference being what car the player was driving (and the color of it), as well as the location of the pursuit. It was well-done in ''III'' and onward, as well as the in-game track guide, there are occasional slip-ups but it's hard to notice. There's even a generic "sports car" line for add-on cars, special cars like the El Niño, or cars that aren't sold in North America.
459** A classic example from the ''Hot Pursuit'' games:
460--->"24 to county!"
461--->"Unit 24, go ahead."
462--->"In pursuit of a yellow Diablo, by Hometown city limits. He's going more than 120!"
463--->"Unit 24, 10-4."
464** Or even this example in the PC version of ''High Stakes'':
465--->"3-8 to County!"
466--->"Tango-Alpha 3-8, go ahead."
467--->"The stinger is deployed on the left, by the Field."
468* MarathonLevel:
469** Event 30 of Championship mode in the Black Box release of ''Hot Pursuit 2'': Ten laps on Palm City Island. It takes about half an hour to complete.
470** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately you can restart individual races without having to start the whole tournament over again.
471** Tournaments in the ''Special Edition'' of ''Need for Speed II'' and ''III: Hot Pursuit'' have you race on all of the tracks in the respective games (excluding the unlockable Monolith Studios in ''Special Edition'' of ''Need for Speed II'' and Empire City in ''III: Hot Pursuit'') with four laps ''per race'', meaning on some of the later advanced tracks such as Mystic Peaks or Summit, this can take upwards of over ''ten minutes'', doubly so with Class C vehicles.
472** Both PC and Platform/PlayStation releases of ''High Stakes'' have this as their final career event, driving around most of the tracks the player has previously driven in different time and weather conditions.
473** The Collector's Edition of ''Carbon'' has the checkpoint track "Around the World" in the challenge series, in which the player has to drive Kenji's Mitsubishi Lancer Evolution IX around Palmont City.
474** The Seacrest Tour in ''Hot Pursuit'' (2010): a 43-mile, roughly 15-minute race across almost the entirety of the virtual county you've been burning rubber on throughout the game. Tends to be a CurbStompBattle against you if you make too many mistakes. The last racer event in ''Rivals'' is just like this, but adds cops into the mix.
475** "On the Dream Team" in the 2015 reboot. You'll face-off against the main cast including the Icons in a race around the whole Ventura Bay.
476** Endurance races in ''Shift 2: Unleashed'' also counts as this, with each race averaging from 30 minutes to about an hour to complete.
477* MarketBasedTitle: There's quite a few, so take a seat.
478** European versions keep the ''Need for Speed'' name, but usually had a different subtitle. For example, ''Porsche Unleashed'''s subtitle was simply ''2000'' for the German edition. This practice ended with the release of ''Hot Pursuit 2''.
479** The Japanese versions were sold as the ''Over Drivin[='=]'' series until the release of ''Underground'' (Japan did not get ''Porsche Unleashed'' or ''Hot Pursuit 2''). There were also a few Japanese-exclusive editions of the first game, including an all-Nissan edition (''[[ProductPlacement Nissan Presents]]: Over Drivin' Skyline Memorial''). Despite the name, it featured more than the company's Skyline series of sports cars, as it included various Z-cars and the R390 Le Mans racer.
480** For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, the latter is essentially the same car as it is known in the United Kingdom, where it's sold by Vauxhall (Opel and Vauxhall being sister brands, both being owned by General Motors). The only difference is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.
481** Another in-universe example: ''Most Wanted'' had the Pontiac GTO and the Vauxhall Monaro.[[note]]Both of these are also marked-based variations of the HSV Coupé GTS, which appeared in ''Hot Pursuit 2'' by itself.[[/note]] The main differences are the GTO's unique front grille and the Monaro's darker taillights[[note]]For the HSV Coupé GTS, it has the Monaro's front grille and the GTO's redder taillights[[/note]]. The GTO has a marginally higher top speed when fully tuned, while the Monaro has marginally better handling. Other than that, they're basically identical.
482* MasterOfAll: Generally, in most of the games post-''Underground'', you play a singular street racer who rises through the ranks facing off against a QuirkyMinibossSquad of the city/state's racing crews. Usually, each one uses a particular kind of car type, while you have access to all the types and progressively beat them at their own game. ''Payback'' subverts this with you playing as a crew who fufill a race equivalent of FighterMageThief typing, rather than one racer using them all.
483* MightyGlacier:
484** The Lincoln Navigator, Hummer H2 and Cadillac Escalade from ''Underground 2'' play to this.
485** Then when have the Volkswagen Type 2, Porsche Cayenne GTS, Hummer H2 SUT and Ford SVT Explorer Sport Trac Adrenaline from ''Nitro''.
486** The Ford F-150 Raptor and Range Rover Evoque serves as this in ''Most Wanted'' (2012). With the appropriate mods installed the former can plow through dozens of police cars at high speed.
487** We also have a few of these like BMW X6 M and Mercedes G-Wagon in ''Payback'' and ''Heat''.
488* MoneyForNothing: A problem in any game that lets you customize by using cash. You'll end up with a big bank account from winning races yet none of the higher level part tiers will open up so you can buy new swag with your loot. By the time you have the option of buying new parts, very often they won't dent your funds enough that you'll care. Even more so in ''Shift 2: Unleashed'', cars and upgrades are sold at exactly the same price as their bought, meaning you'll wind up with ever increasing amounts of money.
489%%* MoodLighting
490* TheMostWanted:
491** The first title (''Road & Track Presents: The Need for Speed'' from 1994) and the ''Hot Pursuit'' series (1998, 2002 and 2010) introduce the police to the series since the first title, with the racers being chased by the police and having as objetive not just win the races, also avoid to get caught by cops.
492** [[ExactlyWhatItSaysOnTheTin As the name says]], the ''Most Wanted'' series (2005 and 2012 games). The first game is about to compete in underground world for being the "most wanted" for the cops, as well having a RabidCop bother you during the game. The second one is more like previous ''Hot Pursuit'' series in which you've to race and earn points to get into the Most Wanted list.
493** ''Rivals'' is about racers and cops in which you've to choose a side. If you're a racer, you compete to become the most wanted and get famous. On the other hand, if you're a cop, you've to chase racers until you get with the top racer, the most wanted on the police list, and receiving help of the FBI [[spoiler:even when your character becomes a RabidCop and eventually [[HeWhoFightsMonsters becoming in what]] [[PyrrhicVictory you tried to stop]].]]
494* MsFanservice: After the games started to gain a plot, they also started to feature at least one attractive woman whose role, save a few exceptions, was mainly limited to provide fanservice, with some promotional materials even featuring them [[HoodOrnamentHottie draped sexily over one of the game's cars]]. There's Amy Walz and Cindy Johnson in ''Underground'', Brooke Burke and Creator/KellyBrook in ''Underground 2'', Josie Maran in ''Most Wanted'', Creator/EmmanuelleVaugier in ''Carbon'', Krystal Forscutt and Sayoko Hohashi in ''[=ProStreet=]'', Creator/MaggieQ in ''Undercover'', and Irina Shayk and Chrissy Teigen in ''The Run''.[[note]]Incidentally, all of them were developed by EA Black Box.[[/note]] (''[=ProStreet=]'' was particularly egregious on this, as Forscutt and Hohashi do not even have speaking roles in it.) It says something that it took until the 2015 reboot, whose main female characters were played by actresses who did not have modeling careers, to completely avert this.
495* MultiPlatform: Among the big three racing game franchises (the other two being [=PlayStation=]'s ''VideoGame/GranTurismo'' and Xbox's ''VideoGame/{{Forza|Motorsport}}''), this franchise is the only one to be available on both brands' platforms as well as computers.
496[[/folder]]
497
498[[folder:N-R]]
499* NamesToRunAwayFromReallyFast:
500** The BigBad of ''Most Wanted'' (2005) is nicknamed Razor. {{Subverted|Trope}} in that the game's files reveal that his real name is Clarence Callahan, and his performance whenever you have to race him makes him rather anti-climatic, even with the M3 GTR.
501** One of the bosses in ''Carbon'' is a (presumably German) guy named Wolf. Subverted again in that if you beat him, he lets out a meek "ILetYouWin."
502** Spike in the 2015 reboot. Subverted in that he's a young, non-threatening guy who's on his father's trust fund.
503* NoDamageRun:
504** Some of the Factory Driver missions in ''Porsche Unleashed'' require you to complete it without hitting anything. These missions almost always involve a last-minute vehicle delivery, or giving one of your fellow employees a ride to a destination.
505** The delivery jobs in ''Undercover'', where you have to take a "hot" car to a safehouse or a chop shop without a scratch whilst being relentlessly pursued by police.
506* NoOneCouldSurviveThat:
507** Most of the wrecks, takedowns, busts and crashes in ''Hot Pursuit'' (2010) that involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.
508** [[spoiler:Zephyr in ''Rivals'' finishes his last event in a high-speed collision with a police roadblock. He seems to have been critically wounded, [[NotQuiteDead but then his car's engine starts...]]]]
509* NoPlotNoProblem: None of the games before ''Underground'' had any semblance of plot; you simply drive high-price exotic cars in scenic locations, sometimes while running from cops. ''Porsche Unleashed'' had Factory Driver side-story that's more of a plethora of {{Driving Test}}s and {{Excuse Plot}}s, rather than ''Underground'''s actual storyline. After ''Underground'', the ''Shift'' games don't give a damn about story arcs either; you're just doing a driving sim.
510* NostalgiaLevel:
511** In ''Carbon'', the track "Gold Valley Run" is actually a remake of a section of Jackson Heights from ''Underground 2''.
512** The Memory Lane career tier in the PC release of ''High Stakes'' has you driving in courses from the previous game.
513* OldSaveBonus:
514** ''Hot Pursuit'' (2010) and ''Shift 2: Unleashed'' offer "loyalty bonuses" if you played a previous game in the series, usually in the form of additional experience points. Playing ''Hot Pursuit'' (2010) also unlocks two additional cars in ''Shift 2: Unleashed'': a Pagani Zonda Cinque Roadster in "''NFS'' Edition" colors, and a Lamborghini Reventon in a Seacrest County PD livery.
515** ''Most Wanted'' (2005) and ''Carbon'' awards $10,000 in cash if the player have a save file of the previous games stored in their memory card.
516* OneManArmy:
517** As a cop, you are always this in some of the installments that lets you play as them (''Hot Pursuit'' games and ''Undercover'' for example), since you're the only cop trying to chase down the street racers, or in ''Undercover'''s case, taking down TheSyndicate.
518** You are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on scene.
519---> "Confirmed, interceptor unit on station, standing down."
520** As a racer, you are always this no matter which installment you are on, even when you're racing on tracks. ''Carbon'' would be one exception.
521* OnlyInMiami:
522** Tri-City Bay in ''Undercover'' is based in Miami, and it's the perfect setting for an undercover infiltration.
523** ''Heat'' is set in Palm City, a stand-in for Miami, and it comes with all the sunshine and glitz you would expect.
524* OohMeAccentsSlipping:
525** Nikki Morris in ''Underground 2'' is played by the British Creator/KellyBrook, and while she's apparently playing a [[invoked]] FakeAmerican as she hides her accent pretty well though the game, it sometimes does come through. (e.g. "It's over for him! ''Ovah!''")
526** In ''Hot Pursuit'' (2010), listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: the SLR Stirling Moss).
527* PaletteSwap:
528** The Toyota [=GT86=]/Scion [=FR-S=]/Subaru [=BRZ=] triplets from the 2015 reboot. In real life, they are all the same car sold under three different brands, since it was a collaboration between Toyota and Subaru (and Scion was an American brand of Toyota).
529** The same could be said for the Vauxhall [=VX220=] and Opel Speedster in ''Hot Pursuit 2'', as well the Pontiac GTO and Vauxhall Monaro [=VXR=] in ''Most Wanted'' (2005) and ''Carbon''. Fittingly, all the aforementioned cars were produced in different General Motors branches.
530%%* ZCE (the opening cinematic of which game?) PedalToTheMetalShot: This occurs in the opening cinematic. Apparently, it works.
531* PenultimateWeapon: The BMW M3 GTR in ''Most Wanted'' (2005) definitely counts. As its performance during the final pursuit can show (not to say that it's something to scoff at, mind you), you can get much better results from a fully tuned Vauxhall Monaro by the time you recover it.
532* PhotoMode: Most games since ''Carbon'' (the [=PS3=], Xbox 360 and PC versions) have a photo mode that allowed players to move the camera around their car.
533* PoliceAreUseless:
534** Police [=AIs=] in any of the ''NFS'' games that feature them invoke this trope religiously. Slightly averted however if the player straps down as a cop themselves in the ''Hot Pursuit'' games and ''Rivals'', but is still invoked when the player arrives on the scene and the initial pursuit units step back and allow the player to act.
535** ''Undercover'' started out as this assuming the player being a CowboyCop infiltrating TheTriadsAndTheTongs. [[spoiler:This trope ultimately gets subverted in the final act where a DirtyCop killed the Triad leader for the deal, prompting the player to [[ClearMyName clear his name]] by busting her in a police pursuit involving hundreds of cop cars.]]
536** The police AI in the 2015 reboot was so amazingly dumb it was actually difficult to gain the achievement of escaping a two-star pursuit, ''simply because baiting them into chasing you was hard to begin with, and then you had to go out of your way to babysit the police into increasing your wanted level''. Needless to say, this was very much thoroughly fixed by the time ''Heat''[='s=] night-time police was rolled out.
537* PoliceBrutality:
538** Playing as a cop in certain titles can allow you to indulge in destroying public properties and traffic cars (not just street racers' cars), making this trope straight given you're a VillainProtagonist who's a RabidCop.
539** ''Undercover'' manages to both downplay and exaggerate this: On one hand, your PlayerCharacter is a cop, but an ''undercover'' cop who passes as a street racer, and as such any illegal activities can be written off as part of your cover. On the other hand, it has perhaps the most ([[BlackComedy hilariously]]) brutal "Busted" cutscenes in the franchise, including police officers descending from a helicopter SWAT-style [[DisproportionateRetribution just to detain you]], and another that has the officers deciding that the moment they detained you is just the right time for a snack break, bring over a box of donuts, and one of the officers throws his donut at the player prone on the floor.
540** The reason why [[RabidCop F-8]] got [[PyrrhicVictory fired at the end of]] [[YouBastard the cop career]] in ''Rivals''.
541** The night-time police in ''Heat'' outright degenerates into this. Not surprising since both ''Rivals'' and ''Heat'' were developed by Ghost Games.
542* PopTheTires: In many games that have police, if your heat level gets high enough, cops will start deploying spike strips (or "stingers") with their roadblocks. Even losing one tire to one will cause your vehicle to be very difficult to control, and is usually followed by the cops arresting you. In ''Most Wanted (2005)'', pop the tires and it's GameOver.[[note]]''All'' the tires, that is, as if you manage to leave at least one tire intact, you'll still drive, depending how fast your car is.[[/note]] In later games such as ''Carbon'' or ''Undercover'', you can still drive depending how fast your car is, but you'll end up having a higher risk of getting busted as long you're not getting boxed by the police cruisers.
543* ProductPlacement:
544** ''Underground 2'' was the winner of [=GameSpot=]'s "Most Despicable Product Placement" award in 2004. After all, this was the game that had a Burger King and/or a Best Buy every couple of blocks and the Cingular logo ''on the HUD at all times''. And just to make things worse, that permanent Cingular ad turned out to be short-lived, as the Cingular brand was dropped the next year and replaced with AT&T.
545** ''Hot Pursuit'' (2010): [[https://youtu.be/HT7C_K7Mkbw?t=4m "Roadblocks of the SCPD in association with FORD."]] & [[https://youtu.be/L4tuBEqW7wI?t=2m13s "Porsche Cayenne Turbos now deployed to add spice to your roadblocks."]]
546** ''The Run'' has the K&N, Old Spice and AEM challenge series and every petrol station is a Shell one,with their premium brand fuels clearly shown.
547** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as advertisements for the Mustang to the left and right of it, three of the game's twenty-five [[CosmeticAward achievements]] are tied to Ford cars, the Mustang from the then-unreleased [[Film/NeedForSpeed film]] is one of Zephyr's vehicles, and the first DLC car added to the game was the 2015 Ford Mustang via a free update.
548** Due to the 2015 installment's partnership with [[http://www.speedhunters.com/ Speedhunters]][[note]]the partnership between NFS and Speedhunters begun with ''Shift'' six years prior[[/note]], actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent.) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock[='=]s presence in the game also mean the Monster Energy drinks will be featured as well.
549* ProlongedVideoGameSequel:
550** Early games mostly focused on arcade-like gameplay and the fantasy of racing super cars. But with subsequent entries like ''Most Wanted'' (2005) and ''Heat'', this trope comes into play, with their career modes taking noticeably longer to complete than their previous entries (the ''Underground'' duology and ''Payback'', respectively).
551** The first ''Underground'' introduced the concept of street racing and tuner car culture into the city, but the sequel ''Underground 2'' expanded them with more gameplay options such as free-roaming and extensive customization beyond the bodykits and performance parts.
552* RampJump:
553** ''Underground'''s maps had players jumping over rivers and canals using opened drawbridges.
554** During the end game of ''Most Wanted'' (2005), players had to jump over a canal using a drawbridge to escape law enforcement.
555** ''Most Wanted'' (2012) and ''Rivals'' have many of these, especially the billboard jumps.
556** ''Heat'' also has a number of ramps scattered around Palm City. Some are for launching yourself into police billboards to smash them; others are just for getting as much air as possible.
557* RealIsBrown: ''Most Wanted'' (2005) paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''[=ProStreet=]'' removed it completely, but ''Undercover'' goes to a gold-orange. However, the option has been completlely dropped since ''Shift''.
558* RiceBurner:
559** Quite possible since ''Underground'', given the games' extensive customzation options. The game has often been accused of encouraging the behavior in real life. The gameplay mechanics encourages them, with ''Underground 1'' visual customizations contribute to points for more visual customization unlockables and specially customized cars, and ''Underground 2'' outright enforce minimum points required for several story-progressing events. Thankfully from ''Most Wanted'' onwards they're sensibly made optional with visual customizations in ''Most Wanted'', ''Carbon'', and ''Undercover'', only serves to reduce the "heat" (police recognition) of your car (those who hate ricers can simply repaint their car or changing minor modifications) and in ''[=ProStreet=]'', both ''Shift'' games, ''Nitro'', the 2015 reboot, and ''Payback'' completely optional.
560** Funnily enough, this trope was mocked during ''High Stakes'' (which released 4 years before ''Underground''). In the game's opening cinematic, a riced-out Honda Civic {{Expy}} joins a race against a bunch of Porsche 911s, Corvettes, Diablos, and all other sorts of [[CoolCar cool cars]]. When the race starts, all the powerful exotics take off at high speeds while the Civic expy [[TheAllegedCar barely moves an inch before its engine explodes]]. The customization aspect was also included in both ''High Stakes'' and ''Porsche Unleashed'', but were limited to certain parts due to hardware limitations.
561* TheRival: Seen all over the series.
562** The [=3DO=] version of the original ''The Need for Speed'' had a guy (called either "Opponent" or "X-Man") who basically served as a rival for the player, as elaborated on the {{Jerkass}} example. The only options were to do a race against the clock to improve your skills, or "if you're tired of warming up the bench", take him on in an one-on-one duel while swerving around traffic and avoiding getting arrested by the CowboyCop [[OhCrap with a]] [[ShotgunsAreJustBetter loaded shotgun]]. And he would berate you relentlessy over mistakes you made when racing. Doesn't help that he generally has an [[SmugSnake insufferably smug smirk on his face]] when he's mocking you. Thankfully (or perhaps unfortunately), he didn't reappear in the DOS, Saturn and [=PlayStation=] ports released afterward, remaining restricted to the [=3DO=] version of the game.
563--->'''Rival:''' Aww, what's wrong? [[BabyTalk Does the witto wacecow dwiver wanna go home?]]
564** Hell, ''Need for Speed Rivals'' is named that way for a reason!
565* RoadBlock:
566** Used in the ''Hot Pursuit'' games, ''Most Wanted'' games, ''Carbon'', ''Rivals'', and ''No Limits''; the usual way to clear them is by either [[ImprobableAimingSkills squeezing through a narrow opening]], or [[RammingAlwaysWorks ramming your way through]].
567** Can be deployed by cop players in ''Hot Pursuit 2'', ''Hot Pursuit'' (2010), and ''Rivals''. In ''Rivals'' specifically, ''anyone'' can deploy police road blocks in [=OverWatch=] on the ''Need for Speed'' Network.
568** The correct way to get through them in ''Hot Pursuit'' (2010) is to shoot a gap just a little larger than your car (earning a dodged roadblock bonus). The computer regularly aims for them, but they do clip a cop car from time to time, which can lead to an easy takedown or bust.
569** Also in ''Most Wanted'' (2012), there's even tactical road blocks made up of impassible armored trucks that are used to guide players in a certain direction during events.
570* RogerRabbitEffect: Present in Unbound. Cartoon human characters blend in with realistic cars and environment.
571* RubberBandAI: Present in every game since the first era, but infamously exaggerated since ''Underground''. Depending on what game you play, you're getting overtaken in split seconds, or you're getting sandwiched by some bumping opponents. ''Underground 2'' actually lets you turn it off, and you'll suddenly find yourself winning races by ''miles''.
572* RuleOfThree: Every third game seems to be centered about cop chases. The third game was ''III: Hot Pursuit'', the sixth game was ''Hot Pursuit 2'', the ninth game was 2005's ''Most Wanted'', the twelfth game was ''Undercover'', the fifteenth game (after ''Shift'' and ''Nitro'') is 2010's ''Hot Pursuit'',[[note]]Actually the sixteenth game, after ''World'')[[/note]] and the eighteenth game is ''Most Wanted'' (2012), [[ContinuityReboot again]] (after ''Shift 2'' and ''The Run'').[[note]]Actually the nineteenth game, again because of ''World''.[[/note]]
573[[/folder]]
574
575[[folder:S-Z]]
576* ScareChord: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track and location) to play. Quite a few of the crash stings in "Flimsy" use several stock scare chords even.
577* SceneryGorn: Getting ''Totaled'' (either by crashing your car so hard, or flip your car upside-down rolling) treats you a painstakingly cinematic scene of your heavily-damaged car crashing at a certain moments like ramming a traffic head-on or a mishap airborne.
578* SceneryPorn:
579** Just about every game in the series, but ''Hot Pursuit'' (2010) takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
580** ''Rivals'' on Windows [=PCs=], [=PlayStation=] 4 and Xbox One beats that using the Frostbite 3 engine.
581** The 2015 reboot continues the trend, with Ventura Bay possibly being the best-looking locale seen in the series so far. The PC version exploits this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which was a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
582* ScoreScreen: Used in all the games, though the ''Most Wanted'' games also tally up your pursuit score like this.
583* SeriousBusiness:
584** Daft street racing with a straight face is what the games are basically about.
585** The police in ''Hot Pursuit'' (2010) and ''Rivals'' have dedicated speed enforcement units with tricked-out cars to match those of racers.
586* ShiftingSandLand: Desert levels appear in multiple titles.
587** ''The Need for Speed'' had the Rusty Springs Raceway and [[GhostTown Burnt Sienna]].
588** ''Need for Speed II'' had [[LandDownUnder the Outback]].
589** ''III: Hot Pursuit'' and ''High Stakes'' had Redrock Ridge and Lost Canyons.
590** ''Hot Pursuit 2'' had Desert Heat and the Outback.[[note]]The point-to-point equivalent is Rocky Canyons, though it's primarily set in Outback. All three only appear in the [=PlayStation=] port of the game.[[/note]]
591** ''Carbon'' had parts of Silverton and certain canyon levels, which present desert terrain and plant life.
592** ''Hot Pursuit'' (2010) and ''The Run'' had desert levels.
593** ''Payback'' is set entirely in a desert.
594* ShoutOut:
595** The Coastal course in the original had a half-buried Statue of Liberty on the beach at the finish line. No option to scream "''[[Film/PlanetOfTheApes1968 You maniacs! You blew it up! Damn you all to hell!]]''", though.
596** If you wrecked the Lamborgini Diablo in the 3DO version of the original ''The Need for Speed'', the {{Jerkass}} opponent racer [[https://www.youtube.com/watch?v=eOgpX5Shi6U&t=1381s would tell you]]:
597--->'''Opponent:''' You just turned... a $200,000 car... into a $13 piece of scrap. Way to go, [[Series/TheAndyGriffithShow Gomer.]]"
598** In ''[=ProStreet=]'', the announcer quoted one in the Drag Race: [[Film/ApocalypseNow "I love the smell of burnt tyres in the morning. Smells like victory!"]]
599** In ''Undercover'', taking down your targets until their critical condition prompts you to [[Franchise/MortalKombat "Finish Him/Her."]]
600** There's quite a few in ''Hot Pursuit'' (2010)'s achievement/trophy list.
601*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called ''Point of Impact''.
602*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/TransformersFilmSeries "Flight of the Bumblebee".]]
603*** There's another achievement/trophy called [[Film/IronMan "Iron Man"]] that requires completing three police events in an Audi R8.
604*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
605*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
606*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
607*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. [[https://www.youtube.com/watch?v=h1uboM2tA2E The event even has a small homage to the opening credits of that film in the opening intro to the event.]]
608*** In a bit of a throwback, hitting top speed in the Lamborghini Diablo SV on a coastal road nets you the achievement "The Diablo You Know", referencing both ''III: Hot Pursuit'' and the coastal tracks "Atlantica" and "Aquatica".
609** In certain events in ''Shift'', the other drivers are called Izabel Diaz, Karol Monroe, Nate Denver, Gavin May or Hendrick Dehn amongst others, names you encountered in earlier ''NFS'' games.
610** The franchise title is inspired by a quote in ''Film/TopGun'': "I feel the need… the Need for Speed!"
611*** In ''Hot Pursuit'' (2010), an [=F-14=] can be seen flying near the desert portion of the Memorial Highway.
612*** In [[Film/NeedForSpeed2014 the 2014 film]], Benny, Tobey's team pilot, insists to be addressed as "Maverick". In addition, the film's tagline is "Feel the Need".
613*** The platinum [[CosmeticAward Trophy]] for the [=PS4=] version of the 2015 reboot is titled "I Feel the Need...", once again explicitly referencing the film that gave ''Need for Speed'' its name.
614* SlapOnTheWristNuke: Spike Strips? EMP? Nah, only a metal wound in ''Hot Pursuit'' (2010) and ''Rivals''. ''Most Wanted'' (2012) (which lacks [=EMPs=]) even has instant repair shops and reinflatable tires to handle spike strips. Averted in other games though, as the pursuit is basically over if you hit the Spike Strips.
615* SlippySlideyIceWorld:
616** Mystic Peaks in ''Need for Speed II'', the most difficult track in the game, takes place on the peak of a snow-capped mountain in Nepal with numerous tight corners and decreased grip on the roads.
617** Similarly with Country Woods and Summit in ''III: Hot Pursuit''.
618** Two tracks from ''III: Hot Pursuit'' that also appear in the PC version of ''High Stakes'' have courses that take place during the winter.
619** Stage 5 of ''The Run'' takes you in the snowy peaks of Colorado. Be on the lookout for avalanches!
620* SloMoBigAir: Common in the Black Box-era games. In ''Most Wanted'' (2005) this can actually be a hindrance, because you might not be able to see where you're going during a chase due to the camera shifting to a more cinematic angle. Or you get stuck on top of one of the police cruisers and busted. Though all of these can be disabled in the options menu, so you may rest easy.
621* SongsInTheKeyOfPanic:
622** ''III: Hot Pursuit'' did this if you were using the rock or techno VariableMix pertaining to the track, the music would switch to a short, intense loop when you were being chased by the police, then there was a more intense loop when they were close. Rom Di Prisco opted for shorter, three-to-five second loops while others like Matt Ragan and Saki Kaskas had longer chase loops around fifteen-to-twenty seconds long.
623** Similarly with ''Most Wanted'' (2005) where the more police and heat you had, the more intense the music became whereas it became more triumphant when you were starting to lose heat.
624** ''Rivals'' as well, the music used more intense variance depending on your status or the music slowed down but remained tense if you or your suspects were escaping.
625* StealthPun:
626** In ''Hot Pursuit'' (2010), during the final roadblock upgrade briefing for police, the game would helpfull notify you that "Porsche Cayenne Turbos are now deployed to add ''spice'' to your pursuit." Keep in mind that cayenne is also a type of chili.
627** Now ''The Run'' does recursive shout-outs to previous installment's names on their chapters, remarkably "Underground", "Most Wanted" and the last episode, [[spoiler:"Hot Finish"]].
628* StoppedNumberingSequels: After ''III: Hot Pursuit'', though that game, ''Underground'', and ''Shift'' each got numbered sequels specific to their sub-series.
629%%* StrictlyFormula: A common complaint against ''Carbon'' and ''Undercover''.
630* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the Platform/Nintendo64 but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed'', albeit still using the stylized "n" logo the franchise used at the time.
631* SuperPrototype:
632** At least half of the (normally) playable ''Need for Speed II'' cars, such as Ford [=GT90=], Ford Indigo, Italdesign Cala, and Isdera Commendatore.
633** In general, concept cars and prototypes are the epitome of these. Dodge Challenger Concept, Nissan GT-R Proto, you name it.
634* ATasteOfPower:
635** ''Underground'' starts with a race in a tuned car that's revealed to be a DreamIntro, ''Underground 2'' starts with a borrowed tuned car, ''Most Wanted'' (2005) starts with a powerful BMW [=M3=] that is sabotaged and lost in a bet, and ''Carbon'' starts with you thrashing that same BMW.
636** {{Defied|Trope}} in ''Hot Pursuit'' (2010). A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=] and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
637** In ''Rivals'', one of the later Speedlists/Assignments will give you the keys to an end-game car from the opposite side of the law (the Enzo Ferrari for Cops and the Koenigsegg Agera R for Racers) with fully-leveled preset Pursuit Tech.
638** The 2015 reboot subverts this: the first car you get to drive as a "taste" is a pokey, bone-stock, black Foxbody Mustang. After that, you start your career with one of 3 slow cars: either a Subaru BRZ, a Honda Civic Type R, or... a ''red'' Foxbody Mustang.
639%%* TrialAndErrorGameplay
640* UpdatedRerelease: The first two [=NFS=] games both had "Special Editions" released roughly six months to a year after the originals. The first [=NFS=] Special Edition had two new tracks, Windows 95 support, an expanded soundtrack and various updates to the game engine, while [=NFS2=] Special Edition had one new track, six new cars, the "Wild" mode, and support for 3D graphics cards.
641* VanityLicensePlate:
642** "NFS", "[=ND4SPD=]", or "[=NEED4SPD=]" on your plate in most games.
643** In the EA Seattle's release of ''Hot Pursuit 2'', the seventh generation's release of ''Undercover'' and ''Hot Pursuit'' (2010), all the cars have license plates that say "ND 4 SPD".
644** For the real life pictures of the cars in ''III: Hot Pursuit'', all of the pictures showing the license plate have "NFS 3" edited over them to prevent tracking.
645** A variety of plates were available for players to purchase (mostly with [=SpeedBoost=]) in ''World''.
646** ''High Stakes'' and ''Porsche Unleashed'' had players' profile names appear on their license plates. Truly customizable license plates were finally added in ''Most Wanted'' (2012), allowing players to change the text and license plate designs, although the latter is only for multiplayer profiles and not the cars themselves. The following games (except ''No Limits'') have retained this feature.
647** ''Rivals'' allows players to change the actual plate designs. Said designs [[CallBack show locations of past games in the series]]. They would be reused for all of Ghost Games's later entries.
648** ''Need for Speed'' 2015 uses a license plate design from RealLife for the first time in the series (that of California). The Showcase Update would later add ''Rivals''[='=] racer license plate designs as customization choices and allowed players to change the plate frames for the first time, a feature that would stick with subsequent games.
649* TheVoiceless: The player character in every ''Need for Speed'' from ''Underground'' through ''Undercover'' and the 2015 reboot. Doesn't count for older games, ''Shift'' games nor Criterion's installments since they have no story.
650* VillainProtagonist:
651** [[PunchClockVillain Possibly]] [[BadassDriver the player]], since [[BloodSport street racing is illegal]], [[AntiHero depending on your prespective]]. This is slightly toned down in ''Carbon''.
652** [[EvilVersusEvil Both Zephyr and]] [[RabidCop F-8]] from ''Rivals''.[[spoiler: Especially F-8 is so vile as an officer that RCPD kicked him out after the cop career story]].
653** {{Averted|Trope}} in ''Undercover'', which the [[CowboyCop protagonist]] is actually an [[TheInfiltration undercover cop]]. Also averted in track-racing installments, given no illegal street racing elements were included.
654** If playing as a cop in other games like ''Hot Pursuit'' (2010), you are still indulging in PoliceBrutality such as destroying properties and other cars, making you a villainous RabidCop at the worst.
655* VillainousBreakdown:
656** Slowly happens to Razor and Cross in ''Most Wanted'' (2005), as well as Darius from ''Carbon''.
657** [[spoiler:Chase Linh]] at the end of ''Undercover'' after [[spoiler:being arrested by the police]].
658* VivaLasVegas:
659** While the boroughs controlled by the first three bosses from ''Carbon'' appear to be stand-ins for regions of California, the fourth one controlled by Darius, Silverton, appears to be a stereotypical depiction of Las Vegas; glitzy, neon-lit casinos and all.
660** The setting of ''Payback'', a region called "Fortune Valley", which includes Silver Rock City and is evocative of the usual Nevada settings (a glitzy, neon-lit city of gambling and high stakes). Beyond the casinos lie vast regions of deserts and canyonlands in the surrounding area.
661* WackyRacing: With licensed {{Cool Car}}s, to boot! Imagine ''VideoGame/SuperSmashBros'' as a racing game.
662* WeaponizedCar:
663** ''Hot Pursuit'' (2010) allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
664** ''Rivals'' takes the concept further with its Pursuit Tech system. All six weapons from 2010 make a return [[note]]Spike Strips are Cop-only this time around[[/note]], alongside electrostatic fields (allowing both sides to block EMP lock and zap anything that touches them), omnidirectional pulses for racers and forward pulses for cops, and stun mines for racers.
665* WhereDoesHeGetAllThoseWonderfulToys:
666** ''Most Wanted'' and ''Carbon'' had Municipal and '''FEDERAL''' Law Enforcement Units with Chevrolet Corvettes, ''Undercover'' had the Highway Patrol sporting Nissan GT-R's and the Locals driving Dodge Challengers (Lamborghini Gallardos and Ford Mustangs in the [=PS2/Wii=] versions), and one has to wonder what the budget is for the Seacrest County Police Department in ''Hot Pursuit'' (2010) and the Redview County Police Department and VRT in ''Rivals'' that allows them to maintain a fleet of a variety of expensive exotics in the motorpool. Even Blackridge Police Department in ''No Limits'' had access to [=McLaren 650S=] and ''P1'' during certain events! Both Tri-City Bay and Seacrest County {{justified|Trope}} this (thinly) as they obviously have a very serious street racing problem each, and the street racers are, themselves, driving extremely high-powered exotics. The cops are just responding to the escalation, though the $1.5 ''million'' cost for a single Bugatti Veyron is best left unmentioned. In ''Rivals''[='=] case, it is justified that the Redview County PD and VRT are a bunch of {{Rabid Cop}}s funded by the federal government.
667** The Fairhaven City Police Department in ''Most Wanted'' (2012) has Chevrolet Corvettes, Dodge Chargers, and when they can't stop the racers, they bring a ton of invincible S.W.A.T. trucks for roadblocks. [[https://www.youtube.com/watch?v=Fp93fC3Agj0 Their cars are also capable of clinging to walls and ceilings, multiply and link together to form a giant wheel, stacking on top of each other and spinning like a tornado, defying gravity]] [[https://www.youtube.com/watch?v=XniAosUftbQ and can combine to become a giant robot.]] What the actual fuck?
668** This is actually {{Exploited|Trope}} in ''Heat'', where it is outright stated that the Palm City Police Department woefully corrupt and abusing their power to get their fleet, [[spoiler:and their leader Frank Mercer is caught in a car smuggling operation]].
669* WideOpenSandbox: Bayview in ''Underground 2'', Rockport in ''Most Wanted'' (2005), Palmont City in ''Carbon'', Tri-City Bay in ''Undercover'', Fairhaven in ''Most Wanted'' (2012), Redview County in ''Rivals'', Ventura Bay in the 2015 game, Fortune Valley in ''Payback'', and Palm City in ''Heat''. Seacrest County from the 2010 ''Hot Pursuit'' would also count [[SubvertedTrope if the free roam wasn't optional]]. Motor City in ''Motor City Online'', Olympic City in the first ''Underground'' and Blackridge in ''No Limits'' {{avert|edTrope}} this trope.
670* WordSaladTitle: A lot of the songs in earlier titles that are developed by in-house artists have some pretty weird names such as "Snorkeling Cactus Weasels", "Refried Jumping Beans", "Little Sweaty Sow", "Cerebral Plumbing", etc.
671* WorldTour:
672** The biggest theme of ''Need for Speed II'', which had tracks set in eight different countries.[[labelnote:Which?]]Norway, Australia, Mexico, Canada, Germany, Greece, Nepal, United States; Mexico only appears in the Special Edition.[[/labelnote]]
673** The theme got revisited to a slightly lesser extent in ''High Stakes'', featuring seven countries.[[labelnote:Which?]]United Kingdom (Scotland, England), Germany, United States, Canada, France, Spain, Italy; the last two are merely settings for Formula One-themed closed circuits.[[/labelnote]]
674** Both ''[=ProStreet=]'' and the two ''Shift'' games have a sanctioned take on this trope, with races held on fixed race tracks and drag strips as well as street tracks in different countries.
675** ''Nitro'' explores five different cities (six in the DS version of the game) with different road conditions and a top racer in each.[[labelnote:Which?]]Rio de Janeiro, Brazil; Cairo, Egypt; Madrid, Spain; Singapore; and Dubai, UAE. The DS version also features San Diego, USA.[[/labelnote]]
676[[/folder]]
677----
678->Copy 92, detailing tropes now.

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