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1[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/mysims_artbox.jpg]]
2
3Released for the Nintendo UsefulNotes/{{Wii}} in 2007 (shortly followed by a [[Platform/IBMPersonalComputer PC]] version), ''[=MySims=]'' is a {{Spinoff}} of ''VideoGame/TheSims'' that takes a drastic departure from the usual series: Everything is [[LighterAndSofter extremely cute]] and [[EverybodyLives you can't kill Sims anymore]]. The game is bright, cheerful, and rather {{Animesque}}. Instead of managing the life of a wide variety of Sims, you create a single character and take care of the whole town. You decide who gets to move into the town, you build their house for them, and you even build furniture. The Sims that you can move in fall into two categories: normal citizens ("townies") and Sims with businesses ("Com Sims"). The former are there to add a bit of color to the town, while the latter will give you several missions where you must build them specific pieces of furniture using "Essences" that make the item appeal to a certain type of Sim.
4
5The six interests are Cute, Fun, Geeky, Spooky, Studious, and Tasty, and every Sims has a favorite interest, a second-favorite, and one interest they [[BerserkButton despise]].
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7This game also spawned a Platform/NintendoDS version that plays differently, as well as spinoff sequels such as ''VideoGame/MySimsKingdom'', ''[=MySims=] Party'' (a PartyGame), ''[=MySims=] Racing'' (a MascotRacer), ''VideoGame/MySimsAgents'', and ''[=MySims=]'' ''[=SkyHeroes=]''. Examples for ''Kingdom'' and ''Agents'' can be found in their respective pages. Various characters from the first game also appear in the Wii version of ''VideoGame/SimCity'' ''Creator''.
8----
9!!This video game series provides examples of:
10* TheAce: Sir Charles, whose nickname is Ace, was the world's greatest racer who singlehandedly kept up the town's racing industry in ''Racing'', but after his mysterious disappearance, its left up to the player to fill his role.
11* AnInteriorDesignerIsYou: Arguably the whole point of the original game.
12* AndYourRewardIsClothes: There are two major categories of rewards in this game: blueprints to build more stuff, and more clothes/hair to further customize your character.
13* BigBad: In every story-driven ''[=MySims=]'' game, Morcubus fills this role.
14* BookWorm: Elmira and Gordon more than any other.
15* BreakoutCharacter: Buddy goes from working as a bellhop in the first game to the Player's sidekick in later installments.
16* CallBack[=/=]ContinuityNod:
17** Candy decides she wants a concert on the moon in ''Kingdom''. This becomes her dispatch mission in ''Agents''.
18** Early on in the [=DS=] version of ''Kingdom,'' King Roland considers asking for the aid of the Wii version’s protagonists, but notes that they’re too busy elsewhere. Additionally, Gino, DJ Candy, and Chaz all get [[ContinuityCameo Continuity Cameos]] in which they state that they sailed in from their home islands in the Wii version.[[note]]Technically in Candy’s case, she says she’s going to sail ''to'' Candypalooza in order to start the dance party of the same name, since in the Wii version she’s a late arrival to her own island.[[/note]]
19** Buddy says Lindsay is very familiar in ''Agents'', nodding to her role as a major sidekick in ''Kingdom''.
20** Sapphire's dispatch mission in ''Agents'' has the drink 'Red Buddy' end with Bellhop and Royal Messenger flavours - Buddy's previous jobs.
21** In the time travel dispatch mission in ''Agents'', Rosalyn sees a parallel universe where she is the mayor of a town and wants people to come to it. Wait... wasn't that her role in the first game?
22** In ''[=SkyHeroes=]'', Violet mentions Cutopia and Spookane - islands from ''Kingdom''.
23* CanonForeigner[=/=]CanonImmigrant:
24** Initially, The Wii and DS games. had separate people, with the PC game expanding on the list of sims from the Wii version, while the mobile version expanded the DS roster by adding [[YouDontLookLikeYou Raven from the Wii/PC versions]]. By ''[=MySims=] Party'', some of the Wii characters started to appear in the DS games. By ''[=MySims=] Agents'', 2 of the PC exclusive sims[[note]]Alexa and Wendalyn[[/note]] became official characters for the Wii games. And by ''[=MySims SkyHeroes=]'', most the original DS roster was replaced by Wii characters ([[AlternateContinuity with the story running parallel to the Wii version]]), while some of the DS-exclusive characters have appeared as cameo figures in the Wii version of ''Kingdoms'', with 2 even appearing in later Wii games (Tim in ''Agents'', then Martin in ''[=SkyHeroes=]'').
25** Liberty, Summer, and Travis would eventually become characters in ''VideoGame/TheSims4'' as roommates living in the "BFF Household". As in ''Kingdom'', both Liberty and Summer have a secret crush on the otherwise [[ObliviousToLove oblivious]] Travis. DJ Candy and Yuki would eventually be introduced in the Get Together expansion pack as [[RelatedInTheAdaptation sisters]].
26** Sir Vincent Skullfinder makes a very brief cameo appearance in ''VideoGame/TheSims3'' as a [[DeathByAdaptation deceased Sim]].
27* CannotSpitItOut: In the original game, Vincent to Violet, period.
28* TheCaretaker: Violet, the older sister of the overly energetic Poppy, is rather protective of her despite their wide gap in tastes (Violet, a goth, loves Spooky and hates Cute. Poppy's the exact opposite)
29* CausticCritic: Gordon, especially where Trevor's work is involved.
30* ColorCodedStones: The six Interests - Fun, Tasty, Geeky, Cute, Studious, and Spooky - each have a related gem-themed Essence. There’s yellow Topaz for Fun, orange Amber for Tasty, blue Sapphire for Geeky, pink Garnet (a notably rare color for this particular gem) for Cute, green Jade for Studious, and purple Amethyst for Spooky.
31* ComicallyMissingThePoint: At the end of one mission in the Wii version of ''[=SkyHeroes=]'', Chaz's [[ItsAllAboutMe arrogant narcissism]] prompts Goth Boy to say that Chaz just inspired his latest poem: [[TakeThat Ode To Ego]]. [[InsultBackfire Chaz merely tells Goth Boy not to forget to mention that he was the inspiration]].
32* CosmeticAward: In the first game, after getting your town up to a 5-star rating, you view the credits and receive a blueprint for [[spoiler:a Town Monument]].
33* CuteGhostGirl: Cassandra.
34* DarkerAndEdgier: ''Agents'' and especially ''[=SkyHeroes=]'', in which Morcubus and his [=MorcuCorp=] are legitimate threats.
35* DesignItYourselfEquipment: All houses come with a few pieces of furniture. You are tasked to make everything else. Many houses don't even have basic objects like beds.
36* DontTouchItYouIdiot: Dr. F's Zap-O-Tron.
37* DyingTown: In the original game, the entire population of the town when you arrive is six: Yourself, the mayor, the above-mentioned Poppy and Violet, a trucker named Patrick, and Buddy the hotel bellhop.
38* EarlyInstallmentCharacterDesignDifference: In the original game, Morcubus was depicted with wild red hair and a darker skin tone, compared to subsequent appearances in which he has black hair with spikes pointing upward, a paler skin color and a more pronounced BeardOfEvil. His hair also gets grayer by ''Party''.
39** Buddy and Candy both had YouthfulFreckles in the original game but not in subsequent games.
40* EarlyInstallmentWeirdness: Both this and ''Kingdom's'' gameplay is akin to ''VideoGame/AnimalCrossing'' but with a relationship meter and the sims' themselves will use positive interaction to those with a love/liked social group while using mean interactions on a disliked group. Starting with ''Agents'' they no longer do this.
41* ElementalCrafting: You could say that the six Interests are "elements" and the specific types of them are your materials.
42* ExclusiveEnemyEquipment: Averted; the Com Sims wear special hair/clothing, but it's unlocked for you if you give them enough stuff.
43* ExpyCoexistence: Gino from the Wii version and Charlie from the DS version were created to be similar to each other, with both being mustachioed chefs with EyesAlwaysShut, the main difference being that Gino makes Pizza and occasionally Spaghetti, while Charlie specializes in Pastries. Later games, regardless of system, would usually only include Gino, but the [=DS=] version of ''Party'' is the only game to feature both. They are apparently [[StrongFamilyResemblance cousins]].
44* FanGirl: Jenny is obsessed with Starcruiser X (an {{Expy}} of ''Franchise/StarTrek''), is the president of five fan clubs, and enjoys writing fanfiction about it.
45* FeaturelessProtagonist: The PlayerCharacter. The option of picking gender came in ''after'' the first game.
46* FishingMinigame: The original game and ''Kingdom'' have this.
47* GamerChick: Jenny loves to visit the arcade and is in seven video game clans.
48* HellishPupils: Crystal. The PlayerCharacter can also have them.
49* HeroicMime: The PlayerCharacter in the original, ''Party'' and ''Kingdom''[[note]]with the exception of at least two lines[[/note]].
50* IdentityAmnesia: Not only does your character loose her/his memory in ''[=MySims SkyHeroes=]'' after being shot down before the events of the game, but Paul gets amnesia after turning into a yeti in ''[=MySims=] Agents'' ''and'' Sir Charles lost all his memories in ''[=MySims=] Racing'' after being shot down by Morcubus. Fortunately, all three of these characters regain their memories (you after dreaming of being shot down by your new boss, Paul after getting help from some secret agents and Sir Charles after being hit on the head by a coconut).
51* InstantFanClub: DJ Candy in ''Kingdom'' and ''Agents''. Chaz also gains one in the latter.
52* JerkassToOne: In the original, while Sims are usually very friendly to other, they tend to fight with other Sims who have an interest they hate. In fact, Sims can occasionally be seen actively seeking out Sims they hate just to enter their home/business and be rude to them.
53* KidDetective: [[VagueAge Presumably]], the Player falls into this, especially in ''Agents''.
54* KleptomaniacHero: If you can collect it, it's an Essence you can smear all over furniture.
55* TheKlutz: Buddy the Bellhop is this to a T. In ''Kingdom'', he manages to trip and fall while standing ''completely still''.
56* LifeSimulationGame: Albeit differently than [[VideoGame/TheSims the main series]]. There's no romance, children, or aging.
57* LighterAndSofter: In comparison to the main series. No Sims can die, and the general feel and appearance of the game is simpler and more cartoonish.
58* LimitedWardrobe: Some Sims remain in the same outfit despite appearing in vastly different settings; Candy has been in all the games so far, and only gained a new outfit with ''[=SkyHeroes=]''.
59* LoadsAndLoadsOfLoading: Quite possibly the original game's biggest flaw. It takes an eternity to get going, and you're greeted with more loading every time you enter a house/cave, leave one, or go to a new region of the map.
60* MetalDetectorPuzzle: You'd be surprised how much stuff can be just found underground with a metal detector.
61* MadScientist: Dr. F, the eccentric scientist who's constantly crafting outrageous experiments ForScience
62* MinigameGame: ''[=MySims=] Party'' is this.
63* NoodleIncident: Mel in the first game mentions something about being cursed after asking an over 4,000 year old woman her age.
64-->'''Mel The Mummy:''' "I'll never look at vermin the same way again."
65* ObviouslyEvil:
66** Morcubus. [[RedAndBlackAndEvilAllOver Red suit and black hair]]? Check. BeardOfEvil? Check. EvilIsHammy? '''Check'''. In ''Agents'', he even tried to steal Poppy's dog just for entertainment long before his insidious plans come to light.
67** Esma. Her role in the original game is literally "Queen of Darkness". In ''Agents'', not only is she Morcubus's right-hand man (and refers to other people as "peons"), it is implied that she gave Brandi her eyepatch.
68** Sir Vincent Skullfinder, the creepy museum owner who would do whatever it takes to get his hands on rare artifacts, even asking you to forge exhibits for his museum.
69* OrdinaryHighSchoolStudent: [[AllThereInTheManual Several characters in the series are the right age to be so.]] [[DeceptivelyHumanRobot Makoto tries to be this.]]
70* OurGhostsAreDifferent: Cassandra; she only scares people for amusement and she's actually nice.
71* PersuasionMinigame: One way to earn simoleons in the DS version of the original game is to strike up a conversation with [=NPCs=] that visit your town and cheer them up.
72* PlayerHeadquarters:
73** You get your own house very early on that you can deck out with all the stuff you make that you don't want to give away. You also get a Workshop, but you don't really go inside: Instead entering takes you to the Build Screen for furniture.
74* PosthumousCharacter: Cassandra the ghost.
75* PowerTrio: Every team in ''[=SkyHeroes=]'' is a trio (interestingly, DJ Candy actually refers to her team, Gal Force 4, as a PowerTrio).
76* PurelyAestheticGender: The gender of the player doesn't really factor into anything in any of the games. ''[=MySims=]'' and ''[=MySims=] Party'' don't even have gender settings for Sims.
77* ShoutOut: More present in the later titles, but plenty throughout.
78** ''[=SkyHeroes=]'' has some rather...interesting lines. Candy referring to her team as a PowerTrio may be coincidence, but then we have the chapter title [[AppliedPhlebotinum Powered Up by Phlebotinum]] and one character remarking on your SugarWiki/MomentOfAwesome...has someone on the ''[=MySims=]'' team been hitting the TV Tropes page?
79** In ''[=MySims=] Classic'', Vic Vector makes obvious references to World of Warcraft, which includes, bind-on-pickup items, Items that are not suited for Vic's "class", and the trope goes up to eleven when an epic mount is mentioned.
80** ''[[Franchise/StarTrek Starcruiser X]]'', Jenny's beloved TV show and the source material for her [[FanGirl fan fiction]]. Even comes complete with LargeHam captain, judging by the quotes Jenny comes out with.
81** When they aren't actually appearing in the games, you can sometimes dress your Sim up like other EA characters. In the first game, there's a dress that resembles [[VideoGame/AmericanMcGeesAlice Alice Liddell's]], and ''Agents'' has a costume of [[Franchise/DeadSpace Isaac Clarke]].
82** Carl can sometimes be seen doing the [[Music/MichaelJackson "Thriller"]] dance, and his butler outfit makes him look like [[Film/TheRockyHorrorPictureShow Riff-Raff]].
83* SiblingYinYang: [[TheCutie Cutesy]] CheerfulChild Poppy and Gloomy {{Goth}} Girl Violet.
84* SpeakingSimlish: As this is a spinoff of the ''Sims'' series, it uses Simlish, the language that is widely used in the Sims series.
85* SugarBowl: The series is very much LighterAndSofter than classic ''Sims'' and even the darkest landscapes or situations adhere tightly to the RuleOfFun and the RuleOfFunny.
86* SupremeChef: Chef Gino, the very first character you will have the opportunity to move into town in the original game, is one of these. According to the [[AllThereInTheManual Relationship Book]] in the menu, the Townie Maria is also a Supreme Chef.
87* TookALevelInJerkass: Rosalyn P. Marshall, the kindhearted mayor from the first game and caring headmistress from ''Kingdom'', is a stubborn JerkAss of a secret agent who distrusts the player in ''Agents''. Fortunately, she lightens up afterwards.
88* TrainingDummy: Master Aran the karate master has you make a bunch of these for him.
89* TwentyBearAsses: In the original game, you'll need to go looking for Essences if you want to get anything done. Aside from an introductory mission where you build a chair, you ''always'' need to include Essences to make a piece of furniture satisfactory.
90* TwoGirlsAndAGuy: In ''[=SkyHeroes=]'' multiple teams are this.
91* VagueAge:
92** As pointed out in the [=MySims=] wiki, Violet is both old enough to be Poppy's legal guardian and even remembers the Nightmare Crown event (unlike Evelyn, who was too young), yet young enough to appear in Makoto's high school yearbook album. Strangely, both Poppy ''and'' Violet are shown playing together at Cyrus’ house when they were little in an illustration, so they might be closer in age than you’d think.
93** In general, most of the characters have this. It would probably be easier to find the characters with a specified age. Examples of aversions include Tim (who's said to be 16 in ''[=MySims=] Agents'' for the DS), Leaf (who’s said to be [[ReallySevenHundredYearsOld 15,237]] in the Wii version of ''Agents'', with his birthday coming soon), and to a lesser extent Vic Vector (whose description in the original game says he’s in his 30s).
94** While most of the sims are this as said above, the Cute sims are this more so. Many of them look and act like children, but they live on their own and some start their own businesses.
95* VideoGameCaringPotential: It's easy to get attached to these little guys. Everyone has a favorite.
96* VideoGameCrueltyPotential:
97** With respect to the more mature parent series, {{downplayed|Trope}}. You can't kill them, but you ''can'' take all their stuff and then kick them out of town. To get 100% you ''need'' to do this: Become "best friends" with someone by giving them stuff, receive the reward (either an outfit or a new blueprint) and then boot them and invite someone else, to get ''his'' best friend reward, and so on. Of course, once you've done that you can just move your favorites back in. Or, if you know who you want, [[TakeAThirdOption plan it out so that you save your favorites for last.]]
98** Enraging a Sim in the first game will give you one of the many emotions that can be used to paint furniture.
99* VideoGameTools: There are tools that you earn when the town's commercial Sims have sufficient cumulative satisfaction. Said tools generally open up more of the town, both for moving Sims into empty lots and for finding places where Essence types the player had previously not encountered may be harvested. And no, you cannot use the ax you come already equipped with to chop fallen logs. That falls to the saw, which, yes, must be earned.
100* YouDontLookLikeYou: [[EarlyInstallmentCharacterDesignDifference Morcubus in the first game]], and Raven in the mobile version.

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