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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0954.JPG]] [[caption-width-right:350:If you didn't know it was [[FanSequel a fan game]], [[OriginalFlavour you'd think it was]] Creator/{{Capcom}}'s.]]
2
3A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES/Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, a charge shot is also available.
4
5[[http://megaphilx.com/index.php/home/games/mega-man-unlimited/ Here is a link]] to the news and update site. There is also [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 a Facebook account]] for the game, where all the latest updates are being posted.
6
7In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that [[NotMeThisTime they went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]], and take on the enigmatic robot responsible for these misdeeds.
8
9Another ''Mega Man'' fan game (and possible sequel) under the WorkingTitle of ''Mega Man Unlimited 2'' [[http://megaphilx.com/index.php/home/games/mega-man-prototype/ is currently in development]], with updates periodically given out through [=MegaPhilX=]'s [[https://twitter.com/MegaPhilX Twitter account.]]
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11-----
12!!Examples:
13* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler:the prototype Zero]] in the final stage of the game.
14* ActionGirl: Comet Woman.
15* AllThereInTheManual: According to the [[https://megaphilx.com/?page_id=968 Maps]] and [[http://megaphilx.com/?page_id=2846 References and Fun Facts]] sections of the official site, [[spoiler:the bosses of the first two Wily Stages are named Elecrab and Octo, and the second phase of Dr. Wily is called the Wily Capsule Mech]].
16* AlwaysAccurateAttack: Jet Missile, when locked-on, will fire a very fast aimed projectile at the locked-on foe which is stated to have a 95% chance of hitting.
17* {{Antepiece}}: Every one of the levels has a gimmick unique to it, with some returning in the fortress levels, and the first instance of these gimmicks is always presented in a safe or near-safe manner.
18* AntiFrustrationFeatures:
19** If you gets a game over on a fortress level, you can save which one you're on.
20** Since [[spoiler:Prototype Zero]] operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption element to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.
21* ArcWelding: [[spoiler:The ending sets up a bridge between the ''[[VideoGame/MegaManClassic Classic]]'' and ''[[VideoGame/MegaManX X]]'' series.]]
22* ArmorPiercingAttack: Nitro Blast can pierce through certain enemies that are otherwise shielded against attack, which explains how Nail Man got his weakness to it.
23* AuthorAppeal: [=MegaPhilX=] is a well-known, virulent fan of [[Manga/RanmaOneHalf Shampoo]]; it's even stated in his Website/{{Twitter}} bio. She will rarely and randomly show up in the shop.
24* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, when he loses to [[spoiler:[[FinalBoss Zero]]]].
25* BarrierWarrior: Nail Man's weapon is a shield, like other shield-based Robot Masters.
26* BeatTheCurseOutOfHim: [[spoiler:How the fights with both Proto Man and Bass turn out.]]
27* BittersweetEnding: [[spoiler:Mega Man survives his battle with Zero, but Dr. Wily escapes to improve his new creation. Bass has possibly pulled a HeelFaceTurn and the Robot Masters have been stopped, but the virus could come back and Proto Man is plagued with guilt and doubt over the fact that he wasn't strong enough to resist it. As the only one immune to Dr. Wily's virus, Mega Man may have to overcome this new challenge alone...]]
28* BoringYetPractical:
29** The Nitro Blast is a set of three explosions, yet can burst through shielded enemies, which is always a bonus.
30** The Yoku Attack isn't flashy, but it homes in on any enemy onscreen for damage and also picks up otherwise irretrievable items that are out of reach.
31** The Rainbow Beam is extremely useful against enemies that have small weak points.
32** The Glue Shot can immobilize enemies, allowing you to slaughter tough foes like Crushers with the Mega Buster.
33* BossRemix:
34** The music for the battles against [[spoiler:Proto Man and Bass]] are heavily arranged versions of their normal character themes.
35** [[spoiler:A remix of "X vs. Zero" from ''VideoGame/MegaManX5'' plays during the battle against Prototype Zero.]]
36* BossRush: Like every ''Mega Man'' game, there's a boss rush at the end. [[spoiler:However, this time, there's a twist: you must go through [[AllTheWorldsAreAStage mini-stages made up of enemies and platforming gimmicks from the Robot Masters' respective stages]] before fighting the Robot Masters themselves.]]
37* BottomlessPits: These are a ''Mega Man'' staple, often in conjunction with spikes.
38* BrutalBonusLevel: Yoku Man's stage is easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard.
39* TheBrute: Tank Man, hands down.
40* CallForward: [[spoiler:Prototype Zero's moves and mechanics are near lifted straight out of the ''VideoGame/MegaManX'' series. He can dash, dash jump, and has a wide variety of powers that come directly from the many ''X'' games he was playable in.]]
41* TheCameo:
42** Hammer Man was originally intended to be an actual Robot Master but was reworked into a MiniBoss for the final product.
43** Rarely, in the shop, [[Manga/RanmaOneHalf Shampoo]] ([[AuthorAppeal MegaPhilX's favorite character]]) will take the place of Roll.
44* CastFromHitPoints: [[spoiler:Prototype Zero's main gimmick in the 1.3.0 update. He is PurposelyOverpowered, with him being near invincible, blocking enemy shots, and possessing a wide variety of powers and techniques, but, being a FlawedPrototype, a vast majority of them require energy directly taken from Zero's health bar to use. This makes it a risk-reward situation, as spamming said attacks recklessly will end up killing you quickly.]]
45* CatastrophicCountdown: The EscapeSequence [[spoiler:at the end of the final stage. In fact, they're an indicator of how much time you have left before Wily's castle explodes. The more frequent the explosions, the less time you have]].
46* {{Cephalothorax}}: Nail Man has his face on his torso.
47* CheckpointStarvation: One of the most frequently stated complaints about the game, though in most cases it's not the lack of checkpoints so much as ''where they are''. For example, the checkpoints in Yo-yo Man and Trinitro Man's stages are set at about 1/3 of the way through the stage, while the checkpoint in Glue Man's stage is considerably further than halfway through the stage.
48* ChestMonster: Yoku blocks are annoying enough in ''any'' ''Mega Man'' game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.
49* ClimaxBoss: [[spoiler:Proto Man.]]
50* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, just like a flashback cutscene in ''VideoGame/MegaManX4'' shows the real Zero doing to Sigma.]]
51* CoolPlane: Jet Man is a cross between one and a humanoid robot.
52* CosmeticAward: As of Version 1.2.2, beating the game on Insta-Death Mode will unlock [[https://www.facebook.com/114325318655039/photos/pb.114325318655039.-2207520000.1426046014./774293282658236/?type=1 a new title screen.]]
53* CrosshairAware: A crosshair appears on Mega Man before Jet Man fires his Jet Missile.
54* CurbStompBattle: None of Mega Man's attacks do anything to hurt [[spoiler:Prototype Zero]], and the fight ultimately costs him his arm.
55* DamnYouMuscleMemory: There are lots of little inaccuracies with the [[spoiler:Z-Prototype Mode]] that will throw off fans of the [[spoiler:''VideoGame/MegaManX'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManZX'']] series. The DoubleJump isn't avalible by default, you can't do it out of a dash, and dashing off a ledge doesn't preserve your momentum; these will throw you off the first time you start playing. Conversely, those used to using the down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].
56* DarkerAndEdgier: Your first clue that this game is darker is the fact the intro screen has [[AnArmAndALeg Mega Man's severed Mega Buster arm]], and the game takes its plot more seriously than ''VideoGame/MegaManClassic'' tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]]
57* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. The song that plays during the fight with Zero is a remix of his boss fight with X from ''X5''.]]
58* DeathRay: All over the place in Rainbow Man's stage, with an additional twist in enemies that redirect said death rays, as well as prisms that spread out the death rays. Glue Shot helps here, as it can neutralize these enemies.
59* DeathTrap: Quite a few of them.
60* DeflectorShields: Nail Shield seems to do this.
61* DemotedToExtra: Hammer Man was originally intended to be one of the main bosses, but his inclusion alongside Nail Man took away from the variety of the Robot Masters because their gimmicks were too closely patterned after one another, so the developers made him a MiniBoss instead.
62* DenouementEpisode: [[spoiler:The escape sequence after the PostFinalBoss.]]
63* DoppelgangerAttack: Yoku Attack.
64* DrillSergeantNasty: Tank Man is stated to be one in [[https://www.deviantart.com/megaphilx/art/TankMan-Data-Card-146369853 his data card.]]
65* DoubleJump: [[spoiler:Prototype Zero earns this ability by beating Glue Man.]]
66* EnergyAbsorption: [[spoiler:Prototype Zero's main attack absorbs life from enemies, offsetting [[CastFromHitPoints its nature]].]]
67* EscapeSequence: Downplayed. [[spoiler:Mega Man has to slowly make his way to the exit at the very end of the final stage.]]
68* EverythingsBetterWithRainbows: Rainbow Man's Rainbow Beam and shiny color-trippy level.
69* {{Expy}}:
70** Trinitro Man was intended to be this for all bomb-thrower Robot Masters, like [[VideoGame/MegaMan1 Bomb Man]], [[VideoGame/MegaMan2 Crash Man]], [[VideoGame/MegaMan8 Grenade Man]], etc.
71** Most of the Robot Masters are expies of others, like Yo-Yo Man is to [[VideoGame/MegaMan3 Top Man]] (gimmicky weapon and stage), Tank Man is to [[VideoGame/MegaMan5 Napalm Man]] (weapon factory and artillery), Jet Man is to [[VideoGame/MegaMan4 Dive Man]] (deadly level and homing missiles), and Rainbow Man is to [[VideoGame/MegaMan7 Cloud Man]] (cloud vanish trick and weather-themed), though Rainbow Man's ''stage'' is [[NostalgiaLevel an expy of]] [[VideoGame/MegaMan2 Quick Man's]] ([[OneHitKill Force Beam]] dodging), similar to the first Zero Space stage in ''[[VideoGame/MegaManX5 X5]]''. [[spoiler:Which may or may not be coincidental given Wily's surprise involvement in that game and Zero's surprise appearance in this one.]]
72* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being {{exaggerated|Trope}} and much quicker movements make them rack up the damage too quickly, and they often force you into situations where you just flat-out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] ''Franchise/TouhouProject''.
73* FakeLongevity: Caused by an incredible difficulty level and long stages, among other things. [=MegaPhilX=] attempted to justify this by saying that he wanted to make the wait for the game worth it, and not have players beat it quickly.
74* FlawedPrototype: [[spoiler:Zero may be able to shrug off all of Mega Man's attacks, but he's clearly not finished, and suffers a breakdown after cutting off Mega Man's arm. As a playable character, ''every attack'' is CastFromHitPoints.]]
75* {{Foreshadowing}}:
76** The title screen shows Mega Man's dismembered Mega Buster. [[spoiler:In the final stage, the Prototype Zero slices off Mega Man's arm.]]
77** The Robot Master's Serial Numbers are SWN-002 to 009, continuing from Bass, [[spoiler:hinting at his involvement with the Robot Masters in this game]].
78** The main villain's icon on the Captured Wily Castle map is a skull. [[spoiler:Sure enough, it's Dr. Wily once again.]]
79* FourIsDeath: Captured Wily Castle Stage '''4''', which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.
80* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.
81* GaidenGame: According to [=MegaPhilX=], the game takes place any time after the events of ''[[VideoGame/MegaMan7 7]]''. It was originally going to occur after ''[[VideoGame/MegaMan9 9]]'', then ''[[VideoGame/MegaMan10 10]]'', but the possibility of Creator/{{Capcom}} making more sequels forced Phil to adapt. [[spoiler:Due to Mega Man being unaffected by Wily's virus, it can be reasonably assumed that the timeframe occurs before ''10''.]]
82* GameplayAndStorySegregation: According to her bio, Comet Woman cannot reach her maximum speed in the atmosphere because she would burn up. In the game, she's actually faster when there ''is'' gravity in the rematch.
83* GiantSpaceFleaFromNowhere:
84** [[spoiler:If you didn't clear his stage beforehand, Yoku Man can come off as this in the BossRush.]]
85** [[spoiler:Prototype Zero at the end.]]
86* GlowingEyesOfDoom: Yoku Man.
87* GravityScrew: An alternative route in Trinitro Man's stage and Captured Wily Stage 3 features gravity-switching as a gimmick, much like Gravity Man's stage in ''VideoGame/MegaMan5'', [[NintendoHard though much more evil]]. Also, see the SpaceLevel example below, for a different type.
88* GuideDangIt: Combined with a bit of DamnYouMuscleMemory. [[spoiler:Prototype Zero has a dash instead of a slide like Mega Man]]; however, being a ''VideoGame/MegaManClassic''-style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler:dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler:Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this]].
89* HarderThanHard: The [[OneHitPointWonder Insta-Death]] difficulty. If you thought the game was already difficult before...
90* HardLevelsEasyBosses: While the levels are quite hard, the bosses themselves are, for the most part, less so.
91* HartmanHips: Comet Woman.
92* HeelFaceTurn: [[spoiler:The ending strongly implies that Bass has pulled one.]]
93* HellIsThatNoise: On Yoku Man's stage, the disappearing block sound is even incorporated into the music on top of all the numerous block sequences, so expect it to be ingrained into your eardrums.
94* HijackedByGanon:
95** [[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy, he's not the last boss, either.]]
96** [[spoiler:This even extends to his [[SigilSpam Dr. W logos]]. For most of the game, all his logos are damaged, right up until his involvement with the plot is revealed in Captured Wily Stage 4. Then, in the following stage, all the Dr. W logos [[LeaningOnTheFourthWall are perfectly intact]].]]
97* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar, leaves Mega Man on the verge of death and slices his Buster arm off, but he [[PlotDrivenBreakdown breaks down]] and Wily carries him off.]]
98* HPToOne: [[spoiler:As a consequence of the above, forcing you to do the second half of the final stage in this state. Fortunately, Spike Tellies and Shield Attacker 'S'es are the only real dangers to deal with, and there are health pickups.]]
99* ImprobableWeaponUser: Yo-yo Man's razor-tipped yo-yos. [[note]]It's not ''that'' improbable since yo-yos were originally developed as weapons, though they were intended for hunting rather than warfare.[[/note]]
100* InfinityPlusOneSword:
101** The Yoku Attack can only be earned by clearing the optional BrutalBonusLevel, it is very ammo-friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it.]]
102** The Water Cannon also counts as of the 1.2.0 update, making it a [[LethalJokeItem Lethal Joke Weapon]]. It has the same range as the Nitro Blast, but can be held to rapid fire like a machine gun. It's a tad bit weaker than the Mega Buster, but the rapid fire easily makes up for it, shredding through anything that doesn't have MercyInvincibility to it. As such, since most mini-bosses lack that, it makes a lot of them ''much'' easier to deal with.
103** In Version 1.2.2, if you kill the Omega version of a Robot Master in Challenge Mode, the corresponding boss's weapon will use up half the weapon energy that it normally would in the main game.
104* IntentionalEngrishForFunny: Some of the enemy names, such as Ripurakon, the leprechaun enemy, and [[ChestMonster enemy-disguised-as-a-disappearing-block]] Feiku Burokku.
105* KarmaHoudini: [[spoiler:Dr. Wily's never actually defeated after the Wily Machine is destroyed, and he leaves with Prototype Zero.]]
106* KillerYoyo: Yo-yo Cutters, of course.
107* LogicalWeakness: [[spoiler:Nail Man is weak to the Nitro Blast, the only weapon that can penetrate the Nail Shield, while Nail Shield is effective against Tank Man, like anti-tank spikes.]]
108* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[OptionalBoss Whirlpool Man]] as of the 1.2.0 update. It's a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid-fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.
109* MagikarpPower: [[spoiler:Prototype Zero]] starts off weak, but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short-ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler:Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.
110* MarathonLevel: All of the levels are very long, which is made worse in that there's only two checkpoints per level.
111* MenacingStroll: [[spoiler:How Prototype Zero approaches you if you don't spam attacks or jump. Even more eerie is that Prototype Zero ''will not attack immediately'' and will stop just right in front of Mega Man and size him up, literally looking down (or nodding), as if he's daring the Blue Bomber to give him his best shot.]]
112* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops {{fake platform}}s onto the screen and it's easy to forget which is which if you're too focused on shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms.]]
113* MortonsFork: In terms of game progression. Don't want to deal with Yoku Man and his stage? It's optional, so you can skip it. [[spoiler:But he and his stage gimmicks are in the BossRush, so you'll have to get past him no matter what.]]
114* MyNameIsQuestionMarks:
115** [[spoiler:Dr. Wily]] when he appears during the final battle.
116** Yoku Man's serial number is listed as "???-???".
117* MythologyGag:
118** The patterns seen in the cutscene after four Robot Masters are defeated may look familiar to some. [[spoiler:They're directly taken from [[{{Foreshadowing}} the virus stages]] of ''VideoGame/MegaManX5''.]]
119** [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe The upwards-bent pipe that's been featured on almost all of the Wily Castles]] returns once more.
120** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the OptionalBoss fight in ''VideoGame/MegaMan7'' and the X vs. Zero fight in ''VideoGame/MegaManX5''.]]
121** A perhaps unintentional one to [[WesternAnimation/MegaManRubySpears the Ruby-Spears cartoon]]: [[spoiler:Prototype Zero is able to shrug off anything Mega Man throws his way before thrashing him in short order. A similar gulf in power between the robots of 20XX and 21XX was demonstrated in the episode "Mega X" -- Vile and Spark Mandrill prove impervious to Mega Man and Wily's attacks, and X himself is similarly invincible when confronted by Wily's Robot Masters.]]
122** The enemies are all listed in the credits, just like ''VideoGame/MegaManDrWilysRevenge''.
123** The 1-Ups used in the [[spoiler:Z-Prototype]] mode take after their [[spoiler:''VideoGame/MegaManZero'']] design.
124* NoGearLevel: [[spoiler:The final escape sequence is weaponless, since Zero tears off the Mega Buster during the fight.]]
125* NoOSHACompliance:
126** Nail Man's level is a half-finished skyscraper.
127** Also, Trinitro Man's stage includes nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, and enormous pools of nitroglycerin.
128* NonStandardCharacterDesign: Some enemies' designs shift from cutesy robots to colder machines that look like something out of the ''X'' series.
129* NoSell: Regardless of what weapon you use to try and hurt [[spoiler:Prototype Zero]], none of them damage him.
130* NostalgiaLevel:
131** An earlier design of a Jet Man's level looked very similar to Guts Man's level in ''VideoGame/MegaMan1''.
132** One of the areas in Endless Attack mode in Version 1.2.0 is built around rooms from official ''VideoGame/MegaManClassic'' games, including snippets of [[VideoGame/MegaMan1 Elec Man]], [[VideoGame/MegaMan2 Crash Man]], and [[VideoGame/MegaMan3 Magnet Man]]'s stages, and even features statues of Capcom's robot masters in the background.
133* NotMeThisTime: Dr. Wily insists that his robots are acting of their own volition and that he has nothing to do with the current crisis. [[spoiler:Although he's lying about having nothing to do with it, he actually is telling the truth about the robots. All of them, including Bass, have turned against Wily due to a virus he created that worked a little ''[[GoneHorriblyRight too]]'' well. It's the Zero Virus.]]
134* NotSoHarmlessVillain: [[spoiler:Dr. Wily. Not only are his robots much stronger than usual (putting aside the fact that they're infected by a virus he made), he's also prepared an extremely powerful Wily Machine, his latest castle is deadly to navigate through even after being damaged, and he created a prototype of Zero that [[NearVillainVictory almost managed to destroy Mega Man]] before [[PlotDrivenBreakdown shutting down]].]]
135* OminousWalk: [[spoiler:Zero either counters or deflects every attack you throw at him. If you do nothing, he slowly walks towards Mega Man, stops near him, and does nothing but analyze his opponent for a while before attacking.]]
136* OneHitPointWonder: The Insta-Death difficulty setting added in Version 1.1.0 turns Mega Man into this.
137* OneOfTheBoys: Comet Woman. Besides being as physically strong as her fellow Robot Masters, her bad point is specifically listed as "{{tomboy}}", and she dislikes down-to-earth robots.
138* OOCIsSeriousBusiness: [[spoiler:Dr. Wily doesn't even attack you with a backup vehicule this time around, and opts to sic the Zero prototype on you instead.]]
139** [[spoiler:Bass in the ending is uncharacteristically somber not resenting being defeated by Mega Man but instead feeling dejected thinking Wily deems him useless now that Prototype Zero proved to be more than a match for Mega Man. It doesn't help that Prototype Zero came extremely close to destroying Mega Man, something that Bass never did.]]
140* OptionalBoss:
141** Accessing Yoku Man's level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for his portrait to briefly appear in the middle space. [[spoiler:He's included in the BossRush anyway.]]
142** Whirlpool Man in the 1.2.0 update is only found through the special option, but gives you a Robot Master weapon for the main game if you can beat him.
143* OrbitingParticleShield:
144** Nail Man's Nail Shield.
145** Comet Woman uses one as well, placing the shield around ''you'' instead of herself.
146* OriginalFlavour: One of the main draws of this game compared to most fan games is just how much like an official product it is.
147* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5 lasts several screens.]]
148* PetTheDog: In the ending, the Robot Masters are free from Dr. Wily's influence and go on to have idyllic lives.
149* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you struggle against [[HopelessBossFight an invincible Zero]] [[PlotDrivenBreakdown who shuts down before landing the finishing blow]].]]
150* ProjectilePocketing: The Yoku Attack's clones are essentially an extension of Mega Man himself, so they will collect any pickups they touch. On the flip side, if they touch any {{Invincible Minor Minion}}s, Mega Man will actually take damage.
151* PromotedToPlayable: [[spoiler:Prototype Zero in the 1.3.0 update.]]
152* RealTimeWeaponChange: By using some controller commands, you can switch weapons on the fly.
153* TheReveal: [[spoiler:A prototype of Zero appears as the final boss, setting the stage for ''VideoGame/MegaManX''.]]
154* RobotWar: As usual, although Tank Man sees the concept more literally than most.
155* SailorEarth: The Robot Masters, though Comet Woman and Yoku Man are particularly obvious examples.
156* SaveTheVillain: Dr. Wily gets kidnapped by a robot early on, so Mega Man's main objective is to rescue him. [[spoiler:Subverted, as Wily managed to free himself just in time to claim responsibility for what led to the latest robot attack.]]
157* SceneryGorn: In direct comparison to [[SceneryPorn the below trope]], [[spoiler:Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged]].
158* SceneryPorn: While [=MegaPhil=] made the game in an 8-bit style, he didn't stick to all the restrictions that implies. This leads to some gorgeous levels.
159* SchmuckBait: That container of nitroglycerine on Trinitro Man's head seems to be a [[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up.]]
160* SchizophrenicDifficulty: [[spoiler:The Z-Prototype]] gameplay is mostly fairly easy with [[spoiler:Zero's]] expanded moveset... except for the areas that were built around having a projectile; many of the nitroglycerin block sections from Trinitro Man[[note]]requries sniping blocks from a distance[[/note]] or the midbosses in Jet Man's stage[[note]]its weak spots are barely within reach of your basic attack[[/note]] are ridiculously unforgiving; the power you get from Tank Man mitigates only some of this.
161* SecretCharacter: Beating the game on Normal or above unlocks [[spoiler:Prototype Zero]] as a playable character.
162* SequelHook: One occurs during TheStinger. [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''VideoGame/MegaManX''.]]
163* SequentialBoss: [[spoiler:Captured Wily Castle Stage 4 ends with a fight against Bass, then a two-stage Wily Machine.]]
164* ShipTease: Jet Man's bio specifically states that he likes Comet Woman.
165* SmartPeoplePlayChess: In the credits, Dr. Light is seen playing chess with Yoku Man.
166* SmurfettePrinciple: Comet Woman is the only female Robot Master.
167* SpaceLevel: Comet Woman's level, which is set on a space station with little to [[GimmickLevel no gravity]].
168* SpikesOfDoom: These are even seen in checkpoint rooms of RM stages. [[spoiler:Yoku Man's stage combines these with [[TemporaryPlatform temporary platforms]], making instant death spikes that appear out of nowhere.]]
169* SpiritualSuccessor: The game is intended to be one for ''VideoGame/MegaMan3''. Similarities include the general lack of Robot Masters with [[ElementalPowers elemental powers]], the introduction of the slide maneuver, a plot involving Dr. Light and Dr. Wily [[EnemyMine working together]], a mysterious 9th Robot Master fought before going to Wily's castle, and one of the Robot Masters [[ArsonMurderAndJaywalking having a ridiculous toy-based gimmick]].
170* SpoilerCover: Most versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]], and his robots.
171* SpreadShot: Tank Arsenal starts out like this. The bottom shot will crawl across the ground while the top obeys gravity like a mortar.
172* StatusQuoIsGod: Averted. [[spoiler:Zero appears as a prototype, Bass cuts ties with Dr. Wily, and both Dr. Light and Proto Man begin to ponder about the future and what will become of them all.]]
173* StealthPun:
174** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. In other words, [[spoiler:he's sharper]].
175** The title "Unlimited" makes an odd amount of mathematical sense when you consider that Mega Man is [[spoiler:[[AnArmAndALeg divided]] by Zero]].
176* StickySituation: Glue Man's Glue Shot and the level with sticky floors you get stuck on.
177* TheStinger: Dr. Light has an idea after the credits, [[spoiler:leading into the ''X'' series]].
178* StormingTheCastle: Once all the Robot Masters are defeated, Mega Man does this to Wily's castle, which had already been attacked at this point.
179* SuperSpeed: Comet Woman and Jet Man both have this ability.
180* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. The penultimate stage in particular has [[ThisIsGonnaSuck plenty of items]]. [[spoiler:In the final stage, this ultimately turns out to be a RedHerring, since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]
181* StuffBlowingUp: Tank Arsenal and Nitro Blast.
182* TacticalSuicideBoss: [[spoiler:If Dr. Wily didn't open his cockpit during the Wily Walker phase of his battle, he would be completely invincible.]]
183* TakingYouWithMe: Trinitro Man can pull this off if you shoot the nitro in his head too many times.
184* TankGoodness: Tank Man, obviously.
185* TemporaryPlatform: Yoku Man's namesake platforms.
186* TookALevelInBadass:
187** Comet Woman in the rematch. The lack of anti-gravity makes her twice as fast, and it also makes her orbiting shot much more difficult to avoid. This makes her especially nasty if you're playing Insta-Death mode, as those players expecting the relatively slow, floaty Comet Woman of her own stage will be in for a surprise when she jumps around like a flea.
188** Each of the Robot Masters undergoes this with their Omega versions in Version 1.2.2's Challenge Mode.
189* TrialAndErrorGameplay: Some levels boil down to you learning the patterns and using muscle memory to get through.
190* TrickBoss: [[spoiler:Bass. You promptly get attacked by Dr. Wily afterwards.]]
191* TheUnreveal: On Yoku Man's profile, his bad point is not seen at all.
192* UtilityWeapon:
193** Comet Dash allows you to cheese jumps and can even get you through the vertical OneHitKill beams in Rainbow Man's stage. It's also good for dealing with LedgeBats.
194** Glue Shot creates a temporary platform wherever it lands. Handy for crossing spikes, if you have enough weapon energy.
195** Yoku Attack can be used to grab distant pickups (except E- or W-Tanks).
196* VictoryFakeout: After avoiding Yoku Man's spike attack, he explodes after you shoot him. Except not, because his body regenerates afterwards. Watch out, or he'll appear right on top of you.
197* VideoGameDashing: The Comet Dash is an airdash. Not only it is useful as a tool for skipping tricky jumps, it grants Mega Man [[InvulnerableAttack invincibility]] as well.
198* {{Wackyland}}: Yoku Man's level with the Yoku Blocks and Spikes of Doom could count, but so does Yo-Yo Man's level proposal.
199* WalkingSpoiler: [[spoiler:Prototype Zero.]]
200* WallCrawl: Yo-Yo Cutters will scale walls and ceiling, similar to the Plug Ball, but you can aim it.
201* WeaksauceWeakness: Yoku Man has one. [[spoiler:In a fashion similar to Metal Man, Yoku Man's ''own weapon'' kills him in two hits.]]
202* WeatherManipulation: Rainbow Man works in a weather control station, crates rain clouds with thunder bolts, and can vanish into fog.
203* YourPrincessIsInAnotherCastle: [[spoiler:Those who thought Captured Wily Stage 4 was the end of the game should have seen this one coming. On the other hand, the true ending is quite different from what ''usually'' follows.]]

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